Oh my gosh, importing models and audio, yessss! I absolutely love the lighting, camera, and puppeteering options available in Tvori, but was frustrated with not being able to import my own models. Now, it's all in this new update, with grouping! And keyframes!! And was that multiple cameras I saw at the top of the timeline editor? Super stoked. :3
This looks really nice! I have a question regarding the import function. If you would import a self-made character, is it possible to set up the body part joints like the pre-defined puppet you have in this clip? Assuming the hand/arm/shoulder etc. are created as seperate geometry. Also, what kind of models can be imported (which format)?
Amazing stuff you’re working on here. It’s like producing your own lucid dream.
Oh my gosh, importing models and audio, yessss!
I absolutely love the lighting, camera, and puppeteering options available in Tvori, but was frustrated with not being able to import my own models. Now, it's all in this new update, with grouping! And keyframes!! And was that multiple cameras I saw at the top of the timeline editor?
Super stoked. :3
Hi! Now we have import models in OBJ and FBX(experimental). And yes, we have a timeline with switching between your cameras on the scene.
Woah....
Looks just like the PS4 game called, "Dreams".
This looks really nice!
I have a question regarding the import function. If you would import a self-made character, is it possible to set up the body part joints like the pre-defined puppet you have in this clip? Assuming the hand/arm/shoulder etc. are created as seperate geometry.
Also, what kind of models can be imported (which format)?
Hey, yes. It's possible to use imported models in .OBJ format as body parts of the puppet.
Parece divertido
How do I add this to quest 2?
Long time no see.
Frame editor?
Trying to figure out how your hands are so smooth. I takes me 5 mins to get the nose in the right place on the dummy. Any tips please?