CORRECTIONS: In the first shooting example, since the Vespid has a Conceal Order, it should have been able to retain a Critical Cover Save, or retain 2 Normal Cover Saves against the shooting attack. (Core Rulebook Pg. 60, 3rd Paragraph, 2nd Sentence.) Thanks @rdesmarais2 for pointing this out! All Operatives must start the game with a Conceal order, but you CAN change your order when you Activate Turning Point 1.
Im looking forward to playing this game. It also looks pretty easy to hack, so homebrew teams would be easy to write up. I want to play tyranids with a restriction like vespids have for the synapse
Prime black, highlight white with an airbursh, going heavier on the top of the model and their faces, guns. Then I used Speedpaint Skeleton Bone and Fire Giant Orange for the wings and carapace. Matt Black Real Color Marker from AK Interactive for all the black, Gunmetal Real Color marker for all the silver metallics.
It's a good video but I'm not exactly clear what's happening in the first shooting phase example with the cover dice. My understanding is because the vespid has a conceal order and is in cover and is only targetable as a result of vantage, the vespid would get an improved cover save of a crit or two normals.
Vantage gives you seek light essentially (ignore terrain for visibility they still retain their cover save) for foes 2 inches below you also gives you acurate 1. Is 4 inches below you gain the seek light essentially and accurate 2.
@CommandPoint Can you please explain what happened between the "setting up 1/3rd of the operatives..." phase at 1:26 and the scouting phase (with the movement scouting option chosen, I guess) at 2:05, now that you have the whole team set up? Am I missing something or what, but by what rule should the remaining operatives be set up?
As far as I'm aware it does unless you have something that stops it costing for example the sergeant at arms of the navy breachers can make an attack order or defend order for free each turning point
New player here - moving up the terrain feature you measured 3 inches from the floor to the edge of the platform but said that was 4 inches, why? Also why would I need 2 inches after that to stand on the platform, it seemed to be an inch inward from the measurement? Thanks for any help.
In order to climb a terrain feature the model must move vertically until it is above the highest point it must climb over. In this case since the rampart is over 3", the model must move 4". It then has to move 2" in order for it base to fully clear the rampart.
Great video ! Quick questions 1- the card park in box set is that enough for 2 players or does each need own set ? 2- are there cards for vespids or think not until released as team box ?
When you charge to fight. Does the defender (vespid) count as expended following the fight (assuming they survive) like the tempestor vs the stinging there.
How do you "win" the Scout step for determining 1st turn initiative? Is that meant to mean whoever won the initial roll off to determine the initiative in the set up steps?
I move when I Move, but I also move when I dash (but I don't Move when I dash) and I move when I charge (but I don't Move when I charge) It's a lot like my wound roll wounded, so you take a wound and reduce your wounds by 1. That one word is doing too much work, so we should offload some to a new word.
The specific key words seem odd but literally they are there to act as explicit delineations of actions. "Move" is a thing that happens due to many different actions. The need for jargon/ key words in games like this and TCGs are akin to the need for specific variables and functions in programming.
I thought you were going to teach us, 0:24 determine crit op, HOW? 0:48 adhering to selection requirements, HOW? 1:09 secretly select tac op, HOW, only one set of cards? 1:45 secretly select one scouting option, How, only one set of cards? GW really excel at writing confusing and purposefully obtuse rules.
Watching this, I keep thinking about how much easier it is to play Stargrave. By the time the first four steps of setting up Kill Team are done, you could be halfway through a game of Stargrave. And to be clear, I own Kill Team, I just can’t get it to the table for this reason.
Most of those steps are passive to players that have played me and my friends take about 10 minutes setting up the kill zones then hour to hour 15 to play i played 4 games wednesday night from 1pm to 7pm .
Man, it's a wall of jargon and waffle, it's a hard pass for, it clearly didn't cross the play testers minds to keep it simple. Despite that you've still done a good job with the video 👌👍
sneaky GW made the Approved Ops deck so that it's missing cards -- so you'll be enticed to buy another deck. It's not like KT2021 where they actually had two decks for each player (albeit with typos). The rulebook itself doesnt make any sense unless you have data cards (fortunately they're online for free -- at least for a few more days). The rulebook says roll d3 to choose missions -- but what about the Approved Ops missions? d10 I guess (where 0 is a re-roll) -- as there are 9 missions??? I must have missed where they didn't print that. The weirdest thing -- I _knew_ they'd pull some shit like this -- and I ordered the right sets to play. But that's only because I've been through KT2018 and KT2021. I can only imagine how confused new players will be!
I have been playing 40k for 30 years. This rule set confuses the bejesus out of me. The nomenclatures are bizarre, and yes all the rules are spread over books, decks etc… it took me hours of reading to realize that they were no unit values. The models are spectacular, mold lines inexistent but are incredibly difficult to build and customize. Overall not very thrilled.
Was genuinely considering buying this game until i watched some battle reports and some rules videos.... and it just looks really boring and overly complicated
@@karatecrass101 I don't think there were any rules changes with Into the Dark, just new additions to the ruleset. That's why this is probably 3rd edition.
Goonhammer had an article about it, there's an argument this is the 7th edition of kill team I think. 3rd seems the most commonly used though. I bet the community settles on kill team (2024)
@@Bobby3OOO customization, no such thing as a fire team. you could take an intercessor, tactical marine gunner, terminator, vanguard veteran and scout all in the same kill team.
I really hate the design direction GW is taking this game. There's almost no shared language and concepts anymore with their bigger games. They're moving away from custom kill teams too. It's geared towards selling more cardboard ancillaries and equipment. Apparently it's not profitable enough to just keep it simple anymore.
Everyones got their own take on it i guess but for me at least its been great, i tried playing 2018 as an intro, and i had fun trying to listbuild but i never managed to build play a game, might just be me being slow but 2021 i got a chanse to play:) and i found it more fun, and from a modelling pov i really like how flavorful most of the teams are and personality:) but im not all that good at kitbashing and stuff, really love building unique models right from the box and painting different things:)
CORRECTIONS: In the first shooting example, since the Vespid has a Conceal Order, it should have been able to retain a Critical Cover Save, or retain 2 Normal Cover Saves against the shooting attack. (Core Rulebook Pg. 60, 3rd Paragraph, 2nd Sentence.) Thanks @rdesmarais2 for pointing this out!
All Operatives must start the game with a Conceal order, but you CAN change your order when you Activate Turning Point 1.
Came here to say just that haha
@CommandPoint how do I get one of those sweet CP Dice boxes?
Thank you for actually explaining gambits and ploys. It feels like everyone else glosses over them
Im looking forward to playing this game. It also looks pretty easy to hack, so homebrew teams would be easy to write up. I want to play tyranids with a restriction like vespids have for the synapse
Side note, love how you painted your vespids skin and wings. Would you mind sharing your recipe by chance?
Prime black, highlight white with an airbursh, going heavier on the top of the model and their faces, guns. Then I used Speedpaint Skeleton Bone and Fire Giant Orange for the wings and carapace. Matt Black Real Color Marker from AK Interactive for all the black, Gunmetal Real Color marker for all the silver metallics.
This was super helpful, thank you!
Play a mishmash of the points you like from each edition you have access to, add house rules , profit!
thank you so much
It's a good video but I'm not exactly clear what's happening in the first shooting phase example with the cover dice. My understanding is because the vespid has a conceal order and is in cover and is only targetable as a result of vantage, the vespid would get an improved cover save of a crit or two normals.
Per page 60 paragraph 3 last sentence, I believe you are correct.
That is correct!
Vantage gives you seek light essentially (ignore terrain for visibility they still retain their cover save) for foes 2 inches below you also gives you acurate 1. Is 4 inches below you gain the seek light essentially and accurate 2.
Thanks
Hi, I've got a question:
I've got a question: where does the 6th point in the KillOp come from? You get a maximum of 5 victory points on the map...
I like the brown color you did on the vespid what color did you use?
Hey! How did you paint the vespids? Great orange effect
@CommandPoint Can you please explain what happened between the "setting up 1/3rd of the operatives..." phase at 1:26 and the scouting phase (with the movement scouting option chosen, I guess) at 2:05, now that you have the whole team set up? Am I missing something or what, but by what rule should the remaining operatives be set up?
Just alternate 3rds till everyone is on table then scout step
So during the Strategy phase where you choose your Strategic Ploys it doesn't cost any CP?
As far as I'm aware it does unless you have something that stops it costing for example the sergeant at arms of the navy breachers can make an attack order or defend order for free each turning point
Normally Strategic Ploys are whatever their Command Point cost is listed.
@@CommandPoint That would make sense otherwise you'd just choose all four of your ploys every turning point.
Only free one is in scout phase unless an operatives rule says otherwise
I’m not seeing tyranids Pure Strain Genestealers on the kill team app. How can I play with them?
They are no longer supported unfortunately.
Tyranids supposedly getting a leaper team eventualy but just rumors
New player here - moving up the terrain feature you measured 3 inches from the floor to the edge of the platform but said that was 4 inches, why? Also why would I need 2 inches after that to stand on the platform, it seemed to be an inch inward from the measurement? Thanks for any help.
In order to climb a terrain feature the model must move vertically until it is above the highest point it must climb over. In this case since the rampart is over 3", the model must move 4". It then has to move 2" in order for it base to fully clear the rampart.
Do both players have to pick the same crit op or can they have different crit ops?
So everyone starts on a conceal order 1st TP and gets to choose to switch? That’s different to 2nd edition right?
Yes that’s correct!
@@CommandPoint thanks for the clarification!
Great video ! Quick questions 1- the card park in box set is that enough for 2 players or does each need own set ? 2- are there cards for vespids or think not until released as team box ?
The tac ops? There is one of each so as long as you don't mind your opponent knowing what you picked and don't pick the same you can share.
Thank you! You’ll each need a deck.
Two sets of crit ops but not tac onlynif teams are different archetypes should you share.
When you charge to fight. Does the defender (vespid) count as expended following the fight (assuming they survive) like the tempestor vs the stinging there.
No they can activate and fight you or fall back then take an action as normal
How do you "win" the Scout step for determining 1st turn initiative? Is that meant to mean whoever won the initial roll off to determine the initiative in the set up steps?
Its like rock paper scissors reposition beats equip beats ploy beats reposition
How big is the control range of a character?
1 inch
Not sure why they felt the need to rename the move action
Because it got confusing teaching new players the difference between movement and dash. "But I'm sill moving"
I move when I Move, but I also move when I dash (but I don't Move when I dash) and I move when I charge (but I don't Move when I charge)
It's a lot like my wound roll wounded, so you take a wound and reduce your wounds by 1. That one word is doing too much work, so we should offload some to a new word.
The specific key words seem odd but literally they are there to act as explicit delineations of actions. "Move" is a thing that happens due to many different actions. The need for jargon/ key words in games like this and TCGs are akin to the need for specific variables and functions in programming.
So, nobody can shoot in the first turning point since everyone is in conceal?
Correction: Operatives must start the game with a Conceal order, but you can change your Order Turn 1.
@@CommandPoint That's great! That means way fewer alpha strikes in this edition.
You can change given order Turn 1 now when it's your turn to activate the operative... so feel free to go Engage and shoot)
Unless their gun has silent, then they can fire concealed. Otherwise, they must go engaged to go on the offensive.
I thought you were going to teach us, 0:24 determine crit op, HOW? 0:48 adhering to selection requirements, HOW? 1:09 secretly select tac op, HOW, only one set of cards? 1:45 secretly select one scouting option, How, only one set of cards? GW really excel at writing confusing and purposefully obtuse rules.
If you’re looking to simplify, just go play OPR firefight
1.0 (2018) was one of my favorite games ever. I shouldn't knock it before trying it but this does not appeal to me at all.
Great models, but these rules are unlearnable for my tiny human meatbrain!
i stopped trying
Very easy if have some one walk you through a game. Just stick with one team for several games.
Watching this, I keep thinking about how much easier it is to play Stargrave. By the time the first four steps of setting up Kill Team are done, you could be halfway through a game of Stargrave.
And to be clear, I own Kill Team, I just can’t get it to the table for this reason.
Most of those steps are passive to players that have played me and my friends take about 10 minutes setting up the kill zones then hour to hour 15 to play i played 4 games wednesday night from 1pm to 7pm .
Man, it's a wall of jargon and waffle, it's a hard pass for, it clearly didn't cross the play testers minds to keep it simple. Despite that you've still done a good job with the video 👌👍
sneaky GW made the Approved Ops deck so that it's missing cards -- so you'll be enticed to buy another deck. It's not like KT2021 where they actually had two decks for each player (albeit with typos). The rulebook itself doesnt make any sense unless you have data cards (fortunately they're online for free -- at least for a few more days). The rulebook says roll d3 to choose missions -- but what about the Approved Ops missions? d10 I guess (where 0 is a re-roll) -- as there are 9 missions??? I must have missed where they didn't print that. The weirdest thing -- I _knew_ they'd pull some shit like this -- and I ordered the right sets to play. But that's only because I've been through KT2018 and KT2021. I can only imagine how confused new players will be!
I have been playing 40k for 30 years. This rule set confuses the bejesus out of me. The nomenclatures are bizarre, and yes all the rules are spread over books, decks etc… it took me hours of reading to realize that they were no unit values.
The models are spectacular, mold lines inexistent but are incredibly difficult to build and customize. Overall not very thrilled.
Was genuinely considering buying this game until i watched some battle reports and some rules videos.... and it just looks really boring and overly complicated
Whamy are there ao many complaints in this comments section?
Wargamers hate everything the way it is but hate even more when it changes.
4th edition surely? Not sure if it's being called 3rd edition but this is the 4th version.
That keeps bugging me too :D
@@karatecrass101 I don't think there were any rules changes with Into the Dark, just new additions to the ruleset. That's why this is probably 3rd edition.
@@GamingGuardians
wh40k.lexicanum.com/mediawiki/images/thumb/2/2c/KillTeamGame.jpg/350px-KillTeamGame.jpg
That's the original based on 7th ed.
Goonhammer had an article about it, there's an argument this is the 7th edition of kill team I think. 3rd seems the most commonly used though. I bet the community settles on kill team (2024)
Just 3rd as its own game before was an alternate way to play 40k much like the old patrole
I miss 2018 still
me too bro... me too...
You own the rules? I got good news for you, you can still play it.. I do every so often
This exactly.
How come? This is my first time - just ordered my box
@@Bobby3OOO customization, no such thing as a fire team. you could take an intercessor, tactical marine gunner, terminator, vanguard veteran and scout all in the same kill team.
I really hate the design direction GW is taking this game. There's almost no shared language and concepts anymore with their bigger games. They're moving away from custom kill teams too. It's geared towards selling more cardboard ancillaries and equipment. Apparently it's not profitable enough to just keep it simple anymore.
Everyones got their own take on it i guess but for me at least its been great, i tried playing 2018 as an intro, and i had fun trying to listbuild but i never managed to build play a game, might just be me being slow but 2021 i got a chanse to play:) and i found it more fun, and from a modelling pov i really like how flavorful most of the teams are and personality:) but im not all that good at kitbashing and stuff, really love building unique models right from the box and painting different things:)
Same
@@erikbrandsnes9569everyone’s got something to complain about. Welcome to the hobby, where no one is happy and everything is terrible.
@@gravitee0 I know😅 but i freaking love it! And all the flaws pale compared to all the things it gives me at least😅
@@gravitee0lol you nailed it.