V-Ray | How to use IMPROVED SUN + SKY | VRaySun, VRaySky, Aerial Perspective, Clouds Workaround

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  • Опубликовано: 13 июл 2024
  • In this tutorial you will learn how to use the new and updated Sun + Sky system in V-Ray 5. We will discuss how your scene should be set up for exterior lighting, discover ways on how to add atmospheric effects
    and use a little workaround to add clouds for a nicer overall result.
    I am using 3ds Max and V-Ray 5 in this demo but you can use older versions of V-Ray as will with a slightly different Sun and Sky system.
    Chapters:
    00:00 - Introduction
    00:14 - Basic Scene Setup
    03:14 - Improved Sun + Sky
    09:37 - Aerial Perspective
    12:37 - Adding Clouds
    15:20 - Outro
    Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
    Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
    / jonasnoell
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Комментарии • 70

  • @JonasNoell
    @JonasNoell  3 года назад +4

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @olika3dnftysk824
    @olika3dnftysk824 2 года назад

    That's a great tip with the cloud workaround Jonas! thx for sharing!

  • @babugeorge7413
    @babugeorge7413 2 года назад

    Very helpful tutorial. Thank you JN

  • @TheKoleraM
    @TheKoleraM 3 года назад

    Great tutorial, thank you !

  • @deepakk2699
    @deepakk2699 2 года назад

    Wow that's spear thing was very helpful, such a bigner like me

  • @sanjitprasad4216
    @sanjitprasad4216 3 года назад

    Awesome sir!

  • @saramoheimani9245
    @saramoheimani9245 3 года назад

    Awesome!!!!! Thank you.

  • @Bricecenturion974
    @Bricecenturion974 3 года назад

    whoa thanks for the value !

  • @kvito2003
    @kvito2003 2 года назад

    Thanks for the clouds trick. I should definetly try it instead of using hdri lighting.

  • @wewyllenium
    @wewyllenium 3 года назад

    very helpful. Thanks.

  • @Ccescy
    @Ccescy 3 года назад +2

    Really enjoy this from start to finish, thanks.

  • @deepmusic2456
    @deepmusic2456 3 года назад

    Awesome...

  • @bruxcz
    @bruxcz 3 года назад

    Thx!!!

  • @TheEsseff
    @TheEsseff 3 года назад +3

    Very valuable info! Never saw technique like this ! Thank you!
    I wonder will it be faster than HDRI only?

    • @JonasNoell
      @JonasNoell  3 года назад +3

      It's hard to generalize rendertime as it depends on many different factors such as the resolution of your hdri, contrast and so on. In general the sun+sky system is more flexible compared to hdri approach where you have to take the hdri as it is. Anyway it's an additional option in your toolbox, it's not meant to replace hdri only lighting as both have their strenghts :)

  • @mkmarchitect4044
    @mkmarchitect4044 3 года назад

    Very nice tutorial , Thanks for the tricks really New & very helpful
    This Water is actually Epic .. can you post a tutorial how to make this very cool Realistic Water material, please ?

    • @JonasNoell
      @JonasNoell  3 года назад +2

      Hi, alright thats a good idea, will add it to my list of topics to cover! It's acutally quite simple :)

  • @ss54dk
    @ss54dk 3 года назад

    OMG!!! very useful and powerful tutorial, you are 3dmax king! can you teach how to make the sea water material

    • @JonasNoell
      @JonasNoell  3 года назад

      Just use a plane with some interesting bumpmap and a water shader and make sure you have something interesting to refract beneath the surface

    • @ss54dk
      @ss54dk 3 года назад

      @@JonasNoell water shader use vray5 material library right??

  • @AliMahmoudHaidar
    @AliMahmoudHaidar Год назад

    Hey Jonas .. grateful work >> Can you tell me about the settings you chose in "LUT - second exposure - Saturation " in 3:30 ..please

  • @jeremyramsay3593
    @jeremyramsay3593 2 года назад

    Hey, great tut, never too old to learn something. How did you get the sky so blue?

    • @JonasNoell
      @JonasNoell  2 года назад

      I would need to go back and check, but the sky is just a generated texture, so you can pipe it through a colorcorrection node or mix in some blue through a composite or something like this....

    • @jeremyramsay3593
      @jeremyramsay3593 2 года назад

      @@JonasNoell Thank you.

  • @muhammedbaykul3194
    @muhammedbaykul3194 2 года назад

    Amazing. How much is a adventage course, if I want to take from you?

  • @xbaderxs2658
    @xbaderxs2658 Год назад

    pls do a video on how to do this kind of water material plss, and a vid onhow to this mask thing to the cloud couldnt get it like how u applied it to this huge sphere

    • @JonasNoell
      @JonasNoell  Год назад

      I have a video about the ocean already in my channel

  • @pixelquarry
    @pixelquarry 3 года назад +1

    Nice one! Is there a reason why the sun's position in the viewport does not correspond to the position in the render? Not by much but it is noticable.

    • @JonasNoell
      @JonasNoell  3 года назад +3

      Yes, because the sun you see in the rendering is infinitely far away and rendered on the V-Ray sky environment map, other than the V-Ray sun you see in the viewport which has a physical location much closer to the camera. If you move it further away from the camera in your scene the differences will become smaller :)

    • @pixelquarry
      @pixelquarry 3 года назад +1

      @@JonasNoell I didn’t know that. Thanks.

  • @John-mz8rj
    @John-mz8rj Год назад

    Volume light would be good with AP.

    • @JonasNoell
      @JonasNoell  Год назад

      Yeah but then it probably would take much longer to render :-) AP is like the simplified and fast version of volume light.

  • @matinaj2598
    @matinaj2598 Год назад

    Hi, first of all you did amazing work by adding this tutorial. I have one problem with vray sky. I tried everything but still can't get as blue sky as yours. I have added color correction to vray sky but it still doesn't work like in your model. Can you tell me how to fix it or can you make a tutorial how to make that sky? Thank you so much :)

    • @JonasNoell
      @JonasNoell  Год назад

      You could try using a wider lense, if you are zoomed in too much on the sun it's hard to see the blue parts of the sky

  • @andresmorelli6196
    @andresmorelli6196 3 года назад

    Hello, thank you very much. I usually use the VRaySky on a VRay Dome instead of the Environment Map, do you think it is a good option?

    • @JonasNoell
      @JonasNoell  3 года назад +4

      Hi, while for HDRI maps that is very important because of Multi Importance Sampling (MIS) in case of the V-Ray Sky with V-Ray Sun it is not really necessary in my opinion because the direct illumination comes mainly from the V-Ray Sun. But you can do it like this, you will get identical result, quality and speed in my testing. Your Lighting and GI Renderelement will look slightly different in both options though. Also for some reason when using the Dome Light the Sun doesn't really show up, so you need to make the Dome Light invisible and still use the V-Ray Sky in the environment. So all in all I think it's easier to just use it the environment and not use a domelight at all in this case, unless you need your renderelements split up in a specific way :)

    • @andresmorelli6196
      @andresmorelli6196 3 года назад +1

      @@JonasNoell Gracias, Grazie, Danke, Merci, Thanks :)

  • @barirdesignchobi
    @barirdesignchobi 2 года назад

    your sky is blue. but I try as same my sky is white. how do I solve it?? thanks for your tutorial. its helpful

    • @JonasNoell
      @JonasNoell  2 года назад

      You can pipe the sky through a color correction or composite to tint it to whatever you like.

  • @piotrforkasiewicz2025
    @piotrforkasiewicz2025 2 года назад

    Thank You very much for Your tutorial. I just switched to Vray5 up2.1 - do they changed the name of that improved sky/sun to PRG sky model?? Weird since when I switch between the sky models there are no big difference between CIE and PRG. You have very realistic result here. Can't achieve anything like that in new vray5 2.1.

    • @JonasNoell
      @JonasNoell  2 года назад +1

      Hi, yes as far as I know the name was changed in later versions. When I made the video its name was still "Improved Sun/Sky". I would need to check if anything changed in 5.2 but i guess it should be the same.
      I possibly added some colorcorrection on the sky if I remember correctly, so that maybe could help!

    • @piotrforkasiewicz2025
      @piotrforkasiewicz2025 2 года назад

      @@JonasNoell Thank You so much for Your answer!

  • @nasi3228
    @nasi3228 2 года назад

    Hey Jonas, is it possible to work in slite material option. It's easier to see how does all the material work together. Thanks :)

    • @JonasNoell
      @JonasNoell  2 года назад

      Yeah in many later videos I use Slate whenever I think the shader becomes complex enough to justify covering the whole screen with the Material Editor :-)

  • @woodyforestdark8312
    @woodyforestdark8312 3 года назад

    Hi.thanks for the value! How to make real material for peacock feathers or CDs?

    • @JonasNoell
      @JonasNoell  3 года назад +1

      Hi. good idear for a future tutorial. I would need to investigate a little and then make a tutorial about it!

    • @woodyforestdark8312
      @woodyforestdark8312 3 года назад

      Thank you!

  • @scpk2246
    @scpk2246 3 года назад

    CLAMP OUTPUT QUESTION:
    -guys, how to unhide CLAMP OUTPUT in Vray 5 render settings (3DS Max) using a maxscript? (it's hidden by default says chaosgroup
    -for I have problem with jagged edges on bright area of an object
    (it's easily solve before by SubPixel Mapping and Clamp Output)

  • @Azad-qm2pm
    @Azad-qm2pm 3 года назад

    Hi bro, I would ask how can you see all changes you are doing in real-time on that `frame buffer window`! I am using 3ds Max 2021 with V-ray5, just like you, but mine doesn't seem to have this function. For example, when you rise the sun or change its position, you can simultaneously see its result in that buffer window before rendering, how is that possible? Could you please explain? Thanks a lot !

    • @JonasNoell
      @JonasNoell  3 года назад +1

      You need to use interactive rendering by pressing the little teapot with the green play button in the upper right corner.

  • @imransalat5587
    @imransalat5587 2 года назад

    i am using max 2018 and i installed v ray update 2 but in my v ray i am gettting Imroived option of sky may you help how it is happening or 2018 is not appropriate version for that sky model?

    • @JonasNoell
      @JonasNoell  2 года назад +1

      I think the "Improved" has been renamed to "PRG Clear Sky" in later versions.

    • @imransalat5587
      @imransalat5587 2 года назад

      @@JonasNoell Ohh thank you 🤗 I thought so later 🙏

  • @AliMahmoudHaidar
    @AliMahmoudHaidar Год назад

    do you prefer the sRGB or Linear in LUT ?thanks

    • @JonasNoell
      @JonasNoell  Год назад

      That depends on what the LUT was designed to work with

  • @gyanendramishra9043
    @gyanendramishra9043 3 года назад

    Can you please tell me how you created those neon lights in building

    • @JonasNoell
      @JonasNoell  3 года назад

      Hi, just simple VRay Light Material

  • @architect3053
    @architect3053 2 года назад

    Hi , My English is not very good. Did you use a plugin for clouds?I would appreciate if you tell me how you did the cloud trick

    • @JonasNoell
      @JonasNoell  2 года назад

      I think I showed it in the video or? Just generate a mask from the HDRI and use a composite to put them on top of the sky. Anyway, in V-Ray 6 you will have clouds for the V-Ray sky, so no need for this trick anymore...

  • @trangngo1806
    @trangngo1806 2 года назад

    Hi i try to add bloom and glare for sun, but it's still sharp, like a circle, not like yours. i use vray next
    Could you give me some guide
    Thanks for sharing :)

    • @JonasNoell
      @JonasNoell  Год назад +1

      Try to use only bloom and see if you get a soft appearance then slowly add glare little by little until you get the result you want. Glare sometimes creates these very sharp circles when you have extremely bright objects

    • @trangngo1806
      @trangngo1806 Год назад

      @@JonasNoell hi I'll try, thanks so much :)

  • @mattmatt8991
    @mattmatt8991 3 года назад

    Hey why I cant see sun intself ? I mean that white circle ? any ideas ?

    • @JonasNoell
      @JonasNoell  3 года назад

      Probably because the VRaySun was set to invisible

    • @mattmatt8991
      @mattmatt8991 3 года назад

      @@JonasNoell Hey Jonas - Nope :) I was using Vray GPU and I found on Chaos forum that the sun is invisible under vray GPU its on the "to do" list since 2018. Thanks or the reply tho :) Great content - keep it up ! Channel is extremely underrated

    • @TynkaTopi
      @TynkaTopi 3 года назад

      @@mattmatt8991 It works atleast Official release V-Ray 5 for 3ds Max, update 1. I just tested it with V-Ray for Blender + V-Ray Standalone

  • @avinashnm5544
    @avinashnm5544 2 года назад

    Hi can u please share ur render settings

    • @JonasNoell
      @JonasNoell  2 года назад

      You can find my rendersettings in my Basic Lighting Tutorial in this channel.

  • @dubtube6691
    @dubtube6691 2 года назад

    Shame thaht vray still don't have clouds