💙 Can I interest you in quite possibly the worst discord ever?: discord.gg/eZGPXHhgAt 💙 Oh and for those of you looking for the Robotics guide: ruclips.net/video/UH_xReSKgjs/видео.html Loike and Scrubscribe innit?
I've been using this guide for about 10 months as my go-to electricity guide. its the best. I do want to mention a disagreement i now have though, when discussing battery banks and solar banks. I've been using generators exclusively because that seemed like the only power source worth using. However, recently our group starting a crafting base (in the wasteland), and we needed some automated defenses and a powered door. I had a million quality 6 batteries saved up, so i tried out the battery bank. it works perfectly, and you don't need/want a switch (this is my disagreement). if the battery bank and generator (and later solar) all can power the system, then the generator powers the system when on, and recharges the batteries. when the generator runs out of gas, the batteries take over until they deplete. if you have solar, the solar charges the batteries and runs the system during the day, the batteries run it at night, no intervention needed. its perfect for constant base defense in multiplayer. Generators are still way easier for horde night.
Very good point - if you have multiple bases somewhere that you only visit everyso often then you do need some low maintenance solutions - I find other players satellite bases fascinating
I used to use the speaker as a zombie warning because my base was too large and I hooked up a motion sensor to each side of my base so it would scream at me to tell me where a zombie was coming from.
One thing about tripwires or cameras triggering something forever: You can use that to check if someone was at your house. Place a camera triggering a light whenever a stranger says hello, and when you come back a few hours later and see the light turned on, you know someone was there. That's useful if you have shops/vending machines and don't want to check them manually all the time.
What I like about this video it's short and to the point, you explain Robotic turrets are nothing to do with the electrical skill, I find the video entertaining, you test stuff and don't make assumptions about damage and how things work.
My favourite lifehack is combining each turret with 1 sensor, which activates that turret. It consumes less electricity and doesnt attract screamers. The downside is more sensors to produce and more complicated wiring.
Damn bro I sure can always count on you and your vids to properly explain and teach shit about 7DTD, I'm doing my longest run so far after being on a long hiatus and I believe this is the fourth video of yours I happened upon while tryin to learn stuffz. Thanks for being clear, articulate, PROFFESIONAL & SERIOUS(I cannot stress this enough there are too damn many 7DTD channels on here that just dig so deep into my skin that I refuse to even click on anything that forces my ears to bleed due to hearing them speak) and sensible as well as not taking advantage of my time to let the clock tick on your vid for more $$$ at the expense of my time and sanity. You don't know how nice it is to have someone explain shit properly, and also get straight to the point, and to receive it without needing to outsource to other channels with the same bs:P so keep doin what you doin cause I might still need ya down the road :P haha 💯💯💯
Thank you for the vid! I feel like you missed an important opportunity with the Battery Bank. Its for emplacements that you don't want to build and manage a bunch of generators. You can have one generator charge many batteries at a series of battery banks and then swap out batteries whenever you want. You don't even always need to charge them as you can just find new batteries with charge. Anyway I use them as personal power packs for traps and turrets that are not placed close enough other things that I charge with a generator. You could build multiple generators if you wanted... I don't think the noise is much of an issue. but I just think of the battery bank a useful portable tool.
I use batteries connected to a solar banks at little outposts that I don't want to bother checking up on every day. If you calculate the power usage correctly, the batteries will recharge infinitely through solar power.
My ongoing problem is powered drawbridges and opening/closing them automatically. I will try the trigger plates trick. Excellent video and very clear. You have the chops to be an educator. 🤟
Really great video. I guess I knew some of the basics already with gas and generators but I probably would of wasted more time with solar cells and such. I think in the newer updates they will probably edit solar power to give it bonuses in deserts and stuff like that.
I just watched this video, I had no idea how any of this worked. But now I have a better understanding. I do have a question, can you add a timer to the speakers? So one can set an alarm? Say, to go off every 6 days? To give you a warning before the seventh day?
I wish they would make it possible to connect multiple generators or solar panels to one battery bank, but you can always overcome that obstacle by building multiple circuits with each circuit not exceeding 170 watts for solar panels (that way the battery bank recharges with the extra 10 watts during the day so it can run all night and fully recharge the next day).
It would be good to show the effectiveness of the lights. The basic light gives off so little light its not even worth putting up. The square industrial light is OK, but the lanterns are superior in that they give the same light but need no electricity.
Note: you will never run out of fuel even if a desert doesnt spawn. When doing traders quests look for cars that spawn on P.o.i's as they will reset. Some of the Poi's out there have a few cars some have tons!
In theory , you can build a light board where when something comes into a designated area a light will come on, allowing you to go to a specific spot on your base to see what it is
Thank you for this video it was amazing and helpful! However there's one thing I don't get I setup my generator bank and battery Bank like you did however it won't recharge the batteries did they change something or well I just don't know any help?
2 Questions: 1) If I had a Generator attached to Battery Pack and the battery pack attached to say a spotlight, how would i get it to charge the battery pack and not power the spotlight? (When you was explaining this it confused me (I'm also a new player)) 2) Towards the end with the 2-way door system can i go generator > floor trigger > power relay > floor trigger 2 for the same affect? (Like i cant stand wires going into the ground or through walls or anything of that sort.)
You can run generator and bank together.... feels like double your power. Have 2 set ups and switch units out with power tool. Use one and the other can charge.🍻
I didn't know the generator bank could recharge the batteries. I just spent on better barter to get solar with 6-cells. Should mention that generator banks don't generate heatmap. I assumed it did which is why I limited usage to horde nights, when heatmap couldn't possibly make things worse. I thought I was familiar with electricity, having spec'd into engineering early, but got some good tips out of this.
Great video but one question… How to set a sensor to turn a switch on to turn battery bank on to turn turrets on? This way power is only used when zombies are sensed rather than only ever turning the devices on/off via a switch….in effect automation
Two question, how to have infinite electricity? Can i just have solar bank to baterry banks and have it always recharged during the day? If all is powered it will eventually go off, or does it keep up always because its chargin during the day? If i turn baterry bank or generators, and nothing is turned on at all, switch is off, does it still use baterry or gasoline? Can i leave it on all the time and just use a swtich?
Excellent video, watched it right through twice but still find the whole wiring/electrics/trap aspect of the game needlessly complicated. Maybe it is just me :D Really wanted to try an intellect/traps & tech style play-through but the complexity is putting me off a tad.
maybe they changed it but the power bank is loading itself while relaying the power from what i tested this is still usefull if you forget to fuel your generator so that your stuff isnt offline when the horde is comming
dont discount the battery bank you can have them charged and ready as a backup so if your generator runs out of fuel or damaged or solar isnt working the you have at least some time to fix the issue a few lights and wires and you can have a light system that will let you knkw what is running and what isnt
I'd like to see a video about the practical uses of the tripwires. Maybe find something to use that alarm klaxon for; does it work on zombies during a blood moon horde? maybe it can be used to draw away a wandering horde into a killzone? That could have potential at very high gamestages when the wandering hordes are bigger with more dangerous zombies.
Gonna be 100% honest here, I have like 2k hours in this game and I have yet to *actually* use tripwires lmao, sam with the speakers. I just understand how they work and put them in the tutorial video in-case people can come up with something useful for them.
Maybe I missed it but I don’t remember sound being mentioned. In real life generators made aLOT of noise and would attract anything attracted to sound. This lead me to think that solar power is better, however you recommend generators. Is the game all fantasy in this aspect?
Sound is irrelevant in this game. The zombies are attracted to heat as the game uses a heat map. Weapons and tools all produce heat when used. Also fueled workbenches produce heat. You would think a Generator produces heat also since it's fueled but IzPrebuilt is correct it doesn't. There's some info about this in the journal under Activity Map.
If they changed how batery bank charges, they would be good. Just make generator or solar bank conected to it charge it not to make relay when you conect them. If they did this batery bank would be amazing for craft base, in end game. All power always on, batteries always charged..
I found a bug. Connect a solar panel to a relay. Connect that relay to two battery banks. Stand nearby anywhere within 20 blocks. Your character will begin bouncing up and down if you stand still.
I will be honest, my PC is a high-end machine but damn, electricity in 7DTD is in a massive need of optimization... I just wanted to light up my base (around 50 lights) and it just ate my PC. I have to play on low settings to get acceptable FPS but at this point, just deal with screamers with 100 torches. 1440p Ultra Settings around 140 FPS without lights / lights on ; 37 FPS CPU: I7-11900KF Watercooled GPU:RTX 3080 Ti EVGA FTW3 ULTRA OC 64 GB RAM 3200mhz Corsair Seasonic 1000W
I wonder what it would take to get this game in a better state iv seen many times in izprebuilts that he critizes the games flaws I wonder if their ever will be a mod or official update that fixes these flaws
I am confused about the pressure plates and motion sensors. How do you keep zombies/animals from triggering them and entering your base? If any entity walking across triggers the plate it seems to me zombies or bears could as well defeating the purpose of the door.
Motion sensors can be set to target players, neutrals, you and enemies. A pressure plate is configurable. If anything stands on a pressure plate, it sends out a current.
I just need a bit of clarification on the electric fence traps... if I have 3 active electric fences passing through the same block space, will all three traps damage zombies cumulatively, or will it do the same damage as a single fence? If it is cumulative that would mean a whole lot of damage potential in a single area, but that seems like it might be something FP would have nerfed already.
As I understand it from the gamefiles the zombie can only have 1 shock debuff applied to it at a time. The shock debuff is what seems to apply the damage. so as far as I can tell, there is no advantage to having several electrified wires occupying the same space.
@@IzPrebuilt Makes sense to me since it wouldn't technically be more voltage. More comparable to getting caught in 2 snares at the same time as opposed to one.
This does give me a few ideas for my A20 bases, but I will need to think of a way to hide those ugly wires. And in terms of lights, is there not table side ones you can craft/table lamps you can find?
Rative? If you mean to ask if it's still accurate... mostly but not all. Quite a bit has changed in three years. Solar stuff now appears at traders at trader level 55+ (won't go into how you get that, but it's basically your level modified by your tier with the trader and boosted by the Daring Adventurer perk), you can no longer craft stuff just by maxing out the skill and probably some other changes. In terms of the basics, though, it's all still correct and very useful. I personally prefer solar -> battery bank with isolation switches to control the power relay. But for a horde base, the generator is absolutely fine.
💙 Can I interest you in quite possibly the worst discord ever?: discord.gg/eZGPXHhgAt
💙 Oh and for those of you looking for the Robotics guide: ruclips.net/video/UH_xReSKgjs/видео.html
Loike and Scrubscribe innit?
5:54 Just a note: You should *never* be swimming in gasoline. That's dangerous.
You should drink just a little every day - to build up an immunity!
Don't forget a match if you're doing either activity
I've been using this guide for about 10 months as my go-to electricity guide. its the best. I do want to mention a disagreement i now have though, when discussing battery banks and solar banks. I've been using generators exclusively because that seemed like the only power source worth using. However, recently our group starting a crafting base (in the wasteland), and we needed some automated defenses and a powered door. I had a million quality 6 batteries saved up, so i tried out the battery bank. it works perfectly, and you don't need/want a switch (this is my disagreement). if the battery bank and generator (and later solar) all can power the system, then the generator powers the system when on, and recharges the batteries. when the generator runs out of gas, the batteries take over until they deplete. if you have solar, the solar charges the batteries and runs the system during the day, the batteries run it at night, no intervention needed. its perfect for constant base defense in multiplayer. Generators are still way easier for horde night.
Very good point - if you have multiple bases somewhere that you only visit everyso often then you do need some low maintenance solutions - I find other players satellite bases fascinating
I used to use the speaker as a zombie warning because my base was too large and I hooked up a motion sensor to each side of my base so it would scream at me to tell me where a zombie was coming from.
Is this for Alpa 20 or 21 ?
Wouldn't that just draw in more zombies due to the noise? Lol
Honestly I do the same 😂
No sadly the speaker doesn not attract zombies or generate heat
@@Mike-de2yt I honestly feel like that's a good thing tho
I've been playing for 260 hours, still never used electricity. I think this has inspired me to finally do so!!!
This was by far the most educational 7 days to die video ive ever watched. thanks for the tutorial!!
Making a vault door open via motion sensor has that "Arkham Batcave" feel to it.
...And now I want to make the Batcave in 7 Days to Die.
I love this so much! Thanks for taking the time to make this. Longer video, but PACKED with information.
Glad it was helpful!
One thing about tripwires or cameras triggering something forever: You can use that to check if someone was at your house. Place a camera triggering a light whenever a stranger says hello, and when you come back a few hours later and see the light turned on, you know someone was there. That's useful if you have shops/vending machines and don't want to check them manually all the time.
I play on console, kinda new to game but I haven't seen any of these cameras, floodlights, etc In my recipes. Do I need to level up certain skills?
@@I3lazedOne the console version doesn’t have the update but I hear they are bringing out a new update for console
What I like about this video it's short and to the point, you explain Robotic turrets are nothing to do with the electrical skill, I find the video entertaining, you test stuff and don't make assumptions about damage and how things work.
My favourite lifehack is combining each turret with 1 sensor, which activates that turret. It consumes less electricity and doesnt attract screamers. The downside is more sensors to produce and more complicated wiring.
Excellent content. Your delivery is a good pace and you are very clear in your explanation. Possibly the best 7d2d tutorial I've watched.
Thanks!
Just learned you could do this as well, so sent ya a buck hope it takes ya far haha ^.^
Damn bro I sure can always count on you and your vids to properly explain and teach shit about 7DTD, I'm doing my longest run so far after being on a long hiatus and I believe this is the fourth video of yours I happened upon while tryin to learn stuffz. Thanks for being clear, articulate, PROFFESIONAL & SERIOUS(I cannot stress this enough there are too damn many 7DTD channels on here that just dig so deep into my skin that I refuse to even click on anything that forces my ears to bleed due to hearing them speak) and sensible as well as not taking advantage of my time to let the clock tick on your vid for more $$$ at the expense of my time and sanity. You don't know how nice it is to have someone explain shit properly, and also get straight to the point, and to receive it without needing to outsource to other channels with the same bs:P so keep doin what you doin cause I might still need ya down the road :P haha 💯💯💯
Thank you for the vid! I feel like you missed an important opportunity with the Battery Bank. Its for emplacements that you don't want to build and manage a bunch of generators. You can have one generator charge many batteries at a series of battery banks and then swap out batteries whenever you want. You don't even always need to charge them as you can just find new batteries with charge. Anyway I use them as personal power packs for traps and turrets that are not placed close enough other things that I charge with a generator. You could build multiple generators if you wanted... I don't think the noise is much of an issue. but I just think of the battery bank a useful portable tool.
I use batteries connected to a solar banks at little outposts that I don't want to bother checking up on every day. If you calculate the power usage correctly, the batteries will recharge infinitely through solar power.
I know you recommend generator banks, but this video made me want to switch to battery banks and solar haha
This was AMAZING! Best tutorial I have seen yet! You just got another sub!
I never knew about the timed relays. I always just flipped a switch to turn my lights on and off at night. Good to know!
You are a legend for making a proper tutorial with lots of tricks 👉 Thank you so much ⭐️⭐️⭐️⭐️⭐️
Thankyou very much, I have been charged with learning the electrics of the game Your video has really helped!
My ongoing problem is powered drawbridges and opening/closing them automatically. I will try the trigger plates trick. Excellent video and very clear. You have the chops to be an educator. 🤟
What I needed as a new player, thanks!
nice vid prebuilt, they need to add wind turbines imo.
Great video man you saved me probably an hour of struggling
Great guide on this topic ^^ Would've been really helpful when I first started learning about it, so it should definitely help any newcomers
Awesome video. Most helpful one on electricity I've seen!
splendid content IzPrebuilt. I broke the thumbs up on your video. Always keep up the quality work.
Thank you!
I just started getting into the electrical stuff and I've made a lot of mistakes.
Also, now I know why my dart trap isn't working!
Keep up the good work 👍 liking these 7dtd videos and guides
I hope I can get to that level. Truly amazing.
Good primer for getting into electrical items. Thanks!
Really great video. I guess I knew some of the basics already with gas and generators but I probably would of wasted more time with solar cells and such. I think in the newer updates they will probably edit solar power to give it bonuses in deserts and stuff like that.
im new to 7 days but its fun, and your videos are actually helping
great Electricity refresher course!! Well done!!
Another amazing video! Very useful info that definitely answered some questions and provided many great ideas/techniques!
Outstanding job, thank you for the info! Subscribed~
Great video, Pal, very educational :) Thank you
Lmao this guide Fr made me a lowkey expert, ima do generate banks until I get money up for solars, nice guide bro nice !!
Video is very well done! Thank you so much!
Wow!! So many good tips! Im a freaking electrition now!🙏🏽
I just watched this video, I had no idea how any of this worked. But now I have a better understanding. I do have a question, can you add a timer to the speakers? So one can set an alarm? Say, to go off every 6 days? To give you a warning before the seventh day?
I wish they would make it possible to connect multiple generators or solar panels to one battery bank, but you can always overcome that obstacle by building multiple circuits with each circuit not exceeding 170 watts for solar panels (that way the battery bank recharges with the extra 10 watts during the day so it can run all night and fully recharge the next day).
So i could use solar arrays to charge batterys and then use a timer relay between the batteries and lights or traps that activates during the night.
amazing tutorial. I am about to build my electric defence and forgot how to do it.
High quality content as always :)
Very useful and to the point thank you
It would be good to show the effectiveness of the lights. The basic light gives off so little light its not even worth putting up. The square industrial light is OK, but the lanterns are superior in that they give the same light but need no electricity.
Great stuff!
thanks for that enlightening video
Thanks for making new content on this game!!
Note: you will never run out of fuel even if a desert doesnt spawn.
When doing traders quests look for cars that spawn on P.o.i's as they will reset. Some of the Poi's out there have a few cars some have tons!
How did you hide the relays in the steel hatches @11:00?
Perfect tutorial, ty ! o/
Thanks for the video!
In theory , you can build a light board where when something comes into a designated area a light will come on, allowing you to go to a specific spot on your base to see what it is
Thank you for this video it was amazing and helpful! However there's one thing I don't get I setup my generator bank and battery Bank like you did however it won't recharge the batteries did they change something or well I just don't know any help?
Freakingtasting tutorial, thanks !!!!
I still don’t know how to use power even after watch your video but thank u for making it
2 Questions: 1) If I had a Generator attached to Battery Pack and the battery pack attached to say a spotlight, how would i get it to charge the battery pack and not power the spotlight? (When you was explaining this it confused me (I'm also a new player)) 2) Towards the end with the 2-way door system can i go generator > floor trigger > power relay > floor trigger 2 for the same affect? (Like i cant stand wires going into the ground or through walls or anything of that sort.)
You can run generator and bank together.... feels like double your power. Have 2 set ups and switch units out with power tool. Use one and the other can charge.🍻
They should have ac units so when you're in a hot environment you could cool down in your base
they do
@@darsinge3612 what??
Thanks for the video
I didn't know the generator bank could recharge the batteries. I just spent on better barter to get solar with 6-cells. Should mention that generator banks don't generate heatmap. I assumed it did which is why I limited usage to horde nights, when heatmap couldn't possibly make things worse.
I thought I was familiar with electricity, having spec'd into engineering early, but got some good tips out of this.
Great video but one question…
How to set a sensor to turn a switch on to turn battery bank on to turn turrets on?
This way power is only used when zombies are sensed rather than only ever turning the devices on/off via a switch….in effect automation
Two question, how to have infinite electricity? Can i just have solar bank to baterry banks and have it always recharged during the day? If all is powered it will eventually go off, or does it keep up always because its chargin during the day?
If i turn baterry bank or generators, and nothing is turned on at all, switch is off, does it still use baterry or gasoline? Can i leave it on all the time and just use a swtich?
Excellent video, watched it right through twice but still find the whole wiring/electrics/trap aspect of the game needlessly complicated. Maybe it is just me :D Really wanted to try an intellect/traps & tech style play-through but the complexity is putting me off a tad.
Bro! I just learn a bucket load. Going to dig a hole under my pit and see how much I actually learned. I want to try out traps and auto doors
great info, thanks
Thank you for this video
THANKS!
How are you placing the relays behind the doors I’m trying to figure this out. What block do I put down?
maybe they changed it but the power bank is loading itself while relaying the power from what i tested
this is still usefull if you forget to fuel your generator so that your stuff isnt offline when the horde is comming
dont discount the battery bank you can have them charged and ready as a backup so if your generator runs out of fuel or damaged or solar isnt working the you have at least some time to fix the issue a few lights and wires and you can have a light system that will let you knkw what is running and what isnt
Will the moiton sensor garage door open for anyone if the Garage door is locked? or just the players with access through PIN?
I'd like to see a video about the practical uses of the tripwires. Maybe find something to use that alarm klaxon for; does it work on zombies during a blood moon horde? maybe it can be used to draw away a wandering horde into a killzone? That could have potential at very high gamestages when the wandering hordes are bigger with more dangerous zombies.
Gonna be 100% honest here, I have like 2k hours in this game and I have yet to *actually* use tripwires lmao, sam with the speakers. I just understand how they work and put them in the tutorial video in-case people can come up with something useful for them.
Gracias por la información!!
So my Solar Bank is limiting my Poweroutput if i put a Battery Bank between it and anything that uses power?
Hi, is there a difference between industrial and basic light bulb?
I have a wire going from my switch to my generator but it doesn't turn on the generator. How can I flip a switch to turn on all power?
How do you electrify a trigger plate so it shocks anything that walks on it?
Do any of these traps require the player to be nearby to work?
Nice tutorail for pc version. I play the ps4 version and only have a spotlight. No wires. No traps. We do not have 99% of the electric components.
how to make the darts trap only shoot when the trigger floor being hit ? my dart trap is always firing
Maybe I missed it but I don’t remember sound being mentioned. In real life generators made aLOT of noise and would attract anything attracted to sound. This lead me to think that solar power is better, however you recommend generators. Is the game all fantasy in this aspect?
Generators don't make real sound. You can hear it but the zombies can't.
Sound is irrelevant in this game. The zombies are attracted to heat as the game uses a heat map. Weapons and tools all produce heat when used. Also fueled workbenches produce heat. You would think a Generator produces heat also since it's fueled but IzPrebuilt is correct it doesn't. There's some info about this in the journal under Activity Map.
If they changed how batery bank charges, they would be good. Just make generator or solar bank conected to it charge it not to make relay when you conect them. If they did this batery bank would be amazing for craft base, in end game. All power always on, batteries always charged..
Interesting, I think they changed the oil shale thing because I spawned on a world where I have a POI that I think has placed oil shale under it
I found a bug. Connect a solar panel to a relay. Connect that relay to two battery banks. Stand nearby anywhere within 20 blocks. Your character will begin bouncing up and down if you stand still.
I will be honest, my PC is a high-end machine but damn, electricity in 7DTD is in a massive need of optimization... I just wanted to light up my base (around 50 lights) and it just ate my PC. I have to play on low settings to get acceptable FPS but at this point, just deal with screamers with 100 torches.
1440p Ultra Settings around 140 FPS without lights / lights on ; 37 FPS
CPU: I7-11900KF Watercooled
GPU:RTX 3080 Ti EVGA FTW3 ULTRA OC
64 GB RAM 3200mhz Corsair
Seasonic 1000W
how do i pick up the land claim block?
Ty
I wonder what it would take to get this game in a better state iv seen many times in izprebuilts that he critizes the games flaws I wonder if their ever will be a mod or official update that fixes these flaws
I am confused about the pressure plates and motion sensors. How do you keep zombies/animals from triggering them and entering your base? If any entity walking across triggers the plate it seems to me zombies or bears could as well defeating the purpose of the door.
Motion sensors can be set to target players, neutrals, you and enemies. A pressure plate is configurable. If anything stands on a pressure plate, it sends out a current.
@@IzPrebuilt AH ty so much I have been afraid to try using them,
I just need a bit of clarification on the electric fence traps... if I have 3 active electric fences passing through the same block space, will all three traps damage zombies cumulatively, or will it do the same damage as a single fence? If it is cumulative that would mean a whole lot of damage potential in a single area, but that seems like it might be something FP would have nerfed already.
As I understand it from the gamefiles the zombie can only have 1 shock debuff applied to it at a time.
The shock debuff is what seems to apply the damage. so as far as I can tell, there is no advantage to having several electrified wires occupying the same space.
@@IzPrebuilt Makes sense to me since it wouldn't technically be more voltage. More comparable to getting caught in 2 snares at the same time as opposed to one.
wait how does the pressure plates activate with a vehicle?
This does give me a few ideas for my A20 bases, but I will need to think of a way to hide those ugly wires. And in terms of lights, is there not table side ones you can craft/table lamps you can find?
Yeah other lights do exist but they're not a part of the electricity mechanic.
Use junction boxes. wireless. xD
@@gamingfryu6638 Those aren't in the game.
@@IzPrebuilt That's what mods are for. xD
@@gamingfryu6638 Thanks for that stellar observation.
Is this video still rative today?
Rative? If you mean to ask if it's still accurate... mostly but not all. Quite a bit has changed in three years. Solar stuff now appears at traders at trader level 55+ (won't go into how you get that, but it's basically your level modified by your tier with the trader and boosted by the Daring Adventurer perk), you can no longer craft stuff just by maxing out the skill and probably some other changes. In terms of the basics, though, it's all still correct and very useful.
I personally prefer solar -> battery bank with isolation switches to control the power relay. But for a horde base, the generator is absolutely fine.
Is there a way on xbox to.do.this
Electricity isn't on the Xbox version of the game unfortunately. It hasn't been updated in 5 years.
@@IzPrebuilt dannng
i tried to setup a big light and got electrocuted, rip
Base videos are too dark to really see what you did.
Where's the comparator?
Not a thing in this game