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Is 3ds Max Good For VFX
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- Опубликовано: 17 авг 2022
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Major vfx studios such as Hocus Pocus, Fusefx, Luxx studios, Scanline, and Ilm use 3DS MAX for vfx work.
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Nice to see 3ds max being heralded for all its values and power in this day n age of Newer is Better! I’ve used max since 1997 and still prefer it.
Still prefer 3DS DOS, no bloat
Easy for you to say since you've been there and done it all. I quit Max after 3 months cuz there were far too few tutorials and community support for it, and the only credible tuts you'd find were probably from 11 years ago.
@@michaelfae Anything not Houdini and Blender only exist to support old employees used to their old tools. Nothing wrong with that, but there users are only dying or retiring.
@@michaelfae what application your using for your work ?????
@@MarquisDeSang If I had to open one of my average 3dsmax scenes in Blender, Blender would fold on itself and explode
Obviously Best for VFX
3DSMX is the gran Daddy of VFX & Modeling.. you can do anything on this if u have *Knoledge with Unique imagination* u know that.. 3DSMX, MAYA, & Houdini
First of all, late versions of max became far far more stable. The second thing is modeling features like smart extrusion and chamfer modifier turned max into powerful hard surface modeling tool.
Looking at the developers forum we can say that soon 3ds max character animation tool set like CAT is going to be improved.
PS Some things still surprise me like the absence of texel density and strange desire not to implement regularize tool.
dude just get blender
@@i_am_a_real_cat1443 why stick with the inferior, non-pro, amateur option?
For those wondering or interested if Max is used check Eloi Andaluz Fulla channel here in youtube, a lot of content about 3ds Max, and where has being used and is being use for VFX, you will be surprised.
Great video and info! I’m sure it took a while to research this and put it all together. Thanks!!
Thx Bro very good input. And one Big Like
Thanks for the visit
Question is are you talking about 3ds max as it comes or with additional plugins? Fumefx, thinking particles etc. Those add to the cost in the long run. And how fast can you do iterations of a shot when you have to resim everything? Things to keep in mind.
But no one has talked about price. We know (blender)
never know about 3ds Max on Vfx before, wow
Because it's rarely used.
It has been used a lot, and still is used a lot, check Eloi Andaluz Fulla channel.
@@christianbohm6118stop lying go bring your sources about being "rarely used"
It's Gooooood
the best
your information is very informative. we want a video on Autodesk Maya like this, what are the uses of Maya in VFX, which plugins and tools are used with Maya, and this kinda information.
Is this videio for adverising your course....??
3Dmax is still the champion of VFX. nothing comes close.
Except for Maya, Houdini, Cinema 4D, Blender, Unreal, etc, etc... You're comparing apples to oranges.
@@handdrawnbink houdini and cinema 4D I agree. But blender doesn't come close at all when it is about VFX
@@o0Revlimit0o Blender is constantly used by ILM, Pixar and Weta on major productions. I'd say that comes pretty darn close.
@@handdrawnbink not for vfx tho
@@o0Revlimit0o Peter France and Ian Hubert have both demonstrated the more-than-capable power of Blender for VFX (even on Cycles) and they have been contracted to create dazzling VFX shots for ILM using Blender exclusively. Both artists only work in Blender. Additionally I've SEEN both Pixar and ILM using Blender for certain shots and scenarios involving real-time production. I'm personally working on a fluid sim right now in Blender with results I've only achieved in Houdini, simply to see if it can come close and it absolutely does. Houdini is far more powerful though for many reasons. I don't say this with bias towards any software, but ignoring Blender and its capabilities is unwise, it's a powerful platform, especially for artists without a gratuitous amount of resources and money. It's not the software, it's the artist.
Makes it sound like Max is used as much as Houdini and Maya, which is not the case. Max is by far the least used software in VFX and is dying out. The films you listed are 10 years old. And ILM for example only uses max for environment. I've worked at ILM, Framestore and MPC and have never seen Max used outside of environment. Max is an incredibly bad choice as a beginner, it is barely used nowadays and will dissapear soon. Half of what you are saying here is simply wrong nowadays. Especially in FX Houdini is the main tool in the whole industry, even ILM adapted Houdini. Almost nobody uses Max for FX anymore.
while what you say is actually right ,you are wrong on certain point. the video is not about the usage of 3ds max in the industry but about it's capabilities, i'm pretty sure that you agree with me that tyflow and thinking particles are by no mean bad products. and talking about beginner friendly houdini is well harder than anything else . perhaps the last studio heavy on 3ds max is scanline vfx but that doesn't make the software itself bad . and vfx is not just explosions, environment , matte painting and even hard surfaces are a part of it even if less glamorous.
@@3dalgeriearchitectureetdes832 As you pointed out yourself I never judged the quality of the software, because that's somewhat subjective as well. I commented on the importance and use in the VFX industry. Nothing more.
@@christianbohm6118 well its use certainly declined from it's heydays
The biggest lie of Max haters, that is going to die soon, Max produces more money for Autodesk than Maya, if Autodesk would be going to kill one of them it will be Maya.
Plugin community is very well alive, PhoenixFD, vRay and all the other renders, FumeFx 6.0 is new, TP, finalFluid, TyFlow is very well alive and vibrant community. Max is used in a lot of fields, from Medical Visualization, ArchViz, Product Viz, VFX and Animation.
So there you go stop spreading the lie.
there is no point to argue here lol, Christian is saying about VFX and he is 100% ture, MAX is not for VFX industry nowadays. Many compnay moving pipeline to Houdini even environment too.
But, of course game industry or any other industry is different so, do not confuse guys,,,
Theres one thing that bothers me im new in 3d and is tere any difference between vfx and fx?
Yes, VFX describes the whole industry,FX is only a specific department in it. unfortunately in games they use the term vfx to describe fx, which simply nonsense and confusing. But in the vfx industry it's clear - vfx describes the whole industry, fx the specific department.
Blender vs 3ds max which is best your choice?
I prefer both for different scenarios. geometry nodes, texture painting and sculpting that blender has is superb. however what's told in this video is also true. it's so much easier to do anything realistic in 3ds max.
Go gor Blender. I am 3ds user since 2000y. Go for Blender.
3dsmax obviously. blender is only good for the price.
@hjf4a2 Blender has been used by ILM for a lot of work on The Mandalorian. Blender is many things, but it is certainly not even remotely close to being garbage at anything.
@hjf4a2 calling x software garbage with little to no explaining why is pretty useless. garbage for what exactly? you keep talking about vfx etc, blender has no issues with vfx, you can import realflow particles, you can import houdini simulations. render in redshift if you fancy that even can use vray.
it's biggest issue is not having a place in pipelines. and it's a nightmare to export your renders to nuke.
do you know why ancient softwares like photoshop or 3ds max hardly ever touches their crucial functionalities? because they have to follow if aint broke dont fix it to make sure all functions and plug ins for it works flawlessly so the guy who animates shit doesnt have to worry about his tools.
blender's devs on the other hand, are ambitious. nearly half of the plugins got broken with 3.2 release because they fixed python stucture whatever the fuck which wasn't exactly broken. eventually they'll stop doing this once the blender is a complete package. until then, massive companies cant risk their piplines for ever changing blender for now. it's not just better VFX thing.
Hello everyone. I want to do vfx vs cgi, should I choose 3dsmax or maya?thanks you
Maya by far, that doesnt mean Max is bad but Maya is a lot more used in VFX and videogames. Archviz and industrial design is a whole other story...
Houdini is just a lot better overall.
not true.
Incorrect
That's hilarious. These non stop software debate. At the end of the day they're tools so learn how to use them and be the best artist you can be. Like being a carpenter, you're not a better carpenter because you have dewalt tools vs Ryobi. Sigh...
What about UE5 ?
Ryzen 5 3600 and rtx 2060. is it good for blender. For beginners. Please 🙏 I really need some help 🥺
Yes
Yes
rtx 2060 super (turbo) - try to find it. 8GB of VRAM is minimum.
That is really good for 3dsMax
VFX are the only reason movie industry ain't dead yet
Pro Tip:
Don't start a video talking about VFX explosions coupled with footage of a shot (Spectre) of a REAL explosion captured in-camera. That shot was done on location with controlled explosives and the actors safely positioned to compose the angel. The only computer-aided manipulation in that shot is the colour grading. There are no computer generated effects in that shot whatsoever.
most overrated software with cringe fans
which one do you perfer? I started with Blender and find it super easy to learn
@@Goofy_Toons yes blender is super easy to learn and the way its going it will fk all softwares
@@pxrposewithnopurpose5801 yeaa....
What most people dont realise us not the current level of blender that matters but the exponential level of growth that their undergoing is what is going to give a competition in the future
The only thing more cringy than your post is the idea that one piece of software is superior to all others. Everything has its uses.
@@TheMugwump1 now u pulling sht out of ur arse. i never said blender is superior to all software but the way its going those got those max fanboys sweating right now. big sht becoming open source