Making slightly better concrete in Blender - Tutorial

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  • Опубликовано: 18 дек 2024

Комментарии • 105

  • @plavesupport
    @plavesupport 2 года назад +345

    His voice gets deeper and deeper every clip.

    • @wheatlysparble7900
      @wheatlysparble7900 2 года назад +9

      Ikr

    • @sir_arsen
      @sir_arsen 2 года назад +34

      fr dude grows up lmao

    • @randomcctvcamera8137
      @randomcctvcamera8137 2 года назад +24

      bro the two year difference between his first and most recent vid is crazy lmao

    • @raphael9104
      @raphael9104 2 года назад +8

      In the next video he will have Corpes’s voice XD

    • @1vEverybody
      @1vEverybody 2 года назад +6

      Legit just watched the Lego tutorial from a year ago and it’s crazy

  • @stirrcrazy2704
    @stirrcrazy2704 2 года назад +41

    I’ve been learning this software for almost 3 years and it took me until today to understand the purpose of “Project from View (Bounds)”

  • @Derny.
    @Derny. 2 года назад +50

    I like your new format, where you just press record. It has a very authentic effect and represents good how you approach specific things (live trying out and so on...). I love it, can't wait to see more!

  • @R-Killian
    @R-Killian 2 года назад +10

    *shows up*
    *talks about concrete how to make good concrete*
    *talks about concrete being hard*
    *refuses to elaborate further*
    *leaves*

  • @GibbsonTV
    @GibbsonTV 2 года назад +22

    nice tutorial, I always lowered the bump strength instead of the distance, so ill try that out. 5:32 you can also just create a second bump node, and then plug in the normal from the first bump node into the normal socket of the second bump node. then the second bump node just goes into the principled shader
    but your method also does give more control

  • @bigsili
    @bigsili 2 года назад +7

    dude.. everything you make is just- beautiful

  • @durf_gamz3620
    @durf_gamz3620 2 года назад

    i watched your 2 year comparison and clicked this and your voice is WAY different. nice tutorial too

  • @CreativeDrone
    @CreativeDrone 2 года назад +5

    You're back dude! I love your stuff so much! thanks for the tutorial i finished my donut recently and im loving your channel! you're such an inspiration!

  • @liamcheetham9333
    @liamcheetham9333 2 года назад +8

    Might I recommend using a decimate modifier instead of combining by distance? it allows you to actually define the poly count you want, preserves the shape better, and doesn't cause as much of the black tris you were getting. Great tutorial btw, was not expecting to stay for the whole thing but you made it interesting.

  • @fisherman10101
    @fisherman10101 2 года назад +4

    you could rebake the texture (with a normal map as well) then apply it to a low poly wall

  • @christophercarrera7486
    @christophercarrera7486 Год назад

    This video makes me soo happy and angry cause of how simple this actually is and absolutely blew my mind thank you thank you thank you

  • @xzombiefx
    @xzombiefx 2 года назад +1

    Ty for this! Realy happy to see you back! :D

  • @gangsterroyal7720
    @gangsterroyal7720 Год назад

    YOU ARE THE ONE WHICH I WANT FROM 2 HOURE ON SCROLLING AND FINDING

  • @jaychoi2812
    @jaychoi2812 2 года назад

    Ur insane, one day maybe I’ll have that strong mindset of yours

  • @ahmadkhansial
    @ahmadkhansial 2 года назад +1

    Finally another video from husky voiced William Landgren 🙆🏽‍♂️

  • @DerFinder
    @DerFinder 2 года назад

    I always wondered about distance and strength and yeah you're right it looks way better. Finally understanding that xD

  • @I_am_Spartacus
    @I_am_Spartacus 2 года назад

    This is great, cheers Will! You've got a new fan here... I enjoy videos like this, just a simple how to make things look better...

  • @HyewonSeo_WON
    @HyewonSeo_WON 2 года назад +1

    Thanks for sharing this super cool tip!!

  • @wheatlysparble7900
    @wheatlysparble7900 2 года назад +2

    You're back!!

  • @aljd3441
    @aljd3441 2 года назад

    this is exactly what I needed

  • @chrisgoart6335
    @chrisgoart6335 2 года назад +8

    You need to set your image node (with the bump texture) from "sRGB" to "non color" - this would be a first step for better display of your bump texture.

    • @immanismjr5606
      @immanismjr5606 Год назад +2

      Also I think that the Specular slider is not really PBR suited. As all things are equally reflective in theory, so only roughness should be used.

  • @pgetheelderscrollsturkiye68
    @pgetheelderscrollsturkiye68 2 года назад

    Welcome back

  • @chj.schwarz
    @chj.schwarz 2 года назад

    quick & dirty but useful, thanks mate.

  • @m3d_arts
    @m3d_arts 2 года назад

    excellent technique, I will also propose it on my channel.

  • @samk9632
    @samk9632 2 года назад

    excellent material study

  • @titouansom
    @titouansom 2 года назад

    he is back 😳

  • @syo942
    @syo942 2 года назад

    Hey Man, glad ur back , I've been following your works for a while and am wondering what are your pc specs ?

  • @gradedraw4455
    @gradedraw4455 2 года назад +5

    Yesssssss

    • @gradeproductions1629
      @gradeproductions1629 2 года назад +2

      Yessssssssssss

    • @mickeymorgan7557
      @mickeymorgan7557 2 года назад +1

      Yesssssssssssssssssss

    • @standish812
      @standish812 2 года назад

      Yesssssssssssssssssssssssssssssssss

    • @analysis7403
      @analysis7403 2 года назад

      Yessssssssssssssssssssssssssssssssssssssssssssss

    • @startups6274
      @startups6274 2 года назад

      Yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss

  • @AdesPink
    @AdesPink 2 года назад

    We're gonna see Will in a blender conference one day, I'm sure

  • @lordmanok9995
    @lordmanok9995 2 года назад

    HOLY MOLY THAT SUBDIVISION OF 9!!! I cant do this anymore...

  • @SuperIceteapeach
    @SuperIceteapeach 2 года назад +7

    Wouldnt it be better to use "unsubdivide" instead of "merge by distance"? you would remain quads instead of tris.
    Nice video as always, got some new things to setup materials

    • @euclois
      @euclois Год назад

      tris are better for this occasion

  • @yawnster7274
    @yawnster7274 2 года назад

    9:44 default dude's packing some real stuff back there

  • @3d_NBL
    @3d_NBL 7 месяцев назад

    you are the best bro i love you

  • @johann-space
    @johann-space 2 года назад

    awesome tutorial, really helpful, thanks!

  • @JonathanK13
    @JonathanK13 2 года назад +1

    I like ur new voice 💪😁, btw I've been waiting for new tutorial

  • @ttbb6637
    @ttbb6637 2 года назад

    man thats insane! thank you so much!

  • @michaelcooney9368
    @michaelcooney9368 2 года назад

    I actually kinda keep my bump strength at 75-80%. It softens it a bit, but helps simulate a bit of light bounce back on the virtual bumpyness. A real rough concrete or rock might be better with that diffuse shader with roughness. Something about jagged surfaces being non lambertian or something.

  • @duh7726
    @duh7726 2 года назад

    Hey, I am on the very beginning of my blender journey would you care to share your setup especially your monitor. It would really help.
    Keep up the good work

  • @greentokyo
    @greentokyo 2 года назад +3

    Have you tried the Adaptive Subdivision option under the Advanced tab? I think it helps with the polygon count not getting out of control.

    • @landgrenwilliam
      @landgrenwilliam  2 года назад +7

      Yeah but I really don’t like the feature. It’s very unstable and slow with lack of control. I prefer this way as most of it is precomputed.

  • @xtam55
    @xtam55 2 года назад

    Oh no! I just found your channel and watched your first video and now last, is that you? 😆

  • @exitsalidaexit
    @exitsalidaexit 2 года назад

    Woah voice got deeper

  • @lemming77gode
    @lemming77gode 2 года назад +2

    Thanks for the vid!
    Can you explain why you didn’t chose to go the pbr route here and instead artistically authored the Specular map? Wouldn’t it better to only use the roughness map for that? (apart from maybe the cavities)

  • @obeedigital
    @obeedigital 2 года назад

    It's really nice dude

  • @7piece7
    @7piece7 2 года назад +1

    Can you please make a tutorial on how to render properly cause my builds are always so pixel like and have no realism and don’t know how to fix it

  • @deskinem_rooted
    @deskinem_rooted 2 года назад

    Voice dropped, video quality rose.

  • @karana2583
    @karana2583 2 года назад

    Yor are back😀

  • @tomasis7
    @tomasis7 2 года назад

    I appreciate it ! Want more tutorials ...I'm learning gemotry nodes and texturing

  • @anameno.mp3
    @anameno.mp3 2 года назад

    YOUR BACK!!!!!!!!!!!!!!!!!!!!!!!!!1 :D
    also dam! ur voice got DEEP!

  • @emiliorios8799
    @emiliorios8799 2 года назад

    You have amazing work. What computer do you use? What’s your set up

  • @spydergs07
    @spydergs07 Год назад

    Since some of the faces were black, were the normals flipped after the optimization?
    I check the face orientation to see if any were flipped, if so then just recalcuate normals.

  • @raorao4466
    @raorao4466 2 года назад

    When I hear your current voice, I always think of your voice two years ago🤣forgive me

  • @SylkieDev
    @SylkieDev 2 года назад

    Maybe I'm just used to a different workflow, but why didn't you bake your high-res mesh to a lower mesh, or use the multires modifier to keep the poly count high in the final render?

  • @thespider-man2596
    @thespider-man2596 2 года назад +1

    Do you do commissions? I'm looking for people to hire to work on an ambitious spider-man fan film project.

  • @jonashcgartist1948
    @jonashcgartist1948 2 года назад

    I think using adaptive subdiv would make this more efficient

  • @gameadhyanstudio1410
    @gameadhyanstudio1410 2 года назад

    Big fan sir

  • @ObscureHedgehog
    @ObscureHedgehog 2 года назад

    2:08 Why did you change it to CPU rendering?

  • @makeitlastmedia
    @makeitlastmedia 2 года назад

    Sick

  • @shoham.k8285
    @shoham.k8285 2 года назад

    MORE TUTORIALS !!!!

  • @killrat3D
    @killrat3D Год назад +1

    Everyone telling him things he could do differently or alternate methods. Bruh. He’s using his own method to get concrete the way he knows and likes.

  • @arionpaul6208
    @arionpaul6208 2 года назад

    Nice tutorial! Why didn't you use adaptive subdivision?

    • @grqfes
      @grqfes 2 года назад +1

      green tokyo
      7 days ago
      Have you tried the Adaptive Subdivision option under the Advanced tab? I think it helps with the polygon count not getting out of control.
      William Landgren
      7 days ago
      Yeah but I really don’t like the feature. It’s very unstable and slow with lack of control. I prefer this way as most of it is precomputed.

  • @elitewhy
    @elitewhy 2 года назад

    GOD DAMN UR VOICE CHANGED

  • @dyfx9788
    @dyfx9788 2 года назад

    YOO ITS A RUclips UPLOAD

  • @nerdstalgia-1
    @nerdstalgia-1 2 года назад

    @13:00 use smooth

  • @checkmate8015
    @checkmate8015 2 года назад

    How old are you now and fun fact 2 weeks ago i got started that progress video of yours inspired me so i bought a course and got descent at human modelling within a week

  • @shuyo-seivibes3554
    @shuyo-seivibes3554 2 года назад

    Where did you learn blender

  • @totochandelier
    @totochandelier 2 года назад

    perfection is a bit expensive!

  • @captain3d697
    @captain3d697 2 года назад

    But why dont you use adaptive subdiv. with displacement

  • @Anachronism1995
    @Anachronism1995 2 года назад

    so what does the subdivision do in this instance?

  • @fetti_dama
    @fetti_dama 2 года назад

    man what's this screen size?

  • @Short_Shots
    @Short_Shots 2 года назад

    How do you add lens flare to your projects?

  • @LFPAnimations
    @LFPAnimations 2 года назад

    Why even bother with the displacement on a concrete wall? Seems like you would get a very similar result by just increasing the roughness (decreasing reflectivity) and making the bump/normal more intense.

  • @felixongley2953
    @felixongley2953 2 года назад +1

    Omg ur voice!

  • @johntnguyen1976
    @johntnguyen1976 2 года назад +1

    Judging by the change in your voice since your last tutorial…you’re now married with kids, working on a doctorate in art, and working for Ton Roosendal 🤣. Great looking concrete tho, for sure 🙌

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 Месяц назад

    Why not decimate?

  • @xaxuelx7987
    @xaxuelx7987 2 года назад

    Informative however if you scripted this and broke down each step it would be much easier to digest... Cheers

  • @o.w.l3433
    @o.w.l3433 2 года назад

    Is he that little boy

  • @tedxteddy
    @tedxteddy 2 года назад

    Wait are you still 15 or you aged up and became 17?😳

  • @ItsLaxe
    @ItsLaxe 2 года назад

    goddamn what’s happening with your voice 😫deeper and deeper every video

    • @samk9632
      @samk9632 2 года назад +3

      bro's evolving

  • @MarcelE80
    @MarcelE80 2 года назад

    You have like no accent. How?

  • @LeStuff2XEWER
    @LeStuff2XEWER 2 года назад

    lmao your voice