The OD trailer was shot with a traditional camera array rig, it's not UE. There's some footage floating around on Kojima's socials from years ago (during DS production) while he was filming it with Sophia.
Dude is a legend that helped revolutionize performance captures starting in the early 2000s. Sorta cool he's become somewhat of a household name like any other big actor.
Not true at all :'D if someone is fixating something our eyes are 100% stillstanding. If your eyes are moving while you try to focus something you better go and see a dcotor because you must be unable to look at anything in life. And its not like you could not adjust it :'D You talk like eyes in UE are in a constant state of not moving and you cannot even animate them and that is just not true. You have full controll over everything.
@@sergiolobos229 its the eyes and the extremely fine detail of the faces. We are not there yet, but i believe we will see completely convincing metahumans in our lifetime.
Random? No, needs to be some kind of digital measurement of air flow which would affect the relatively random eye blinking. No one blinks 17 Times in succession, because with random means possible constants. No airflow means less blinking, more air flow means more blinking, complex calculations to get what you’re asking perfectly right.
Andy Serkis literally made motion capture what it is today with his performance in LOTR. It is crazy when you look into what he has done for that industry.
UE is actually an insane engine. You can still tell there's an uncanny valley but we are brushing up VERY close to 1:1 realism in motion. I can't imagine what UE6 and 7 will look like. UE5 is already used in Hollywood movies for a lot of characters and environments and we only ever really notice during the credits when you see the Unreal logo.
OD 2:29, Blue Dot 4:07, and Hellblade 2 13:02 take top spot, with Marvel 1943 in second since it doesn't look as realistic all the time. The rest are still wandering around in the uncanny valley.
@@elvismorellidigitalvisuala6211 Okay cool. I always though Metahuman wasn't capable of that level of detail, but I've seen people analyzing it and saying "yeah the models look impressive but blah blah blah" 🤷♂️
Blue Dot and Hellblade 2 are 90% of the way there I feel like. They're so close but there's something about the movement translation. The way cheeks and the mouth kinda snap into place or struggle moving fluidly is the uncanny part. Everything else just looks human. The next step is possibly perfection of the imperfections, namely the virtual muscle translations. Other than that, we're so close to virtual humans and I've never been more excited and scared in my life.
Triple A Game companies focus so much in the graphics and forgets to enhance their gameplay. They sell it for a very high price because they value graphics over gameplay.
A lot of that is done well, you’re looking at things to poke at instead of just accepting them as a person here, when you look at tech demos you look for things to criticise usually. We don’t do that in real life and we just accept people for who are they are and their differences.
I don't know. Now you know it's artificial. But if it is blended in a real movie and you don't know which character scene is animated you probably are fooled often.
bro stop trashtalking without single knowlegde :'D You can animate the eyes exactly like you want them to be. Movement, material etc is all in the artists controll. There is plenty of movies where fools like you never realized that the characters are not real. So better stop embarassing yourself.
most of the time, its always the eyes, but i think hellblade 2 and blue dot did an amazing job there. if not for hellblade's unnatural setting, i wouldnt tell a difference, but for blue dot, the setting was good and looked like a real person
we are almost there but there is still lot of more work to do. It is still in uncanny disturbing vibes zone. Eyes still looks lifeless, there aren't still enough ocular and facial's muscle movements. there is only one exception here 13:20 but for me it's not clear there the engine works finishes and where it begins the post-production...is it a realtime animation?is it a cinematic with deepfake layer on top of motion tracking layer? i don't have hellblade 2 and i will never know...
Don't know what that is, but her mouth and teeth are super uncanny valley. Photorealism is not here yet for human characters, it's extremely hard to do.
Yall didn't realize how much easier Keanu was dodging the bullets just by walking past them. His experience in being the one has multiplied exponentially. 😂
unreal engine 5 is soo good but it will perfected in ue6 for sure but the 5 stll vey good only a little improvement is need to come close to reality that ue6 will fullfill our wish it will stand out on our accomodations
The only realistic models here are Sophia Lillis and Hunter Schafer in OD. All the other characters look like they're plastic androids from 2018 "Detroit Become Human" (and I don't mean the ones that are actually from 2018, but the newest ones)
@@jii-el some of these examples were excellent! for the weaker ones, at times the character is inhaling but their chest doesn't expand, and some parts of the face don't crease or scrunch up enough like the sides of their nostrils or near the eye areas.
It's hard to emulate reality. This is true for all formats. Be it photography, film, games, even our own brains can't fully emulate what they have heard, seen, smelled, etc. Don't expect it to be like reality, you wouldn't expect that from a photograpgy, nor a memory, nor film either. But be impressed how close it comes. Because in "Blue Dot" you barely see it. From the subsurface scattering of the skin, the hairs, the eye movements, the underlaying skin movements to surface level movements, the reflections, the rigging, it's all there. And you always have to ask yourself, if you wouldn't have known it to be unreal, just a random poetic short film, would you have noticed. And truth is, nobody would have.
Still got a LONG way to go… yes it’s better than it’s ever been BUT; it’s only when it becomes so perfect that you can’t tell REAL, from Meta Human. Then all the updates from then on, you won’t even notice 🤷🏼♂️
I would go as far as saying “too realistic”, but pretty stunning and amazing where it’s at, that it can be achieved in real time and the speed of generating the assets and animations. I think there are some subtle micro movements missing, regardless the streamlining of creation and level of quality achieved is top notch
28:34 Its INSANE that we looked at this back then and said, "AMAZING, the graphics look sooo real!" lol I suppose in a decade we will look back on OD and itll be the same.
They made such a user friendly interface, have muscle deformed, advanced head animation but still only 3 body types amd we have to Frankenstein the body still.
*The sequence at **15:05** min. is not the same as at **17:28** min. In the second part she turns her head briefly, but not in the first part.* *In the first part you can see it in her eyes, she closes her eyes a lot more when she says the word "angry" (her lips tremble slightly and she bares her teeth more) than in the second part And when she says the word “fear,” she blinks twice. This is not present in the first sequence.* *The voice is also slightly different in the second part and is more like a director's cut.* *So guys, don't lie to the audience (**15:59** min.), it takes more time and work than a few minutes! The technology is quite good, but it is NOT as easy as the blink of an eye!* *And you can also see that they have an earlier recording in the first TAB of his software.*
As corridor crew said, you have to overcome the uncanny area which is realistic enough to not be considered fakr but not realistic enough to make us think it's a real person. Right now we are past the middle, but not yet at the very right
Please, make the eyes drift a little bit. Make them look at different locations for fractures of seconds, and then back at the "main camera". That eoyld make it even more realistic
Some of them look really really good (Keanu Reeves. Sophia Lilis, 5:40) but some of them are at the bottom of the Uncanny Valley, like Senua and Andy Serkis.
No hits, all misses. They can make a nice tech demo, but I don't remember a single game made in unreal having a great or stunning visuals. I'm afraid for the future of gaming since some major studios are opting to switch to unreal, instead of using their own engines/frameworks.
The most realistic CGI I've ever seen was in Logan. The scene where X24 comes down the stairway and stares Logan down, that was the first time I've ever been fooled by an animated face.
My uncanny valley must be too well trained; I'm not saying any of this looks bad, absolutely would LOVE to see this level of detail in a VR game, but it's just too hard to get it good enough. I feel like it's something with the eyes; like watching a dead body talk or a blind person with skin made of silicone.
How realistic they are is not determined by how many wrinkles I can see on their face. It's determined by how fluidly they move, by how little they look like puppets or ragdolls. Change my mind.
The question for me is do more realistic faces generate memorable characters? Or is it the more realistic something becomes the less interesting it is, we got real people on TV.
at the start the human has some animations that show he is not real stil very good but that alien fish face is pretty perfect,all the rest is looking pretty flawless.
Me: Man Epic came from nowhere and suddenly took over everything! * sees earliest video here is from 1996 * Also me: Sometimes I just need to shut my mouth
So we have finally created digital characters that are almost indistinguishable from a normal human. Once we get them controlled by proper ai, and we add a little bit of full dive vr...
pretty sure the main problem here with face motion capture is you can't get genuine you can only get acting. if you want to get the movements right and the feeling right you have to use people actually experiencing that emotion. for example i look at the Senua one and i just see tinges of happy everywhere in her face. you have to get people experiencing real emotion or if you make a ai generator for face structures you have a contaminated data pool that has inaccurate information.
This is awesome, the compression on the audio is awful though, every time there's silence it swells up into a pink noise in the background. Then Serkis talks and it goes silent again.
And then theres gems like StarWars Outlaws where Ubisoft just didnt bother to animate half the face a times :) I thought motion capture was the industry standard and in games like TLOU it looks mighty impressive, but its probably too expensive for some AA projects :)
3:30 the lips ungluing here is actually insane
For real
Imagine my lips on your lips
it's unreal how good it looks
Yeah that was wild.
The OD trailer was shot with a traditional camera array rig, it's not UE. There's some footage floating around on Kojima's socials from years ago (during DS production) while he was filming it with Sophia.
3:45 Ayooo what did you call me?!?!😂
it means "I" in Korean lol.. - "nae-ga"
😅
I KNEW IT!
he called you the n word
@@LegallyBoopy no thats a racist dog whistle
Andy Serkis has been scanned and digitised so many times now, he's more AI than man.
True
Dude is a legend that helped revolutionize performance captures starting in the early 2000s. Sorta cool he's become somewhat of a household name like any other big actor.
twisted and evil... /s
The eyes must be moving a little bit more. Our eyes are never still.
why don't you go ahead and make unreal engine 6 then and fix that? buddy lmao
Not true at all :'D if someone is fixating something our eyes are 100% stillstanding. If your eyes are moving while you try to focus something you better go and see a dcotor because you must be unable to look at anything in life. And its not like you could not adjust it :'D You talk like eyes in UE are in a constant state of not moving and you cannot even animate them and that is just not true.
You have full controll over everything.
Did you see 25:06 ? And that's outdated.
did you even watch the whole video?
@@MalphasMikaelson that is also outdated, the video isn't in linear order, the Hellblade 2 section is 2023, that's the latest one.
Blue dot was absolutely stunning. Had me convinced there was a real man in the film. The setting, lighting, and tone are so on point
Agreed, if I hadn't known it was CGI I would have thought it was real.
i have never saw it until i came along with this video, it got me thinking if it was cgi or a real footage
Very sophisticated mimicry, yet still has a gelatin-like texture...
unexpected incomng at 3:45
☠️☠️☠️☠️
xDD
Im dead
2:39 this seem more like a test recorted footage than metahuman
Yes she stand out upond the other ones, it's the lips I think
@@sergiolobos229 its the eyes and the extremely fine detail of the faces. We are not there yet, but i believe we will see completely convincing metahumans in our lifetime.
The OD trailer was shot on actual cameras, it's not Unreal Engine. It's very postprocessed real footage.
@@ChristopherWoods yeah, that's what it seems to me
add in a random generator for eye blinking! we usually blink ever few seconds or so and up to 2-4 times each time, give or take.
Random? No, needs to be some kind of digital measurement of air flow which would affect the relatively random eye blinking. No one blinks 17 Times in succession, because with random means possible constants. No airflow means less blinking, more air flow means more blinking, complex calculations to get what you’re asking perfectly right.
Andy Serkis literally made motion capture what it is today with his performance in LOTR. It is crazy when you look into what he has done for that industry.
UE is actually an insane engine. You can still tell there's an uncanny valley but we are brushing up VERY close to 1:1 realism in motion. I can't imagine what UE6 and 7 will look like. UE5 is already used in Hollywood movies for a lot of characters and environments and we only ever really notice during the credits when you see the Unreal logo.
Honestly, cyberpunk 2077, even in its 1.0+ state has displayed how realistic the main side quest characters' facial expressions can be
OD 2:29, Blue Dot 4:07, and Hellblade 2 13:02 take top spot, with Marvel 1943 in second since it doesn't look as realistic all the time. The rest are still wandering around in the uncanny valley.
OD is not 3D, is just a real footage from the RIG stage
@@elvismorellidigitalvisuala6211 Okay cool. I always though Metahuman wasn't capable of that level of detail, but I've seen people analyzing it and saying "yeah the models look impressive but blah blah blah" 🤷♂️
Blue Dot and Hellblade 2 are 90% of the way there I feel like. They're so close but there's something about the movement translation. The way cheeks and the mouth kinda snap into place or struggle moving fluidly is the uncanny part. Everything else just looks human. The next step is possibly perfection of the imperfections, namely the virtual muscle translations. Other than that, we're so close to virtual humans and I've never been more excited and scared in my life.
Blue Dot is insane
Triple A Game companies focus so much in the graphics and forgets to enhance their gameplay. They sell it for a very high price because they value graphics over gameplay.
13:49 Bro casually saying "Cut!" after all the hairs on my neck are going crazy😂
The eyes lack life. Until they can emulate that you'll always be able to tell the difference.
A lot of that is done well, you’re looking at things to poke at instead of just accepting them as a person here, when you look at tech demos you look for things to criticise usually. We don’t do that in real life and we just accept people for who are they are and their differences.
please.
I don't know. Now you know it's artificial. But if it is blended in a real movie and you don't know which character scene is animated you probably are fooled often.
bro stop trashtalking without single knowlegde :'D
You can animate the eyes exactly like you want them to be. Movement, material etc is all in the artists controll.
There is plenty of movies where fools like you never realized that the characters are not real. So better stop embarassing yourself.
@@jgunner94no we don’t.
the culmination of years of work. It's a tremendously powerful engine.
most of the time, its always the eyes, but i think hellblade 2 and blue dot did an amazing job there. if not for hellblade's unnatural setting, i wouldnt tell a difference, but for blue dot, the setting was good and looked like a real person
we are almost there but there is still lot of more work to do. It is still in uncanny disturbing vibes zone. Eyes still looks lifeless, there aren't still enough ocular and facial's muscle movements. there is only one exception here 13:20 but for me it's not clear there the engine works finishes and where it begins the post-production...is it a realtime animation?is it a cinematic with deepfake layer on top of motion tracking layer? i don't have hellblade 2 and i will never know...
Don't know what that is, but her mouth and teeth are super uncanny valley. Photorealism is not here yet for human characters, it's extremely hard to do.
Yall didn't realize how much easier Keanu was dodging the bullets just by walking past them. His experience in being the one has multiplied exponentially. 😂
unreal engine 5 is soo good but it will perfected in ue6 for sure but the 5 stll vey good only a little improvement is need to come close to reality that ue6 will fullfill our wish it will stand out on our accomodations
There will be no Unreal Engine 6
@@foreign69 hod dyou know?
@@eleh1337 Because we have already reached realism. However, hardware needs to evolve to support this realism.
@@foreign69there will definitely be unreal engine 6, though not needed any when soon
Can't wait until character creation has this level of detail and I'll spend more time creating the characters than actually playing the damn game
people do that enough in MMO's and The Sims games as it is
The first clip is utter brilliant acting. Bravo
It still looks like a video game
Exactly.
because it's not perfect yet, and it doesn't even need to be perfect to fool you, someday we won't be able to notice the difference but AI will.
I think the problem is that the facial twitches and movements are too smooth tbh
honestly this is more of a testament to how the fine details can either leave something within, or push it beyond, the uncanny valley. even in UE5.
no such thing as too realistic
this is absolutely incredible
2:37 If this ISN'T real, BRAVO on making it look legit REAL! This is a prime example of not just "realistic" but you simply can't tell the difference!
Just embrace the graphical prowess and shut up about the eyes already. The graphics are beautiful.
The only realistic models here are Sophia Lillis and Hunter Schafer in OD. All the other characters look like they're plastic androids from 2018 "Detroit Become Human" (and I don't mean the ones that are actually from 2018, but the newest ones)
It does look super good but it still looks like video game characters for me, besides 2:30
The jump from unreal engine 2 to 3 is for a lack of better words unreal
Amazing 😍, the only problem is that my pc would ran that at 1 FPY 😭
Well, at least your PC could run that.
@@giovannimunoz427 I mean, you are not wrong
But my pc would probably burn before being able to process the first frame lol
1 frame per year?
@@Polengue yeah
Sophia Lillis has such an incredible presence in these close-ups. And then at 3:30 it's insane how perfectly she pulled that off!!
Wow the facial expressions are almost as convincing as the Star Wars Outlaw ones!
Can’t believe we are in such an advanced age of video game graphics!
It still slightly lacks something for me though. Maybe on next generation...
well we cant fix it if we don't know what it is, so what is it?
@@jii-el some of these examples were excellent! for the weaker ones, at times the character is inhaling but their chest doesn't expand, and some parts of the face don't crease or scrunch up enough like the sides of their nostrils or near the eye areas.
It lacks, games lmao. We have Technology but no games
It's hard to emulate reality. This is true for all formats. Be it photography, film, games, even our own brains can't fully emulate what they have heard, seen, smelled, etc. Don't expect it to be like reality, you wouldn't expect that from a photograpgy, nor a memory, nor film either. But be impressed how close it comes. Because in "Blue Dot" you barely see it. From the subsurface scattering of the skin, the hairs, the eye movements, the underlaying skin movements to surface level movements, the reflections, the rigging, it's all there. And you always have to ask yourself, if you wouldn't have known it to be unreal, just a random poetic short film, would you have noticed. And truth is, nobody would have.
I want more monster/cartoon characters in games with those graphics.
Videogames becoming the leading art type and I'm here for it.
The dead-eye stare kills the whole thing
Still got a LONG way to go… yes it’s better than it’s ever been BUT; it’s only when it becomes so perfect that you can’t tell REAL, from Meta Human. Then all the updates from then on, you won’t even notice 🤷🏼♂️
The first design looks so cool I'd love to actually see him or characters that look like him in game.
These monologues are incredible.
Thats sick as hell
It will definitely be interesting to see where all this goes.
0:00 me when I have to work tomorrow, tomorrow and tomorrow
I can still tell. It's the eyes. Always the eyes...
I would go as far as saying “too realistic”, but pretty stunning and amazing where it’s at, that it can be achieved in real time and the speed of generating the assets and animations. I think there are some subtle micro movements missing, regardless the streamlining of creation and level of quality achieved is top notch
Keanu Reeves is lost now , it belongs to the Matrix. I still have a problem of 3d rendering, still looking not natural
28:34 Its INSANE that we looked at this back then and said, "AMAZING, the graphics look sooo real!" lol
I suppose in a decade we will look back on OD and itll be the same.
OD is not UE5 graphics, it is actual mocap test footage
This vid is amazing ty ^^
They made such a user friendly interface, have muscle deformed, advanced head animation but still only 3 body types amd we have to Frankenstein the body still.
This is just...TOO realistic.
*The sequence at **15:05** min. is not the same as at **17:28** min. In the second part she turns her head briefly, but not in the first part.*
*In the first part you can see it in her eyes, she closes her eyes a lot more when she says the word "angry" (her lips tremble slightly and she bares her teeth more) than in the second part And when she says the word “fear,” she blinks twice. This is not present in the first sequence.*
*The voice is also slightly different in the second part and is more like a director's cut.*
*So guys, don't lie to the audience (**15:59** min.), it takes more time and work than a few minutes! The technology is quite good, but it is NOT as easy as the blink of an eye!*
*And you can also see that they have an earlier recording in the first TAB of his software.*
Scared*
Its here when she blinks more in the processed video. Idk how that could happen other than speculation.
As corridor crew said, you have to overcome the uncanny area which is realistic enough to not be considered fakr but not realistic enough to make us think it's a real person. Right now we are past the middle, but not yet at the very right
Please, make the eyes drift a little bit. Make them look at different locations for fractures of seconds, and then back at the "main camera". That eoyld make it even more realistic
This honestly takes the fun out of it for me
ok the one from 4:10 until is 7:30 is absolutely insane.
ok wtf 13:00????? hellblade 1 already looked too good then and still now
The rendering lighting still needs a more natural tone to it like the 1997 one.
Some of them look really really good (Keanu Reeves. Sophia Lilis, 5:40) but some of them are at the bottom of the Uncanny Valley, like Senua and Andy Serkis.
Serkis reciting Robert Frost is so epic.
they did a great job, if they keep it like this we might not be able to tell the difference between games and reality by unreal engine 7 or 8
Most of these look good enough I don’t need more realism got real life for that.
In Real life you go to jail or dead forever
the thing is graphics are gonna get more realistic whether you like it or not in the future it is coming.
Reciting Shakespeare, excellent
the Blue Dot movie one looks really good.
This guy Khary Payton made a incredible job as black panther, could be a good fit for the movies
No hits, all misses. They can make a nice tech demo, but I don't remember a single game made in unreal having a great or stunning visuals. I'm afraid for the future of gaming since some major studios are opting to switch to unreal, instead of using their own engines/frameworks.
Im super excited for the future of this engine
i think the graphics themselves are pretty much the best they'll get. I think hair and cloth physics are only going to get better
*rule 34 artists grabbing the UNREAL ENGINE 5.4 infinity stone* : and now, reality can be whatever I want
The clip at 4:08 completely fooled me, at some points I totally forgot what I was seeing wasn't real.
now if only someone would make a good game using this engine
OD by far looks the best and still creeps the hell out of me.
The most realistic CGI I've ever seen was in Logan. The scene where X24 comes down the stairway and stares Logan down, that was the first time I've ever been fooled by an animated face.
My uncanny valley must be too well trained; I'm not saying any of this looks bad, absolutely would LOVE to see this level of detail in a VR game, but it's just too hard to get it good enough. I feel like it's something with the eyes; like watching a dead body talk or a blind person with skin made of silicone.
Amazing!
i love Andy Serkis
18:29 - Baby Gronk, is that you?
How realistic they are is not determined by how many wrinkles I can see on their face. It's determined by how fluidly they move, by how little they look like puppets or ragdolls. Change my mind.
The question for me is do more realistic faces generate memorable characters? Or is it the more realistic something becomes the less interesting it is, we got real people on TV.
its still pretty obvious that it is rendered but great work
good job for "Blue Dot", "Hellblade II" and "Siren", the other need to work harder.
T'Chanda looks really cool
I can't wait to see how Unreal engine handles the flood from halo
at the start the human has some animations that show he is not real stil very good but that alien fish face is pretty perfect,all the rest is looking pretty flawless.
Remember when Facial Animation of Half Life 2 was released with the G-man ?! advencement is amazing ^_^
30:10 oh man, this was fun 🤩
the Sophia Lillis 2023 was really impressive
Man, the eyes of that alien
Me: Man Epic came from nowhere and suddenly took over everything!
* sees earliest video here is from 1996 *
Also me: Sometimes I just need to shut my mouth
03:30
Scream... song starts. 🎶🎶
😆
4:07 is realistic asf
3:25 the first human when discovery popcorn
You know they are nailing the faces when it's only the clothes that give it away.
I think 4:17 looks the most real. Also, why is there no 2024 demos
We're basically over the uncanny valley already with faces that's crazy.
the most terrifying thing is none of it feels uncanny in any way
So we have finally created digital characters that are almost indistinguishable from a normal human. Once we get them controlled by proper ai, and we add a little bit of full dive vr...
pretty sure the main problem here with face motion capture is you can't get genuine you can only get acting. if you want to get the movements right and the feeling right you have to use people actually experiencing that emotion. for example i look at the Senua one and i just see tinges of happy everywhere in her face. you have to get people experiencing real emotion or if you make a ai generator for face structures you have a contaminated data pool that has inaccurate information.
This is awesome, the compression on the audio is awful though, every time there's silence it swells up into a pink noise in the background. Then Serkis talks and it goes silent again.
ANDY SERKIS! ♥
And then theres gems like StarWars Outlaws where Ubisoft just didnt bother to animate half the face a times :) I thought motion capture was the industry standard and in games like TLOU it looks mighty impressive, but its probably too expensive for some AA projects :)