DCS Hacks -Push time-

Поделиться
HTML-код
  • Опубликовано: 3 янв 2025

Комментарии •

  • @OrionRox
    @OrionRox 10 месяцев назад +1

    Nicely done! I've heard Jell-O from Fighter Pilot Podcast's night carrier landing episode mention this technique, very handy indeed.

    • @DCSHacks
      @DCSHacks  10 месяцев назад

      Indeed - That's where I got it from. Not as elegant as the formal (half standard rate) hold but for me anyway a much more consistant way to hit my push time. Thanks for the comment!

  • @FA18Training
    @FA18Training 10 месяцев назад

    Thanks for this video,
    Dcs Hack.
    Surprising method for respect the commencing time. But i keep the old fashion method (hypodrome holding marshal) because i will never know accuretly how much G to pull for wasting a precise time. Or perhaps i don't understand somethings.
    Another way to be on commencing time at marshall point: one minute before commencing time, fly with mach speed equal 10*(distance left to marshall point).
    Exemple about your video: time 27min, 5,2Na left before marshall point, then fly mach speed 0,52 (=5,2Na/10).

    • @DCSHacks
      @DCSHacks  10 месяцев назад +1

      Thanks for the reply - Greatly appreciated! I agree. the proper way is best (half standard rate turn hold). I learned this way from 'Jello' Fighterpilot podcast - night Carrier Landings episode and thought it an interesting subject for a DCS Hack!

  • @JD-xh3ex
    @JD-xh3ex Год назад

    very nicely done. Nice channel.... subscribed. 😊

    • @DCSHacks
      @DCSHacks  Год назад

      Thanks for the feedback! Let me know of any ideas for a future hack you might have?

  • @brunofagulha
    @brunofagulha Год назад

    Thank you for sharing. Could you make a tutorial about hack time within DCS? (i don´t know if you already done that though). Keep up! :)

    • @DCSHacks
      @DCSHacks  Год назад +2

      You mean TOT - time on target? Acontent ideas go on the 'Big List'

  • @markturner6091
    @markturner6091 Год назад +2

    Should you not be at 250 knots and 4000 fpm descent rate until 5000ft?

    • @DCSHacks
      @DCSHacks  Год назад

      Great feedback and a fair shout! But when you think of this unorthodox push-time hack as opposed to the normal half-standard rate turns - its agreed that a a few rules have indeed been broken. My rule is once you've nailed the push time anywhere between 275 and 325 until getting dirty at 10 miles is AOK!

    • @markturner6091
      @markturner6091 Год назад +1

      Sure, was not trying to be an arse or anything, it does not matter so much on your own, but if you are in a stack, using the AI or multiplayer, busting the speed limit will bunch you up on the guy in front and possibly mean a go around. The 250 knots is supposed to maintain a one minute spacing between arriving jets in the stack. Great hack though, and love the channel.

    • @DCSHacks
      @DCSHacks  Год назад

      @@markturner6091 No that is absolutely correct 👍😎