@@pascalkreymborg5414 omg thats what that means.... i totally thought it meant that an enemy on fire takes extra damage FROM FIRE SPELLS THAT SAY "burning enemies take more damage"
If you play this game for almost 12 years, you learn that the useless spells you thought are useless destruction spells are only useless by themselves. I only use runes as a placement setup for my summoned atronachs. Since they are immune to the rune of the matching type, you can use both of these spells while giving yourself time to prepare for your next attack. That is only one of many combinations you can use in your arcane arsenal.
My dog had seizure a when some magical anomalies appeared randomly on the screen. I was 15 and felt horrible about it, it was her first seizure. I didn’t play Skyrim for awhile because she liked to sit on my lap while I played video games. F***ing magical anomalies, man
I mean, cloak spells aren’t _meant_ to be your main source of damage. They’re meant to be thrown on right before you get deep into the fray with your melee weapon(s). I think they compliment a dual-wielding playstyle the best, but they also work well with a shield.
I agree, cloak spells are nice for a melee build as an extra source of damage. Doesn't mean they should be very high on the ranking, because they are only really good in combination with other methods of dealing damage, but they should be ranked slightly higher imo
Lightning storm is underrated because of its effectiveness against dragons. It has unusually high range and instant travel time making it perfect for shooting them down. But it gets better: Not enough people know that dragons use magicka to shout and that they have very small magicka pools. All varieties are also weak to shock. So you can use shock spells, especially Lightning Storm to force them to the ground and into melee. But with the stagger perk you can stun-lock them once grounded. A lightning mage is an S-tier dragon slayer.
Yeah, I enjoy the magical Ghostbusters beam for fighting dragons. They take so long flying around before attacking that it makes this spell especially suited to them. Otherwise I limit the spell to specific environmental uses, such as: sneaking through a dungeon, finding a long corridor, sending enemies down the corridor away from me with Magelight, then charging up Lightning Storm since they have to run up the tunnel to reach me.
Shock wall and lightning rune are actually one of the better ways to deal with magic users because it both does lightning damage and can get around a ward
These videos are making me want to do a mage build. Which I’ve never done before and I want to try it. I was always turned off by magic in Skyrim because it’s hard to give up the consistency of melee, but I’m learning more about the good spells and how to use them correctly from your videos.
mage builds don't need as much put into stamina (mainly used to increase carry weight or if you plan to use bound weapons the later can be offset by vegetable soups) as any other build you're mainly hitting up health and magica and with cost reductions in whatever school(s) you might want to use even magica doesn't need to be too high plus as you level up the school it naturally reduces spell cost for that school even without getting the perks that reduce the cost a slight abuse of the restoration potion loop with 100 enchanting and you can fully reduce every school of magic on just 3 items (requires the dual enchantment perk and a fortify enchanting potion of at least 400% doesn't need more than that really)
This play through i started a couple weeks ago is the first time i even messed with magic. Honestly being able to heal yourself completely without potions is a gift i didnt think would be as good as it is. The alteration perk with 30% chance yo absorb spell attacks combined with the atronach stone is by far one of the best and most life saving setups ive ever had. 80% chance to negate all damage done by a spell is one hell of a dream when fighting vampires or dragons (since it applies to magic, shouts, diseases and enchantments). I haven’t been able to mess with destruction to much since i have work and stuff to take care of but what little i can do with it has helped a lot for enemies that are susceptible to magic at a distance rather than a bow. Id recommend the 50/50 setup i have because i love it. Going from dual wielding with max one handed perks to healing and giving yourself armor is a perfect mix with good use of shouts.
Then ease your way into it via Bound Weapons and Flesh spells (with the perks that strengthen them if you're not wearing any armor if you really wanna commit), and boom you're a mage.
Very very good list ! I'm glad you mentioned travel time, it's why Thunderbolt is my favorite spell, basically a point and click game, it's just so good
There is a perk in the illusion tree, aspect of terror, that makes fear inducing spells 10 levels higher. Since fire spells induce a fear effect under certain conditions, this actually gives them +10, or with augmented flames 15 base damage. This makes especially low level fire spells far better than frost and lightning. Flame cloak for example will deal 27 damage with these perks whereas the others will do 12. I believe the interaction might have been even stronger when dual casting but i'm not sure on the details as i haven't played in a while. For this reason I believe you underrated some flame spells. The effects on ignite are especially massive as you can keep rapidly stacking this rather significant bonus on enemies to compltely melt even the strongest of them in seconds, making it in my opinion the best spell in the game.
Damage is increased by 2.2 times and cost is increased by 2.8 times. Unless you are Batman and have prep time, you're good to go facing Miraak at level 30.
@@Zen123Grinderof course. Miraak has a minimum level of 35,so you're not really underleveled. To really show off the power of ignite you go to Kaarstag.
@@1q34w Or, just go straight to Solstheim after starting a new game and flex your skills and knowledge of the game and beat him up before you kill Alduin lmao.
Some new spells are fairly recently available. Elemental blast, elemental bolt and elemental flare, I find to be really useful. Elemental spells use fire and electrical damage. It has an area damage effect depending on which size of the spell you use. I have found this to be the most effective against every enemy in the game. Especially the dead, mages, and vampires
Flame cloak should have a higher consideration when survival mode is active. You literally cannot get around some places safely without knowing flame cloak. Other than that, it is pretty much like the other cloak spells. Around level 20 is a decent time to go into survival mode, but if you love to challenge yourself from day 1, prepare to travel to a lot of places just to get near fire.
why is flame cloak necessary for survival mode? I'm not trying to come off as aggressive. I'm actually just curious since I've never did survival mode before.
@Seductive Raven there will be times where you will get into water, or just start freezing super quickly. Survival mode makes the cold matter, and a good portion of the game is done in that cold. The crap part is that frost resistance doesn't do much against the cold. The good part is that flame cloak stops the cold and allows you to swim without dying.
The Flame Cloak spell tome is freely available on the Northern coast near Dawnstar. Now casting it may involve potions, enchantments and destroying the balancing game mechanics.
Huh? That doesn't even make sense. Ethereal makes you immune to damage but also makes it so you can't damage anyone. How does this make for master spell casting? Doesn't make sense. If you're worried about taking damage then you're not moving enough. Or have restoration up enough. A ward with the ability to absorb spells for health would fix that issue.......
@@NoelCo-yd1gumaster spells have you do a really long windup before you cast your spells, same as their scroll versions. But almost any damage you take during casting will stagger you. So if youre ethereal, you can cast without getting staggered. As soon as you cast your spell, ethereal will dispell itself and you'll damage the enemy
@@Miss_Camelit's strongest spell so far there is no need to Compare Just try all destruction spells none of them close the unbounded storm my build finishing dungeon in 10 sec at legendary diff
@@umutlannister1969 LIKE SHE WASNT LITERALLY BEING NUDGED BY A DRAUGR FOR FIVE MINUTES BEFORE SHE NOTICED, ugghhh. It is so nice to know someone else feels my pain. lol
Thanks man. I went through my 2nd skyrim playthrough and im a battle mage. 1 hand mace. Other magic. I really needed help knowing what destruction i should be using ❤
I'd put Lightning Cloak and Wall of Frost higher because Lightning Cloak is surprisingly good for shutting down Magicka regneration when used with Sparks to remove enemy magicka pools for very little magicka loss on your end, Wall of Frost is good for making a slow hazard to prevent enemies from chasing you (Frost resistance doesn't affect this) and I'd put Frost Rune above the other runes bc there is no other way to create explosions of Frost Damage while the other runes get outstripped by Elemental Blast (But then again, everything gets shit on by Elemental Blast)
I like Frost Cloak(along with the other Ice spells) because I just like being a walking snowstorm. I have this thing about ice magic in games, so this naturally would be something I put up with. I always use it at the same time I cast the -flesh spells to take less damage while dealing a bit more, then I just go with melee weapon and shield once I'm set up. Paralyzing strong enemies when they get low on health with the Deep Freeze perk is so helpful.
I feel like lightning cloak got a rough deal in this ranking. If you have the perk (you see it happen in the video) where you execute low health enemies, it is seriously good against chunky healthbars. Ofc, that goes for all lightning spells, but that disintegration effect is borderline broken in high end content. Works better on ranged spells admittedly
First few are why I'm using Vokrii- cloak spells make you more resistant to their element and weaken enemies. Also there's perk for 50% more damage with cloaks and walls + making their effect linger. Also, moving while casting ritual spells feels great P.S if you want to use Fire Storm (or any similar spell) use Become Ethereal shout before. Immunity is broken when you release spell, not when you start charging it
@@rickiecomeaux8287 not only that. If you have difficulty ramp up (mods or just legendary mode) some spells/dragon shouts are hard to tank. It's great for countering these as well
I have found a preference for the shock spells in the game. Because of the hitscan nature to them I don't accidently hit non-hostile characters (except with chain lightning because that will arc to non-hostile npcs if only one enemy is in jump range) and the only creatures that have any resistance to shock are Bretons, who have some resistance to ALL magic, and storm atronachs. The shock spells end up being the best thing for fighting dragons because of both of those factors. The stamina drain and slow effects from frost spells are nice but most bandits and soldiers, falmer, undead, trolls, and half of the dragons that spawn in resist it. Wraiths and all dwemer constructs are immune to it. Fire can stack damage nicely and is cheap but is very hit-or-miss, with plenty of enemies being resistant (like dunmer which are the 3rd or 4th most common npc race and half of all dragons) or vulnerable to it (such as most undead and trolls). Shock might be the most expensive but it is also the most reliable.
Rune spells are awesome with Ordinator, due to perks that boost their damage, range of placement, placement number, and silent casting. It allows you to place them from a far without alerting enemies before time and then baiting them. My rogue wizard loves it.
While I understand that there are quite a few enemies that resist frost like all the Nord warriors charging at you, and that fire will do more damage, the frost does still drop their stamina and slow down their movement, which can make a fight go from being oneshot at low level by a bandit cutscene kill because those trigger any time they do a power attack that will do enough damage to kill, to a trivial few moments of kiting them as they struggle to walk towards you and telegraph the few power attacks they can do from so far away that they'll never hit you while you strafe. Frost isn't about raw damage, it's about managing enemy stamina. Also if they have a shield and a one handed weapon, lowering their stamina with frost magic before you close in on them with a mixed build will let get that staggered knockback hit when you hit someone out of block. Also for whirlwind cloak, once you get to midgame and have some cost reductions and it's down to just a bit over 100, it becomes incredibly powerful for crowd control. Having out a frost atronoch and the whirlwind cloak will basically allow you to treat what was originally a 5v1 like a 2v1 in most scenarios since most enemies are using bows at range and will swap to melee if you get close. For a spellsword, every time an enemy gets knocked back is basically 3-4 free hits while they stand back up, and for a pure mage, it keeps extras away from you so you don't get swarmed by more people than the impact perk can keep at bay at once. It's only real drawback is not affecting paralyze resistant enemies. Personally I like to spam Ice Storm when doing a magic heavy character in the lategame, it clips around corners, continuing hitbox, and being at the point where it's free and spammable, makes it so basically no humanoid enemy can even approach you before getting shredded to death. It really fits that feeling of reaching peak archmage power, where basically every enemy is trivial. The only worry is the super high frost resist enemies but you don't run into specifically frost wraiths and frost trolls very often. This list feels so heavily focused on just the raw damage done by the spell which ends up mostly biased towards fire when in practice you're not giving up that much damage to get other effects that can drastically move combat in your favor, and ignores some things like all the cloaks being intended to be used as a passive supplement to damage to all surrounding enemies rather than your main source.
Using my 100% magic cost reduction armor, I prefer Thunderbolt because it travels instantly which makes aiming and stunlocking a lot easier. I agree with what you said about the cloak spells, they don't do enough to justify casting them.
Dragons(personaly)are most annoying moving targets when they fly around so when they are in the air they get to taste 20 000 volt more often than Nazeem goes to Cloud District. I love hitscan weapons.
Destruction potion +300% makes the cloak spells feel a bit better. x4 damage and radius. Your other spells are also insane now, but passive damage while not slinging is useful especially since it goes through walls/doors etc. .But generally I do think they were tuned a bit low. Though lightning cloak is solid vs mages, as soon as the mage goes into dagger mode pop it on and get close, it effectively stops their magicka regen so you wont see ant surprise heals or fireballs a few seconds later.
I've only recently started playing this game for the very first time. So I'm still just learning all the basics. This video could potentially help me understand the destruction spells better
When using master level spells, try using the become etheral shout before you cast your spell. It makes you invunrable while you charge your spell and it goes away when you cast your spell.
Even without factoring in perks, it’s worth noting that flames is even more efficient than the other two novice spells because it deals a small amount of damage over time, meaning you can cast it in short bursts to conserve magicka. It doesn’t cause it to out damage the others, but at low levels when you’re kiting tough enemies and potions are scarce, squeezing out a bit more damage is welcome.
I'm doing a cryomancer argonian run (based on a D&D ice dragonborn) and frostbite isn't very strong, but when enemies get low on health and I can paralyze them, I like running up and spraying them with it to keep them frozen. Feels like a spider preparing a meal
Rune spells are great for stealth play style, according you have silent casting. They are the opening spell before charging the enemy with other destruction spells
I kind of disagree on frost cloak specifically. Its one of the best magic damage tools for spellblades, allowing you deal passive damage and lowering enemy stamina while still having both hands free. Its tge fire and forget nature of the spell that makes it so good. Additionally its only getting better with mods like ordinator and apocalypse. Getting a free cast at the beginning if every combat and the synergy with the apocalypse added frostbite makes a sick combo
Frost spells are definitely situational in this game, on solsthiem it’s the best to use against the enemies there. I just wish it was stronger, I think there’s some armor to increase its damage too
stahlrim gear increases all frost enchantments on it which just means resistance on apparel items and damage on weapons it's the best kind to use for the chaos enchantment because it will boost the damage of the fire and shock damage as well
@@vineousvondrake2456 this is a great build idea, seems like it has tons of synergies with the rest of the elemental enchantments (boosting them w the enchanting skill tree)
@@soldierinsane2689 I'm pretty sure you get the boosts not only from the enchanting skill tree but also from the destruction ones for the weapons as well
@@vineousvondrake2456 i honestly thought those only effected spells, but I guess that’d still count. As for boosting the spells themselves all I know is that potions can help but I don’t know any other way to make the damage viable for destruction magic without exploits.
one thing abut the novice level spells is that at high destruction levels they can become free to cast even if they don't go totally down it doesn't take much cost reduction gear to finish it off even the apprentice level spells can have this happen
Cloak spells are for a melee focused character. They also have the added benefit of not harming companions. Rune spells are traps and not meant to be used as primary attack spells.
Fire rune can be very useful for long-range destruction mages particularly against draugr but any enemy that is unaware of your presence. I typically place Fire rune on draugr who are pretending to be dead laying down, or encased in their tombs. Helps to pick them off one by one mostly. It deals a lot of damage (because it kinda counts as a sneak attack) and it distracts them long enough for you to hurl firebolt or incinerate or whatever other long range attack you throw at them. Kills them pretty quickly and if you were hidden when making the attack then it typically doesn't alert other enemies of your presence.
I have to strongly disagree with ranking Ignite so low in the ranking. There is crucial detail you forgot about it - the burn damage over time STACKS. When spamming it at Legendary dragon at Legendary difficulty, it absolutely shreds them. Especially with Slow Time shout.
And you both forgot that ignite is actually the best spell by far if you include certain illusion perks alongside intense flames adding an extra 15 damage. = 24 Hundreds of dps
can anyone tell me how many spells there are? everywhere i’ve looked gives different answers i wanna try to collect all the spells in the game but hard to do without some sort of check list
Incinerate absolutely shreds draugr deathlords. It's great against undead even on higher difficulties. The fire vulnerability and extra bonus damage for on fire targets stacke very nicely!
Master lightning spell should be higher than firestorm. As it need lots of time for casting it can be used from distance, unlike firestorm, wich makes it more usable
Use become ethereal with your master level destruction. Casting a spell will not end become eathernal only the finished spell will. You will be untouchable through the entire casting process
The only ones I had a use for used to be third tier direct attack (fireball etc.). Now I use the newer "elemental" spells in preference. The first tier direct attack (sparks etc.) were useless on their own, but OK when used along with low level 1h melee attack in the early game.
I’m on my first playthrough of Skyrim and got firestorm early (lv25) so I’ve been using secret of arcana to use it which means I can’t use it much as I will get interrupted casting or the situation would benefit from use of a lower range/less powerful spell
5:30 Blizzard is good actually. I can cast it and do something else physically while the spell is doing the work and I'm regenerating magicka at the same time. Other spells you either cast or regenerate magicka.
I figure out that if you cast secret of arcana and telekinesis or detect life, there is a bug that you can keep pressing it after secret of arcana's efect is gone and is still no cost afterwards, super fast
Rune Spells have a cool tech where they can kill Draugr still in their tombs. If you know a boss arena is gonna have them all awaken, you can take them all out one by one with a Rune before they ever become active. It also works on enemies on the other side of a door. Ice Storm can also do this, since it goes through walls. Which is another benefit of Ice Storm - destroying enemies in another room without ever entering. Lastly, Cloak spells can not only damage enemies on the other side of a locked door, but can damage enemies without deactivating invisibility. With Muffle, Invisibility, and a ton of Stealth, you can slowly burn an enemy alive without anyone ever seeing a thing. Be sure to double cast it to increase the range, so you don't have to literally touch your enemies and break stealth that way. If you want to defeat your enemies without them ever having the chance to attack you, these spells are all your friends. There may not be any sneak attack for mages, but a stealthy mage is still the most powerful mage around.
Incinerate is my personal favourite. Fireball throws the environment around, e.g. books which become harder to find after a fight. Most if the time you're not fighting groups of enemies either, it's not a hacknslay. Incinerate deals more damage on already burning targets, which is great vs high health enemies. And it doesn't require a DLC. To me, it's the most cost-effective spell.
I’m surprised to see wall spells so low on the list. They are easily the most cost effective destruction spells. Great addition for a character that focuses more on hp and armor rather than magicka. Same goes for cloaks.
Thanks for the video bro, I agree with some/many of your rankings but not all, for sure each element and spell have an advantage and intended use, of course fire exploits itself, frost damages, reduces stamina, slows then neutralizes, shock reduces magicka and is the quickest of the three. Elemental resistances can be overcome by the augmentation perks in destruction skill tree, and dual casting helps even apprentice tier spells. At 5:44 I will have to respectfully disagree, runes are good, yes, they are tricky and tactical to use, however you can trigger them as well by casting any other ranged spell to hit it directly or with A.O.E. not just the enemy touching it, if they are beside your rune, the explosion will get them and they may take damage from both, for example combine ice storm/fireball with any rune = 90 or 130 damage hit + effect if you time correctly. Of the cloaks, frost makes the most sense, because enemies that attack physically (except archers) will move and get close you, so they will rely on stamina and movement, meanwhile mages and archers attack at range and don't use stamina, so lightning and flame cloak do squat. Another considerable comparison is ice spike VS lightning bolt, bolt is faster, but the spike has more range, which is also an advantage even over Ice storm and Chain lightning. Dual wielding the adept and even apprentice spells seem more practical than trying to eventually spam the expert spells, in my exerience of course. I definitely think it's a good idea to analyze and compare all spells, and see which ones are the most effective. Personally I think ice magic was done unfair, maybe can be compensated for a bit, but still. Good video, could you please do another, updated one.
Thanks for watching and i’m glad you enjoyed. These rankings were extremely hard to make, mostly because a lot of these spells practically do the same thing. As a result of that, I had to order spells partly on their stats, but also partly on my experiences with them in my many hours of playing the game. I really didn’t enjoy using the rune spells, and i felt that a lot of other spells were just more practical in more situations. Thats why i decided to rank them so low. Ill consider making a remastered list in the future, especially because I learned so much from the comment section. I really appreciate your feedback. Thanks.
Vampiric drain is pretty shit for multiple reasons but it is worth mentioning that is can be very effective against a group of enemies, you receive health from all of them at once, with the same cost of having siphoned only one enemy. Basically you get four or more people at once and it completely restores your health for little magicka, just cast it in a kind of back and forth sweep motion. In that situation it would actually be more effective than proper restoration spells.
Meanwhile me who uses Elemental Blast that benefits from Augmented Perks with highest base damage, reliable explosion range, acceptable Magicka Cost, and actually deals more thamage than the actual damage that is displayed in its description.
I play a Breton who is a fire user who switches in between with barehanded fighting. I use my flame cloak with double casting to add a massive AOE attack while im beating the crap out of one person at a time when they are too close.
I honestly cant remember what the addon is, but the secret dwarven time traveling coty bosses unlimited magica with lightning spells is absolutely badass with lightning storm
Arniel's Convection serves one useful purpose outside of the quest it's used in, which is to set oil on fire without any magika cost, which has been useful occasionally. But yes, it's still on the bottom of the list for good reason.
Ignite will always be #1 for me because with the mask of Ahzidal and 2 points in Augmented Fire, it will always stagger AND the damage stacks. You can just bleed bosses down and they won't even be able to move. Dragons fall out of the sky, giants just trip over themselves, and dragon priests succumb to the flames without even casting a spell. Unbeatable.
I was always fan of Lightning storm because unlike other master level destruction spells you could aim it against enemies like massive continuous Chain lightning.
With the Blizzard and Fire storm destruction spells, you are supposed to cast them while you use the shout become aetheral, making them easily the best spells in the game for clump fights.
base game, any rune spells are the best way legitimately to power level destruction, which i think should also be put into consideration when you think about using rune spells in your playthrough.
Have you tryed: Fire cloak (or just any cloak) + Ebony mail + Become Ethereal shout Also become Ethereal shout is handy as you can uninterruptedly cast your master destruction spells.
Gotta disagree on some points, mostly that blizzard was lower than fireball. Fireball and chain lightning you have to aim. Blizzard you don't have to aim and the amount of blizzards you can stack in an area makes frost resistance basically useless. Still agree with chain lighting as number 1... though Blizzard will always be my favorite spammable.
5:57 blizzard was preaty usefull for retraining destruction skill without running and attacking random enemies. You can just spam blizzard on yourself. 13:55 ignite was insanely op. due to ability to stack dot effect and the fact that there was the illusion perk that boost that dmg even more. But as you notice. you have to use ring.
i have to say, i agree on most of your positionings... i just think that the lighting storm is one of my fav, it's so fun to use... but yes, i understand... it technically sucks. 😅
Become ethereal while charging master level spells and lightning storm is great for dragons flying. Just trace them through the sky if you don't want to use dragonrend.
Only if you know your magic 🪄✨ and know how to use each and every spell from all five schools of magic will help you benefit in the game using lighting spells on mages and wizards 🔥 fire spells on vampires and nords and the frost spells when needed to surprise your enemies with a little icy blast fire and ice one for each hand 👌👍
Babe wake up, Typical Pirate posted
You pretending to have a girlfriend, lol.
@@stanettiels7367 well I did at the time I commented. Not anymore, I’m free
@@vandy_fan8056
👍🏻😂
@@vandy_fan8056probably cause you were waking her up for a gd RUclips video.
Flame cloak is useful for survival mode. It keeps you from freezing to death while swimming in cold environments.
Personally I love it after drinking a fortify 1000000% destruction potion. It vaporizes anyone in a dungeon
@@Fabrizio_79including the game engine
also strong for warriors/spell Blades, burning enemies take extra damage
@@pascalkreymborg5414 omg thats what that means.... i totally thought it meant that an enemy on fire takes extra damage FROM FIRE SPELLS THAT SAY "burning enemies take more damage"
only with mod....
Ice storm's "painfully slow travel time" is what makes it so great. It lingers and keeps doing it's damage on the enemy
If you play this game for almost 12 years, you learn that the useless spells you thought are useless destruction spells are only useless by themselves. I only use runes as a placement setup for my summoned atronachs. Since they are immune to the rune of the matching type, you can use both of these spells while giving yourself time to prepare for your next attack. That is only one of many combinations you can use in your arcane arsenal.
I've never thought of that.
Runes are meant to be placed at choke points,or right under enemy's feet if you feel like doing so.
Cyclone shout and throw the rune at their feet before they land.
@@dt_grey4521my favourite is unrelenting force right into a rune
Weak mindset. I have over 1000 hours in the game and never used what you have just described
Massive W for the clear epilepsy warning. I don’t have epilepsy but I really appreciate you looking out for folks who do.
Of course. It would absolutely crush my soul if I heard that someone got an epilepsy reaction from watching my videos.
My dog had seizure a when some magical anomalies appeared randomly on the screen. I was 15 and felt horrible about it, it was her first seizure.
I didn’t play Skyrim for awhile because she liked to sit on my lap while I played video games.
F***ing magical anomalies, man
Why would you watch RUclips with epilepsy
@@Krackedskul Idk maybe disabled people should be allowed to do things
@@Krackedskulsorry but that really is an absolutely stupid comment.
I mean, cloak spells aren’t _meant_ to be your main source of damage. They’re meant to be thrown on right before you get deep into the fray with your melee weapon(s). I think they compliment a dual-wielding playstyle the best, but they also work well with a shield.
Spellbreaker with a cloak spell lets you block magic and kills weaker enemies fast.
Do you really mean tho?
I agree, cloak spells are nice for a melee build as an extra source of damage. Doesn't mean they should be very high on the ranking, because they are only really good in combination with other methods of dealing damage, but they should be ranked slightly higher imo
Lightning storm is underrated because of its effectiveness against dragons.
It has unusually high range and instant travel time making it perfect for shooting them down. But it gets better:
Not enough people know that dragons use magicka to shout and that they have very small magicka pools. All varieties are also weak to shock. So you can use shock spells, especially Lightning Storm to force them to the ground and into melee. But with the stagger perk you can stun-lock them once grounded.
A lightning mage is an S-tier dragon slayer.
Yeah, I enjoy the magical Ghostbusters beam for fighting dragons. They take so long flying around before attacking that it makes this spell especially suited to them. Otherwise I limit the spell to specific environmental uses, such as: sneaking through a dungeon, finding a long corridor, sending enemies down the corridor away from me with Magelight, then charging up Lightning Storm since they have to run up the tunnel to reach me.
I like using sparks because POWEEEEEERRRR! UNLIMITED POWEEEERRRR!
I like using sparks because POWEEEEEERRRR! UNLIMITED POWEEEERRRR!
I like using sparks because POWEEEEEERRRR! UNLIMITED POWEEEERRRR!
I like using sparks because POWEEEEEERRRR! UNLIMITED POWEEEERRRR!
Only true OG's give the epilepsy warning. A true high king this one.
Shock wall and lightning rune are actually one of the better ways to deal with magic users because it both does lightning damage and can get around a ward
true shit mike
These videos are making me want to do a mage build. Which I’ve never done before and I want to try it. I was always turned off by magic in Skyrim because it’s hard to give up the consistency of melee, but I’m learning more about the good spells and how to use them correctly from your videos.
if you've never done it, you must try! it's one of my fav ways to play the game, and it's always amazing playing a 12yo game in new ways!
mage builds don't need as much put into stamina (mainly used to increase carry weight or if you plan to use bound weapons the later can be offset by vegetable soups) as any other build you're mainly hitting up health and magica and with cost reductions in whatever school(s) you might want to use even magica doesn't need to be too high plus as you level up the school it naturally reduces spell cost for that school even without getting the perks that reduce the cost a slight abuse of the restoration potion loop with 100 enchanting and you can fully reduce every school of magic on just 3 items (requires the dual enchantment perk and a fortify enchanting potion of at least 400% doesn't need more than that really)
This play through i started a couple weeks ago is the first time i even messed with magic. Honestly being able to heal yourself completely without potions is a gift i didnt think would be as good as it is. The alteration perk with 30% chance yo absorb spell attacks combined with the atronach stone is by far one of the best and most life saving setups ive ever had. 80% chance to negate all damage done by a spell is one hell of a dream when fighting vampires or dragons (since it applies to magic, shouts, diseases and enchantments). I haven’t been able to mess with destruction to much since i have work and stuff to take care of but what little i can do with it has helped a lot for enemies that are susceptible to magic at a distance rather than a bow. Id recommend the 50/50 setup i have because i love it. Going from dual wielding with max one handed perks to healing and giving yourself armor is a perfect mix with good use of shouts.
Then ease your way into it via Bound Weapons and Flesh spells (with the perks that strengthen them if you're not wearing any armor if you really wanna commit), and boom you're a mage.
You'll be very very sad. Be prepared for enchanting like you never imagined. Hope you like alchemy and enchanting.
Very very good list ! I'm glad you mentioned travel time, it's why Thunderbolt is my favorite spell, basically a point and click game, it's just so good
There is a perk in the illusion tree, aspect of terror, that makes fear inducing spells 10 levels higher. Since fire spells induce a fear effect under certain conditions, this actually gives them +10, or with augmented flames 15 base damage. This makes especially low level fire spells far better than frost and lightning. Flame cloak for example will deal 27 damage with these perks whereas the others will do 12. I believe the interaction might have been even stronger when dual casting but i'm not sure on the details as i haven't played in a while. For this reason I believe you underrated some flame spells. The effects on ignite are especially massive as you can keep rapidly stacking this rather significant bonus on enemies to compltely melt even the strongest of them in seconds, making it in my opinion the best spell in the game.
Damage is increased by 2.2 times and cost is increased by 2.8 times. Unless you are Batman and have prep time, you're good to go facing Miraak at level 30.
@@Zen123Grinderof course. Miraak has a minimum level of 35,so you're not really underleveled.
To really show off the power of ignite you go to Kaarstag.
@@1q34w Or, just go straight to Solstheim after starting a new game and flex your skills and knowledge of the game and beat him up before you kill Alduin lmao.
Some new spells are fairly recently available. Elemental blast, elemental bolt and elemental flare, I find to be really useful. Elemental spells use fire and electrical damage. It has an area damage effect depending on which size of the spell you use. I have found this to be the most effective against every enemy in the game. Especially the dead, mages, and vampires
They also do stamina damage if I'm not mistaken.
Elemental blast will ash bosses. It’s my favorite ever spell.
It is definitely great but makes it too easy.
@@reallycoolguy4249 ... Stop playing on novice level 😂
i play on legendary, those spells are broken@@Joseph-gp5ld
Flame cloak should have a higher consideration when survival mode is active. You literally cannot get around some places safely without knowing flame cloak. Other than that, it is pretty much like the other cloak spells. Around level 20 is a decent time to go into survival mode, but if you love to challenge yourself from day 1, prepare to travel to a lot of places just to get near fire.
why is flame cloak necessary for survival mode? I'm not trying to come off as aggressive. I'm actually just curious since I've never did survival mode before.
@Seductive Raven there will be times where you will get into water, or just start freezing super quickly. Survival mode makes the cold matter, and a good portion of the game is done in that cold. The crap part is that frost resistance doesn't do much against the cold. The good part is that flame cloak stops the cold and allows you to swim without dying.
The Flame Cloak spell tome is freely available on the Northern coast near Dawnstar. Now casting it may involve potions, enchantments and destroying the balancing game mechanics.
@@leohawk776 ok ty
@@leohawk776survival mode? Is that a mod?
Pro tip, the Etherial shout is purpose built for master spells. Especially the one or two word version as they recharge quick so you can repeat cast
Oh thats really big brain, nice
Huh? That doesn't even make sense. Ethereal makes you immune to damage but also makes it so you can't damage anyone. How does this make for master spell casting? Doesn't make sense. If you're worried about taking damage then you're not moving enough. Or have restoration up enough. A ward with the ability to absorb spells for health would fix that issue.......
@@NoelCo-yd1gu just try it bro, it works
@@NoelCo-yd1gu just try it dude, it works
@@NoelCo-yd1gumaster spells have you do a really long windup before you cast your spells, same as their scroll versions. But almost any damage you take during casting will stagger you. So if youre ethereal, you can cast without getting staggered. As soon as you cast your spell, ethereal will dispell itself and you'll damage the enemy
Great video! Loving these ranking lists. I think we have similar opinions on the destruction school. I use firebolt all the time even it high levels.
My absolute favorite is Unbounded Storms. I raise my left hand and everybody in range gets struck by lightning. Beautiful!
Omg I just commented on like 3 posts about this, how is that not #1?! I can literally just kill everybody. Easily.
@@Miss_Camelit's strongest spell so far there is no need to Compare
Just try all destruction spells none of them close the unbounded storm my build finishing dungeon in 10 sec at legendary diff
@@umutlannister1969 oh I have. And I don’t care that Serana tries to kill me every single time, that is 100% my go-to spell for LIFE.
@@Miss_Camel yeah she says where did you came from always
@@umutlannister1969 LIKE SHE WASNT LITERALLY BEING NUDGED BY A DRAUGR FOR FIVE MINUTES BEFORE SHE NOTICED, ugghhh. It is so nice to know someone else feels my pain. lol
Thanks man. I went through my 2nd skyrim playthrough and im a battle mage. 1 hand mace. Other magic. I really needed help knowing what destruction i should be using ❤
Thank you for doing that epilepsy warning in the beginning l, you don't realize how many RUclipsrs forget to do that
Of course. I always try to look out for my viewers.
I'd put Lightning Cloak and Wall of Frost higher because Lightning Cloak is surprisingly good for shutting down Magicka regneration when used with Sparks to remove enemy magicka pools for very little magicka loss on your end, Wall of Frost is good for making a slow hazard to prevent enemies from chasing you (Frost resistance doesn't affect this) and I'd put Frost Rune above the other runes bc there is no other way to create explosions of Frost Damage while the other runes get outstripped by Elemental Blast (But then again, everything gets shit on by Elemental Blast)
I like Frost Cloak(along with the other Ice spells) because I just like being a walking snowstorm. I have this thing about ice magic in games, so this naturally would be something I put up with. I always use it at the same time I cast the -flesh spells to take less damage while dealing a bit more, then I just go with melee weapon and shield once I'm set up. Paralyzing strong enemies when they get low on health with the Deep Freeze perk is so helpful.
Hella underrated channel, love your videos man!
I really liked this video. Succinct delivery, sound analysis, good use of gameplay. Very nice.
Thanks!
I feel like lightning cloak got a rough deal in this ranking. If you have the perk (you see it happen in the video) where you execute low health enemies, it is seriously good against chunky healthbars. Ofc, that goes for all lightning spells, but that disintegration effect is borderline broken in high end content. Works better on ranged spells admittedly
First few are why I'm using Vokrii- cloak spells make you more resistant to their element and weaken enemies. Also there's perk for 50% more damage with cloaks and walls + making their effect linger. Also, moving while casting ritual spells feels great
P.S if you want to use Fire Storm (or any similar spell) use Become Ethereal shout before. Immunity is broken when you release spell, not when you start charging it
Become Ethereal is an underrated shout, it is very useful before cast master level spells and for jumping of mountains.
@@rickiecomeaux8287 not only that. If you have difficulty ramp up (mods or just legendary mode) some spells/dragon shouts are hard to tank. It's great for countering these as well
Great video! I personally like using elemental burst
I have found a preference for the shock spells in the game. Because of the hitscan nature to them I don't accidently hit non-hostile characters (except with chain lightning because that will arc to non-hostile npcs if only one enemy is in jump range) and the only creatures that have any resistance to shock are Bretons, who have some resistance to ALL magic, and storm atronachs. The shock spells end up being the best thing for fighting dragons because of both of those factors.
The stamina drain and slow effects from frost spells are nice but most bandits and soldiers, falmer, undead, trolls, and half of the dragons that spawn in resist it. Wraiths and all dwemer constructs are immune to it. Fire can stack damage nicely and is cheap but is very hit-or-miss, with plenty of enemies being resistant (like dunmer which are the 3rd or 4th most common npc race and half of all dragons) or vulnerable to it (such as most undead and trolls). Shock might be the most expensive but it is also the most reliable.
Rune spells are awesome with Ordinator, due to perks that boost their damage, range of placement, placement number, and silent casting. It allows you to place them from a far without alerting enemies before time and then baiting them. My rogue wizard loves it.
Works very well with the telekinetic shout !
Fantastic video, keep up the good work!
Thanks!
While I understand that there are quite a few enemies that resist frost like all the Nord warriors charging at you, and that fire will do more damage, the frost does still drop their stamina and slow down their movement, which can make a fight go from being oneshot at low level by a bandit cutscene kill because those trigger any time they do a power attack that will do enough damage to kill, to a trivial few moments of kiting them as they struggle to walk towards you and telegraph the few power attacks they can do from so far away that they'll never hit you while you strafe. Frost isn't about raw damage, it's about managing enemy stamina. Also if they have a shield and a one handed weapon, lowering their stamina with frost magic before you close in on them with a mixed build will let get that staggered knockback hit when you hit someone out of block.
Also for whirlwind cloak, once you get to midgame and have some cost reductions and it's down to just a bit over 100, it becomes incredibly powerful for crowd control. Having out a frost atronoch and the whirlwind cloak will basically allow you to treat what was originally a 5v1 like a 2v1 in most scenarios since most enemies are using bows at range and will swap to melee if you get close. For a spellsword, every time an enemy gets knocked back is basically 3-4 free hits while they stand back up, and for a pure mage, it keeps extras away from you so you don't get swarmed by more people than the impact perk can keep at bay at once. It's only real drawback is not affecting paralyze resistant enemies.
Personally I like to spam Ice Storm when doing a magic heavy character in the lategame, it clips around corners, continuing hitbox, and being at the point where it's free and spammable, makes it so basically no humanoid enemy can even approach you before getting shredded to death. It really fits that feeling of reaching peak archmage power, where basically every enemy is trivial. The only worry is the super high frost resist enemies but you don't run into specifically frost wraiths and frost trolls very often.
This list feels so heavily focused on just the raw damage done by the spell which ends up mostly biased towards fire when in practice you're not giving up that much damage to get other effects that can drastically move combat in your favor, and ignores some things like all the cloaks being intended to be used as a passive supplement to damage to all surrounding enemies rather than your main source.
I agree with this list and every play through it’s so fun to find these spells. Also the anniversary edition had bolt, blast etc and those are awesome
One of my favorite destruction spells is the Wall of flames besides fireball and thunderbolt chain lightning ⚡ I love all destruction spells 💖🤩
This video was definitely a BLAST LOL🤣🤣🤣
No seriously a great video keep up the great work👍
Thanks!
Using my 100% magic cost reduction armor, I prefer Thunderbolt because it travels instantly which makes aiming and stunlocking a lot easier. I agree with what you said about the cloak spells, they don't do enough to justify casting them.
Thunderbolt is certainly a blast to use.
Dragons(personaly)are most annoying moving targets when they fly around so when they are in the air they get to taste 20 000 volt more often than Nazeem goes to Cloud District.
I love hitscan weapons.
Destruction potion +300% makes the cloak spells feel a bit better. x4 damage and radius. Your other spells are also insane now, but passive damage while not slinging is useful especially since it goes through walls/doors etc. .But generally I do think they were tuned a bit low. Though lightning cloak is solid vs mages, as soon as the mage goes into dagger mode pop it on and get close, it effectively stops their magicka regen so you wont see ant surprise heals or fireballs a few seconds later.
Ok once again, what about unbounded storms am I missing? I’m literally new to gaming, I’ve clearly missed something here…
@@Miss_Camelas far as i know those spells are only available with the anniversary edition
I've only recently started playing this game for the very first time. So I'm still just learning all the basics. This video could potentially help me understand the destruction spells better
Thanks for watching. Hope this video helps you out in a way!
When using master level spells, try using the become etheral shout before you cast your spell. It makes you invunrable while you charge your spell and it goes away when you cast your spell.
Even without factoring in perks, it’s worth noting that flames is even more efficient than the other two novice spells because it deals a small amount of damage over time, meaning you can cast it in short bursts to conserve magicka. It doesn’t cause it to out damage the others, but at low levels when you’re kiting tough enemies and potions are scarce, squeezing out a bit more damage is welcome.
I'm doing a cryomancer argonian run (based on a D&D ice dragonborn) and frostbite isn't very strong, but when enemies get low on health and I can paralyze them, I like running up and spraying them with it to keep them frozen. Feels like a spider preparing a meal
First video I've seen by your channel and it's not bad
Glad to hear
Rune spells are great for stealth play style, according you have silent casting. They are the opening spell before charging the enemy with other destruction spells
I kind of disagree on frost cloak specifically. Its one of the best magic damage tools for spellblades, allowing you deal passive damage and lowering enemy stamina while still having both hands free. Its tge fire and forget nature of the spell that makes it so good.
Additionally its only getting better with mods like ordinator and apocalypse. Getting a free cast at the beginning if every combat and the synergy with the apocalypse added frostbite makes a sick combo
Frost spells are definitely situational in this game, on solsthiem it’s the best to use against the enemies there. I just wish it was stronger, I think there’s some armor to increase its damage too
stahlrim gear increases all frost enchantments on it which just means resistance on apparel items and damage on weapons it's the best kind to use for the chaos enchantment because it will boost the damage of the fire and shock damage as well
@@vineousvondrake2456 this is a great build idea, seems like it has tons of synergies with the rest of the elemental enchantments (boosting them w the enchanting skill tree)
@@soldierinsane2689 I'm pretty sure you get the boosts not only from the enchanting skill tree but also from the destruction ones for the weapons as well
@@vineousvondrake2456 i honestly thought those only effected spells, but I guess that’d still count. As for boosting the spells themselves all I know is that potions can help but I don’t know any other way to make the damage viable for destruction magic without exploits.
Quite honest, the only reason i dont really like Frost spells is that i bought wall of frost fully believing ot would work like... a wall.
My man is underrated keep up these videos man
Thanks!
one thing abut the novice level spells is that at high destruction levels they can become free to cast even if they don't go totally down it doesn't take much cost reduction gear to finish it off even the apprentice level spells can have this happen
Cloak spells are for a melee focused character. They also have the added benefit of not harming companions.
Rune spells are traps and not meant to be used as primary attack spells.
I get the role that rune spells are trying to achieve, but I still feel like the other destruction spells are just better.
For the long casting time spells , i Always use become ethereal shout because It keeps me safe
Fire rune can be very useful for long-range destruction mages particularly against draugr but any enemy that is unaware of your presence. I typically place Fire rune on draugr who are pretending to be dead laying down, or encased in their tombs. Helps to pick them off one by one mostly. It deals a lot of damage (because it kinda counts as a sneak attack) and it distracts them long enough for you to hurl firebolt or incinerate or whatever other long range attack you throw at them. Kills them pretty quickly and if you were hidden when making the attack then it typically doesn't alert other enemies of your presence.
Thank you!
4:45 love that little pirouette you caught
I have to strongly disagree with ranking Ignite so low in the ranking. There is crucial detail you forgot about it - the burn damage over time STACKS. When spamming it at Legendary dragon at Legendary difficulty, it absolutely shreds them. Especially with Slow Time shout.
Completely forgot about the stacking damage. I would definitely move it up a few spots.
And you both forgot that ignite is actually the best spell by far if you include certain illusion perks alongside intense flames adding an extra 15 damage. = 24
Hundreds of dps
@@callumtorrance9180 I did not. But that is fixed with Unofficial Skyrim Patch, and since I play heavily moded Skyrim, well, it doesn't matter for me.
@@callumtorrance9180quite literally nothing in Skyrim stacks. Not dragons aspect with ebony flesh. Not nothing.
@@NoelCo-yd1gu ignite stacks. It is an outlier
can anyone tell me how many spells there are? everywhere i’ve looked gives different answers i wanna try to collect all the spells in the game but hard to do without some sort of check list
Incinerate absolutely shreds draugr deathlords. It's great against undead even on higher difficulties. The fire vulnerability and extra bonus damage for on fire targets stacke very nicely!
Cloak spells get more love from me because I use them as a continuous source of minimal damage while I have to wait for magicka to recharge
Master lightning spell should be higher than firestorm. As it need lots of time for casting it can be used from distance, unlike firestorm, wich makes it more usable
8:35 all u gotta do is use the become ethereal shout and u won’t get staggered out. I do it all the time
Use become ethereal with your master level destruction. Casting a spell will not end become eathernal only the finished spell will. You will be untouchable through the entire casting process
The only ones I had a use for used to be third tier direct attack (fireball etc.). Now I use the newer "elemental" spells in preference. The first tier direct attack (sparks etc.) were useless on their own, but OK when used along with low level 1h melee attack in the early game.
My favorite thing about this video is the “title text here” for #7 cracks me up
Wow. All this time and I didn’t even notice that. I’m pretty sure that you’re the first one to point that out haha.
I’m on my first playthrough of Skyrim and got firestorm early (lv25) so I’ve been using secret of arcana to use it which means I can’t use it much as I will get interrupted casting or the situation would benefit from use of a lower range/less powerful spell
5:30 Blizzard is good actually. I can cast it and do something else physically while the spell is doing the work and I'm regenerating magicka at the same time. Other spells you either cast or regenerate magicka.
I figure out that if you cast secret of arcana and telekinesis or detect life, there is a bug that you can keep pressing it after secret of arcana's efect is gone and is still no cost afterwards, super fast
Very cool list :)
Rune Spells have a cool tech where they can kill Draugr still in their tombs. If you know a boss arena is gonna have them all awaken, you can take them all out one by one with a Rune before they ever become active. It also works on enemies on the other side of a door.
Ice Storm can also do this, since it goes through walls. Which is another benefit of Ice Storm - destroying enemies in another room without ever entering.
Lastly, Cloak spells can not only damage enemies on the other side of a locked door, but can damage enemies without deactivating invisibility. With Muffle, Invisibility, and a ton of Stealth, you can slowly burn an enemy alive without anyone ever seeing a thing. Be sure to double cast it to increase the range, so you don't have to literally touch your enemies and break stealth that way.
If you want to defeat your enemies without them ever having the chance to attack you, these spells are all your friends. There may not be any sneak attack for mages, but a stealthy mage is still the most powerful mage around.
Incinerate is my personal favourite. Fireball throws the environment around, e.g. books which become harder to find after a fight. Most if the time you're not fighting groups of enemies either, it's not a hacknslay. Incinerate deals more damage on already burning targets, which is great vs high health enemies. And it doesn't require a DLC. To me, it's the most cost-effective spell.
I feel like I want to support this channel for some reason, just subscribed, liked the video, and now I'm writing this comment
Thanks. Really appreciate the support!
You can use fire bolt to shoot at runes and make a big fire explosion
Preciate it bro 👍
I’m surprised to see wall spells so low on the list. They are easily the most cost effective destruction spells. Great addition for a character that focuses more on hp and armor rather than magicka. Same goes for cloaks.
Thanks for the video bro, I agree with some/many of your rankings but not all, for sure each element and spell have an advantage and intended use, of course fire exploits itself, frost damages, reduces stamina, slows then neutralizes, shock reduces magicka and is the quickest of the three. Elemental resistances can be overcome by the augmentation perks in destruction skill tree, and dual casting helps even apprentice tier spells. At 5:44 I will have to respectfully disagree, runes are good, yes, they are tricky and tactical to use, however you can trigger them as well by casting any other ranged spell to hit it directly or with A.O.E. not just the enemy touching it, if they are beside your rune, the explosion will get them and they may take damage from both, for example combine ice storm/fireball with any rune = 90 or 130 damage hit + effect if you time correctly. Of the cloaks, frost makes the most sense, because enemies that attack physically (except archers) will move and get close you, so they will rely on stamina and movement, meanwhile mages and archers attack at range and don't use stamina, so lightning and flame cloak do squat. Another considerable comparison is ice spike VS lightning bolt, bolt is faster, but the spike has more range, which is also an advantage even over Ice storm and Chain lightning. Dual wielding the adept and even apprentice spells seem more practical than trying to eventually spam the expert spells, in my exerience of course. I definitely think it's a good idea to analyze and compare all spells, and see which ones are the most effective. Personally I think ice magic was done unfair, maybe can be compensated for a bit, but still. Good video, could you please do another, updated one.
Thanks for watching and i’m glad you enjoyed. These rankings were extremely hard to make, mostly because a lot of these spells practically do the same thing. As a result of that, I had to order spells partly on their stats, but also partly on my experiences with them in my many hours of playing the game. I really didn’t enjoy using the rune spells, and i felt that a lot of other spells were just more practical in more situations. Thats why i decided to rank them so low. Ill consider making a remastered list in the future, especially because I learned so much from the comment section. I really appreciate your feedback. Thanks.
Vampiric drain is pretty shit for multiple reasons but it is worth mentioning that is can be very effective against a group of enemies, you receive health from all of them at once, with the same cost of having siphoned only one enemy.
Basically you get four or more people at once and it completely restores your health for little magicka, just cast it in a kind of back and forth sweep motion.
In that situation it would actually be more effective than proper restoration spells.
I use enchantments more than magic, but flames and sparks are usually a last resort thing when I'm out if stamina or soul gems
Flames is a solid backup option
Meanwhile me who uses Elemental Blast that benefits from Augmented Perks with highest base damage, reliable explosion range, acceptable Magicka Cost, and actually deals more thamage than the actual damage that is displayed in its description.
For me it's wall of flames great one ❤️🔥🔥🔥🔥❤️🔥🔥🔥🔥
Great video 🎉
Thanks! Glad you like it!
I play a Breton who is a fire user who switches in between with barehanded fighting.
I use my flame cloak with double casting to add a massive AOE attack while im beating the crap out of one person at a time when they are too close.
I honestly cant remember what the addon is, but the secret dwarven time traveling coty bosses unlimited magica with lightning spells is absolutely badass with lightning storm
Arniel's Convection serves one useful purpose outside of the quest it's used in, which is to set oil on fire without any magika cost, which has been useful occasionally. But yes, it's still on the bottom of the list for good reason.
Your awesome and awesome video be safe out there you rock
Thanks! It’s very encouraging to hear those words!
Thank you for the warning bc yesterday i used one new spell and holy shiiiii i nearly died fr😂
Ignite will always be #1 for me because with the mask of Ahzidal and 2 points in Augmented Fire, it will always stagger AND the damage stacks. You can just bleed bosses down and they won't even be able to move. Dragons fall out of the sky, giants just trip over themselves, and dragon priests succumb to the flames without even casting a spell.
Unbeatable.
I was always fan of Lightning storm because unlike other master level destruction spells you could aim it against enemies like massive continuous Chain lightning.
Using the Wall of Frost + Frost Rune combination against melee enemies is a lot of fun. They just can't reach you.
With the Blizzard and Fire storm destruction spells, you are supposed to cast them while you use the shout become aetheral, making them easily the best spells in the game for clump fights.
for vampiric drain, you didn't mention the levels of damage it does as you progress through vampirism effects.
base game, any rune spells are the best way legitimately to power level destruction, which i think should also be put into consideration when you think about using rune spells in your playthrough.
Have you tryed:
Fire cloak (or just any cloak)
+ Ebony mail
+ Become Ethereal shout
Also become Ethereal shout is handy as you can uninterruptedly cast your master destruction spells.
That sounds OP
Ice storm from enemies usually ducks me really good
Been sticking with elemental
Elemental blast is now just a fireball with tripple the damage
Gotta disagree on some points, mostly that blizzard was lower than fireball. Fireball and chain lightning you have to aim. Blizzard you don't have to aim and the amount of blizzards you can stack in an area makes frost resistance basically useless. Still agree with chain lighting as number 1... though Blizzard will always be my favorite spammable.
I like cloak spells cuz u can increase the radius and damage using potions
5:57 blizzard was preaty usefull for retraining destruction skill without running and attacking random enemies. You can just spam blizzard on yourself.
13:55 ignite was insanely op. due to ability to stack dot effect and the fact that there was the illusion perk that boost that dmg even more. But as you notice. you have to use ring.
I like to use the lightning spells and necromancers gear for a palpatine cosplay 😅
Thats honestly the coolest build ever!
Was thinking..if you use become ethereal, will master spells still damage enemies for charge time?
i have to say, i agree on most of your positionings... i just think that the lighting storm is one of my fav, it's so fun to use... but yes, i understand... it technically sucks. 😅
It’s certainly a lot of fun when used in the right scenarios.
That was very considerate of you to put an epilepsy warning.
What about elemental burst and bolt and strangulation?
Become ethereal while charging master level spells and lightning storm is great for dragons flying. Just trace them through the sky if you don't want to use dragonrend.
Only if you know your magic 🪄✨ and know how to use each and every spell from all five schools of magic will help you benefit in the game using lighting spells on mages and wizards 🔥 fire spells on vampires and nords and the frost spells when needed to surprise your enemies with a little icy blast fire and ice one for each hand 👌👍
Master Destruction Spells are meant to be used with Become Ethereal Shout or Invisibility + Stealth