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i was following along and when i was making the ridge at the edge using mesh boolean, my inside is hollow, how do i fix that?
After snapping vertex and then using cut tool, bravel is not working? And I am not able to figure out, does anyone know?
Should I mirror the topology object that you just tought or undo the mirror and duplicate the object.
Fantastic man, thanks!!!!
You bet! 😎
Thank you so so much!!
You're welcome!
First Comment !
Oh man , I was out of RUclips e beacuse of Durgapujo festival on my city , I wanted to submit my Portfolio , but I didn't know 😥😥😥😥😥
Please wait for further announcement when the submission is reopened. Stay tuned! 👌
@@Nexttut 😊
Sir, Is It Nessary To Rendere Our Portfolio Animations. Or Just We Can Playblast It
Rendered video quality adds more impression
Ok thanks
Yes a render will always be better than just a playblast!
Playblast is like screen recording 😂
First i destroy the topology, make all messy. Then i retopologyse and use the destroyed one to be the high poly.
yes! that is a great way to work however that only works when you are using normal map bakes, if you want to work with a subdiv workflow then proper topology is mandatory.
@@Nexttut i think i can make a retopo to make a high poly one too. Booleans destroy the topology then i rebuild to make a good topology
Thank you 🙌
You're welcome 😊
thank you
Triangles Mostly Causes Pinching So I Dont Like It.
Yes but in games mostly use triangles in hard surface
i was following along and when i was making the ridge at the edge using mesh boolean, my inside is hollow, how do i fix that?
After snapping vertex and then using cut tool, bravel is not working? And I am not able to figure out, does anyone know?
Should I mirror the topology object that you just tought or undo the mirror and duplicate the object.
Fantastic man, thanks!!!!
You bet! 😎
Thank you so so much!!
You're welcome!
First Comment !
Oh man , I was out of RUclips e beacuse of Durgapujo festival on my city , I wanted to submit my Portfolio , but I didn't know 😥😥😥😥😥
Please wait for further announcement when the submission is reopened. Stay tuned! 👌
@@Nexttut 😊
Sir, Is It Nessary To Rendere Our Portfolio Animations. Or Just We Can Playblast It
Rendered video quality adds more impression
Ok thanks
Yes a render will always be better than just a playblast!
Playblast is like screen recording 😂
First i destroy the topology, make all messy. Then i retopologyse and use the destroyed one to be the high poly.
yes! that is a great way to work however that only works when you are using normal map bakes, if you want to work with a subdiv workflow then proper topology is mandatory.
@@Nexttut i think i can make a retopo to make a high poly one too. Booleans destroy the topology then i rebuild to make a good topology
Thank you 🙌
You're welcome 😊
thank you
You're welcome!
Triangles Mostly Causes Pinching So I Dont Like It.
Yes but in games mostly use triangles in hard surface