V-Ray | How to BAKE LIGHTING into a texture

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  • Опубликовано: 4 окт 2024

Комментарии • 42

  • @JonasNoell
    @JonasNoell  10 месяцев назад +2

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @imtiazali6980
    @imtiazali6980 10 месяцев назад +2

    NO ONE DID THAT BEFORE THANKS A LOT BROTHER

  • @pixelquarry
    @pixelquarry 10 месяцев назад +2

    I hate to admit it but one of things I've learned from your tutorial is the existence of a shell material that allows you to separate viewport material & render material. I had now idea. There's always something new to learn, keep it up!

    • @JonasNoell
      @JonasNoell  10 месяцев назад +2

      Haha, its quite useful :) In earlier versions it sometimes crashed the IPR through, but seems that is fine now.

  • @倪棋龙-v6n
    @倪棋龙-v6n 10 месяцев назад +1

    I love every tutorial of yours! Thank you for your selfless sharing! Hope to see more exciting tutorials! Thanks

  • @mianokamuru6333
    @mianokamuru6333 10 месяцев назад +3

    best vray channel

  • @Jez2008UK
    @Jez2008UK 10 месяцев назад +2

    Great tutorial as always Jonas, thank you!

  • @L3nny666
    @L3nny666 10 месяцев назад +2

    wake up babe, another jonas noell tutorial dropped!

  • @Vizeral
    @Vizeral 4 месяца назад

    Excellent stuff! Kudos on enlightening most of us on the shell material too.

    • @JonasNoell
      @JonasNoell  4 месяца назад

      Haha yeah it can be handy at times

  • @kenzorman
    @kenzorman 2 месяца назад

    Top tip : Specular reflections are view dependent ( based on the camera position ) but ... baked textures have 'no camera' so how do we control the specular component ?
    In the latest V-Ray versions there is a hidden parameter to specify the camera for texture baking; it's not in the UI but you can set it from MaxScript: -
    renderers.current.camera_bakeCamera=...
    If a bake camera is specified, the reflections will be baked according to how the surface is visible from that camera.

  • @vrutu19
    @vrutu19 10 месяцев назад +1

    Thank you Jonas for the tutorial. Also, I just wanted to give a quick feedback that me personally would be able to focus more in the tutorials without the background music. It gets repetitive and starts to become a little annoying. I do not know how everyone else feels about it but you can do a poll to figure that out. Cheers anyways! :D

    • @JonasNoell
      @JonasNoell  10 месяцев назад

      Interesting, I will check :-) So far you are the first one to ever complain about it, so i guess for most it is fine. But I will maybe tone it down a bit

    • @vrutu19
      @vrutu19 10 месяцев назад

      @@JonasNoellYes I think it's just me. I have a very minimalist nature and I can concentrate more when there's no fillers and background events going but no complaints. Just figured I would give my feedback.

    • @JonasNoell
      @JonasNoell  10 месяцев назад +1

      @@vrutu19 Yeah thanks for thar, always happy to hear constructive feedback 😀

  • @manirajsingh2831
    @manirajsingh2831 3 месяца назад

    Clearly explanation best video for light bake Thanks lot

  • @basharmohandess4043
    @basharmohandess4043 3 месяца назад

    What a great video Jonas! Thanks a lot.

  • @nasi3228
    @nasi3228 7 месяцев назад

    Thank you Jonas, very useful

    • @JonasNoell
      @JonasNoell  7 месяцев назад

      Glad it was helpful!

  • @Wakeel3d
    @Wakeel3d 7 месяцев назад

    thx so much .. amazing work

  • @AForsyth
    @AForsyth 10 месяцев назад +2

    Great tutorial and a very useful technique to be sure! I do have a question however, is there a reason you used Render To Texture tool instead of Bake To Texture? I was under the impression RTT is a legacy feature and BTT is the go-to, much improved toolset to use now.

    • @JonasNoell
      @JonasNoell  10 месяцев назад +2

      Oh interesting, you caught me off guard :-) To be honest I totally missed that there was an update to it. And somehow in my 3ds Max it also doesn't seem to load correclty, I just have a "Missing Plugin" notice at the position where it should be in the rendering menu. I will investigate. But if there is an updated version then this is most likely superior. I guess it will still require the unwrapping though, so 95% should be the same.

  • @abdullahubeyd3060
    @abdullahubeyd3060 10 месяцев назад +2

    thanks

  • @chosue8322
    @chosue8322 6 месяцев назад

    Thank you so much

  • @eudgirarman
    @eudgirarman 10 месяцев назад +3

    its only Diffuse color map getting from Vray, what will be the solution for other maps like Metalness, Roughness and Normal Maps

    • @JonasNoell
      @JonasNoell  10 месяцев назад +1

      Actually you can bake out different maps if you don't want everything in one map. I used the "VRayComplete" option, but you can also separate the Roughness, Metalness, etc. in different maps using the equivalent element.

  • @F10F11hm
    @F10F11hm 10 месяцев назад

    Awesome! Please make a video on the latest update to Vray, too!

    • @JonasNoell
      @JonasNoell  10 месяцев назад +1

      Let’s see, not that many interesting stuff in there this time but I will give it a look 😀

  • @studio2513
    @studio2513 10 месяцев назад +3

    nice tutorial, but Vantage is better choice for many situations (unwrapping is no-no)

    • @JonasNoell
      @JonasNoell  10 месяцев назад +2

      Yeah, haven't tried that out yet as I'm missing a beefy GPU :-)

  • @ss54dk
    @ss54dk 8 месяцев назад

    i have a question, why vray GPU still don't have bake function? can you suggest choas developer to update it.

  • @scpk2246
    @scpk2246 7 месяцев назад

    hi guys, about PRECALCULATION in animation rendering, is it possible to RESUME to specific frame that you stopped accidentally?
    (e.g. Precalculating a Light Cache for animation)

  • @kyvandieng
    @kyvandieng 3 месяца назад

    sorry, may i ask a question. i use the render to texture function, and everytime when i press the render button, its crashed. so i cannot use it. i try to use the bake to texture, then it works, but they dont have the sunlight effect as the render to texture? may i ask if you have any idea how to solve this ?

  • @trikth
    @trikth 10 месяцев назад

    Great! I see you don't work with chaos vantage?

    • @JonasNoell
      @JonasNoell  10 месяцев назад +1

      Not yet :-) Want to give it a look though!

  • @ehautomotive97
    @ehautomotive97 22 дня назад

    Hi weißt du wieso ich Fireflies (übermäßig helle Punkte) bekomme beim rendern? bzw wenn ich Bake dann kommt das ständig..

    • @JonasNoell
      @JonasNoell  17 дней назад

      Das liegt an deinem Beleuchtungs Setup. Vermutlich zu helle Lichtquellen. Aber ohne dein Setup zu kennen ist das lediglich raten…

  • @Bywest159
    @Bywest159 10 месяцев назад

    can you export the baked model to glb . with this same quality ?

    • @JonasNoell
      @JonasNoell  10 месяцев назад

      I'm not an expert on glb format, but it should be well possible as it just would have to load a geometry with the baked texture applied to it.

  • @mohamedzgueb5080
    @mohamedzgueb5080 10 месяцев назад

    what kind of cpu and spec you have there ?

    • @JonasNoell
      @JonasNoell  10 месяцев назад

      Threadripper 3990x