V-Ray | How to IMPROVE the SUN + SKY System
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- Опубликовано: 14 июл 2024
- In this video you will learn how to improve and customize the standard Sun + Sky System in V-Ray. For this we will first enhance the overall colors and contrast of the visible sky in the background. We will also work on the horizon to improve the blending using simple Aerial Perspective.
As final tweaks we will use overrides to tweak the Reflection and GI contribution of our sky in order to integrate the enhanced sky into our scene.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
Chapters:
00:00 - Introduction
01:18 - Default Setup
04:22 - Sky Adjustments
07:18 - Environment Overrides
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/ jonasnoell - Кино
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
Probably the best 3D and rendering tutorials i've ever seen. V Ray has been the most difficult part of my workflow so this is greatly appreciated. I have subscribed to Patreon. Thank you Jonas!
Awesome thx for the feedback!
HI , C4D redshift has a node that is very similar,EnvSwitch node.Covering lighting, covering GI.Thank you for your ideas and achieving the desired effect---------A friend from Shanghai.
Haha, yes most of the times you can do very similar things with different render engines, so it doesn't really matter what you use :-) Greetings to Shanghai
Very useful tutorial, thanks. Its actually so logical, but seeing someone do it breaks the ice. Will definitely use these techniques.
Really nice tutorial! I've been using V-Ray a long time but I'm always learning new things about improving its usage from your videos. Keep up the good work :)
Hey @jonasnoell, nice tutorial.
What about using different vray domes and specifies "affect diffuse", "affect reflections" and so on. That way you can layer them and separate a little easier in my opinion.
My experience has been that dome lights render a bit faster and cleaner than using the Environment settings, also the Environment slot is rendered as GI in V-Ray, compared to when using a dome light, which goes in the Lighting pass so you can further control it with Lightmix.
Also possible, for exterior scenes there is no much difference from my experience. For interior scenes the use of domelights is definitely preffered as I stated in the video because of adaptive sampling. I just didn't use domelights in this video because the default behavior from V-Ray is to put the sky into the environment slot and not add a domelight. But whatever suits you better.
Yeah the thing with the Lightmix is a good point, that's true.
@@JonasNoell really neat tutorial though! a lot of the times cheating things in CG goes a long way :D
Thank you for sharing all this information with us🙏
you are great man. thanks for all the tutorial you make.
you are one of the best...your approach is amazing
Brother, we want a complete educational video for cars and the post-production stage. I bought your workshops and I am now very good at painting cars, but I am struggling with the final presentation method.
as usual, AWESOME!
great tutorial as always sir. an in depth tutorial into sun and sky's own settings would be very nice.
I have a tutorial about the VRay Sky already in my channel.
Thanks for sharing this is very helpful
Maybe they should have adjustment sliders or a colour correction slot in the vray sun parameters.
Any additional adjustment options would be great!
Thanks!
helpful~thanks
Hi Jonas, I just finished reading your question in the Chaos Forum hahaha - im so interested of comparing FSTORM, VRAY CPU, VRAY GPU and CORONA
-I have tested FSTORM
VIDEO CARD: RTX 3060
SCENE: Kitchen with a lot of objects)
RENDER SIZE: 2500 x 1875)
-and looks like Fstorm is slow in COMPLEX SCENE
-it took around an HOUR before it gets to pretty decent result
-white in CORONA
CPU: Ryzen 7 3700x
RENDER SIZE: 3000x2000
SCENE: Living Room
-it took only 27 minutes with corona (Noise: 5%)
Please do make a comparison of Fstorm, Vray CPU, Vray GPU and Corona
-also make a comprehensive VRAY GPU settings
thanks Jonas
thanks
❤❤❤
saludos y gracias por el tutorial, exelente consejo, yo mejoraba el cielo haciendo otra luz domo invisible y con lighMix calibraba color e intensidad en el framebuffer, pero no obtenia resultados tan buenos como en tu metodo, y algo adicional que me gusta hacer es bajar el Density multipler a valores por debajo de 1, como 0,2 o 0,5
Yeah, the standard value of 1 makes the clouds normally way too thick. I think in this video I had it set to 0.25 or so. :-)
cool
How can render golden afternoon sun color? Please make e tutorial for exterior view
Similar like in this tutorial, just adjust everything until you have something to your liking.
@@JonasNoell thansk for reply 😍
Thi si s a great tip, many thanks. Is this possible with VRay for Maya? I just dropped the VRaySky1 onto the Colour correction slot but it doesnt effect it. Anyone tried it?
For Maya I’m not sure. If you get no effect I would assume it doesn’t work
@JonasNoel How would you make clouds LESS affected or, in other words how to enhance clouds independently?
That's not so easy as you don't really have a mask for that. I already suggested to Chaos to output at least a renderelement with a mask for the clouds (or even better something that can be used during rendertime to colorcorrect them directly in a composite node) but so far that hasn't been picked up. Fingers crossed it will at some point.
Can you pls give a tutorial workflow of interior realistic lighting for archviz pls
I have one in my channel already.
@JonasNoell is it possible to do advanced sky settings similar to this in vray for rhino? or is that feature still not available
Oh for rhino I’m not sure actually. I only ever used vray in 3ds Max so im not sure how it is implemented on Rhino
Is there a way to make the clouds less yellow/brown color? I can't seem to figure it out.
Since there is no separate mask or setting for that, this would be difficult. But you could overall colorize the sky more blueish and by this remove the yellow out of the clouds. As said at the moment you can just do broad, overall adjustements hence it 's missing a mask.
I found lowering the R gain to 90 on the Background sky correction node removed most of the red hue from a daytime sky.
Thank you🙂
You're welcome 😊