Mage Cannon 101
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- Опубликовано: 19 апр 2023
- #fireemblem #fireemblemengage #maddening
The Mage Cannon is one of the new Classes introduced in Wave 4 of the DLC. Here's some of the builds and skills I've been using to make the most out of the class.
The assets used in the video came from the Serenes Forest and the Fire Emblem Wiki.
serenesforest.net/engage/misc...
fireemblem.fandom.com/wiki/Li... Игры
If you are interested in the Intro and how I crit with Yunaka. Watch this ruclips.net/user/shortsmtpmrR1juAA
Here are my 20 builds and some of my thoughts on bond ring pairs
Alear Divine Dragon
Bond Rings
Ryoma S + 1 Str + 2 Spd + 1 Lck Bushido
Xander S + 1 Str + 2 Def + 1 Lck Chivalry
Skills
Rally Spectrum +
Stats
Hp: 68
Bld: 13
Str: 42 (+1) 43
Mag: 25
Dex: 37
Spd: 44
Def: 35 (+2) 36
Res: 25
Lck: 35 (+1) 36
Combat Stats
Ph/Mag Atk 59
Hit 192
Avo 130
Crit 38
Ddg 56
Rating 260
Wille Glanze +5
Mt 16 Hit 100 Crit 20
Wt 9 Avo 20 Ddg 20
Celine Vidame Emblem Marth Beginnings on Excalibur or Levin sword +5
Skills
Tome Precision 5
Staff Mastery 5
Stats from Emblem
(Str+3 Dex+4 Spd+4)
Hp: 56
Bld: 11
Str: 36 (+3) 39
Mag: 39
Dex: 27 (+4) 31
Spd: 42 (+4) 46
Def: 24
Res: 36
Lck: 53
Combat Stats
Ph/Mag Atk 55
Hit 203
Avo 138
Crit 30
Ddg 58
Rating 279
Excalibur +5
Mt 16 Hit 100 Crit 15
Wt 9 Avo 5 Ddg 5
Ivy Lindwurm Emblem Celica Echoes on Bolganone +5
Skills
Healing Light
Staff Mastery 5
Stats from Emblem
(Str+3 Mag+5 Res+4)
Hp: 60
Bld: 15
Str: 31 (+3) 34
Mag: 42 (+5) 47
Dex: 23
Spd: 34
Def: 33
Res: 42 (+4) 46
Lck: 17
Combat Stats
Ph/Mag Atk 67
Hit 149
Avo 76
Crit 11
Ddg 67
Rating 249
Bolganone +5
Mt 20 Hit 95 Crit 0
Wt 10 Avo 0 Ddg 50
Nel Fell Child Emblem Sigurd Holy on Fell Ruinston or Représailles
Skills
Lunar/Solar/Eclipse Brace +
Genility/Bravery/Blue Skies +
Stats from Emblem
(Bld +3 Dex+4 Def+4)
Hp: 65
Bld: 13 (+3) 16
Str: 39
Mag: 30
Dex: 32 (+4) 36
Spd: 45
Def: 33 (+4) 37
Res:31
Lck: 37
Combat Stats
Ph/Mag Atk 60
Hit 185
Avo 128
Crit 18
Ddg 57
Rating 271
Représailles +5 + Holy
Mt 21 Hit 95 Crit 0
Wt 5 Avo 20 Ddg 0
Fell Ruinstone + Holy
Mt 6 Hit 80 Crit 0
Wt 12 Avo 20 Ddg 0
Timerra Picket
Emblem Lief
Stats from Emblem
(Hp+ 7 Bld+5 Def +3)
Skills
Heavy Attack
Dual Assist +
Hp: 63 (+7) 70
Bld: 12 (+5) 17
Str: 34
Mag: 26
Dex: 50
Spd: 41 (-4) 37
Def: 35 (+3) 38
Res: 23
Lck: 38
Combat Stats
Ph/Mag Atk 74
Hit 229
Avo103
Crit 45
Ddg 38
Rating 263
Venomuos +5
Mt 40 Hit 110 Crit 20
Wt 21 Avo 10 Ddg 0
Reason why I gave her Leif
Adaptable [Backup] Crit +10 during combat
His defense buff boosting her Sandstorm’s damage
Alfred Avenir Emblem Roy with Binding on Brave Lance +5
Skills
Heavy Attack
Lunar/Solar/Eclipse Brace +
Stats from Emblem
(Hp+10 Str+6 Res+3)
Hp: 71 (+10) 81
Bld: 16
Str: 47 (+6) 53
Mag: 19
Dex: 34
Spd: 35 (-6) 29
Def: 39
Res: 19 (+3) 22
Lck: 44
Combat Stats
Ph/Mag Atk 65
Hit 175
Avo 50
Crit 17
Ddg 44
Rating 256
Brave lance+ 5
Mt 12 Hit 85 Crit 0
Wt 22 Avo -30 Ddg 0
Alcryst Tireur d'élite Emblem Lyn Blazeing on Lendabair +5
Skills
Surprise Attack
Quick Riposte +
Stats from Emblem
(Dex+4 Spd+5 Res+3)
Hp: 68
Bld: 15
Str: 42
Mag: 19
Dex: 44 (+4) 48
Spd: 40 (+5) 45
Def: 30
Res: 17 (+3) 20
Lck: 29
Combat Stats
Ph/Mag Atk 60
Hit 240
Avo 104
Crit 54
Ddg 29
Rating 248
Lendabair +5
Mt 18 Hit 130 Crit 30
Wt 9 Avo 0 Ddg 0
Fogado Cupido Emblem Eirika Sacred on Brave Bow +5
Skills
Surprise Attack
Quick Riposte +
Hp: 67
Bld: 16
Str: 34
Mag: 27
Dex: 33
Spd: 52
Def: 27
Res: 32
Lck: 33
Brave bow +5
Mt 9 Hit 125 Crit 20
Wt 11 Avo -20 Ddg -20
Diamont Successeur Emblem Ike with skills Heavy Attack Dual Assist Radiance on Georgios
Skills
Heavy Attack
Dual Assist +
Hp: 77
Bld: 20
Str: 45
Mag: 22
Dex: 22
Spd: 38
Def: 40
Res: 19
Lck: 25
Georgios +5
Mt 40 hit 100 Crit 10
Wt 33 Avo 0 Ddg 0
Hortensia Sleipnir Rider Emblem Micaiah Dawn on Elthunder
Skills
Tome Precision 5
Divine Pulse +
Hp: 47
Bld: 11
Str: 24
Mag: 39
Dex: 36
Spd: 46
Def:16
Res:54
Lck: 55
Elthunder +5
Mt 13 Hit 85 Crit
Wt 10 Avo 40 Ddg 20
Seadal Dancer Emblem Lucina Awakening on Flashing Fist art +5
Skills
Quality Time +
LifeSphere ++ or Lunar/Solar/Eclipse Brace +
Hp: 64
Bld: 15
Str: 36
Mag: 29
Dex: 28
Spd: 45
Def: 24
Res: 26
Lck: 41
Flashing Fist art +5
Mt: 13 Hit: 120 Crit: 0
Wt: 8 Avo: 30 Ddg 0
Veyle Fell Child Emblem Corrin Fates on Obscurité +5
Skills
Keen Insight + or Lunar/Solar/Eclipse Brace +
Tome Precision 5
Hp: 48
Bld: 11
Str: 35
Mag: 51
Dex: 36
Spd: 32
Def: 25
Res: 44
Lck: 28
Obscurité + 5
Mt 17 Hit 90 Crit 40
Wt 12 Avo 10 Ddg 30
Gregory Sage Emblem Byleth Academy on Nova
Skills
Healing Light
Staff Mastery 5
Hp: 43
Bld: 11
Str: 24
Mag: 51
Dex: 32
Spd: 28
Def: 20
Res: 47
Lck: 32
Nova +5
Mt 10 Hit 115 Crit 20
Wt 16 Avo 10 Ddg 30
Continued
Clanne Emblem Tiki
Mage Cannoneer
Lunar/Solar/Eclipse Brace +
Keen Insight +
Stats from Emblem
(Hp+10 Def+4 Lck+10)
Stats from Skill
(Def/Res +5)
Basic Stats
Hp: 73 (+10) 83
Bld: 18
Str: 46
Mag: 22
Dex: 45
Spd: 25
Def: 47 (+9) 56
Res: 23 (+5) 28)
Lck: 31 (+10) 41
Combat stats
Ph Atk 51
Hit 199
Avo 70
Crit 0
Ddg 41
Holy Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Corrupted
Tornado Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Fliers
Wyrm Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Dragon
Rider Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Cavalry
Armor Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Armored
Why I gave him Tiki
Stat boosts
Geosphere + At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.
Lifesphere ++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.
Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe.
Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.
[Armored] Negates terrain damage.
Madeline Emlem Hector
General
Vantage ++
Resolve +
Hp: 86
Bld: 25
Str: 50
Mag: 16
Dex: 37
Spd: 15
Def: 58
Res: 15
Lck: 25
Ukonvasura +5 Strength
Mt: 46 Hit: 80 Crit: 10
Wt: 27 Avo: -30 Ddg: -30
Framme Emblem Soren
Enchanter
Lunar/Solar/Eclipse Brace +
Divine Pulse +
Stats from Emblem
( Mag +4 Dex +3 Res +5)
Hp:53
Bld: 11
Str: 25
Mag: 26 (+4) 30
Dex 42 (+3) 45
Spd: 41
Def: 19
Res: 21 (+5) 26
Lck: 43
Either
Flashing fist art +5 Acumen
Mt: 16 Hit: 90 Crit: 0
Wt: 9 Avo: -10 Ddg: -20
Silver Dagger +5 Acumen
Mt: 21 Hit: 100 Crit: 0
Wt: 5 Avo: -10 Ddg: -20
Reason why I gave her Soren
Flare When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt.
[Qi Adept] Unit recovers 100% of damage dealt instead.
Cataclysm Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying.
[Qi Adept] 20% chance of breaking target
Plus a synergy with Diamant (Ike)
Zelestia Emblem Chrom/Robin
Melusine
Friendly Boost
Soulblade
Skills
Lunar/Solar/Eclipse Brace +
Tome Precision 5
Stats from Emblem
(+3 Str + 5 Dex and + 4 Spd)
Hp: 75
Bld: 12
Str: 40 (+3) 43
Mag: 40
Dex: 33 (+5) 28
Spd: 37(+4) 41
Def: 34
Res: 37
Lck: 24
Brave Sword + 5 Bonds
Mt: 10 Hit: 90 Crit: 0
Wt: 12 Avo: 20 Ddg: 20
Reasons why I gave her Chrom/Robin
Brute Force
[Flying] Giga Levin Sword
Vander Camilla
Paladin
Skills
Alabaster Duty
Pivot
Heavy Attack
Quick Riposte +
Stats from Emblem
(+7 to Hp +5 to Spd and + 4 to Res)
Hp: 77 (+7) 84
Bld: 16
Str: 46
Mag: 20
Dex: 46
Spd: 35 (+5) 40 (-1) 39
Def: 38
Res: 27 (+4) 31
Lck: 30
Fragarach +5 Revelations
Mt: 25 Hit: 90 Crit: 40
Wt: 17 Avo: -20 Ddg: -20
Reasons why I gave him Camilla
Soar Move +4
Dragon Vein of Water
Creates water that decreases Avo
Think a Killing Field mixed with a Pitfall Trap
Her Decisive Strike +
Rafal Fell Child Emblem Edelgard, Dimitri and Claude Rivals on Fell Ruinstone or Revanche
Skills
Keen Insight +
Quick Riposte +
Stats from Emblem
( +5 to Str +4 to Dex and +3 to Def)
Hp: 76
Bld: 13
Str: 46 (+5) 51
Mag: 13
Dex: 30 (+4) 34
Spd: 33
Def: 42 (+3) 45
Res: 20
Lck: 19
Revanche +5 + Rivals
Mt 25 Hit 80 Crit 45
Wt 11 Avo 20 Ddg 20
Fell Ruinstone
Mt 6 Hit 80 Crit 0
Wt 12 Avo 0 Ddg 0
Fell Slaystone
Mt: 6 Hit: 90 Crit: 0
Wt: 10 Avo: 0 Ddg 0
Effective vs Calvary
Reason why I gave him Rivals and Keen Insight +
Rivalry and Friendly Rivalry hehe
Combat Arts Enables use of Edelgard, Dimitri, or Claude’s Combat Art. Spends some remaining engage turns.
[Dragon] +10% damage.
Houses Unite Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage.
[Dragon] +10% damage.
Why Keen Insight +
Fell Slaystone Effective vs Cavalry
Aymr Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
Areadbhar Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%. (Can get a Bane for any other type. So Corrupted or Armor)
Failnaught Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
So think Cavalry, Dragon, and Flying but could be four
Mauvier Emblem Veronica
Royal Knight
Lunar/Solar/Eclipse Brace +
Staff Mastery 5
Stats from Emblem
(+5 to Mag +4 to Res and +6 to Lck)
Stat from Skill
Def +2
Hp: 69
Bld: 12
Str: 44
Mag: 41 (+5) 46
Dex: 48
Spd: 38
Def: 29 (+2) 31
Res: 37 (+4) 41
Lck: 30 (+6) 36
Brave Lance + 5 Heros
Mt: 11 Hit: 65 Crit: -20
Wt: 12 Avo: 20 Ddg: 20
Veronica for both of his skills his personal and class skills
Contemplative synergies with Book of Worlds
Contemplative
If unit uses Wait without attacking or using items grants Def +2 for one turn
Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect.
[Book I: Seal] If unit initiates combat, freezes foe after combat.
[Book II: Flame] If unit initiates combat, freezes foe and sets foe’s space on fire after combat.
[Book III: Death] If unit initiates combat, deals 10 damage, freezes foe, and sets foe’s space on fire after combat.
[Book IV: Dream] If unit initiates combat, restores HP equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat.
[Book V: Science] If unit initiates combat, restores HP to self and adjacent allies equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat.
Reforge and Reprisal +
Reforge
If units Hp is 11 or more and an adjacent ally is broken after combat sacrifices 10 Hp and removes the break status from ally
Reprisal +
If unit’s HP is not full, adds 50% of lost HP to Atk.
Cont 2
Marth Bond Rings
Saphir
Warrior
Bond Ring Caeda
(Dex +1 Spd +2 Lck +1)
Sympathetic [If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage.]
Kagetsu
Swordmaster
Bond Ring Navarre
(Dex +2 Spd +1 Lck + 1)
Deadly Blade [If unit initiates combat with a sword, grants Crit+10 during combat.]
Celica Bond Rings
Goldmary
Hero
Bond Ring Alm
(Str+2 Dex+1 Def+1)
Windsweep [If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck.]
Citrinne
High Priest
Bond Ring Mae
(Mag+2 Spd+1 Res+1)
Great Thunder [If unit uses Thunder, Elthunder, or Thoron, deals +20% damage.]
Sigurd Bond Rings
Pandreo
Bond Ring Deirdre
(Mag+1 Dex+1 Res+2)
Renewal [Unit recovers 5 HP each turn.]
Bond Ring Seliph
(Str+2 Dex+1 Def+1)
Battlewise [Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)]
Leif Bond Rings
Bond Ring Finn
(Str+1 Dex+1 Spd+2)
Miracle [Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%)]
Lindon
Bond Ring Olwen
(Mag+1 Spd+2 Lck+1)
Dire Thunder [When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.)]
Roy Bond Rings
Lapis
Bond Ring Lilina
(Mag+2 Res+1 Lck+1)
Raging Fire [If unit uses Fire, Elfire, or Bolganone, deals +20% damage.]
Panette
Berserker
Bond Ring Dieck
(Hp+5 Str+1 Dex+1)
Strong Arm [Grants Hit+20 while unit is equipped with a smash weapon.]
Lyn Bond Rings
Bond Ring Eliwood
(Str+1 Dex+1 Lck+2)
Draw Back [Use to move 1 space away from adjacent ally and pull the ally along.]
Bond Ring Nino
(Mag+1 Spd+2 Res+1)
Giga Excalibur [If unit initiates combat with Excalibur, deals +20% damage.]
Eirika Bond Rings
Zelkov
Bond Ring Innes
(Dex+1 Spd+2 Lck+1)
Sure Strike [If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex]
Yunaka
Bond Ring Marisa
(Dex+1 Spd+2 Lck+1)
Lethality [When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.)]
Ike Bond Rings
Jean
High Priest
Bond Ring Soren
(Mag+1 Dex+2 Res+1)
Wind Adept [If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.)]
Bond Ring Mia
(Dex+1 Spd+2 Lck+1)
Shove [Use to push an adjacent ally with less Bld 1 space away.]
Lucina Bond Rings
Anna
Bond Ring Chrom
(Hp+5 Dex+1 Spd+1)
Rightful Ruler [Adds +5% to trigger rate for all skills with trigger rates.]
Bond Ring Lissa
(Mag+1 Res+1 Lck+2)
Healtouch [When unit heals an ally with a staff, restores +5 HP to target.]
Corrin Bond Rings
Bond Ring Ryoma
(Str+1 Spd+2 Lck+1)
Bushido [If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage.]
Bond Ring Zander
Byleth Bond Rings
Bond Ring Edelgard
(Hp+2 Str+2 Def+1)
Flickering Flower [If unit initiates combat, freezes foe. Trigger % = total damage dealt.]
Bond Ring Dimitri
(Hp+2 Str+2 Dex+1)
Paraselene [Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat.]
Etie
Sniper
Bond Ring Claude
(Dex+2 Spd+1 Lck+1)
Wind God [If unit’s HP=100%, grants range +1 with bows.]
Good stuff, one thing I loved about engage was the number of different builds that went together well for each unit and emblem ring
@@CheneyDodo I love that too
Here is my Mage Cannoneer unit and build
Clanne Emblem Tiki
Mage Cannoneer
Lunar/Solar/Eclipse Brace +
Keen Insight +
Stats from Emblem
(Hp+10 Def+4 Lck+10)
Stats from Skill
(Def/Res +5)
Basic Stats
Hp: 73 (+10) 83
Bld: 18
Str: 46
Mag: 22
Dex: 45
Spd: 25
Def: 47 (+9) 56
Res: 23 (+5) 28
Lck: 31 (+10) 41
Combat stats
Ph Atk 51
Hit 199
Avo 70
Crit 0
Ddg 41
Holy Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Corrupted
Tornado Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Fliers
Wyrm Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Dragon
Rider Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Cavalry
Armor Blast
Mt 6 Hit 70 Crit -80
Wt 15 Avo 0 Ddg 0
Effective vs Armored
Why I gave him Tiki
Stat boosts
Geosphere + At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.
Lifesphere ++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.
Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe.
Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.
[Armored] Negates terrain damage.
Yeah Clanne can make a pretty great mage cannoneer, his growth rates and his passive make him a pretty attractive option for the class. eclipse brace is a great skill for getting damage on any attack and keen insight is can be really good because mage cannoneer has so many weapons that can do effective damage. The only thing I have to say Is i don't think Tiki is best used on a mage cannoneer, She has a lot of value as an emblem ring and there are so many other options that give mage cannoneer more value from their unique skills, generic skills and the stats they give that I would recommend trying out some different emblem rings on Clanne to get both more value out of the mage cannoneer and the Tiki Emblem ring.
@@CheneyDodo Oh okay ^^ so maybe Sigurd?
@@DARKMalice9000 Yeah I like using Sigurd On Cannoneer, he gives them dex and it helps the mage cannoneer to move around the map. It's very fun.
@@CheneyDodo I bet it is ^^
@@CheneyDodo Here is my current Sigurd build and unit
Nel Fell Child Emblem Sigurd Holy on Fell Ruinston or Représailles
Skills
Lunar/Solar/Eclipse Brace +
Genility/Bravery/Blue Skies +
Hp: 65
Bld: 13
Str: 39
Mag: 30
Dex: 32
Spd: 45
Def: 33
Res:31
Lck: 37
Représailles +5 + Holy
Mt 21 Hit 95 Crit 0
Wt 5 Avo 20 Ddg 0
Fell Ruinstone + Holy
Mt 6 Hit 80 Crit 0
Wt 12 Avo 20 Ddg 0
Promo-SM 🎉
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