Mate, every lesson just gets better and better. Love the how you don't just show what parameters to change but explain why you change them. Great stuff man really appreciate it!
for all the ones who like me struggled searching for the right comment, i'll try to do a resume FLAT NORMALS GONE (they removed it in the lasts versions)--> solution: apply to the vrayfur a "Vray hair material". this will fix the cylindrical look and will make the blades "flat". example: Material editor > VrayHairMtl -> choose a preset hair color *for example red*, reset to custom (cause a preset doesn't allow to change color parameters) and NOW you can change those reds in the greens you like, better if one darker and one lighter. leave other colors as they are, do some render test... and then play with it. you have a starting base :) Thanks for the tutorial, still brilliant even after years!!
Hi, thanks for the sum up. Could you please give us a bit more explanation on how to use the vray hair material? Just get rid of the original material completely or incorporate it somewhere in it as one of the maps? This part is a bit confusing to me, thanks.
Thanks for the great video! I've never used reflection or glossines in the grass material before, but I can se that it makes a big difference in the final result.
+Iayf Metalband yes that has a great impact on the realism of a material. Actually almost all materials in reality have some degree of visible reflectivity and glossiness.
hey thanks for tutorial - just wondering if you could help - the flat normals option is not available in my fur geometric detail setting, you know why?
asked chaosgroup support: 'Yes, it was removed from the UI. You can get the same render results as Flat normals if you apply V-Ray Hair to the Fur geometry. '
If i remember correctly, chaos group support told me that in new vray this function is gone, because you can get same result using material.Ill double check later if i will find letter that they sent me.
Ciao, complimenti per il tutorial. Ho un problema. Ho creato un pavimento di pietra e vorrei che l'erba attraversasse lo spazio che c'è tra una mattonella e l'altra. Senza uscire fuori dalla mattonella stessa, ma solo nei bordi. Mi puoi consigliare come fare? Grazie
Great video mate. However I am having a problem using vray fur. It just won't render. When I hit render it just calculates forever and never renders. I'm using 3ds Max 2015 and a vray camera. Any thoughts?
I have a problem with vray fur... it shows me an error: " unhandled exception preparing instances last marker is at ./crc/vrayrender/cpp, line 3257. preparing camera sampler? Do you know how to solved this problem? tnx...
what if im modoling the terrain in revit? i´ve imported the revit file in 3dsmax and when i apply the turbosmooth modifier, my terrain doesnt look good. can you help me please? thanks!
Hello and thanks. One question. How do I tell my grass blades to avoid running through objects? As through the head here and the blocks. By default it intersects anything in its way..
+Arch Viz Camp Very nice video as always ;) I have a problem : i followed the tutorial everything is fine, 5 min to render the scene in 720p, but when i add the 2 sided material the render time went from 5 min to 6 hours and then 3ds crash . I have 16 Gb of ram 8 thread CPU Any tips !!
Hey man first of all thanks for sharing, i have a question is there anyway to reduce the render time without affecting the quality of the grass? thanks again.
+David S' Cruz yes, you can tell the Fur modifier to start decreasing the density of the grass from a specific distance, and that should decrease the render time. Under the fur settings you have "start distance". specify the distance from the camera that you wish do start decreasing the amounts of fur elements. you can use the "rate" parameter to control the amount of deduction.
Is this way of doing grass practically usable? I mean, i've tried using the vray fur on an actual architectural render and it either ends up crashing max even or it takes forever to compile geometry, even on small test renders.
The normal hair is a round tube with a rounded end which is a crazy waste of faces. Is the flat version without a rounded end? ugh, my vray 3.6 doesn't have the flat normals option. sigh. why doesn't forest pro have a free non commercial version. Why must they always be corporate stupid
Mate, every lesson just gets better and better. Love the how you don't just show what parameters to change but explain why you change them.
Great stuff man really appreciate it!
+mor0061 Thank's! I appreciate you :)
for all the ones who like me struggled searching for the right comment, i'll try to do a resume
FLAT NORMALS GONE (they removed it in the lasts versions)--> solution: apply to the vrayfur a "Vray hair material". this will fix the cylindrical look and will make the blades "flat".
example:
Material editor > VrayHairMtl -> choose a preset hair color *for example red*, reset to custom (cause a preset doesn't allow to change color parameters) and NOW you can change those reds in the greens you like, better if one darker and one lighter. leave other colors as they are, do some render test... and then play with it. you have a starting base :)
Thanks for the tutorial, still brilliant even after years!!
Hi, thanks for the sum up. Could you please give us a bit more explanation on how to use the vray hair material? Just get rid of the original material completely or incorporate it somewhere in it as one of the maps? This part is a bit confusing to me, thanks.
Awesome Man..Always Helpful. We really appreciate your Awesome Works and tutorials .....God Bless You Much Man.....Cheers
Thanks for the great video! I've never used reflection or glossines in the grass material before, but I can se that it makes a big difference in the final result.
+Iayf Metalband yes that has a great impact on the realism of a material. Actually almost all materials in reality have some degree of visible reflectivity and glossiness.
Go to archvizcamp.com/ for more tutorials !
Thanks a lot. Do you know where you can change the subdivs in newer versions of 3dsmax (9:05)
fast and nicely done! nice job, thanks for sharing!
Great Job! And thanks for all, you saved my live!!
wow that was really nice! thanks mate!
Merci beaucoup !!!!! Thanks a lot for your really clear pedagogical lesson !!!!
really good job we want to more tutorials
hey thanks for tutorial - just wondering if you could help - the flat normals option is not available in my fur geometric detail setting, you know why?
Having the same problem. I am starting to suspect that its something they have removed from earlier versions, which I have no clue on why they would.
I have the same problem, I thought it was only me!!
asked chaosgroup support:
'Yes, it was removed from the UI. You can get the same render results as Flat normals if you apply V-Ray Hair to the Fur geometry. '
Could you tell me how to do that? I am getting the same problem!!
If i remember correctly, chaos group support told me that in new vray this function is gone, because you can get same result using material.Ill double check later if i will find letter that they sent me.
Thanks!!
I have the 2017 version and in the Fur modifier I don't have the 'flat normals' options or the 'sides'. So I have like tubes. What can I do?
same here!
Apply a v-ray hair shader to remove the tubular shading.
How u bring the bump map? 8:40
Ciao, complimenti per il tutorial. Ho un problema. Ho creato un pavimento di pietra e vorrei che l'erba attraversasse lo spazio che c'è tra una mattonella e l'altra. Senza uscire fuori dalla mattonella stessa, ma solo nei bordi. Mi puoi consigliare come fare? Grazie
Great video mate. However I am having a problem using vray fur. It just won't render. When I hit render it just calculates forever and never renders. I'm using 3ds Max 2015 and a vray camera. Any thoughts?
Юлин это было круто !!
I have a problem with vray fur... it shows me an error: " unhandled exception preparing instances last marker is at ./crc/vrayrender/cpp, line 3257. preparing camera sampler? Do you know how to solved this problem? tnx...
very nice!thank you very much!
what if im modoling the terrain in revit? i´ve imported the revit file in 3dsmax and when i apply the turbosmooth modifier, my terrain doesnt look good. can you help me please? thanks!
How did you acquire this mythical stone head?
you a master יא מלך
+Oren Leventar 3D visualization Thank's man :)
love you man
Hello and thanks.
One question. How do I tell my grass blades to avoid running through objects?
As through the head here and the blocks. By default it intersects anything in its way..
I think that the only way to do this is by using a custom map that will controll the direction of the blades in the desired areas.
@@archvizcamp
Thanks again!
thanks it helps me a lot..
Goog work , 3+
Amazing tutorial. But Somehow using vray 3.4 under vray fur there is no more option - flat normals.
beautiful stuff, tnx :D !
GREAT
awesome tut (y)
I don't have the flat normal button in my 3ds max, please how can I add it
great great make more
awesmeee
Hi, my vray fur does not work with "per area". Is there any problem if i use "per face"?
wow thanku..
gostei da dica obrigada
thank you sir
help. hy grass is round and not flat like yours
that has your pc components?
Dude Im using 3ds max 2017.. and I cant find the Flat option, and the grass looks like haair!
nice bro
sir its very nice video. pls provide a download link of maps was used in this video..
+Arch Viz Camp
Very nice video as always ;)
I have a problem : i followed the tutorial everything is fine, 5 min to render the scene in 720p, but when i add
the 2 sided material the render time went from 5 min to 6 hours and then 3ds crash .
I have 16 Gb of ram
8 thread CPU
Any tips !!
Pls add more videos....
Work in Vray 3.4?
♥
how to flat grass ? .
Hey man first of all thanks for sharing, i have a question
is there anyway to reduce the render time without affecting the quality
of the grass? thanks again.
+David S' Cruz yes, you can tell the Fur modifier to start decreasing the density of the grass from a specific distance, and that should decrease the render time.
Under the fur settings you have "start distance". specify the distance from the camera that you wish do start decreasing the amounts of fur elements. you can use the "rate" parameter to control the amount of deduction.
What kind of computer you have?, i need that specs!
Is this way of doing grass practically usable? I mean, i've tried using the vray fur on an actual architectural render and it either ends up crashing max even or it takes forever to compile geometry, even on small test renders.
Jpeg my computer is a piece of shit too, so the only way would be to get a new computer. Luckily I am buying a new one next year
This is ASMR
But why my surface didn’t change from simple plane in the first step
pleease make a video tutorial import 2D plants into 3d max
+Bruno Silva Do you mean 2D plans ,or 2D image of a plant?
+Arch Viz Camp 2d plans from autocad and modeling wall thanks
Thanks
The normal hair is a round tube with a rounded end which is a crazy waste of faces. Is the flat version without a rounded end?
ugh, my vray 3.6 doesn't have the flat normals option. sigh. why doesn't forest pro have a free non commercial version. Why must they always be corporate stupid
R u alive bro...
yes Im back !
when i increased per area to 6 my max crash :)))