So I wasn’t aware this was also a 2.83 feature, I went straight from 2.82 to 2.9 so I assumed it was in 2.9 either way I hope you guys enjoy the tutorial
As somewhat of a beginner, I found this tutorial simple, easy to follow and straight to the point. I was amazed how good my first trial effort turned out. A bit of tweaking and experimentation here and there with various settings and I'm sure my results will be even more realistic. Adding clearcoat and messing with the roughness gives a nice finish to timber furniture, floors etc.
There's a first time foe everything! In this case I was able to follow the whole video without anything going totally sideways! Any Ducky3D scifi type videos I've tried before I usually only get to about 1 minute and thigs go south, so thanks for creating one even I can follow!!
A much nicer way is using the wave feature and using circular with roughness, detail, scaling and distortion. I usually also scale the Z axis down on the mapping know to stretch it out to make the grains longer.
Very interesting, thanks for the tip! Though in this particular case since the noise node outputs a value range between 0 and 1 I would think there would not be any information being lost by the clamp?
Hey Ducky, such a helpful video. Would you maybe consider doing this same type of video for some other common materials like metal, concrete, bricks, carpet, etc? I know that may be a big ask but this is just so useful to the little guys that don't have all the resources and software like the big dogs in the industry. Keep up the great work my man.
Thanks so many times! Not only thanks to Blender (my version 3.3.1) - also MANY thanks to you! I found some other tutorials for "procedural wood" - but yours is the easiest and fastest to implement! Thanks also for the tip for the adobe color tables! brilliant! :-) I'll subscribe to your channel and keep lokoing forward (as a Blender-Newbie) for the upcoming lessons!
WOW. Awesome transfer of knowledge my man. Many thanks. Also note: If you mess up like I did and connect the wrong node, hold CNTL+RM and drag to "cut" the node attachmemt.
This was so easy to follow, and you can make some really nice wood materials by playing with the sliders and colors. Thanks! I'm a huge fan of wood as a material, and being able to make my own wood makes a world of a difference in picking the right texture and color. Well done!
Hello, I loved this tutorial and have been using it for doing sample renders for my projects. I would however like to add something to it. I have discovered that adding a voronoi texture in between the noise texture and the bump makes the darker wood grains pop better and also applies a slight texture over the darker grains which improves the overall visual quality. All in all it was a much needed good and short tutorial.
Yeah but displacement is expensive because you need to subdivide a lot to make it work well. I mean if you got the machine, the renderfarm and performance isn't an issue, go ahead
@@jeffkirchoff14 it's increasing rendertime regardless. It decreases any performance regardless. Yeah the 2080 is surely fast, but it doesn't change the fact that displacement is much more expensive than normal maps. You don't want displacement for Game assets for example
I was wanting to make a digital d&d DM screen for an online dnd campaign and this is really great with some playing around with different settings, nodes, and colors. Thanks.
well it certainly beats going around the internet searching for the right resolution of wood texture images XD. Also thanks for this amazing tip. didn't know about it yet :)
Man oh man ducky, so many procedual materials I have learned from you. Thanks a ton! Just as a quick tip, type "ramp" when searching for color ramp, so you don't get that vertex color node accidentally. Nothing much, but as a quick typist (or impatient one) it is nice.
EEEEExcellent ! I really have to work on procedural material. It seems to bee so powerfull ! I really fell so noob when i see videos like this. Thank you.
Good enough for me. I love those texture nodes so I don't have to overload my PC with textures. Whatever these basic Nodes can do for me I do with them. Usualy works any kind of Material, unless it's a pattern you find on bedsheet covers, curtains or carpets and stuff.
Great tutorial. This is a nice process. I used Maya for years. It has a preconfigured procedural wood shader that is 10x more difficult to achieve anything close to this.
Before you change the mapping, it looked like briar, or olive wood texture. with some adjustments and bumps, it's a nice tool for deformed trunks and roots i guess.
So I wasn’t aware this was also a 2.83 feature, I went straight from 2.82 to 2.9 so I assumed it was in 2.9 either way I hope you guys enjoy the tutorial
Np dude
Edit the title?
I was just about to add that comment. Still great tutorial.
don't worry dude it's okay) you make cool tutorials, they helped me a lot when I was a complete beginner so thank you!
I noticed it last time I made something with the Noise. I love it :D
Hey when I first started using nodes I ACCIDENTALLY created wood
bruh xDDDD
@5Xp Achievement unlocked:
Task failed successfully
me too
Bruh
Im pretty sure the roughness slider was introduced in blender 2.83
2.90 is like a testing box for 2.83. Any feature updates you see in 2.90 will be added to 2.83.x within the next few days/ weeks.
@@ramanrendersrandomly well i got 2.83 when it came out, pretty sure i have it
@@ramanrendersrandomly I checked and it's been there since at least 2.83.0.
@@deltaray3 Not saying that it isn't part of 2.83.0. I'm just stating a point.
Also, I'm in love with your profile pic.
Yeah I'm using 2.83.3 and I have these options
Ahh some nice morning wood to work with in blender.
How.. how how HOW THE HELL CAN YOU MAKE IT SO EASY. Thankkkkk you so much!
dem magicians
add a musgrave to the noise scale and you can get a knurled wood.
As somewhat of a beginner, I found this tutorial simple, easy to follow and straight to the point. I was amazed how good my first trial effort turned out. A bit of tweaking and experimentation here and there with various settings and I'm sure my results will be even more realistic. Adding clearcoat and messing with the roughness gives a nice finish to timber furniture, floors etc.
By messing about with exactly the same node set-up I have figured out how to create some pretty realistic rock textures. Glad I watched this video.
There's a first time foe everything! In this case I was able to follow the whole video without anything going totally sideways! Any Ducky3D scifi type videos I've tried before I usually only get to about 1 minute and thigs go south, so thanks for creating one even I can follow!!
As a wood lover, this pleases me greatly
A much nicer way is using the wave feature and using circular with roughness, detail, scaling and distortion. I usually also scale the Z axis down on the mapping know to stretch it out to make the grains longer.
You should use distance instead of strength in the bump node, as Strength clamps the color range and you lose information :)
Very interesting, thanks for the tip! Though in this particular case since the noise node outputs a value range between 0 and 1 I would think there would not be any information being lost by the clamp?
I connect it to the height and never had issue
Hey Ducky, such a helpful video. Would you maybe consider doing this same type of video for some other common materials like metal, concrete, bricks, carpet, etc? I know that may be a big ask but this is just so useful to the little guys that don't have all the resources and software like the big dogs in the industry.
Keep up the great work my man.
Nagyon jó videó!!!!! Végre tudok ilyet csinálni.
My favorite youtube channel!! Amazing contribution for new 3d artist. Thanks!
The latest 2.83 wave node also makes a nice variety of wood banding effects
Perfect.... I’ve been waiting for this ever since the livestream yesterday!
Everyone's been talking about this famous livestream. Where can I watch it?
I'm a novice to all of this and, your tutorial taught me nicely. Thank you for the information it was very helpful.
thanks to you! i need to submit my assignment within this 5 days and your tutorial really helps !!!!
the wood looks so REALISTIC,OH MY GOD,THANK YOU!!
This is amazing, i spent more time fixing the cylinder than working the nodes,and it is super easy to twitch. Thank you
Best and easiest wood tutotial ever!! Great!! :-)
Thanks so many times! Not only thanks to Blender (my version 3.3.1) - also MANY thanks to you!
I found some other tutorials for "procedural wood" - but yours is the easiest and fastest to implement!
Thanks also for the tip for the adobe color tables! brilliant! :-)
I'll subscribe to your channel and keep lokoing forward (as a Blender-Newbie) for the upcoming lessons!
I've been suffering from erectile dysfunction for years now, and thanks to Blender 2.9, I can finally get wood quickly and easily.
WOW. Awesome transfer of knowledge my man. Many thanks. Also note: If you mess up like I did and connect the wrong node, hold CNTL+RM and drag to "cut" the node attachmemt.
This is exactly what I needed for my project, some simple tweaks and I' ve got great looking wood, thank you very much :)
This was so easy to follow, and you can make some really nice wood materials by playing with the sliders and colors. Thanks! I'm a huge fan of wood as a material, and being able to make my own wood makes a world of a difference in picking the right texture and color. Well done!
I was pretty skeptical right up until you shrank in Y and added bump mapping. That is now some very convincing looking wood. Thanks.
Hello, I loved this tutorial and have been using it for doing sample renders for my projects. I would however like to add something to it. I have discovered that adding a voronoi texture in between the noise texture and the bump makes the darker wood grains pop better and also applies a slight texture over the darker grains which improves the overall visual quality.
All in all it was a much needed good and short tutorial.
Thanks! This is awesome!
Thanks a bunch i now got a grasp at how to make realistic wood texture
Displacement Node + Cycles would Boost The Realism
Check this out I was barley trying i.ibb.co/c3pKPc7/blendermagic.png .
Yeah but displacement is expensive because you need to subdivide a lot to make it work well. I mean if you got the machine, the renderfarm and performance isn't an issue, go ahead
@@Linkario86 pal I've got rtx 2080 so, no issue absolutely.
@@jeffkirchoff14 it's increasing rendertime regardless. It decreases any performance regardless. Yeah the 2080 is surely fast, but it doesn't change the fact that displacement is much more expensive than normal maps.
You don't want displacement for Game assets for example
@@Linkario86 yea Minecraft gamers hate displacement lol XD
I was wanting to make a digital d&d DM screen for an online dnd campaign and this is really great with some playing around with different settings, nodes, and colors. Thanks.
That’s pretty cool! I used this on a handle on a knife model I made along with a Damascus steel material I made for the blade!
thank you! this is much better than all the nodes i had to use before
well it certainly beats going around the internet searching for the right resolution of wood texture images XD. Also thanks for this amazing tip. didn't know about it yet :)
Ducky: genuinely trying to help users create cool textures in Blender.
Archer: “Uh, phrasing!”
Yep, this just earned a sub. Detailed, quick, and easy.
Finally a wood tut works! Thanks!
This was so good. I spent a lot of time trying something much more complicated.
Thank you, it looks very realistic and I find it easier than other ways.
Mapping...
New thing learned!
Thank you so much for this!~
Man oh man ducky, so many procedual materials I have learned from you. Thanks a ton!
Just as a quick tip, type "ramp" when searching for color ramp, so you don't get that vertex color node accidentally. Nothing much, but as a quick typist (or impatient one) it is nice.
EEEEExcellent !
I really have to work on procedural material. It seems to bee so powerfull !
I really fell so noob when i see videos like this.
Thank you.
Legends have watch this tutorial live!
@redlineh ??
@redlineh Legends understand that not everyone is a native English speaker.
@@IDK-ye4fi :)
Oh my GOD that's easy! Great tutorial!
This is exactly what I was looking for. Thanks
So clear. So straight forward. So great. I subscribed.
Great tutorial and final result !! Can't wait to discover your other creations.
Great tutorial. What an easy method. Thank you Sir Ducky!
Good enough for me. I love those texture nodes so I don't have to overload my PC with textures. Whatever these basic Nodes can do for me I do with them. Usualy works any kind of Material, unless it's a pattern you find on bedsheet covers, curtains or carpets and stuff.
bro all your work made me sign up as your patreon and the first one! Cheers!!
jd jd thank you man
u are the number one in explaning thank you
DUCKY IS THE BEST
Your tutorial saved my day! THANKS! Thank you a LOT!
This helps so much! It's so quick and easy, thank you so much
What a great idea! Thank you for sharing, saved me a lot of time!!!!
thank you for the tutorial, your wallpaper is absolutely gorgeous
that was awesome. So quick and easy! thanks!
Wow man im really impressed great vid :D
It's so easy to do I memorized it on the second try! :]
For this well explained video you got my Thumbs up + Subscription xD!
Fast and efficient. Well done!
The easiest wood making video. Now you don't need an axe to cut Trees! All thanks to Ducky
all my hopes returned
thank you
Very nice explanation thankyou so much 🙏🏼🙏🏼🙏🏼
this is pure gold, thank you!
so cool result so fast!!! thanks for this video! :)
Great tutorial. This is a nice process. I used Maya for years. It has a preconfigured procedural wood shader that is 10x more difficult to achieve anything close to this.
this helped me like a ton, thank you
This was awesome. Thank you for posting.
Thank you for sharing this. I look forward to seeing what I can do with it.
Brilliant ! thank you for spreading knowelge bro
Boom! Just what I was looking for, thank you.
This is awesome. Thank you so much man, I really appreciate it.
Wonderful technique!
this is so beautiful thank you for sharing this
Whenever someone ask me how to make realistic texture using only nodes in blender I tell them to go to this channel
Yes, it works perfectly, thank you for the tutorial!
Thank you for your amazing tutorial!
Thanks for sharing!! Great work!!
Great tutorial! Fast and functional! Thanks!
good to see that you also pot your latest render in background actually i also do the same thing to showoff to my family haaaa.
how we activate the fact of doing ctrl + T ? 2:10
òh, best tut I wached in a lot of time!
Thank you for the easy and helpful tutorial!
Thank you. I really enjoyed this.
I watch ur videos EVERYDAY
OH MY GOD PERFECT MATERIAL
Probably look even better if you mix it with a wave texture.
This was very helpful, thank you
Oh my gosh new Blender gives me wood ;)
this is great! thanks for this!
WOW really good tutorial
Now that's some good wood.
Before you change the mapping, it looked like briar, or olive wood texture. with some adjustments and bumps, it's a nice tool for deformed trunks and roots i guess.
This is Gold!!...oh wait its wood..
THIS IS WOOD!
Thank you so much... You were awesome!
Excellent tuts.
very cool, thanks for the tutorial!
This is Gold!👌🏼