Canals would be a great. Like a mini Venice. That could be your seperate town you were talking about. How about a tourism centre. A beach front type afair with a pier and water sports and all that. You can tell I've been looking a summer holiday plans can't you. :)
Hey Biffa, I'd love to see you completely redo Teaville's trains. You need 3 separate networks for freight, intercity rail (going off-map) and commuter rail. The networks should never share the same track (but should run alongside each other to look cool) and passengers can only switch from one service to another at the appropriate stations / platforms :D
How about an outter parallel track along the main artery south of the Main Station to separate the Cargo Trains for the industry park, and switch the Farm cargo station to the outer line west of the Farm area. Keep passenger station as a commuter train, and add some parking for highway traffic coming in.
Why would they not use the same track? I always make my local commuter rail use both dedicated and general track - it just needs work in regards to organization to prevent jams, but I've had great success normally. The biggest city I've built has about 180.000 people and multiple local train routes, and they will generally use the same track apart from certain sections that will be only used by commuter rail. Another 130.000 big city also has a similar system, with only one elevated line going into downtown being exclusively for commuter rail.
Hi Biffa. I just wanted to say how much I enjoy your Cities: Skylines videos. I've never really understood why people enjoy watching other people play games, and I started watching your channel to help me with the game, but I do also get a lot of enjoyment out of watching Teaville grow, your humorous commentary etc etc. Hugo here and horky-borky always make me laugh. Thank you!
Sounds sooo unrealistic at first, but having water properly cleaned and recycled back into the system as clean water is very much a thing that's coming in a BIG way. Many big cities (and islands) need it on-line as soon as possible.
It does not really work as the filters do not clean 100% of the waste water. I did not play in a while so I so not know if it still works like that but last I tried people still got sick.
To my knowledge, the Garbage Collector still caps out at 1%. Wich is pretty realistic. There are different levels/use cases for reclaimed water. And reclaiming it all the way back to drinkling water (called "portable use") is *not* trivial. en.wikipedia.org/wiki/Reclaimed_water#Types_and_applications You could reuse the 1% water for industry. But unfortunately, this side of two seperate water networks i do not think that can be done ingame. The natural water cycle involves a lot of cleaning. Something equivalent to destilation to even create the water vapor that forms into clouds. There is still some contamination, but as long as the water is in the air, in snow or flowing it is dang hard for anything to seriously contaminate past drinking quality.
All of them, obviously! - Helicopters Also, I think you should go through and get your Garbage and Pollution under control. I noticed that Garbage Dump mentioned that it was struggling with the Trash, and I doubt your Railway workers are thrilled with the coastal view of the Polluted Bay. Plus, I'm pretty sure you'll want clean Canal Water, so that's another thing to consider.
Good to see Biffa putting in a lemonade factory. One less step for those who take their cuppa with a bit of lemon and sugar. I assume the steel is to make kettles.
This antediluvian loves what you do. Succinctly as possible, •A tourist area near the top of the mountain (right next to ...) •A great national Park with all the interesting quirks you do so well (situated beside...) •A massive Zoo with animal reserves and tourist loops •GONDOLAS and Blimps to facilitate joining these areas together and amplify the tourist feels. •Expand canal idea to the mountain area in the form of rapids and other 'aqua entertainment' which would eventually flow into the regular canals.
One thing I want to see more of in these playthroughs in general is more emphasis on parks & tourist/leisure areas, especially ones that don't just bulldoze all of nature to put in high rises and shopping malls. Seems like keeping natural beauty on the map gets thrown out the window a lot.
It's like fire armageddon Fire Teaville. Every great city in America has had a great fire. And wasn't there a great fire of London too? Have a gulp of tea and just watch it get put out!
Canals would be a good area to work on and as an extension to that actually creating rivers to use as water ways. Great vid as always Biffa, I have learnt a lot from watching these and putting them into my own cities. Keep up the good work and have a cuppa for me!
A mountainous ski resort with houses would be a great addition to #Teaville. There are lots of mountains in the distance that are ready for the taking :D
I like the idea of doing a separate small town that would connect with the city, but also maybe an episode that focuses on more granular details and beautification?
Building a far-flung suburb sounds like an excellent idea. How about putting in a giant Nature Reserve somewhere? Maybe put it out in the boondocks with your suburb? Also, a seaside concert ground or amusement park would be pretty cool too. Come to think of it, you haven't done much with the Parks DLC in Teaville yet besides revenue enhancement.
I would agree with comments about doing a mountain resort tourist area, possibly with some terraced roadways that wind past some country mansions/estates, maybe even including a botanic gardens type park with rail and cable car access.
Hey Biffa, I can't get enough of Teaville, it looks great! I'd love to see more work with Trams and Monorails, maybe in a tourism district? They're so under used I'd be curious to get your creative interpretation on how to put them in Cities
Since you asked, most of what I like about your channel is seeing efficiency. For example your traffic fix videos are all about making effective solutions to problems and I like that. Teaville has less of that but in this video you had things you did to make the lemonade factory work better with trains and storage. I guess the difference is that for teaville you are creating problems to solve instead of being handed problems. Anyways I know you like to use premade junctions, but I would be interested in you making your own which are tailored to your specific situation. I think I would enjoy making my own junctions and traffic solutions but I haven't rented this game so I cannot. Again, it's solving problems that I like and probably why I liked playing spacechem. But of course the most important thing is that you enjoy what you do, so keep doing that and I will continue to enjoy your videos :)
Another good video thank you! Also that fire wow I have not seen it that bad in any my save for a very long time, I think that round about had something to do with it mostly though not being set up properly. Also I gave the video +1 Thumbs up ;)
A mountain resort would be good, plus a dedicated sports/leisure district could be interesting. Perhaps a ring of connected resorts: the Teaville Tour! When you get around to the metro have you thought about revisiting the Metro Overhaul Mod? Will allow proper metro interchanges with multiple platforms, both underground and overground lines. Could even be used to update your current rail (assuming separate lines for cargo and passengers).
Hey Biffa! I'd ike to see one or two themed neighborhoods like "Little Italy", "Little China" or a medieval village far off the modern city center. There a so many fantastic mods for that. Also some more beautifications here and there (more plazas and parks, better use and/or decoration for the "waterholes" (giggle) amid the roundabouts) more entertainment like a zoo, a theme park, beach areas, tourism area, you name it. :)
When you get a huge conflagration like that it can only mean one thing: too many trees. The game remembers Paradise, CA even if the gamer doesn't. Too many trees planted too close together become fuel for a fire and a fire hazard, especially in arid regions (though I'm not sure the game takes the regional climate into account).
Alright, taking a look, I'd like to see some densification of the urban sprawl areas. Not switching to high-density, but just some more small roads closely packed to bulk up the area a little more.
Hi Biffa, great video. I can see that your population is quite small considering the size of your city (i mean area). Do you respond to housing needs (the green bar) on regular basis or you just take it slowly focusing on visual/functional aspects of your city?
I had a similar problem with trains in my city, but took a different approach; splitting the tracks into two one-way tracks seems to work extremely well, assuming you connect them on the right side of the track (assuming right-handed traffic)
15:36 Noticed that before you banned the trucks and stuff that on the big road with the buslane there is NO turning Right for the normal traffic so they go straight on and then turn Left LOL Make the other connection a priority road to avoid the barracks !
Would love to see other towns/cities growing all over the map with passenger and cargo trains connecting places with different types of resources/products to offer! Example: town in the mountains focused on forestry feeding paper industries in another city! Btw love the channel!
imagine setting up your metropolis of a city and then suddenly somewhere someone makes their mod 1% taller and you open your game and it's just pure chaos and death. geez the power of code.
I want to see Teaville have rural areas with lots of beautification props. One artificial looking thing about cities in Cities Skylines is that not many people build at light densities. You either have urban/suburban areas or you have empty plots the player hasn't filled in with urban areas yet. Spend some time and make the empty areas look real and occupied, while still being sparsely populated, if that makes sense.
Biffa, it's the Great Teaville Fire! 😮 Well, it wasn't so great for your city, was it? 😆 Up next, perhaps: Zoo, amusement park, monorail system? A national park has to be somewhere... 🤔
Parks and several different industry specializations are the big secret. Put a park in areas where people will want to walk and they will gladly pay 32 dollars just to walk across a patch of grass instead of going 8 blocks out of the way. And you can do that pretty quickly too, so it's a great early money maker.
you should make a perfect city. In terms of having all areas built that the game allows (campus, IT offices, offices, suburbs, a high density city center,etc) and having them fully level up and everyone happy, educated, etc. Having all special buildings built in its respective zones. no pollution. etc
So, question. Does setting a road priority via the junctions tab do the same thing as with traffic manager? Or does it make it the road that everybody picks to go down?
I like the stadium idea but mass transit episode including canals a venice inspired canal network would be nice but I don’t know how it would look in teaville. Surprise us biffa like you always do. Great series keep it up
Be cool to see if yoou could add more to the Education section maybe. Also i do love canals. Maybe make like a really eco-friendly town off in another square that looks really fancy with canals, small roads for only electric cars, like a super high-class posh looking town. It is i think time for some expansion, you've built all you can really in like the 3 squares you've unlocked.
15:12 beware of that one! I really got burned with the old town policy in my previous city. It prohibits service vehicles such a hearses and garbage trucks from reaching those areas of the map and as a result I had my garbage trucks do this weird spawn/despawn behavior and trash was piling up all over the city. Was driving me mad and it took me ages to figure it out. I turned about half my mods and assets on and off one by one until finally figured out that it was the old town policy causing it.
a) build an kind of mid-european mountain old-town. maybe there are some models in the workshop to create a small village like the ones in the alps b) totally opposite: build an absolutly unnessecary big airport ^^
Some sort of satellite town up in the mountains with a nature park and traffic solutions to connect to the main city via busses or even a monorail would be interesting, maybe figuring out how to connect it all through the highway system as sort of a main vein of connectivity?
Some canals in a high density part would be nice, like an Amsterdam sort of feel... Also by removing one of the roads to fit a unique factory in, has made one of your roundabouts redundant
Do a theme park or zoo. Nice dressed up area. Good public transportation and plenty parking. Maybe with a canal theme inside? I saw a asset where you can have walkable path's next to the canal's.
"I might need to reshape the sea a bit"
Every Dutch viewer: YES YES YES YES
MrDex Sathraal true
I am Dutch and YES!
true
I N G E P O L D E R D
@@jessiejesse13 jep
2 ideas:
1. Clean up the poo in the water
2. Make some parks on the islands to be reached by ferries only
Canals would be a great. Like a mini Venice. That could be your seperate town you were talking about.
How about a tourism centre. A beach front type afair with a pier and water sports and all that. You can tell I've been looking a summer holiday plans can't you. :)
Didn't he do that?
Learning about the canals/levis/quays would be good to see about it
Biffa: "Every like is another sip of tea"
Also Biffa: "My doctor says my bladder is the strongest muscle in my body"
I'd love to see just a small mountain resort area. Something with cable cars leading up?
I was just thinking I'd love to see something with cable cars
Hey Biffa, I'd love to see you completely redo Teaville's trains. You need 3 separate networks for freight, intercity rail (going off-map) and commuter rail. The networks should never share the same track (but should run alongside each other to look cool) and passengers can only switch from one service to another at the appropriate stations / platforms :D
How about an outter parallel track along the main artery south of the Main Station to separate the Cargo Trains for the industry park, and switch the Farm cargo station to the outer line west of the Farm area. Keep passenger station as a commuter train, and add some parking for highway traffic coming in.
Why would they not use the same track? I always make my local commuter rail use both dedicated and general track - it just needs work in regards to organization to prevent jams, but I've had great success normally. The biggest city I've built has about 180.000 people and multiple local train routes, and they will generally use the same track apart from certain sections that will be only used by commuter rail. Another 130.000 big city also has a similar system, with only one elevated line going into downtown being exclusively for commuter rail.
Hi Biffa. I just wanted to say how much I enjoy your Cities: Skylines videos. I've never really understood why people enjoy watching other people play games, and I started watching your channel to help me with the game, but I do also get a lot of enjoyment out of watching Teaville grow, your humorous commentary etc etc. Hugo here and horky-borky always make me laugh. Thank you!
Thankyou 😁👍
Looks like you need to do the recycling reservoir. Pump dirty water through floating garbage collectors and pump the clean water back into the city.
Sounds sooo unrealistic at first, but having water properly cleaned and recycled back into the system as clean water is very much a thing that's coming in a BIG way. Many big cities (and islands) need it on-line as soon as possible.
It does not really work as the filters do not clean 100% of the waste water. I did not play in a while so I so not know if it still works like that but last I tried people still got sick.
To my knowledge, the Garbage Collector still caps out at 1%. Wich is pretty realistic.
There are different levels/use cases for reclaimed water. And reclaiming it all the way back to drinkling water (called "portable use") is *not* trivial. en.wikipedia.org/wiki/Reclaimed_water#Types_and_applications
You could reuse the 1% water for industry. But unfortunately, this side of two seperate water networks i do not think that can be done ingame.
The natural water cycle involves a lot of cleaning. Something equivalent to destilation to even create the water vapor that forms into clouds. There is still some contamination, but as long as the water is in the air, in snow or flowing it is dang hard for anything to seriously contaminate past drinking quality.
@@christopherg2347 potable
@@sbsftw4232 Oh, I missread. I guess "Pot" has some old meaning I was not aware off?
I’m now looking forward to a train roundabout
How about a magic train roundabout ;-)
CKH Joseph I think you mean a Train-A-Bout
It happened
16:37, OH YEAH! This is a great idea ! Biffa please do this I would love to see different towns scattered around the map !
Yes! Add tiny little villages and stuff!
All this alliteration absolutely astounds any and all admirers of application amusement.
That's not a lemonade factory, it's an Ice tea factory
All of them, obviously! - Helicopters
Also, I think you should go through and get your Garbage and Pollution under control. I noticed that Garbage Dump mentioned that it was struggling with the Trash, and I doubt your Railway workers are thrilled with the coastal view of the Polluted Bay. Plus, I'm pretty sure you'll want clean Canal Water, so that's another thing to consider.
Can you make a big suburb with cool house designs, stores and a big park in the middle..
Or a new downtown district with parking and trains!
YMIS Gaming Joshua?
YMIS Gaming how old are you?
YMIS Gaming okay because I was interested because you have kids..
0:46 Biffa showed us that if you spot fire you should make fire alarm sound :D
Indeed :-)
@@BiffaPlaysCitiesSkylines #BiffaAlarm
Biffa would fit well in a powermetal band :D
You should make a 'little Amsterdam' district with the canals. Some nice assets for that.. enjoying your series!
Thank you Hans van Baalen :-)
yeah but are there any red light district assets on the workshop? It's not Amsterdam without the red light district.
@@IgabodDobagi there are leisure from after dark
whaaAAAAAAAT was that noise? 👀
10:37 Tutankhamun.. that road is absolute booty...please biffa! please! Me eyeboos cant tayke its! *.*
Good to see Biffa putting in a lemonade factory. One less step for those who take their cuppa with a bit of lemon and sugar.
I assume the steel is to make kettles.
Biffa.... Make a train roundabout!
Clean up the sewage too.
This antediluvian loves what you do.
Succinctly as possible,
•A tourist area near the top of the mountain (right next to ...)
•A great national Park with all the interesting quirks you do so well (situated beside...)
•A massive Zoo with animal reserves and tourist loops
•GONDOLAS and Blimps to facilitate joining these areas together and amplify the tourist feels.
•Expand canal idea to the mountain area in the form of rapids and other 'aqua entertainment' which would eventually flow into the regular canals.
I really like the idea of some scattered separate towns out in the outskirts, especially if it is tucked away in the mountains.
I love all of your videos but I am especially fond of Teaville. Thanks for not giving up on it!
One thing I want to see more of in these playthroughs in general is more emphasis on parks & tourist/leisure areas, especially ones that don't just bulldoze all of nature to put in high rises and shopping malls. Seems like keeping natural beauty on the map gets thrown out the window a lot.
A train round-a-bout. I want to see a working train-a-bout in Teaville!
Thank you for doing this series!
I know I’m saying it every time , but I love it!
You're welcome :-)
Biffa Plays Indie Games 😄👍
It's like fire armageddon Fire Teaville. Every great city in America has had a great fire. And wasn't there a great fire of London too? Have a gulp of tea and just watch it get put out!
It would be so awesome, if you can build a separate industry outside your city which is used for the whole energy and water supply for the city!
Thank you for your like :)
My favorite cityskyline youtuber with my favorite cityskyline series :D
Thank you macancheese :-)
Canals would be a good area to work on and as an extension to that actually creating rivers to use as water ways. Great vid as always Biffa, I have learnt a lot from watching these and putting them into my own cities. Keep up the good work and have a cuppa for me!
I love this series so much... It was so good to hear that you said you were going to continue the series for quite some time.
Don't read comments, make more and more and more videos!
A mountainous ski resort with houses would be a great addition to #Teaville. There are lots of mountains in the distance that are ready for the taking :D
I like the idea of doing a separate small town that would connect with the city, but also maybe an episode that focuses on more granular details and beautification?
Building a far-flung suburb sounds like an excellent idea. How about putting in a giant Nature Reserve somewhere? Maybe put it out in the boondocks with your suburb? Also, a seaside concert ground or amusement park would be pretty cool too. Come to think of it, you haven't done much with the Parks DLC in Teaville yet besides revenue enhancement.
I would agree with comments about doing a mountain resort tourist area, possibly with some terraced roadways that wind past some country mansions/estates, maybe even including a botanic gardens type park with rail and cable car access.
Hey Biffa, I can't get enough of Teaville, it looks great! I'd love to see more work with Trams and Monorails, maybe in a tourism district? They're so under used I'd be curious to get your creative interpretation on how to put them in Cities
Biffa at 0:39: ahheheh what the heck is that blazing fire
5 Seconds later
Biffa at 0:44: WHAAAAT? IS GOING ON?!
18:20 you still need to sort that big roundabout with the pair in the middle, it's still two-way road
Since you asked, most of what I like about your channel is seeing efficiency. For example your traffic fix videos are all about making effective solutions to problems and I like that. Teaville has less of that but in this video you had things you did to make the lemonade factory work better with trains and storage. I guess the difference is that for teaville you are creating problems to solve instead of being handed problems.
Anyways I know you like to use premade junctions, but I would be interested in you making your own which are tailored to your specific situation. I think I would enjoy making my own junctions and traffic solutions but I haven't rented this game so I cannot. Again, it's solving problems that I like and probably why I liked playing spacechem. But of course the most important thing is that you enjoy what you do, so keep doing that and I will continue to enjoy your videos :)
Your experience with mods breaking things in Teaville has made me reticent to try them, especially those that affect traffic.
Definitely like your idea about unique area separate yet connected from the main city. 👍
a Hi-tech and Green Section for residents would look nice
"I gotta get a screenshot of that" I love it when utubers say this while already recording everything on video lmao
I would like to see an Airport in the city.. And more Teaville episodes more often.. 😁😁👍🏼
ive not been able to get on my laptop for 3 weeks, first chance i get.... BINGE WATCH BIFFA WITH LOTS OF TEA! thanks for all the content Biffa!
👍😁
Your oblongabout in the yorkshire tea farm is an absolute meme.
i like the canals idea, we really need more ferries here!
Another good video thank you! Also that fire wow I have not seen it that bad in any my save for a very long time, I think that round about had something to do with it mostly though not being set up properly. Also I gave the video +1 Thumbs up ;)
A mountain resort would be good, plus a dedicated sports/leisure district could be interesting. Perhaps a ring of connected resorts: the Teaville Tour!
When you get around to the metro have you thought about revisiting the Metro Overhaul Mod? Will allow proper metro interchanges with multiple platforms, both underground and overground lines. Could even be used to update your current rail (assuming separate lines for cargo and passengers).
Hey Biffa! I'd ike to see one or two themed neighborhoods like "Little Italy", "Little China" or a medieval village far off the modern city center. There a so many fantastic mods for that. Also some more beautifications here and there (more plazas and parks, better use and/or decoration for the "waterholes" (giggle) amid the roundabouts) more entertainment like a zoo, a theme park, beach areas, tourism area, you name it. :)
When you get a huge conflagration like that it can only mean one thing: too many trees. The game remembers Paradise, CA even if the gamer doesn't.
Too many trees planted too close together become fuel for a fire and a fire hazard, especially in arid regions (though I'm not sure the game takes the regional climate into account).
A mountainous area sounds amazing, maybe consider putting the cable cars in the mountainous area 😀
Dear god Biffa spilled tea and it caught fire 🔥
Is anyone else getting a bit nervous from the 60 households with energy problems?
Love the series though!
I like the idea about using canals. I've been curious about using some in my city recently so some ideas from Biffa would be great!
That's why I would be hesitant to just plop down trees unless the services are right there.
Alright, taking a look, I'd like to see some densification of the urban sprawl areas. Not switching to high-density, but just some more small roads closely packed to bulk up the area a little more.
Hi Biffa, great video. I can see that your population is quite small considering the size of your city (i mean area). Do you respond to housing needs (the green bar) on regular basis or you just take it slowly focusing on visual/functional aspects of your city?
Heading to the mountains, sounds like a good plan
Started drinking tea because of you always mentioning it, now i'm addicted!
Enjoy :-)
0:44 getting some strong Vitas vibes here lol
Hey Biffa, I would love to see a train line roundabout where you've adjusted the lines :D
The fact that you turned into a tea pot while Teaville is up in flames is *chefs kiss*
Canals would be awesome Biffa love this series so much
I had a similar problem with trains in my city, but took a different approach; splitting the tracks into two one-way tracks seems to work extremely well, assuming you connect them on the right side of the track (assuming right-handed traffic)
15:36 Noticed that before you banned the trucks and stuff that on the big road with the buslane there is NO turning Right for the normal traffic so they go straight on and then turn Left LOL
Make the other connection a priority road to avoid the barracks !
Some "tourist industry", beaches and some leisure activities would be nice to cover.
I'd love to see a small upper class neighborhood atop of a mountain!
Would love to see other towns/cities growing all over the map with passenger and cargo trains connecting places with different types of resources/products to offer! Example: town in the mountains focused on forestry feeding paper industries in another city! Btw love the channel!
imagine setting up your metropolis of a city and then suddenly somewhere someone makes their mod 1% taller and you open your game and it's just pure chaos and death. geez the power of code.
I want to see Teaville have rural areas with lots of beautification props. One artificial looking thing about cities in Cities Skylines is that not many people build at light densities. You either have urban/suburban areas or you have empty plots the player hasn't filled in with urban areas yet. Spend some time and make the empty areas look real and occupied, while still being sparsely populated, if that makes sense.
Biffa, it's the Great Teaville Fire! 😮 Well, it wasn't so great for your city, was it? 😆 Up next, perhaps: Zoo, amusement park, monorail system? A national park has to be somewhere... 🤔
My mind is blown how you have so much money for such a small population!
Parks and several different industry specializations are the big secret. Put a park in areas where people will want to walk and they will gladly pay 32 dollars just to walk across a patch of grass instead of going 8 blocks out of the way. And you can do that pretty quickly too, so it's a great early money maker.
you should make a perfect city. In terms of having all areas built that the game allows (campus, IT offices, offices, suburbs, a high density city center,etc) and having them fully level up and everyone happy, educated, etc. Having all special buildings built in its respective zones. no pollution. etc
19:00 there's some crazy gradients on that new rail interchange
A large heavy industry area with maybe transport by freight barges would be a cool challenge.
So, question. Does setting a road priority via the junctions tab do the same thing as with traffic manager? Or does it make it the road that everybody picks to go down?
Frollo : I'll find it......I 'll find that perfect tea even if I have to burn all of Teaville.
0:46
You know what is interesting. I dont even play City Skylines however I find your videos to be extremely entertaining for some reason.
😁
@@BiffaPlaysCitiesSkylines and you responded! Subscribed!
I like the stadium idea but mass transit episode including canals a venice inspired canal network would be nice but I don’t know how it would look in teaville. Surprise us biffa like you always do. Great series keep it up
Maybe a mountain area or a sports only district
Theme park or zoo maybe?
The use of the canals would be great and make a mini Ams-tea-dam city maybe?
Be cool to see if yoou could add more to the Education section maybe. Also i do love canals. Maybe make like a really eco-friendly town off in another square that looks really fancy with canals, small roads for only electric cars, like a super high-class posh looking town. It is i think time for some expansion, you've built all you can really in like the 3 squares you've unlocked.
this is what happens when a mod updates, the whole city is on fire XD
Yeah finally more teaville 😀
:-)
15:12 beware of that one! I really got burned with the old town policy in my previous city. It prohibits service vehicles such a hearses and garbage trucks from reaching those areas of the map and as a result I had my garbage trucks do this weird spawn/despawn behavior and trash was piling up all over the city.
Was driving me mad and it took me ages to figure it out. I turned about half my mods and assets on and off one by one until finally figured out that it was the old town policy causing it.
Not sure if the city is big enough, but airport with tourist/commercial district is always cool to see
Maybe nice park area at the main train station cuz it looks kinda empty and might suitable for a canal there too. Btw take a sip of tea b4 starts ☕
I'd like to see you do a nature reserve/safari park somewhere in the map. I think it would be quite nice.
a) build an kind of mid-european mountain old-town. maybe there are some models in the workshop to create a small village like the ones in the alps
b) totally opposite: build an absolutly unnessecary big airport ^^
LOL, I did the same thing with the traffic despawning while fixing the jam caused by a hidden stop sign
Some sort of satellite town up in the mountains with a nature park and traffic solutions to connect to the main city via busses or even a monorail would be interesting, maybe figuring out how to connect it all through the highway system as sort of a main vein of connectivity?
I like your idea for doing something with canals. I think that would be awesome. 👍
I'd love to see a large harbor/marina/promenade at the sea or river.
And please do something against the water pollution! ;)
Maybe if you make a series of suburbs with lots of parks and highway connection around the downtown
Some canals in a high density part would be nice, like an Amsterdam sort of feel... Also by removing one of the roads to fit a unique factory in, has made one of your roundabouts redundant
Teaville on fire, fire brigade: quick, everyone bring your kettles!
Do a theme park or zoo. Nice dressed up area. Good public transportation and plenty parking. Maybe with a canal theme inside? I saw a asset where you can have walkable path's next to the canal's.
1:20 shouldn't emergency vechiles by default drive on the other side of the road?
No tea sips today, Biffa, it's all going to that fire xD