V-Ray | Procedural CONCRETE SHADER

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  • Опубликовано: 4 окт 2024

Комментарии • 109

  • @JonasNoell
    @JonasNoell  Год назад +3

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @turnip1stew
    @turnip1stew Год назад +19

    4 minutes in and you have already used a bunch of features I've never touched on in my workflow 😅
    Such good value for time.

  • @solso4d
    @solso4d 12 дней назад

    Hi VFX artist here 👋 to all the people saying that this isn’t procedural, let me explain to you why it is. On a normal model where you have created UV’s and maybe painted the textures in Mari or Substance painter, the texture is locked to those UV’s and that object. Whereas here Jonas has created a procedural shader with non procedural textures so that no matter the object or the UV’s the shader will always react correctly, the edges will always be worn out, the faces will always have streaking effects and no matter what there will be no texture stretching/distortion. Hope that helps, keep up the good work Jonas 👍

    • @JonasNoell
      @JonasNoell  12 дней назад +1

      I think the missunderstanding probably is that some confuse a procedural SHADER with a procedural TEXTURE.

    • @solso4d
      @solso4d 12 дней назад

      @@JonasNoell I think most are just used to watching blender tutorials 😅

  • @GiuseppeBrischetto-mj3ni
    @GiuseppeBrischetto-mj3ni 5 месяцев назад +1

    quello che colpisce di te è il modo chiaro di come spieghi le cose. Veramente bravo Jonas!!!!!

  • @L3nny666
    @L3nny666 Год назад +3

    next up you should do a procedural street asphalt with markings and tyre wear off streaks, cracks etc...
    procedural rain puddles to quickly plug into every ground material in the scene would also be a great topic.

    • @JonasNoell
      @JonasNoell  Год назад +3

      Good idea will think about that!

  • @SerhatK.
    @SerhatK. Год назад +2

    There is a Turkish word for successful people ; ADAMSIN!!

  • @chistoprosto5859
    @chistoprosto5859 Год назад +5

    As always, it was a pleasure watching your work process.

  • @darielepolinar8564
    @darielepolinar8564 Год назад +2

    man you are literally have the best vray / 3ds max content here!!

  • @tondann
    @tondann 3 месяца назад

    Regardless which render engine you're using, there are so many goodies to take home here. I can easily apply these techniques to Karma in Houdini for my personal work. Thanks!

    • @JonasNoell
      @JonasNoell  3 месяца назад

      That's great! Yeah I try to show more general concepts of shading which are probably possible in most render engines. Maybe I should get away from being so V-Ray centric to attract a larger audience. Need think about that :-)

    • @tondann
      @tondann 3 месяца назад

      @@JonasNoell If you want to attract a larger audience, consider Blender tutorials 😄

  • @OlivierGAGER
    @OlivierGAGER Год назад

    The best channel about Vray

  • @bruno_mcd
    @bruno_mcd Год назад

    This is incredible Jonas, thank you. Been following you for roughly over a year and the amount of stuff I learn in a few minutes, with everything being so concise and easy to learn is unbelievable.

  • @everythingeverybody6526
    @everythingeverybody6526 9 месяцев назад

    This is the best tutorial about Vray I've had on youtube

    • @JonasNoell
      @JonasNoell  9 месяцев назад

      Thanks for the feedback, happy to hear that 😀

  • @F10F11hm
    @F10F11hm Год назад

    I keep coming here and leave in awe every time. Photorealism and that attention to detail of yours! It would take a lot of time to paint all these little imperfections manually, yet here you are, building clever shaders in such a way they look great and behave correctly even on greatly varying geometry. Put some Vray Decals on top for good measure and I'd mistake these screengrabs for photos.

  • @scpk2246
    @scpk2246 Год назад +3

    Your tutorials are so good!!!!

  • @wonderboy75
    @wonderboy75 Год назад

    Very nice! I did not know that V-ray edges could be used with the composite node (I usually put it in the bump slot of the normalmap). Also nice touch with the extra bump to break up the edges!😍

  • @TheNikolaMNE
    @TheNikolaMNE Год назад

    Dude amazing! Without doubt the best and most useful tutorial on how to me make a proper Vray material I have seen on RUclips so far. Looking forward to check more of your videos!

    • @JonasNoell
      @JonasNoell  Год назад +2

      There is a whole channel to explore :-)

    • @TheNikolaMNE
      @TheNikolaMNE Год назад

      @@JonasNoell 🔥🔥🔥

  • @mohammadalhuwadi8789
    @mohammadalhuwadi8789 23 дня назад

    Thanks mate ❤

  • @pixelquarry
    @pixelquarry Год назад

    And here I was, thinking I wouldn't learn anything new. Silly me ;) Another great tutorial!

  • @L3nny666
    @L3nny666 Год назад

    GEIL! Ich hab's beim beton nie so ganz hinbekommen mit dem vray dirt zu arbeiten. der tipp mit der vray color auf multiplier ist echt stark, hab mich immer gefragt warum der effekt so schwach ist...

  • @pix2cad490
    @pix2cad490 Год назад +1

    This is super Cool! Thank you very much. You are a legend in V-ray world.
    Please also create a in depth tutorial for understanding the V-ray toon material, I am still struggling with it after playing with material and light for the toon.

  • @edwardmasajage1058
    @edwardmasajage1058 10 месяцев назад

    Wow, this is mind blowing 🤯

  • @intiazrahim
    @intiazrahim Год назад

    @jonasnoell This video was massively useful. As always, keep posting tutorials stuff like this. They are great reminders, tips and tricks. You are helping raise the bar for everyone on our community!

  • @AliMahmoudHaidar
    @AliMahmoudHaidar Год назад

    Thank you for making this video..I had previously asked you for a video about concrete in the previous comments..Thank God that you made a very valuable video..I also learned how to solve the UV problem>>> The best teacher in vray . best content in all youtube Jonas !

    • @JonasNoell
      @JonasNoell  Год назад

      Haha your welcome 👍

    • @MrMadvillan
      @MrMadvillan 7 месяцев назад

      what’s “the uv problem?”

  • @miguelpalacios9850
    @miguelpalacios9850 Год назад

    Great tutorial Jonas, thanks!

  • @fadisoueidi4127
    @fadisoueidi4127 Год назад

    Excellent tutorial. much appreciated. and watching it is also a pleasure...

  • @jorgebriceno9930
    @jorgebriceno9930 Год назад

    Love this turorial, thank you

  • @ukkusu
    @ukkusu Год назад

    very very helpful tutorial, thanks a lot ❤

  • @martindione386
    @martindione386 Год назад

    another masterclass, thanks for the great content

  • @hatimtoumi
    @hatimtoumi Месяц назад

    thank you

  • @dubtube6691
    @dubtube6691 Год назад

    thank you for your great tutorials 👌

  • @mohmoh1830
    @mohmoh1830 Год назад

    thank you so much, this so good and beautiful

  • @arqbolognesi
    @arqbolognesi Год назад

    love this tutorial! thanks, this is very useful

  • @nicolabarbano9464
    @nicolabarbano9464 Год назад

    Amazing!

  • @autoviejo
    @autoviejo 11 месяцев назад

    Love it

  • @LeafCG-bin
    @LeafCG-bin Год назад

    Good tutorial

  • @smukkegreen
    @smukkegreen 25 дней назад

    Great video.
    Does anyone know if something similar can be achieved using Arnold and Curvature node?
    It seems that the composite shader does not work well with curvature node?

  • @jimmwagner
    @jimmwagner Год назад +1

    Awesome! Any plans for organic shaders using SSS, like sponges, skin, food, etc.?

    • @JonasNoell
      @JonasNoell  Год назад

      I have some tutorials about SSS already in my channel you can check those out first

  • @UnKn0wn86
    @UnKn0wn86 Год назад +1

    This is amazing, very reusable as well. Makes me wanna drop Zbrush sculpting for stuff like this, as it gets super repetitive and boring...

    • @JonasNoell
      @JonasNoell  Год назад +1

      Yeah, try to automate repetetive tasks as much as possible!

  • @kenzorman
    @kenzorman Год назад

    awesome

  • @mikegentile13
    @mikegentile13 Год назад

    Very cool. Wondering why you chose to change the reflection instead of leaving it white and change the glossy instead.

    • @JonasNoell
      @JonasNoell  Год назад +1

      Good question, I don't have a logical answer to that to be honest :-) Basically I just remembered in the end that I didn't have any reflections and with pure white and low glossiness values it became too overblown with the current setup so I countered it using this way. But yeah that part could have been done better. :-)

    • @mikegentile13
      @mikegentile13 Год назад

      @@JonasNoell no worries. I'm always wondering the "why" on things. Nice work as always!

  • @MrMadvillan
    @MrMadvillan 7 месяцев назад

    A procedural material by definition means no bitmaps are used. I get that there’s no texture painting uvs but there’s still a bitmap in there.

  • @ahmadserro
    @ahmadserro Год назад

    💛💛💛

  • @messaoudbrahimi6903
    @messaoudbrahimi6903 Год назад

    Perfect

  • @johnny5132
    @johnny5132 Год назад

    thanks so much mate i love your tutorials - wish you could do corona ones also?

    • @JonasNoell
      @JonasNoell  Год назад

      Let's see, currently I don't own a license for Corona...

  • @scottshore4591
    @scottshore4591 Год назад

    So great!! BTW I wonder where do you usually find your textures?

  • @coacollective691
    @coacollective691 Год назад

    Super! Thank you sir! Can you share where you buy/download the dirt textures for the masks?

    • @JonasNoell
      @JonasNoell  Год назад

      I normally build them myself, but you can find them on my Patreon

  • @mateuszomanski9169
    @mateuszomanski9169 Год назад

    Hey Jonas, another fantastic tutorial! A lot of good stuff shown in easy to understand way 🥰
    I wonder if it is possible to make the material that create those leaks only on Vertical surfaces so these don't occur on top and bottom of those conrete slabs? Tried to find something on the internet but with no result. And chat GPT is crap when it comes to help in 3ds max 😅

    • @JonasNoell
      @JonasNoell  Год назад

      Can do, you would need to combine it with another mask though. You can try a basic fallof with local world Z-axis for example.

    • @mateuszomanski9169
      @mateuszomanski9169 Год назад

      @@JonasNoell Yeah, that falloff mask works like a charm. I've never explored those functions of falloff map, thanks so much!

    • @JonasNoell
      @JonasNoell  Год назад

      You’re welcome ☺️

  • @lazardanilovic
    @lazardanilovic 3 месяца назад

    Would you say that this and your other tutorials could be applied to corona aswell, ofc using coronas equivalent maps?

    • @JonasNoell
      @JonasNoell  3 месяца назад

      I'm no expert in Corona but I'm quite sure most can be transferred. But the easiest would be to just try and see if it can be done by yourself or?

    • @lazardanilovic
      @lazardanilovic 3 месяца назад

      @@JonasNoell Yea i will do some tests and see how it goes, i think it can be fully replicated. Thank you

  • @abdullahubeyd3060
    @abdullahubeyd3060 Год назад

    thanks

  • @nasi3228
    @nasi3228 Год назад

    Hallo Jonas, danke für das tolle Tutorial.
    Viellicht kannst du bei Gelegenheit ein Video mit Regen oder Schnee im Außenbereich erstellen. Es könnte z.B. ein Garten oder ähnliches an Landschaft sein als Enviroment. Danke

    • @JonasNoell
      @JonasNoell  Год назад +1

      Hallo was genau meinst du mit Regen? Nasse Straßen und Pfützen?

    • @nasi3228
      @nasi3228 Год назад

      ​@@JonasNoell danke für deine Rückmeldung. Genau Nasse Straße, Pfütze, oder ein Garten mit Grass und Pflanzen, die nass sind. Oder Regentropfen, die in das Poolwasser landen, oder Regentropfen die das Fensterglas herunterfließen, wenn man von innen nach außen sieht.
      rwalck.files.wordpress.com/2013/10/img_4649a.jpg
      hier ist ein Moodbild.

    • @JonasNoell
      @JonasNoell  Год назад +1

      @@nasi3228 Alles klar, ich schau mal was sich da machen lässt 🙂

    • @nasi3228
      @nasi3228 Год назад

      @@JonasNoell Danke!!!!

  • @3DLASHnet
    @3DLASHnet Год назад

    Love u dude

  • @GareGix
    @GareGix Год назад

    Hello! Can we have the textures to follow exactly the tutorial? Thanks you

  • @BartekGarncarek
    @BartekGarncarek 7 месяцев назад

    I ❤ you😜

  • @mateogaon9762
    @mateogaon9762 Год назад

    Hi! I have a question, when and when not to change filter mult and blur parameters? And why? Also are this parameters the same thing in VrayBitmap or ther work in different ways?

    • @JonasNoell
      @JonasNoell  Год назад

      Basically values below 1 will sharpen the texture and values above will blur it. I would leave this at default unless there is something specific you want to achieve…

  • @nunomota9838
    @nunomota9838 Год назад

    dumb question...what is the shortcut for the search in material editor?

  • @johnny5132
    @johnny5132 Год назад

    can i ask - with the wall thickness, if i pu ta dirt distance of more than 150mm (which is the thickness of the wall) - then it all becomes the dirt color - do you just detach the polys you want with the dirt and leave the inner walls as another object (or ID) - if that makes sense?

    • @JonasNoell
      @JonasNoell  Год назад

      Sure, can do. But this should only affect the inner occlusion mode. For inner occlusion you normally don’t use so high values as you normally just use it to mask out edges…

  • @Azad-qm2pm
    @Azad-qm2pm Год назад

    Yo boss, I would like to ask if you could do all these stuff using compact material editor as well ? This slate material editor is just too complicated, I am sorry for being too dumb not to understand the logic behind all those bridges and connections you are doing there 💔

    • @JonasNoell
      @JonasNoell  Год назад

      Sure, in fact I normally only use the compact editor. I just use the slate for the tutorials because people were complaining they couldn’t flow if I use the compact one 😀

  • @stephenhibberd4309
    @stephenhibberd4309 Год назад

    I'm not a max user but is the composite node the same as layered texture in Maya?

  • @rafalkasza
    @rafalkasza Год назад

    So basically you use textures in procedural shader?

    • @JonasNoell
      @JonasNoell  Год назад +1

      Yes, but those are procedurally placed using triplanar and with procedurally generated dirt effects and so on. You could of course also use procedural noises to try to create the textures themselves but I can't see any benefit in that.

  • @luisfe7187
    @luisfe7187 Год назад

    is it posible achive same results for vray in sketchup?

    • @JonasNoell
      @JonasNoell  Год назад

      Only one way to find out I guess

    • @luisfe7187
      @luisfe7187 Год назад

      @@JonasNoell do you also use vray in skp?

    • @JonasNoell
      @JonasNoell  Год назад

      @@luisfe7187 nope

  • @juancarlosgzrz
    @juancarlosgzrz Год назад +2

    Not procedural tho

    • @JonasNoell
      @JonasNoell  Год назад

      Depends on your definition I guess

    • @juancarlosgzrz
      @juancarlosgzrz Год назад

      @@JonasNoell nope

    • @JonasNoell
      @JonasNoell  Год назад

      Cool

    • @MrMadvillan
      @MrMadvillan 7 месяцев назад +1

      haha sometimes you have to go to the bottom of the comments to find the truth. All these commentators don’t seem to grasp the concept of procedural. There may be procedural nodes in the graph but the whole point of a procedural mat is that it is resolution independent. Once you put a map in there you’re working with a fixed resolution - there a real performance and image quality outcomes associated with. Just sayen.

    • @JonasNoell
      @JonasNoell  7 месяцев назад

      So a material that uses procedural maps is by your definition not a procedural material then… Interesting 🤔Some maps are procedural some are not. If you want to exchange the remaining texture maps by noises then be my guest. And while you are at it you can make a tutorial about it and call it the true 100% pure procedural material. I would be the first one to watch 👍

  • @尤兆腾
    @尤兆腾 Год назад

    Thank you so much for sharing, you are my favorite author. Also, can the last edge bump bitmap be directly connected to the original vrayedgesTex?

    • @JonasNoell
      @JonasNoell  Год назад

      Hi there! Technically yes but it would generate a slightly different effect as it would just define the rounded corners width.

  • @jafarajil8118
    @jafarajil8118 Год назад

    thank you