Tech Visuals: Mastering xpDeformer for Interactive Surfaces

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  • Опубликовано: 14 июл 2024
  • Welcome to an exciting Xparticles tutorial with Mahmoud! In this session, you'll learn how to create stunning interactive tech visuals using XPDeformer. This comprehensive guide covers essential techniques and tools, including the XP Dynamics Tag, XPCollider, xpConstraints, and xpVertexMap.
    By the end of this tutorial, you will have mastered the use of XPDeformer and related tools to create dynamic and interactive tech visuals. Join Mahmoud on this journey to elevate your Xparticles skills!
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    🔗 Links:
    📚 Discover more about XParticles' xpDynamics Tag:
    🎬 • X-Particles | xpDynami...
    🎬 • X-Particles | xpDynami...
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    🚀 Interested in more personalized guidance? 🚀
    I offer consulting and coaching services to help you with your specific projects or to advance your skills. Whether you need one-on-one coaching, project-based consulting, or freelance support, I'm here to help. Contact me for more details!
    🔗 Watch on Website: golshanirad.tv/tutorials
    🔥 Get a tech experience! Subscribe now! 🔥
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    📷 Instagram: / golshanirad.tv
    🔗 Website: golshanirad.tv/work
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    🔹 Timestamps:
    00:00 Intro
    00:31 Overview
    02:08 Lets Begin!
    02:12 Part 01: xpDeformer vs xpDynamics Tag
    04:06 xpDynamics Tag & xpVertexMap
    06:43 Part 02: XpDeformer & xpFlowField
    12:54 Part 03 : XpDeformer & xpCollider
    17:18 Project Demonstration
    18:50 Part 04 : xpDynamics Tag & xpCollider
    22:29 xpDynamics Tag, Pressure & xpVertexMap
    27:44 Project Demonstration
    28:43 Challenge: Create an Interactive Sphere on a Torus with XPDeformer
    28:59 Outro: See you next time!
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    • Code: UJNZPMOCS8PUOLKK
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    #techvideo #simulation #xpVertexMap #xparticles #cinema4d #tutorial #creativetechniques #3danimation #motiongraphics #visualeffects #techvisuals #xpdeformer
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Комментарии • 27

  • @vandebergstudio4084
    @vandebergstudio4084 7 дней назад +1

    You are amazing...Cant wait to see you do about INSYDIUM, please do more 🥺🥺

    • @golshanirad
      @golshanirad  6 дней назад +1

      Thank you so much! 😊I'm glad you're excited about more tutorials. Creating high-quality content takes a lot of time and effort-what you see in 30 minutes can take a month to produce. For example, rendering the intro alone took 100 hours. I'd love to create more tutorials, and seeing more subscriptions and views on the channel would definitely encourage me. Thanks for your support, and please be patient as I work on bringing you the best content! 🙏

  • @EQUILOUD
    @EQUILOUD 7 дней назад +1

    One of the best Tutorials i´ve seen!

    • @golshanirad
      @golshanirad  7 дней назад

      Thank you so much! Happy you enjoyed it! 😊

  • @ruslansergeev863
    @ruslansergeev863 4 дня назад +1

    A few questions🙂
    - Why should we use XP instead of standard cloth simulations and deformers?
    Most of the tricks and tips you showed can be done with a Collision deformer and jiggle. You can also play around with parameters such as stiffness, stretch, relax, etc., and of course fields.
    The same approach is used for Cloth simulation. At least the standard algorithm is faster.
    But still your results are amazing.

    • @golshanirad
      @golshanirad  3 дня назад

      Thank you for your insightful points and kind words about the results! 😊
      There's no insistence on using XP over standard cloth simulations and deformers from my side. It was personal curiosity that led me to explore and discover how to get the most out of XP. While Cinema 4D’s cloth simulation is excellent and XP has its own cloth system, I enjoy experimenting with different approaches.
      Using the Jiggle deformer can create a convincing interactive effect, but it often involves faking it with keyframe animations, which can be time-consuming. On the other hand, XP allows for real-time interaction using attraction and repulsion without needing to fake the effect.
      In this tutorial, I integrated both C4D tools (like Fields and smoothness) and XP, demonstrating how they can complement each other. Although XP can be slower with complex, high-poly objects, the process to achieve certain results can be much faster compared to standard C4D tools.
      I hope this clarifies your questions. Thanks again for engaging and sharing your thoughts! 😉

  • @broman350
    @broman350 3 дня назад +1

    The legend is back 🤨📸

    • @golshanirad
      @golshanirad  3 дня назад

      Thank you! 😄 Back just in time to bring some cool vibes to this hot summer!😂 Appreciate your support! 🙌☀🔥

  • @Molivi
    @Molivi 10 дней назад +1

    Very excited to find the time to watch this! Thank you 🙏

    • @golshanirad
      @golshanirad  10 дней назад

      You're very welcome! That's great to hear! I hope you find the tutorial helpful and enjoyable. If you have any questions, feel free to ask. 🙂

  • @r.o.g.e.r.m.a.c
    @r.o.g.e.r.m.a.c 10 дней назад +2

    Amazing tutorial as usual.

  • @mathewmungal9010
    @mathewmungal9010 10 дней назад +1

    I appreciate you 💙. Some of these principals I really needed to know.

    • @golshanirad
      @golshanirad  10 дней назад

      Thanks for your comment! 😊 I'm glad you found the tutorial helpful. Could you please specify which principles you're referring to- the collider tag (attraction and repulsion), xpdynamics tag, or xpvertexmap? Looking forward to your thoughts!🙏

    • @mathewmungal9010
      @mathewmungal9010 10 дней назад

      ​@@golshanirad Bro, the whole thing 😭. I not too long ago purchased Fused.

    • @mathewmungal9010
      @mathewmungal9010 10 дней назад +1

      @@golshanirad I just got Fused so it was everything really. You're a champ. After I'm done with some active projects, hopefully, I can ask you some questions about some specifics in the future.

    • @golshanirad
      @golshanirad  10 дней назад +1

      @@mathewmungal9010 Thanks! I'm glad you found it useful. Feel free to ask any questions anytime. Happy to help! 😊

  • @gaman_look
    @gaman_look 9 дней назад +1

    Awesome! I hope I can create motion graphics as beautiful as yours.

    • @golshanirad
      @golshanirad  8 дней назад

      @@gaman_lookThank you so much! I'm sure you can create beautiful motion graphics too. Keep practicing, and if you need any tips or advice, just let me know! 😊

  • @hamzehyousefzadeh235
    @hamzehyousefzadeh235 9 дней назад +1

    i am wondering if it is possible to get similar result with native c4d new particle system or not ?

    • @golshanirad
      @golshanirad  9 дней назад +2

      Thanks for your question, that's a very good point. 👏In Cinema 4D, the new particle system is primarily focused on creating particle simulations. However, X-Particles offers more versatility, allowing you to use particles to manipulate surfaces, such as in cloth simulations or with xpDeformer to create interactive motions. In Cinema 4D, we typically use separate systems: particles for particle simulations and cloth tags with C4D forces for cloth simulations. X-Particles integrates these capabilities into one comprehensive tool.😊

    • @hamzehyousefzadeh235
      @hamzehyousefzadeh235 9 дней назад +1

      ​@@golshanirad Thanks for the reply i asked because x-particle is too expensive for me 😅 so i was thinking if its possible natively with some extra steps 😁

    • @golshanirad
      @golshanirad  9 дней назад +1

      @@hamzehyousefzadeh235 Got it! Achieving similar effects with Cinema 4D's native tools may take a few extra steps, but it's definitely doable. I'm here to help with any tips or guidance you need! 😊

    • @hamzehyousefzadeh235
      @hamzehyousefzadeh235 9 дней назад +1

      @@golshanirad well i dont want to be rude but i guess if you can show how such great looks can be achieved by native c4d in some tutorials you will help a lot more people 😅

    • @golshanirad
      @golshanirad  9 дней назад +1

      @@hamzehyousefzadeh235 I appreciate your perspective, and it's definitely valid! This project combines X-Particles with Cinema 4D's modifiers like smoothing, subdivision, and cloth surface, along with Redshift rendering to bring the visual concept to life. X-Particles offers not just particle and fluid simulations but also versatile tools that act like a Swiss army knife, saving time and enhancing results. If I can achieve similar effects using only Cinema 4D's built-in tools like simulation tags and Bullet tags efficiently, I'd be happy to create a tutorial on it! Thanks for your input! 😊