Tech Visuals: Mastering xpDeformer for Interactive Surfaces
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- Опубликовано: 14 июл 2024
- Welcome to an exciting Xparticles tutorial with Mahmoud! In this session, you'll learn how to create stunning interactive tech visuals using XPDeformer. This comprehensive guide covers essential techniques and tools, including the XP Dynamics Tag, XPCollider, xpConstraints, and xpVertexMap.
By the end of this tutorial, you will have mastered the use of XPDeformer and related tools to create dynamic and interactive tech visuals. Join Mahmoud on this journey to elevate your Xparticles skills!
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🔗 Links:
📚 Discover more about XParticles' xpDynamics Tag:
🎬 • X-Particles | xpDynami...
🎬 • X-Particles | xpDynami...
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🔹 Timestamps:
00:00 Intro
00:31 Overview
02:08 Lets Begin!
02:12 Part 01: xpDeformer vs xpDynamics Tag
04:06 xpDynamics Tag & xpVertexMap
06:43 Part 02: XpDeformer & xpFlowField
12:54 Part 03 : XpDeformer & xpCollider
17:18 Project Demonstration
18:50 Part 04 : xpDynamics Tag & xpCollider
22:29 xpDynamics Tag, Pressure & xpVertexMap
27:44 Project Demonstration
28:43 Challenge: Create an Interactive Sphere on a Torus with XPDeformer
28:59 Outro: See you next time!
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• Code: UJNZPMOCS8PUOLKK
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#techvideo #simulation #xpVertexMap #xparticles #cinema4d #tutorial #creativetechniques #3danimation #motiongraphics #visualeffects #techvisuals #xpdeformer - Кино
You are amazing...Cant wait to see you do about INSYDIUM, please do more 🥺🥺
Thank you so much! 😊I'm glad you're excited about more tutorials. Creating high-quality content takes a lot of time and effort-what you see in 30 minutes can take a month to produce. For example, rendering the intro alone took 100 hours. I'd love to create more tutorials, and seeing more subscriptions and views on the channel would definitely encourage me. Thanks for your support, and please be patient as I work on bringing you the best content! 🙏
One of the best Tutorials i´ve seen!
Thank you so much! Happy you enjoyed it! 😊
A few questions🙂
- Why should we use XP instead of standard cloth simulations and deformers?
Most of the tricks and tips you showed can be done with a Collision deformer and jiggle. You can also play around with parameters such as stiffness, stretch, relax, etc., and of course fields.
The same approach is used for Cloth simulation. At least the standard algorithm is faster.
But still your results are amazing.
Thank you for your insightful points and kind words about the results! 😊
There's no insistence on using XP over standard cloth simulations and deformers from my side. It was personal curiosity that led me to explore and discover how to get the most out of XP. While Cinema 4D’s cloth simulation is excellent and XP has its own cloth system, I enjoy experimenting with different approaches.
Using the Jiggle deformer can create a convincing interactive effect, but it often involves faking it with keyframe animations, which can be time-consuming. On the other hand, XP allows for real-time interaction using attraction and repulsion without needing to fake the effect.
In this tutorial, I integrated both C4D tools (like Fields and smoothness) and XP, demonstrating how they can complement each other. Although XP can be slower with complex, high-poly objects, the process to achieve certain results can be much faster compared to standard C4D tools.
I hope this clarifies your questions. Thanks again for engaging and sharing your thoughts! 😉
The legend is back 🤨📸
Thank you! 😄 Back just in time to bring some cool vibes to this hot summer!😂 Appreciate your support! 🙌☀🔥
Very excited to find the time to watch this! Thank you 🙏
You're very welcome! That's great to hear! I hope you find the tutorial helpful and enjoyable. If you have any questions, feel free to ask. 🙂
Amazing tutorial as usual.
Thank you so much! 😊
I appreciate you 💙. Some of these principals I really needed to know.
Thanks for your comment! 😊 I'm glad you found the tutorial helpful. Could you please specify which principles you're referring to- the collider tag (attraction and repulsion), xpdynamics tag, or xpvertexmap? Looking forward to your thoughts!🙏
@@golshanirad Bro, the whole thing 😭. I not too long ago purchased Fused.
@@golshanirad I just got Fused so it was everything really. You're a champ. After I'm done with some active projects, hopefully, I can ask you some questions about some specifics in the future.
@@mathewmungal9010 Thanks! I'm glad you found it useful. Feel free to ask any questions anytime. Happy to help! 😊
Awesome! I hope I can create motion graphics as beautiful as yours.
@@gaman_lookThank you so much! I'm sure you can create beautiful motion graphics too. Keep practicing, and if you need any tips or advice, just let me know! 😊
i am wondering if it is possible to get similar result with native c4d new particle system or not ?
Thanks for your question, that's a very good point. 👏In Cinema 4D, the new particle system is primarily focused on creating particle simulations. However, X-Particles offers more versatility, allowing you to use particles to manipulate surfaces, such as in cloth simulations or with xpDeformer to create interactive motions. In Cinema 4D, we typically use separate systems: particles for particle simulations and cloth tags with C4D forces for cloth simulations. X-Particles integrates these capabilities into one comprehensive tool.😊
@@golshanirad Thanks for the reply i asked because x-particle is too expensive for me 😅 so i was thinking if its possible natively with some extra steps 😁
@@hamzehyousefzadeh235 Got it! Achieving similar effects with Cinema 4D's native tools may take a few extra steps, but it's definitely doable. I'm here to help with any tips or guidance you need! 😊
@@golshanirad well i dont want to be rude but i guess if you can show how such great looks can be achieved by native c4d in some tutorials you will help a lot more people 😅
@@hamzehyousefzadeh235 I appreciate your perspective, and it's definitely valid! This project combines X-Particles with Cinema 4D's modifiers like smoothing, subdivision, and cloth surface, along with Redshift rendering to bring the visual concept to life. X-Particles offers not just particle and fluid simulations but also versatile tools that act like a Swiss army knife, saving time and enhancing results. If I can achieve similar effects using only Cinema 4D's built-in tools like simulation tags and Bullet tags efficiently, I'd be happy to create a tutorial on it! Thanks for your input! 😊