We need automatic forest creator: 1. Choose your render engine. 2 choose terrain. 3 choose forest style with grass from premade presets. (Full forests with grass, twigs stones. Different seasons. Different forest complexities like 1-5. Choose splines where trees end) 4 done. Render. 5 sell presets and split revenue made by community like they sell games through steam.
You added Edit Poly Modifier to keep the edge flow uniterrupted by the Noise Modifier above. Did you then collapse all Modifiers to a new Editable Poly? Or is it possible to somehow keep the Soft Selection active, without collapsing, so that I am flexible to adapt the strenght and scale of my Noise Modifier later on?
No - it can only change the rotation. If we deformed the actual meshes it wouldn't be possible to instance the objects so it'd be much more memory intensive.
Thanks for Great stuff and tutorials , But Seriously you need to get rid of hidden frozen objects in forest_tamplates layer , its very annoying , and cuz a lot of problems like (0 Scale and 0 Polygons) issues .
I'm having issues when I try to scatter a predefined preset on a imported mesh. I usually model everything in Revit and export as FBX file, but for some reason whenever I try to apply any of the different presets (detail, or large) I get a weird scale error. Sometimes grass is huge, sometimes is very small so terrain looks like a green carpet instead of a realistic lawn. I noticed this only happens when you try to scatter on imported topography meshes. If you model your terrain on 3Ds Max this just doesn't happen. Any advice?
Hello, the grass/colors doesn't look anything like in this scene :( ... what render engine is used for this ? it looks like real grass in this video // Nevermind it seems like the HDRI is doing a lot of the work - I guess my real question is how are you getting the almost white highlights on top of the grass?
Hello Itoosoft team, thanks for this great video. When I use the grass presets, the grass is much darker and the color is different than yours in the video. Did you choose special light, material or render settings. Regards M.P. 3dsmax vray 3.7
You can tweak the brightness, hue and saturation using the Colour Correction settings in the Materials rollout. I think we brightened them a little using those controls.
Best all in one tutorial ever, Itoo made.
Best tutorials in 3d world !
We need automatic forest creator:
1. Choose your render engine.
2 choose terrain.
3 choose forest style with grass from premade presets. (Full forests with grass, twigs stones. Different seasons. Different forest complexities like 1-5. Choose splines where trees end)
4 done. Render.
5 sell presets and split revenue made by community like they sell games through steam.
Great timing, just what i needed :-) thanks Itoo
Nicely done, great tips.
Absolutely fantastic
Forestpack is such a brilliant plugin. 🤩
We're glad you think so :)
This is incredible helpful and well explained, thank you.
Fantastic! been looking for a way to do this for a while! Thank you!
Beautiful and Well made Tutorial🙌
awesome tutorial!
Morning glory!
Absolutely wonderful tutorial!
please add procedural distribution where you wont notice repeating patterns from any distance
what if i have no ito software ? Without plugins?
I'm using the Forestpack Lite, can I change the grass colour with this version??
You added Edit Poly Modifier to keep the edge flow uniterrupted by the Noise Modifier above. Did you then collapse all Modifiers to a new Editable Poly? Or is it possible to somehow keep the Soft Selection active, without collapsing, so that I am flexible to adapt the strenght and scale of my Noise Modifier later on?
Ok, figured it out: to do that you need the Poly Select Modifier instead of the Edit Poly one.
Btw, great tut, iToo!
so forest pack can change direction but it can't really bend the scattered objects right?
No - it can only change the rotation. If we deformed the actual meshes it wouldn't be possible to instance the objects so it'd be much more memory intensive.
I'm sure it's just a question of time before the striped lawns will be a preset within Forest Pack Pro :)
🔥🔥🔥🔥
Thanks for Great stuff and tutorials , But Seriously you need to get rid of hidden frozen objects in forest_tamplates layer , its very annoying , and cuz a lot of problems like (0 Scale and 0 Polygons) issues .
Thanks for the feedback. We've logged this on our system as an improvement. Hopefully you'll see it change in a future release!
I'm having issues when I try to scatter a predefined preset on a imported mesh.
I usually model everything in Revit and export as FBX file, but for some reason whenever I try to apply any of the different presets (detail, or large) I get a weird scale error. Sometimes grass is huge, sometimes is very small so terrain looks like a green carpet instead of a realistic lawn.
I noticed this only happens when you try to scatter on imported topography meshes. If you model your terrain on 3Ds Max this just doesn't happen.
Any advice?
Make sure you reset the XForm on any imported geometry - that should sort it out. Cheers!
Hello, the grass/colors doesn't look anything like in this scene :( ... what render engine is used for this ? it looks like real grass in this video //
Nevermind it seems like the HDRI is doing a lot of the work - I guess my real question is how are you getting the almost white highlights on top of the grass?
Where can I find the exercise file for this? It's not seen in the link
If you visit this page bit.ly/3m2UZ9Y, it's on the top left side where it says tutorial files. Thanks.
Hello Itoosoft team, thanks for this great video. When I use the grass presets, the grass is much darker and the color is different than yours in the video. Did you choose special light, material or render settings.
Regards M.P. 3dsmax vray 3.7
You can tweak the brightness, hue and saturation using the Colour Correction settings in the Materials rollout. I think we brightened them a little using those controls.
Nice
Save and Close Then Reopen Scene , Missing ForestPack Objects
10:38 ward
TUTORIAL: Creating realistic grass
Also TUTORIAL: just take some from the library and do nothing
cracks
Absolutely wonderful tutorial!