The thing that always strikes me as strange about Smash's controls is that the A button effectively has two jobs: tilt and smash. At the same time, there are two buttons mapped to jump. WHY??? Clearly, what HAL should have done, starting in Melee, is split the functions of tilt and smash: for example, A special B jump X smash Y tilt. Imagine the gameplay possibilities: we could have long and short versions of smash attack in the same way that Palutena has near and far versions of her fireball. The near version might be more powerful at the cost of having less reach. We'd also have another attack, a neutral smash attack (assuming jabs are mapped to neutral tilt). Also, having smash and tilt mapped to different buttons would make the game so much easier for newcomers to understand. I remember the first time I played smash - I was 19 and had never played any fighting games in my life - and when I was told that there was another type of attack which requires you to tilt the stick only a little bit, I spent all my time figuring out how to much I needed to move my thumb rather than thinking about how to actually use them in a fight effectively (and I still fail to do tilt attacks consistently). I ended up mapping the right stick to tilt, but then I have to move my thumb away from all face buttons, which is sub-optimal. It boggles my mind that to this day, the A button does two DIFFERENT THINGS which you never want to mix up, and... nobody seems to care? Like, I can remap all the other functions to whatever button I want, but I can't have tilt and smash on different buttons?
Same here I just gave up trying to figure out the correct way to tilt and just mapped tilt stick. I just learned it naturally as i played tbh and got used to my controller
YES! When I started playing my mind couldn't understand why I can't make X button use Smash attacks instead of jump. Why does no one care about this? It only makes more options and doesn't hurt anything at all. I don't want to press 2 buttons for Smash attacks. So dumb.
This is probably the best controller setup video out there, there is no pressure on whats right or wrong but you give great advice on how to optimize our own playing style. My controllers are similar to yours I just have my attack button as Y instead of the right trigger, but I will try the right trigger out to see if it works for me.
@@trevoraustin1062 Yeah finding the right control setup takes a lot of trial and error, but thanks I’m glad you feel that way :) Odd question: is it weird to be active on YT and not post? I’ve had quite a lot going on, and when I do have time to edit my video I tend to prefer doing other things instead, but I was wondering if it was odd to do that. This video has been doing amazingly well over time and most of my subs come from it, but I’m not actively posting stuff :/
3:15 LOLOLOLOL I never thought of it that way before, but you're kinda right about the default setups 💀 also, really liked you covering different use cases for the confusing 'stick-sensitivity' settings, as well as mentioning RSI & not feeling pressured towards 'another player's setup' 😃
I’m also a link main but opted for a shoulder special for easier and more consistent b reverse and wave bounce movement. never thought of how it could be easier for nair loops with the shoulder attack 🤯 (the other 3 are reserved for jump shield and grab so only one left) definitely something to think about if I get consistant without a shoulder special button…
Idk I just ended up learning wavebouncing the old fasioned way. It’s not actually too hard to do, just takes a hell of a lot of practice to do it well.
Don’t worry, my friend has it even weirder! For some reason he shifted all of his face buttons one to the left, so attack on B, special on Y, and jump on X and A. Hey, I mean if that’s what works for you that’a what works for you!
Personally I play default face buttons, have separate tilt and smash stick options based on character choice, shield on right trigger, grab on righf shoulder, jump on left trigger and a basically useless special on right shoulder I might try that shield on Y suggestion though as I rarely use y anyway Tap jump is off (I seriously don’t understand how anyone can play like that) Rumble is on AB smash is off And I can’t quite remember what sensitivity is at
hey Bro I got the same 8bitdo you're using, do you recommend it using it for smash over a gc controller? also do you use it in bluetooth or 2.4ghz/wired mode?
It’s preference, and I use both (2.4G on PC BT on Switch), but for tourneys I’m still gonna wire it up. 2.4G has less latency than BT, but wired is still the best.
I personally don’t really find it to be an issue. The short hop itself is easy enough to input without the macro, and that version at least makes sense. The one thing that doesn’t for me is the fact that you can’t buffer FH aerials anymore.
You can also hold the special button to shield tilt so you don’t get shield poking instead of using 2 shield buttons
Yeah it works! Thanks bro!
This of course doesn’t work on Steve or inkling
For a while I had Y as shield so I could do those moves for those specific characters.
The thing that always strikes me as strange about Smash's controls is that the A button effectively has two jobs: tilt and smash. At the same time, there are two buttons mapped to jump. WHY??? Clearly, what HAL should have done, starting in Melee, is split the functions of tilt and smash: for example, A special B jump X smash Y tilt. Imagine the gameplay possibilities: we could have long and short versions of smash attack in the same way that Palutena has near and far versions of her fireball. The near version might be more powerful at the cost of having less reach. We'd also have another attack, a neutral smash attack (assuming jabs are mapped to neutral tilt). Also, having smash and tilt mapped to different buttons would make the game so much easier for newcomers to understand. I remember the first time I played smash - I was 19 and had never played any fighting games in my life - and when I was told that there was another type of attack which requires you to tilt the stick only a little bit, I spent all my time figuring out how to much I needed to move my thumb rather than thinking about how to actually use them in a fight effectively (and I still fail to do tilt attacks consistently). I ended up mapping the right stick to tilt, but then I have to move my thumb away from all face buttons, which is sub-optimal. It boggles my mind that to this day, the A button does two DIFFERENT THINGS which you never want to mix up, and... nobody seems to care? Like, I can remap all the other functions to whatever button I want, but I can't have tilt and smash on different buttons?
Same here I just gave up trying to figure out the correct way to tilt and just mapped tilt stick. I just learned it naturally as i played tbh and got used to my controller
YES! When I started playing my mind couldn't understand why I can't make X button use Smash attacks instead of jump. Why does no one care about this? It only makes more options and doesn't hurt anything at all. I don't want to press 2 buttons for Smash attacks. So dumb.
My gf recently got into smash and we’ve been watching these so she can get better, love you bro❤❤
Already here?!?! Jesus and thx :)
@@broakroze OFC! You know I got that bell on
You just gotta keep playing against her honestly I used to 3 stock her evrry game when she was new now its almost 50/50
Somehow this video provided the answer of what setup I enjoy using. Thank you
This is probably the best controller setup video out there, there is no pressure on whats right or wrong but you give great advice on how to optimize our own playing style. My controllers are similar to yours I just have my attack button as Y instead of the right trigger, but I will try the right trigger out to see if it works for me.
@@trevoraustin1062 Yeah finding the right control setup takes a lot of trial and error, but thanks I’m glad you feel that way :)
Odd question: is it weird to be active on YT and not post? I’ve had quite a lot going on, and when I do have time to edit my video I tend to prefer doing other things instead, but I was wondering if it was odd to do that. This video has been doing amazingly well over time and most of my subs come from it, but I’m not actively posting stuff :/
i was gonna make a video on this topic for my esports team, thank you for saving me the time
@@notsamlmao This was for my team, actually 😂
3:15 LOLOLOLOL I never thought of it that way before, but you're kinda right about the default setups 💀
also, really liked you covering different use cases for the confusing 'stick-sensitivity' settings, as well as mentioning RSI & not feeling pressured towards 'another player's setup' 😃
Very good vídeo! Greetings from Brazil! ♥️
This is invaluable
Thanks for your video
I’m also a link main but opted for a shoulder special for easier and more consistent b reverse and wave bounce movement. never thought of how it could be easier for nair loops with the shoulder attack 🤯 (the other 3 are reserved for jump shield and grab so only one left) definitely something to think about if I get consistant without a shoulder special button…
Idk I just ended up learning wavebouncing the old fasioned way. It’s not actually too hard to do, just takes a hell of a lot of practice to do it well.
Amazing vid
GC controller + jump on shoulder = easy idjs
L jump, A special, B attack, tilt stick, Stick Jump off, High sensitivity. I don’t know how it came to be I switched A and B but it happened!
Don’t worry, my friend has it even weirder! For some reason he shifted all of his face buttons one to the left, so attack on B, special on Y, and jump on X and A. Hey, I mean if that’s what works for you that’a what works for you!
0:56 what does that mean 🤨
..Uh… don’t worry about it! *My cover’s been blown; abort, abort!*
Personally I play default face buttons, have separate tilt and smash stick options based on character choice, shield on right trigger, grab on righf shoulder, jump on left trigger and a basically useless special on right shoulder
I might try that shield on Y suggestion though as I rarely use y anyway
Tap jump is off (I seriously don’t understand how anyone can play like that)
Rumble is on
AB smash is off
And I can’t quite remember what sensitivity is at
If it works it works, though maybe rebind your left shoulder to attack (for easier ZACs) or jump (for full momentum IDJs).
hey Bro I got the same 8bitdo you're using, do you recommend it using it for smash over a gc controller? also do you use it in bluetooth or 2.4ghz/wired mode?
It’s preference, and I use both (2.4G on PC BT on Switch), but for tourneys I’m still gonna wire it up. 2.4G has less latency than BT, but wired is still the best.
I've never understood why short hopping couldn't just be an input. it's frustrating, pressing 2 jump buttons for short hopping
I personally don’t really find it to be an issue. The short hop itself is easy enough to input without the macro, and that version at least makes sense. The one thing that doesn’t for me is the fact that you can’t buffer FH aerials anymore.
Man, u and i should play matches, i play link aswell and i would love to run some w u
I just want the X button to be Smash attacks. That's all I want. It's not that hard.
You and me both
AB smash is the closest we’re gonna get tho
I have l set to jump because I dont use l
@@dimerandomguy Whatever works for you :D
This Video should have 10x more Clicks lol
Proguides shade is always good