MAYA TUTORIAL | Topology Basics pt2

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  • Опубликовано: 5 янв 2025

Комментарии • 25

  • @darksushiroll
    @darksushiroll 3 месяца назад

    i was following along and when i was making the ridge at the edge using mesh boolean, my inside is hollow, how do i fix that?

  • @manishashilal5272
    @manishashilal5272 6 месяцев назад

    After snapping vertex and then using cut tool, bravel is not working? And I am not able to figure out, does anyone know?

  • @mahanthsreeram8544
    @mahanthsreeram8544 Год назад

    Should I mirror the topology object that you just tought or undo the mirror and duplicate the object.

  • @simonebergamini7240
    @simonebergamini7240 3 года назад

    Fantastic man, thanks!!!!

    • @Nexttut
      @Nexttut  3 года назад

      You bet! 😎

  • @narqiez4669
    @narqiez4669 5 месяцев назад

    Thank you so so much!!

    • @Nexttut
      @Nexttut  5 месяцев назад

      You're welcome!

  • @Ash-nq6gb
    @Ash-nq6gb 3 года назад

    First Comment !

  • @swapnanilnag3713
    @swapnanilnag3713 3 года назад +1

    Oh man , I was out of RUclips e beacuse of Durgapujo festival on my city , I wanted to submit my Portfolio , but I didn't know 😥😥😥😥😥

    • @Nexttut
      @Nexttut  3 года назад

      Please wait for further announcement when the submission is reopened. Stay tuned! 👌

    • @swapnanilnag3713
      @swapnanilnag3713 3 года назад

      @@Nexttut 😊

  • @Ash-nq6gb
    @Ash-nq6gb 3 года назад

    Sir, Is It Nessary To Rendere Our Portfolio Animations. Or Just We Can Playblast It

    • @nilexh3476
      @nilexh3476 3 года назад

      Rendered video quality adds more impression

    • @Ash-nq6gb
      @Ash-nq6gb 3 года назад +1

      Ok thanks

    • @Nexttut
      @Nexttut  3 года назад +1

      Yes a render will always be better than just a playblast!

    • @nilexh3476
      @nilexh3476 3 года назад

      Playblast is like screen recording 😂

  • @OCanalDeVideoGames
    @OCanalDeVideoGames 3 года назад

    First i destroy the topology, make all messy. Then i retopologyse and use the destroyed one to be the high poly.

    • @Nexttut
      @Nexttut  3 года назад

      yes! that is a great way to work however that only works when you are using normal map bakes, if you want to work with a subdiv workflow then proper topology is mandatory.

    • @OCanalDeVideoGames
      @OCanalDeVideoGames 3 года назад

      @@Nexttut i think i can make a retopo to make a high poly one too. Booleans destroy the topology then i rebuild to make a good topology

  • @johnnyrodrigues8688
    @johnnyrodrigues8688 3 года назад

    Thank you 🙌

    • @Nexttut
      @Nexttut  3 года назад

      You're welcome 😊

  • @VFedosOFF
    @VFedosOFF 3 года назад

    thank you

    • @Nexttut
      @Nexttut  3 года назад

      You're welcome!

  • @CLASHwithAARON
    @CLASHwithAARON 3 года назад +1

    Triangles Mostly Causes Pinching So I Dont Like It.

    • @ashishsingh-mz5pj
      @ashishsingh-mz5pj 3 года назад

      Yes but in games mostly use triangles in hard surface