Grounded: Should You TURN OFF the HAZE?
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- Опубликовано: 25 авг 2024
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Grounded: How to Turn Off the Haze - • Grounded: How to TURN ...
The Hot and Hazy update introduced the first world changing event in Grounded. With the addition of gum to the game we can now turn off the Haze, which creates positive and negative effects in the backyard.
In this video I'll give you all the reasons why you should and should not turn off the Haze so you can decide what to do.
#GroundedTurnOffHaze #GroundedHaze #GroundedGame
Grounded Gameplay of the new Grounded Update by Mediocre Milton but not with Sir Sim-Alot or JADECRAFT, there's also no Blitz Grounded or Jade PG, oh and no ImCade or Fynnpire either, Obsidian Entertainment made the Grounded New Update!
WARNING: Be careful turning off the haze if your main base is near the Oak tree!!! First time back to my base after turning it off and there directly outside the Oak lab was an Infected Wolf Spider, my first time seeing one. Writing this with the game paused…. Help
Kinda late comment but jumping into the water while u have most bugs agro (if you can make them jump into the water) will kill them pretty much instantly. The loot wont drop from the dead bugs but it is a good strat to get rid of a pesky spider you dont wanna fight
i dont know why but i hv saw infected wolf spider just die instantly when it jump too high
I had the same issue. I just put down palisades in the entrances to stop it from coming out.
@@brandoncurbow4359 it clips through on me daily, its annoying
Welp...im royalty FUCKED then
An Infected wolf spider will also occasionally spawn under the oak tree. Was coming back to base after shutting off the haze. Previously I had built palisade gates and stem walls to mess with their spawn rates and make the tree safer. This time around I run inside carelessly and get jump scared by an enemy I didn’t even know existed at the time. 10/10 would shit self again
Also mild difficulty btw lol
As an arachnophobe I play grounded with safe mode on level 1 which is just 4 legs instead of 8 but the inf wolf spider bugged and it had 8 legs so yh 10/10 would piss and shit self again😊
@@morty3006kinda late comment but play it regular, i played it like that to get over the fear of spiders i had and i enjoyed running for my life multiple times
@@morty3006 Black Widows are thousand times worse looking.
Lore wise this is pretty insane. This infection is an inevitable fate of the garden since the canister will only have so much in it.
Not necessarily since if you beat the game without turning it off you or Wendell can just replace the canister as needed
@@supapoopatroopa6882 then it's race to see what lasts longer: Wendell or the infection
Just literally pouring acid over the garden
Or straight burning it down
wendell really messed up big time
i do hope a future update allows us to "cure" the infected areas. as of now im not going to touch it unless an update requires me to do so.
u cant cure it it’s a valuable resource maybe a better way to contain it without the gas would help
@@jesusaguilar5035 Honestly what I always thought was going to happen if we fixed the haze is that above ground would be fixed but then a dungeon bellow it would become stronger (because my brain always thought it was a hidden area that would open if the bottom of the can blew up). That way fungal growth could be harvested but allow the burrs (I think that's the Haze unique plant) could spawn. Currently I'm just keeping the Haze on just so that I can simply contain infected creatures.
Guess what? New boss locked behind turning off the haze.
@@dankboi666 Thats why I'm here. Kinda pissed about that. I dont want infected bugs everywhere
@@dankboi666you mean the infected wolf spider?
After they introduced infected wolf spider, which has broken day and night cycle, and has its spawn in many critical areas, including old oak spider nest and new ItW area, i made up my mind to start a new game with infected area untouched. Not to mention they tend to add more and more infected insects with every update. I really dont want to see infected ants or even bees or mosquitos in my game after one of the future updates.
I have no desire to turn mine off, didnt know it was since H&H
Oh god. Infected wolf spiders sounds terrifying. I'm still early in the game so regular wolf spiders creep me tf out
Actually from what I remember infected wolf spider spawns only in the oak tree area. Still, you are right because infected insects spawn almost everywhere once you seal the weed killer.
@@thepotatobean3649 one spawns by the shed too. Not sure if there are any others.
Oh God.. *Infected Black Ox Beetle*
I actually kinda like the haze because it makes me feel like I'm in the Sierra Madre, or the glowing sea where everything is trying to kill me
I've think turning off the haze also spawns an infected wolf spider under the big oak tree where the normal ones usually spawn.
Yes my base is on a big root
You’re correct, one of the wolf spiders turns infected
I found that out the hard way..
You can cheese the wolf spiders fights by hiding just inside the oak lab and just shooting them also because a tunnel leads straight into the tree so you can easily shoot them to agro and go over to the oak lab it works great and I use it all the time
honestly when you get Mithridatism level 3 wolf spiders become a joke.
I think logically, Wendell was right to "contain all of this" by blowing that hole in the canister, functionally that fungus seems similar to a cordycepts and just hijacks and eats whatever it gets its hooks into and, with the weed-killer off, its now running rampant with no solution.
It is cordyceps
My dumbass thought the gas created the fungus
@@osarr same here. I think there’s a flaw in the argument that it contained it, though, as the only place the infected were found was in the haze. Surely the opposite would be true if it killed the infection.
@@Tentin.Quarantino it wouldn't be true if it's a fresh infection, halting the growth of the infection. It's also likely the weedkiller doesn't kill the fungus it's killing the infected bugs. As the way the fungus spreads is making infected insects root it elsewhere and spread the spores.
@@littlelambchops784 judging by the OC and the replies here, none of these mfers even played the game or at best, paid any attention to the storyline and audio files.
Unless they make it so that you have to I wont turn it off. I actually find it cool to have a hazy section even if it's annoying to use and repair gas masks
Gas masks won't be damaged by the environmental haze anymore, stink bugs still damage them though.
thats the same for me
Same I refuse to turn my off it's like a challenge area for me
@@RodneyG669 they will i have used it in the zone lol
I really don’t want to have to deal with infected insects around the map. Even if they aren’t super difficult to beat with high level gear, I still would rather not. The haze area can’t be that much better than the sandbox and ant hills for resources, so I don’t care about turning that section off really.
A fun tip if your exploring the haze you can press p and go into photo mode where in the settings for it you can turn off the fog and go into flight so you can freely see the areas around you
I just put survey flags where the mint and quartzite is at and call it a day. I keep that weedkiller on. Rather deal with the infected when ready instead of randomly seeing them in other areas.
Guys remember this is old so now you have to plug the haze to fight the infected broodmother
I have seen an infected weevil near the hedge, it ran up to a normal weevil and exploded, killing both of them. Was very entertaining
I think the gum should come out of the bottle automatically, maybe after three in-game days. Or you should be able to remove it yourself after a while.
you should be able to just dig it back up with the shovel you used to get the gum in the first place
Once you are loaded with tier 3 gear turn it off! Having the stronger enemies that spawn all over makes the game much more fun and you can get more resources from those infected bugs that start popping up.
This mechanic sounds alot like turning the game into hardmode in Terraria
im sure they will come up with a verry lucrative reason for the player to turn it off in the future
That's arguable. Terraria gives you enough resources and powerful weapons to counterbalance the changes that hardmode brings. Grounded tends to keep you on your toes and your gear takes awhile to get to the point of being the top of the food chain.
That is with a guide
I was always shootng an arrow to a wolf in order to pull it out of its cave, and this always worked.
When I shot that infected wolf spider, it literally got lost. And if there is somethng more terrifying than seeing a spider in its cave, it's definitely not seeing it in it's cave.. it slips around and comes from behind. still gives me goose bumps.
I shut it off since I found out I could. The biggest problem I have is there are now 2 infected wolf spiders inside the oak tree.
The rest of them are relatively easy to deal with, plus I have all the fungi I ever need for splatburst. The exploding fungi do make it inside the egg room in the red ant hill, but it’s easy to avoid.
Edit: if I could shut it back off... eh, idk. I might just to see what difference it would make, but I’ve gotten pretty used to it now.
Yeah i wouldn't turn it off i rather not have to deal with infected all over the place. Here are my reasons why.
1. compared to the rest of the map the infected area of the map isn't that large and you can still easily get to the sandbox and the trash heap relatively easy.
2. Gas masks are super cheap and easy to make and repair so I don't mind having to wear one while exploring.
3. The fact that the spores can spread to the oak tree and under the grill are a problem cause it just makes it harder to go see burgl and get char coals plus I built a multi story base in the stone structure in the pond( forget the name) and i don't need them being right outside there.
4. With the shed update coming up I cant imagine how bad the spread could do in the fields there and possibly infected new kinds of bugs. plus right now I use those fields to get grass for my base and I don't need it to be challenging in the future
5. If they ever update it so that if you turn it off, bugs near the strange spores can get randomly infected, that could be really bad like for example imagine a infected wolf spider and the damage that thing could do.
6. Finally if there are infected ladybugs at the oak tree, people may lose their bases that are build on that popular rock near the pond. I did some testing and sometimes a infected lady bug has wondered over there.
My final thoughts are just keep the haze on. sure you have to wear a gas mask but tbh there are plenty of spots to get crow feathers and the only reason to go into the haze is to get the burgl chip and get spores for bombs and then the milk molars. I've had no problems of keeping it on and getting to the sandbox isn't that hard. But this is my personal opinion and reasoning.
My base is on water ennemies never coming here :)
@@curseddestiny same
@@curseddestiny same
Think it could be a bit intresting, but this is why we have can have 2 save files xD
So how did u predict the future
My thoughts are that they will currently roam, and the locations you're seeing of the infected mushrooms won't spread more. I think they are planning to create a way we can cure it and they won't allow it to do more until we have that opportunity to stop it
They should make it to where, when the bugs start to spread across the map a new boss spawns somewhere that is corrupted and can only be fought if plugging it. That would give a decent reason for doing it.
the infected wolf spider exists but it’s more of a mini boss
@@mysticaljammy8542 It does, but for no reason what so ever. It simply makes lower difficulties tier up for no extra reward. I support changes like this but not when there is no reward for the exhausting fight.
@@l1nqz113 very fair i think theyre gonna make it more interesting cause right now its litterally a way too op wolf spider
Or some infected weapons
Well you got your infected boss
With the nerf to the gas badge, I think it is worth it. I don't like having to carry the mask around all of the time. The one major downside for me was the infected wolf spider prowling all day and in some cases near my base. I haven't been able to kill it yet. None of the other infected give me trouble but the Wolf pulverizes me. And it seems to follow you for a longer distance. I thought I was safe, turned around and he was gearing up for an attack.
I made base mid map that "abyss" must be where most the crow feathers land when it's hanging out on the laser that's nice to know. The fact the infection will spread if turning off the haze is an awesome mechanic
Since it was the weed killer the contained the infection, reopening the weed killer should not clear the infection from other areas, just readd the gas.
So it would not make sense to be able to open it again and make the infection return to the haze, as the spore are now already lose in the yard.
Oh cool, someone with a brain
I like the haze cause it's easy to farm dead bugs there.
I got up there to put the trail marker, had no idea I could even get up there until that quest. I found the crack and happened to have gum on me so I patched it, thought the cut scene was pretty cool until I got back to my base(on the rock next to the calvo can, closer to the oak tree) and there was an infected wolf spider guarding it. So here I am finding out what I did.
I seen infected lady bugs destroying the red ant hill. 4 solider ants tried to kill it and failed as well as a few worker ants. Was interesting to see
Oh no….
An important thing to mention about the infected ladybugs destroying stuff is that if they lob more explosives and destroy the root of whatever grass they are near then that grass blade will never respawn. This is very bad and will eventually strip parts of the yard of grass entirely.
Even if you get rid of the bottom part of the grass it will still grow back. I have this issue with my base being under the picnic table, Grass just keeps respawning inside and its super annoying
@@masonbuckendorf8977 This should be fixed right now, so pcdeltalink is probably right.
@@Simpanzique still not right. Still growing under and through my base as of today.
@@masonbuckendorf8977 I don't know what all does this for sure, but I do know that if you chop down some grass and the stem, then place a gardening patch over it then it won't grow back as long as the patch is there.
@@ghostofuchiha3807 if you build pebblet/clay foundation over the grass it should not re-grow.
Crow feathers are RNG drops in there. Haven't been many lately, but still quite a few every few days. Also, I was streaming yesterday & had some of the infection inside of the Antlion caves which I'd never seen before, somethin else to think about. 👊
If you clear all the exploding pods and Hazy Fungus the infected areas will despawn. Not sure if anything causes it to respawn but i've cleared the fungus in the salt cave in the sand pit and the stuff in the wolfspider den under the tree and it hasn't come back in over a week in game
@@Choppermad I always cut them down, but they've never gone completely away, they just don't explode anymore. 🤷♂️
Once you have the resource finder, crow feathers like many other things become so easy to farm. They drop all around the map.
Really wish i hadn't plugged the can. I just so happen to have bases in 2 of the spots where the spores and infected started to move too. Those lady bugs do some serious damage
Once again so much useful information.. the only thing is.. I wish I had known this sooner.. I turned it off and the exploding spores are everywhere including in the red ant cave now blocking any exiting without taking a lot of damage. The worst of it is that I have 600mbps DL speed under 20 latency playing on an Xbox Series X… so no issues for me.. but when my friends that play with crappy internet on original xbox ones using WiFi not hardwired join the frame rate now drops to unplayable and usually they get kicked from game or dashboarded within the first 15-20min! 😩
That SUCKS
I turned it of relatively late game with my base around the oak tree, the infected wolf spider is no problem. I liked the feeling of the area, but if you start building larger builds its inevitable to turn it off to get burr weed
Im undecided. Thankfully I have enough time to wait before I get the black ant shovel. On the downside, it’s be kinda inconvenient, specially cuz my house is really close to the haze. On the upside, I’d pay money to see an infected army duel a wolf spider
All fun and games till you see an infected wolf spider
@@cyanics8853 okay, now I want to see 2 wolf spiders v one infected one. That would be glorious
I didn't plug the tank. Cause what is in the haze stays in the haze. Gives my gasmask a purpose to use aside from stink bug.
True
I think the infected lady bugs might be attacking aphids, the grass might just be an accident of war
Aphids or everything and anything not infected. For me, most commonly, ants.
When the pts was going and they had the ant glitch causing crazy numbers, the ladybug saved my game by murdering through hundreds of them
I have such a difficult time fighting infected insects on my solo right now I can't imagine the infected being everywhere
we turned it off on our multiplayer server and the good part is there is now burr all over the map in mass, the bad is we now have infected wolf spiders near our oak tree camp. Thanks, Milton.
They need good reason for turning it off. I think, they should make it so you can enter haze lab not by exploding door, but by clearing haze.
yeah that is very smart like a quarantine thing
At this point you can chose to either craft a bomb that is accessible earlier than the tier 2 showel that is required to dig up gum and plug the hole with it.
Another positive of plugging up the haze is you can Farm fungal growth throughout the map not just the haze Area
My go-to food source is Funguspacho which was my automatic reason to plug the Haze gas leak
Should see the infected wolf spider. One of the most difficult mobs to kill in the game
I wish I had seen this video before shutting down the haze; I have infected mushrooms all around, like in the wolf spider hole under the oak tree
Turning the haze off and allowing the spread of the fungus seems sort of like turning your world to 11, would be interesting to see a playthrough where someone starts with the haze immediately off (since fungus would spread so early). I've built my base above the lilipads so I think i'd be safe, but running past an infected wolf spider to get to my base sounds... awful
Wait, THERES INFECTED WOLF SPIDERS!?
I think I can say that my playthrough is somewhat like that, I turned it off as soon as I could because I thought weed killer was the cause for the fungus, Now I am kind of pissed that it spread so far. It can really be annoying as it is very disruptive to the rest of the flora and fauna. The infected Wolfspider spawns below the Oaktree and roams in between 2 of the entrances there. It randomly attacks ants and other bugs there, and it is a fucking bastion of pain and suffering. The attack combos are insane and deal tremendous amounts of damage, it also shoots sticky haze bombs that stay on the ground for a while and explode when you get too close. It has Lvl 3 Monster HP, but I do deal decent damage to it with my Coaltana lvl 7 (even though its weaknesses are busting and fresh), and it does take a few days to respawn. But still. I'd rather not have it there. Literally using lvl 5 Antlion armor and it basically oneshots me.
I really enjoy a difficult area of the map, and having these FLIPPIN strange spores BLOWING UP THE ENTIRE YARD is really going to just make me not want to.
I like it so far being off. Can farm anywhere they spawn. Make them aggro and then lure them to the feast. They can hold their own against most creatures. Farming for days is easy work now. Saves my arrows and back alot of work lol
I’ve rushed to get the gas out when the update came out, not knowing the spreading feature.
As I built myself by the gnat lamp near the tree, I didn’t notice anything until I went for stinkbug farming.
And even then, I just thought I had forgotten where the old Haze was..
It’s not entirely obvious, depending on where you build and go for ressources..
I feel like certain areas should start filling up, like the Hedges, or the Trash. The Table also, basically any darker or damp area on the map would start spreading shrooms like crazy
But I would remove the damage to grass, as an Xbox one user, picking up everything in those areas becomes quickly a necessity and a chore
Overall, I LOVE the feature, I just don’t notice it unless I force myself into it, which feels beside the point sometimes…
Something he did not mention was the INFECTED WOLF SPIDER that spawns at the tree when you plug the haze, it’s very dangerous and if you have a base there you might want to move
This was also posted over a year ago, so the infected wolf spider may have not even been a thing at that point.
You can see in most of his tutorial/guides that the Upper Yard seems to be nonexistent, at least as far as the map is concerned.
i am not going to turn of the haze anytime soon because i think it will affect the ending in a bad way if grounded gets endings or an ending
I’ve never touched or seen this game in my life but I’m still watching
If course this gets recommended to me as soon as I patch it
Infected wolf spiders are beefy, definitely regret plugging the weed killer so early
The stuff that is in the cracks on the ground cab be grabbed without turning it off i was able to grab the molars and everything without problems.
This came up after I was looking for a trio base in rust
Finally plugged it up last night. With fully upgraded roly poly, spicy katana & salt morning star things have been getting pretty boring. Maybe this will spice things up a little
Me watching this after turning the haze off not knowing all these down sides..
The only infected insect i care about being everywhere is the gnat. Genuinly hate the infected gnats so much there so annoying
The grass that the lady bugs break despawns within 1 in game day
Well if if it's at your base then you should probably you block off the entrances at least put like at least 1 2 windows And make sure that it will the infected wolf spider is in Is inside if you manage to take 1 out there is a chance that it will drop a charm
I question WHY the infection would spread after you stop the haze. I feel that the infection would die out now that it's not covered in haze.
because the haze is what's containing it. the haze is literally weed killer and the infection is a literal fungus. basically, the haze is weakening it just enough to keep it from spreading, but not enough to outright kill it
The infected wolf spider is mocking us
Thank you 👍🏻
I will keep the haze on. I like to keep the map clean of debris, and safe 😅
Its worth it because then you get to fight the infected wolf spider.
I do think/hope that this is going to be an activator that is similar to beating wall of flesh in terraria to activating hard mode and future things could be gated behind this.
I opted NOT to turn off the Haze. I'll mine the area with as many gas masks as it takes. I'm in no hurry!
I plugged it unknowingly and I haven't really regretted it... maybe except getting killed by the infected spider while visiting BURG.L couple of times
Unsure if this video is still relevant, been a while. But man... Sounds like I'd not want to turn it off, just out of a sense of lore ethics. Do you unleash the zombie plague or not...
So I can easily kill stink bugs and bom-beetles. I cannot easily kill infected ladybugs. I can get all the haze resources with a gas mask so it sounds like I should not plug the haze
I plugged the Haze and my ant hill infection is much worse than the one in yours so yeah it gets worse. I also have some infected weevils over near the takeout container by where the rotten larva blade is. So far the only place I’ve not seen any is the hedge and the pond.
My main base was constructed around the Oak Tree, so I'd have to deal with the occasional infected wolf spider. Not fun. Luckily when the 1.0 update hit the Haze reset itself, and I chose not to unseal it. I already got the gold infected wolf spider card anyway.
With the new burr weeds that spawn it finally convinced me to turn off the haze, so far it's been fine and I've noticed very little change
wait till the oak tree lmao this video is out of date
The infected Wolf spider is the hardest enemy in the game. You'll never change my mind. They throw explosions like there's no tomorrow and have 5 hit combos and attack constantly.
It's insane.
i cheese it by climbing on stick and spam arrow lmao
Black Widow wants to know your location
@@Duskaria No. The Black widow spiders stays in her den and doesn't bother you. The infected Wolf Spider roams around and hunts you down.
Infected brood mother has joined the chat
Omg the infected brood mother bro be like god
I visited the whole area with the haze up...exploring was super creepy hehehe
How am i gonna turn off the haze then see this video the same night 😂
The reason why the bugs cut the grass is bc when they lock onto aphids they will run up the grass to be safe so the ladybugs try to cut its down to get to the aphids😂 it’s the same thing for warrior ants
You missed some in the sand box. They are in the caves after you kill the ant lions in the pits.
I think it's part of the story where like we have to find a cure maybe 🤔 don't think I will turn it off until we have a cure
bring plenty of bandages to the Haze lab if you never did it.
Trust me don't go into that lab without at least 15 bandages lol.
I think that the worse thing is the wolf spider, I nearly got a heart attack when I ran into that thing
Been using the haze area to get free bug parts from dead non infected bugs. I’m guessing if I turn it off I’ll lose those. Tough call.
I built walls on all the oak tree access points, except one that I put a door on. The infected wolf stays trapped inside unless I want to go inside.
We just plugged this. Our main base is right by the main spawn. Is this bad or will we be fine?
Under the tree there is a infected wolf spider
I fought an infected wolf spider under the tree. I nearly s*** my self.
At this point it's pretty much necessary to turn off the haze for late game base building, unless you're cool with trashy looking 'floating' platforms around a tree. (bleh) Besides, you need the kills on the infected wolf spider anyways for completion.
I turned off the haze in survival now we have an infected wolf spider under the oak tree
you forgot to mention, one of the wolf spiders under the big tree gets infected.
Jus leave it unplugged, once i cleared out the black ant lab i never really went through that area again and by that time i had ziplines going over it completely.
Jade PJ has sees he turnd his back on, because it was a good source of bug parts. Jade PG is now Jade Craft I think. Check it out.
An infected wolf spider spawns at the tree when you do this
Ive also seen some beneath the shed balcony
My friend was exploring our world and randomly stumbled across this after doing the haze lab (we sequence broke to rhino beetles already) and he just immediately turned off the haze without thinking twice. So I gotta deal with this now. Not that bad for me though, I got some really solid gear.
Throwback to when upgrade resources respawned
the crow does land on the weed killer, and flys over it as it goes over the house after its rotation of spots. I had a bugged game where i literally had to stalk him after the feather nerf, also with the haze off you can see him land on top of the cannister
Me and my friends called the canyons trenches and when we needed to get resources out of them we committed "trench warfare"
The infected wolf spider scared me to death
I turned it off 6 hours ago. I just now started seeing the fungus growth while running past the stinkbugs. I regret turning it off.
I was just thinking of turning it off 😅 I'm glad I saw this video just in time. Did you load in an older save, prior to turning it off?
they attack the grass for the aphids that scurry up
In Our play through ( after completing the haze lab ) It does the same without turning haze off!
The ladybugs are not randomly attaking grass, they are trying to get the aphids on the grass
I remember back in the days when that area was partially blocked off
I turned mine off and its honestly not that big of a deal I havent had many issues so far and be able to leave my Mask alone until I go to the trash heap is nice as I hated that thing