Smoke with PFlow

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  • Опубликовано: 28 июл 2013
  • maxcookie.com
    Introduction
    In this video for 3ds max we'll take a look at some techniques useful to understand how we can simulate smoke/dust without additional plugins, just using Particle Flow basic tools.
    What we'll do
    Simulating dust/smoke can be achieved in different ways, 3rd party tools as Afterburn, FumeFX or PhoenixFD are amazing to do complex stuff with it. Sometimes can happen that we have no possibility to access to these tools and we need some tricks to create effects in 3ds max. In Smoke with PFlow we'll see how to prepare a setup to control a smoke/dust simulation using particles and space warps, and we'll see how to simulate smoke look and density with materials and procedural textures and how to control transparency and shadows.

Комментарии • 25

  • @PaulAubin
    @PaulAubin Год назад

    Just watched this. Great stuff, still holds up in max 2024. Thanks.

  • @angelisabroad
    @angelisabroad 9 лет назад

    Thanks for that, fantastic work. Simple steps and an effective result.

  • @FiascoCats
    @FiascoCats 10 лет назад

    Thank you! Really easy to follow tutorial. learn't something I didn't know :)

  • @JacopoMTK
    @JacopoMTK 10 лет назад

    Quick tutorial with nice results,great job!

    • @3dsmaxcookie
      @3dsmaxcookie  10 лет назад

      Right, really simple, just to understand how to solve problems with not so much tools

  • @The3DSMaxinator
    @The3DSMaxinator 11 лет назад

    Good stuff as usual!

  • @marcmillangimeno3563
    @marcmillangimeno3563 9 лет назад

    Yeah !! Thanks for this useful work.

  • @JoeBlow-vx5po
    @JoeBlow-vx5po 7 лет назад

    Great tutorial, Is there a way to keep the particles from "popping" at the end of their lifespan?

  • @yakovga
    @yakovga 9 лет назад

    Thank you

  • @SindyanCartoonJordanian
    @SindyanCartoonJordanian 7 лет назад

    Great ... so useful.

  • @iczan3d
    @iczan3d 9 лет назад

    Gracias super útil!!!

  • @Traeumer13
    @Traeumer13 2 года назад

    Thank you for sharing.

  • @x1991044ify
    @x1991044ify 10 лет назад

    thank you it is good tutorial

  • @studiopost9762
    @studiopost9762 7 лет назад

    Hi Alessandro, wich you prefer the most? FumeFX or Phoenix? Thanks for your time!

  • @HellikHermawan
    @HellikHermawan 5 лет назад

    Thanks

  • @larnregis
    @larnregis 9 лет назад

    good tutorial.
    I came to a similar result when i created smoke for the first time.
    However i still have one big issue. Each smoke cloud (particle) starts with full size and ends with full size.
    On an animation you can then clearly see how single particles appear/disappear.
    I still haven't found out how to make particles grow/shrink gradually over their particle age.
    The only solution i found was using many Events for different size steps.
    -particle age 0-10 frames small particles
    -age 10-20 frames medium particles
    -age 20-30 frames big particles
    The problem here is that i have to basically copy the whole Event with all the particle settings and just change the size each time.
    Any idea how i can link the particle size directly to its age (so i can keep only 1 Event)?

  • @user-so8ns7xo2z
    @user-so8ns7xo2z 5 лет назад

    Coool! Thanks a lot!

  • @agungpradana5776
    @agungpradana5776 7 лет назад

    good video, but I still can't assign material to the particle

  • @GD15555
    @GD15555 10 лет назад

    Can I use this smoke with GPu Octane renderer Thanks!

  • @Veneglock
    @Veneglock 9 лет назад

    con pflow se puede hacer un tornado también podrías hacer un tutorial sencillo de un tornado con pflow

  • @hellatze
    @hellatze 8 лет назад

    help, when assign material. the particle didnt show the circle. (gradient ramp didnt show)

  • @juanmilanese
    @juanmilanese 10 лет назад

    thanx again alessandro

  • @waynegoeh88
    @waynegoeh88 10 лет назад

    can it be done by using vray renderer?

  • @johanjosueecheverriapineda4234
    @johanjosueecheverriapineda4234 9 месяцев назад

    how can i get substance material s like the one you used for the floor?