Maya Auto Retopology

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  • Опубликовано: 28 ноя 2024

Комментарии • 101

  • @lostwithdan4331
    @lostwithdan4331 5 лет назад +3

    @JL Mussi if you are uving a big project what do you do if you have multiple separate objects and want to uv them? Do you just select each object and uv them separately or would you combine them all and have one big uv project? I only ask as I am modelling a building and it has a load of small objects included and it's so much uving, but I am unsure if I am doing it right. I really would appreciate any advice you have when it comes to uving multiple objects in the same project, thanks keep up the great videos.

    • @kidehoward93
      @kidehoward93 5 лет назад

      I'd utilize the UDIMS workflow for sure with this problem man. Especially if you aren't gonna be looking close at some of the objects. I'm not sure if you're going in a game engine or not but it sounds like UDIMS is the way to go.

    • @lostwithdan4331
      @lostwithdan4331 5 лет назад +1

      @@kidehoward93I will look into that as I have never heard of udims properly just passing so I will dive into that and see how that helps my project, thanks. :)

  • @malcolm341
    @malcolm341 3 года назад +1

    Thanks JL, this is great.

  • @waqaranayat8083
    @waqaranayat8083 2 года назад

    Sir you are a great man.
    Thank you so much thanks alot of . yor teaching method is very good.

  • @tonyOvarela
    @tonyOvarela 5 лет назад

    Every video you made you increase my knowledge thx a lot bruv

    • @jlmussi
      @jlmussi  5 лет назад

      That's why I'm here.

  • @vermilionssj9081
    @vermilionssj9081 4 года назад

    Thank you so much for this Tutorial and that you don't accept Triangles. Because some Persons Make N-Gons or Triangles and don't correct them, its every Time a Pain to see, because I've learned that we have to model Quad's and not Triangle's so they don't help me with their Tutorial's because sometimes my Problem is how to Correct Triangle's but you Sir helped me a lot!

  • @luciaguarnerb.1001
    @luciaguarnerb.1001 3 года назад

    what if you want to use the autoretopo to an object that has uv's and it's own textures already?

  • @muhammadgalihas3210
    @muhammadgalihas3210 4 года назад

    It will work on My Maya 2017 ?

  • @buffwarriors
    @buffwarriors 5 лет назад +1

    Thanks a lot, man. Your videos are very helpful and this video is no exception.

    • @jlmussi
      @jlmussi  5 лет назад

      Glad I could help.

  • @juanseverino5651
    @juanseverino5651 4 года назад

    Ok man! that was insane, but what about if you get a project from Zbrush, let said a character and you need to retopo, Can you use this method to do it?

  • @kevzik7629
    @kevzik7629 3 года назад

    When i write polyRemesh; my model have 60k triangles, how to reduse to lower numbers?

  • @Gurani
    @Gurani 5 лет назад +3

    Retopo is not available on the Mac version unfortunately. Hope they add it soon.

    • @gabeperro7590
      @gabeperro7590 5 лет назад +1

      It was in the works in 2017, but it would be nice to get this up and working

    • @chamade166
      @chamade166 5 лет назад

      Don’t use Mac if you’re serious about 3D.

    • @gabeperro7590
      @gabeperro7590 5 лет назад

      @@chamade166 my Mac runs Maya 100x better than my Windows machine

  • @moizali4698
    @moizali4698 Год назад

    i always have to press "separate " button after using detach but in your tutorial you just detach the model and it splits into parts
    m using 2023version

  • @kidehoward93
    @kidehoward93 5 лет назад +1

    Nice vid man! I came across this method before but forgot to include it in my notes or rather put it in my command shelf. Nice to see some version of Zremesh in Maya

    • @kidehoward93
      @kidehoward93 5 лет назад

      @Solid Snake nice tip man gonna check this out

  • @fcschiavon
    @fcschiavon 3 года назад

    how i add the MEL panel in my UI? ty

  • @ankaris5129
    @ankaris5129 3 года назад

    Awesome man! I'm learning heaps, very clear instructions and great examples. Appreciate it.

  • @CWSOF
    @CWSOF 4 года назад

    NEED SOME HELP
    I'd like to know if this command, in Maya 2020, will work perfectly in a car I modeled in Inventor
    I've installed Maya 2018 student version, it didn't work, It just showed up a new little tab saying ''complex vertex'' and other stuffs like that , so I installed a plugin called ''Quad Remesher'', but it deforms the car and even makes some parts of it disappear

  • @EJtheArtist
    @EJtheArtist 5 лет назад +2

    do the PolyRemesh;
    PolyRetopo; commands only work in maya 2019?

  • @raol635
    @raol635 3 года назад

    I always learn something when I watch your videos. By the way.. unfortunately it's not working on mac.

  • @1Robertwaterworth
    @1Robertwaterworth 5 лет назад

    Another excellent tutorial.

    • @jlmussi
      @jlmussi  5 лет назад +1

      Thanks Robert, always nice to see you pop up in the comments section.

  • @nicholaskemp6041
    @nicholaskemp6041 5 лет назад +1

    Hey JL! Awesome tutorial as usual man! This may sound like a dumb question, but is when is topology really necessary? Does it depend on the situation you are using that model for because most of the time when I model, if it looks good visually in my smooth preview then I move forward. I'm getting back into doing 3d and wanted to know your perspective on this. I would assume this would matter more in a production environment correct?

    • @jlmussi
      @jlmussi  5 лет назад +3

      Really depends on a couple of factors. Say you model a car with many curves and shiny car paint, bad topology will cause pinching. Flat areas are much more forgiving so are objects with dull or noisy textures which can hide imperfections. Good topology is not needed all the time but it's a skill you need to eventually learn.

    • @nicholaskemp6041
      @nicholaskemp6041 5 лет назад

      @@jlmussi thanks for this! Definitely helps me out!

    • @nicholaskemp6041
      @nicholaskemp6041 5 лет назад

      @@jlmussi Since you are a freelance artist can you make some videos on how to market yourself as a freelancer or tips on presenting your work? If that that is off topic for your audience I understand lol but I at least thought I should ask

    • @jlmussi
      @jlmussi  5 лет назад

      @@nicholaskemp6041 Actually your are not the first to ask. I have those videos in the works, so stay tuned for those.

    • @nicholaskemp6041
      @nicholaskemp6041 5 лет назад

      @@jlmussi Dope! I can't wait! Thanks!

  • @andcaru
    @andcaru 3 года назад

    Great! man, thanks a lot for sharing your knowledge, blessings.

  • @art3djuanca919
    @art3djuanca919 5 лет назад +1

    Very useful thanks! Do you think this workflow will replace the classic way to modeling?

    • @jlmussi
      @jlmussi  5 лет назад +3

      I think it's a good tool to have in you pocket. There are complex shapes that are pretty time consuming like the one I showed that are exponentially faster to create with booleans and then run an auto retopo. BUT you still have to know the basics, as in this video I did a small amount of manual cleanup to the get the topology exactly how I wanted.

  • @nurmeran
    @nurmeran 5 лет назад

    thank you dude, me as beginner in 3d surely will use your tips and hack in maya

  • @elgardenpostproduccion9172
    @elgardenpostproduccion9172 3 года назад

    hello!, i see that the amount of triangles when you do the polyRemesh is more even in your examples than mines, mine it just triangulated existing poligons but in your example the polyRemesh made it more even what im doing wrong ?

  • @abiyyupanggalih854
    @abiyyupanggalih854 4 года назад

    nice to make beautiful poly :D

  • @phihoang1825
    @phihoang1825 4 года назад

    Awesome tuts, thankyou so much

  • @Tddgcssg
    @Tddgcssg 3 года назад

    Holy moly

  • @mf_digital
    @mf_digital 4 года назад

    hey JL! I cannot acess the guide, is there any other link where i can download it? Thank you!!

    • @jlmussi
      @jlmussi  4 года назад +1

      Try again, link should work now.

    • @mf_digital
      @mf_digital 4 года назад

      @@jlmussi yeaa! thanks man!

  • @dawidwyborski3753
    @dawidwyborski3753 4 года назад

    maybe it works for maya mesh but it not works very well with import Obj. from Zbrush ( or completly it not working with OBJ).

  • @ave1996
    @ave1996 4 года назад

    Very nice!

  • @vassiliospavlou8571
    @vassiliospavlou8571 4 года назад

    Great video thank you!!

  • @thecodeartificer
    @thecodeartificer 4 года назад

    God bless you man.

  • @darkikari82
    @darkikari82 5 лет назад +1

    I tried to search for a link in different browsers, on PC and cell phone and I can't find how to download the guide, or a box to enter emails

    • @jlmussi
      @jlmussi  5 лет назад +1

      Are you scrolling to the bottom of the page?

    • @darkikari82
      @darkikari82 5 лет назад

      @@jlmussi yes i do but nothing

  • @shubhamrai4850
    @shubhamrai4850 5 лет назад

    great tutorial for learners sir.. keep teaching us..

  • @discounttiger9904
    @discounttiger9904 5 лет назад

    wow man thx it's really useful

  • @DigitalArtcast
    @DigitalArtcast 5 лет назад

    Awesome mate love it

  • @EBDeveloper
    @EBDeveloper Год назад

    why so many extra faces / edge loops ?

  • @maxcardenas8257
    @maxcardenas8257 5 лет назад

    you did great

  • @Himanshu3Dartist
    @Himanshu3Dartist 4 года назад

    do we have to load these tools seprately and are this tools available in maya by default.

    • @jlmussi
      @jlmussi  4 года назад

      2020 its a default tool, 2019 you have to type the commands like I did.

  • @yaphui8882
    @yaphui8882 5 лет назад

    Thanks jl mussi it's a good tutorial

  • @tannga1
    @tannga1 3 года назад

    10:10 Maya auto retopology

  • @masierzz_pubg9499
    @masierzz_pubg9499 4 года назад

    Thanks alot for this Video mate :)

  • @damocles5047
    @damocles5047 4 года назад

    thx so much for the amazing infos.

  • @nicolasquezada950
    @nicolasquezada950 5 лет назад

    thank you so much JL

    • @jlmussi
      @jlmussi  5 лет назад

      Anytime brother.

  • @HugoBossMtl
    @HugoBossMtl 5 лет назад +4

    Great tut like always!! 🔥🔥🔥
    I see that you tutorialize Painter. Could you make videos on Mari ? If you know it of course! Thanks bro!

    • @jlmussi
      @jlmussi  5 лет назад +1

      Thanks Hugo, yea haven't used Mari that much. But I definitely want to learn it and eventually create some videos.

    • @HugoBossMtl
      @HugoBossMtl 5 лет назад

      @@jlmussi Cool !! Can't wait... There's a bunch of them but all are for organic and very little are coming from Maya. I'm trying to find some for hard surface!

    • @gabeperro7590
      @gabeperro7590 5 лет назад

      @@HugoBossMtl Painter is super powerful. In a class this month that covers a ton of the basics and part of the more advanced topics, and someone really should do a Painter tut, including anchors and grunges (not just those, Painter is insanely good)
      Sidenote: never try responding when you haven't even had a sip of coffee yet

  • @ПавелЩетько-ы4й
    @ПавелЩетько-ы4й 5 лет назад

    # Error: NameError: file line 1: name 'poi' is not defined при попытке ввести poi/Remesh; , при попытку ввести polyRemesh; ситуация такая же

  • @NicolaHynes
    @NicolaHynes 5 лет назад

    I LEARNT SO MUCH THANK U

    • @jlmussi
      @jlmussi  5 лет назад

      You're welcome Nicola, glad I could help you on your learning journey!

  • @soheilsh541
    @soheilsh541 5 лет назад +1

    Hello, JL Mussi.
    I follow your tutorials, they have effected my career and helped me a lot.
    if it's possible make more trick tutorials for modeling!
    Good luck

  • @donniejohnson4371
    @donniejohnson4371 5 лет назад

    Does this only work with Maya 2019? Can it work with 2018 also?

    • @jlmussi
      @jlmussi  5 лет назад

      Tested it on 2019, but I believe it might work on 2018.

    • @donniejohnson4371
      @donniejohnson4371 5 лет назад

      @@jlmussi Ok cool. Thanks a lot

  • @raghavkhanna6893
    @raghavkhanna6893 5 лет назад

    when you select edge loop to work on only 1 section , my edges are not straight they curve around

  • @edwardcapacio9073
    @edwardcapacio9073 3 года назад

    Where are you typing the "remesh?"

  • @gabeperro7590
    @gabeperro7590 5 лет назад

    How about an organic retopo video? I know when I first started, faces and bodies were not a clear option

    • @jlmussi
      @jlmussi  5 лет назад

      This should help: ruclips.net/video/PFmbSPSc0dk/видео.html

    • @gabeperro7590
      @gabeperro7590 5 лет назад

      That is a perfect usage for quad and live objects. More thinking for everyone else. Ngons are a nightmare when doing heads. Was only thinking more for the other people just starting out

  • @rg3dart778
    @rg3dart778 5 лет назад

    Nice I learn new

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks, always nice seeing you stop by the comments section.

  • @francescobrunocia3110
    @francescobrunocia3110 5 лет назад

    that was soooooooo cool

    • @jlmussi
      @jlmussi  5 лет назад

      That's my specialty 😁

  • @DHPshow
    @DHPshow 5 лет назад

    Good stuff

  • @prosecco5054
    @prosecco5054 4 года назад

    Yo ! That’s a great tips . I basically need something like that. I am going to try it how! Hi5

  • @arnulfovazquez
    @arnulfovazquez 5 лет назад

    nice hack, new sub

    • @jlmussi
      @jlmussi  5 лет назад +1

      Welcome to the squad!

  • @ZZyMaCra
    @ZZyMaCra 5 лет назад

    My Maya 2019 have fatal crash after polyRetopo; why? :(

    • @erik.kangas
      @erik.kangas 5 лет назад

      try killing the history of the mesh before you run polyRetopo

    • @gabeperro7590
      @gabeperro7590 5 лет назад

      Did you update? 2019 has some serious bugs as non-updated. Blendshapes for one, crashes without any diagnosis dialog

    • @czar6962
      @czar6962 5 лет назад

      I think it's because when it's doing the process it defaults on a high settings. Not sure but I saw people made a simple script on changing that setting where it starts on a low resolution.

  • @ak-rz7em
    @ak-rz7em 5 лет назад

    спасибо
    мне помогло

  • @sizlax
    @sizlax 4 года назад

    While auto-retop is a great innovation, Even in Maya 2020, I feel that it could use a lot of refinement.. Hell, I've been pissin with it for the last hour cuz it keeps getting six minutes in, then telling me that it can't continue because I need to use mesh/cleanup tool on the mesh, but I've done that five times already , and even with every option selected, and it still won't retop..
    And that's just a single issue with getting it to work at all. But imho the far worse issue is what a mess it makes of the topology.. Like, I'm looking at something as basic as that thing you did in this video, and wondering how the in hell it can't even keep an even distance between the polys... they're all over the place...
    Ironically, this video done by Autodesk on the feature, shows them doing a bit of cleanup on this monstrosity of a 3D scanned object, then running auto-retop on it, and it gave the thing perfect topology..

  • @eudymaverickmentor
    @eudymaverickmentor 7 месяцев назад

    Not so much Auto Retoplogy as it is a manual Retopology.

  • @yiyin9633
    @yiyin9633 Год назад

    Quard remerher is better than Maya Retopology