Vray Grass Tutorial - how to create Grass using Vray Fur Modifier in 3ds max with

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  • Опубликовано: 9 окт 2015
  • We're going to Create Grass in 3ds max using Vray Fur modifier, which will generate Realistic 3d grass geometry at render time.
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Комментарии • 83

  • @SirHeineken1
    @SirHeineken1 6 лет назад +4

    for all the ones who like me struggled searching for the right comment, i'll try to do a resume
    FLAT NORMALS GONE (they removed it in the lasts versions)--> solution: apply to the vrayfur a "Vray hair material". this will fix the cylindrical look and will make the blades "flat".
    example:
    Material editor > VrayHairMtl -> choose a preset hair color *for example red*, reset to custom (cause a preset doesn't allow to change color parameters) and NOW you can change those reds in the greens you like, better if one darker and one lighter. leave other colors as they are, do some render test... and then play with it. you have a starting base :)
    Thanks for the tutorial, still brilliant even after years!!

    • @worthvalsinarb
      @worthvalsinarb 5 лет назад

      Hi, thanks for the sum up. Could you please give us a bit more explanation on how to use the vray hair material? Just get rid of the original material completely or incorporate it somewhere in it as one of the maps? This part is a bit confusing to me, thanks.

  • @paul-morgan
    @paul-morgan 8 лет назад +2

    Mate, every lesson just gets better and better. Love the how you don't just show what parameters to change but explain why you change them.
    Great stuff man really appreciate it!

    • @archvizcamp
      @archvizcamp  8 лет назад

      +mor0061 Thank's! I appreciate you :)

  • @bobleponge6177
    @bobleponge6177 6 лет назад

    Great Job! And thanks for all, you saved my live!!

  • @rodopil1161
    @rodopil1161 8 лет назад

    Merci beaucoup !!!!! Thanks a lot for your really clear pedagogical lesson !!!!

  • @joaolucasgiacomini2266
    @joaolucasgiacomini2266 8 лет назад

    fast and nicely done! nice job, thanks for sharing!

  • @adefabrisio8576
    @adefabrisio8576 7 лет назад

    Awesome Man..Always Helpful. We really appreciate your Awesome Works and tutorials .....God Bless You Much Man.....Cheers

  • @MON4CO72
    @MON4CO72 8 лет назад

    wow that was really nice! thanks mate!

  • @JuliaRutter
    @JuliaRutter 6 лет назад

    gostei da dica obrigada

  • @metaliayf
    @metaliayf 8 лет назад

    Thanks for the great video! I've never used reflection or glossines in the grass material before, but I can se that it makes a big difference in the final result.

    • @archvizcamp
      @archvizcamp  8 лет назад +1

      +Iayf Metalband yes that has a great impact on the realism of a material. Actually almost all materials in reality have some degree of visible reflectivity and glossiness.

  • @TheGamer-zv5bz
    @TheGamer-zv5bz 7 лет назад

    thanks it helps me a lot..

  • @walidwalidos8398
    @walidwalidos8398 8 лет назад

    beautiful stuff, tnx :D !

  • @diveshgoel29
    @diveshgoel29 8 лет назад +1

    awesome tut (y)

  • @bobbelsfurniture
    @bobbelsfurniture 8 лет назад

    very nice!thank you very much!

  • @BrunoCS77
    @BrunoCS77 8 лет назад +1

    great great make more

  • @SunilKumar-dq8ds
    @SunilKumar-dq8ds 7 лет назад

    thank you sir

  •  8 лет назад +1

    really good job we want to more tutorials

  • @damcarlosvelasquez5463
    @damcarlosvelasquez5463 6 лет назад

    love you man

  • @sukanyabiswas9832
    @sukanyabiswas9832 5 лет назад

    wow thanku..

  • @mohamedshafi3435
    @mohamedshafi3435 6 лет назад

    GREAT

  • @__-bn6wo
    @__-bn6wo 3 года назад

    Юлин это было круто !!

  • @ronyabraham1
    @ronyabraham1 8 лет назад

    awesmeee

  • @simplyfuns
    @simplyfuns 8 лет назад

    you a master יא מלך

    • @archvizcamp
      @archvizcamp  8 лет назад

      +Oren Leventar 3D visualization Thank's man :)

  • @mateuszkowa5562
    @mateuszkowa5562 5 лет назад

    Goog work , 3+

  • @rajvi3000
    @rajvi3000 7 лет назад

    nice bro

  • @michalsavatar7
    @michalsavatar7 8 лет назад +3

    Great video mate. However I am having a problem using vray fur. It just won't render. When I hit render it just calculates forever and never renders. I'm using 3ds Max 2015 and a vray camera. Any thoughts?

  • @zacheray
    @zacheray 5 лет назад

    This is ASMR

  • @switbeee1364
    @switbeee1364 3 года назад

    Thanks a lot. Do you know where you can change the subdivs in newer versions of 3dsmax (9:05)

  • @MrsHyde84
    @MrsHyde84 3 года назад

  • @gintarasj.
    @gintarasj. 7 лет назад +2

    Amazing tutorial. But Somehow using vray 3.4 under vray fur there is no more option - flat normals.

  • @MrFernando97GamerArchitect
    @MrFernando97GamerArchitect 8 лет назад +2

    How did you acquire this mythical stone head?

  • @darkomilanov2997
    @darkomilanov2997 8 лет назад +2

    I have a problem with vray fur... it shows me an error: " unhandled exception preparing instances last marker is at ./crc/vrayrender/cpp, line 3257. preparing camera sampler? Do you know how to solved this problem? tnx...

  • @DANDOOZLED.com_
    @DANDOOZLED.com_ 6 лет назад

    Do you know if there's anyway I can do this but with octane render?

  • @rehishtk
    @rehishtk 4 года назад

    Pls add more videos....

  • @jonathas_arquiteto
    @jonathas_arquiteto 8 лет назад +1

    How u bring the bump map? 8:40

  • @tweakxxx
    @tweakxxx 7 лет назад

    Awesome tutorial Sir., But why you didn't teach us fully I mean the color correction and post processing please teach us fully Sir.

  • @estanisarena901
    @estanisarena901 7 лет назад +4

    Thanks!!
    I have the 2017 version and in the Fur modifier I don't have the 'flat normals' options or the 'sides'. So I have like tubes. What can I do?

    • @DaNiElMmM93
      @DaNiElMmM93 7 лет назад

      same here!

    • @GarrettHoyos
      @GarrettHoyos 7 лет назад

      Apply a v-ray hair shader to remove the tubular shading.

  • @naseeryounasbhatti1077
    @naseeryounasbhatti1077 5 лет назад

    sir its very nice video. pls provide a download link of maps was used in this video..

  • @MahmoudYahyaoui
    @MahmoudYahyaoui 8 лет назад

    +Arch Viz Camp
    Very nice video as always ;)
    I have a problem : i followed the tutorial everything is fine, 5 min to render the scene in 720p, but when i add
    the 2 sided material the render time went from 5 min to 6 hours and then 3ds crash .
    I have 16 Gb of ram
    8 thread CPU
    Any tips !!

  • @eoryan
    @eoryan 8 лет назад +7

    hey thanks for tutorial - just wondering if you could help - the flat normals option is not available in my fur geometric detail setting, you know why?

    • @joachimfure8030
      @joachimfure8030 8 лет назад +2

      Having the same problem. I am starting to suspect that its something they have removed from earlier versions, which I have no clue on why they would.

    • @bogotaciudadrock
      @bogotaciudadrock 7 лет назад +1

      I have the same problem, I thought it was only me!!

    • @gintarasj.
      @gintarasj. 7 лет назад +2

      asked chaosgroup support:
      'Yes, it was removed from the UI. You can get the same render results as Flat normals if you apply V-Ray Hair to the Fur geometry. '

    • @chaoarnab
      @chaoarnab 7 лет назад

      Could you tell me how to do that? I am getting the same problem!!

    • @gintarasj.
      @gintarasj. 7 лет назад +2

      If i remember correctly, chaos group support told me that in new vray this function is gone, because you can get same result using material.Ill double check later if i will find letter that they sent me.

  • @jorgeacuna3174
    @jorgeacuna3174 5 лет назад

    what if im modoling the terrain in revit? i´ve imported the revit file in 3dsmax and when i apply the turbosmooth modifier, my terrain doesnt look good. can you help me please? thanks!

  • @GeorgiNM
    @GeorgiNM 4 года назад

    Hello and thanks.
    One question. How do I tell my grass blades to avoid running through objects?
    As through the head here and the blocks. By default it intersects anything in its way..

    • @archvizcamp
      @archvizcamp  4 года назад +1

      I think that the only way to do this is by using a custom map that will controll the direction of the blades in the desired areas.

    • @GeorgiNM
      @GeorgiNM 3 года назад

      @@archvizcamp
      Thanks again!

  • @chidowan007
    @chidowan007 8 лет назад

    Hey man first of all thanks for sharing, i have a question
    is there anyway to reduce the render time without affecting the quality
    of the grass? thanks again.

    • @archvizcamp
      @archvizcamp  8 лет назад +1

      +David S' Cruz yes, you can tell the Fur modifier to start decreasing the density of the grass from a specific distance, and that should decrease the render time.
      Under the fur settings you have "start distance". specify the distance from the camera that you wish do start decreasing the amounts of fur elements. you can use the "rate" parameter to control the amount of deduction.

  • @GiuseppeBrischetto-mj3ni
    @GiuseppeBrischetto-mj3ni Месяц назад

    Ciao, complimenti per il tutorial. Ho un problema. Ho creato un pavimento di pietra e vorrei che l'erba attraversasse lo spazio che c'è tra una mattonella e l'altra. Senza uscire fuori dalla mattonella stessa, ma solo nei bordi. Mi puoi consigliare come fare? Grazie

  • @xykwv
    @xykwv 8 лет назад

    that has your pc components?

  • @archvizcamp
    @archvizcamp  8 лет назад +6

    Go to archvizcamp.com/ for more tutorials !

  • @DaNiElMmM93
    @DaNiElMmM93 7 лет назад +1

    Dude Im using 3ds max 2017.. and I cant find the Flat option, and the grass looks like haair!

  • @boerofede
    @boerofede 7 лет назад

    What kind of computer you have?, i need that specs!

  • @jpeg7940
    @jpeg7940 6 лет назад

    Is this way of doing grass practically usable? I mean, i've tried using the vray fur on an actual architectural render and it either ends up crashing max even or it takes forever to compile geometry, even on small test renders.

    • @BastianHyldahlFilms
      @BastianHyldahlFilms 6 лет назад

      Jpeg my computer is a piece of shit too, so the only way would be to get a new computer. Luckily I am buying a new one next year

  • @TechnoCraftGaming
    @TechnoCraftGaming 6 лет назад

    help. hy grass is round and not flat like yours

  • @DaanAmorim
    @DaanAmorim 7 лет назад

    Work in Vray 3.4?

  • @Taanajinteriorismo
    @Taanajinteriorismo 8 лет назад

    Hi, my vray fur does not work with "per area". Is there any problem if i use "per face"?

  • @mohammadhajjali1871
    @mohammadhajjali1871 4 года назад

    I don't have the flat normal button in my 3ds max, please how can I add it

  • @carlosmario.camino
    @carlosmario.camino 8 лет назад

    how to flat grass ? .

  • @BrunoCS77
    @BrunoCS77 8 лет назад

    pleease make a video tutorial import 2D plants into 3d max

    • @archvizcamp
      @archvizcamp  8 лет назад

      +Bruno Silva Do you mean 2D plans ,or 2D image of a plant?

    • @BrunoCS77
      @BrunoCS77 8 лет назад

      +Arch Viz Camp 2d plans from autocad and modeling wall thanks

    • @BrunoCS77
      @BrunoCS77 8 лет назад

      Thanks

  • @mariana_69
    @mariana_69 4 года назад

    But why my surface didn’t change from simple plane in the first step

  • @tahasever5538
    @tahasever5538 3 года назад

    when i increased per area to 6 my max crash :)))

  • @purehealthyzindagi2570
    @purehealthyzindagi2570 4 года назад

    R u alive bro...

  • @DanFrederiksen
    @DanFrederiksen 5 лет назад +1

    The normal hair is a round tube with a rounded end which is a crazy waste of faces. Is the flat version without a rounded end?
    ugh, my vray 3.6 doesn't have the flat normals option. sigh. why doesn't forest pro have a free non commercial version. Why must they always be corporate stupid