Tutorial 2: Shrubs and Photrealistic Foliage with Particle Flow in 3ds Max
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- Опубликовано: 3 окт 2024
- In this tutorial we will show you how you can use Particle Flow to generate foliage based on any kind of geometry using Particle Flow. High-Poly Results are no problem and can easily be transferred into Vray- and Mental Ray Proxies for further rendering.
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