Riot will never update this Champion... so we did! (Part 2)

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  • Опубликовано: 24 янв 2025

Комментарии • 580

  • @Subjectively
    @Subjectively  11 месяцев назад +36

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    • @des9517
      @des9517 11 месяцев назад

      I personally enjoy B, but one thing I thing could be interesting is changing the imps/boxes
      Maybe instead of a toy or an imp how about a box made of the finger red tendrils that pop like the boxes where anything could pop out that just fires spikes/nails at the enemy

    • @mariasanchez8929
      @mariasanchez8929 11 месяцев назад

      I love the art character of the jester so much can you please draw a samurai ninja please

    • @WizzyDaGrizzly
      @WizzyDaGrizzly 10 месяцев назад

      I really like the corrosion idea in option B. But in my opinion, I think you should lean more of the reddish demonic corrosion covering his body but add black diamond cracks on his legs resembling his iconic checkerboard pattern and in them is an eye of each soul he's collected - there's a saying that eyes are the windows to the soul and Shaco is a collector. Lastly, though I love the idea of the impish creature I prefer to keep Shaco's boxes but with a twist. Based on the 3 faces of Shaco, the boxes comes in three types - Joy = projectile, classic Shaco, Anger=explosive shrapnel, similar to Jhin's E except quickier and has a bleed effect, Sorrow = poison, similar to Teemo's shroom with the player also getting slowed. Even though these are my ideas, I like the Shaco ideas and want to see more of them everyone's idea of our beloved Demon Jester. I want my Demonic clown to get the recognition it deserves.

  • @a-shanda-productions
    @a-shanda-productions 11 месяцев назад +944

    You could definitely add more cracks, damage, and plant growth but absolutely keep the corrosion element. It’s so cool and helps connect your Shaco design to the old color scheme.

    • @metawarp7446
      @metawarp7446 11 месяцев назад +34

      B is almost there, but one of the "horns" should definitiely be slightly chipped

    • @Subjectively
      @Subjectively  11 месяцев назад +85

      For sure- I don’t know why we omitted any plant life, that would’ve helped so much!

    • @v.v365
      @v.v365 11 месяцев назад +2

      This, all the way!

    • @lemonadeplayback1985
      @lemonadeplayback1985 11 месяцев назад +4

      Yeah, the gold is still too shiny, like he was left out for a few months not YEARS. Lets f*** up Shaco some more!

    • @TheGoldenJay637
      @TheGoldenJay637 11 месяцев назад +4

      That, and i definitely think there should be more of that red rusty petricite to make the accidentaly motley jester pattern stand out a bit more.

  • @damiana.9544
    @damiana.9544 11 месяцев назад +703

    I think B design is great, but a bit of moss/some other plants growing in random spots would make it perfect

    • @johird9990
      @johird9990 11 месяцев назад +12

      while yes i do love the designs, i think giving shaco a reason to exist ruins his character. his whole thing is that he is a mystery wrapped in an enigma, a glitch in the matrix, giving him lore destroys his identity. (also i dont think demacia needs a 4th demon)

    • @ArchdemonMack
      @ArchdemonMack 11 месяцев назад +5

      You could add vines to vaguely mimic the checker pattern from the original model

    • @damiana.9544
      @damiana.9544 11 месяцев назад +15

      @@johird9990 Yes, that in a way is a great way of looking at him.
      But even still, him having no story at all is a bit... bad I guess to me?
      Like, there is no need for us to know his origin, he simply needs a bigger story that will let us connect to him or will allow for interesting interactions with other characters.
      Like, simply adding something like "Creatures from the void fear him for unknown reasons" and making the unknown prince an actual character/someone we already know, would be good enough.

    • @johird9990
      @johird9990 11 месяцев назад +6

      @@damiana.9544 thats, actually a realy good idea

    • @metawarp7446
      @metawarp7446 11 месяцев назад +8

      ​@@johird9990 Very much like Joker in a way. If we want to give him lore, we could give multiple vague legends for his origin. Also some details about his existence, like a specific dates he emerges from woods and starts killing

  • @TadeuszKiołbasa
    @TadeuszKiołbasa 11 месяцев назад +371

    Lore note on Petrycyte: it works as a net/battery for magic, it catches it, but it can be set free, this is how Sylas was able to escape from his execution. He absorb the magic of Lux, and used it to get away.

    • @GoldLight73
      @GoldLight73 11 месяцев назад +33

      There also seems to be a limit on how much magic petricite can absorb, but that threshold is REALLY vaguely defined. It did nothing against a Harrowing, for example, but Galeo could absorb a magic blast that covered a battlefield.

    • @billiebrown4539
      @billiebrown4539 11 месяцев назад +12

      ​@@GoldLight73Galileo is also giant, so maybe that plays a factor.

    • @GoldLight73
      @GoldLight73 11 месяцев назад +8

      @@billiebrown4539 I mean, the walls of Demacia's cities are also made of petricite, right? You'd think that a city wall would contain about as much if not more than a single colossus.

    • @jasonmiller2379
      @jasonmiller2379 11 месяцев назад +11

      @@GoldLight73 Yes, but Galio is alive. It's possible that fact makes him able to absorb magic more so than inanimate petricite. It seems like he can use that magic to help protect Demaica, so he has a way of getting rid of excess.

    • @GoldLight73
      @GoldLight73 11 месяцев назад +5

      @@jasonmiller2379 That's definitely possible and a valid theory, though the fact remains: it IS a theory. The truth is that there are still just a lot of mysteries about petricite that we don't know or understand. Durand was apparently the only one who did, at least well enough to bring the stuff to life in the first place. Even his descendants, who can also make living constructs, don't know how to make something truly sapient like Galio.
      All of this to say that petricite is weird and we don't know its limits, so whether or not it could actually hold a demon is up in the air.

  • @Rene4nd
    @Rene4nd 11 месяцев назад +216

    Even though I preferred the Noxian idea originally, I really like how this design turned out. I definitely prefer version B, with the oxidation, but do also think it needs more debris/rot. One way I thought this could be done, is by having one of the arms being broken off (and maybe be replaced with one of the red tentacles?). I think this would work since the unsymmetrical nature of 3 arms would also plays with the uncanny aesthetic you’re going for

  • @Gabriel-doodle
    @Gabriel-doodle 11 месяцев назад +223

    I really like the three voices idea. Though, what I was imagining was that the voices might react to each. When the happy face laughs, the sad one gives soft laughter and angry one groans in annoyance. When the sad face cries, the happy and angry ones laugh and groan in pity. When the angry face screams, the sad one cries and the happy one chuckles nervously.
    Now that I think about it, what if it was 3 lesser demons in a single body, like Legion from the Bible. This could be meant for teachers for the young prince; the demon of joy is for fun, the demon of sadness is for empathy, and the demon of anger is for punishment. This could be the reason Shaco failed, each of the demons appearing in inappropriate times.
    I don’t play LoL, I just really like your content, so I don’t know if this can work with the canon of the games.

    • @writingman1089
      @writingman1089 11 месяцев назад +20

      That sounds so cool. Definitely don’t know if that’s possible in the lore but I think it’d be worth it.

    • @DSh1105
      @DSh1105 11 месяцев назад +9

      I love this idea! It's so interesting.

    • @giulyanoviniciussanssilva2947
      @giulyanoviniciussanssilva2947 11 месяцев назад +7

      I think it would be cool, but it would have to be the same voice actor emulating different voices, so as not to have three voices at the same time and show that it is a fragmented personality.

  • @TheEpikBrothers
    @TheEpikBrothers 11 месяцев назад +126

    Honestly this turned out way better than even I had thought! And frankly, from what I do know of petrecite, Demacians think it is a magic nullifying stone when in fact it is more of a magic absorbing substance. It sort of holds it in until it is expunged. That’s part of the reason why Sylas is able to abuse his shackles to fight back.
    That said I can 100% believe that as a magic absorbing stone that it could hold a demon. And I think the darkening bits of stone that almost show petricite corrosion is an amazing detail! Overall I’m down for this new Shaco!

  • @twisted35
    @twisted35 11 месяцев назад +58

    Hey Subjectively! Just wanted to let you know that Petricite chains, like Sylas, were actually made for demons, not people! And given how magic works in Runeterra and that petricite constructs can be brought to life, it's not hard to imagine a lesser demon or azakana being bound to petricite!

  • @ChadianRoyal
    @ChadianRoyal 11 месяцев назад +120

    I think the 2nd option works really well! It could be more beat up almost like Fiddlesticks but I think it looks perfectly fine with the cracks and dents you added with the eroded and rusted petrocite

  • @mysterymaiden
    @mysterymaiden 11 месяцев назад +34

    Option c could be blooming moss. Moss doesn't normally bloom so having red flowers bloom out of the cracks in his body would be odd and the flowers could be used like the jack-in-the-boxs. Just add vines and overgrowth.

  • @Dracolyte96
    @Dracolyte96 11 месяцев назад +48

    Hi ! I wanted to say first of all that the re-design of Shaco is insane, absolute godly work ! I've been planning on a somewhat of a re-voice of Shaco (no disrespect to Adam Harrington's voiceover) and this video really helped a lot with the idea ! I would love to hear more on the lore of this version of shaco and if it's okay, I would love to base voicelines based on your re-design !
    EDIT : I just heard the commentary on 13:00 and I would love to be able to audition and help expand the lore with voicework !

  • @Quarataia
    @Quarataia 11 месяцев назад +33

    The option B is the best in my mind, just dial up the corrosion to be fully black on the areas you put them here, with it visibly progressing from the edges, also bigger cracks on the chest would help.

  • @gexianhen
    @gexianhen 11 месяцев назад +18

    i love that league universe demons arent based on "sins " but instead on human emotions, not only negative emotions , as there is a demon of Happynes, and a demon of Secrets, but also demons of Fear, of obbsesion, delirium and bliss

    • @MaxGraphicDesign-m6g
      @MaxGraphicDesign-m6g 2 месяца назад +1

      Isnt tahm the demon of gluttony and evelyn one of lust?

    • @gexianhen
      @gexianhen 2 месяца назад +3

      @MaxGraphicDesign-m6g evelyn domain is named" Bliss" there are human emotions more than human sins, some more examples of demons we know are happynes, doubt, regret, loneliness, pride, dreams, etc. Even a " positive" emotion as happiness can have a demon

  • @Scoonga_Doonga
    @Scoonga_Doonga 11 месяцев назад +112

    Maybe in game instead of causing his victim to run away in fear, he could make them laugh so hard that they lose control of their movement 🤔

    • @eppicNESSSS
      @eppicNESSSS 11 месяцев назад +28

      Like functionally a fear or stun , but it makes them do the laugh emote .

    • @grim6129
      @grim6129 11 месяцев назад +7

      So a mix of exhaust and brittle debuffs?

    • @kennethfajardo9102
      @kennethfajardo9102 11 месяцев назад +3

      This is such a cool move!

    • @grim6129
      @grim6129 11 месяцев назад +3

      @@kennethfajardo9102 ngl we need another champ with a brittle debuff

    • @Orionhart
      @Orionhart 11 месяцев назад +4

      Tasha's Hideous Laughter!

  • @gamefan1353
    @gamefan1353 11 месяцев назад +14

    I absolutely love the "rust" look where the demon hand cape lies on the shoulder. Really showing the corrupting influence. Also the hand cape in general is an absolutely INSPIRED idea. The way it eludes to the demon (many hands motif), someone pulling the strings like a puppet, a cape for what was supposed to be a good creature (so a hero visual motif). I agree that the "Rust" may technically not fit with the current lore (well, at least we don't know, I think?) but it is such a stunning visual to me, that it works so much better than just the base white and gold.
    Petricite is stonelike, but comes from Trees, if I am remembering right? Maybe the pattern would be a bit less "airbrushed" (in the render, in the thumbnail it's more metallic) and a little more vein-y? Maybe a bit more black to elude to the old design and make it looks less like ordinary rust, but more like mold and decay? Not sure. Either way, I absolutely LOVE design B. (Also, perhaps the demon's influence could also tarnish some of the gold, to show the unnatural-ness of it, since gold doesn't tarnish. Also showing a corruption of even the purest things? And laastly as other comments mentioned just a bit of plantlife / moss growing would be neat probably)
    And with the gameplay items, perhaps the boxes could be the little imps, but only from the torso up, almost sprouting from the ground or melted to it while keeping the full imp visual for the clone (as in, what you and your allies see, as the enemies of course still see the actual shaco for the clone ^^)

    • @gamefan1353
      @gamefan1353 11 месяцев назад

      Also my goodness the details and cracks showing the red glow on the Splash are FANTASTIC

  • @loptr9581
    @loptr9581 11 месяцев назад +11

    I think that the lore you gave to this version of Shaco can even be incorporated with some elements of the shadow isles lore
    Ashlesh is the demon that was trapped in Kathkan in the seventh layer, where Nilah originates. Kathkan has historically been at war and in conflict with Camavor, which is Viego’s region. I think there’s still a way to bend the story to fit that aesthetic, or to flip it to the demacian side
    If you want to keep Shaco rooted in Demacia with Petricite as a focus, perhaps a Kathkani mage from long ago was attempting to find a way to bind Ashlesh to reinforce its prison. The mage discovered this material that could bind magic within it, and decided to experiment with it, carving a harmless doll and entrapping a lesser follower of Ashlesh within. However, the demon was able to overcome its petricite prison and attack the mage, killing them before becoming dormant, trapped in the doll. The doll would later be discovered by a passing merchant and passed on to the young prince, and the parents upon seeing it being carved from Petricite deemed it safe to give to the young boy
    This is just a rough idea, but it ties in well with the idea of ashlesh’s follower being inside a Petricite doll to help explain why it’s found so far from Kathkan. Nilah and her followers all have vessels presumably containing Ashlesh’s powers, as seen in legends of runeterra, and they were happy to adventure as Nilah is out seeking Joy. I could easily see a follower attempting to break their container holding the demon to see if Petricite would better contain it. Just a rough concept

  • @CreepK
    @CreepK 11 месяцев назад +9

    To make it look more beat up, you could make an arm or a leg broken, missing a big chunk in the middle or at the joint, making it only be held up by that red energy. It would hang limp, and/or be twisted around, it could give an impression of not working, only to move in an unnatural manner when needed.

  • @AymarMaluenda
    @AymarMaluenda 11 месяцев назад +10

    I think a broken horn of the hat or one of the side noses... Maybe even one of the four arms fully gone and replaced by the red goop would be cool and really land the abandoned look, but the corrosion from design b is a great element

  • @githyanki1899
    @githyanki1899 11 месяцев назад +2

    Can we just comment on 20:36 and that tone shift in Jack's voice. The conspiratorial whisper and the pause before "seriously" genuinely sent a shiver down my spine. Well done, friend.

  • @TheIncredibleBugMan
    @TheIncredibleBugMan 11 месяцев назад +2

    I think 3 lesser demons in the body of Shaco instead of one could work better for this design, with all three fighting for power and being the face in control. there could be animations of the red demon tendrils slapping a face or pulling around at the body, one demon attempting to annoy the other like siblings, maybe even voice lines of the demons arguing or competing on who's stronger could work as well. the whole "speaking as one" concept could still work too, with that old theme of twins/triplets speaking at the same time, leaning more to them (begrudgingly) being seen as one entity. one demon could be the original "Shaco" and the others joining for whatever reasons, the idea of three demons having to be stuck in one body just so they can survive is interesting from a stroytelling prespective.

  • @maylie1234
    @maylie1234 11 месяцев назад +12

    B is really good, but you could def push the wear and tear a lil more. I saw someone mention moss, but I'd also like to see some more of those darker tones in the other areas you placed them. Like, the horn/jester point thingy has those really nice dark values in the very tip, but the toher splotches on his chest and feet dont have them. Maybe the one on his chest could have a darker center, implying a spreading rot better cause without them the splotches just kinda read as dried blood to me. Otherwise, this kinda completely fixed the original problems I had with the demacian version. Still uncanny and a little intimidating, but you could see how in his prime why a kid would latch onto this statue.

  • @mikonyx7712
    @mikonyx7712 11 месяцев назад +9

    "A few weeks ago" well that aged... more xD

  • @granthopkins7132
    @granthopkins7132 11 месяцев назад +1

    Really cool idea! That being said, my input: since petricite is essentially a wood analog, perhaps looking at different types of wood rot? I love the idea of demonic discoloration in the petricite, especially in the context of him carving clones of himself with his demonic claws.

  • @allielee9308
    @allielee9308 11 месяцев назад +1

    I’m so glad that you carried this Demacian concept forward! You both did an amazing job with Shaco here. I never cared for this champion before, now the concept is really compelling.

  • @dragonicdoom3772
    @dragonicdoom3772 11 месяцев назад +6

    Amazing redesign as always! For the next redesign I'd love to see you tackle either Alistar or Kha'Zix. Alistar (and Wukong) is such a weird champion because he's literally just a mythological figure dropped into Runeterra and feels so out of place because of it. Easy fix would be to move him into one of Sett's fighting pits, maybe have him fill a similar role to Jack from Legends of Runeterra. Kha'Zix is another void champion who just doesn't fit the new void aesthetic and would really benefit from the same treatment you gave Cho'gath.

  • @alucardhellsing5466
    @alucardhellsing5466 11 месяцев назад +1

    Absolutely love it, I think the only change I would make is to have the imps have their lower bodies to look like boxes because while "he doesn't need toys to do his bidding" now that he was intended as a toy himself and a companion jack-in-a-box is much more in line with his characterization, and the fear coming from the thing pupping up from a toy I think works thematically, perhaps as a mockery of an actual toy

  • @mystery1020
    @mystery1020 11 месяцев назад +2

    I think this is my new favorite redesign you guys have done. I love that you kept the 3 heads idea and the voice idea is go good! Shaco is really high on my rework wish list and you guys did not disappoint. Also, I think Option B works best. It looks worn down but not so worn down it's unbelievable that Shaco is still able to move around

  • @emanresU2020
    @emanresU2020 11 месяцев назад +1

    Idea for the little Imps Shaco can spawn: to keep the jack-in-the-box imagery, maybe instead of legs they have a spring-like tail. When they’re placed they sink into a little pile of pinkish-red goo only to jump out at nearby foes to scare them.

  • @gracedawitch4405
    @gracedawitch4405 11 месяцев назад +1

    This is so awesome!!! I think B is great, I don't really have any ideas for improvements. The little monologue at the end is also perfect. Awesome stuff all around!

  • @curtisjones9372
    @curtisjones9372 11 месяцев назад +1

    Watching Claire go from just a dark grey slab, go carving it out with progressively lighter greys was both fascinating and perplexing to me. Shaco now has that valdo energy, which I feel like was the original intention, great work.

  • @pocketmonstersfan123
    @pocketmonstersfan123 11 месяцев назад +20

    i wanna see option C as a whole other video exploring more concepts
    1. over grown with vines corrupted by by demonic power with knives sticking out of his back
    2. cracking with demonic ooze spilling out (like fiddlesticks being a ball of eyes and arms inside the scarecrow, maybe instead of arms it has teeth and eyes like pride from fullmetal alchemist brotherhood) so when it uses its ultimate the clone is just some of the ooze mimicking the puppet
    3. a shambling mess missing one of its arms or using random bits of armor to make it a new arm and multiple knives to make a new hand and fingers
    4. a 4th side to the head but the face is broken off and its the true face of the demon

    • @writingman1089
      @writingman1089 11 месяцев назад +3

      A fourth face would be cool. Maybe it could be used in Shaco’s ult somehow?

    • @grim6129
      @grim6129 11 месяцев назад +2

      ​@@writingman1089the ult being the true face of Shaco escaped the perticite temporarily

    • @pocketmonstersfan123
      @pocketmonstersfan123 11 месяцев назад

      maybe when he ults one of the masks is broken off his face and becomes the face of the clone@@writingman1089

  • @gregory2611
    @gregory2611 11 месяцев назад +13

    That third redesign could be attached to his clone. When he ults, he transforms into a more demonic form and spawns a copy of himself

  • @darkogordic4108
    @darkogordic4108 11 месяцев назад +2

    I really like that you made the demacian design look less like a golem and more like a jester. I think B is good, maybe try some red cracks or something else to show the wear and tear on shaco. Great work, as always

  • @gallanoir
    @gallanoir 11 месяцев назад +1

    B is fantastic with the rust- BUT it looks like dried blood which is EVEN BETTER!!! Imagine the blood showcasing how terrifying he is now, plus we dont know how old rhe blood is and what m incident it was even from?? That kind of evidence of some kind of tragedy would be amazing to build upon!

  • @GraFFasT_
    @GraFFasT_ 10 месяцев назад +1

    I belive that Shaco could be behinds the scenes of all LoL gameplay. Be some sort of the devil/god/evil presence/or whater he/it is. I like the idea of murderous joy cuz it in his nature. Shaco captures sould/bodies or just copies some random (or not so random) creatures from runterra or nearby(our playable characters aka champions) and puts them into his own realm (i belive you guessed how it looks) only to fight, giving them some hope to ends this torture by destroying enemy nexus. He do not let them die nor leave, just enjoying slaugter and sometimes likes to play on scene too.
    All of this could not affect at all on a story of Runterra but, some people may guees (or not) of what happening to they mirrored copies or something.
    Its looks prety rouhgh but it easy to implement and it will work with gameplay and could lead to some events or more lore type staff.
    I really liked old Riot's idea of connection between gameplay and lore, but that versoin was really strange and not really good working for lore itself.
    But what if Shaco created a phrase "All the world’s a stage, and all the men and women merely players". Also with all trends around miltiverse and other dimension, Shaco could have a acces to them. it will explain why in his own world we have K/DA, Pentakill, True Damage and the last one, battle academy, guardian galaxy and many many many other staff.
    I think trough brainstorming this concept it will looks prety sweete. also all of other cancepts can lead to new skins and stories behind them. Kinda like - what if shaco was from demacia, shadow iles or demacia.
    I really like others concepts, just a bit of my own thoughts.
    Circus will kinda work to. A traveling circus where you can lead a puppet of some well known hero around Runtera, or to be some mifthic creature, or chose monter from spooky stories for childrens. And all of this presented by some creepy VERY funny jester that gives you a chanse to play in this magical game. But you better win, cuz if you dont, nobody will see you again (or some sort, I really donno). Not really pushing this version, it kinda binal looking.
    What you think about this mess?
    I hope that for somebody from Riot it will be usefull.
    Sorry for my badish English(just in case), not checked how correct all of my writing is, but I glad if you managed to read all of this and understand it at leat a bit (still not sure how bad it ts)
    Rus: я хз насколько это плохо, если вы видите явную ошибку, сообщите)

  • @ChrisGravaugur
    @ChrisGravaugur 11 месяцев назад +1

    The design on b is fantastic, the concept of the corroding petricite is brilliant as a means of bringing in that dual color element and really does give more visual representation of the demonic form possessing it. Honestly i think this is phenomenal all the way around and that nursery style rhyme by shaco at the end was magnificent. Amazing work as always to you both.

  • @EunoiaRPG
    @EunoiaRPG 11 месяцев назад +1

    I really enjoy the final product, you both did an amazing job with Shaco. Like you mention I do feel like there's one small piece that might be missing. I tried taking a look around the LoL wiki on Petricite
    3 things that stood out to me from my search
    The first is the visuals found at the bottom of 'Durands ancient manuscript' show some kind of demonic bird-like face. I am unsure what that's referencing specifically whether its generic demon or perhaps a Darkin. A Darkin infesting a petricite golem?
    Second is Petricite elixir, there might be room for an alchemical looking component somewhere in the body?
    The third is the mageseekers themselves. They wear masquerade inspired half-masks and they specifically target childen. Shaco could be a golem designed to help lure out magically gifted children so that the mageseekers could capture them. The jack in the boxes are tools used to bait mage children somehow. Before the golem goes mad or gets possessed. But its original purpose of seeking out children is there as a link

  • @AzraelEvernight
    @AzraelEvernight 11 месяцев назад +3

    Option B is fantastic. Just make him drop stone boxes and let the imps pop out, kinda like a mimic? Would fit really nicely. Cause a mimic as his W fits the whole image nicely. I would also add magical wood to his design from whichever region, it would most likely need to be from shadow isles and that would allow for the petricite to become corrupted. I would also suggest going back to my original post on the first video. I believe you will find some great insight as I've played Shaco for for 10+ years now and literally have art of him in my house. lol Love the video!

  • @andresrensen7827
    @andresrensen7827 11 месяцев назад +4

    Only thing I can think of is changing his "hat" to have six offshoots, perhaps with jingling bells attached. Also so his head will look symmetrical no matter which face he turns. Would love that - but cool redesign nevertheless

  • @writingman1089
    @writingman1089 11 месяцев назад +5

    This design easily fixed my issues with the Demacia design.
    But the best part is the hand cape. It looks so good. If I had to suggest a tweak it would be that the ends of the cape should go up to look more like something above Shaco resting its hands on its shoulders. Not sure if that would mess up the silhouette but I think it would make it more obvious that something else is pulling the strings.

  • @ArkLazarusMaximus
    @ArkLazarusMaximus 4 месяца назад +1

    9/10 redesign.
    The only thing I'd change is the connection to Ashlesh, a brand new lesser demon rather than a fragment of a Demon King like Ashlesh would be more fitting, not to mention Ashlesh's colour palette is vibrant blue, not red.
    You'd be happy to learn however, that saturated petricite becomes black, so that could be incorporated into the design to evoke more of Shaco's old red and black design while still executing on a twisted and worn-down version of Galio's aesthetic.

  • @AssimilateAndChill
    @AssimilateAndChill 11 месяцев назад +2

    I really like B, but I think the corrosion should be spread to one or two of the arms. As is, there’s a massive rectangle across the body that looks noticeably less decayed than the rest, which is I think why it doesn’t look quite right.

  • @imp_patient163
    @imp_patient163 11 месяцев назад +1

    I know it is a little late to throw this out now but I was thinking while watching this video (great work btw) and I realized that Shako could very easily could become a Darkin (Sha'ako) which could be interesting which could also be a replacement for the uncanny personality.

  • @GiovanniBoss
    @GiovanniBoss 11 месяцев назад +1

    On the subject of petricite and Durand, I REALLY recommend looking up some playthrough or playing yourselves the Sylas game. It is heavily explored and explained there.
    Now on to the design: Out of A, B and C, I'd go with B. I think the art is on a rather great spot, while the story I still feel needs a little tinkering.
    The red seems good, but I do believe the gold parts would be easier to corrupt (or at least lose part of their color) than the white ones, as much as I did like it on the white parts. Simmetric assimetry seems VERY nice.
    While the hand cape is good, I think it kind of conflicts with the idea of being not Ashleth influenced, but making reference to it anyway with the hand motif. Either the story should go "it's a bit of Ashleth power", in which there should be more glowy blueish stuff, or go lighter on the hand motif as decoration. Maybe leavin one on the shoulder and another pn the back of the head would suffice, making the hands just go the idea of pratical aplication. Not a particularly big issue, though, as the hands do not look like Ashleth's at all.
    To cap it off, why not make Shaco scary to the parents while making him not scary AT ALL to the kids? I like the idea of a killing machine that doesn't want to see their souls "sullied" with other emotions, so they would make the kids genuinely happy, just killing them on their sleep or something, once they started to grow. The kids would be asked to keep Shaco as a secret during their interaction, so the demon could feed on their joy. The parents would be completely desperate without knowing what happenned to their kids, right under their noses. Shaco would literally take their joy away. In which case, I think your choice of not being Ashleth, but another trying to gain power and replace it, would be pretty on point.
    The red tendrils I specially liked, and the splash art is, of course, a joy to look at. Knife sharp skills there. Killing art.

  • @mothmanshusband3236
    @mothmanshusband3236 11 месяцев назад

    Dude, your story telling is phenomenal. Like this channel is one of my favorite to go to for references for my character designs. Y’all are awesome 🖤 keep thriving

  • @sleepiestmoth
    @sleepiestmoth 11 месяцев назад +1

    I like the idea of the imps in place of boxes, I think an easy way to use the same design without implying they can run around would be to have them crouch like little gargoyles. They could still have an idle animation, maybe bobbing side to side like they're dancing to music (or like a springloaded jack-in-the-box). I also agree that some plants would be a good way to add damage to the B design, maybe most of the vines have leaves and are green/healthy, except for a few that touched the blackened areas and have withered?

  • @griffinturner6411
    @griffinturner6411 11 месяцев назад +3

    I like the magic oxidation a lot! I love how it blends Demacia's white and gold with Noxus's red and black (maybe a bit more black in the oxidation though to really emphasize it). I'm just not sold on the lore. Out of the hundred of champions with extensive lore, can't one just be an enigma?
    The multiple hands and heads is a great idea. Maybe Shaco could be more like Kindred or Fiddlesticks, where every region has different theories about how Shaco came to be. Then the hands and heads could be symbolic of the different lores Shaco is associated with?

  • @jester1578
    @jester1578 11 месяцев назад +1

    You know, on the lore side, why not have those little imp jesters be the children that Shaco spirited away/took/killed? Like each child further increases power/influence since you said he covets Ashlesh's power/position, and this is his way of doing it.

  • @CMYKITSUNE
    @CMYKITSUNE 11 месяцев назад +3

    B looks great but i would love to see his sad and angry faces being more distinct, i thought of cracking the angry face down to show a bit more red energy below the gold mask because not only it adds asymmetry which would make him more uncanny + fit jester vibes it also would show his anger better.

  • @draconicenigma2813
    @draconicenigma2813 11 месяцев назад +1

    The oxidisation is really cool, although the colour seems a bit off to me. Maybe a more greenish blue? Or something a bit more yellow-ish? Either way, it looks great and the story is bone chilling!

  • @deepsix8328
    @deepsix8328 11 месяцев назад +3

    In my opinion, this version of Shaco looks phenomenal! I really like how it retains and even enhances the aspects of a "demon jester" much better compared to his current league design. But i'd like to voice out some two thoughts about this design!
    *Corrupted petricite.* So far as someone who watches Necrit, i haven't seen any information that could point out the side effects of demonic energy on petricite constructs. So i think it was a good and creative choice to give Shaco's body some visible signs of demonic corruption, not only due to how it could potentially fit the canon lore (since like i said, we don't know if those two aspects mix together in canon, so we are free to theorize), but also because the red-dark colours reference Shaco's old design extremely well! So i'd say, it would be better if there were a little bit more of those corruption patterns on his body.
    *Cape.* Now, the cape is something that i also take as favorite because of how cool and fantastic it looks on Shaco! Although i'm not sure if i like how the rest of the cape is "floating" like a pair of tentacles to be honest. Perhaps it would look better if the cape was freely dangling behind him, similarly to Aatrox's wings in game? Unless, it would be a bad choice to implement another character's trait on Shaco. In that case, i would've removed the cape but kept the demonic hands. Additionally, i think it would've been fitting for this Shaco to keep his spiky/pointy pauldrons on, which could be actually part of the demon itself rather than of that petricite doll!
    Lastly regarding his back, perhaps the two hands are connected to arms that bend and sprout out of a hole on his back! Maybe it could also have a grinning mouth that endlessly clamps and grits on its teeth. I would've thought there to be an eye, but then i recalled how Fiddlesticks has those eyes in his "rib-cage", while Raum greately uses the eye theme. So maybe a change of features could be done here! With a huge hole on his back, make it so the vertical smile faintly reminds of the demon's spine!

  • @Tofi_chann
    @Tofi_chann 11 месяцев назад +2

    The Design and all the concepts were amazing i would be happy with any of them shaco is one of the champion vgu and the design was great i hope u continue making high quality vids

  • @CarterJackson
    @CarterJackson 11 месяцев назад

    Claire really genuinly gets so much better every time she does one of these like it's astonishing

  • @Wickertop
    @Wickertop 11 месяцев назад +1

    This is a really solid design and does a great job hitting the points I and a lot of people were commenting on - excellent work as always. ♥
    As for changes to this design, while I do love the 'Galio-aesthetic' element, I think a solution to the issue of Shaco's original particoloured outfit is to go the route of a painted statue. While Demacia follows the real-world motif of pristine white marble statues popularized in the Renaissance, we know for a fact that Greco-Roman statues were, by and large, painted to be as colorful and lifelike as possible. For most, given how accustomed we are to seeing Greek and Roman statues in that pristine, 'classical' white, seeing them painted in gaudy colors is jarring - which is exactly what you might want for a jester. Much of the weathering and damage could be enhanced by having once-crisp colors muddy from neglect, chipped at the edges, worn down by weathering - there's a lot of room to work with and add additional weathering and damage if you're not only treating the surface of the Petricite, but the paintjob too.

  • @Badasspancakes913
    @Badasspancakes913 11 месяцев назад +1

    I definitely love the option B because it has a deeper meaning with corruption. I still would add more damage to it. Like a few chips in the stone or broken off peices of the gold things like the eye. The oxidation is fanastic idea tho maybe little lighter brownish hue.

  • @beaudry500
    @beaudry500 11 месяцев назад +2

    I’ll admit Demacia was initially least favorite design but this turned it around for me. I especially like how this turns something vague (Demacia’s fear of magic) and gives it a face -or three- makes Demacia’s paranoia more believable in my opinion.
    I would love to see this new Shaco interact with other Demacian champions like Galio, Shyvana, Sylas and of course fiddlesticks.

  • @imrmebs
    @imrmebs 11 месяцев назад

    taking sound design notes from Jordan Peele’s Nope, I love the idea of 3 versions of his voice lines playing at once, with each expressing joy/anger/sadness. Really make the possession feel likes it’s bleeding through the cracks. I also really like the oxidation cracking through, perhaps the visual design you have is the “master” copy, and it radiates over its puppet body as it is a lesser demon and can only cover a certain degree of the wreckage at a single time. All in all this is shaping up to be one of my favourite of your redesigns, I know you mentioned entire update videos might not be in the future but I’m definitely invested for another full length video fleshing out ability visuals/character updates.

  • @-flowerbed-
    @-flowerbed- 11 месяцев назад

    Amazing art and concept! Idk if you're adding more stuff, but one thing that I personally think would be cool is having more than just the eye show from inside the mask. Like, have more of the top of his 'angry' head come off and the demon spilling out from there. Tendrils from the top of here can flow down into the hand-cape, or poke out from the top mimicking the shape language of jester's hat. It will also reinforce the theme of the demon breaking the puppet, along with making sure you know its the demon working the puppet, not a puppet who just happens to be demonic but idk

  • @zephyreon4
    @zephyreon4 11 месяцев назад

    i love this design SO MUCH!!! esp the story and voice acting at the end. gave me chills fr

  • @justingallo7123
    @justingallo7123 11 месяцев назад +1

    Design B is best, though in my opinion maybe make the rust cover more of his left leg, maybe make the teeth look more jagged like the lesser demon tried to force open the mouth, and maybe even make it look like some of the tips of the pointy features broke of like one of the jester ears or one of his pointy shoes, I think any one of these would make it perfect

  • @xxadder114xx
    @xxadder114xx 11 месяцев назад

    God I love the concept and I adore the idea behind the 3 voices in unison. If you ever want some lines recorded I'd be thrilled to audition.

  • @KhoaPham-i6t
    @KhoaPham-i6t 11 месяцев назад +2

    i think option c as shaco is an assassin and the less heavy and durable petricite he has teh faster and more nimble he can be. also the demon of joy has a blue motif, and while shaco might be possessed by a minor demon, i think the hue should be more similar. maybe more of a darker blue? to show a more evil presence

    • @beaudry500
      @beaudry500 11 месяцев назад

      Good point, maybe more of a purple - ish blue as a compromise?

  • @Bob-co8ur
    @Bob-co8ur 11 месяцев назад +1

    Little lore note : Ashlesh, lord of joy, isn't a lesser demon but one of the Ten, standing with fiddlestick, lord of fear. While Evelyn is simply a full demon like tahm kench or nocturne

  • @jneal1347
    @jneal1347 11 месяцев назад

    Demacia Shaco's face would be awesome rotating between the comedy, tragedy, and rage masks from theater!

  • @carolofthewind
    @carolofthewind 11 месяцев назад

    Option B is great with maybe some small additions like cracks, moss, or holes. I love the 3 voices overlapping for his voice with the different emotions alternating in how pronounced they are. I can hear it in my mind and it feels so scary!

  • @husepher
    @husepher 11 месяцев назад

    Not knowing about him and being vague is what makes him scary imo

  • @KamikazeWarBat
    @KamikazeWarBat 11 месяцев назад +2

    I think design B is definitely a good direction, though perhaps I would push it further? And maybe some green in the crevices to make it look mossy?
    I for sure think it could look more decrepit, but I also know in game models wouldn't reflect a ton of really small chips and cracks so I'm not fully sure how best to do it

  • @mu4784
    @mu4784 11 месяцев назад

    I love the freakishly grounded feature of having 3 heads for expressions

  • @alblin
    @alblin 11 месяцев назад +1

    Amazing work! Love it!
    However, I do think it being completely made out if petricied makes him look tankier than as assasin should. Maybe more broken peices, have an entire arm be demonic instead, we do have a few extra to go around. Maybe it creeps too much into fiddle or xerath though.
    Speaking of which, why us the demonic peices red? I think exploring another colour palate would make sense? Blue is associated with Ashlash more than red is. Maybe purple? I think that would make it look demacian as well.

  • @corporatecanine6030
    @corporatecanine6030 11 месяцев назад +1

    So I really like this but personally I liked the Shadow Isles more. Only reason I like this is the concept flows together very nicely and the story sold me on him. I've a few cents to add to it.
    1. For the boxes, make him place a small piece of his petricite on the ground with a little ghoul brimming from within it, like Spiritomb from Pokemon. Petricite is a tough material and doesn't break easy, so Shaco being beat up just having sat in the woods for a while doesn't make much sense to me. However, I've an idea. With Shaco's twisted sense of humor and his view on bodily harm being gleeful, he would often hurt people for fun. In response to their jeering and boo'ing, he'd smugly break off a bit of his own body with his demonic strength and taunt them, "See? It's not so bad! Whats a little fun without some knicks and scratches, hm?" THIS is what he uses for his jack-in-the-boxes, and he's been doing this for years, slowly whittling away his physical form as the demon fills it out and mends it with it's own energy.
    2. How are we handling his clone? Does he create his own wooden dolls in the woods and transpose an illusion onto them and control them with his powers? Does he just create a big ghoul from his body parts, like I mentioned above? How should we go about this?
    3. Love the corrosion and "rust" of the petricite in interaction with the demonic power. I think it should be a little more spread out around the body, and perhaps even extend out from the spots around his body where the demon's energy is exposed. The eye, the broken limbs, the cracks, etc. Make it seem like slow exposure from the inside-out has sort of burned into the material it touches.

  • @altermann1991
    @altermann1991 11 месяцев назад +1

    Small correction on the lore: Fiddlesticks and Ashlesh are the only archdemons we know of right now. Evelynn, Nocturne and Tahm Kench are all regular demons. Its also implied that there exists an archdemon of pain, but that isn't Evelynn.

  • @v.v365
    @v.v365 11 месяцев назад

    14:52 with the imp idea, what if you gave them a bottom half that was snake-like, coiled like a spring? It keeps the playful Jack in the box imagery while continuing to be creepy and disconcerting

  • @speedy2430
    @speedy2430 6 месяцев назад

    You know the more I hear you talk, the more I would love to hear yuo narrate stories or video games since you have such a smooth voice that would guide such a boring story into something that all would love to listen to just to listen to your voice

  • @jasjawubbolts4535
    @jasjawubbolts4535 11 месяцев назад

    I think going even more beat up is definitely a good idea. More asymmetry is always good, I definitely agree with the three arms idea I saw in someone else's comment. I also really liked the eyes popping out in random places like you have in the first design, makes it really feel like something is inside and trying to get out I feel. In any case, it looks amazing!

  • @clarcktumazar
    @clarcktumazar 11 месяцев назад

    This is such a cool redesign! the hands at the shoulder just dont sit with me well idk but the demacia lore approach is very nice!

  • @Goku__
    @Goku__ 11 месяцев назад +2

    I've only seen two people mention this but I think Shaco could very much be a Darkin(Void corrupted demi-gods(kinda)). The multi-voice, the red energy musculature, and I think more creative people than me could do the rest in a satisfying manner.
    Either way stellar work, I was a bigger fan of the shadow isles design(really like that color scheme) but this was a decent path to go down. I do miss his arm blades though.

  • @ViktorLoR_Mainu
    @ViktorLoR_Mainu 11 месяцев назад

    I found out about your channel from TBSkyen a year ago and havent watched one of your videos since the Zyra one -I'd just forgotten. Glad to be back!

  • @CreepK
    @CreepK 11 месяцев назад +1

    What if instead of throwing boxes, he throws child skulls from which the red energy imps emerge. They could even have more human child looking faces, always with full smiles.

  • @viniciusnogueira6325
    @viniciusnogueira6325 11 месяцев назад

    Two things about the design: 1- what if it has an arm missing, it would signal the corrupted and abbandoned visual; 2- the imps could have only half of the body showing, the other half could be under the earth, like little demons raising up from the hell. Anyway congratulations on the excelent video and design, I loved it.

  • @Azarian
    @Azarian 11 месяцев назад

    Making Shaco into the Demacian version of The Child Catcher from Chitty CHitty Bang Bang is so fucking smart.

  • @IratusEris
    @IratusEris 11 месяцев назад +1

    Whatever feedback I'd have about Shaco himself has already been left here in the comments. The design and backstory you created does an amazing job at fixing basically all of his (lore) issues.
    What actually bothered me was his jack-in-the-box design. Perhaps if the demon fragments fallen clung to whatever they fell on, almost like roots or fungi sticking to the ground! It would certainly have a more stationary look and make it feel creepy.
    If I hadn't seen any previous gameplay videos and saw the little minion things with legs in-game I'd expect them to behave like Yorick's minions, only to find out they work more like Teemo shrooms than anything. It's more of a gameplay design thing but it could also be tied to his lore no problem.

  • @Lynph99
    @Lynph99 11 месяцев назад

    Three face is a brilliant idea ! The skillsets somehow connects to shaco’s faces, and the ultimate ability is somehow him dropping his mask would be ultimately cool

  • @mathismigaud-palomba5648
    @mathismigaud-palomba5648 11 месяцев назад

    I believe what could add more of that broken doll vibe would be the pose, just imagine the same design, but make it move and creep like a corpse, moved by the demon inside, nearly falling apart while moving

  • @nicolailinnet96
    @nicolailinnet96 11 месяцев назад

    "A few weeks ago" Sir I've waited nearly 4 months.

  • @jackofalltrades1594
    @jackofalltrades1594 11 месяцев назад

    This design paired with the story is just amazing. Chefs kiss

  • @seldoonnemar4459
    @seldoonnemar4459 11 месяцев назад

    i agree with most others that the oxidation would be a great idea, maybe have vines or cracks over top that allude to the checkered pattern he once had on his legs to break up the transition from the white to the new oxidized black? i also think the 4 arms and keeping the spikes on his head are important to keep his iconic silhouette, since i think one of riot’s key design principles is giving characters a strong and unique silhouette (after all they are adjusting Lee Sin since he’s so basic).
    really good work, i’ve always been a fan of shaco’s gameplay of being a disrupter. i’m so in love with this redesign and ik u didn’t wanna touch his kit, but i would love to see how this new look would affect his iconic kit. he’s such a hard character to change lol.

  • @fathertw1nk459
    @fathertw1nk459 11 месяцев назад

    I actually love the lore aspect and vibes of option b. Like the ancient marble like stone probably wouldn't crack much laying in the woods. (I doubt galio is "cared for" more so just exists in "perfection"). I think the almost demonic rust is just an overall wonderful idea

  • @anima9450
    @anima9450 11 месяцев назад

    Maybe the hands could look like they’re gripping the stone so hard that his shoulders are beginning to crack

  • @Reyd0r
    @Reyd0r Месяц назад

    I really like how this opens up the possibility that
    A) Shaco kidnaps children to replace the void left behind by the demise of his ward.
    Or B) The Prince is still alive, and Shaco, in a further twisted form of guardianship, abducts children from Demacia in order to play with his ward, kept alive by the very demonic power and cruelty that animates the jester.

  • @Bleub0x
    @Bleub0x 11 месяцев назад

    I honestly love the idea of a rotating head and I think B looks nice, possibly a few more holes in the body or some missing parts might help make it more broken

  • @lasicakdandous2377
    @lasicakdandous2377 11 месяцев назад

    you could technicaly make the lore be that shaco is a creature of the void trying to materialise itself inside the figurine that shaco is

  • @pikmints
    @pikmints 11 месяцев назад

    I really like the new design, and I think wanting to show more of his "broken-ness" may be best conveyed via posing or animations. An asymmetrical stance could convey that his joints aren't able to function as they once had. Also, if he moved in a jerky manner or his limbs swung with a periodic limp, his head occasionally twitching or getting stuck tilted to one side would allow him to sell the idea of being in tatters without making his in-game model overly detailed with minor cracks or chips that would get lost when viewed from the game's camera distance.

  • @glassyday1242
    @glassyday1242 11 месяцев назад

    I absolutely love the direction this took! I was unsure about the Demacian design from the first video, but this adaptation did a great job of blending what I loved about the other two designs into this one. I definitely think Shaco could look more decrepit and the oxidation is a super cool idea! I really liked the tiny imps that would spawn instead of the jack-in-the-boxes, and I had a thought; what if they crawled out of his back or chest like he's regurgitating the souls he's consumed for his own purposes? I think that might be a good way to add more decay to his design, as well as further incorporating that part of his kit into the character, but that's just a thought! Obviously the scale at which these designs are shown would mean a lot of the detail would get lost or be too crowded to be readable, but I think that might make for a really interesting bit of lore or animation. Keep up the great work, your channel has been a huge inspiration to my own artistic endeavors!

  • @qan09
    @qan09 11 месяцев назад

    From the legs of " the box creature" , imagining a running AOE damaging initial fear "box", would be scary af ngl

  • @emiliobarukgallardoflores6983
    @emiliobarukgallardoflores6983 11 месяцев назад +1

    Really love option B. If anything, I feel like you have enough room to up the contrast between the pristine and corrupted darker parts. And maybe, with the corruption being something demonic and other wordly, it could take the form of diamond shaped or geometric random little spots. It wouldn't just look original, it would offer the chance to tie some more of the original's motifs in a fresh new way, and still making the jester theme stronger yet.

  • @ATOMIX4204
    @ATOMIX4204 11 месяцев назад

    Love how this turned out and definitely agree option B is great and could maybe just add even more corrosion and crack, especially wherever the red hands and corrupted red parts are touching the sculpture. I did really love the floating hand imagery of the puppeteer from the shadow islands concept so that showing up maybe every time shaco uses an ability or switches faces would be awesome too
    Also maybe the boxes could not have legs but the corrupted vines as lower body that could leave them rooted into the ground to keep them stationary

  • @SirGareth
    @SirGareth 2 месяца назад

    With Fiddlesticks also haunting Demacia atm, it is kind of funny that they have another demon problem with Shaco

  • @Cam_War
    @Cam_War 10 месяцев назад

    Being called a “Necrit Nerd” sounds like it could be an insult, but not to me; LOVE that guy

  • @eppicNESSSS
    @eppicNESSSS 11 месяцев назад +1

    I like the idea of B , but a bit more progressed. if you imagined he collapsed somewhere and slumped ,like a toy story toy up against a wall or tree .. any parts in contact with the earth (or vegetation) would be dirtied , grown on & mildewed AND any parts exposed to air and sun would be bleached & oxidized. I think that would allow you add a bit more “blackened ” bits to the edges or portions of the design & brighten other parts. Then you’d have the sun bleached petracite white base , the tarnished gold accents & the VIVID demonic red as the brightest color/indicator of danger & the blackened rot spots .

  • @Caveoculus
    @Caveoculus 11 месяцев назад

    Hexadecimal had an excellent mask design, kinda being quantum in a sense that it would change when not directly visible.
    Love the idea of the three voices tho, definitely need to keep the line "March March March!" but with each utterance being said by one of the personalities, really reminds me of fallout's villain the master and how they spoke. (On that note maybe three demons clawing for control.)