One cannot change ones own nature. Instead, try to accept it and find ways to work with it and around it. Or at least direct it in a way that is not self destructive.
@@jasonwolfe4205 I could actually see a bit of room where the could cohabitate the same universe, dark waters and dry places being huddles of zombies that like to hop on your back from above, or drag their fellows into water pools to infect and revive corpses. Or just do the spooky drowning thing, pulling victims under like the creature from the Black Lagoon and storing them underwater
Oh I really hope they stop being popular. It was a fun niche back in the day but after the global success of zombie movies (days later, whatever) this trope was fucking everywhere and the only evolution we have seen was going from SLOW ZOMBIES to FAST ZOMBIES. Seriously, at this point I have a negative reaction when I try to watch zombie movies, they were so everywhere...
Agreed. There's also no fun in mulching a horde of literally brainless drones. That's why nearly every game I've ever seen uses them as the bottom-tier cannon fodder. Same with skeletons. Maybe we could go to the Robot Apocalypse next. At least robots have more varied and nuanced potential than "BRAAAAAINS".
@@jasonwolfe4205 also lets not forget that most zombie franchises were like ITS A VIRUS BRO while scientifically speaking a zombie apocalypse must end after a few months because these organisms still need resources to survive, no matter how "dead" they appear I guess only TLOU made it a bit smarter because the zombie thing was actually a fungus and they are fun guy
@@TheSaival I remember Film Theory did a video on the Walking Dead, and he concluded that the reason why the main gang kept heading northeast throughout the show was because all the zombies in the south and midwest (which were literal animated corpses) would have all decomposed to the point of inarticulability by the end of the summer months.
Ngl, the easthethics of specifically zombie apocalypse are so dull and uninteresting for me. It's like modern urban environment - the thing usually build with modernist raw functionality in mind, but more gray and bleak. Anything interesting is washed off. Big parts of Fallout are also like this, but here its just also the case of me not really liking 50s Americana aesthethics much either on top of super simple gray blob of a landscape. And I love post-apocalypse stuff, but it needs to be evocative and having something more going on than just "generic American town, but everything is super gray and looks like a literal landfill"
One cannot change ones own nature. Instead, try to accept it and find ways to work with it and around it. Or at least direct it in a way that is not self destructive.
Would love to see a hiding zombie, like a weird primate strategy or some kind of limited stasis or desiccation method, reviving when exposed to water
Or maybe something like a lurker or drowner. A creature that lays dormant in or around water and is then activated by noise or electrical signals.
@@jasonwolfe4205 I could actually see a bit of room where the could cohabitate the same universe, dark waters and dry places being huddles of zombies that like to hop on your back from above, or drag their fellows into water pools to infect and revive corpses. Or just do the spooky drowning thing, pulling victims under like the creature from the Black Lagoon and storing them underwater
Oh I really hope they stop being popular. It was a fun niche back in the day but after the global success of zombie movies (days later, whatever) this trope was fucking everywhere and the only evolution we have seen was going from SLOW ZOMBIES to FAST ZOMBIES. Seriously, at this point I have a negative reaction when I try to watch zombie movies, they were so everywhere...
Agreed. There's also no fun in mulching a horde of literally brainless drones. That's why nearly every game I've ever seen uses them as the bottom-tier cannon fodder. Same with skeletons. Maybe we could go to the Robot Apocalypse next. At least robots have more varied and nuanced potential than "BRAAAAAINS".
@@jasonwolfe4205 also lets not forget that most zombie franchises were like ITS A VIRUS BRO while scientifically speaking a zombie apocalypse must end after a few months because these organisms still need resources to survive, no matter how "dead" they appear
I guess only TLOU made it a bit smarter because the zombie thing was actually a fungus and they are fun guy
@@TheSaival I remember Film Theory did a video on the Walking Dead, and he concluded that the reason why the main gang kept heading northeast throughout the show was because all the zombies in the south and midwest (which were literal animated corpses) would have all decomposed to the point of inarticulability by the end of the summer months.
Ngl, the easthethics of specifically zombie apocalypse are so dull and uninteresting for me. It's like modern urban environment - the thing usually build with modernist raw functionality in mind, but more gray and bleak. Anything interesting is washed off.
Big parts of Fallout are also like this, but here its just also the case of me not really liking 50s Americana aesthethics much either on top of super simple gray blob of a landscape.
And I love post-apocalypse stuff, but it needs to be evocative and having something more going on than just "generic American town, but everything is super gray and looks like a literal landfill"