V-Ray | How to IMPROVE the SUN + SKY System

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  • Опубликовано: 14 июл 2024
  • In this video you will learn how to improve and customize the standard Sun + Sky System in V-Ray. For this we will first enhance the overall colors and contrast of the visible sky in the background. We will also work on the horizon to improve the blending using simple Aerial Perspective.
    As final tweaks we will use overrides to tweak the Reflection and GI contribution of our sky in order to integrate the enhanced sky into our scene.
    I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
    Chapters:
    00:00 - Introduction
    01:18 - Default Setup
    04:22 - Sky Adjustments
    07:18 - Environment Overrides
    Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
    Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
    / jonasnoell
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Комментарии • 46

  • @JonasNoell
    @JonasNoell  4 месяца назад +4

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @whiteakers
    @whiteakers 3 месяца назад +1

    Probably the best 3D and rendering tutorials i've ever seen. V Ray has been the most difficult part of my workflow so this is greatly appreciated. I have subscribed to Patreon. Thank you Jonas!

    • @JonasNoell
      @JonasNoell  2 месяца назад

      Awesome thx for the feedback!

  • @janchen6001
    @janchen6001 Месяц назад +1

    HI , C4D redshift has a node that is very similar,EnvSwitch node.Covering lighting, covering GI.Thank you for your ideas and achieving the desired effect---------A friend from Shanghai.

    • @JonasNoell
      @JonasNoell  Месяц назад

      Haha, yes most of the times you can do very similar things with different render engines, so it doesn't really matter what you use :-) Greetings to Shanghai

  • @emf321
    @emf321 4 месяца назад +1

    Very useful tutorial, thanks. Its actually so logical, but seeing someone do it breaks the ice. Will definitely use these techniques.

  • @VR6DAMIT
    @VR6DAMIT 4 месяца назад +1

    Really nice tutorial! I've been using V-Ray a long time but I'm always learning new things about improving its usage from your videos. Keep up the good work :)

  • @brunonz
    @brunonz 4 месяца назад +4

    Hey @jonasnoell, nice tutorial.
    What about using different vray domes and specifies "affect diffuse", "affect reflections" and so on. That way you can layer them and separate a little easier in my opinion.

    • @blenderisms
      @blenderisms 4 месяца назад +1

      My experience has been that dome lights render a bit faster and cleaner than using the Environment settings, also the Environment slot is rendered as GI in V-Ray, compared to when using a dome light, which goes in the Lighting pass so you can further control it with Lightmix.

    • @JonasNoell
      @JonasNoell  4 месяца назад +2

      Also possible, for exterior scenes there is no much difference from my experience. For interior scenes the use of domelights is definitely preffered as I stated in the video because of adaptive sampling. I just didn't use domelights in this video because the default behavior from V-Ray is to put the sky into the environment slot and not add a domelight. But whatever suits you better.

    • @JonasNoell
      @JonasNoell  4 месяца назад +1

      Yeah the thing with the Lightmix is a good point, that's true.

    • @blenderisms
      @blenderisms 4 месяца назад

      @@JonasNoell really neat tutorial though! a lot of the times cheating things in CG goes a long way :D

  • @khalidlazrak6743
    @khalidlazrak6743 4 месяца назад

    Thank you for sharing all this information with us🙏

  • @alirezaneura6516
    @alirezaneura6516 4 месяца назад

    you are great man. thanks for all the tutorial you make.

  • @renderstudio6161
    @renderstudio6161 2 месяца назад

    you are one of the best...your approach is amazing

  • @ahmedbak3359
    @ahmedbak3359 3 месяца назад

    Brother, we want a complete educational video for cars and the post-production stage. I bought your workshops and I am now very good at painting cars, but I am struggling with the final presentation method.

  • @scpk2246
    @scpk2246 3 месяца назад

    as usual, AWESOME!

  • @mamalikhakzad24
    @mamalikhakzad24 4 месяца назад

    great tutorial as always sir. an in depth tutorial into sun and sky's own settings would be very nice.

    • @JonasNoell
      @JonasNoell  4 месяца назад

      I have a tutorial about the VRay Sky already in my channel.

  • @3DRnD
    @3DRnD 3 месяца назад

    Thanks for sharing this is very helpful

  • @jafooli
    @jafooli 4 месяца назад +3

    Maybe they should have adjustment sliders or a colour correction slot in the vray sun parameters.

    • @JonasNoell
      @JonasNoell  4 месяца назад +2

      Any additional adjustment options would be great!

  • @yinon_tal
    @yinon_tal 3 месяца назад

    Thanks!

  • @yuhaocheng5202
    @yuhaocheng5202 3 месяца назад

    helpful~thanks

  • @scpk2246
    @scpk2246 2 месяца назад

    Hi Jonas, I just finished reading your question in the Chaos Forum hahaha - im so interested of comparing FSTORM, VRAY CPU, VRAY GPU and CORONA
    -I have tested FSTORM
    VIDEO CARD: RTX 3060
    SCENE: Kitchen with a lot of objects)
    RENDER SIZE: 2500 x 1875)
    -and looks like Fstorm is slow in COMPLEX SCENE
    -it took around an HOUR before it gets to pretty decent result
    -white in CORONA
    CPU: Ryzen 7 3700x
    RENDER SIZE: 3000x2000
    SCENE: Living Room
    -it took only 27 minutes with corona (Noise: 5%)
    Please do make a comparison of Fstorm, Vray CPU, Vray GPU and Corona
    -also make a comprehensive VRAY GPU settings
    thanks Jonas

  • @abdullahubeyd3060
    @abdullahubeyd3060 4 месяца назад

    thanks

  • @ahmadserro
    @ahmadserro 4 месяца назад

    ❤❤❤

  • @brescianiproyectos
    @brescianiproyectos 4 месяца назад

    saludos y gracias por el tutorial, exelente consejo, yo mejoraba el cielo haciendo otra luz domo invisible y con lighMix calibraba color e intensidad en el framebuffer, pero no obtenia resultados tan buenos como en tu metodo, y algo adicional que me gusta hacer es bajar el Density multipler a valores por debajo de 1, como 0,2 o 0,5

    • @JonasNoell
      @JonasNoell  4 месяца назад +1

      Yeah, the standard value of 1 makes the clouds normally way too thick. I think in this video I had it set to 0.25 or so. :-)

  • @jakubfrolik1182
    @jakubfrolik1182 4 месяца назад

    cool

  • @barirdesignchobi
    @barirdesignchobi 4 месяца назад

    How can render golden afternoon sun color? Please make e tutorial for exterior view

    • @JonasNoell
      @JonasNoell  4 месяца назад

      Similar like in this tutorial, just adjust everything until you have something to your liking.

    • @barirdesignchobi
      @barirdesignchobi 4 месяца назад

      @@JonasNoell thansk for reply 😍

  • @stephenhibberd4309
    @stephenhibberd4309 2 месяца назад

    Thi si s a great tip, many thanks. Is this possible with VRay for Maya? I just dropped the VRaySky1 onto the Colour correction slot but it doesnt effect it. Anyone tried it?

    • @JonasNoell
      @JonasNoell  2 месяца назад

      For Maya I’m not sure. If you get no effect I would assume it doesn’t work

  • @studio2513
    @studio2513 4 месяца назад

    @JonasNoel How would you make clouds LESS affected or, in other words how to enhance clouds independently?

    • @JonasNoell
      @JonasNoell  4 месяца назад +1

      That's not so easy as you don't really have a mask for that. I already suggested to Chaos to output at least a renderelement with a mask for the clouds (or even better something that can be used during rendertime to colorcorrect them directly in a composite node) but so far that hasn't been picked up. Fingers crossed it will at some point.

  • @gaudchintamani
    @gaudchintamani 4 месяца назад

    Can you pls give a tutorial workflow of interior realistic lighting for archviz pls

    • @JonasNoell
      @JonasNoell  4 месяца назад

      I have one in my channel already.

  • @pavlekatnic3456
    @pavlekatnic3456 3 месяца назад

    @JonasNoell is it possible to do advanced sky settings similar to this in vray for rhino? or is that feature still not available

    • @JonasNoell
      @JonasNoell  3 месяца назад

      Oh for rhino I’m not sure actually. I only ever used vray in 3ds Max so im not sure how it is implemented on Rhino

  • @rothauspils123
    @rothauspils123 4 месяца назад

    Is there a way to make the clouds less yellow/brown color? I can't seem to figure it out.

    • @JonasNoell
      @JonasNoell  4 месяца назад

      Since there is no separate mask or setting for that, this would be difficult. But you could overall colorize the sky more blueish and by this remove the yellow out of the clouds. As said at the moment you can just do broad, overall adjustements hence it 's missing a mask.

    • @chriscole3624
      @chriscole3624 4 месяца назад

      I found lowering the R gain to 90 on the Background sky correction node removed most of the red hue from a daytime sky.

  • @AnnaEnnita
    @AnnaEnnita 4 месяца назад

    Thank you🙂