Can you recommend a scene, demo or app that you consider the most photorealistic and useable on steam or oculus store? I would love to know how to access that (russian?) supermarket, for example.
this will be an absolute trip in a few years when its affordable with wider field of view and so on, for the small portion of people who are still alive that is. amazing!
Can you please do a through the lens video with the HP reverb G2 of assetto corsa, and maybe if you get some free time can you do one of assetto corsa, and lastly, but only if you have time to spare can you do a video of assetto corsa. Many thanks
MRTV - MIXED REALITY TV Just making sure you understood correctly, Kent wants a video on Assetto Corsa. I also share the interest on Assetto Corsa so, please, a video on Assetto Corsa for us.
It's only been like 4-5 years of consumer VR and already we have VR headsets that show basically human resolution (I know this one isn't actually a consumer headset, but still), at least in part. This makes me so excited knowing that it's not going to take that long before we get full retina resolution across the full field of view, with wider fields of view at that, in the near-ish future. It's just a great time to be part of gaming and entertainment.
Not in the near future. Remember it's all about the PC graphics card. Whatever the display, if you cannot afford a top of the line PC you are stuck. Even now very few people can afford NVIDIA RTX 2080, hence the popularity of Quest and other mobile VR stuff. Imagine how many people would be able to buy a PC capable of running VR at the retina resolution.....a handful. Case closed.
@@mitcherny6965 Still, it's not that long off. I'd say ten years at most or thereabouts and we'll have basically retina resolution at 120Hz+ with a 200-ish degree field of view.
ill keep saying it until somebody listens. the best v.r headset will be one where they move all the components to be distributed across all your head (left,right, top, back) while the display is an isolated dedicated image panel that will go in front of you eyes. it will be light, balanced, and it saves the possability to add more powerful processors and components because now you can work with more space all across your head. but staying light in front of your head by keeping just the display portion in the front isoalted from the rest.
Cable tied a portable hdd to the back of my rift to take the weight off my face. Works a treat, though makes the whole headset heavier. I agree, if you had some image processing or sensors anything, mounted at the back it would be perfect.
I think that sort of thing will happen soon. It just takes one company to innovate and others will follow. This would be especially useful for the Oculus Quest, which has a heavy battery in the front. Moving that to the back and making the front smaller would be great.
@@ericMT If they had me as their design engineer, I would revolutionize V.R tech. I know what it takes for full immersion of all senses and comfort. surprisingly, more heads doesn't make it better then one, when all their eyes can't see past their own, then you get innovations that should other wise be quick, take many many years, or worst of all, go in the wrong direction. Proof is what happened to apple, runned by one mans vision of innovation. Now its ruined by hooligans whose only sight is money and "progression", but at all in the wrong direction.
@@FatterTony It is though its mad how far we've come, though the same issue needs resolving, You buy headsets around what you favor more. Resolution/Fov/Tracking/OtherFeatures like eye tracking Yet to see a true next gen headset that packs it all. That's when I'll be happy to say its a second gen headset.
@@CrackedTubeGamer indeed, me too, I've had 7 headsets now and the hp g1 is the only one that has come close to meeting expectations relative to where we are at chronologically through the evolution. G2 on pre order but I'm hoping the 'g3' has the fov to boot.
@@FatterTony Yeah if the G3 could just bridge that gap between fov and pixel density that'd be smashing. We don't need full vision yet something around 140/160 would be beyond current gen.
Not on this device. The super sharp screen is only in the centre, but one day when the whole screen is super high resolution, yes this is how it will work.
Pretty impressive and an interesting positioning in the spectrum of VR headsets. Undoubtedly positive that companies like Varjo explore what can be done in the field of maximizing resolution.
I don't think I'd ever buy this headset, but hey I think it's a really good thing for the vr community to see that our technology keeps getting better and better.
Very interesting. Lost my interest at the low FOV. Then lost me on the price. I’m sure there is a business use case for this but a Reverb G2 would probably be good enough for most of those applications.
87 degrees... ouch. it's literally 10x the cost of the reverb g2, with a support fee of about an index a year. That's some ambitious pricing they have going there.
Is that a bad thing? It will only force company's to work to improve their headsets to get ahead of the other as well as lowering prices. Capitalism is great.
HAN1ME I didn’t say it’s good or bad. I just think it’s interesting how for every 1 consumer headset we see, we get 5 new professional headsets, especially when I haven’t really heard any news regarding professional VR
@@bayybars well because it's not for you. It's not meant to be bought by people but by richer corporations. So they can charge more and overall it costs more to produce due to the higher specs.
Maybe time to check the progress on the Xtal? Although I think those 4K headsets (like the Pimax too) are in need of the new DP2.0 of the next gen GPUs for a proper video feed. Finally you can rest in peace when tested. You don´t even know how much Reverb G2 headsets had been preordered because of your great job here....... Thousands of them for sure. (I personally know 20 to 30 people). I will be very interested to know how the G2 confront Oculus titles too.
Another great VR video. The background really looks super pro with the ‘large screen’ and ‘sound absorption’ walls, very cool lighting/coloring too. I will say that I’m not too impressed with the recently new ‘scene to scene’ fades because, for me, it seems to cast a weird facial image. I can’t wait (but I will !) for ‘human vision’ clarity in consumer headsets but I’m sure the medical and industrial environments will see this as a critical advancement. Nice going 🖖🏾
What is the point of having eye tracking if they're using a fixed mechanical solution? Like, the hi-res display isn't even moving with the eye. It's always in the center. So why cram in eye-tracking other than to say you have it in the spec-sheet? This is for companies clueless about VR who just want the most expensive headset.
You are showing a video of a grocery store so even seeing that in the Odyssey it looks pretty real to me. I mean watching movies in Bigscreen does look like I am watching real movie screen and don't see pixels that much. It's only on video games where you see pixels.
i personally prefer simple basic ugly foam with velcro. just remove every week or two and give it a rinse in a bucket with laundry powder so its always clean and smells super fresh. i dont see the problem with it.
@@thatlamborghiniguy5826 Nah that video clip has been recorded in Finland based on the product names. There's no change you would have those Finnish labels anywhere else. Honestly I was confused about that too when I saw the video. Probably Varjo sent that video clip to him since they are Finnish company, I just didn't understand why that clip was there.
TBH, I think this headset has too narrow of a market. HP's recent G2 headset has such great resolution at a reasonable price that I don't see many companies picking up the VR-2 (too little too late). HP also has a lot of ties in many different industries, so Varjo has an uphill battle. It kind of reminds me of "transflective" LCD's. Cool tech, but it got relegated to special use cases.
@@antoniopezzella2174 what experience? there are radical different needs for different industries, for you to think you know what is best for all industries is pure non sense my friend. you talk for your needs, fine, i hope you get what best suits you which apparently is not this vr, fine. but to pass a total judgement pretending you speak for all the radically different industries it makes no sense
jh5kl but why pay that much when you can basically accomplish what you need to do with a headset that costs way less? A lot of development companies are able to do their work fine with simpler headsets like the Go and quest. This right here is nonsense even for big companies.
I don't get why vr headset still can't be bought in every pc store in any country. It will sold better than ps2 and wii combined. It basically the true step foward in technology and can be more useful than just a games
In 5 years, we’d create something a little better than the G2 headset at best. Don’t expect something like the Varjo to hit the consumer market for a reasonable price anytime soon.
it cost $5,995 . lol... someone added an extra zero by mistake i hope ... for 6 k it should use holographic lenses should be no bigger than a pair of glasses should have eye tracking and should have 210 degrees fov and should run on a 1080 ti
even overview doesn't catch 180 degrees! and,how long a player can sit in a helmet that touches his face! Fist day may be 1 hour,next days not more then 15-20 min.and for this fun they wanna get $5000-9000 !?
The time to redundancy is too fast to make this a cost-effective enterprise solution. Its a good proof of construct and informs development but very limited/niche applicability.
"Professional" once again, but seemingly missing the rest of functionality. Without finger tracking, anyone wanting to use this would still need existing consumer controllers, unless there is some special CAD/CAM VR tool I'm not aware of. Neat piece of tech and all, but I feel like they kind of forgot everything else. Like their only intent is to produce a demo unit and hope they get bids from major corporations to use this for some specific application that they will build units for (as with manufacturing devices themselves). At the end of the day, it feels like they are in the market up against turnkey solutions with proven track records already getting the job done.
when are they all gonna stop the bs and make a set with no sde with wide field of view and drop the prices.. ur killing us. once you buy them they lose value, upgrading this often is to expensive..
I got into vr, loved it, now I'm bored again. I'll be glad when they figure out how to emulate the system responsible for driving our dreams which can also emulate the 5 senses, although I'm sure we'll all be skeletons by then 😑
Way over priced imo, not enough to even remotely justify that price, then a further 1000 Euros for 12 months of support, yeah no thanks, could buy several other units for the same price, if I want real life vision I walk outside and have a look around, not gonna pay 6000 euros to simulate that lol.
Looks pretty amazing through the lens, what do you think? :)
Why you don`t say anything about about distorsion? I can clearlly see one.
Can you recommend a scene, demo or app that you consider the most photorealistic and useable on steam or oculus store? I would love to know how to access that (russian?) supermarket, for example.
I think its far from being perfect. Resolution is great but fov and refresh rate... Not so much
@@Shadow__133 that scene was so good!
I send people a screenshot of it and they ask me why I sent a random store photo. Hahaha
Do you have 4k footage available?
Thank you for your amazing coverage of VR content and informative reviews/previews of various VR tech, it's super awesome! ♡
this will be an absolute trip in a few years when its affordable with wider field of view and so on, for the small portion of people who are still alive that is. amazing!
Can you please do a through the lens video with the HP reverb G2 of assetto corsa, and maybe if you get some free time can you do one of assetto corsa, and lastly, but only if you have time to spare can you do a video of assetto corsa. Many thanks
Do I understand you correctly in that you would be happy about an Assetto Corsa video?
@@mixedrealityTV assetto corsa competizione would be better ^^.
@@mixedrealityTV Not the person you are replying to, but I would absolutely love to see the Reverb G2 in Assetto Corsa (original NOT Competizione).
MRTV - MIXED REALITY TV Just making sure you understood correctly, Kent wants a video on Assetto Corsa. I also share the interest on Assetto Corsa so, please, a video on Assetto Corsa for us.
@@mixedrealityTV HaHa yes
Very high quality content, your channel is underrated.
i really hope this becomes the standard for vr gaming in the future
Ou, you could have cleaned the front! :D
Hint to Varjo: dont use glossy finish on stuff you have to touch.
If you want a matte finish version, it will be 7000 euros.
It's only been like 4-5 years of consumer VR and already we have VR headsets that show basically human resolution (I know this one isn't actually a consumer headset, but still), at least in part. This makes me so excited knowing that it's not going to take that long before we get full retina resolution across the full field of view, with wider fields of view at that, in the near-ish future. It's just a great time to be part of gaming and entertainment.
Not in the near future. Remember it's all about the PC graphics card. Whatever the display, if you cannot afford a top of the line PC you are stuck. Even now very few people can afford NVIDIA RTX 2080, hence the popularity of Quest and other mobile VR stuff. Imagine how many people would be able to buy a PC capable of running VR at the retina resolution.....a handful. Case closed.
@@mitcherny6965 Still, it's not that long off. I'd say ten years at most or thereabouts and we'll have basically retina resolution at 120Hz+ with a 200-ish degree field of view.
ill keep saying it until somebody listens. the best v.r headset will be one where they move all the components to be distributed across all your head (left,right, top, back) while the display is an isolated dedicated image panel that will go in front of you eyes. it will be light, balanced, and it saves the possability to add more powerful processors and components because now you can work with more space all across your head. but staying light in front of your head by keeping just the display portion in the front isoalted from the rest.
Cable tied a portable hdd to the back of my rift to take the weight off my face. Works a treat, though makes the whole headset heavier. I agree, if you had some image processing or sensors anything, mounted at the back it would be perfect.
I think that sort of thing will happen soon. It just takes one company to innovate and others will follow. This would be especially useful for the Oculus Quest, which has a heavy battery in the front. Moving that to the back and making the front smaller would be great.
@@ericMT If they had me as their design engineer, I would revolutionize V.R tech.
I know what it takes for full immersion of
all senses and comfort.
surprisingly, more heads doesn't make it better then one, when all their eyes can't see past their own, then you get innovations that should other wise be quick, take many many years, or worst of all, go in the wrong direction. Proof is what happened to apple, runned by one mans vision of innovation. Now its ruined by hooligans whose only sight is money and "progression", but at all in the wrong direction.
Wow! VR will be amazing in 5 years from now.
said everyone 5 years ago haha :D
@@FatterTony It is though its mad how far we've come, though the same issue needs resolving, You buy headsets around what you favor more. Resolution/Fov/Tracking/OtherFeatures like eye tracking
Yet to see a true next gen headset that packs it all. That's when I'll be happy to say its a second gen headset.
@@CrackedTubeGamer indeed, me too, I've had 7 headsets now and the hp g1 is the only one that has come close to meeting expectations relative to where we are at chronologically through the evolution. G2 on pre order but I'm hoping the 'g3' has the fov to boot.
@@FatterTony Yeah if the G3 could just bridge that gap between fov and pixel density that'd be smashing. We don't need full vision yet something around 140/160 would be beyond current gen.
I bet everyone in the world want that good vr headset but can't buy it since it's not available everywhere and me included.
I thought the main purpose of eye tracking was having a sharp picture regardless where you look rather than just in the center?
Not on this device. The super sharp screen is only in the centre, but one day when the whole screen is super high resolution, yes this is how it will work.
@@cheatingthesystem21 so why include eye tracking on this device then?, just for the ipd adjustment gimmick?
@@BLUEKNlFE But its ONLY $5000+
Honestly doesn't matter until we get dynamic focal planes (essentially the lenses/screen changing distance to accommodate close up objects)
Richard Åsberg - I totally agree with you 👍🏽
Wow Ang, you've really been blowing up. Not long ago you had 10,000 subs
It's a breakthrough for sure but the fact that it costs roughly same as 10 Reverbs makes it a tricky proposition.
Pretty impressive and an interesting positioning in the spectrum of VR headsets. Undoubtedly positive that companies like Varjo explore what can be done in the field of maximizing resolution.
I'm loving this content for the G2 and VR-2 so I jumped on that Patreon
1 year ahead in resolution, 10 years behind on FOV
10 year behind in all other points, not only FOV
It’s even worse than the oculus quest
a use i could think of would be 3d sculpting where you need to see the fine detail of the model. aside from that yea definitely not a gaming headset.
And build quality and everything else
And I guess refresh rate is not that high. Vision through the camera was kinda blurry in movement... So much $$$ for that...
I don't think I'd ever buy this headset, but hey I think it's a really good thing for the vr community to see that our technology keeps getting better and better.
Hopefully this will b the standard for vr in like 4-5 years
Thank you Sebastian!
Very interesting. Lost my interest at the low FOV. Then lost me on the price. I’m sure there is a business use case for this but a Reverb G2 would probably be good enough for most of those applications.
I hope these displays will bee soon in incoming headsets!
87 degrees... ouch. it's literally 10x the cost of the reverb g2, with a support fee of about an index a year. That's some ambitious pricing they have going there.
HP reverb seemed sharper. Side by side would be great. Amazing tech thou and great video!
thats what I was thinking, except this one costs 10x more with additional ongoing costs each year than the hp reverb g2
I feel like the professional VR market is over saturated.
Is that a bad thing? It will only force company's to work to improve their headsets to get ahead of the other as well as lowering prices. Capitalism is great.
HAN1ME I didn’t say it’s good or bad. I just think it’s interesting how for every 1 consumer headset we see, we get 5 new professional headsets, especially when I haven’t really heard any news regarding professional VR
Yeah but since it’s “professional” they get to charge thousands of dollars for it
@@bayybars well because it's not for you. It's not meant to be bought by people but by richer corporations. So they can charge more and overall it costs more to produce due to the higher specs.
ChinaTown looked off, but the shop labels looked OK, but I really noticed the blur of the combiner.
what game is it at 7:35? the one with the high resolution supermarket
Maybe time to check the progress on the Xtal?
Although I think those 4K headsets (like the Pimax too) are in need of the new DP2.0 of the next gen GPUs for a proper video feed.
Finally you can rest in peace when tested.
You don´t even know how much Reverb G2 headsets had been preordered because of your great job here....... Thousands of them for sure. (I personally know 20 to 30 people).
I will be very interested to know how the G2 confront Oculus titles too.
I wonder how much money he made from those g2 sells . My guess is 10k€
@@x32i77 I didn´t mean he made money. He is an enthusiast and work acordingly. And things happens, but I don´t think HP is paying him a penny.
Another great VR video. The background really looks super pro with the ‘large screen’ and ‘sound absorption’ walls, very cool lighting/coloring too. I will say that I’m not too impressed with the recently new ‘scene to scene’ fades because, for me, it seems to cast a weird facial image. I can’t wait (but I will !) for ‘human vision’ clarity in consumer headsets but I’m sure the medical and industrial environments will see this as a critical advancement. Nice going 🖖🏾
Super Varjo Brothers
I feel like this would be amazing for sims, would be kick ass for flight soon.
FOV is a very important feature so I can't take anything less than 120 degrees for this price as serious.
in the store part, I thought you were in the store IRL lmao
MRTV - MIXED REALITY TV, Please tests in game VARJO through the lens PLEASE.
Hyvä suomi! Porilaisten marssi soimaan ja torilla tavataan!
Do a video where you try out the hand tracking to see if it is better than the quest because I don't know whether to buy this or not
So you’d buy this thing even if it had better hand tracking than the quest? Lol, you must have all the money in the world.
What is the point of having eye tracking if they're using a fixed mechanical solution? Like, the hi-res display isn't even moving with the eye. It's always in the center. So why cram in eye-tracking other than to say you have it in the spec-sheet? This is for companies clueless about VR who just want the most expensive headset.
What hand tracking solution comes for $1000? I thought it was ultra leap.
very cool, what was used at 6:12? it looks very cool to try out
@MRTV - Mixed Reality TV Yes Seb, please tell us what kind of japanese environment that is.
So zero screen door effect?
What is the software with shop isles in it?
Do you need that paid subscription to be able to play games on that thing?
You are showing a video of a grocery store so even seeing that in the Odyssey it looks pretty real to me. I mean watching movies in Bigscreen does look like I am watching real movie screen and don't see pixels that much. It's only on video games where you see pixels.
6:05 for usage
Just go to 7:31 WOW!
"For Industrial Use"
You underestimate my power
So what is the justification for eye tracking at this point in time?. Is foveated rendering even being used in the industry?
im more impressed with the store app, where can we download that?
They are really nice
How much thus thing cost?
i personally prefer simple basic ugly foam with velcro. just remove every week or two and give it a rinse in a bucket with laundry powder so its always clean and smells super fresh. i dont see the problem with it.
7:32 finland?? Btw what country do you live in
Germany I believe.
@@thatlamborghiniguy5826 Nah that video clip has been recorded in Finland based on the product names. There's no change you would have those Finnish labels anywhere else. Honestly I was confused about that too when I saw the video. Probably Varjo sent that video clip to him since they are Finnish company, I just didn't understand why that clip was there.
6dof or 3dof?
Blimey 6k
the polished front surface is a fingerprint magnet...
What kind of a company would need a vr headset tho?
NASA
all military armies, flying schools, f1 teams, the list goes on and on
In short, its a business tool. Don't run Skyrim on it. Got it. 😁👍
I'll stick with my valve index and cosmos elite thanks.
Please do a hp G2 Vs varjo2 Vs Star V 1
Imagine playing richies plank experience, holy shit!
TBH, I think this headset has too narrow of a market. HP's recent G2 headset has such great resolution at a reasonable price that I don't see many companies picking up the VR-2 (too little too late). HP also has a lot of ties in many different industries, so Varjo has an uphill battle.
It kind of reminds me of "transflective" LCD's. Cool tech, but it got relegated to special use cases.
Checked their website and its only half the price of their top headset which is $10k!!
only
Does the 10k ome have higher fov? 😂
The price is a Joke for what it offers, and the yearly fee... reverb G2 is already a better headset even for enterprises
ridiculous comment, don t confuse industry needs with gamers
@@jh5kl i talk for experience, we own the the first Varjio in office...
@@antoniopezzella2174 what experience? there are radical different needs for different industries, for you to think you know what is best for all industries is pure non sense my friend. you talk for your needs, fine, i hope you get what best suits you which apparently is not this vr, fine. but to pass a total judgement pretending you speak for all the radically different industries it makes no sense
jh5kl but why pay that much when you can basically accomplish what you need to do with a headset that costs way less? A lot of development companies are able to do their work fine with simpler headsets like the Go and quest. This right here is nonsense even for big companies.
I don't get why vr headset still can't be bought in every pc store in any country. It will sold better than ps2 and wii combined. It basically the true step foward in technology and can be more useful than just a games
For 6k I better have the customer support living at my house.
Yeah, cancelled the reverb G2, this is the resolution we want ! Lets wait a few more years.
In 5 years, we’d create something a little better than the G2 headset at best. Don’t expect something like the Varjo to hit the consumer market for a reasonable price anytime soon.
I'd want it gold plated for that price
it cost $5,995 . lol... someone added an extra zero by mistake i hope ... for 6 k it should use holographic lenses should be no bigger than a pair of glasses should have eye tracking and should have 210 degrees fov and should run on a 1080 ti
Check out my review of the Varjo VR-3! ruclips.net/video/DejW3cdE_Jc/видео.html
Does the intro mean to say Buisness??
i looked at the website it is almost 6,000 usd
2-3 years from now something with as good looking screen, better FOV and better everything else will cost like 10-15% of this price.
Should I cancel Reverb G2 preorder and get this one?
Am i the only person who is seeing The intro says Business?
It's Varjo, not Vario.
$5000 "euro" !!!! Man I am hanging on to my pimax 5k+ for dear life lool
The subscription fee makes me wanna barf
That price is outrageous. This is not worth that price.
the capabilities are unique, they re not aimed at gaming
For business, this might be a good value proposition.
even overview doesn't catch 180 degrees! and,how long a player can sit in a helmet that touches his face! Fist day may be 1 hour,next days not more then 15-20 min.and for this fun they wanna get $5000-9000 !?
At 20x the price of ho reverb g2....
The time to redundancy is too fast to make this a cost-effective enterprise solution. Its a good proof of construct and informs development but very limited/niche applicability.
Nice try..but im sure some people will buy.
"Industrial" these days mean, you can have it but first you would have to sell any of your four body parts of your choosing to gather the money.
"Professional" once again, but seemingly missing the rest of functionality. Without finger tracking, anyone wanting to use this would still need existing consumer controllers, unless there is some special CAD/CAM VR tool I'm not aware of. Neat piece of tech and all, but I feel like they kind of forgot everything else. Like their only intent is to produce a demo unit and hope they get bids from major corporations to use this for some specific application that they will build units for (as with manufacturing devices themselves). At the end of the day, it feels like they are in the market up against turnkey solutions with proven track records already getting the job done.
LMAO 87 degree FOV.
Sigh... I was hoping that thing will go up instead of down
when are they all gonna stop the bs and make a set with no sde with wide field of view and drop the prices.. ur killing us. once you buy them they lose value, upgrading this often is to expensive..
1k a year for support. Who's supporting whom?
it's mutual
You lost me at 6000 euros...
glossy fronts are as ugly as usual, why do they never leave... Fingerprint magnets.
5000 $
Just get pico 2 way cheaper, better rez, better FOV and open source
stupid price!
Not convinced...
I got into vr, loved it, now I'm bored again. I'll be glad when they figure out how to emulate the system responsible for driving our dreams which can also emulate the 5 senses, although I'm sure we'll all be skeletons by then 😑
I stopped watching at the time you said 5K Euros .
So you endured it almost to the end then.
Thats bs for that price. Next year every gaming headset will be better. Resolution is impressive but that's about it lol
lol lenses and plastic face are dirty ...very not professional...
Way over priced imo, not enough to even remotely justify that price, then a further 1000 Euros for 12 months of support, yeah no thanks, could buy several other units for the same price, if I want real life vision I walk outside and have a look around, not gonna pay 6000 euros to simulate that lol.
This headset is a waste of time. Garbage FOV, stupid fixed increased res mini display at center of vision? Insane price. MEH.
thanks for the video, how does it compare to the xtal with ppd?