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V-Ray | How to make nicer Grass
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- Опубликовано: 17 авг 2024
- In this video you will learn everything about how to create a realistic looking grass field in V-Ray using just native tools. For this we will first prepare our grass assets using the popular Quixel Megascans Asset library. We will find some nice looking grass there and convert it to V-Ray, rebuilding the entire shader from scratch.
We will then use V-Ray's native scatter solution Chaos Scatter to distribute all of our grass assets onto any surface in your scene. We will cover all the necessary basics but also explore some more advanced techniques such as how to maintain a sharp outline using edge trimming, or how to remove parts of our grass using spline excludes or other procedural techniques.
I am using 3ds Max and V-Ray 6 in this demo but you can use very similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 when using an external plugin such as Forest Pack. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
00:12 - Overview
00:52 - Asset Preparation
07:24 - Exclusive Promo
08:07 - Shading Setup
10:34 - Advanced Techniques
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/ jonasnoell
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
An another amazing video ❤. do more video in vray fur content
There is an own dedicated fur tutorial in my channel
Thank you!
Such a amazing tip ! Thank u
thanks
As always: beautiful. Это самое прекрасные уроки по шейдингу, которые я видел) Respect!!!
спасибо :-D
@@JonasNoell yooo ❤️
Beautifull, as usual.
amazing !
I want to lean maero
Thank u
Maero?
great work! ❤
Is it still necessary to use vray2sided material for this, or is using the materials translucency enough?
Please, more videos about grass! How to create different type of grass
Use different type of grass assets?
@@JonasNoell yes, I mean for example how to make Lawn or wild grass. For example, not from scratch, we could use any assets, or detach some blades of grass and recreate own asset to scatter.
Thanks Jonas
This translated well in Maya/Vray. Thanks!
Awesome good to know!
Useful
Do you always neglect the Vray material imported by Quixel Bridge with any 3d object?
Yeah because they are not setup correctly for V-Ray. I have a video about this in my channel.
If you use the scattered geometry as a VrayProxy (in this case making proxy each of the megascans grass chunks) will the edge trimming works fine or it may get some troubles?
No that shouldn’t matter if you use proxy or real geometry
Like 199 🖐
good
Why do you not use the material that comes with the asset? You said it's done a really bad way but why? Does this only apply to models or is it surfaces as well?
Everything that comes from Quixel Bridge is not setup correctly. For example reflection color, bump intensity, normal orientation and so on. I have a tutorial in my channel how to setup Megascans Assets in V-Ray that goes into the details.
@@JonasNoell RUclips literally just recommended that video to me and I'm watching it now thanks.
Haha ok ☺️
Hi Jones, Could you make an extra to have grass changed colors to yellow at some areas?
You could easily use a DistanceTexture for that
How would you go about having wind animation in the grass?
I guess you can animate the grass assets with some noise and it should also work for the scattering. But I haven’t tried. For more advanced setups I would switch to Forest Pack as there it is possible with many more options.
Hi, Jonas - I have a Chat Email to you - I hope you can read it if you have time - thanks
Anyway, this is such a good tutorial.
Oh I will take a look, might have slipped through
thanks