WOW! Your explaination about how to topology quads and triangles is so clarify. The position of edges can make a huge different between 2 polygons, they must be balanced together, right! I have a question I hope you can help me: I know that in 3d modeling, polygon is the counting unit of size of a 3d file, so we should not waste the number of polygons; then what about the capacity of a triangle in computer data size? (ex: 1 triangle = 1 KB, 1 Quads = 2 KB) Are there any differences about the size in computer of a triangle and a quads? And are these sizes different from the counting unit in maya (or 3d software) I hope you can help me with this! Thank you!
Does It Matters If You Have Ugly Topology Of Models Like With Triangles.. The Collapsw Part Which You Showed.. Coz I Really Don't Like That Type Topology 😅 I Always Choose Quads Over Triangles
yes triangles are fine! they are like a double edge sword, used in the wrong way they are ugly and create topology problems, however having them in flat areas or areas were they are hidden can be very useful, we use triangles in games all the time.
Hey Make Some Free Tutorials On Stylized Modeling And Texturing And Also On Hardsurface Modeling, Substance Advance, Zbrush Advance. And Also Cartoon Character Modeling Much Support ❤
You Guys are Awesome giving us so much knowledge that we need for our carrier
Thank you! Watch out for more.
career*
yeah. more topology tutorial sir !!
More to come! 😎
Hi always positive Abraham! Yes, I really love your videos, I look forward to continuing!
Awesome! Thank you! 🤟💕
just started learning about topology and i has such a hard time understanding what it is used for, but this helped me a lotttt so thank you!!
Glad it helped!
Black T-shirt really looks good in camera
Watch out for more 😁
can you explain in easy terms for beginners for maya as 50% of your video is not understand by me
Waiting For The Marvellous Tutorial☺☺☺
Coming soon! 😉
WOW! Your explaination about how to topology quads and triangles is so clarify. The position of edges can make a huge different between 2 polygons, they must be balanced together, right! I have a question I hope you can help me: I know that in 3d modeling, polygon is the counting unit of size of a 3d file, so we should not waste the number of polygons; then what about the capacity of a triangle in computer data size? (ex: 1 triangle = 1 KB, 1 Quads = 2 KB) Are there any differences about the size in computer of a triangle and a quads? And are these sizes different from the counting unit in maya (or 3d software) I hope you can help me with this! Thank you!
Aah! In a black today 😂🔥, btw this vid is very useful, thanks Dude! 🔥
My pleasure! 👊
Tq...💖💖💎
👌💕
hey abe is this you in other channelÉ
Does It Matters If You Have Ugly Topology Of Models Like With Triangles.. The Collapsw Part Which You Showed.. Coz I Really Don't Like That Type Topology 😅 I Always Choose Quads Over Triangles
yes triangles are fine! they are like a double edge sword, used in the wrong way they are ugly and create topology problems, however having them in flat areas or areas were they are hidden can be very useful, we use triangles in games all the time.
Hey Make Some Free Tutorials On Stylized Modeling And Texturing And Also On Hardsurface Modeling, Substance Advance, Zbrush Advance.
And Also Cartoon Character Modeling
Much Support ❤
If you really want to support then kindly buy our premium courses. That will help us survive and make free tutorial for you.
@@Nexttut Ya i Bought Some Of Your Courses
Noice 🌝
Stay tuned for more! 😎
Hopefully,this is helpful ❤
Happy to help! ☺️
Sometimes its hard to maintain the topology. Then i make a ugly topology and retopologyse
ah, it sounds like you live in Melbourne
Hey, dude? Why do you talk so fast when you're teaching? I'm not a native speaker.