I used to do this alllll the time, and it’s a testament to how Generations’ Modern Sonic gameplay is a perfect blend between Adventure and Boost gameplay
@@YasserBendamia-ci8jh Not even Shadow gens, none of the boost games really play like the adventure games and we shouldn't try to compare it to them to make these games sound "better" by comparision, they're different and that's fine
@@gfsdfsdf6546 there are similarities, shadow gens has tgat more open level design like sa1 and 06 , and tge controls are tighter from what we saw unlike the boosting games that have half racing half platforming controls , also like in beta windy valley and emerald coast and some of tge other stages you could spindash from a slop to an upper path which is in shadow gens
@@YasserBendamia-ci8jh The controls are tighter but tight controls aren't just what makes Sonic Adventure what it is, specially if you compare it to beta windy valley which has a completely different design philosophy to any boost level.
@@gfsdfsdf6546 ye ik , sonic adventure 1 is my first and most played video game of all time , me playing through beta windy valley recently then watching the new kingdom valley footage made me realize tgey both have a very open level design with alternative path that are cloae to each otger with some boosting/spindashing off a slope opportunities, nonetheless the game looks like its gonna be great in what it aims for
Kirigaya Kazuto Well the boost formula is no where near as good as the Adventure formula since it doesn’t allow for as great level design and controls like ass when you’re not running in a straight line.
I really think that both adventure fans and boost fans could be pleased with well executed level design that focuses more on platforming and if they made the boost limit shorter. So there would be levels where you can't boost at all cause you don't get enough boost energy in the level. Then there could be levels that are meant for boosting and you'd get much more boost energy in those levels. But most levels would be a balance between mostly adventure gameplay and maybe a bit of boosting. Only Super Sonic would have unlimited boosting abilities.
@@coleminer8847 I haven't played Sonic Colors, so I don't know. Based on what I've seen from the gameplay of Sonic Colors, I think there's too many 2D sections in the game. It relies too much on the wisps (I get that wisps are the whole point of the game, but I prefer more traditional Sonic gameplay.) Also the levels seem too short for my taste. Also, I haven't really seen that much Adventure style platforming in Sonic Colors. My impression of Sonic Colors is that it's mostly either boost gameplay or 2D platforming. It lacks proper 3D platforming based on what I've seen. I could be wrong since I haven't played it. The first half of Planet Wisp on Sonic Generations is really great. That's the kind of 3D platforming that's been missing in many modern sonic games.
Thank heaven, I'm not the only one who feels this way! Like, I enjoy using the boost at specific instances, but I honestly find it alot more gratifying to rely on Sonic's other moves and proper platforming. You really feel how large and intricate the levels are that way. Plus, while I's Generations Sonic controls pretty well, I think he's just a little too loose when boosting (though quick stepping can correct this if the situation allows for that).
I just came to realisation that we shouldn’t blame sonic team for not making sonic forces at improvement over the last few 3D sonic games like sonic unleashed and and generations as we should know by now that “New” people have been developing the game and one that has only worked on Lost World. As we can tell the difference in terms of gameplay here in this video it shows just how Forces could have been soo much of a better game than it is if the experienced people in Sonic team worked on Forces. The animations are soo much more with the experienced people compared to new ones.
To be completely honest, I actually enjoy Generations alot more when boosting very sparingly, if at all. You seem to platform alot more when not using it, which I like; and in that, I can actually appreciate the intricacies and scale of the level design far more. That's my opinion, at least.
Honestly the game actually feels more enjoyable at times without boosting and actually allows you to react to certain things in 2D. It also doesn't allow you to entirely skip platforming sections by just jumping and boosting. It makes me hate that the game is so short because the levels are designed around the boost even though it's only real use is to mow down rows of enemies and making the levels shorter than they already are. For real I would love a game with Generations 3D level design with no boost and a spin dash/roll.
I was thinking that because you're not boosting, the music tracks for Green Hill and Sky Sanctuary wouldn't change into the fast version. But there's little moments where it will switch anyways
Esto me hace pensar en algo que me molesta de frontiers Que es, en los juegos boost normales puedes ir rápido sin el boost, pero en frontiers el boost es básicamente un botón de correr, para el próximo juego necesitan hacer que aunque este el boost tu mismo puedas conseguir velocidad solo corriendo
Funny enough, I did this challenge back when I had my ps3 and I now enjoy playing with and without boost. I think one time, I even some how beat my boosted score. Idk how or even it that's true but still, I nice little challenge
the game looks better this way, you can enjoy the detail, like in speed highway, the windows of the buildings, there is even a gym with a lot of details
The fact is the boos in sonic next gen ruins the series. When you press the button, you go faster and kill every ennemies so it is to much easy... they must replace boos for spindash.
7:44 Poses in sync with music
This challenge would be difficult for me because I would always have a part of me telling me to boost
GH360 *same*
Same
Who doesn't lmao
Gotta go fast.
same, it's like muscle memory
How to play sonic adventure don't boost.
TurtleDude Tokio I always think that when I don’t boost lol
@@mrelephante me2.
Speed Highway in the beggining was looking like Adventure, because of the speed boosters.
I used to do this alllll the time, and it’s a testament to how Generations’ Modern Sonic gameplay is a perfect blend between Adventure and Boost gameplay
Not at all , it has nothing to do with the adventure formula, SHADOW GENS is a perfect mixture but sonic gens is mostly reactional and linear
@@YasserBendamia-ci8jh Not even Shadow gens, none of the boost games really play like the adventure games and we shouldn't try to compare it to them to make these games sound "better" by comparision, they're different and that's fine
@@gfsdfsdf6546 there are similarities, shadow gens has tgat more open level design like sa1 and 06 , and tge controls are tighter from what we saw unlike the boosting games that have half racing half platforming controls , also like in beta windy valley and emerald coast and some of tge other stages you could spindash from a slop to an upper path which is in shadow gens
@@YasserBendamia-ci8jh The controls are tighter but tight controls aren't just what makes Sonic Adventure what it is, specially if you compare it to beta windy valley which has a completely different design philosophy to any boost level.
@@gfsdfsdf6546 ye ik , sonic adventure 1 is my first and most played video game of all time , me playing through beta windy valley recently then watching the new kingdom valley footage made me realize tgey both have a very open level design with alternative path that are cloae to each otger with some boosting/spindashing off a slope opportunities, nonetheless the game looks like its gonna be great in what it aims for
It's nice how Sonic is actually fast enough without boosting.
as he should be
Still slow, people seem to like this kind of speed, the same type of speed from the adventure games.
Kirigaya Kazuto Well the boost formula is no where near as good as the Adventure formula since it doesn’t allow for as great level design and controls like ass when you’re not running in a straight line.
@@ABCodeX Yeah, but with changes in the gameplay on how they use the formula. Like fusing the boost formula with the adventure formula.
@@severedapex7413 so advance formula in 3d
Getting S ranks in this game is super easy
Jay 2394 the PC version is easier and more playable than 3D *FOR ME*
Essence Russell Yeah I played through the 3DS version and it was much harder
Super easy barely an inconveniance
@@biba-bobovich yeah it was much harder for me to get all S ranks in that one
Rank D in Sonic Generations = that's no easy
I really think that both adventure fans and boost fans could be pleased with well executed level design that focuses more on platforming and if they made the boost limit shorter. So there would be levels where you can't boost at all cause you don't get enough boost energy in the level. Then there could be levels that are meant for boosting and you'd get much more boost energy in those levels. But most levels would be a balance between mostly adventure gameplay and maybe a bit of boosting.
Only Super Sonic would have unlimited boosting abilities.
Sooo, sonic colors?
@@coleminer8847 I haven't played Sonic Colors, so I don't know. Based on what I've seen from the gameplay of Sonic Colors, I think there's too many 2D sections in the game. It relies too much on the wisps (I get that wisps are the whole point of the game, but I prefer more traditional Sonic gameplay.) Also the levels seem too short for my taste.
Also, I haven't really seen that much Adventure style platforming in Sonic Colors. My impression of Sonic Colors is that it's mostly either boost gameplay or 2D platforming. It lacks proper 3D platforming based on what I've seen. I could be wrong since I haven't played it.
The first half of Planet Wisp on Sonic Generations is really great. That's the kind of 3D platforming that's been missing in many modern sonic games.
4:54 ya boosted xd
Nah jk. Great vid, bro!
CyBrid101 lol 😂
Dose that count as boosting NO
jean the video maker is back it was a joke
It counts
@@BitchChill nop
If there was Achievements (if theres already not), If you beat all the levels without boost, you get an Achievement called "Adventure Era"
Or something like "It´s Adventure Time"
why do i really like seeing an insanely large boost bar
I mean who doesn’t, youknowwhatImsayin? _Lennyface_
boost gameplay without the boost is literally the best.
Thank heaven, I'm not the only one who feels this way! Like, I enjoy using the boost at specific instances, but I honestly find it alot more gratifying to rely on Sonic's other moves and proper platforming. You really feel how large and intricate the levels are that way. Plus, while I's Generations Sonic controls pretty well, I think he's just a little too loose when boosting (though quick stepping can correct this if the situation allows for that).
Great video! Nice to see you upload again 👍
21:30, Saving 2:50.03 on a No Boost Challenge? What the heck?
I just came to realisation that we shouldn’t blame sonic team for not making sonic forces at improvement over the last few 3D sonic games like sonic unleashed and and generations as we should know by now that “New” people have been developing the game and one that has only worked on Lost World. As we can tell the difference in terms of gameplay here in this video it shows just how Forces could have been soo much of a better game than it is if the experienced people in Sonic team worked on Forces. The animations are soo much more with the experienced people compared to new ones.
The experienced team left SEGA.
11:18 true sonic adventure
Modern sonic without boost = dreamcast sonic
But with 2D
Classic Sonic in a 3D perspective = Dreamcast Sonic
Well modern has worse movement
@@diegovargasdiego yeah way worst movement modern sonic has such awkward 3d platforming that's probably why it's so short when it does come up
No because he doesn't have the spindash.
It’s even more of a challenge if you try not boosting and home attacking,
I’ve tried that before and it’s slighty difficult but not too challenging
In reality, this is just playing as Adventure Sonic in Modern’s stages.
No thats not true at all? They play differnt even without boosting
Zack Wiley thanks Sherlock
Adventure Sonic is faster and has a working 3D spindash
To be completely honest, I actually enjoy Generations alot more when boosting very sparingly, if at all. You seem to platform alot more when not using it, which I like; and in that, I can actually appreciate the intricacies and scale of the level design far more. That's my opinion, at least.
Honestly the game actually feels more enjoyable at times without boosting and actually allows you to react to certain things in 2D. It also doesn't allow you to entirely skip platforming sections by just jumping and boosting. It makes me hate that the game is so short because the levels are designed around the boost even though it's only real use is to mow down rows of enemies and making the levels shorter than they already are. For real I would love a game with Generations 3D level design with no boost and a spin dash/roll.
Nope I gonna be bad game
@@raunaksharma9999 k?
This video truly shows us how fast sonic is without the puny boost
5:30 sonic really said *fuck gravity*
And thats why Sonic 4 is the way it is. Dimps probably put the Sonic Rush physics into it, but it doesn't work without the boost.
22:24 glitchy
Why?
He's Referring to 06
Lol
True adventure gameplay
0:01 Green Hill
3:01 Chemical Plant
7:31 Sky Sanctuary
11:16 Speed Highway
14:32 City Escape
18:17 Seaside Hill
22:24 Crisis City
26:25 Rooftop Run
30:59 Planet Wisp
This is the Modern equivalent of speeding up naturally and not constantly spindashing every 3 seconds.
How IGN plays a Sonic game:
22:55 people who played Sonic 06: *vietnam flashbacks intesifies*
You can get around 2:36 On Rooftop Run Without boosting with the right skills equipped.
Honestly the worst part about boosting is you can’t hear the music
Good job. Can you do "No homing attack challenge"?
that's probably impossible.
T1ckL3BUDDY it's probaly not if you boost
Maybe, but if I do it will be later on
(And that's where I come in)
More like a “No joystick” challenge
Honestly I tried to do this challenge but I find it very difficult not to just press the boost button and blast away
Yes it feels like everything is well designed enough to make you use the boost.
Arin hansons been doing this challenge in boost games for ages 🤣
Reviewer mode
Nice job dude!
for pc controls q and e is the bumpers, and 1 and 3 is the triggers. figured this not long time ago, and this is crazy, lul
6:38
7:44
that sync tho
Finally you upload Henke
Boost gameplay with no boost hurts my soul.
this simple trick can maybe make forces a bit longer
Not by much though lmao
I actually had way more fun with Forces without the boost, even though I like that game already (don't flame me please)
Como unos 2 minutos más de gameplay quizás
I was thinking that because you're not boosting, the music tracks for Green Hill and Sky Sanctuary wouldn't change into the fast version. But there's little moments where it will switch anyways
Esto me hace pensar en algo que me molesta de frontiers
Que es, en los juegos boost normales puedes ir rápido sin el boost, pero en frontiers el boost es básicamente un botón de correr, para el próximo juego necesitan hacer que aunque este el boost tu mismo puedas conseguir velocidad solo corriendo
Adventure > Boost
It' like a modern Sonic game, but you are playing it.
Miamk8u paaahjius That’s exactly what it is
Funny enough, I did this challenge back when I had my ps3 and I now enjoy playing with and without boost. I think one time, I even some how beat my boosted score. Idk how or even it that's true but still, I nice little challenge
This is really cool I love your videos man my favorite is the no jumping in sonic generations
Thanks!
How IGN be playing Gens:
I REALLY love Sonic's non-boost run cycle in Gens, I think its recycled from Colours tho.
Gotta go moderate speed
19:00 reasons why there should be a sonic heroes 2
Sonic heros is mid
I beat all day stages in unleashed without boosting and I'm sad they got rid of qss because it would've been so useful in this challenge
As a Christian, allow me to make a joke.
Sonic is BOOST fasting right now.
😂😂
If you were trying this with 3DS its near impossible.
This is like sonic adventure but he goes extra fast :)
What are you talking about? Compared to Adventure this is really slow. Sure it's faster than 06, but that's not saying much
🔥🔥🔥🔥🔥
Why didn’t you use drift? I wouldn’t consider it boosting and it’s quite helpful in green hill
Now do no boost challenge without taking any damage
Good sonic game
*bad
*good
@@psyplo5156 reverse card
crap
@@_MegaMind_ ok stfup and go get a life
Dreamcast era
noboost2
In unleashed you can spam side dashes and itll be faster than boosting 😂
i feel you man keyboard controls SUCK
Why do we even need boost?
That would have been way easier with fast accelerate equipped
I think the point of it was to display the game at Sonics normal default speed
Sonic games HD
can you do the "mute your fucking discord while recording" challenge?
I’ve done this
Wait Modern Sonic can spindash
I beat the 3ds version
1:02 why did you do that, you don't need boost
better than get bored waiting Sonic reach the ground
the game looks better this way, you can enjoy the detail, like in speed highway, the windows of the buildings, there is even a gym with a lot of details
Na it’s just sonic adventure
Aveces pareciera que los niveles estan hechos para que los juegues sin boost xD
desafio você a Sky Santuary no jump challenge!
You should play more Smash, maybe make a vid on Smash Switch
You’ll see plenty of that when the game comes out trust me lol, I’ll throw in some Smash 4 in the meantime
Henke I hope.
How many times I dis guy gonna say lol
idk lol
That’s was too easy
The fact is the boos in sonic next gen ruins the series. When you press the button, you go faster and kill every ennemies so it is to much easy... they must replace boos for spindash.
@Welp no. The spin dash, you have to charge it before releasing and its effect is not infinite. Boost is nearly infinite.
@Welp yes you have to charge it before releasing it. And yeah but the spin dash is less op because it lasts less longer.
@Welp what is spam dash? You mean the spin dash spam in sonic adventure? It is only in sonic adventure.