New Industry Open Standards / 3ds Max new updates

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  • Опубликовано: 2 окт 2024

Комментарии • 26

  • @timothyschreiber
    @timothyschreiber Год назад +2

    can't wait to see 2024.2 update! is it still going to make into the next video? (only 5 days left)

  • @seyedalihosseinizadi4557
    @seyedalihosseinizadi4557 Год назад +2

    is Endorphin alive yet? 9:00

  • @Ptah1130
    @Ptah1130 Год назад +2

    The AutoBiped script still works. I still use it to rig Mixamo characters

  • @ИгорьМатвиенко-з3л

    Every time I watch news about 3ds Max, I hope to see that autodesk woke up and updated BACKBURNER

  • @공개미-w4l
    @공개미-w4l Год назад +1

    when come 2024.2

  • @PandaJerk007
    @PandaJerk007 Год назад +2

    The 'only for archviz' section has some awesome creations this month! Super fun to watch :) 6:46

    • @archibaba7469
      @archibaba7469 Год назад

      ruclips.net/video/sS1jbVxPjFU/видео.htmlsi=Nbb21Xn7Gj_LcTmN

  • @EthelbertCoyote
    @EthelbertCoyote Год назад +1

    Open standards love, glad to see it, still worried about companies trying to carve out "camps" but it's coming together.

  • @AForsyth
    @AForsyth Год назад +1

    Awesome summary. Thank you, Eloi!

  • @Argon369
    @Argon369 Год назад

    Hi Eloi, what are your thoughts on Chaos Phoenix ? Can that be an Industry standard and compete with C4D ?

  • @Maxdesign3d
    @Maxdesign3d Год назад +5

    Thank you for being a beacon of expertise and for lighting the way for all of us in the community. Your impact is immense. Sincere gratitude,

  • @yangzhenrun1329
    @yangzhenrun1329 Год назад

    Hi eloi, do u know any roadmax for max to hv a proper node based modelling like grasshopper in rhino? I heard that they would soon discontinue the development of MCG, and instead, want to focus on bifrost. However bifrost have been removed from 3dsmax road map, so i m really confused what autodesk is planning to get 3dsmax node based modelling implemented. Any thoughts about this?
    Love your channel btw and hv been following u for years!
    Greetings from fellow 3dsmax user from asia :D

  • @3DRnD
    @3DRnD Год назад

    Thanks . Always looking forward for these videos 👍

  • @OMG3Dmax
    @OMG3Dmax Год назад

    I always like to watch any 3d news from you, thank you

  • @irishScoutSniper92
    @irishScoutSniper92 Год назад +1

    Lets go USD!

  • @GugureSux
    @GugureSux Год назад

    Shame that I will never ever be able to afford a 3DS license any more.

  • @fredrickmiya7433
    @fredrickmiya7433 Год назад

    Thanks Eloi, your updates always appreciated.

  • @ad-verticem
    @ad-verticem Год назад +1

    Merci beaucoup Eloi

  • @joconnell
    @joconnell Год назад

    I'm super excited about open pbr - geometry is fine to throw around at this stage but lookdev passing between dccs is going to be so useful.

  • @omarleyvaofficial
    @omarleyvaofficial Год назад

    Bunas cositas este mes ! Gracias!

  • @aiuhejvwvud8c99rjej
    @aiuhejvwvud8c99rjej Год назад

    Can someone please tell me about the open standards for this video? I do not speak English well
    Simply. Is it for gaming purposes? Or is it for video purposes? What technology (or file format) is it?

    • @andvfx
      @andvfx  Год назад +1

      It is really for anything 3d related. Not really industry specific. Until now, moving any mesh between different softwares was quite limited. Or for materials for example very tight to wathever renderer you was using. Now with an openstandard material, if wided adopted means that you will be able to move your 3d models between blender, max, maya, houdini, substance painter and wathever adopts it, keeping the same material look, no matter the renderer.

    • @aiuhejvwvud8c99rjej
      @aiuhejvwvud8c99rjej Год назад

      @@andvfx Is it different from USD?
      Or will USD be abandoned?

  • @mixayshamrov5213
    @mixayshamrov5213 Год назад

    Эти ленивые жопы из автодеска, случайно не доработали модуль CAT? Это надо было сделать еще 5 лет назад. Хотя скорее всего, они просто не в состоянии улучшить этот гениальный инструмент. И убрать его баги.

  • @rstudiosvfx
    @rstudiosvfx Год назад +1

    when houdini 20 comes out autodesk will make garbage again