V-Ray | UE5 Style Environments | Maximum Details

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  • Опубликовано: 14 июл 2024
  • In this video we will discuss on how to render some convincing UE5 Style Environments. I am always fascinated on how much detail Unreal Engine 5 is able to show in realtime and with this video we will discuss on how we can get a very similar effect in an offline renderer such as V-Ray for 3ds Max. For this we will explore the Quixel Megascans Asset library which is used for the majority of UE5 Environments. We will develop a workflow on how we can shot the maximum amount of details using just the raw scanning data and some additional techniques to generate high frequency details. We will also discover how we can use VRayProxies in order to render everything in a very memory efficient way. Using those workflows will enable you to easily create similar breathtaking environment shots with an astonishing amount of details.
    I am using 3ds Max and V-Ray 6 in this demo but you can also use similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 using the same or a slightly modified workflow.
    A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
    Chapters:
    00:00 - Introduction
    00:44 - Overview
    02:21 - Megascans
    04:48 - Maximum Details
    12:55 - VRayProxy
    15:38 - Summary
    Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
    Lele's Guide reducing RAM usage in V-Ray:
    bit.ly/3Fut8tI
    Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
    / jonasnoell
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Комментарии • 47

  • @JonasNoell
    @JonasNoell  Год назад

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

    • @topgunpilot2547
      @topgunpilot2547 Год назад

      Dear Jonas, could you have the same content on Gumroad please. I am an Indian user and Patreon payment system does not work well for me. Thank you ✌🏻

  • @seandunderdale
    @seandunderdale Год назад +11

    One of the best Vray resources on youtube...if not THE best.

  • @zekapirozeka
    @zekapirozeka Год назад +7

    Very timely, and in general yes I agree with the commentators, this is the best channel on V-Ray, man thanks to you I have cardinally improved my portfolio

    • @JonasNoell
      @JonasNoell  Год назад

      Awesome happy to hear that its helpful!

  • @hafidzgi
    @hafidzgi Год назад

    I'm glad I found your channel while looking for a way to properly project a HDRI to your scene, to my surprise, there's even waaay more useful resources on your channel, thank you! Subbed

  • @F10F11hm
    @F10F11hm Год назад

    Breathtaking, Jonas. Thank you so much for sharing you immense experience.

  • @mianokamuru6333
    @mianokamuru6333 Год назад

    Amazing 3ds max and vray content

  • @scpk2246
    @scpk2246 Год назад

    Amazing as always!

  • @jakobvoldberg451
    @jakobvoldberg451 10 месяцев назад

    Great tutorial Jonas! For some reason, this method doesn’t work for me when I use Vray GPU render. So if someone is trying this method but doesn't get the same result even though you follow this step by step, try switching to CPU rendering. When I use the GPU renderer, the Normal map overrides the details of the bumpmap, step at 11:32.

    • @JonasNoell
      @JonasNoell  10 месяцев назад +1

      Yeah there may still be subtle differences between the different versions. All my tutorials use CPU so far as this has the most advanced and up to date feature set. And also my GPU sucks so I always use CPU 😀

    • @DarthCzAr720
      @DarthCzAr720 Месяц назад +1

      I had the same issue, the problem was of my unit setup. It was set on centimeters, not meters, once i increased it in a drastic way, the result of the bump started to show ! Hope it helps

  • @Soluchi-InfiniteCoCreatorGod
    @Soluchi-InfiniteCoCreatorGod Год назад

    Very Informative and Creative Tutorial. 👍

  • @mikegentile13
    @mikegentile13 Год назад

    This was clever! As always this was great!!

  • @aliasghari8385
    @aliasghari8385 5 месяцев назад

    best vray tutorials you are the best

  • @SerhatK.
    @SerhatK. Год назад

    Loves from Türkiye. I learned a lot of things from you.

  • @akoghadermarzi3779
    @akoghadermarzi3779 Год назад

    Thanks!

  • @lewismoorhead
    @lewismoorhead Год назад

    you know i took about 5 hours to come up with the same idea using a displacement on the high poly.. That was only yesterday haha I wish i seen this first! Nice one.

    • @JonasNoell
      @JonasNoell  Год назад +1

      Haha that's bad luck. Though it's always best to figure out something by yourself :-)

  • @benjaminleavitt3666
    @benjaminleavitt3666 9 месяцев назад

    You are amazing!

  • @Jihad_Anwar
    @Jihad_Anwar Год назад

    thank you bro 💙

  • @FaisalIqbalvfx
    @FaisalIqbalvfx Год назад

    You are Awesome boss

  • @jimmwagner
    @jimmwagner Год назад

    Well, I know what I am doing this weekend now :)

  • @abdullahubeyd3060
    @abdullahubeyd3060 Год назад

    thanks

  • @Mefu720
    @Mefu720 Год назад

    i love you man

  • @DarthCzAr720
    @DarthCzAr720 Месяц назад

    Great tutorial ! That was mindblowing !
    One question tho :
    How the hell can you manage so much proxies ! And those were the highpoly version of the asset from megascan ?
    It worked for me with the low-poly version, but once i load the high one, with those same settings, either it crash, or just load the building cache over and over again.
    I guess it's a hardware issue..... I'm sure you have a Nasa computer for rendering hahaha
    But yeah, with a I9 12900k, 32gb ram, i wasn't able to do it....

    • @JonasNoell
      @JonasNoell  Месяц назад

      Hi, yes exactly I normally tend to just take the highpoly models and convert them to VRayProxies in order to have the highest amount of geometry details. It didn't really pose any questions so far yet. You can check out my Endless Engines video where I used really a LOT of highpoly proxies and it didn't provide any issues. Are you sure that you converted them correctly? :) I normally opt for the 4k texture resolution then, you can see if that makes a difference.
      I have a Threadripper 3990x and 64GB of memory but I also had no issues on much weaker hardware. VRayProxies normally can handly any amount of polygons and I never encountered something that couldn't be rendered with proxies.

  • @roymor6200
    @roymor6200 Год назад

    Thanks

  • @christiandebney1989
    @christiandebney1989 Месяц назад

    This is great! the raw scanning data is the JSON file? how do you get that into max?

  • @iannolisgeorgianimis4925
    @iannolisgeorgianimis4925 Год назад

    A huge thank you for the lesson. This project gave me an idea - would you make a lesson dedicated to height based shader blending? It's used in Quixel Mixer for example, allowing for things like rocks being submerged in swampy water based on Z axis or being overgrown by moss in crevices etc. Displacement is also taken into account when mixing materials like this. I would be very grateful if you could show us how to achieve this kind of effect in Vray, if it's possible.

    • @JonasNoell
      @JonasNoell  Год назад +2

      Hey that’s actually a good idea, I will see if I can make a video about this 😀

  • @Siakan1
    @Siakan1 Год назад

    Amazing Content Jonas, many congrats! I ve been wondering about this for a long time thanks. I never seemed to get as good result as you see in UE5 with vray/max. Would you still need to turn the objects to proxy if you use forest pro to scatter them in the scene?

    • @JonasNoell
      @JonasNoell  Год назад

      I would always turn them into proxies, just alone for the reason that all the highpoly goemetry is then not stored directly in your scene anymore and you don't have to wait so long every time you save your scene. VRayProxies are much more than that though. The geometry is split up into different voxels which can be loaded dynamically and unloaded during rendertime. Check out the forum thread in the description, that explains everything in detail.

  • @Brashenn
    @Brashenn Год назад +1

    Premium Vray content.! Thank you very much for this. One question, are you using CPU or GPU?

    • @JonasNoell
      @JonasNoell  Год назад

      CPU, as I luckily got a quite powerful one (Threadripper 3990x) and only a lower tier GPU (3060TI). But you can use wherever you have better hardware.

    • @Brashenn
      @Brashenn Год назад

      @@JonasNoell Thank you for the reply Jonas, keep up the great work!

  • @scpk2246
    @scpk2246 Год назад

    Please share your method of your Animation Render Settings in ArchViz Walkthrough

  • @3dhype633
    @3dhype633 Год назад

    maybe a stupid question, but is there any pro's con's by using xRef instead of VRayProxy? I actaully never used the vray proxy, but seeing how fast the IPR Rendering starts (without compiling geometry) really amazed me!
    edit: btw I cheered for you at the Vehicle Challenge Livestream, sadly it didn't make it in the Top10, but as you replied to my last comment... there are so many crazy & talented artist out there. The top 100 submissions were incredible, and i think you can be proud to be part of them!

    • @JonasNoell
      @JonasNoell  Год назад +2

      There are only cons. The benefit of VRayProxy is that it loads only the meshdata which is required for the rendering. It can dynamically load and unload different areas (voxels) of the geometry and this way dramatically reduce the amount of memory that is being use. For xRef you are basically just loading the meshdata from another scene. It will have to load the whole mesh into the memory before the rendering can start. So I would advise to only use VRayProxies instead :-)
      Thanks, yeah very happy I managed to get into the top 100 ! All the top 100 were pretty great. Lots of super creative ideas and great results, so I'm super happy to be part of them! :-)

  • @scpk2246
    @scpk2246 Год назад

    Hi Jonas, will the Layer FX in VFB be saved together with rendered frames (animation) ?

  • @MrCorris
    @MrCorris Год назад

    Any reason you don't download higher quality albedo map ? Every other texture site in the world will give you tiff/exr etc. Do you find using Jpg suffucient? Also what tonemapping are you using? I really like the look and feel of you renders. Filmic/Sepcific LUT? Thanks

    • @JonasNoell
      @JonasNoell  Год назад +1

      I find jpg totally sufficient for albedo. I tend to use everything in jpg except displacement. Didn't really find any convincing reason not to.
      For tonemapping normally a combination of built in filmic tonemap and some additional adjustments. Nothing fancy but since everything is parametric you can tweak forever until you find the look you want.

    • @MrCorris
      @MrCorris Год назад

      @@JonasNoell I thought as much. Thanks. Perhaps you can do a vray fog tut, soon? One that explores 3d tex variation? How much you can manipulate it etc

  • @Bigalldone
    @Bigalldone Год назад

    thanks man. I can't do the Vray thing anymore. Unreal just does it better, no matter what Vray brings to the table. Maybe one day but not today.

    • @JonasNoell
      @JonasNoell  Год назад

      Alright, depends on your usecase probably, but if UE5 works for you better in what you have to do then go for it! :-)