Yeah I've helped out a few other people with the boss while being summoned. He had a difficult phase transition with his blue flame and he's pretty mobile which is a major issue for anyone trying to hit him with melee.
Rivers of Blood demolish his health as well. Just have to learn the openings and how to dodge that annoying frost fire crap he does after getting to half health
Yeah one good tip I learned on stream is that jumping rather than dodging makes avoiding the frost fire much more consistent. I'll have to try him out with rivers of blood on my arcane character after I finish with this playthrough.
I thumbed up your video until you yelled “bussin” at the end and I cringed so hard my eyes fell out. Then I thumbed you down. As a friend quit saying that man
Really appreciate your commentary style and all the details. I am relatively new to the game and a bit overwhelmed by all the mechanics. Your guide is quite helpful. Are you going to continue making videos on your playthrough?
@@CheneyDodo well that's obviously the right decision to focus on school 😊👍. Take your time and thank you for your response. I have a lot of catching up to do till I reach the current end of the playlist lol
Continued Clanne Emblem Tiki Mage Cannoneer Lunar/Solar/Eclipse Brace + Keen Insight + Stats from Emblem (Hp+10 Def+4 Lck+10) Stats from Skill (Def/Res +5) Basic Stats Hp: 73 (+10) 83 Bld: 18 Str: 46 Mag: 22 Dex: 45 Spd: 25 Def: 47 (+9) 56 Res: 23 (+5) 28) Lck: 31 (+10) 41 Combat stats Ph Atk 51 Hit 199 Avo 70 Crit 0 Ddg 41 Holy Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Corrupted Tornado Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Fliers Wyrm Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Dragon Rider Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Cavalry Armor Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Armored Why I gave him Tiki Stat boosts Geosphere + At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. Lifesphere ++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe. Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. [Armored] Negates terrain damage. Madeline Emlem Hector General Vantage ++ Resolve + Hp: 86 Bld: 25 Str: 50 Mag: 16 Dex: 37 Spd: 15 Def: 58 Res: 15 Lck: 25 Ukonvasura +5 Strength Mt: 46 Hit: 80 Crit: 10 Wt: 27 Avo: -30 Ddg: -30 Framme Emblem Soren Enchanter Lunar/Solar/Eclipse Brace + Divine Pulse + Stats from Emblem ( Mag +4 Dex +3 Res +5) Hp:53 Bld: 11 Str: 25 Mag: 26 (+4) 30 Dex 42 (+3) 45 Spd: 41 Def: 19 Res: 21 (+5) 26 Lck: 43 Either Flashing fist art +5 Acumen Mt: 16 Hit: 90 Crit: 0 Wt: 9 Avo: -10 Ddg: -20 Silver Dagger +5 Acumen Mt: 21 Hit: 100 Crit: 0 Wt: 5 Avo: -10 Ddg: -20 Reason why I gave her Soren Flare When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. [Qi Adept] Unit recovers 100% of damage dealt instead. Cataclysm Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. [Qi Adept] 20% chance of breaking target Plus a synergy with Diamant (Ike) Zelestia Emblem Chrom/Robin Melusine Friendly Boost Soulblade Skills Lunar/Solar/Eclipse Brace + Tome Precision 5 Stats from Emblem (+3 Str + 5 Dex and + 4 Spd) Hp: 75 Bld: 12 Str: 40 (+3) 43 Mag: 40 Dex: 33 (+5) 28 Spd: 37(+4) 41 Def: 34 Res: 37 Lck: 24 Brave Sword + 5 Bonds Mt: 10 Hit: 90 Crit: 0 Wt: 12 Avo: 20 Ddg: 20 Reasons why I gave her Chrom/Robin Brute Force [Flying] Giga Levin Sword Vander Camilla Paladin Skills Alabaster Duty Pivot Heavy Attack Quick Riposte + Stats from Emblem (+7 to Hp +5 to Spd and + 4 to Res) Hp: 77 (+7) 84 Bld: 16 Str: 46 Mag: 20 Dex: 46 Spd: 35 (+5) 40 (-1) 39 Def: 38 Res: 27 (+4) 31 Lck: 30 Fragarach +5 Revelations Mt: 25 Hit: 90 Crit: 40 Wt: 17 Avo: -20 Ddg: -20 Reasons why I gave him Camilla Soar Move +4 Dragon Vein of Water Creates water that decreases Avo Think a Killing Field mixed with a Pitfall Trap Her Decisive Strike + Rafal Fell Child Emblem Edelgard, Dimitri and Claude Rivals on Fell Ruinstone or Revanche Skills Keen Insight + Quick Riposte + Stats from Emblem ( +5 to Str +4 to Dex and +3 to Def) Hp: 76 Bld: 13 Str: 46 (+5) 51 Mag: 13 Dex: 30 (+4) 34 Spd: 33 Def: 42 (+3) 45 Res: 20 Lck: 19 Revanche +5 + Rivals Mt 25 Hit 80 Crit 45 Wt 11 Avo 20 Ddg 20 Fell Ruinstone Mt 6 Hit 80 Crit 0 Wt 12 Avo 0 Ddg 0 Fell Slaystone Mt: 6 Hit: 90 Crit: 0 Wt: 10 Avo: 0 Ddg 0 Effective vs Calvary Reason why I gave him Rivals and Keen Insight + Rivalry and Friendly Rivalry hehe Combat Arts Enables use of Edelgard, Dimitri, or Claude’s Combat Art. Spends some remaining engage turns. [Dragon] +10% damage. Houses Unite Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. [Dragon] +10% damage. Why Keen Insight + Fell Slaystone Effective vs Cavalry Aymr Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. Areadbhar Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%. (Can get a Bane for any other type. So Corrupted or Armor) Failnaught Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying. So think Cavalry, Dragon, and Flying but could be four Mauvier Emblem Veronica Royal Knight Lunar/Solar/Eclipse Brace + Staff Mastery 5 Stats from Emblem (+5 to Mag +4 to Res and +6 to Lck) Stat from Skill Def +2 Hp: 69 Bld: 12 Str: 44 Mag: 41 (+5) 46 Dex: 48 Spd: 38 Def: 29 (+2) 31 Res: 37 (+4) 41 Lck: 30 (+6) 36 Brave Lance + 5 Heros Mt: 11 Hit: 65 Crit: -20 Wt: 12 Avo: 20 Ddg: 20 Veronica for both of his skills his personal and class skills Contemplative synergies with Book of Worlds Contemplative If unit uses Wait without attacking or using items grants Def +2 for one turn Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect. [Book I: Seal] If unit initiates combat, freezes foe after combat. [Book II: Flame] If unit initiates combat, freezes foe and sets foe’s space on fire after combat. [Book III: Death] If unit initiates combat, deals 10 damage, freezes foe, and sets foe’s space on fire after combat. [Book IV: Dream] If unit initiates combat, restores HP equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat. [Book V: Science] If unit initiates combat, restores HP to self and adjacent allies equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat. Reforge and Reprisal + Reforge If units Hp is 11 or more and an adjacent ally is broken after combat sacrifices 10 Hp and removes the break status from ally Reprisal + If unit’s HP is not full, adds 50% of lost HP to Atk.
Cont 2 Marth Bond Rings Saphir Warrior Bond Ring Caeda (Dex +1 Spd +2 Lck +1) Sympathetic [If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage.] Kagetsu Swordmaster Bond Ring Navarre (Dex +2 Spd +1 Lck + 1) Deadly Blade [If unit initiates combat with a sword, grants Crit+10 during combat.] Celica Bond Rings Goldmary Hero Bond Ring Alm (Str+2 Dex+1 Def+1) Windsweep [If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck.] Citrinne High Priest Bond Ring Mae (Mag+2 Spd+1 Res+1) Great Thunder [If unit uses Thunder, Elthunder, or Thoron, deals +20% damage.] Sigurd Bond Rings Pandreo Bond Ring Deirdre (Mag+1 Dex+1 Res+2) Renewal [Unit recovers 5 HP each turn.] Bond Ring Seliph (Str+2 Dex+1 Def+1) Battlewise [Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)] Leif Bond Rings Bond Ring Finn (Str+1 Dex+1 Spd+2) Miracle [Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%)] Lindon Bond Ring Olwen (Mag+1 Spd+2 Lck+1) Dire Thunder [When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.)] Roy Bond Rings Lapis Bond Ring Lilina (Mag+2 Res+1 Lck+1) Raging Fire [If unit uses Fire, Elfire, or Bolganone, deals +20% damage.] Panette Berserker Bond Ring Dieck (Hp+5 Str+1 Dex+1) Strong Arm [Grants Hit+20 while unit is equipped with a smash weapon.] Lyn Bond Rings Bond Ring Eliwood (Str+1 Dex+1 Lck+2) Draw Back [Use to move 1 space away from adjacent ally and pull the ally along.] Bond Ring Nino (Mag+1 Spd+2 Res+1) Giga Excalibur [If unit initiates combat with Excalibur, deals +20% damage.] Eirika Bond Rings Zelkov Bond Ring Innes (Dex+1 Spd+2 Lck+1) Sure Strike [If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex] Yunaka Bond Ring Marisa (Dex+1 Spd+2 Lck+1) Lethality [When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.)] Ike Bond Rings Jean High Priest Bond Ring Soren (Mag+1 Dex+2 Res+1) Wind Adept [If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.)] Bond Ring Mia (Dex+1 Spd+2 Lck+1) Shove [Use to push an adjacent ally with less Bld 1 space away.] Lucina Bond Rings Anna Bond Ring Chrom (Hp+5 Dex+1 Spd+1) Rightful Ruler [Adds +5% to trigger rate for all skills with trigger rates.] Bond Ring Lissa (Mag+1 Res+1 Lck+2) Healtouch [When unit heals an ally with a staff, restores +5 HP to target.] Corrin Bond Rings Bond Ring Ryoma (Str+1 Spd+2 Lck+1) Bushido [If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage.] Bond Ring Zander Byleth Bond Rings Bond Ring Edelgard (Hp+2 Str+2 Def+1) Flickering Flower [If unit initiates combat, freezes foe. Trigger % = total damage dealt.] Bond Ring Dimitri (Hp+2 Str+2 Dex+1) Paraselene [Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat.] Etie Sniper Bond Ring Claude (Dex+2 Spd+1 Lck+1) Wind God [If unit’s HP=100%, grants range +1 with bows.]
Here is my Mage Cannoneer unit and build Clanne Emblem Tiki Mage Cannoneer Lunar/Solar/Eclipse Brace + Keen Insight + Stats from Emblem (Hp+10 Def+4 Lck+10) Stats from Skill (Def/Res +5) Basic Stats Hp: 73 (+10) 83 Bld: 18 Str: 46 Mag: 22 Dex: 45 Spd: 25 Def: 47 (+9) 56 Res: 23 (+5) 28 Lck: 31 (+10) 41 Combat stats Ph Atk 51 Hit 199 Avo 70 Crit 0 Ddg 41 Holy Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Corrupted Tornado Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Fliers Wyrm Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Dragon Rider Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Cavalry Armor Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Armored Why I gave him Tiki Stat boosts Geosphere + At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. Lifesphere ++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe. Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. [Armored] Negates terrain damage.
Yeah Clanne can make a pretty great mage cannoneer, his growth rates and his passive make him a pretty attractive option for the class. eclipse brace is a great skill for getting damage on any attack and keen insight is can be really good because mage cannoneer has so many weapons that can do effective damage. The only thing I have to say Is i don't think Tiki is best used on a mage cannoneer, She has a lot of value as an emblem ring and there are so many other options that give mage cannoneer more value from their unique skills, generic skills and the stats they give that I would recommend trying out some different emblem rings on Clanne to get both more value out of the mage cannoneer and the Tiki Emblem ring.
The log beams can work, although it's hard to get it set up right. It might be easier to make a drive shaft with the "flux core 1" dropped from the flux construct on the starter sky island. I might make make a tutorial although I think people have already made pretty decent ones on them. Let me look one up and link it here.
I have a question, no matter how I construct the propeller it just blows air upwards so I'm not able to lift off am I misunderstanding something or are there different motors I can use? Thanks guys
If the propeller is on the electric generator the wind will always point in the direction that generator is facing, with other setups the way the wind is pointing depends on which direction the propeller is turning not the orientation of the propeller. I would suggest trying to set up your wheels to turn it the other way or flip the electric generator upside down.
I saw a hover craft design that apparently didnt need battery..regardless i wanna know how to properly power the turbines so i can make my crafts fly steady
The electric emitter and some metal weapons are probably the most efficient way to power the turbine. The metal plates give wide coverage for electric so it makes the emitter very efficient but it also has a lot of weight.
I melted her on my int character. Faith took me ages.
I know the feeling when you gotta jump up and down
..Menacingly
He just had to take a breather😂😂
very well done
Bro had to air out his mouth from all the tarnished stank (they walk in shit and corpses every other step)
Don't forget all the poison swamps we walk through, at this point we should just be passively letting off poison around us
HE DODGES THE BALLS SPELL
Btw rolling is really bad should try jumping more
Roll into him not away. Big boss = roll into Small boss = roll away
I’m not sure I’ve ever seen worse Elden Ring gameplay 😂
You should watch yourself play, then 😂😂😂
Does it increase when its lower though??
Just if this boss didn't have all of the miquella crap, this would have been way more fun
You know you don't have to block or dodge you can do both and have fun
Look at his face, oh boy is he makin em at night
That's the face of a man on his 50th try
Uroboros virus on roids lol
Jump don’t roll
Man thats sad just spamming L2 until its dead.
3 phase boss fight ☠️
I love this dragons pure power, your not always sure what he's even shooting but you know its POWERFUL
She never even got to cast her balls spell ☹️
Nice work man 🔥🔥
"Anyway, here goes my 60% holy damage build against gods chosen hippo"
Pure str build had me suck there for ages, hate that boss so much
Yeah I've helped out a few other people with the boss while being summoned. He had a difficult phase transition with his blue flame and he's pretty mobile which is a major issue for anyone trying to hit him with melee.
What level you at that ronins is the best armor you can wear?
My brother in marka, I'm sitting at a sweet 75 faith, that great shield is weighing me down like my sins and my measly endurance can't take the truth.
Lad who the fuck stat maxes armour and not just wear what looks cool.
@@shanemorrison4109 based and fashion pilled
@@CheneyDodo100%. If you aren't looking your best you aren't playing you best lad 👍
This tower annoying asf been trying to get to tip top for hours
The betrayal
Rivers of Blood demolish his health as well. Just have to learn the openings and how to dodge that annoying frost fire crap he does after getting to half health
Yeah one good tip I learned on stream is that jumping rather than dodging makes avoiding the frost fire much more consistent. I'll have to try him out with rivers of blood on my arcane character after I finish with this playthrough.
I thumbed up your video until you yelled “bussin” at the end and I cringed so hard my eyes fell out. Then I thumbed you down. As a friend quit saying that man
sbubcsribe
2:39:05 I am sorry gentlemen, I was, in fact, not going to be right back.
For future reference, game volume was over whelming your commentary
yeah i noticed it after some episodes and made some changes later on but it is a issue for a lot of my early episodes for unicorn overlord.
Really appreciate your commentary style and all the details. I am relatively new to the game and a bit overwhelmed by all the mechanics. Your guide is quite helpful. Are you going to continue making videos on your playthrough?
Yeah I'm going to finish up the 100% playthrough this next week, I took a break towards the end of the semester to focus on school.
@@CheneyDodo well that's obviously the right decision to focus on school 😊👍. Take your time and thank you for your response. I have a lot of catching up to do till I reach the current end of the playlist lol
Here are my 20 builds and some of my thoughts on bond ring pairs Alear Divine Dragon Bond Rings Ryoma S + 1 Str + 2 Spd + 1 Lck Bushido Xander S + 1 Str + 2 Def + 1 Lck Chivalry Skills Rally Spectrum + Stats Hp: 68 Bld: 13 Str: 42 (+1) 43 Mag: 25 Dex: 37 Spd: 44 Def: 35 (+2) 36 Res: 25 Lck: 35 (+1) 36 Combat Stats Ph/Mag Atk 59 Hit 192 Avo 130 Crit 38 Ddg 56 Rating 260 Wille Glanze +5 Mt 16 Hit 100 Crit 20 Wt 9 Avo 20 Ddg 20 Celine Vidame Emblem Marth Beginnings on Excalibur or Levin sword +5 Skills Tome Precision 5 Staff Mastery 5 Stats from Emblem (Str+3 Dex+4 Spd+4) Hp: 56 Bld: 11 Str: 36 (+3) 39 Mag: 39 Dex: 27 (+4) 31 Spd: 42 (+4) 46 Def: 24 Res: 36 Lck: 53 Combat Stats Ph/Mag Atk 55 Hit 203 Avo 138 Crit 30 Ddg 58 Rating 279 Excalibur +5 Mt 16 Hit 100 Crit 15 Wt 9 Avo 5 Ddg 5 Ivy Lindwurm Emblem Celica Echoes on Bolganone +5 Skills Healing Light Staff Mastery 5 Stats from Emblem (Str+3 Mag+5 Res+4) Hp: 60 Bld: 15 Str: 31 (+3) 34 Mag: 42 (+5) 47 Dex: 23 Spd: 34 Def: 33 Res: 42 (+4) 46 Lck: 17 Combat Stats Ph/Mag Atk 67 Hit 149 Avo 76 Crit 11 Ddg 67 Rating 249 Bolganone +5 Mt 20 Hit 95 Crit 0 Wt 10 Avo 0 Ddg 50 Nel Fell Child Emblem Sigurd Holy on Fell Ruinston or Représailles Skills Lunar/Solar/Eclipse Brace + Genility/Bravery/Blue Skies + Stats from Emblem (Bld +3 Dex+4 Def+4) Hp: 65 Bld: 13 (+3) 16 Str: 39 Mag: 30 Dex: 32 (+4) 36 Spd: 45 Def: 33 (+4) 37 Res:31 Lck: 37 Combat Stats Ph/Mag Atk 60 Hit 185 Avo 128 Crit 18 Ddg 57 Rating 271 Représailles +5 + Holy Mt 21 Hit 95 Crit 0 Wt 5 Avo 20 Ddg 0 Fell Ruinstone + Holy Mt 6 Hit 80 Crit 0 Wt 12 Avo 20 Ddg 0 Timerra Picket Emblem Lief Stats from Emblem (Hp+ 7 Bld+5 Def +3) Skills Heavy Attack Dual Assist + Hp: 63 (+7) 70 Bld: 12 (+5) 17 Str: 34 Mag: 26 Dex: 50 Spd: 41 (-4) 37 Def: 35 (+3) 38 Res: 23 Lck: 38 Combat Stats Ph/Mag Atk 74 Hit 229 Avo103 Crit 45 Ddg 38 Rating 263 Venomuos +5 Mt 40 Hit 110 Crit 20 Wt 21 Avo 10 Ddg 0 Reason why I gave her Leif Adaptable [Backup] Crit +10 during combat His defense buff boosting her Sandstorm’s damage Alfred Avenir Emblem Roy with Binding on Brave Lance +5 Skills Heavy Attack Lunar/Solar/Eclipse Brace + Stats from Emblem (Hp+10 Str+6 Res+3) Hp: 71 (+10) 81 Bld: 16 Str: 47 (+6) 53 Mag: 19 Dex: 34 Spd: 35 (-6) 29 Def: 39 Res: 19 (+3) 22 Lck: 44 Combat Stats Ph/Mag Atk 65 Hit 175 Avo 50 Crit 17 Ddg 44 Rating 256 Brave lance+ 5 Mt 12 Hit 85 Crit 0 Wt 22 Avo -30 Ddg 0 Alcryst Tireur d'élite Emblem Lyn Blazeing on Lendabair +5 Skills Surprise Attack Quick Riposte + Stats from Emblem (Dex+4 Spd+5 Res+3) Hp: 68 Bld: 15 Str: 42 Mag: 19 Dex: 44 (+4) 48 Spd: 40 (+5) 45 Def: 30 Res: 17 (+3) 20 Lck: 29 Combat Stats Ph/Mag Atk 60 Hit 240 Avo 104 Crit 54 Ddg 29 Rating 248 Lendabair +5 Mt 18 Hit 130 Crit 30 Wt 9 Avo 0 Ddg 0 Fogado Cupido Emblem Eirika Sacred on Brave Bow +5 Skills Surprise Attack Quick Riposte + Hp: 67 Bld: 16 Str: 34 Mag: 27 Dex: 33 Spd: 52 Def: 27 Res: 32 Lck: 33 Brave bow +5 Mt 9 Hit 125 Crit 20 Wt 11 Avo -20 Ddg -20 Diamont Successeur Emblem Ike with skills Heavy Attack Dual Assist Radiance on Georgios Skills Heavy Attack Dual Assist + Hp: 77 Bld: 20 Str: 45 Mag: 22 Dex: 22 Spd: 38 Def: 40 Res: 19 Lck: 25 Georgios +5 Mt 40 hit 100 Crit 10 Wt 33 Avo 0 Ddg 0 Hortensia Sleipnir Rider Emblem Micaiah Dawn on Elthunder Skills Tome Precision 5 Divine Pulse + Hp: 47 Bld: 11 Str: 24 Mag: 39 Dex: 36 Spd: 46 Def:16 Res:54 Lck: 55 Elthunder +5 Mt 13 Hit 85 Crit Wt 10 Avo 40 Ddg 20 Seadal Dancer Emblem Lucina Awakening on Flashing Fist art +5 Skills Quality Time + LifeSphere ++ or Lunar/Solar/Eclipse Brace + Hp: 64 Bld: 15 Str: 36 Mag: 29 Dex: 28 Spd: 45 Def: 24 Res: 26 Lck: 41 Flashing Fist art +5 Mt: 13 Hit: 120 Crit: 0 Wt: 8 Avo: 30 Ddg 0 Veyle Fell Child Emblem Corrin Fates on Obscurité +5 Skills Keen Insight + or Lunar/Solar/Eclipse Brace + Tome Precision 5 Hp: 48 Bld: 11 Str: 35 Mag: 51 Dex: 36 Spd: 32 Def: 25 Res: 44 Lck: 28 Obscurité + 5 Mt 17 Hit 90 Crit 40 Wt 12 Avo 10 Ddg 30 Gregory Sage Emblem Byleth Academy on Nova Skills Healing Light Staff Mastery 5 Hp: 43 Bld: 11 Str: 24 Mag: 51 Dex: 32 Spd: 28 Def: 20 Res: 47 Lck: 32 Nova +5 Mt 10 Hit 115 Crit 20 Wt 16 Avo 10 Ddg 30
Continued Clanne Emblem Tiki Mage Cannoneer Lunar/Solar/Eclipse Brace + Keen Insight + Stats from Emblem (Hp+10 Def+4 Lck+10) Stats from Skill (Def/Res +5) Basic Stats Hp: 73 (+10) 83 Bld: 18 Str: 46 Mag: 22 Dex: 45 Spd: 25 Def: 47 (+9) 56 Res: 23 (+5) 28) Lck: 31 (+10) 41 Combat stats Ph Atk 51 Hit 199 Avo 70 Crit 0 Ddg 41 Holy Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Corrupted Tornado Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Fliers Wyrm Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Dragon Rider Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Cavalry Armor Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Armored Why I gave him Tiki Stat boosts Geosphere + At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. Lifesphere ++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe. Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. [Armored] Negates terrain damage. Madeline Emlem Hector General Vantage ++ Resolve + Hp: 86 Bld: 25 Str: 50 Mag: 16 Dex: 37 Spd: 15 Def: 58 Res: 15 Lck: 25 Ukonvasura +5 Strength Mt: 46 Hit: 80 Crit: 10 Wt: 27 Avo: -30 Ddg: -30 Framme Emblem Soren Enchanter Lunar/Solar/Eclipse Brace + Divine Pulse + Stats from Emblem ( Mag +4 Dex +3 Res +5) Hp:53 Bld: 11 Str: 25 Mag: 26 (+4) 30 Dex 42 (+3) 45 Spd: 41 Def: 19 Res: 21 (+5) 26 Lck: 43 Either Flashing fist art +5 Acumen Mt: 16 Hit: 90 Crit: 0 Wt: 9 Avo: -10 Ddg: -20 Silver Dagger +5 Acumen Mt: 21 Hit: 100 Crit: 0 Wt: 5 Avo: -10 Ddg: -20 Reason why I gave her Soren Flare When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. [Qi Adept] Unit recovers 100% of damage dealt instead. Cataclysm Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. [Qi Adept] 20% chance of breaking target Plus a synergy with Diamant (Ike) Zelestia Emblem Chrom/Robin Melusine Friendly Boost Soulblade Skills Lunar/Solar/Eclipse Brace + Tome Precision 5 Stats from Emblem (+3 Str + 5 Dex and + 4 Spd) Hp: 75 Bld: 12 Str: 40 (+3) 43 Mag: 40 Dex: 33 (+5) 28 Spd: 37(+4) 41 Def: 34 Res: 37 Lck: 24 Brave Sword + 5 Bonds Mt: 10 Hit: 90 Crit: 0 Wt: 12 Avo: 20 Ddg: 20 Reasons why I gave her Chrom/Robin Brute Force [Flying] Giga Levin Sword Vander Camilla Paladin Skills Alabaster Duty Pivot Heavy Attack Quick Riposte + Stats from Emblem (+7 to Hp +5 to Spd and + 4 to Res) Hp: 77 (+7) 84 Bld: 16 Str: 46 Mag: 20 Dex: 46 Spd: 35 (+5) 40 (-1) 39 Def: 38 Res: 27 (+4) 31 Lck: 30 Fragarach +5 Revelations Mt: 25 Hit: 90 Crit: 40 Wt: 17 Avo: -20 Ddg: -20 Reasons why I gave him Camilla Soar Move +4 Dragon Vein of Water Creates water that decreases Avo Think a Killing Field mixed with a Pitfall Trap Her Decisive Strike + Rafal Fell Child Emblem Edelgard, Dimitri and Claude Rivals on Fell Ruinstone or Revanche Skills Keen Insight + Quick Riposte + Stats from Emblem ( +5 to Str +4 to Dex and +3 to Def) Hp: 76 Bld: 13 Str: 46 (+5) 51 Mag: 13 Dex: 30 (+4) 34 Spd: 33 Def: 42 (+3) 45 Res: 20 Lck: 19 Revanche +5 + Rivals Mt 25 Hit 80 Crit 45 Wt 11 Avo 20 Ddg 20 Fell Ruinstone Mt 6 Hit 80 Crit 0 Wt 12 Avo 0 Ddg 0 Fell Slaystone Mt: 6 Hit: 90 Crit: 0 Wt: 10 Avo: 0 Ddg 0 Effective vs Calvary Reason why I gave him Rivals and Keen Insight + Rivalry and Friendly Rivalry hehe Combat Arts Enables use of Edelgard, Dimitri, or Claude’s Combat Art. Spends some remaining engage turns. [Dragon] +10% damage. Houses Unite Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. [Dragon] +10% damage. Why Keen Insight + Fell Slaystone Effective vs Cavalry Aymr Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. Areadbhar Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%. (Can get a Bane for any other type. So Corrupted or Armor) Failnaught Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying. So think Cavalry, Dragon, and Flying but could be four Mauvier Emblem Veronica Royal Knight Lunar/Solar/Eclipse Brace + Staff Mastery 5 Stats from Emblem (+5 to Mag +4 to Res and +6 to Lck) Stat from Skill Def +2 Hp: 69 Bld: 12 Str: 44 Mag: 41 (+5) 46 Dex: 48 Spd: 38 Def: 29 (+2) 31 Res: 37 (+4) 41 Lck: 30 (+6) 36 Brave Lance + 5 Heros Mt: 11 Hit: 65 Crit: -20 Wt: 12 Avo: 20 Ddg: 20 Veronica for both of his skills his personal and class skills Contemplative synergies with Book of Worlds Contemplative If unit uses Wait without attacking or using items grants Def +2 for one turn Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect. [Book I: Seal] If unit initiates combat, freezes foe after combat. [Book II: Flame] If unit initiates combat, freezes foe and sets foe’s space on fire after combat. [Book III: Death] If unit initiates combat, deals 10 damage, freezes foe, and sets foe’s space on fire after combat. [Book IV: Dream] If unit initiates combat, restores HP equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat. [Book V: Science] If unit initiates combat, restores HP to self and adjacent allies equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe’s space on fire after combat. Reforge and Reprisal + Reforge If units Hp is 11 or more and an adjacent ally is broken after combat sacrifices 10 Hp and removes the break status from ally Reprisal + If unit’s HP is not full, adds 50% of lost HP to Atk.
Cont 2 Marth Bond Rings Saphir Warrior Bond Ring Caeda (Dex +1 Spd +2 Lck +1) Sympathetic [If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage.] Kagetsu Swordmaster Bond Ring Navarre (Dex +2 Spd +1 Lck + 1) Deadly Blade [If unit initiates combat with a sword, grants Crit+10 during combat.] Celica Bond Rings Goldmary Hero Bond Ring Alm (Str+2 Dex+1 Def+1) Windsweep [If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck.] Citrinne High Priest Bond Ring Mae (Mag+2 Spd+1 Res+1) Great Thunder [If unit uses Thunder, Elthunder, or Thoron, deals +20% damage.] Sigurd Bond Rings Pandreo Bond Ring Deirdre (Mag+1 Dex+1 Res+2) Renewal [Unit recovers 5 HP each turn.] Bond Ring Seliph (Str+2 Dex+1 Def+1) Battlewise [Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)] Leif Bond Rings Bond Ring Finn (Str+1 Dex+1 Spd+2) Miracle [Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%)] Lindon Bond Ring Olwen (Mag+1 Spd+2 Lck+1) Dire Thunder [When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.)] Roy Bond Rings Lapis Bond Ring Lilina (Mag+2 Res+1 Lck+1) Raging Fire [If unit uses Fire, Elfire, or Bolganone, deals +20% damage.] Panette Berserker Bond Ring Dieck (Hp+5 Str+1 Dex+1) Strong Arm [Grants Hit+20 while unit is equipped with a smash weapon.] Lyn Bond Rings Bond Ring Eliwood (Str+1 Dex+1 Lck+2) Draw Back [Use to move 1 space away from adjacent ally and pull the ally along.] Bond Ring Nino (Mag+1 Spd+2 Res+1) Giga Excalibur [If unit initiates combat with Excalibur, deals +20% damage.] Eirika Bond Rings Zelkov Bond Ring Innes (Dex+1 Spd+2 Lck+1) Sure Strike [If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex] Yunaka Bond Ring Marisa (Dex+1 Spd+2 Lck+1) Lethality [When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.)] Ike Bond Rings Jean High Priest Bond Ring Soren (Mag+1 Dex+2 Res+1) Wind Adept [If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.)] Bond Ring Mia (Dex+1 Spd+2 Lck+1) Shove [Use to push an adjacent ally with less Bld 1 space away.] Lucina Bond Rings Anna Bond Ring Chrom (Hp+5 Dex+1 Spd+1) Rightful Ruler [Adds +5% to trigger rate for all skills with trigger rates.] Bond Ring Lissa (Mag+1 Res+1 Lck+2) Healtouch [When unit heals an ally with a staff, restores +5 HP to target.] Corrin Bond Rings Bond Ring Ryoma (Str+1 Spd+2 Lck+1) Bushido [If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage.] Bond Ring Zander Byleth Bond Rings Bond Ring Edelgard (Hp+2 Str+2 Def+1) Flickering Flower [If unit initiates combat, freezes foe. Trigger % = total damage dealt.] Bond Ring Dimitri (Hp+2 Str+2 Dex+1) Paraselene [Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat.] Etie Sniper Bond Ring Claude (Dex+2 Spd+1 Lck+1) Wind God [If unit’s HP=100%, grants range +1 with bows.]
Good stuff, one thing I loved about engage was the number of different builds that went together well for each unit and emblem ring
@@CheneyDodo I love that too
Here is my Mage Cannoneer unit and build Clanne Emblem Tiki Mage Cannoneer Lunar/Solar/Eclipse Brace + Keen Insight + Stats from Emblem (Hp+10 Def+4 Lck+10) Stats from Skill (Def/Res +5) Basic Stats Hp: 73 (+10) 83 Bld: 18 Str: 46 Mag: 22 Dex: 45 Spd: 25 Def: 47 (+9) 56 Res: 23 (+5) 28 Lck: 31 (+10) 41 Combat stats Ph Atk 51 Hit 199 Avo 70 Crit 0 Ddg 41 Holy Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Corrupted Tornado Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Fliers Wyrm Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Dragon Rider Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Cavalry Armor Blast Mt 6 Hit 70 Crit -80 Wt 15 Avo 0 Ddg 0 Effective vs Armored Why I gave him Tiki Stat boosts Geosphere + At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. Lifesphere ++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe. Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. [Armored] Negates terrain damage.
Yeah Clanne can make a pretty great mage cannoneer, his growth rates and his passive make him a pretty attractive option for the class. eclipse brace is a great skill for getting damage on any attack and keen insight is can be really good because mage cannoneer has so many weapons that can do effective damage. The only thing I have to say Is i don't think Tiki is best used on a mage cannoneer, She has a lot of value as an emblem ring and there are so many other options that give mage cannoneer more value from their unique skills, generic skills and the stats they give that I would recommend trying out some different emblem rings on Clanne to get both more value out of the mage cannoneer and the Tiki Emblem ring.
@@CheneyDodo Oh okay ^^ so maybe Sigurd?
@@DARKMalice9000 Yeah I like using Sigurd On Cannoneer, he gives them dex and it helps the mage cannoneer to move around the map. It's very fun.
@@CheneyDodo I bet it is ^^
@@CheneyDodo Here is my current Sigurd build and unit Nel Fell Child Emblem Sigurd Holy on Fell Ruinston or Représailles Skills Lunar/Solar/Eclipse Brace + Genility/Bravery/Blue Skies + Hp: 65 Bld: 13 Str: 39 Mag: 30 Dex: 32 Spd: 45 Def: 33 Res:31 Lck: 37 Représailles +5 + Holy Mt 21 Hit 95 Crit 0 Wt 5 Avo 20 Ddg 0 Fell Ruinstone + Holy Mt 6 Hit 80 Crit 0 Wt 12 Avo 20 Ddg 0
Think I might have to check this game out. Thanks.
Thank you for watching, I'm glad it peaked your interest.
Dammit I missed the stream
F
Yea maybe should’t sleep as long
We still gotta take out Elden Beast. We had a couple close runs today so I'm pretty confident we will be able to do it.
Nice
😓 Promo-SM
*Ride of the Valkyries start playing along with crazed Maniac laughter*
Nooo I missed it
What happened here?
Internet issues, reset everything, ill stream in a little bit till around noonish
How do I make a drive shaft? I been trying to copy this design but the stick isn’t spinning
The log beams can work, although it's hard to get it set up right. It might be easier to make a drive shaft with the "flux core 1" dropped from the flux construct on the starter sky island. I might make make a tutorial although I think people have already made pretty decent ones on them. Let me look one up and link it here.
Here's a good tutorial, ruclips.net/video/OBVjBL-oCaA/видео.html
@@CheneyDodo oh mate that’s a great help thanks!
Good stream wish I was there
I have a question, no matter how I construct the propeller it just blows air upwards so I'm not able to lift off am I misunderstanding something or are there different motors I can use? Thanks guys
If the propeller is on the electric generator the wind will always point in the direction that generator is facing, with other setups the way the wind is pointing depends on which direction the propeller is turning not the orientation of the propeller. I would suggest trying to set up your wheels to turn it the other way or flip the electric generator upside down.
@@CheneyDodo thank you so much!!!! I'll try that when I get off of work !
The ending made it sound like one last stream tonight? Also very fun playing with you
Yes Sir
Actually I'll do a quick Baldur's Gate 3 Stream
Will there be another steam after lunch
I'm planning doing another stream around 3pm Pacific Standard time (PST).
Ok thanks
Sword of night and flame is so fun
Honestly one of the best weapons in the game with those weapons arts
I saw a hover craft design that apparently didnt need battery..regardless i wanna know how to properly power the turbines so i can make my crafts fly steady
The electric emitter and some metal weapons are probably the most efficient way to power the turbine. The metal plates give wide coverage for electric so it makes the emitter very efficient but it also has a lot of weight.
@@CheneyDodo ok...i guess i just gotta find metal and that apparrently ultra lightweight rail peice
Nobody talks about these! Glad to see them getting used
Typo?
@@boritoslayeryeah auto-correct lol
@@boritoslayeryeah auto-correct lol
WHAT