How to Master Topology and Edge Flow in 3D Modeling

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  • Опубликовано: 28 ноя 2024

Комментарии • 98

  • @OnMars3D
    @OnMars3D  2 года назад +5

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya
    You can find a link to download the model here: www.artstation.com/a/6134192

    • @AMMAR-d2s
      @AMMAR-d2s 11 месяцев назад

      ‏‪0:31‬‏

  • @cassidymiskowiec5661
    @cassidymiskowiec5661 3 года назад +16

    Bryce was my professor at Ferris! Love the video! it's in my study folder for sure!

    • @ImortalFireman
      @ImortalFireman 3 года назад +2

      He was my instructor too! What a guy!

    • @OnMars3D
      @OnMars3D  3 года назад +4

      That's awesome, I've known Bryce for about 10 years now, it's always great to see his students support him!

  • @niemtang7130
    @niemtang7130 2 года назад +31

    What an incredible retopology tutorial! Thanks for the valuable method, Sir.

    • @OnMars3D
      @OnMars3D  2 года назад

      Glad you liked it!

  • @edgarallanyee
    @edgarallanyee 2 года назад +9

    I regret not knowing this 12:33 extremely simple but valuable guide early on. Really appreciate this

    • @OnMars3D
      @OnMars3D  2 года назад

      Glad you found it helpful!

    • @dwried
      @dwried 2 года назад

      I guess avoid 3, 5 and 7 or you have a disaster.. 🙂

  • @DjCtavia
    @DjCtavia 8 месяцев назад +1

    This video is pure gold.
    The amount of knowledge shared is right on the spot. Thank you.

  • @maceymagnety
    @maceymagnety 6 месяцев назад

    Im both a student and self taught learning 3D artist and this video was very helpful, congrats you earned a sub

  • @Gixorn
    @Gixorn 2 года назад +6

    Incredibly useful information, even for someone who does not use Maya! Will definitely apply the theory on Blender.

  • @Andrea_404
    @Andrea_404 3 года назад +7

    What a clean, on-point tutorial, it helps significantly. Thank you!

  • @Smoka24
    @Smoka24 2 года назад +3

    Amazing tutorial! Exactly what I needed and couldn't find in any blender tutorial

  • @Rinkyu
    @Rinkyu 3 года назад +4

    Best tutorial I’ve ever seen !

  • @skportfolio2683
    @skportfolio2683 3 года назад +4

    One of the best channels, thank you! so much helpful information about so hard topic for beginner!

  • @painted_original
    @painted_original 3 года назад +1

    I found this channel yesterday, and defo will keep watching the vids. Thanks for the lectures !

    • @OnMars3D
      @OnMars3D  3 года назад

      No problem, always happy to share!

  • @DarkAutumn3D
    @DarkAutumn3D 3 года назад +3

    That's how I like to describe it, too - "localizing topology to reduce 'damage' to the surrounding area."

    • @OnMars3D
      @OnMars3D  3 года назад

      Yeah, it's helped people understand to not just needlessly add edges throughout their whole model.

  • @XanderZ0ne
    @XanderZ0ne 3 года назад +44

    When I was still learning 3D, I had a fear of triangles lmao

    • @OnMars3D
      @OnMars3D  3 года назад +15

      Yeah, same here. As long as you are careful and avoid triangles in areas of deformation, they are fine to use.

    • @SurajGupta_3D
      @SurajGupta_3D Год назад +4

      Same here, I blame my 3D teacher for scaring me to death about using triangle

  • @Rackatiakka
    @Rackatiakka 2 года назад

    It took a while to understand what you were doing but that's awesome now that I see what you're doing. Thanks man.

  • @eggchucker1
    @eggchucker1 2 года назад +1

    I don't know why but I find topology fun

  • @dmitriysyomchenko2203
    @dmitriysyomchenko2203 3 года назад +1

    Pure gold! Thanks man!

  • @akashsood7661
    @akashsood7661 2 года назад

    I should have seen this before. Thanks for the rundown. :)

  • @bbffilm2514
    @bbffilm2514 3 года назад +1

    You answered so many questions I had for long time. Thanks, and please share more videos.

  • @rahulrajdebnath83
    @rahulrajdebnath83 3 года назад +3

    Kindly make more in-depth video on topology. If possible, how to retopo full stylize character. Thanks for superb content.

    • @OnMars3D
      @OnMars3D  3 года назад +1

      I cover stylized characters from beginning to end here: ruclips.net/p/PL0WgCOFFlmqJQUckEciAP7YhpJAXOS84s

  • @matslarsson5988
    @matslarsson5988 Год назад

    Excellent video! 👍🏻

  • @mesio6674
    @mesio6674 2 года назад

    Thanks for great work, and imo for relaxing is good sometimes press B for smooth

  • @maddysdaddystevem563
    @maddysdaddystevem563 2 года назад

    All of your videos are really well done.

  • @skoolsyou
    @skoolsyou 2 года назад +1

    This video is a blessing. Thank you so so much and hope everything works out for you!

    • @OnMars3D
      @OnMars3D  2 года назад

      Thank you so much!

  • @Solanum.3d
    @Solanum.3d 3 года назад +1

    Fantastic video, thank you!

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad you found it helpful!

  • @sebbosebbo9794
    @sebbosebbo9794 2 года назад +1

    the evenly distribution edge kind of brush direct in the editor and in retopo model phase is cool ....r. thx..

  • @mamunhossain1758
    @mamunhossain1758 2 года назад

    Love You From Bangladesh 🇧🇩🇧🇩🇧🇩🇧🇩

  • @Aldebaran80
    @Aldebaran80 3 года назад +1

    excellent deep topology tutorial

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Glad it helped!

    • @Aldebaran80
      @Aldebaran80 3 года назад

      @@OnMars3D you explain clear and direct, topology is a headache sometimes, and a good topology on hardsurface models for baking without any artifacts at edges and corners or cilinders, etc due to the normals is another nightmare too.

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Thank you, I put a lot of effort into my videos so I'm glad you find them helpful. I'm working on baking texture maps (high to low) next with my cyberpunk grenade, so stay tuned!

    • @Aldebaran80
      @Aldebaran80 3 года назад

      @@OnMars3D perfect! regards from Spain.

  • @amayvki
    @amayvki Год назад +1

    is there any tips on where should i place edge loops at the beginning?

  • @YoUnfortunate_Event
    @YoUnfortunate_Event 2 года назад

    Incredible explanation I loved the video this helped a lot thank you

  • @swidenjil
    @swidenjil 3 года назад

    Very well explained, thank you for this video.

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @SanjeevKumar-nu2dl
    @SanjeevKumar-nu2dl 3 года назад +2

    want more like this

    • @OnMars3D
      @OnMars3D  3 года назад +1

      That's the plan!

  • @samresto4782
    @samresto4782 10 месяцев назад

    Thank you!

  • @ronreyes395
    @ronreyes395 Год назад

    wow thank you so much!

  • @alicesur8750
    @alicesur8750 2 года назад

    Great content 👍 Thanks

  • @SleepyEvoli
    @SleepyEvoli 3 месяца назад

    19:30 does that mean it is okay, to have edge loops in an island that can breakout basically to areas where it shouldn't be as long as the areas where I want now or later more edge flows, are contained? I'm having trouble to create an contained island that has no edge loops breaking out but I will not use them to add more detail

  • @ChaosWolfNinja
    @ChaosWolfNinja 3 года назад

    Awesome! thanks so much!

  • @synthesis117
    @synthesis117 6 месяцев назад

    AWESEOME THHANK YOU!

    • @OnMars3D
      @OnMars3D  5 месяцев назад

      No problem!

  • @subhamsarkar7765
    @subhamsarkar7765 3 года назад +3

    What about the horns?

    • @OnMars3D
      @OnMars3D  3 года назад +2

      This video is focused on high level workflows for understanding topology but I may cover the full retopo later.

  • @antonbayda2571
    @antonbayda2571 3 года назад +4

    Thanks for another brilliant video. Perfect narration and extremely useful information, as always. Your channel has been a huge discovery for me, I think it's 100 times more powerful than some popular channels like Flipped Normals. Any chance you can film a video on how to model an HP iPaq h1940? I think I've been struggling with the bottom part (where the buttons are) for like 20 hours and still can't figure it out(

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Thank you! Have you seen my video on how to model panels: ruclips.net/video/F7cq5qQXrx8/видео.html
      I would use this technique for where the bottom buttons are and then make the buttons themselves separate objects to keep everything modular.

    • @antonbayda2571
      @antonbayda2571 3 года назад

      @@OnMars3D Thanks for the tip) I've re-watched the video for the second time and I'll try to implement the recommendations. Cheers)

    • @OnMars3D
      @OnMars3D  3 года назад

      Sounds good, let me know how it works out!

    • @antonbayda2571
      @antonbayda2571 3 года назад

      @@OnMars3D Hey, so I've got this now
      ibb.co/SmPCd8M
      ibb.co/sv0dcQN
      ibb.co/k9bqfKh
      Though can't still figure out how to make these corners sharp without affecting the overall topology (pictured on the 3rd link). I'll be glad if you can advise smth.

  • @sunstorm4436
    @sunstorm4436 2 года назад

    Great tutorial, but aren’t we supposed to keep “poles” away from deformation lines?

    • @OnMars3D
      @OnMars3D  2 года назад +1

      That's correct, you want to minimize poles and triangles of areas of deformation.

  • @Merkygloom
    @Merkygloom 3 года назад +2

    Where can I find the guide image you used in the localizing topology section? It would be great to use for reference during retopo

    • @vladimirsavkovic7701
      @vladimirsavkovic7701 3 года назад

      Pause the video and take a screenshot. Done :)

    • @OnMars3D
      @OnMars3D  3 года назад +2

      Hopefully you can grab a screen shot from the video but I will look to creating a 'Resources' page on my website to upload similar, high resolution references. Thanks for the suggestion!

  • @tomasla9345
    @tomasla9345 3 года назад +2

    19:41 OMG! how dare you!!! i think i'm going to faint.......

    • @OnMars3D
      @OnMars3D  3 года назад +2

      As long as you're careful, you can use them to your advantage :)

  • @ElveraViljoen
    @ElveraViljoen 3 года назад

    Thank you

  • @pakapeta7772
    @pakapeta7772 3 года назад +1

    What is the difference between hide and isolate?

    • @OnMars3D
      @OnMars3D  3 года назад

      You can toggle isolate with Ctrl+1 on a selected object. Hide will actually hide the the objects in your scene regardless of isolate.

  • @funnyanimalworld7579
    @funnyanimalworld7579 2 года назад

    Answer is do it alot to get good.

  • @fargeeks
    @fargeeks 2 года назад

    What software are you using?

  • @alt5598
    @alt5598 3 года назад +1

    Could you please suggest any organic modeling courses because i've been looking for such for a long time and can't find anything. Not a songle one organic modeling course. Can you suggest me some organic modeling courses or keywords I can use to find such? I don't think it's possible there aren't any. I'm probably just doing something wrong, plz help.

    • @OnMars3D
      @OnMars3D  3 года назад

      What type of organic modeling (characters, creatures, environments, props, etc)? If you want to go deep into organic modeling, sculpting then retopology is the way to go.

    • @alt5598
      @alt5598 3 года назад

      @@OnMars3D Creatures and characters is what I want to learn to make first and then start learning the other things you mentioned in the brackets. By the way doesn't organic modeling just mean modeling of living creatures or is something more than that?

  • @rshiya5018
    @rshiya5018 2 года назад

    adding pole or that diamond shape wont cause issues for fluid simulation like bifrost or realflow? im havin a very hard time filling a logo from inside bud the retopo acts so wierd...

    • @OnMars3D
      @OnMars3D  2 года назад

      It shouldn't cause issues with simulation but I'm not sure what you are trying to achieve.

    • @rshiya5018
      @rshiya5018 2 года назад

      @@OnMars3D ​ @On Mars 3D thanks for answer, im trying to place a liquid emitter inside an object, but when i set the object as collider , its like the model is full of air and water will be pushed outside and only collides outer side of model, so i cant fill the object with liquid.

  • @NoirVI
    @NoirVI 2 года назад

    Is there a relax tool for regular modeling

    • @OnMars3D
      @OnMars3D  2 года назад

      Yeah there is, you can go to the Sculpting shelf and use the "Relax Tool".

    • @NoirVI
      @NoirVI 2 года назад

      @@OnMars3D nice thank you

  • @RR-kn1tg
    @RR-kn1tg 2 года назад

    200 IQ retoporogy

  • @lollerkiller900
    @lollerkiller900 2 года назад

    I'm really sad this is a Maya tutorial becuase i am usually using blender for Modelling.
    It seems to be a great tutorial tho...

    • @OnMars3D
      @OnMars3D  2 года назад

      This workflow can be applied to any software, all of these modeling tools exist in any 3D software.