imagine being one of the devs working with the iris devkit and nintendo calling you up and basically going "hey we're adding a second screen and also it's a touchscreen, you have like 8 months before manufacture to integrate it into your game"
One of the leaks has the ensata cvs repo, the earliest versions call themselves the "IRIS Software Emulator". Also ensata was developed by intelligent systems not nintendo
As a former worker at Intelligent Systems, The Iris Emu Boards Had A Modified GBA Outputting In The Style Of The IS Nitro Emu, But Grey. Just Some Insight. Oh And srry, i cannot share any documentation, as that is listed in our disclosure agreement that we signed.
@@danieljimenez1989 As Far As I Know, They Were either Destroyed, Or Left At Intelligent systems to "prevent leaking of development hardware" sorry that i may not be of much use.
@@techshibe137 Considering Intelligent Systems made some of the GBA's hardware, when did game development really start on the GBA? I know at least for Super Circuit, the game started off as a port of "Super Mario Kart" to test the GBA hardware, so I could only assume some games started development really early on in the GBA's development.
@@techshibe137 honestly I completely understand, that type of stuff is confidential and I kinda knew it was a shot in the dark anyway Thank you for responding though, it is greatly appreciated
awesome video! loving how in-depth some of the information is. i never knew about the existance of the iris until now, but it seems like a pretty cool system to be honest, though i am glad it turned into the DS
I've heard that Yamauchi suggested a second screen after seeing the PSP and thinking "If they're going to show off a wide screen then we're going to show off two regular ones!"... which actually worked somehow
Funny how we kinda came into full circle now, now that the DS/3DS era is over we are back into a single-screened handheld (actually hybrid), Switch family!
pretty interesting stuff! I've just seen your other video about the INDY as well which was also very good. the "ensata" emulator name implies some relation to the actual iris flower, but based on the naming conventions here, it seems like Nintendo were reusing the names of old SGI workstations as internal development names for the consoles actually? it makes a lot of sense considering a ton of n64 development was done largely on SGI hardware
Project Iris is neat, but boy am I glad we got the DS. Wireless local multiplayer and download play were the best things ever conceived and I challenge anybody who thinks otherwise.
the fact that this channel isnt more popular is criminal. def sticking with you through it all, it will be nice to be able to say I was there before you blew up (bc we all know you will)
I wonder if Project Iris was the code name for the trademark Nintendo filed for the "City Boy" and this was sort of kept in reserve in case the DS flopped?
Yeah, that's a personal theory of mine as well. I've learned since making the video that the Iris lived on briefly afterwards as a console styled after phones/PDAs of the time with a slideout keyboard (like the PSP Go); it definitely would've fit with that concept.
@@RGDRUclips i thought that was to stop that GameBoy clone that was also going to be called the "CityBoy" from getting released in Western markets. It was a badgered version of one of those that was common in China (blanked on the name of the original clone sorry). It was snuffed out very quickly soon as Nintendo found out the project died. Still it was a near 1-1 clone of the Gameboy just with a custom BIOS (was to get around copy-write stuff). Fun fact there was a released bootleg called the CityBoy, but that is unrelated. [ No idea what it is apart from some bit of rubbish that took 2 button cells and had no screen, likely made sounds or something ]
@@reddashgames7550 Do you have any more info on this? I can't find anything about a GBA clone called "City Boy". Would be interesting to learn more as GBA hardware clones are not common at all (not even the Revo K101 or whatever it's called is a true hardware clone I believe)
It would have been nice to at least message me to know about all the material you used. Other channels like Forest of Illusion did it. It is great that other people is willing to research about the system and I am not interested in becoming famous or anything but I've spent months with it to get it up and running and I think communications is a better approach to find more details about it.
the reason is simple, nintendo realized a long time ago that they had absolutely nothing to offer because all the good developers were making exclusives with sony or microsoft, or spreading across all available platforms. so they decided "fuck it, every console is now a gimmick to catch idiots". and thats how we got to the "switch"- literally just a low powered shit tier android tablet that was like 3 years outdated in power when it was released, and is virtually unplayable on large screen TV's due to the sub-720p resolution the games run in.
imagine being one of the devs working with the iris devkit and nintendo calling you up and basically going "hey we're adding a second screen and also it's a touchscreen, you have like 8 months before manufacture to integrate it into your game"
This explains why most of the DS launch lineup was tech demos.
One of the leaks has the ensata cvs repo, the earliest versions call themselves the "IRIS Software Emulator". Also ensata was developed by intelligent systems not nintendo
Didn't know it was developed by IS, thanks for the correction. - K
As a former worker at Intelligent Systems, The Iris Emu Boards Had A Modified GBA Outputting In The Style Of The IS Nitro Emu, But Grey. Just Some Insight. Oh And srry, i cannot share any documentation, as that is listed in our disclosure agreement that we signed.
This is great information, do you know if any boards still exist? Are those things usually kept father cancellation?
@@danieljimenez1989 As Far As I Know, They Were either Destroyed, Or Left At Intelligent systems to "prevent leaking of development hardware" sorry that i may not be of much use.
@@techshibe137 Considering Intelligent Systems made some of the GBA's hardware, when did game development really start on the GBA? I know at least for Super Circuit, the game started off as a port of "Super Mario Kart" to test the GBA hardware, so I could only assume some games started development really early on in the GBA's development.
@@MarioKartSuperCircuit Hate to be acting like im dodging questions, but I can't really say. I am really sorry.
@@techshibe137 honestly I completely understand, that type of stuff is confidential and I kinda knew it was a shot in the dark anyway
Thank you for responding though, it is greatly appreciated
this channel is a hidden gem
awesome video! loving how in-depth some of the information is. i never knew about the existance of the iris until now, but it seems like a pretty cool system to be honest, though i am glad it turned into the DS
I've heard that Yamauchi suggested a second screen after seeing the PSP and thinking "If they're going to show off a wide screen then we're going to show off two regular ones!"... which actually worked somehow
so iris was just gba 2. ok yeah good move to use this hardware to make something unique.
Another great video!! Loved it.
The end still feels very out of place, but we love redbees anyways.
Awesome video, glad I know this exists now.
im so sad this hass less than 10k views, this is too high quality content for you to not have 100k subs at least. cmon algorithm
Funny how we kinda came into full circle now, now that the DS/3DS era is over we are back into a single-screened handheld (actually hybrid), Switch family!
I always thought that Iris already had a touch screen, so the switch to Nitro only added the top screen to the equation. Maybe I was mistaken.
pretty interesting stuff! I've just seen your other video about the INDY as well which was also very good. the "ensata" emulator name implies some relation to the actual iris flower, but based on the naming conventions here, it seems like Nintendo were reusing the names of old SGI workstations as internal development names for the consoles actually? it makes a lot of sense considering a ton of n64 development was done largely on SGI hardware
Project Iris is neat, but boy am I glad we got the DS. Wireless local multiplayer and download play were the best things ever conceived and I challenge anybody who thinks otherwise.
So interesting! I love DS history I can’t believe I never knew about this!
Fascinating, I have never heard of this.
the fact that this channel isnt more popular is criminal. def sticking with you through it all, it will be nice to be able to say I was there before you blew up (bc we all know you will)
I wonder if Project Iris was the code name for the trademark Nintendo filed for the "City Boy" and this was sort of kept in reserve in case the DS flopped?
Yeah, that's a personal theory of mine as well. I've learned since making the video that the Iris lived on briefly afterwards as a console styled after phones/PDAs of the time with a slideout keyboard (like the PSP Go); it definitely would've fit with that concept.
Nintendo: replaces the iris with the nitro
developers: WHAT AM I DEVELOPING FOOOOOOOORRR
if you see the IRIS motherboard, you can see the TouchScreen panel like the Original NDS has, even the same pinout, connector and size!!
i expected a hell of a lot more than 1k subs and 5k views on this. definitely earned my sub :)
This is a solid video! I tried bidding on this but didn't win unfortunately on yahoo auctions...
Awesome video.
Have to wonder what they would’ve called it had they kept to the one screen. Gameboy Pro?
Nintendo filed a trademark for the name 'City Boy' in early 2004, so it could've been that.
@@RGDRUclips i thought that was to stop that GameBoy clone that was also going to be called the "CityBoy" from getting released in Western markets. It was a badgered version of one of those that was common in China (blanked on the name of the original clone sorry).
It was snuffed out very quickly soon as Nintendo found out the project died. Still it was a near 1-1 clone of the Gameboy just with a custom BIOS (was to get around copy-write stuff).
Fun fact there was a released bootleg called the CityBoy, but that is unrelated.
[ No idea what it is apart from some bit of rubbish that took 2 button cells and had no screen, likely made sounds or something ]
@@reddashgames7550 Do you have any more info on this? I can't find anything about a GBA clone called "City Boy". Would be interesting to learn more as GBA hardware clones are not common at all (not even the Revo K101 or whatever it's called is a true hardware clone I believe)
Very good!!
Epic
my hamster bites me eventhough I am so nice to him
ok
@@JohnDoe-nv7bw tf
Big mistake adding two screens and changing the game boy name to DS
Hi 🙃
It would have been nice to at least message me to know about all the material you used. Other channels like Forest of Illusion did it. It is great that other people is willing to research about the system and I am not interested in becoming famous or anything but I've spent months with it to get it up and running and I think communications is a better approach to find more details about it.
I did actually think about contacting you, but wasn't really sure what to ask about considering that I was just doing a high level overview. - K
😸
the reason is simple, nintendo realized a long time ago that they had absolutely nothing to offer because all the good developers were making exclusives with sony or microsoft, or spreading across all available platforms. so they decided "fuck it, every console is now a gimmick to catch idiots". and thats how we got to the "switch"- literally just a low powered shit tier android tablet that was like 3 years outdated in power when it was released, and is virtually unplayable on large screen TV's due to the sub-720p resolution the games run in.