Awesome upgrade, this opens up a lot of possibilities!! Great video presentation too, love this format where you show many different use cases. Excellent work team!
not only sd, but sp too P.S. I generally understand that companies need to stagger updates so that people keep buying subscriptions, but lately they're adding useless crap that no one asked for, instead of what people have been requesting FOR YEARS
Lol, they just posted a massive upgrade. Keep in mind the product is a lot more complex now, so it will naturally take longer to add more features/refactor things. Lots of companies and users already have a stablished workflow and custom tools. Substance upgrades are always free of bugs and stable, so it’s actually good that they take the time to deliver quality stuff, rather than just adding new (half-assed/experimental) features that never get finished (like is common with unreal and unity).
@@TKEnvironments You are overly protective of Adobe. You are partially right in your statements, but that doesn't mean the program should stagnate and not develop at all. The updates they release are very small and laughable, I would even say disgraceful (compared to what they were before Adobe's acquisition). Specifically for SD, I want to say that I personally wrote a lot on the forum with requests for quite small but quality updates that users want to see in the program. For example, BASIC navigation and interface, a mini navigation window, node linking, a shelf with presets (pre-made node setups), exporting transformation data from the transform node-these things have long been present in other node-based programs like SD. These are all very simple and quality updates to implement in the program. However, they just don't care and don't do it. I no longer even dream of important features like nodes for custom code like wrangle in Houdini, because the Pixel Processor is a disgrace, an extremely clunky and inconvenient editor that hasn't evolved in 10 years.
@@TKEnvironments You are overly protective of Adobe. You are partially right in your statements, but that doesn't mean the program should stagnate and not develop at all. The updates they release are very small and laughable, I would even say disgraceful (compared to what they were before Adobe's acquisition). Specifically for SD, I want to say that I personally wrote a lot on the forum with requests for quite small but quality updates that users want to see in the program. For example, BASIC navigation and interface, a mini navigation window, node linking, a shelf with presets (pre-made node setups), exporting transformation data from the transform node-these things have long been present in other node-based programs like SD. These are all very simple and quality updates to implement in the program. However, they just don't care and don't do it. I no longer even dream of important features like nodes for custom code like wrangle in Houdini, because the Pixel Processor is a disgrace, an extremely clunky and inconvenient editor that hasn't evolved in 10 years.
You're saying you don't see the little dot in the middle when using the Modify palette node? That looks like a bug, could you please report it by going to the help menu, then "report a bug"?
Your tutorials and presentation skills are second to none, way to go!! Thank you.
Great for Pixel art and Anime Style materials
Need a SD video on using this node for anime materials for sure
@@TomMAF4 Thanks for the recommendation- we'll share the request with the team!
@@Substance3D ❤️
Absolutely incredible video and fantastic presentation! Good work to both the people who made the nodes and the presenter!
Thanks for your feedback!
Slope Blur: Finally, a worthy opponent!
Your voice is just pleasant to ears!
TOP!!!! Je vais utiliser tout ça maintenant!!
Awesome upgrade, this opens up a lot of possibilities!! Great video presentation too, love this format where you show many different use cases. Excellent work team!
Love substance
Looks cool
damn. DAMN. this is GOOD
amazing
I ask the obvious question: How can I use that stylization in Painter? 😁
Hello, will there be an update to version 14.0 also in the steam version please?
Quite interesting functions, thanks for showing.
However, I want to note that SD stopped developing rapidly after being bought by Adobe.
not only sd, but sp too
P.S. I generally understand that companies need to stagger updates so that people keep buying subscriptions, but lately they're adding useless crap that no one asked for, instead of what people have been requesting FOR YEARS
RIP allegorithmic
Lol, they just posted a massive upgrade. Keep in mind the product is a lot more complex now, so it will naturally take longer to add more features/refactor things. Lots of companies and users already have a stablished workflow and custom tools. Substance upgrades are always free of bugs and stable, so it’s actually good that they take the time to deliver quality stuff, rather than just adding new (half-assed/experimental) features that never get finished (like is common with unreal and unity).
@@TKEnvironments You are overly protective of Adobe. You are partially right in your statements, but that doesn't mean the program should stagnate and not develop at all. The updates they release are very small and laughable, I would even say disgraceful (compared to what they were before Adobe's acquisition). Specifically for SD, I want to say that I personally wrote a lot on the forum with requests for quite small but quality updates that users want to see in the program. For example, BASIC navigation and interface, a mini navigation window, node linking, a shelf with presets (pre-made node setups), exporting transformation data from the transform node-these things have long been present in other node-based programs like SD. These are all very simple and quality updates to implement in the program. However, they just don't care and don't do it. I no longer even dream of important features like nodes for custom code like wrangle in Houdini, because the Pixel Processor is a disgrace, an extremely clunky and inconvenient editor that hasn't evolved in 10 years.
@@TKEnvironments You are overly protective of Adobe. You are partially right in your statements, but that doesn't mean the program should stagnate and not develop at all. The updates they release are very small and laughable, I would even say disgraceful (compared to what they were before Adobe's acquisition). Specifically for SD, I want to say that I personally wrote a lot on the forum with requests for quite small but quality updates that users want to see in the program. For example, BASIC navigation and interface, a mini navigation window, node linking, a shelf with presets (pre-made node setups), exporting transformation data from the transform node-these things have long been present in other node-based programs like SD. These are all very simple and quality updates to implement in the program. However, they just don't care and don't do it. I no longer even dream of important features like nodes for custom code like wrangle in Houdini, because the Pixel Processor is a disgrace, an extremely clunky and inconvenient editor that hasn't evolved in 10 years.
Still no "non overlapping scatter" node?
hey is it availabe on SD 2024?
"with this anchor here" what anchor??? and the index color also doesn't work
You're saying you don't see the little dot in the middle when using the Modify palette node? That looks like a bug, could you please report it by going to the help menu, then "report a bug"?
Lol adobe
realy? 4 nodes at year? what reason buy designer? Adobe developers to lazy.