Blender Procedural Terracotta Tiles (for roofs!) - Geometry Nodes

Поделиться
HTML-код
  • Опубликовано: 21 июл 2024
  • We make roof tiles!
    [Support me here] / cg_matter
    -----------------------------------------------------------------------
    [my website] www.cgmatter.com
    #blender #geometrynodes #roof
  • КиноКино

Комментарии • 67

  • @ilhamicakr624
    @ilhamicakr624 День назад

    it's beautiful, thank you. I would be glad if you make a four-way hipped roof geometry node

  • @medafan53
    @medafan53 Год назад +19

    Note: You can achieve the random color value without realizing your instances. In the shader editor, instead of a Geometry input node, use an Object Info node, which also contains a Random output option, please note that in that case, this only works if you haven't realized your instances

    • @AArmstrongC
      @AArmstrongC Год назад

      thanks!

    • @dustinrolstad752
      @dustinrolstad752 Год назад

      Cool.
      The Geometry info node with realizing instances actually didn't work for me at all, but this did.
      (I'm using 3.6)

    • @WalidKhan
      @WalidKhan 7 месяцев назад

      Great tip. Alternatively, you can export an custom named attribute from geo nodes and use that in the shader editor

  • @soejrd24978
    @soejrd24978 Год назад +10

    Curious to hear about your walking. We'd love to hear every bit of it, positive, negative, just real. Love ya man

    • @gnome3d750
      @gnome3d750 Год назад +2

      I'd love to get an update too. But I completely understand if that's not something he wants to share. I hope he's doing well!

    • @sicfxmusic
      @sicfxmusic Год назад +1

      Check his facebook for any updates but I guess it's just a one time thing or that's the way he'd like to spend vacation but probably not walking all his life!! 🤣🤣

  • @Suzuki_Hiakura
    @Suzuki_Hiakura Год назад +4

    just spent about 30 minutes trying to find out what I did wrong to get the same result as you did at 5:31 and realized I plugged the combine xyz into the offset, not position. mildly annoying, but am hear to learn and have been learning so I consider it a positive lol. love the video.

  • @xiangningyu8223
    @xiangningyu8223 Год назад +2

    This is a great tutorial! Thank you so much.

  • @realyoutubekumar
    @realyoutubekumar Год назад +6

    This is like real programming!

  • @blenderadd-ons
    @blenderadd-ons Год назад +1

    Awesome like always :) Thanks!

  • @LaraTraveling
    @LaraTraveling Год назад

    Great tutorial! Many thanks!

  • @lucianomunhoz5951
    @lucianomunhoz5951 Месяц назад

    Amazing, thanks

  • @rachelhong4435
    @rachelhong4435 Год назад

    Thank you very much!! It is a great tutorial!!

  • @craigbaker6382
    @craigbaker6382 Год назад +2

    ....uuuuuh! Almost.
    I mean, thank you .
    I happen to want to make some models/architecture from an ancient Roman era so this is the type of tile I need...
    ....except for a flaw in the geometry.
    REAL roof tiles need to "shingle" properly (not 'sheath') . As the tile profile goes positively along the X-axis it has its hump shape to account for the one tucked under it (along the Y-axis)
    The dimensions of the X=axis "hump" need to shrink sufficiently so that they tuck under the next tile above (by the amount that the thickness of the tile dictates) since the TOP of the tile X-axis hump arc will be a larger dimension than the underside arc of that tile due to its thickness.
    Roof Tiles are really made to tuck
    A)under the one higher up on the Y-axis
    and
    B) up under the edge of the tile neighbor along the X-axis so in a sense like an S curve (or a hump then a flat but with an upturned edge anticipating the beginning edge of the next tile so there is alway overlap to prevent water running between)
    You've 'cheated' by adding the 'tilt" to hide the geometry flaw. With your design the underside arc necessarily rides up over the larger diameter arc of the top of the tile lower on the Y-axis so you'd get the tile touching at the left and right points of overlap and a gap at the middle .
    I am writing some of this in hopes it will help me conceive of a way to adjust the geometry nodes to fix this by adding some parameter in the tree that would solve this but my brain is not able to juggle the abstractions of geometry nodes that easily.
    Maybe if you see this (

  • @RaffoVFX
    @RaffoVFX Год назад +5

    Being Italian, I immediatly opened the video just to hear how you pronounce TERRACOTTA, and yes it was hilarious xD
    Then I discovered also that is a very interesting tutorial!

  • @Derpduck.
    @Derpduck. Год назад +1

    This is really cool however I wish this tutorial had been out a month ago when I would have needed it, Thank you Mr. Matter!

  • @MrWes-xe6cn
    @MrWes-xe6cn Год назад +1

    Nice as usual. However, when sheathing, the top of each individual tile should lie flat on the same plane. How to fix?

  • @milosradovanovic325
    @milosradovanovic325 Год назад +3

    the roof does not always have an ideal geometric shape, can it be used and how Mesh Boolean for triangular, trapezoidal surfaces, etc.

  • @eritumakafakafo3008
    @eritumakafakafo3008 Год назад +3

    did all the same and my RGB curve has some fucked rotation, it s definetly not like urs at 2:42. It s not 45 deg, its like 15 max

  • @Saiphes
    @Saiphes Год назад

    This is great

  • @philipmcdonnell7168
    @philipmcdonnell7168 Год назад

    I echo others in saying this is awesome!

  • @artenazrud3313
    @artenazrud3313 Год назад

    thanks a bunch , really great , anyway if i want to bend te roof , how to do it ?

  • @marvindevon4800
    @marvindevon4800 Год назад

    Hi there, how can the geometry of each node made be visible explicitly? I see always just the final result. May be it's a small issue. But I didn't find a simple explanation.

  • @theevilraccon269
    @theevilraccon269 Год назад +4

    You study collage math to become an engineer, I study collage math to know what the hell cgmatter is talking about. We are not the same

    • @craigbaker6382
      @craigbaker6382 Год назад

      ...and it is college (school) , not collage ( bits "glued" together 'colle' = French for glue)

    • @theevilraccon269
      @theevilraccon269 Год назад +1

      @@craigbaker6382 redditor detected

  • @user-op3dt6dh7k
    @user-op3dt6dh7k 9 месяцев назад

    Hey, excellent video! Can you please explain how to make with this diferent types of roofs! Having dificulties. Thank you! Subscribed.

  • @arthipex8512
    @arthipex8512 Год назад +2

    Man, I subscribed for the walking content. This Blender stuff is super confusing!

  • @entertainmentzone369
    @entertainmentzone369 10 месяцев назад

    Thank you very much!! It is a great tutorial!! request you to make hut with Geometry nodes

  • @varshasharma2090
    @varshasharma2090 Год назад

    can't find multiply node
    Please help?

  • @cakeller98
    @cakeller98 Год назад +7

    This is awesome! What would it take to be to use real geometry to drive the pattern? rather than controlling by transforming it? eg for every quad in a mesh, fill it with thes random tiles?

    • @unnoficialsatan741
      @unnoficialsatan741 Год назад

      I guess that you can achieve this by instead of distribute points on a line, you can use the geomerty directly and instance on points.

  • @yaroslavrodionov109
    @yaroslavrodionov109 Год назад +2

    Great tutorial! Thank you so much! Interestingly, the resulting mesh (after we apply node generator)/ doesn't have normals. Is there a way to set up this attribute?

    • @yurifranca2995
      @yurifranca2995 3 месяца назад

      If you're talking tabout the face oriantation, just put in the end a node called Flip Faces

  • @dzomlamasina1560
    @dzomlamasina1560 10 месяцев назад +1

    Most hardest Blender channel. But huge knowledge u give but i just dont understand anything

  • @StefanBrodd
    @StefanBrodd Год назад +1

    There must be something I don't quite get, but If you put any other value than 1m as the end location of the Mesh Line, the curve gets either cut off if shorter than 1m or if larger extends beyond 1m in the viewport. Would be nice to enter real world values from the start, like 330mm "width" of the tile.

    • @AArmstrongC
      @AArmstrongC Год назад

      Maybe when you put the value though the Curve node it gets map ranged frmo 0 to 1... so the RGB curve works for the shape... and the output of the RGB you can multiply it, or scale it by the 330mm value you want.

    • @StefanBrodd
      @StefanBrodd Год назад

      @@AArmstrongC gonna give it a try, thanks!

  • @fnvtyjkusg
    @fnvtyjkusg Год назад

    reminds me of blender

  • @BonzoDeAap
    @BonzoDeAap Год назад +3

    I am confusion! I thought you were done with blender tutorials on yt and went on some big hike?

  • @TobiasEinarsson
    @TobiasEinarsson Год назад +4

    Is there any reason for defining the shape using the RGB Curves-node instead of the Float Curve-node?

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 Год назад +1

      I’m still learning node stuff but I’ve actually never seen the float curve or vector curve used in any tutorial what would the reasoning be behind using float instead of rgb

    • @TobiasEinarsson
      @TobiasEinarsson Год назад +1

      @@goatpepperherbaltea7895 In this case, there is only one float value that needs "shaping" so it's kind of overkill to use the RGB-node since it's meant for colors (3 float values). Not sure if it's actually matters performance wise in this case, but it could matter in more complex node-trees.

    • @merseyviking
      @merseyviking 10 месяцев назад

      While going through this tutorial I used float curves and it's exactly the same except that the RGB node extrapolates the curve outside 0-1, whereas the float curve clamps it. Not a big deal in this case.

  • @dimashalamov1030
    @dimashalamov1030 Год назад

    Show me how to make thatch roof

  • @ralfbaechle
    @ralfbaechle Год назад +1

    There part where you scale the tiles by 1.1 is no good. It hides the gapes entirely while it's visible with real roof tiles. Looks like each row of tiles is just a single super-wide tile. So why doesn't it rain through I hear you ask? The trick is that each roof tile is twice as wide as the ones in the video, the tows are overlapping such that at any point of the entire roof there are always two tiles over each other and the rows of the tiles are offset by 50% of the width of a tile so there's never the gap of one row of tiles aligned with the gaaps of the lines below or above.

    • @craigbaker6382
      @craigbaker6382 Год назад

      Kind of right...and kinda wrong. There IS a flaw in the geometry that makes this fail in the real world. Tiles tuck under the one above AND the one beside (but not necessarily 50%). There is an upturned edge that catches the beginning adge to the side of each next tile (x-axis) and each tile tapers to tuck under the one above (y-axis). This way water alway runs down OR to the side ONTOP of a tile that is overlapped by the above tile and so on like a shingle.

  • @unnoficialsatan741
    @unnoficialsatan741 Год назад +2

    Banana banana banana terracotta
    Banana terracotta terracotta tile

  • @electronicinfection
    @electronicinfection Год назад

    Aaaah you forgot some bevels on the tiles.

  • @justsomeguy1074
    @justsomeguy1074 Год назад

    Mr. Matter had to abandon his walk across America because he was Jones'n to hard for Blender Geometry Nodes!

  • @maximusk2883
    @maximusk2883 Год назад

    SET POSITION SET POSITION SET POSITION SET oops caps

  • @fleurbird
    @fleurbird Год назад +7

    I was thinking wtf... Aren't you walking?

    • @anomrac21
      @anomrac21 Год назад +1

      I don't think walking through a Hurricane is a good idea

    • @fleurbird
      @fleurbird Год назад +3

      @@anomrac21 i think avoiding the News like the plague. Is why I was unaware of a hurricane.
      Which isn't a big problem because we never have hurricanes in the Netherlands

    • @fleurbird
      @fleurbird Год назад

      @@anomrac21 but you're absolutely right. Don't go hiking in a hurricane

    • @anomrac21
      @anomrac21 Год назад

      @@fleurbird Yep! It's not a great tourist attraction.

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 Год назад +1

      @@fleurbird do you guys got any other seasonal natural disasters like fire season or occasional earthquakes

  • @jim-wallace
    @jim-wallace Год назад

    Still waiting my 200 bucks 😅😅

  • @rodolflum3444
    @rodolflum3444 Год назад

    now i have to walk 30 kilometers to the town just 3x10 for yt and come back to do this and clone it and says its mine.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 Год назад

    Dovetailed.

  • @goatpepperherbaltea7895
    @goatpepperherbaltea7895 Год назад +2

    Did you loose you damn legs fella? It’s been two weeks I didn’t subscribe to learn 3d software I don’t even know what’s a computer 🤷‍♂️

  • @VugarNaib
    @VugarNaib Год назад

    Cool 😎👍