Great video. Love how you are commenting and explaining your actions. Could you perhaps elaborate more on why you think Vagrant is the best choice for this strategy and alternatively what other vagabonds would you choose?
Vagrant comes with coins, but no sword. Means more cards, and people have a harder time making you hostile. Other good vbs for this approach include harrier, tinker, and adventurer
I noticed the Vagrant's ability didn't get used once during this match - any scenarios in which you feel it's worth using? I'd assume for a decisive swing in points but I'm sure there's several opportunities for it.
It's actually quite a good ability, since it not only lets your opponents kill each other for you, but you get all the credit (esp if you're hostile with both.) I didn't use it here because it would've made me hostile to more factions, but it can be extremely useful if you're pursuing infamy scoring, or need a few more vp to close out an aid-focused game like this one. The main drawback isn't with the ability itself, it's that the vagrant's item pool is not well-built to run the strategies that would make the best use of it. Much like handing a gun to a toddler, it'll be a while before they can use it properly.
@@MindGobby The origin story is that I'm usually just Trixter, but that's taken in a few places so I add my most immediately visible attribute lol btw thanks :3
Not killing anyone, you say? Well... We could maybe suppose that bird was asking for it... But that is probably for Arbiter to decide whether this reasoning is an excuse or not
This was super cool as someone unfamiliar with this VB strat! I wonder if its niche because you need to rely on opponents not attacking you as a defenseless target (which players tend to avoid as it scores 0 pts)
Partly yes, but the bigger concern is that you're spending a lot of time setting up a strategy that has a lot of RNG dependence and doesn't score that much faster than everyone else.
@Nevakanezah_ In this case Questing wasn't ever an option for you, but would that be something you pursued in this strat as well? Or does it use too many items to be effective?
It's too damn expensive, and people are always willing to craft coins if they can. I might use it early on to mill the deck a bit, but only if I had extra actions going to waste
@Nevakanezah_ Interesting! So it'd really only be a niche situation of the quest matching your location but the cards not matching for you to even go for it.
I know getting rid of swords is the best way to avoid going hostile (I tey not to go Hostile unless I have to), but I also get scared about protecting myself, having extra things to exhaust for aid/quests, and being able to adapt. Still, this did inspire me to practice Vagrant for times when Tinker is banned and Adventurer is taken.
I enjoy your commentary style. It's fun to pause and think about your strategic reasoning each turn.
Love your videos. You deserve so much more attention!
Great video. Love how you are commenting and explaining your actions. Could you perhaps elaborate more on why you think Vagrant is the best choice for this strategy and alternatively what other vagabonds would you choose?
Vagrant comes with coins, but no sword. Means more cards, and people have a harder time making you hostile.
Other good vbs for this approach include harrier, tinker, and adventurer
I noticed the Vagrant's ability didn't get used once during this match - any scenarios in which you feel it's worth using? I'd assume for a decisive swing in points but I'm sure there's several opportunities for it.
It's actually quite a good ability, since it not only lets your opponents kill each other for you, but you get all the credit (esp if you're hostile with both.)
I didn't use it here because it would've made me hostile to more factions, but it can be extremely useful if you're pursuing infamy scoring, or need a few more vp to close out an aid-focused game like this one.
The main drawback isn't with the ability itself, it's that the vagrant's item pool is not well-built to run the strategies that would make the best use of it. Much like handing a gun to a toddler, it'll be a while before they can use it properly.
so the vagabond is just OP regardless of what strat you choose lmao
Except the “camping trip” strat where you sit continuously in the forest
VB is very strong, but these opponents made some terrible choices
@@Leo-ww5lf *my goals are beyond your understanding*
@@TrixterTheFemboy I read your name as Trickster Femboy which I thought was pretty funny and loki-esque, but Trixter is good too 🫡
@@MindGobby The origin story is that I'm usually just Trixter, but that's taken in a few places so I add my most immediately visible attribute lol
btw thanks :3
keep up the good work! amazing content!
Not killing anyone, you say?
Well... We could maybe suppose that bird was asking for it...
But that is probably for Arbiter to decide whether this reasoning is an excuse or not
This was super cool as someone unfamiliar with this VB strat! I wonder if its niche because you need to rely on opponents not attacking you as a defenseless target (which players tend to avoid as it scores 0 pts)
Partly yes, but the bigger concern is that you're spending a lot of time setting up a strategy that has a lot of RNG dependence and doesn't score that much faster than everyone else.
@Nevakanezah_ In this case Questing wasn't ever an option for you, but would that be something you pursued in this strat as well? Or does it use too many items to be effective?
It's too damn expensive, and people are always willing to craft coins if they can. I might use it early on to mill the deck a bit, but only if I had extra actions going to waste
@Nevakanezah_ Interesting! So it'd really only be a niche situation of the quest matching your location but the cards not matching for you to even go for it.
I know getting rid of swords is the best way to avoid going hostile (I tey not to go Hostile unless I have to), but I also get scared about protecting myself, having extra things to exhaust for aid/quests, and being able to adapt. Still, this did inspire me to practice Vagrant for times when Tinker is banned and Adventurer is taken.
You can safely cut the quests, unless you really need the card draw. They're reliably not worth your time.
@@Nevakanezah_ Oh I don't rely on them, but I like having the option if I need it.
It was a rogue. we're screwed
All rogue
Real talk: is the Vagabond *too strong*?!
Not really. Send em to the forest early, and theyre far less daunting
Woohoo root video!