This is a TOTALLY NEW Game | Season 3 of Guilty Gear Strive First Footage

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  • Опубликовано: 20 дек 2024

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  • @MetaSynForYourSoul
    @MetaSynForYourSoul Год назад +409

    As the Giovanna player it's funny as hell how they changed her in every season 2 play completely differently

    • @mrblooper1994
      @mrblooper1994 Год назад +34

      Let our Dog Queen get more power, her 2H loops are way more fun than microdash combos tbh

    • @K5iveeeeeeeeee
      @K5iveeeeeeeeee Год назад +10

      Made gekko drop her :(

    • @blackiechan25100
      @blackiechan25100 Год назад +15

      Y'all see that they took the first hitbox of her 214s away? Rip big damage

    • @aryferreira2375
      @aryferreira2375 Год назад +5

      Well as Gio main we get a new character variation again.... haha

    • @Taz31415
      @Taz31415 Год назад

      WHAT???????? NOOOOOO!!!!!!!!!@@blackiechan25100

  • @DezRexy
    @DezRexy Год назад +200

    Note: Wild Assault (and the new defensive tool) doesn't use Tension gauge. It uses BURST gauge. It's a good tool when you need damage but don't have Tension gauge, and I'm sure there'll be a bunch of utility for certain characters.
    EDIT: For people that don't read replies, apparently Positive Bonus also increases Burst gauge regeneration, similar to Tension! This'll make the new mechanics more readily available in more situations.

    • @ZeUbermeinsch
      @ZeUbermeinsch Год назад +10

      Getting a wall break using Wild Assault combos might actually be a good idea now too since positive bonus also gives more Burst gauge.

    • @Diaphone
      @Diaphone  Год назад +8

      Thanks!

  • @joeyrhubarb2558
    @joeyrhubarb2558 Год назад +220

    PSA: Axl's normals being shorter was a myth, they are the same range

    • @tommyangels
      @tommyangels Год назад +12

      Thank god

    • @jpVari
      @jpVari Год назад

      Wait how?

    • @BIaziken2
      @BIaziken2 Год назад +11

      @@jpVari People just misjudged the distance.

    • @goooooooooooober
      @goooooooooooober Год назад +19

      thank god I thought they screwed over my boy for a second

    • @walterwhite9048
      @walterwhite9048 Год назад +3

      Thank god! I was so scared for a sec there

  • @unfairdani
    @unfairdani Год назад +149

    3:00 Someone on reddit actually compared the range on all tested buttons and it seems that nothing was changed at all.
    The camera angle probably doesn't help here, making them look slightly shorter.

    • @cooperlittlehales6268
      @cooperlittlehales6268 Год назад +35

      Might be because they're so much faster they don't stay at their max range for very long, so it looks like they are way shorter but they actually just come back faster

    • @guyvermcepicsauce3685
      @guyvermcepicsauce3685 Год назад

      Really hoping it's a recovery buff instead of a range nerf then... 😰

    • @Diaphone
      @Diaphone  Год назад +26

      Yea I could see that... or maybe they are. I won't believe shit until I see the patch notes / we have it at home lol.

    • @Smitteys86
      @Smitteys86 Год назад

      @@cooperlittlehales6268I don't think they're faster either.

    • @cooperlittlehales6268
      @cooperlittlehales6268 Год назад +1

      @@Smitteys86 no they are significantly faster

  • @unfairdani
    @unfairdani Год назад +51

    1:45 It seems that this is an universal change, seein as Ky's and Sol's HDPs were also hit by this

    • @erayyucel322
      @erayyucel322 Год назад

      what is meaning of HDP

    • @Zendariel87
      @Zendariel87 Год назад

      @@erayyucel322 Heavy slash version of the DP, or just the heavier version of the DP, most characters that have one have a slash variant for lighter DP and Heavy slash variant which can now be interrupted by hits it seems.

  • @javianbrown8627
    @javianbrown8627 Год назад +39

    The question is, will they change the one thing that everyone hates... The lobbies. Legit the reason I stopped playing GG strive. Between the region locking in sf6 and the lobbies in GG it feels like neither game wants me have a pleasant experience online

    • @Xenozillex
      @Xenozillex Год назад +7

      I just gave it ago last week... couldnt get into a match. I checked steam forums and yup, not the only one.

    • @strayfeather222
      @strayfeather222 Год назад +2

      @@Fralorgrafon Can't you already do that with training room queues?

    • @TheNobleFive
      @TheNobleFive Год назад +1

      ​@@strayfeather222Yes.

    • @ronmexico7256
      @ronmexico7256 Год назад +3

      Training room queue just placing you in a lobby while you’re in training mode lol

    • @javianbrown8627
      @javianbrown8627 Год назад +2

      @@Xenozillex I would get like 4 matches in the span of 3 hours so I just stopped playing.

  • @ShizuoHeiwa
    @ShizuoHeiwa Год назад +29

    As someone who stopped playing back around the start of season 2 I’m interested to try and comeback for S3

  • @HeinousinAppearance
    @HeinousinAppearance Год назад +16

    We got that Strive Rush now.

  • @guywithaguitar8521
    @guywithaguitar8521 Год назад +73

    if Zato-1 swaps with Eddy you could use that for side swap mixup's. i don't play Zato-1, but that sounds cool as hell!

    • @i.see.ghosts
      @i.see.ghosts Год назад +10

      He already has btl crossups it’s kinda hard to see the usefulness of the new move rn but hopefully it’ll be more than sideswitch

    • @davetorres3906
      @davetorres3906 Год назад +1

      indeed, this is a move that he already has on +R, it's called Traversing

    • @guywithaguitar8521
      @guywithaguitar8521 Год назад +1

      @@davetorres3906 i never played Eddie in +R, but I'm excited to see it return.

  • @SOOOHUNGRY56
    @SOOOHUNGRY56 Год назад +20

    You came through with the ghetto patch notes?! You're a real one

  • @D4C_267
    @D4C_267 Год назад +63

    Ky will finally have mid screen conversion ability thanks to the new raging strike. It’s great.

    • @juniperrodley9843
      @juniperrodley9843 Год назад +54

      It is actually surreal to see you happy about Ky, god bless

    • @D4C_267
      @D4C_267 Год назад +6

      @@terreausore2435 Yes ky has had enough suffering. It’s about time he prospers.

    • @HellecticMojo
      @HellecticMojo Год назад

      You'll still be garbage at the game, so who cares

    • @ambiguous8661
      @ambiguous8661 Год назад

      ​@@D4C_267he only suffered in story! if there was a pro genius like ky in real life that played him he would still win Evo without massive buffs.

  • @1000Tomatoes
    @1000Tomatoes Год назад +2

    Thanks for covering it, couldn't see most of the new footage because no Twitter account.

  • @Lynmaru_
    @Lynmaru_ Год назад +29

    Gio getting a command dash makes me cope for Baiken getting Suzuran back

    • @jpVari
      @jpVari Год назад +1

      It makes you cope for? What?

    • @Rikimarufang
      @Rikimarufang Год назад

      Forget Suzuran, gimme UpClaw

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Год назад

      @@jpVari Baiken used to have a armored command run which was considered a core move to her moveset before strive, since it was in literally every game she was in. (Pre strive)

    • @Amaling
      @Amaling Год назад

      @@notimeforcreativenamesjust3034even samsho?

    • @Zendariel87
      @Zendariel87 Год назад

      @@Amaling Just checked, even samurai shodown, She seems to have retained most of her Xrd moves.

  • @TheSadasar
    @TheSadasar Год назад +2

    GGST has felt so good lately. havent had much time for sf6 been too busy playing ggst again.

  • @The_Pikaboi
    @The_Pikaboi Год назад +2

    You forgot the most important buff discovered
    Pressing up on Johnny's character select gives him a sick beard

  • @graveaxel3607
    @graveaxel3607 Год назад +4

    Full screen Burst seems like a great idea actually, but in my opinion it was changed for spectators more than players? Lol maybe. My thinking is that watching while tournaments, seeing May, Ram, HC and Nago doing burst safe routes leaving no counter play just isn't interesting. Don't get me wrong, when the game was fresh and people were developing these routes it was very impressive. But now it's more like 'and they got hit, this is burst safe, 60% damage, possitive into HKD wall break, 1 more mix up, dead'. More chances = more interesting gameplay, both watching and playing.

  • @Dastankbeets9486
    @Dastankbeets9486 Год назад +5

    Keep in mind that burst being a lot stronger than before is to balance it out with the new burst meter options and give you more of an incentive to save it up

    • @pian-0g445
      @pian-0g445 Год назад

      Obviously we haven’t gotten it in hand yet, but on paper, sounds like a good solution to a few of strive’s current issues that make is less fun.
      One being zoners (so basically, HC) and also burst safe combos, in which a game like strive with such high damage, is a problem. This seems to allow burst to be useful, but now there are other things we can use it for which means we aren’t only thinking of using it for burst or gold.
      A meter used for defends and offense. Basically a different version of the tension meter.

  • @fuzz_god
    @fuzz_god Год назад +4

    6:25
    Local Anji Player here, this also showcases a new buff to his 6H, normally when you tried to use that shit in a combo it would drop them out after the first hit. Why have a multi-hitting move that does this? I dunno . But I'm glad I can use this command normal in combos now and I'm able to do my funny corner carry combos with this new mechanic instead of wasting my RC for it.

    • @HasekuraIsuna
      @HasekuraIsuna Год назад

      Yeah, vertical range + push direction on air hit was whack!

  • @magicggst
    @magicggst Год назад +16

    0:07 I also can't wait for Guilty Gear Strive to get released. I've been waiting a long time to play that game :)

  • @Iris0331
    @Iris0331 Год назад +3

    Besides Nago's 6H doing guard break and no longer being cancelable, his 5K is now -2, but his spin is now a low and DP follow-up is a high from what I've heard

    • @johnlecavalier6199
      @johnlecavalier6199 Год назад +3

      spin is a low now 😢 please god, don't tell me we're back in nago hell

    • @Iris0331
      @Iris0331 Год назад +7

      @@johnlecavalier6199 you never left it muhahaha

    • @pikachuattack542
      @pikachuattack542 Год назад

      ​@@johnlecavalier6199it always should have been a low lol, just look at the animation.

    • @johnlecavalier6199
      @johnlecavalier6199 Год назад

      @@pikachuattack542 no tf it shouldn't. if you're only looking at the animation, then a lot of moves should also be considered overheads when they absolutely shouldn't. making spin a low and the 2nd hit of his DP an overhead creates a completely unreactable and safe 50/50 assuming he has his current frame data. we'll have to wait and see though

  • @Luffy2008
    @Luffy2008 Год назад +29

    thank you for doing more GGST videos! Looking forward to more!

    • @Zato-1GGST
      @Zato-1GGST Год назад

      I can't wait to put my hands on the new zato move

  • @skullkid234
    @skullkid234 Год назад +2

    Idk about +r but johnny did have the dash cancels/ability to dash when charging mist finer in xrd

  • @CrowFGC
    @CrowFGC Год назад +1

    Nah, Axl is a zoner, not a “stay fullscreen and block all day” style character. He can still control space

  • @JanembaJanemba
    @JanembaJanemba Год назад +3

    This reminds me of getting hype for blazblue Loc test footage wayyyy back in the day

  • @ATLRiot_
    @ATLRiot_ Год назад +2

    Axl’s range is the same but I will say Pinhead has mentioned that his 2P might be juiced on block. Either higher attack level or reduced recovery. Claims Nago can’t punish with 2K/5K anymore so that’s def way better than what it is right now

  • @Mintybird
    @Mintybird Год назад +1

    As a Zato player, that new move has a TON of potential, but with its apparent speed it heavily depends on if you can cancel other Eddie specials with it. I can see it being REALLY cool with moves like 236S offensively as an air mixup or 236H defensively in that case. Really excited to get my hands on this.

  • @HasekuraIsuna
    @HasekuraIsuna Год назад +106

    Wait, 6 characters are getting new moves:
    1. May: dolphin cancel
    2. Faust: item eat
    3. Anji: spin attack
    4. Ramlethal: ground spike
    5. Zato: switcharoo
    6. Ino: air attack
    7. Gio: command dash
    Or is May's cancel not considered a new move?

    • @danielli9046
      @danielli9046 Год назад +8

      no it definitely is

    • @NickJJU
      @NickJJU Год назад +34

      I've heard that Zato's new move is actually a rework of Break The Law, so it's not considered entirely "new"

    • @Watburnt
      @Watburnt Год назад

      ​@@NickJJUwoah the move will finally have a purpose after like 20 years

    • @gingerqueer22
      @gingerqueer22 Год назад +3

      the "new move" is just break the law. he can teleport during it now; iirc you press either 2 or 22 during the move.

    • @gingerqueer22
      @gingerqueer22 Год назад +1

      ​@Watburnt it's used to sandwhich the opponent between zato and eddie on knockdown, in order to give them stronger pressure midscreen.

  • @GageTheSpartan
    @GageTheSpartan Год назад +2

    babe wake up new diaphone guilty gear video

  • @colinhay1666
    @colinhay1666 Год назад +2

    Thanks for the round up. Helpful for someone like me who doesnt use Twitter and shit too much

  • @YoTerrako
    @YoTerrako Год назад +3

    Wild assault is + but it’s only on charge and only some wild assault are invl (white ones on Nago Goldlewis bedman? Potemkin)

  • @CryoKonk
    @CryoKonk Год назад +9

    You know the Leo change is good when even we Leo players are happy about it 😂

  • @medsellr
    @medsellr Год назад

    lmao gekkosquirrel's "look what they have done to my boy" 2:50

  • @pank3245
    @pank3245 Год назад +2

    Happy Chaos players are eating good with that full screen burst.

  • @Dreikoo
    @Dreikoo Год назад +1

    The burst attacks vary based on color, I think only the red one does the combo extention thing, the white one is the reversal like GLD's, and the blue one more mixup.

  • @izcube8971
    @izcube8971 Год назад +2

    "What have they done to my boy?" a well deserved nerf, I do not enjoy sitting at the other side of the screen unable to do anything cause of Axl's abuse

  • @TheFriskyJacket
    @TheFriskyJacket Год назад

    The Ram change looks like they're making it work like ky's flip kick. Basically it's plus on block if crouch blocked but minus is you stand block it.

  • @chasemcfarland2851
    @chasemcfarland2851 Год назад +1

    As a Gio main, i dunno if I ill even use her new special. Enhanced slin kick having increased knockback means no safe jump. So unless it wall bounces, i cant imagine wanting it over better oki. Travao already has an insanely sliw startup and a deceptively large hurt box, adding a full extra animation to it is gonna hurt. Her Dp already combos on counterhit and its easy to fish for it. The new one would need to be plus on block to give it an actual use case as she already has great tools for combo extension. Flip kick being combo anble looks great, but it looks like the same issue that tavao has, being too slow to be practical

    • @Eaode
      @Eaode Год назад +1

      they keep giving gio new stuff but taking away core options/aspects that were fun and worked :/
      I hope new gio will be fun. I would have just preferred a whole new special move too the command dash but we'll see.

    • @chasemcfarland2851
      @chasemcfarland2851 Год назад

      @Eaode same, any special that gave them proper oki or incorporated the dog would've been great. This is just disappointing. Especially because some of the "enhanced" specials are just more in-line with her 1.0 standard kit

    • @pian-0g445
      @pian-0g445 Год назад

      @@Eaodeanother thing is they haven’t really done much with WHAT she already has, rather they’re changing things.
      Maybe they just haven’t figured out what they’re want Gio to be like.
      One thing is wish they could potential my update is her 100% tension. It just kinda, exists.
      Like I don’t think any gio player actually considers its benefit because of how small it is and how it’s something you can easily get.
      I don’t know what they could do, but having 100% tension should do something more, or something different. Make is so you start to consider on whether to use tension or keep it to retain your benefits.

  • @galaxyman7026
    @galaxyman7026 Год назад +3

    i just picked up Gio like a week and a half ago, and I am so excited for the new shit!

  • @dpedreno
    @dpedreno Год назад +1

    Baiken also got a nerf to her tiger knee, it no longer leaves them right in front of her and now sends them like a third of the screen away. I’m hoping that doesn’t translate into push back on the corner.

    • @GudJobb_FGC
      @GudJobb_FGC Год назад

      They also lowered the counter hit level of kabari followup, so you can no longer combo off it

    • @surelylune
      @surelylune Год назад

      if tiger knee pushes in the corner her corner pressure is gonna be pretty trash lmao, heres hoping that survives

    • @dpedreno
      @dpedreno Год назад

      @@GudJobb_FGC gotta wait and test that out for myself, but in my hands at least she wasn’t broken (none of them were hahaha), so it feels bad to see her and Nago get what seem to be annoying nerfs. Will be testing out Johnny for a while too, so, maybe I’ll be alright.

  • @kell9629
    @kell9629 Год назад +1

    Damn, my favourite Burstbait setups as Anji realy get hit with that.

    • @Luv-dq5th
      @Luv-dq5th Год назад

      They hate anji but they'll never admit it

  • @Wakaraneeyo
    @Wakaraneeyo Год назад +1

    Does anyone think Johnny will get to keep air mist cancels? Maybe he'll get to dustloop like in xrd???

  • @philplays7021
    @philplays7021 Год назад

    yo what's the melty blood song at 3:15

  • @Ashragi
    @Ashragi Год назад +1

    Potemkin got the 5p that hits crouchers along with a whole host of buffs (and a few nerfs). I truly think we're looking at a high tier pot.

  • @androtaz2621
    @androtaz2621 Год назад +21

    No bacchus no coins.. I mean I know why they did it. XRD Johnny was a legitimate nightmare. Card stuff seems like an interesting alternative. Almost as if they're consolidating his old moves.

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Год назад +3

      Tbf Xrd Johnny was the hardest character in the game, his strength was relative to the player.

    • @androtaz2621
      @androtaz2621 Год назад +16

      @@notimeforcreativenamesjust3034 I'm a Johnny main/stan. I don't think he was the hardest per se but he definitely wasn't an easy character to play. Though i will miss 3 coin combos but at least the card doesn't seem like it has a limited number of uses.

    • @Corbal975
      @Corbal975 Год назад +10

      They didn't remove bacchus, coins, multiple mist finer dashes, etc. because Xrd Johnny was OP. He has those in +R and isn't anywhere close to being OP. They did it because Strive generally wants its returning characters to have less moves, play less distinctly from each other/fit more standard archetypes, and fit Strive, which plays pretty differently to XX or Xrd.

    • @ThatWolfArrow
      @ThatWolfArrow Год назад

      ​@@notimeforcreativenamesjust3034Zero is also the hardest character in Marvel 3...

    • @androtaz2621
      @androtaz2621 Год назад +5

      @@Corbal975 +R was a long time ago. Xrd was fairly recent. And they clearly didn't have a handle on him from a design perspective. I think you do have a point about Strive simplifying movesets but I don't think it's far fetched to assume he got changed because he was hard to manage on the mechanical side.

  • @ShaneC87
    @ShaneC87 Год назад +1

    When's Jam?

  • @twistedhands
    @twistedhands Год назад +2

    Crazy how they nerfed anji into the ground though. He barely saw the light as is.

  • @firehammock3021
    @firehammock3021 Год назад +1

    I-no nation, I want you to put the word out there that we back up

  • @EstelleFGC
    @EstelleFGC Год назад +2

    I like a lot of the character changes but the system mechanic changes are making me worried for the meta of this game. generally strive is already kind of snowball heavy. And this looks like it's going to be A lot more snowball heavy with positive bonus regenerating burst meter and buffing your burst meter regeneration from hitting or getting hit. Just means the person who gets a wall break first will have access to more bursts to keep momentum anytime they get hit for making a risky play on offense or more opportunities to mix up the opponent with Wild assault. which then will most likely lead to more wall breaks and then a 2nd positive bonus. If they aren't already dead before that.

    • @pikachuattack542
      @pikachuattack542 Год назад +1

      On Wall Splat you (the person being splatted) get like a 3rd of your burst meter back, man. Kinda invalidates your point cuz you can't bully with Positive Bonus with meter anymore.

  • @-ITH
    @-ITH Год назад +2

    Gio and I-No looking at Baiken's changes:
    😮

  • @Blustride
    @Blustride Год назад +1

    Gio losing her safejumps is going to suck.

  • @oklimbo
    @oklimbo Год назад +3

    I was laughing about all the changes people have been showing until I saw chipp 6K.

  • @killermurad5933
    @killermurad5933 Год назад

    It looks like Giovanna enhanced drill has guard crash, which I believe means no YRC and no grab invul

  • @ahuman566
    @ahuman566 Год назад

    as a past johnny main i am so fucking excited for him and his cards

  • @dariang4725
    @dariang4725 Год назад

    Lmfao full screen burst. The mistake was adding happy chaos.

  • @Amaling
    @Amaling Год назад

    Pretty crazy that Axl is the hardest nerfed character based on our knowledge as of now, meanwhile HC is mostly nerfed from universal changes

  • @fallonrishiva7841
    @fallonrishiva7841 Год назад

    I guess it makes sense they buffed burst, since the bar's usage is now being weighed against other options.

  • @almightyegg8667
    @almightyegg8667 Год назад

    "Fullscreen burst"
    Axl players: 👀

  • @1000Tomatoes
    @1000Tomatoes Год назад

    I'm curious where Gio gets her oki now.

  • @Saarteco
    @Saarteco Год назад

    So Wild Assault is basically kind of like a Drive Rush from SF6?

  • @ahsankhan-zg6gr
    @ahsankhan-zg6gr Год назад

    I’m here for your guilty gear coverage!!!

  • @ShawnWilsonPrime
    @ShawnWilsonPrime Год назад

    The card used to be for his destroy. Did they get rid of his coins?

  • @mc_zittrer8793
    @mc_zittrer8793 Год назад +1

    I'm actually really hype for Johnny, and the new changes. Ready to get back on the training grind!

  • @z1u512
    @z1u512 Год назад +5

    WHAT HAVE THEY DONE TO AXL NOOOOOOOOOOOOOOOOOOOOOOO

    • @JohnGlow2
      @JohnGlow2 Год назад +1

      I’ve been crying for hours, how could they massacre my lad this way. Unless the rumors of being able to control his range are true, you now have to poke within Ramlethal range, which is a death sentence

    • @soulofalbedo
      @soulofalbedo Год назад

      Literally didnt change at all

    • @JohnGlow2
      @JohnGlow2 Год назад

      @@soulofalbedoPerfect, I was worried they put is in a box, but it looks like we’re still out of it.

  • @tchbast1661
    @tchbast1661 Год назад +2

    May's dolphin get destroyed. She doesn't have rps anymore.
    And another very important point : no ground bounce with 6H....
    The nerfs just kill her...
    I hope it's not that bad though :/

    • @picklejar7245
      @picklejar7245 Год назад +1

      idk man, i think we kinda fucked. Our neutral is completely gone since it looks like you can just mash punch against S dolphin :/

    • @ImpairedGorilla
      @ImpairedGorilla Год назад +3

      good

  • @ErrorGaming64
    @ErrorGaming64 Год назад

    2:30 Amazing targeted ads honestly

  • @AbiMaeve
    @AbiMaeve Год назад

    Did anyone see anything related to bridget? I havent heard of any buffs or nerfs at all

  • @damienlee4992
    @damienlee4992 Год назад

    Interesting so ram overhead is not plus anymore ground version that fine i guess it had to happen one day . Yeah can use it to bait throws or to Rc mix ups . i stop using that move much it wasn't that crazy you can punish it if they going too ham or i just got used of the mirror matchup lol.

  • @Amar-078
    @Amar-078 Год назад +1

    I wonder if I-no was buffed or nerfed in this patch

  • @skjertemgjerttem1901
    @skjertemgjerttem1901 Год назад

    Just swapped from Potemkin to Giovanna about a week ago. This new season sounds awesome!

  • @etsii0_
    @etsii0_ Год назад

    I can finally secondary bedman, not having error on wall break was crazy

  • @dizzyspellss
    @dizzyspellss Год назад

    I haven’t seen ANY Sin buffs yet and I’m sad

  • @Jr3500c
    @Jr3500c Год назад

    New diaphone vid bless up

  • @AB-um2nx
    @AB-um2nx Год назад

    So no Jack-o changes? While everyone got either new moves or major buffs, or both.

  • @CosmicRPG
    @CosmicRPG Год назад +14

    This is what i waiting for, the formula of buff everyone was stopped (For now), is now nerf the top tier and little nerf and buff the low tiers, in S3 can have a new change or a more balanced rooster where every character is tournament viable over the the classic Ram, Leo, Sol, HC, Gio, Nago and Bridget.

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Год назад +2

      Idk man they mega nerfed Anji. Literally got rid of all his CH Fujin combo for a fuckin DP.

    • @pank3245
      @pank3245 Год назад +1

      Who cares about balance if the character isn't fun to play smh

    • @ccs8847
      @ccs8847 Год назад

      @@notimeforcreativenamesjust3034what did they even change with that? haven’t seen enough gameplay to understand

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Год назад

      @@ccs8847 Fujin on counter hit no longer launches.

    • @ccs8847
      @ccs8847 Год назад

      @@notimeforcreativenamesjust3034 oh its so fucking joever

  • @Lucoms
    @Lucoms Год назад

    Anything on sol?

  • @lolpop7799
    @lolpop7799 Год назад

    Seems they also made all rekkas not have any ch slowdown (rip fuujin ch combos)

  • @SuHISKgeroto
    @SuHISKgeroto Год назад

    What is Raging Assault?

    • @HasekuraIsuna
      @HasekuraIsuna Год назад

      Wild Assault 236D is a new "universal" move for 50% burst. There are three types, some characters have a red, some blue and some white. Details about what the different versions do is not out yet.

  • @heroroku7447
    @heroroku7447 Год назад

    Ngl I thought you quit this game nice to see you making content for it.

  • @leodaraen2218
    @leodaraen2218 Год назад +2

    don't tell me that they didn't buff sin kiske...

    • @DaRedDragonFromDrakengard
      @DaRedDragonFromDrakengard Год назад

      Maybe they did!? I've seen so little footage, and it's hard to tell, but here's the down-and-dirty rumors spreading: hoof stomp is faster (and maybe hurts more), elk hunt is faster (but maybe goes less far (and maybe it can't be grabbed???)), beak driver is... Different? It's hitbox changed, or maybe it's hurtbox. 5p launches on hit, lots of people saying this but I haven't found video. Also farS has much better startup, again this one has a lot of people "confirming" it. And some are saying 2h has more blockstun because apparently the cornerstone of sins combat must be this one normal
      Oh! And his backdash is faster (like, by a lot)
      Edit: oops, I meant to say gazelle step beats(?) deflect shield. Which would be insane

  • @bowserjr476
    @bowserjr476 Год назад +3

    imagine wanting may nerfs💀

  • @bearmanjon_bmj
    @bearmanjon_bmj Год назад

    So does Faust just not have that special from the trailer yet?

    • @NickJJU
      @NickJJU Год назад

      He does but nobody seems to be recording Faust stuff at the event. The Faust Discord is fiending

  • @ammi5311
    @ammi5311 Год назад +2

    Wild assault absorb opponent burst gague on hit

  • @scarnovak5298
    @scarnovak5298 Год назад +1

    I can't believe they've nerfed Axl again....

  • @shlepping704
    @shlepping704 Год назад +1

    idk how to feel about season 3. lots of great changes but also some super bizarre ones especially the visual effects. they just look so wack to me like gios

  • @countchocula1250
    @countchocula1250 Год назад

    Really hoping greed sever gets added cause i need a new way to throw games with ky and a slow ass overhead is as good as it gets

  • @AB54099
    @AB54099 Год назад

    damn, no faust news so far?

  • @abyzzwalker
    @abyzzwalker Год назад +1

    I-no bros we eating good.

  • @GoldtisticYT
    @GoldtisticYT Год назад

    I wonder if Wild Assault will allow Ky to extend further after stun dipper rc -> c.s 2s 5h foudre arc, because its too far for 5h to pick up

    • @h4rdtr
      @h4rdtr Год назад

      Could just do charged dust > c.s > dash cancel > c.s > 2.s > 5h > feudre
      Optimal damage and carry. You don't have to spend 50 burst gauge either.

    • @GoldtisticYT
      @GoldtisticYT Год назад

      @@h4rdtr and if that doesn't take you far enough you could wild assault
      I'm just saying it'd be cool

    • @h4rdtr
      @h4rdtr Год назад

      @GoldtisticYT yeah, the applications are gonna really open things up. I just don't think that specific use will be worth it because you should be able to get a wall break or side switch wall break with just the 50 tension. I think the real good thing is the ability to get corner/wall break/carry without using tension. Then you can spend the tension on super for hkd and positive. But I guess we'll see.

  • @fgcbird
    @fgcbird Год назад +1

    It costs 50 burst right? Not fifty super meter

    • @StreetFighterWWE
      @StreetFighterWWE Год назад +2

      Yes. Both of the new mechanics use Burst, not Tension, which is why they made Bursts go full-screen and refill faster, so they still have distinct advantages of their own over Wild Assault and Deflect Guard.

    • @Diaphone
      @Diaphone  Год назад

      @@StreetFighterWWE Oh my bad - didn't know!

  • @atsunymphae2723
    @atsunymphae2723 Год назад

    Thank you, Dia 💜

  • @Mr.Faust3
    @Mr.Faust3 Год назад

    0:26 ngl I kinda don’t get why you would do this he’s so far away

    • @Ephelle
      @Ephelle Год назад +1

      You probably wouldn't unless it's to not die in the last round. It's just showing that he can't just automatically be burst safe in all his combos anymore. He also can't bait burst with curse anymore. Means Ramlethal doesn't get easy 60% burst safe combos anymore either.

    • @Mr.Faust3
      @Mr.Faust3 Год назад

      @@Ephelle you make a good point and because of this I realize sin can’t bait burst at all anymore… why daisuke

    • @Ephelle
      @Ephelle Год назад

      @@Mr.Faust3 Sure he can. He can bait burst the same way as everyone else. RC or jump cancel.

  • @yungsteaksauceakalilwasher6571

    POT BROS, WE ARE SO BACK

  • @taejoonpark9613
    @taejoonpark9613 Год назад

    Zato alreasy has like 100 attacks and the dude can fly, and they decided to give him more moves?

  • @RandomDude647
    @RandomDude647 Год назад

    wait so they basically gave Gio ken's run in sf6. it enhances her specials

    • @pian-0g445
      @pian-0g445 Год назад

      Ah shit, here we go again

  • @armorgiraffe
    @armorgiraffe Год назад

    I tested bedman recenlty and thought he was really cool n kinda fun, so I hope he gets decent buffa to make him feel more viable in a sense, yaknow? Might main em' and gosh im hyped for johnny. Im pretty new so I have not really picked a main, ive played quite a bit of baiken though

  • @DaRedDragonFromDrakengard
    @DaRedDragonFromDrakengard Год назад +1

    In terms of unconfirmable leaks, there are rumors going round that Sin's specials are generally quicker now, and one (that i dont trust) saying that gazelle step beats(?) deflect shield

    • @slainmaster1997
      @slainmaster1997 Год назад

      Would probably depend on whether or not Gazelle Step's speed and/or active time is good enough to counteract the full push from Deflect Shield. Quite a few forward advancing moves can keep you in through Faultless Defense's push (some few even through IBFD) if people try to push you off on the move prior to them.

  • @sinshenlong
    @sinshenlong Год назад

    goldlewis WA isnt frame 1 invincible

  • @randomoss5700
    @randomoss5700 Год назад

    hey about axl normals, there’s no change people just can’t comprehend perspective

  • @Newcomer97
    @Newcomer97 Год назад

    Yessir FGC getting all th goodies this year

  • @ladyinwight
    @ladyinwight Год назад

    "guilty gear strive as of this recording is not out yet" 🤯