Blender How To: Roof Creation Workflow & Creating a Japanese Style Roof (MESH ONLY)

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  • Опубликовано: 21 авг 2024

Комментарии • 63

  • @akiraakiraakiraakira
    @akiraakiraakiraakira 11 дней назад

    there are so many valuable steps in this tutorial. i've completed the whole thing once, but i re-used the different steps countless times by now

  • @alianhoggarth
    @alianhoggarth 6 месяцев назад +1

    Best roof-tutorial on RUclips! Thank you so much!

  • @De.Druppel
    @De.Druppel 5 месяцев назад +1

    Even though I just started using Blender yesterday i could follow up your instructions very easily due to your great explanation, I`ve learned alot and I can now start bigger projects. Your teaching skills are on point. Many thanks!

  • @swarntelan9301
    @swarntelan9301 2 года назад +4

    I really want to thank you from the bottom of my heart for explaining the architecture behind it as well.

  • @carolinepena5633
    @carolinepena5633 3 года назад +4

    Thank you so much!! If it weren't for this amazing video I thing I would've just worn out my keyboard's Shift D keys xD

  • @arithene
    @arithene Год назад

    Kawaii ending with simple cubes over the roof😅This makes me laugh so cute

  • @karthurh
    @karthurh 3 года назад +1

    Not for begginers but you made it so easy, thanks dude.

  • @armellebiampamba4257
    @armellebiampamba4257 Год назад

    JUST WHAT I NEEDED! Saving this immediately

  • @FancyNapkinAndGrave
    @FancyNapkinAndGrave Год назад

    Wow! I'm a begginer (I started to use blender yesterday making a yatai for my webtoon) and I can do this!!

  • @nullnone3746
    @nullnone3746 3 года назад +2

    17:37 there is actually a quicker way to select them. In the top view, face selection mode, select all the faces except the bottom line with the box selection, then select the middle_front group, the selection will combine together, and lastly, invert the selection.

  • @Sunny-qo2lt
    @Sunny-qo2lt 3 года назад

    your a legend i learned a new thing which will save me a lot of time

  • @plastictouch6796
    @plastictouch6796 3 года назад

    This is great. Now I finally know how to make corners.

  • @temuujinwastaken
    @temuujinwastaken 3 года назад +9

    I was exactly looking for this since I couldn't do it on my own. Thank you so much! Keep up the good work buddy

  • @khiemsola
    @khiemsola 2 года назад +1

    This is very good tutorial for intermediate. Thank you for showing us

  • @BenjaminsStudio
    @BenjaminsStudio 4 месяца назад

    You explain things very well man! Thanks. :) Subbed.

  • @KabeeshS
    @KabeeshS 3 года назад +2

    such an amazing tutorial, i really love the way you are showing what would happen if we didn't follow a certain way.. you are amazing. ♥ please keep making more..

  • @AllAcacia
    @AllAcacia 2 года назад

    Thanks for the tutorial! I should have found this earlier when I attempted to make a roof without any knowledge of sharp edges, arrays, lattices etc. back then lol

  • @agnieszkabaranowska3500
    @agnieszkabaranowska3500 3 года назад +1

    this is exactly what i was looking for :] thank you very much!

  • @sf_h602
    @sf_h602 5 месяцев назад

    nice

  • @kerleyjunior9415
    @kerleyjunior9415 Год назад

    I love how succinct and rich this video is .. thank you a lot, i was having issues with this kind of roof.. Great Tuttorial :)

  • @LukaYuka1
    @LukaYuka1 2 года назад

    Brother, I loved the video and went to your profile and saw you quit 2 videos after this. The channel just started growing and you kept gaining a few K views every other video and someone that explains as well as you do to quit is a shame. I know I'm just a random comment on here but you really have a nice calming voice, great explanations and guidance for all the little things you do and it's a shame.
    Back to watching the rest of your videos now, peace!

  • @abirsarkar7075
    @abirsarkar7075 3 года назад

    That's a lot of work into it.
    Really helpful and informative video.
    Thank you

  • @josericardoortiz8254
    @josericardoortiz8254 2 года назад

    There´s a way to select to front cylinder faster than manually selecting each one
    1. left ortographic view
    2. transparent view
    3. select de front cylinder and front tiling with click drag
    4. use the vertex group to deselect the front tiling

  • @santiagovelandia8798
    @santiagovelandia8798 6 месяцев назад

    Ty you are the best!

  • @kenkai123
    @kenkai123 3 года назад

    Splendid tutorial!

  • @tcheadriano
    @tcheadriano 3 года назад

    Great tut!!!

  • @nalera81
    @nalera81 2 года назад

    Great Tutorial! Thank you ♥

  • @egorbrodunov113
    @egorbrodunov113 3 года назад

    Thx for tutorial, it was very helpful!

  • @gottagowork
    @gottagowork 3 года назад

    There is no followup on texturing, but for Blender/Cycles use, I would make a separate UV channel, do a simple project from view unwrap, then scale all the islands about its origins to collapse each "island" to points spread across UV space. Often 2D White Noise (use color output directly) won't work on UV data (due smoothing?), so I'm forced to use a regular 2D Noise (play with settings until you get some colored output) -> Separate HSV -> H channel through 1D White Noise. That gives you some random colors you can use for random offset per tile, scaling, and rotating the texture lookup. Can also add ObjectInfo/Random to H channel. Can use other channels for varying brightness and intensity of individual stones. This technique highly reduces the CG appearance of a repetitive texture and reduce the texture memory requirements. Can also mix in other techniques for breaking up repetitiveness.

  • @DanRickmanMedia
    @DanRickmanMedia 2 года назад

    Awesome tutorial, great help thank you.

  • @wilemben
    @wilemben 3 года назад

    Your tutorial skills are excellent sir! Thank you!

  • @sharpieeater
    @sharpieeater 2 года назад

    this helped SO MUCH, thanks for the great tutorial man-- earned a sub

  • @LandOfBits
    @LandOfBits 3 года назад

    thank you for this tutorial ! i was getting stuck trying to achieve a similar result !

  • @poojar3868
    @poojar3868 3 года назад

    really helpful video!

  • @iriswong9609
    @iriswong9609 3 года назад

    very nice tutorial!!! it helps my assignment a lot, thank you

  • @fjpdu625
    @fjpdu625 8 месяцев назад

    Thanks you, that been helpfull

  • @stylizedart668
    @stylizedart668 3 года назад

    Amazing tutorial!! Thats what exacly im looking for

  • @MatiBriff
    @MatiBriff 3 года назад

    nice video, i was looking for just this and you saved me!

  • @y.h.lee.5288
    @y.h.lee.5288 3 года назад

    안녕하세요, 영상 잘 보고있습니다. (번역 감사합니다 )

  • @nathandobbs7540
    @nathandobbs7540 3 года назад +4

    ugh, my boolean cut just absolute destroys my mesh! I followed the steps correctly and it still creates some broken pieces around the cut. How do I fix this? (nvm, I figured out I didn't have the difference set to fast. Great workflow mate!)

    • @harsh8855
      @harsh8855 3 месяца назад +1

      THANKSS :) .. i was facing the same problem but you get me the solution :)

  • @shuoya5178
    @shuoya5178 Год назад

    thanks

  • @aminaskari8605
    @aminaskari8605 2 года назад

    This video is send from gods

  • @FrancisChenSF
    @FrancisChenSF 3 года назад +1

    shit this is exactly what im looking for thank you!

  • @user-qv1gc1vn7o
    @user-qv1gc1vn7o 8 месяцев назад

    next time make a video and turn on statitic so people can compare both method from using pure map or use half map half mesh or pure mesh

  • @ThuanNguyen-ne9jr
    @ThuanNguyen-ne9jr 2 года назад +1

    when I do array on the y axis at 9:29 it just stacks up instead of front to back

  • @trayci4
    @trayci4 3 года назад +1

    2:40 That's a symbol I didn't think I would see, I mean it's technically the wrong direction but still...

    • @AlexToti
      @AlexToti 3 года назад

      This symbol has existed for centuries. I know that in ancient Rome this symbol meant power. It had all sorts of meanings but unfortunately it is most recognizable as the nazi's swastik symbol.

    • @winstonsgmx
      @winstonsgmx 3 года назад

      just a Buddhism swatik.

  • @MooChimp
    @MooChimp 2 года назад

    How did you manage to apply textures without unwrapping the roof ? And how would you go about unwrapping the roof ?
    I’m trying to learn to use substance to texture - but the unwrapping and texturing part is really holding me back.. if you and or anyone else can lend any advice please do

  • @reengineer2497
    @reengineer2497 3 года назад

    perhaps we can use mirror modifier with clamp on to match edges ?

  • @penguinICisgoated
    @penguinICisgoated 2 месяца назад

    can someone please tell me how to move both edges at the same time like I really can't figure it out

  • @administratorap
    @administratorap 2 года назад

    how do you delete the faces of the front cap without affecting the entire array, been trying it and couldnt get it right. some help would be appreciated

  • @FurioUsRL
    @FurioUsRL 3 года назад

    THATS A SUASTIC!!!!!!!

    • @Tys_n
      @Tys_n 3 года назад

      Its a symbol of good luck and prosperity in other cultures

  • @kineticraptor3318
    @kineticraptor3318 3 года назад

    when you "join" the meshes in blender, would that translate to doing a mesh > combine in Maya?

  • @user-nl9iq9th9l
    @user-nl9iq9th9l Год назад

    Hello, thank you for your amazing tutorial.
    I tried this by myself and encountered some weird bug when applying boolean operation as 31:16.
    It seems the whole bricks are separated instead of being nicely cut like the tutorial.
    Would you mind if I ask any advice? Thank you very much

    • @mikakemp4126
      @mikakemp4126 Год назад +1

      I had a similar problem, i found that i needed to apply all transformations, move the origin point back to centre of mass(surface), then under solver options in the boolean modifer check the self intersection and hole tolerance boxes, it fixed my problem. If you check the box without applying all your transforms you end up with some nasty clipping geometry on the back of the model, hope this helps

    • @beardo_fit3160
      @beardo_fit3160 Год назад

      choose hole tolerant in solver options, the option is available in boolean modifier

  • @seraevergreen2809
    @seraevergreen2809 Месяц назад

    its so hard, i failed😅

  • @johnfrancisco4029
    @johnfrancisco4029 2 года назад

    fcking boolean crashes when i duplicate mesh