Seven Hottest Features in Blender 4.2

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  • Опубликовано: 28 дек 2024

Комментарии • 104

  • @DECODEDVFX
    @DECODEDVFX  6 месяцев назад +25

    Wow. Thank you to all the people buying the course. This update is getting more attention than the original launch. ❤

  • @thekingofmars8858
    @thekingofmars8858 6 месяцев назад +66

    Just wanted to say thanks for these regular Blender update videos. It's really useful getting a quick overview of what's new without having to do any digging myself.

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад +4

      No problem. It's definitely a lot of effort to keep up with all the changes, and I still often miss something.

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 6 месяцев назад

      @@DECODEDVFXand thank you for keeping them under 25 minutes 😭

  • @FinalMotion
    @FinalMotion 6 месяцев назад +53

    a bigger feature i think you missed (unless its being delayed again) is the compositor now using GPU compute, so it is much MUCH faster, and actually intuitive to use!
    We already had GPU for the viewport composite, but finally it is coming to the render pipeline as well 👍

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад +20

      Yeah I was supposed to mention that when I talked about the compositor timings overlay. That's what I get for not scripting videos. 🤷‍♂️

    • @simonzhang3D
      @simonzhang3D 6 месяцев назад +1

      I just want the GPu Glare rendered in the final render. Thats all i want for christmas

  • @chryssdale5747
    @chryssdale5747 6 месяцев назад +19

    Im even more excited about eevee's realtime displacement

  • @WaterShowsProd
    @WaterShowsProd 6 месяцев назад +22

    I think the Ray Portal could be useful for things like TV screens, or windows in spaceships and other vehicles; places where you would've used a pre-rendered frame sequence as an image texture. This way you can animate what's going on in-scene, and off to the side, so any changes to the timing can be done right then and there. Imagine a character in a video call with another character, for example. You could create both scenes on one set with 2 rooms and use the Ray Portal to put both sides of the conversation onto the screens of both characters. Or if you had a moving shot of a building and there's an animation happening on a large LED screen and you wanted a certain action to happen at a specific framing, you could take care of that all in one scene.

    • @Frigus3D-Art
      @Frigus3D-Art 6 месяцев назад +1

      The performance hit somethig different compared to a image sequence. I assume there is no difference to importing the whole thing direkt to the scene

    • @WaterShowsProd
      @WaterShowsProd 6 месяцев назад +4

      @@Frigus3D-Art Yes, it would have a performance hit for certain, as it would be rendering two scenes simultaneously, though it probably wouldn't be much different than having to render one scene separately and then render it as an image sequence texture in the other scene, when you tally the two render times together. As the background of whatever would be seen on the screen would be flat anyway, you could use an image texture backdrop for the character on the screen, which would save on render time.

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад +4

      Yes. I was going to use the example of a scene I made a year or two ago with a bank of TVs showing CCTV images. At the time I had to pre-render each feed, but now I could just make each screen a portal showing the same scene from different angles.

    • @MrMargaretScratcher
      @MrMargaretScratcher 5 месяцев назад

      Windows, yes, TVs maybe not - because as you can see you get a perspective shift that you don't get when moving around a real TV. In Unity you used to be able to use a camera output as a texture source, which is what you'd want to do here.

    • @pcdsgh
      @pcdsgh 5 месяцев назад

      That's a good use case if you don't look too closely. A screen would need something like a "camera portal" because looking at a video conference from the side of a simulated monitor should still show you the person it's pointing at, not the hidden side of a room! Maybe there's some IOR trickery that would get you a "flat" screen look, but I'm not so sure...

  • @Outmind01
    @Outmind01 6 месяцев назад +11

    I'm most excited about Khronos PBR. AgX was cool & all but felt undersaturated. This looks like it's taking the best of both AgX & Filmic worlds and smashing it together into something better.

  • @RonLemen
    @RonLemen 6 месяцев назад +3

    Thank you for putting out the content that you do, and thank you for being real in your videos. The one thing that Blender has brought to my attention over the years is the sense of community, and very human contributors that bring honest and sincere aid and assistance to the community as a whole. You have been nothing but top notch since the beginning, and very open and real about everything. I think I have seen every video you've put out now and I have to say that there is a short list of those who I recommend to anyone new to the program, and you are at the top of that list. Thank you once again, and I hope to meet you face to face someday to thank you personally.

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад +1

      Thank you! That means a lot.

  • @WaterShowsProd
    @WaterShowsProd 6 месяцев назад +5

    Definitely some great improvements, as always. Every time I hear reference to the Pin To Bottom feature I think of a comment I saw where someone was complaining about the devs and saying what they need is a Pin To Top feature, completely oblivious to the fact that whatever modifier you have at the top stays at the top. 🤣

  • @khalatelomara
    @khalatelomara 6 месяцев назад +2

    I actually did a demo for the 4.2 parallax few weeks ago for my addon Nterior , and it will be a breakthrough for sure , probably going to use it if it is memory efficient

  • @gfok
    @gfok 6 месяцев назад +14

    Global illumination sounds like a new religious mantra

  • @Myzelfa
    @Myzelfa 6 месяцев назад +2

    I'm also excited about modifier pinning.

  • @demian5631
    @demian5631 6 месяцев назад +9

    I've been waiting years for EEVEE next. Still feels somewhat unreal to finally have it in my hands soon.

    • @zachhoy
      @zachhoy 6 месяцев назад +4

      agreed, I've become so accustomed to Cycles render times because I just need that accurate lighting (in my soul, ... I can't explain it...), I don't know what I'll do when we get GI in Eevee..... I'm almost afraid to think of it

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 6 месяцев назад +3

      You can have it now if you want too!

    • @AgentTheWookie
      @AgentTheWookie 6 месяцев назад +2

      Turns out, the true unreal engine was eevee they made along the way.

    • @demian5631
      @demian5631 6 месяцев назад +2

      @@AgentTheWookie Did you work on that one the whole eeveening?

  • @fullyleaded
    @fullyleaded 6 месяцев назад

    How do you decide when to use the various tone maps?

  • @JacobHalton
    @JacobHalton 6 месяцев назад

    Oh man, these are all great. The 'Timings' option in the compositor is a lifesaver.
    Also-wait, the wireframe modifier doesn't triangulate everything anymore???

  • @AleksandarPopovic
    @AleksandarPopovic 6 месяцев назад

    Very nice video! I love that kind of videos where like I trying to do that all these futures, but that feeling is really tough to point..very nice keeping goings, and good luck with your classes!

  • @yanni2311
    @yanni2311 6 месяцев назад +1

    Thing I wanna add: the Kronos PBR Neutral isn't necessarily a replacement for AgX. What this Transform is good at, is representing the actual sRGB from the materials in the final render. For example product renderings will benefit from it. Blender developer website has some good examples.

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 6 месяцев назад +1

    The ray portals for parallax seclusion is actually gonna be insane

  • @zachhoy
    @zachhoy 6 месяцев назад +1

    somehow, until just today, I had not even considered themes for my Blender viewport... mind blown! Excited for 4.2

  • @michas4740
    @michas4740 6 месяцев назад

    Thank you for keeping us updated

  • @Wyntrfang
    @Wyntrfang 6 месяцев назад +1

    I know Khronos wasn't in mind when the scene was made, but there's some crazy compression in the highlights, still feel like AGX with some grading looks pretty solid; Khronos from what I get is meant for more poppy stylized rendering to counter the realism of AGX, like It looks good, but it feels like it's meant for Mograph, commercial, and non-PBR projects because of how precise the colors have to be in that sort of scenario, right? It's tied directly to sRGB sorta feels like a more advanced replacement for Standard?

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад +1

      Yeah the highlights are blown out here. I think that is probably due to pretty aggressive exposure and gamma settings used in the original scene.

    • @Wyntrfang
      @Wyntrfang 6 месяцев назад

      @@DECODEDVFX That's fair, wasn't sure if it was me or what, and thanks for your experimentation and explanations on these topics, it really helps sort things out
      Random question, sorry in advance but I gotta know; I get that your course is more along the liens of ArchViz, but are you possibly contemplating adding a paid extension to your course about EEVEE Next, and optimizing for feature animation?

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      @@Wyntrfang It's quite possible that I'll add some content about EEVEE next once it's officially released.

  • @VisualPixelsCG
    @VisualPixelsCG 6 месяцев назад

    I'm looking forward for the release

  • @MrSonicTeam
    @MrSonicTeam 6 месяцев назад +1

    The thin film effect can actually let you make a liquid look like gasoline now!
    just add a noise texture on the ior and the rest is history

  • @sycomorah1380
    @sycomorah1380 6 месяцев назад

    Thank you for overview!

  • @b4d.animations
    @b4d.animations 6 месяцев назад

    2:46 This would be great for certain optimizing situations

  • @GaryParris
    @GaryParris 6 месяцев назад

    well done! congrats!

  • @katherine_elle
    @katherine_elle 6 месяцев назад

    The ray portal looks like it be great for crowd sims. woah!

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      Yeah it would probably work great for that

  • @markuszeller_official
    @markuszeller_official 6 месяцев назад +1

    10:20 you've created a real monster!!!

  • @Crazics666
    @Crazics666 6 месяцев назад +1

    When is the stable release?

  • @imleozx2808
    @imleozx2808 6 месяцев назад

    i would like to see some light blocker updates in future

  • @purest6523
    @purest6523 6 месяцев назад

    The eevee next looks nice.

  • @jakubduda
    @jakubduda 6 месяцев назад

    I once wanted to make an animation where the main camera looks into the viewfinder of a photo camera (and sees the whole scene through it), but I could not manage it. With these ray portals, I might finally be able to do it.

  • @AbsurdShark
    @AbsurdShark 6 месяцев назад

    Ty for the information! Will the ray portal work in Eevee(next or otherwise)?

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      I haven't checked yet but I highly doubt it.

  • @krypto61
    @krypto61 6 месяцев назад

    Now this update really seems to be great like the compositing timer and the tone mapper. I kind of stopped using Blender since Geometry Nodes a while ago but the newer smaller updates seems to bring back the fun working with it :D
    Oh and I missed the new thickness option in the material output

  • @jenovaizquierdo
    @jenovaizquierdo 6 месяцев назад

    Awesome 👏 video. Will check your interior course. Will like Blender to come out with a Text shade node 😫😩

  • @nottdiego_
    @nottdiego_ 5 месяцев назад

    Also GPU accelerated compositor improved x10, I would say that is the BEST new feature in 4.2

  • @Zayfod
    @Zayfod 6 месяцев назад +2

    Is the Eevee Next raytracing limited to graphics cards with hardware raytracing acceleration?

    • @zachhoy
      @zachhoy 6 месяцев назад +1

      good question, echo

    • @sebbosebbo9794
      @sebbosebbo9794 6 месяцев назад +2

      Performance vise maybe ,,yes"
      ATI vs. NVIDEA / INtel
      Dev. target is that Evee features are crossplatform stable...
      CuDa is full suported vs.
      Vulcan/ HiP is in Experimental Phase

  • @othoapproto9603
    @othoapproto9603 6 месяцев назад +1

    Good to know there's nothing worth the fuss. As usual BF adds more feature with out fixing the old.

  • @ege.the.engineer
    @ege.the.engineer 6 месяцев назад +1

    still waiting the official LTS release for Send2Unreal addon update

  • @chosenonemedia8337
    @chosenonemedia8337 6 месяцев назад

    Very Nice!!!

  • @phonix6494
    @phonix6494 6 месяцев назад +1

    The new tone mappers and all are great. But when will we just get ACES on default, that would fix basically everything

    • @Arjjacks
      @Arjjacks 6 месяцев назад +3

      Probably not any time soon, AgX was chosen as groundwork for Cycles eventually becoming a spectral renderer, which AgX just colour manages better than ACES. But thanks to the new compositor updates across the board, you can now just set the colour management in the render settings to Raw, and then use the Convert Colourspace node in the compositor to set ACES as your colour management.

    • @MalmqvistM
      @MalmqvistM 6 месяцев назад +1

      @@ArjjacksThis sounds interesting! Gotta try it

  • @mikoajneronowicz582
    @mikoajneronowicz582 5 месяцев назад

    Didn't you say that compositing is 7 times faster using the CPU then before and in addition it also has a GPU acceleration option which significantly speeds up the process.

  • @zergidrom4572
    @zergidrom4572 6 месяцев назад

    The hottest feature would be if they revert principled BSDF node back. Dropdowns menus is burning my chair. This is literally clicking just for clicking

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 6 месяцев назад

    Now for Ray Portal I only have to find out how to do FOV too.

  • @wingwalker007
    @wingwalker007 6 месяцев назад

    The thin film rainbow is called iridescence

  • @MrBozoOzo
    @MrBozoOzo 16 дней назад

    Imagine if you could select a face in edit mode and move the origin and snapping it to a vertex. Wow, that would almost make me to prefer it to ANY OTHER 3D MODELING SOFTWARE!!!

  • @wizendweaver
    @wizendweaver 5 месяцев назад

    I wonder... could the Ray portal be the solution for creating mirrors in secondlife....

  • @slow-blow14
    @slow-blow14 6 месяцев назад

    why does blender cut off when i try using evee ?

  • @RaffoVFX
    @RaffoVFX 6 месяцев назад

    is time for you to make a new jurassic park scene with eevee next :)

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад +1

      One of my background projects is an original JP short movie.

  • @GhyuAsdf
    @GhyuAsdf 6 месяцев назад +1

    Me waiting for the Blender 4 series LTS.

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      I think 4.2 is an LTS release

  • @robsonhenrique4346
    @robsonhenrique4346 6 месяцев назад +2

    One thing that no one noticed is that dnoise completely ruins the image. I think blender's dnoise is very heavy.

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      You mean the course trailer? Yeah I was very pressed for time and this is a very noisy scene at the best of times, so I had to render out a very noisy sequence. You'd be impressed if you saw the state of the frames before denoising.

  • @Hazy_Colors
    @Hazy_Colors 6 месяцев назад

    Wow dude your blender skills are fuckin insane! I'm currently learning the software right now lol, wish me luck

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      Thanks! Good luck.

  • @Some_Guy_Called_Raven
    @Some_Guy_Called_Raven 6 месяцев назад

    I wish with "pin to last" we could also "pint to first" or "top"

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад +1

      A modifier that's placed first should always be first unless you manually move it down the stack.

    • @Some_Guy_Called_Raven
      @Some_Guy_Called_Raven 6 месяцев назад

      @@DECODEDVFX I don't always add things like weighted normal until later in my workflow.. I just think being able to pin top and or bottom would be nice. Maybe you don't.

    • @MrSofazocker
      @MrSofazocker 6 месяцев назад

      ​@@DECODEDVFXAny modifier you have at the bottom wil stay at the bottom naturally when adding a new one since they are added as the first element in the list.
      But EVERYONE wants the SubDiv modifier as the TOP most modifier.
      Even if they add other modifiers that change the object underneath.
      They ALWAYS wanted it to stay at top most modifier for SubD.

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      @@MrSofazocker the bottom modifier in the list is the last one to be calculated.

  • @jkartz92
    @jkartz92 6 месяцев назад +1

    why not native ACES OCIO yet!

    • @sebbosebbo9794
      @sebbosebbo9794 6 месяцев назад

      ....I see it so... the low hanging fruits first & a lot of stuff is & must tackled first.... otherwise back & forth time wasting development smashed the whole b3d gaining process while more & more devs. are tangled in ongoing repetetiv task... Hope that makes sens to you ...
      p.s. its mostly one dev.(filmic, etc) that handle the overall experimental develeoping stuff and he is well informed in that topic and work since the begining for the institute with some breaks but he is back in the game and with some great implementation that help ppl. like now f.e.commercial product content creator & he forced not the whole team( features) to stop or to hold some development back (f.e.EVEE)...

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      Beyond me. I've looked into this many times without a satisfactory answer.

    • @MrSofazocker
      @MrSofazocker 6 месяцев назад +3

      Read the hitchhiker's guide to colors made by sobotka who made AGX, tldr its superior to ACES as a Display Transform.
      Then read up Chris Brejon on how to use ACES the system and how it doesn't matter which rendering primaries you use or rather how you make everything worse.
      Also, if you want to use it, just download ACES 2.1 and setup an environment variable named OCIO pointing to the folder.
      Every program that supports OpenColorIO will read that config from there now and you have "ACES".
      But which one do you want?
      AP0 or AP1 primaries? aka ACES2065/ACEScct or ACEScg?
      What's with spf13?
      TLDR saving an image as 32-bit exrs will always just save the pure incoming light energy per pixel.
      Also changing the scene color space to anything other than a linear one, aka using ACES primaries to render only has an affect on renders that render R, G, and B components separately, aka has no affect or worsen results of spectral renderers such as Renderman, Octane, Guerilla, etc. etc.
      How you interpret that data and with what IDT and ODT for your display doesn't matter. Remember an exr has to be rendered to be viewed.

    • @MrSofazocker
      @MrSofazocker 6 месяцев назад

      ​@@DECODEDVFXRead ChrisBrejons blog.
      Also Hitchhiker's Guide to colors by sobotka (the guy who made AGX and previously Filmic)
      Gives you a better understanding and how it literally doesn't matter.

    • @MrSofazocker
      @MrSofazocker 6 месяцев назад

      ​​​​​​​​@@sebbosebbo9794The guy who made AGX and Filmic (Sobotka) is in no shape or form affiliated with the Blender Foundation and is and never was at any point a dev of Blender or contributed to its development.
      Blender is simply incorporating other Open Source tools out there just like the NeutralPBR "color space" made by the KHRONOS group.
      I am confident in saying Blender Foundation has no idea what they are doing anymore, if they ever have.
      Just remember their Principled BSDF was coded by a 17-19 year old and is not energy conserving, who just recently revisited it after being at uni for 3 years and its now v2 and a little better.
      There's just so much wrongful confidence and blatant ignorance in your other statements not worth getting into.

  • @andallicansayis
    @andallicansayis 6 месяцев назад +6

    blender seriously needs to rethink how they prioritize features for new releases

    • @monarchfilmspx0955
      @monarchfilmspx0955 6 месяцев назад +3

      It's free bro...lmao

    • @VisorByte
      @VisorByte 6 месяцев назад

      ​@@monarchfilmspx0955fr

    • @MrSofazocker
      @MrSofazocker 6 месяцев назад

      ​@@monarchfilmspx0955Its only free for you bcs other people are paying.
      And apparently OpenSource yet its gatekeeped by full time employees that take grants of millions and donations. 😂
      Ignorance is bliss i guess.

  • @sudd3660
    @sudd3660 6 месяцев назад

    a lot of nice features, but we need HDR in viewport. right now the checkbox is non interactive, and the apple shit massed this up so please revert the apple support and give us hdr.

  • @Nova-sama420
    @Nova-sama420 6 месяцев назад

    EEVEE still can't handle aplha Zfighting (game hair cards) ?

  • @Mr.Indiyaah
    @Mr.Indiyaah 5 месяцев назад

    Kindly request your subscribers to donate to blender.. even a small amount from all of us will be helpful in faster development

  • @PrinceWesterburg
    @PrinceWesterburg 6 месяцев назад +2

    So I have a plugin BUT! The client who doesn’t use Blender paid for it, so the new plugin system stops me working, hmmm….

    • @DECODEDVFX
      @DECODEDVFX  6 месяцев назад

      Why would that happen?

    • @MrSofazocker
      @MrSofazocker 6 месяцев назад

      ​@@DECODEDVFXBlender deprecated the entire Python API regarding "legacy Addons" and extensions how they call them now installed from online repositories is the only official way.
      Installing extensions from Disk is also hidden behind a tiny arrow drop menu in 4.2.
      Not to mention the braindead renaming of functions and variables in the PythonAPI in 4.2.
      Its a hellscape for Add-On devs currently.
      Changing asset_lib to asset&library, to asset_library_ref to now finally arrive at asset_library_reference.
      Release after release breaking any addon with each release is insanity.