I've tested this in alpha 21, it works exactly the same but the dogs are actually affected by the fences now. For those wondering, yes i have access to A21 because I help various other streamers but im not allowed to actually upload alpha 21 content til monday, weird i know but here we are.
Alternating colors on the blocks to help with counting might seem like a small touch, but its super helpful for trying to replicate what I see. Add in some prebuilt humor and it makes an awesome vid. Ty!
you could add an SMG turret to the top at the very back of the base facing towards the front to take out any vultures that show up, its a simple upgrade that gives you one less thing to worry about, of course keep the vulture grates in case the game decides to throw a boatload of vultures at you and the turret runs out of ammo.
Personally, I like making my main base my horde base for role play purposes. Sure, I can make something elaborate and grand but it loses some charm. I want some risk just to make the horde night feel more survival and less like a chore I have to get done.
@@maelstrom2594 Yeah....Immersion breaking..... Meanwhile on my Navisgane: An imposing castle complete with a moat and multiple fallback fighting positions and murder holes now stands where a gas station used to be.
Not being completely brain dead might be the most difficult thing for me but I think I can manage it. 😁 I used a similar base when I made an agility build. Except I placed steel bars that the zombies had to break through. I then used the crossbow with explosive bolts. This was very effective but consumed a lot of duct tape.
Its pretty easy to set up just the center part for the first horde night and upgrade blocks and add the rest in as you can through out the play through. Thats my favorite part of this base. Not a lot of rebuilding, just adding to what you already have.
Pretty cool. You could always add a couple blade traps up front for when they get close. I used the design of your basic horde base for day 35 the other night. However, I did upgrade some important blocks to concrete, added an electric fence across the middle and placed a puncher bot right near the my position. If they got up to my railings they got punched off the base and had to go back around. Worked awesome.
I do have to say, my personal favorite base I haven't put into the more recent versions(I made it with my partner on the PS4). It's an old medieval style castle, complete with moat, keep, and walls w/ towers. Fun stuff. We have it implemented as a mid-late/end-game combination base.
Just finished building this base on my friend and i's survival world. We tried it on day 147 and there were plenty of demos by the end. It was so fun, the base really holds up. We accidentally triggered one demo but no blocks got destroyed ( we also tried no repair) only the last fence post survived but it was so much better for easier headshots compared to shooting jumping zombies
I've taken to building my crafting base just a few blocks away from the horde base - actually close enough to jump between them, but far enough that the zombies ignore it (I once accidentally joined them - that didn't end well).
Thanks for posting this its always good to know these things lol... especially when you realize you are now at a higher stage of horde night and your existing base is no longer going to cut it.
2:44 is a perfect cartoon effect and I have no idea how you managed to do it also I think I have been using some of your precious designs for horde bases, they seem to work rather well
Made this as my last base in Alpha 21, worked great on the day 700 horde. Damage areas were similar to what you showed in the vid. Really like the design as a basis...thanks!
The Arlene hate earned the subscribe. My most hated zombie, she's a bad luck charm. Its a solid and simple base design. Looking forward to the A21 videos.
Leaving it on the "right to repair" can also leave you with a fun alliteration to remember which side to go! Also, THANKS for this! I was having such a hard time figuring out how to even start. Everything about this helped!
As I am a nerd, I've made examples of how to do thing in games for my friends, just like all the steps you have made; however I understand how difficult and how long this took you to make, and I want to say bloody well done.
Have built this base and used it from day 14 on. Cobblestone is doable and works fine for early days. Concrete by day 28 and definitely by 35. Steel on the walkway saved me when an exploder zombie blew up. Did not do more than half the hp of the blocks. I added a Shotgun turret to the roof near the back, saves me having to deal with the vultures nearly as much.
This is brilliantly detailed, I wish you would do a console version demo but maybe it wouldn’t work because of the total lack of auto defence systems in a18 ! I enjoy watching what can be done in the later versions though. I really miss the blade traps and dart traps, had a lot of fun setting those up back when I had a PC. Many thanks Iz.😊
It is a solid design. I have been using this style of base for nearly all of A20. I also started to build my late stage bases 12+high as zeds will automatically enter destroy mode when they get within 11 blocks of you (Cautious Pancake has a video on this). You can cut corners to save on materials, but it is VERY stable and durable when fully built out. In mine the post wires are at leg height (I hang them from the ceiling) for improved visibility, so it zaps spiders/hunters and spaced 14 blocks apart (to mitigate damage from blasts). Great for sniping, I use it to level automatics using a 4x scope and as long as I focus fire on demos and cops it requires little post horde repairs. For some reason though it seems to cause a lot of spiders to spawn, but I could be wrong (I play at max 16, because my machine is a potato). I also place a pair of blade traps on the roof above my fighting position to handle birds (since two can cover a 3x6 area birds die fast and the traps last the whole night).
If you made the wings one block thicker, you could put a second row of electric fences outside your current row. Then with a switch you could wait for all nine to be destroyed and then turn on your backup set and have a fresh new nine ready.
I love how barriers and electric fense is really all you need for hordes in general. You can automate things with turrets, but this alone is already overkill. Personally I keep the bulk of my crafting within a chunk or two of my horde base to cut back on resupply/ repair time after. Also to help spread heat out. Big bases are easier for other players to find so I usually make a bunch of small ones hidden all over the place.
I'd build it higher, probably 7 or 8 blocks high from the base, and the path inward a bit longer. I am giving it a try in Darkness Falls mod, but I have a long way to go before I even have the materials for cobble stone. I like the design, and it could be expanded to add different traps and stuff.
Great video, like the design. I like so redecorate poi’s sometimes base in poi’s but build the tower with the stairs and the pole. Best base I had ever was fates motel stair case, tho the issue I ran into there was the demo blowing a hole into a basement taking the stairs out. (Like you mentioned 2 blocks in the ground to secure) lol not with fates it has a huge basement I didn’t fill
Thanks for this video tutorial. I tried to build this base via reverse engineering and "ah ketch mih arse, so thanks. Using a tower build at the moment, but will try it
One thing you "could" do to make repairing the fences even easier/faster is to add another 8 fences right next to each other (either 8 in a line or 4 above and 4 below) into the side/corner room before the wing where you originally would go to repair them. That way you'd just hop on in, have all that need repairing within arms reach, slap em with the repair tool in a single mouse movement, and then right back into action. Only reason I say this is because I can see it being easy to make mistakes with all the noise, flashing lightning and possibly electricuting yourself stressing to do this in a hurry. And distinguishing which one needs repair if you accidentally skip over one.
LOVE ALL OF YOUR VIDEOS!!! Currently watching you, GNS, Laney, Benoficial & Ramsey streaming. I subscribed today and look forward to seeing your adventures. Good luck!
@IzPrebuilt, how do you feel about this approach for 1.0? Do you now prefer to use poles rather than blocks for the bridge to cause some of them to drop, or do you still like this method?
I will probably build this in A21. I had a barebones version of this without the electric fences in my latest A20 playthrough, I wish vanilla was harder so you actually had to upgrade your base instead of just being able to just use the same base over and over.
Thank you for this masterpiece Prebuilt, i will most likely build it. Love the look of it also the brute-force fences. Will give it a solid try + upgrade it even more with turrets. :)
AskPrebuilt: Hey, i was wondering if you could test this : In alpha 21, how are calculated the explosive bolts/arrows, with the different perks, are they under the explosive or marksman tree ? or does it benefit from both ?
I mean if you shoot next to a zombie and it gets hit by the actual explosion the dmg it will depend on the actual perk for the explosives if you shoot the zombie straight on I get both perks for archery and explosives works together it's just a guess
There's room for improvement. If you make the base not solid under, you can let it lay on columns and then use bars as floor, this will let you shoot/molo zombies under you and they won't punch the walls aside.
Is there a good reason not to add another 3 sets of bars and another row of I beams behind the plate of the barricade? Can just slap 3 more hatches and I feel like it'll double the effectiveness of each node
Just in front of the railing the zombies are running towards, that's where I put mine. Pre version 1.0 the shotgun turrets WOULD gradually damage the base on missed shots, but it never became an issue. And now I believe if you have a claim block here (which you should) it should have the "friendly fire invulnerability" sound if it hits your base. Annoying, but useful Also, 1 or two turrets at the VERY back of the base on the roof to clear vulters makes it so you never need to look up
Would this base work well in the darkness falls mod? Also, can you put the electric fence posts 1 block down so it also hits the dogs? Or would it not hit the other zombies like that?
Oh i really wouldn't try this in DF lol. DF is much harder and you generally need a smarter base design with just more MEATY WALLS to keep zombies away from you.
I found it works kind of but if they get past first wall and clump they try to bash the wall on side aless i did something very wrong with base design ( in to elect fences )
will be interesting to see if this base design among others stay as useful with the 1.0? sounds like zombie AI is being improved a bit. and in that theres potential for zeds to target all player built structures.
@@DukeofGames50 im.a bit of a masochist. I put everything under 1 room xD. But i ha e a very heavily defended compound. Lots of electrical traps and now im adding auto turrets (shooting at the backside of zeds) among other stuff. I also ha e an underground fall.back point.
help. day 21 horde on insane. i already have demo zombies. The other zombies smack their button in the electric trap and blew the bridge apart as i dont have steel unlocked. what do i do? just speck into sniping and pick them out?
The demos blew up the platform leading to the battle walls then it turned into pure chaos after that. I escaped to my backup melee base and managed to make it thru the night. Concrete wasn't enough the platform and surrounding walls NEED to be steel if you're going to try to cut corners like I did.
Thats why i always build an extra road leading to my base for horde niight and i use an electric vault door to open or close it, and guide the horde. Also, believe in parkour and cardio, with some coffee on the side. I sometimes jump down to make repairs during horde night and get back inside using blocks that can only be reached with parkour.
Just curious i have been playing UL are the zombies vanilla all through or do they eventually change just making sure cause i was going to start working on this full concrete/steel but dont want to get a special zombie later on down the road and get destroyed
@IzPrebuilt : Did anyone see those I-Beam small in Alpha21 ? I just found the Big ones not the smaller ones. I tried every search i can think of and couldnt find it :(
I don't understand the elevated bases. Why build it off the ground? Just make it so that the outer walls are thicker than the place you will be fighting from and it works just as well. I have a horde base on the ground and I dug 15 blocks down and then built a crafting base under my horde base. Everything is default settings as far as zombie damage and I have never once, since mid A19, had an issue with them getting into my crafting base.
I've tested this in alpha 21, it works exactly the same but the dogs are actually affected by the fences now.
For those wondering, yes i have access to A21 because I help various other streamers but im not allowed to actually upload alpha 21 content til monday, weird i know but here we are.
LEAK IT !!!
No thank you, I like not having my channel copyright struck into oblivion.
So the update will roll out on Monday?
@@diogojacinto4344 yes
Why not use railings for the fighting position instead of plates
Alternating colors on the blocks to help with counting might seem like a small touch, but its super helpful for trying to replicate what I see. Add in some prebuilt humor and it makes an awesome vid. Ty!
"Complaining that I'll use the video game's mechanics to beat the video game. Scandalous." lol. So accurate.
this is just bad base... sure its easier to build but takes 100000 more steel than better and more effective base
Tell that to the developers.
@@scoper7897 So you have a better and cheaper base?
@@TiagoRodrigues-oz4qs yes 100x
@@scoper7897 show us
you could add an SMG turret to the top at the very back of the base facing towards the front to take out any vultures that show up, its a simple upgrade that gives you one less thing to worry about, of course keep the vulture grates in case the game decides to throw a boatload of vultures at you and the turret runs out of ammo.
Wow....amazing how much effort you put into this video. Good job.
Also, it was amazing how well you simplified the instructions to build the base !!!!
I started playing like 2 weeks ago and I'm so glad I found your videos. Anytime I've gotten stuck or need to understand something I watch your videos.
Personally, I like making my main base my horde base for role play purposes.
Sure, I can make something elaborate and grand but it loses some charm.
I want some risk just to make the horde night feel more survival and less like a chore I have to get done.
I agree completely, having a separate horde base is unrealistic and immersion breaking IMO
@@maelstrom2594 Yeah....Immersion breaking.....
Meanwhile on my Navisgane: An imposing castle complete with a moat and multiple fallback fighting positions and murder holes now stands where a gas station used to be.
I'm the same. (To your original post)
I mix it up, depending on how I feel really, but I typically seperate them more often than not.
@@maelstrom2594 If you want it more immersive, Turn Off the blood moon nights
Not being completely brain dead might be the most difficult thing for me but I think I can manage it. 😁
I used a similar base when I made an agility build. Except I placed steel bars that the zombies had to break through. I then used the crossbow with explosive bolts. This was very effective but consumed a lot of duct tape.
Its pretty easy to set up just the center part for the first horde night and upgrade blocks and add the rest in as you can through out the play through. Thats my favorite part of this base. Not a lot of rebuilding, just adding to what you already have.
Pretty cool. You could always add a couple blade traps up front for when they get close. I used the design of your basic horde base for day 35 the other night. However, I did upgrade some important blocks to concrete, added an electric fence across the middle and placed a puncher bot right near the my position. If they got up to my railings they got punched off the base and had to go back around. Worked awesome.
I do have to say, my personal favorite base I haven't put into the more recent versions(I made it with my partner on the PS4). It's an old medieval style castle, complete with moat, keep, and walls w/ towers. Fun stuff. We have it implemented as a mid-late/end-game combination base.
Just finished building this base on my friend and i's survival world. We tried it on day 147 and there were plenty of demos by the end. It was so fun, the base really holds up. We accidentally triggered one demo but no blocks got destroyed ( we also tried no repair) only the last fence post survived but it was so much better for easier headshots compared to shooting jumping zombies
I've taken to building my crafting base just a few blocks away from the horde base - actually close enough to jump between them, but far enough that the zombies ignore it (I once accidentally joined them - that didn't end well).
If you put the electric fence posts from the ceiling they would get the dogs as well. Awesome base :)
Thanks for posting this its always good to know these things lol... especially when you realize you are now at a higher stage of horde night and your existing base is no longer going to cut it.
i used my day 7 horde base till horde 4 not a good idea when i saw the first demo zombie and didnt headshot it
2:44 is a perfect cartoon effect and I have no idea how you managed to do it
also I think I have been using some of your precious designs for horde bases, they seem to work rather well
No clipped into the box and enabled/disabled ghost mode
Made this as my last base in Alpha 21, worked great on the day 700 horde. Damage areas were similar to what you showed in the vid.
Really like the design as a basis...thanks!
The Arlene hate earned the subscribe. My most hated zombie, she's a bad luck charm. Its a solid and simple base design. Looking forward to the A21 videos.
Leaving it on the "right to repair" can also leave you with a fun alliteration to remember which side to go! Also, THANKS for this! I was having such a hard time figuring out how to even start. Everything about this helped!
As I am a nerd, I've made examples of how to do thing in games for my friends, just like all the steps you have made; however I understand how difficult and how long this took you to make, and I want to say bloody well done.
Have built this base and used it from day 14 on. Cobblestone is doable and works fine for early days. Concrete by day 28 and definitely by 35. Steel on the walkway saved me when an exploder zombie blew up. Did not do more than half the hp of the blocks.
I added a Shotgun turret to the roof near the back, saves me having to deal with the vultures nearly as much.
I am a stuffy old man, but I like your videos too much to complain. You make gaming life interesting.
This is brilliantly detailed, I wish you would do a console version demo but maybe it wouldn’t work because of the total lack of auto defence systems in a18 !
I enjoy watching what can be done in the later versions though. I really miss the blade traps and dart traps, had a lot of fun setting those up back when I had a PC. Many thanks Iz.😊
It is a solid design. I have been using this style of base for nearly all of A20. I also started to build my late stage bases 12+high as zeds will automatically enter destroy mode when they get within 11 blocks of you (Cautious Pancake has a video on this). You can cut corners to save on materials, but it is VERY stable and durable when fully built out.
In mine the post wires are at leg height (I hang them from the ceiling) for improved visibility, so it zaps spiders/hunters and spaced 14 blocks apart (to mitigate damage from blasts). Great for sniping, I use it to level automatics using a 4x scope and as long as I focus fire on demos and cops it requires little post horde repairs. For some reason though it seems to cause a lot of spiders to spawn, but I could be wrong (I play at max 16, because my machine is a potato). I also place a pair of blade traps on the roof above my fighting position to handle birds (since two can cover a 3x6 area birds die fast and the traps last the whole night).
If you made the wings one block thicker, you could put a second row of electric fences outside your current row. Then with a switch you could wait for all nine to be destroyed and then turn on your backup set and have a fresh new nine ready.
if z's hit 2 fences at the same time it throws a lot of errors. It's been an issue since A16-17
I just love the commentary of those old men. Every video is just a banger! Thanks for all the videos!
I love how barriers and electric fense is really all you need for hordes in general. You can automate things with turrets, but this alone is already overkill.
Personally I keep the bulk of my crafting within a chunk or two of my horde base to cut back on resupply/ repair time after. Also to help spread heat out.
Big bases are easier for other players to find so I usually make a bunch of small ones hidden all over the place.
I'd build it higher, probably 7 or 8 blocks high from the base, and the path inward a bit longer. I am giving it a try in Darkness Falls mod, but I have a long way to go before I even have the materials for cobble stone. I like the design, and it could be expanded to add different traps and stuff.
i just did this,and made a full base with crafting area and everything
did it with a friend,rly easy,im sure i can do it alone,even on day 49+
2:20 the mini video of kiting Arlene is Hilarious!
Reminds me of being all Ip Man when my ex tried to hit me, lol.
Great video, like the design. I like so redecorate poi’s sometimes base in poi’s but build the tower with the stairs and the pole. Best base I had ever was fates motel stair case, tho the issue I ran into there was the demo blowing a hole into a basement taking the stairs out. (Like you mentioned 2 blocks in the ground to secure) lol not with fates it has a huge basement I didn’t fill
I mention your channel to everyone I talk to that plays. You definitely deserve more subs. Thanks for this ELI5 tutorial lol
Do you by chance have a material list so we know how much we will need ?
Thanks for this video tutorial. I tried to build this base via reverse engineering and "ah ketch mih arse, so thanks. Using a tower build at the moment, but will try it
One thing you "could" do to make repairing the fences even easier/faster is to add another 8 fences right next to each other (either 8 in a line or 4 above and 4 below) into the side/corner room before the wing where you originally would go to repair them.
That way you'd just hop on in, have all that need repairing within arms reach, slap em with the repair tool in a single mouse movement, and then right back into action.
Only reason I say this is because I can see it being easy to make mistakes with all the noise, flashing lightning and possibly electricuting yourself stressing to do this in a hurry. And distinguishing which one needs repair if you accidentally skip over one.
LOVE ALL OF YOUR VIDEOS!!! Currently watching you, GNS, Laney, Benoficial & Ramsey streaming. I subscribed today and look forward to seeing your adventures. Good luck!
@IzPrebuilt, how do you feel about this approach for 1.0? Do you now prefer to use poles rather than blocks for the bridge to cause some of them to drop, or do you still like this method?
I will probably build this in A21. I had a barebones version of this without the electric fences in my latest A20 playthrough, I wish vanilla was harder so you actually had to upgrade your base instead of just being able to just use the same base over and over.
Perfect I needed this. I'm on day 40+ now so I need to upgrade from your early base design
As an added line of defense for the bridge do you thing adding some plates over top could help absorb some damage from an accidental demo?
I absolutely lost my shit at the "eat shit arlene" box bit, laughed my fuckin ass off, like something straight out of looney tunes
Thank you for this masterpiece Prebuilt, i will most likely build it. Love the look of it also the brute-force fences. Will give it a solid try + upgrade it even more with turrets. :)
Nice base, seen Spanj build something similar. hopefully you and the Chaos Crew will team up again.
Great base! Nice job! Used it myself after seeing you use the design in one of your older videos. It's great to see how to put it together though!
Why the choice of a 3 block wide runway over a thinner one?
Love that Rapid Fire mod. What's it called? “Fast Forward?” lol.
Any suggestions to improve this? maybe add turrets for front end and other traps such as blades and darts maybe?
Dangit im unqualified 0:09 😭
AskPrebuilt: Hey, i was wondering if you could test this : In alpha 21, how are calculated the explosive bolts/arrows, with the different perks, are they under the explosive or marksman tree ? or does it benefit from both ?
I mean if you shoot next to a zombie and it gets hit by the actual explosion the dmg it will depend on the actual perk for the explosives if you shoot the zombie straight on I get both perks for archery and explosives works together it's just a guess
There's room for improvement.
If you make the base not solid under, you can let it lay on columns and then use bars as floor, this will let you shoot/molo zombies under you and they won't punch the walls aside.
2:24 this made me lose focus on information 🤣
I know this is an older video. But if you sink in the electric pole 1 block then it will catch all the dogs and crawlers also in the fences.
The "eat shit arlene" wack-a-mole mini game got me to subscribe. I like a simple but effective mini game!
I tried to reverse engineer this base with good bit of success, but this tutorial really does help. Thanks
Is there a good reason not to add another 3 sets of bars and another row of I beams behind the plate of the barricade? Can just slap 3 more hatches and I feel like it'll double the effectiveness of each node
Question could we get more insight on how to add/wire relays properly?
2:24 you got my like for this xD
I think im gonna add plates to the topmof the bridge making it technically triple thickness
Good thing I'm going to make another base.
I also like spike traps on the roof, just because I'm lazy shooting pesky birds 😁
Finally a foolproofbase im gonna have to build this as soon i get enough steel 😭
where would you reccomend putting 1-2 turrets?
Just in front of the railing the zombies are running towards, that's where I put mine.
Pre version 1.0 the shotgun turrets WOULD gradually damage the base on missed shots, but it never became an issue. And now I believe if you have a claim block here (which you should) it should have the "friendly fire invulnerability" sound if it hits your base. Annoying, but useful
Also, 1 or two turrets at the VERY back of the base on the roof to clear vulters makes it so you never need to look up
Would this base work well in the darkness falls mod? Also, can you put the electric fence posts 1 block down so it also hits the dogs? Or would it not hit the other zombies like that?
Oh i really wouldn't try this in DF lol. DF is much harder and you generally need a smarter base design with just more MEATY WALLS to keep zombies away from you.
It doesn't work on dogs, they just run right through. It does work on every other zombie though. Can't say anything about darkness falls.
@@IzPrebuilt Alright fair enough 😂
@@DevinMalice Cheers for the help mate!
I am going to assume this works on A20?
What about demo zombies what does it do to defend against them and can turrets/electric fences be added?
Brilliant guide. Thanks! 😊
I found it works kind of but if they get past first wall and clump they try to bash the wall on side aless i did something very wrong with base design ( in to elect fences )
I hope they can fix the error on console id=171, since alpha 15 they didnt solved, patched or even fixed by all updates
I add amg turrets shooting towards me from above the stairs so it doesn't set off a demo. Shoots everyone in the back.
Roughly how many blocks would you say you need for this build?
will be interesting to see if this base design among others stay as useful with the 1.0? sounds like zombie AI is being improved a bit. and in that theres potential for zeds to target all player built structures.
It's important to built these structures far away from home. I make sure they're at least 150m from my bed spawn
@@DukeofGames50 im.a bit of a masochist. I put everything under 1 room xD. But i ha e a very heavily defended compound. Lots of electrical traps and now im adding auto turrets (shooting at the backside of zeds) among other stuff.
I also ha e an underground fall.back point.
@@MikeD56034 I play with my girlfriend and we always commander a decent house
Informative video...DO the pipe bombs do any damage to the electric wires by any chance?? kinda new to 7DTD
How is your middle not crumbling? I build wood more than 3 spaces apart it falls apart!
5:00 is your filled-in 5x5 space Steel on the inner 3x3 core? or all concrete?
steel, electric fences and not being braindead
how do i craft the last part?
I just hide in a poi for hoard nights. It’s worked well so far and I haven’t used a bullet.
no xp getting ass
help. day 21 horde on insane. i already have demo zombies. The other zombies smack their button in the electric trap and blew the bridge apart as i dont have steel unlocked. what do i do? just speck into sniping and pick them out?
im need this, thank you so much!!
Sweet base man thanks
The demos blew up the platform leading to the battle walls then it turned into pure chaos after that. I escaped to my backup melee base and managed to make it thru the night. Concrete wasn't enough the platform and surrounding walls NEED to be steel if you're going to try to cut corners like I did.
Thats why i always build an extra road leading to my base for horde niight and i use an electric vault door to open or close it, and guide the horde. Also, believe in parkour and cardio, with some coffee on the side. I sometimes jump down to make repairs during horde night and get back inside using blocks that can only be reached with parkour.
i play 7 days for a while now, but i suck at following intructions for building bases
Just curious i have been playing UL are the zombies vanilla all through or do they eventually change just making sure cause i was going to start working on this full concrete/steel but dont want to get a special zombie later on down the road and get destroyed
Is it possible to increase the length of the bridge? or would it mess up the AI?
okey i followed step by step but can i add blade trap ? (yes i can repair those)
Hows the explosive swat zombies against this base?
Dont want them blowing the base apart
Thanks fo the build
In the future could you put the material cost please
Excellent base ty .
When I want to place the small I beams it will not let me place 2 rows of them like you did Im confused
Well, if this is a basic horde base, show us a "pro" base. Please : )
That was fkn funny lol, playing pekaboo with arlene.
Askprebuilt, is there a new health limit max in alpha 21, instead of alpha 20.7b it's capped at 200
Will this build work in the snow or desert biome?
How do you stop them from attacking the supports?
nice vid, bro!
@IzPrebuilt : Did anyone see those I-Beam small in Alpha21 ? I just found the Big ones not the smaller ones. I tried every search i can think of and couldnt find it :(
How’s this hold up in A21? Any blocks get nerfed?
I don't understand the elevated bases. Why build it off the ground? Just make it so that the outer walls are thicker than the place you will be fighting from and it works just as well. I have a horde base on the ground and I dug 15 blocks down and then built a crafting base under my horde base. Everything is default settings as far as zombie damage and I have never once, since mid A19, had an issue with them getting into my crafting base.
about to try this
Since the cops can see you from a fair way away, do they spit at you? Could you change this somehow so they can't see you?