Tutorial 2: Shrubs and Photrealistic Foliage with Particle Flow in 3ds Max

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  • Опубликовано: 3 окт 2024
  • In this tutorial we will show you how you can use Particle Flow to generate foliage based on any kind of geometry using Particle Flow. High-Poly Results are no problem and can easily be transferred into Vray- and Mental Ray Proxies for further rendering.
    For further info visit our site:
    www.xoio.de
    or
    www.xoio.de/blog/

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