And then theres the giants, wolfs, trolls, stormcloaks or imperials, the thalmore, seekers, spiders, dragons, random orc encounters, assassination encounters, thieves encounters, trolls, bears, werebears, vampires, werewolves, dragon priest (14 of them) Dremora, Giant crabs, Falmer, Dwarven machines, Giants roach scorpian things, necromancers, vigilants and thats pretty much what i saw throughout skyrim by *exploring* .
You know why the bandits haven't overthrown Skyrim? The guards. They're already very hard to kill, and if you so _dare_ as to harm a chicken, then Talos save you...
I think skyrim guards wouldve have been difficult if the difficulty scaling was actually good instead if im playing on legendary than lydia can kick their ass and just tank all the damage while is sit in the back with an enchanted bow I hope in the next game followers dont scale with the enemies
The war is probably a MAJOR reason for so many bandits, some lost their home and turned to being a bandit, some saw the opportunity for a lot of coin in it while both sides are busy fighting, etc.
yea the war gave a major reason for bandits and necromancers to roam free in skyrim, after the civil war questline is completed, most of the forts are then guarded by either imperials or stormcloaks instead of those damn camps.
I think in a way in a war torn province it might feel good to feel like you’re controlling something (your hideout, cave, etc)... like it’s one place the war hasn’t touched
I am directionally challenged, but I'm finding it easy to get to places using oblivion's map. Maybe it's not having an insurmountable hillslope in the way of 30% of direct paths though. Or less serpentine roads.
They could have just added 2 new settings to make everyone happy "Map Marker Mode": exterior and interior, exterior only "HUD Marker Mode": enabled, disabled but that would require the minimal effort of designing quests that are actually possible to complete without markers (Looking at you, "Under Saarthal")
But Morrowind looks much better to me than oblivion, at least for their tine. Npc's faces in oblivion are just dam ridiculous and so distracting. Oh and ofc there are mods for that...but then there are much more mods for skyrim to make it the best tes so far....and saldy probably forever till bethesda milk it out to death
Yes. While I fealt like the bows in Skyrim are too accurate especialy for low levels, Oblivion's archery had no feel. The arrow just kinda slowly floats that way and reminds me of erectile disfunction.
The dialog. Skyrim has more human sounding conversations while Oblivion's like: Person 1: Hello! Person 2: Greeting. Person 1: *talks about something* Person 2: Have you heard from the other provinces in Tamriel? Person 1: None that I would like to talk about. Person 2: Goodbye. Person 1: See you later. Person 2: Greetings. Person 1: Hello! Also the fucking faces. In Skyrim, I look at a character and see a human being. When I see Oblivion's character model, I laugh my head off.
Skyrim, hands down, did way better in the "witness" system. You can kill someone in the city and people are alerted to his/her death, but as they search for you, you can still remain relatively undetected and sneak out to safety without an instant bounty. It's just the most gratifying thing for this type of roleplay, but you can't do that in Oblivion because the guards are psychic and teleport to you regardless of detection meter 😪
Which is why I love both, playing them back-to-back is amazing Skyrim: Ha killed someone and was able to sneak away Oblivion: Ha killed someone and..- How'd you know?! xD
Noooo....In skyrim you still get caught regardless. Sometimes the AI glitches out and the guards attack you anyways. SKyrim is a lazy glitchy mess of a patchwork once you look enough.
It's funny to me that there is a community of skyrim haters. They're both fantastic games. It's weird that some people have to voice their opinions on why the old days were better. Sound like my grandparents.
I don't hate Skyrim, but I understand them. It happens when you take away things that you used to give to people before. You'll understand if you play other TES games. You'll also understand if something you love gets wronged. ruclips.net/video/46gaz6veVNQ/видео.html
Is it really so hard to believe that some hate Skyrim? It's been casualized like many other games to appeal to the widest audience while losing parts of what made the series good. Also the quests are pretty meh and usually boil down to "kill or grab something for me". Oblivion had much more immersive quests in my opinion.
saber dees It exists in every fanbase. There are always gonna be purists who think something was best before it became too mainstream (the whole "before it was cool" thing) or just let their stubbornness and inadaptibility to changes cause a sort of jealous nostalgia (a game series can't keep doing the same things over and over forever, otherwise they die off. They have to add changes and new features to keep it fresh and exciting and up to date.). It is just irrationality, and nothing is perfect.
Nah, it's because Bethesda became lazy and removed things and dumbed them down for the casual simpletons amongst us who declare it's better because they want dumb and thoughtless entertainment. Skyrim isn't a bad game, it's just devolved from what it used too be.
They are generic pissheads in both games -killing in Morrowind makes you feel bad - they have names and aren't called "Bandit" and you can come across their relatives.
i prefer oblivion a lot more than skyrim but GOD i felt graced when i could actually move when i was over encumbered. i thought my game was glitched lol
But you could buy spells to allow you to carry more which is better than walking hella slow and having to use armor that allows you to carry more or using a potion of strength
Azphix did Skyrim have a spell that you could cast and modify to last longer and carry more no and if you cast it you literally can just fast travel to where you need to go while the spell is active then use it again Skyrim only has strength potions and enchantments so yea
It kinda makes the game bad though. As Bethesda relies to heavily on it. Smithing has got to be the worst most grindiest thing skill ever. The weapons you craft are gonna all be better then anything you find in the game world anyways. When you get to dwarven weaponry dungeon loot starts becoming useless.
Not really. Aside of stalhirm and dragon bone stuff, you find everything in abundance and it's not like you can look at crafting as a good source of income either. From about lvl 20-30 dungeons are filled with gemstones and flawless gemstones with insane value to weight ratio. You can't even sell everything because the traders don't have the money to pay for them.
@@sweatshirtearl9537 git gud. The problem is that people focus more on grinding then playing the game. I played the game, leveled up, got tons of cash by just actually playing the game and then forged weapons to enchant to make money in between. Now I have the maxed out lakeview manor with an armory full of exquisite and unique enchanted weapons and armor. It took no time at all to reach 100 enchanting and 90 smithing. Now I have a full set of unique ebony armor.
another thing - more voices. All Male orcs/nords and elves have the exact same voice in oblivion. if you were in a room full of male orcs/nords or elves it would be the same voice coming from a bunch of npcs. *SNIFF*
The different races look *much* better than in Oblivion. Elves actually look alien and different (Dark elves, in particular, look sinister and cunning like they did in Morrowind), Orcs look more like Mer and less like Shrek, and Beast Races looked less like stuffed animals.
CurrentLee No its pretty easy to tell by specific facial structure. Nords have puffy/big faces and chin bumps. Imperials are tan and have funny looking chins. Bretons have round faces and wrinkles on their head. Then there's Oblivion where every face except for the beast races and orcs are the exact same with different colours.
CurrentLee He isn’t wrong lmao. I can tell all the elves from the Orcs. The human races aren’t that hard to distinguish when you play it for a while and the beast races don’t look like they were painted by 2 year olds. Stop holding on to the nostalgia of Oblivion.
Dylan Woodward you can literally differentiate elves from their color, high elf yellowish, dark elf... black duh, and so on Have you even played skyrim?
I love Skyrim's more serious tone, the dragons and the very unique dungeons and caves. I'm just not that big of a fan of hardcore RPG mechanics and that's why I prefer Skyrim to the older Elder Srolls games.
@@MAlru005 That's the problem with both oblivion and skyrim. Skyrim is old nordic ruins. and oblivion is old roman/medieval ruins. Skyrim fights Draugur Oblivion fights Trolls
@@gregorythestallion2984 oh no doubt lmao, but if you can look past the dungeon and dragons esque combat you’re in for one of the best rpg experiences of all time
Oblivion sucks because once you get to a certain point every bandit and his brother has a set of daedric armor. Level scaling is the bane of roleplaying games.
@@DbzFreakHD I wasnt to bothered other than enemies having the best gear. Skyrim has level scaling to it but it doesnt give them all super gear. Its just right to keep it interslesting. Not all level scaling is bad. Theres just a few very bad apples that punish players for leveling poorly. Edit: oblivion is one of them.
A year ago I would have said I preferred Skyrim cuz it was the only one I had played. Last summer tho I bought morrowind cuz it was $5 and I being in solstheim and seeing red mountain in the distance really sparked my sense of exploration, and I just had to see what vardenfell has to offer. And honestly I think I liked morrowind more. Last week I started oblivion and just closed my first oblivion gate. The game gets pretty exciting pretty fast. I’m really enjoying it so far
I tried morrowind went in a cave a spellsword cast some spell idk what and then one hit me with the same sword I was using which did nothing to him and I didn't save so I quit may come back later
That's exactly why skyrim isn't loved as much as morrowind. Because to those who like actual rpg games..games that try to mimic a base of real life expectancy...As in your example...having to learn skills then improve them in order to be better with that weapon.....skyrim and oblivion kinda made it to where you're just competent from the start. Oblivion then skyrim made games be easier for quitters.
yeah murdering a bunch of people in a house party and later murdering the entire guild is super cute. The part where you drop a deer head on some random ass dude in his house killing him was very wholesome
@@smoothyodaproductions4373 And the guy who was supposed to protect him goes into a downward spiral, spending all his time in an in being drunk and mourning. Very cute
Player movement. I love how "connected" you felt when walking and running around. In Oblivion and Morrowind it feels so floaty. Honestly, if I could have Morrowind and Oblivion with Skyrim's movement system, I may never play skyrim again.
I prefer the movement systems in Oblivion and Morrowind. It’s fun being able to jump along the rooftops and across large gaps. Skyrim always makes me feel so grounded and heavy.
Repairing equipment is a good thing to add, but the way Oblivion did it was horrible and not having it at all is indeed better. Those hammers were so hard to find. If, instead, you could repair your equipment in a blacksmith, like in TW3 then it would not be obtrusive at all.
Here's my thing with graphics. If I played the game when it was released then i can go back and play any graphics no matter how bad. But if I have to go back after playing a superior version I have to sorta force myself until I get used to it.
That happens to me too, and it's basically the reason why I haven't played too much Oblivion. I really liked pretty much everything about the game within the first minutes of gameplay, but I couldn't ignore the graphics despite the fact that it's an old game.
The random interactions, I know it's small but I like to travel by foot everywhere and Oblivion hell even Morrowind feel so dead when traveling around the world. It really make the world feel alive when you roll up on a random interaction while exploring.
jdub yeah i remember running through the beautiful forests of falkreath and a talking dog comes and tells me he needs help, that moment i knew that i’m going to enjoy the hell out of this game
I gotta say I REALLY agree with your number 3 there. Skyrim definitely has a living world, or a lot closer to one. Oblivion added in schedules and such for NPCs, which is great, but honestly beyond that most people just felt...disposable. Unless they were needed for one reason or another, most NPCs served no real purpose. Hell you could depopulate the Imperial City of much of it's population from day one if you really wanted to. Or most other cities for that matter. On the flip side, while Skyrim didn't have as many memorable quests and other things, everyone felt like a person. Like they truly had a life, interests, families, and so on. They MATTERED. Not to mention the details you'd find in places. The example I like to use is Halted Stream Camp. It's a small bandit camp, which on the outside doesn't seem that important. But search around and you'll find the bandits, sure, but more importantly discover they are poaching mammoths, along with mining iron. Not just to use for their gear, but also to use the Transmute spell (and you can find a copy of it here as well), so that they can turn all that iron into silver or even gold. In short it's quite the little operation they've got going. And ALL this detail exists for ONE little bandit camp. While inside and outside it might use a lot of the same assets you'll see a hundred times over, what matters is the little details you notice. The small things that really set it apart from other bandit camps, other areas in the game, and what tells the story in this place.
The only thing I really hate about Skyrim's npcs is that their daily routines aren't very detailed. Like yes they never really just stand around and not do anything but at the same time it's like the creators just said 'go to this building' and then slapped a sandbox schedule on them. And so you've got shopkeepers and jarls and citizens who really only ever do one thing in one place where in oblivion you had Counts and Countesses with detailed routines, like travelling to another city every Sunday or a citizen going to the nice pub on fridays but the bad one thursdays. Even the guards had better, more specific routines. When Skyrim used the 'everyone just uses sandbox ai all the time' thing it really broke immersion for me.
Yeah that's true. It' s also kind of annoying watching them suddenly wander around and start doing stuff they really have no business doing. Those who traveled with you tended to do it sometimes. Serena is probably the worst about it.
"Oblivion's NPC's felt disposable" are you insane? You could actually TALK to them! They had interesting things to say and romors, in Skyrim everyone who isn't tied to a quest will give you one liners or say "hmm?" Repeatedly.
Oblivion has the adoring fan though... Also, oblivion did have a roll, though it wasn't made exclusively for stealth which made it more reliable in combat.
@@mortache skyrim had one color. And its whatever color Todd howard's Diarrhea was that day. Oblivion had beautiful fantastical colors. Everything was bright and vibrant. It was a true *fantasy* game. Skyrim's devs watched lord of the rings and said "wow Rohan is cool.... i bet we can get away with stealing that".
Although I love both games, I just feel that Skyrim is a much more interesting place to explore for me. I much prefer the rugged and harsh climate of Skyrim to the generic forests that make up a lot of Oblivion.
I love the fairytale vibe of oblvion the magic colors were what I loved about the game it made it so fun to explore and the music in oblvion is just top notch it is magical
What I don't like about this elder scrolls comparison fiasco in general is that a lot of times, it gets heated. Many people bicker and fight about which game is the best. If you ask me, it all comes down to personal preference. I wish that we would all respect each other's preference. Besides, they're just works of fiction. I don't mind it when people discuss about the games as long as it is civil and respectful. I just don't like it when things get mean-spirited.
+Cade Thumann ya I know what you mean. I mean I make videos about it but if someone likes something else thats okay. Because honestly each of these games were made for different groups of people. And that's okay too.
The Cantina I totally agree. Admittedly, as someone who has played the 3 modern Elder Scrolls, there were some things I thought would have been nice if they were kept such as an option to not rely on quest markers (not that I want for them to be rid of entirely as I do prefer a faster pace. Just an option to rely on directions), more choices for more freedom of role play, and maybe a bit better writing. Nonetheless, I prefer Skyrim overall as I like several of its things more like the atmosphere (I especially love the ambience and soothing music), the level of detail in the world, and the exploration (I'm not bothered by the fast-travelling option as it is just that :an option. I usually run or ride and only ft to spawn my horse or if I just don't feel like spending a lot of time getting to a far place. I'm also happy to have a mount, something that wasn't in morrowind and felt weird in oblivion). Most importantly, I felt the combat was more satisfying as I felt there was more action-oriented and I felt my attacks had weight and power such as the bow (while i do find morrowind's combat progression system interesting, I didn't care much about it. I also find it less realistic (even when i was a child, I could consistently hit my target within my sword's range unless they dodged or blocked)). Nonetheless, I do see why many people prefer the earlier games and i'm cool with that. I'm only not cool with those who are not cool with different opinions.
Cade Thumann True. I prefer Oblivion and I still find it ok that others disagree. But Oblivion is a game I played when I was small so of course I would probably prefer it. Also to me Skyrim is so detailed to the point it kinda scares me at times and in Oblivion the graphics don't make me uncomfortable or creeped out. But that is my opinion of course.
Anonymous Potato Hey, no problem. It's you video game, your happiness. Truth be told, I do like oblivion's visual representation as I always love that good old medieval European fantasy look (I also will say that oblivion has the best opening menu with the IV letters being focused as they happen to be the middle letters of the forth game's title. Life is fun with coincidences, isn't it?)
I just enjoy how I can clearly tell you give it your all with the videos you make, you may not be a big RUclipsr, but you work like one, and I think you deserve to be bigger.
You never say something like that to another man. Comment on the content or don't comment at all, you really did not make him feel any more optimistic about his channel by saying that...his response is proof enough.
For me it's the fact that the skyrim modding community is huge. Not that Oblivion didn't have a lot of mods, but the amount and quality of mods for Skyrim, is on a completely different level.
It's the same modding community though. It's just that Skyrim is newer, so there are more mods made for it today than for Oblivion. Before Skyrim was released, the Oblivion modding community was just as active as the Skyrim one today.
I agree with everything you said. Here are some other reasons I think Skyrim is better than Oblivion: 1. Magic combat. The magic in Oblivion had really lame animations and lacked any feeling of impact. Skyrim's magic has much cooler animations and feels way better. There's also more variety to Destruction magic. 2. Archery. The bow in Skyrim feels amazing, and although I enjoyed archery in Oblivion, it feels bland in comparison. Also Skyrim brought back the crossbow. 3. Quests. I've been playing Skyrim since it came out, and I still come across quests and events I've never seen before. I easily completed every single quest in Oblivion long ago. I found the surprisingly small amount of side quests in Oblivion to be disappointing, the game really isn't as big as it seems. 4. Dungeons and landscape. I lump these together because I feel they shared the same problem. In Oblivion, all of the areas felt very bland and samey. There were very few unique dungeons and areas in the game. Skyrim has far more variety. 5. Voice acting. Most of the voice acting in Oblivion was terrible. Skyrim's voice acting is far from perfect, but it's a lot better than Oblivion's. 6. Vampires and Werewolves. I hated being a vampire in Oblivion, it felt like the negatives far outweighed the positives. And you didn't even have the option to be a werewolf. Vampire lords and and werewolves are awesome in Skyrim. 7. Modding. Although there are some good mods for Oblivion, many of them were lacking in content, or would just break the game. There are a lot of great mods for Skyrim that feel like a lot more effort were put into them.
Did you even read my comment? I said that I have completed every quest in Oblivion. The only reason Skyrim's quests seem more repetitive than Oblivion's is because it has so many more quests. The guilds in Skyrim vs the guilds in Oblivion are a matter of quality vs quantity. Each guild in Oblivion is much longer, but many of the quests feel like unnecessary filler. Every quest in the guilds in Skyrim feels important, and worth doing. I'll take dark grey landscapes over copy past landscapes any day. Most of Oblivion's landscape is repetitive and boring. Once you've seen one forest, you've seen them all. It's the same for Oblivion's dungeons, 99% of the caves look nearly identical, there is very little variety. Don't get me wrong, I don't think Oblivion is a bad game. I still play through it sometimes. But I think Skyrim surpasses it in nearly every way.
You have completed every quest in Oblivion, yet Skyrim's Quests are repetitive because they are more, really? Are you mad? How can you compare the guilds of Oblivion to the guilds of Skyrim? Oblivion was way deeper, darker, detailed and with magnitudes more humor and variety, it made it feel real. Skyrim feels it was meant for thirteen year olds.
How exactly did the guilds in Oblivion have more variety? Many of the quests involved you doing basically the same thing over and over until you earned a promotion. Many of the quests also had no impact on the overall stories of the guilds. In Skyrim's guilds, almost every quest has impact on the story. And since the guilds were shorter in Skyrim, they didn't have time to repeat the same quests types until they got boring. The quests in Skyrim contain just as much mature content as the quests in Oblivion did. I fail to see how any of them feel like they were made for 13 year olds.
(Spoiler alert) In Oblivion you enter the dream world trying to save sleeping mages from their dreamy prison when a spell goes horribly wrong. You do the bidding of a schitzophrenic who has you spying on half the city before you realize nobody is trying to kill him, he's the crazy one. You follow a painter inside his own weird painting, where the graphics of the game turn into art themselves. You solve murders in Agatha Christie fashion with suspects and contradicting witnesses. You infiltrate cults and secret societies with more twists and turns than a tv series. You solve book riddles. You get to an underground maze where there lies a treasure, at the end of that long labyrinth, at the bottom of an underwater chasm so deep you need spells to waterbreath, into a final deep underwater chamber with a chest at the bottom, and a giant monster that is never seen before in the game and exists only in there, in the dark. Imagine the surprise. I don't even need to talk about the guilds. Who would compare the Dark Brotherhood of Oblivion to Skyrim's, it is so vastly superior and engaging. Remember the sick dreams? The missions? You creep into someone's home to stage an intricate decoration accident, you infiltrate a fortress to switch a sick man's meds with poison, you follow a drug addict around bars and streets in Imperial city, where beggars are the eyes and the ears, trying to figure out his daily habbits because it's a no wintnesses contract, these are the simple ones, before the nightmares, before the..change.
Both the dream quest and Glarthir's quest I found very, very annoying. I particularly hated how Glathir literally chases you around Skingrad trying to force his quest on you. Yes, all of those quests you mentioned were different from most of the other quests in the game, but different doesn't automatically equal good. I love the Dark Brotherhood in Oblivion, it's easily my favorite part of Oblivion. However I also greatly enjoy the Dark Brotherhood in Skyrim. I don't really prefer one over the other. I love them both equally. But as for the other guilds... The Companions let you become a werewolf! That's a lot cooler than anything in the Fighters Guild. I love the Thieves Guild in Skyrim. I like many of the characters, I enjoy most of the quests, and I find the story interesting. I dislike all of the characters in the Oblivion Thieves Guild, I find many of the quests annoying, and I think the story failed to live up to it's potential. I think both the College of Winterhold and the Mages Guild have major problems. The College was simply far too short. The Mages Guild had an extremely disappointing main villain. I only prefer the College because I like the magic in Skyrim a LOT more than Oblivion's magic.
The auto-level system ( enemies scale up with the player) was better implemented in Skyrim, imo. In Oblivion, you could find bandits wearing glass armor (wtf!), none of that in Skyrim though; instead, you have different types of bandits (outlaws and others I don't remember the names of). I disagree with what the video says of enchanting though. I found it overpowered: zero mana, seriously? But the mana issue may have more to do with trying to make up for the incredibly underpowered destruction skill, esp. late game. Another thing I really liked in Skyrim was the attention to detail, as you mentioned in the video. You enter into a tavern and there's a (terrible) bard who sings from time to time or plays the flute or the drum in the background while you ask the bartender for work or rumours, while the guy sitting next to you is holding a mug or something. It sounds ridiculous but it helps immersion. And even those annoying children running around helped to flesh out the towns (which are too small maybe). And you read about an old legend in a book, and you can go and explore the place mentioned in that book, that was good too.
To be fair, the size of the towns is really more of a result of engine/tech limitations more than anything. People like to point to Witcher 3 in regards to how big a city should be, but at the same time, Witcher 3's city NPC's are really just window-dressing, most of the buildings can't be entered, and those that can don't have any actual stories to tell, and as far as I remember, the game is fairly static in regards to exploration.
"the size of the towns is really more of a result of engine/tech limitations more than anything" I agree , maybe we'll get bigger towns in Elder Scrolls VI: Summerset Isles (Dominion sounds cooler though), or ESVI: High Rock or wherever it is set (those two are my favourite options)
Primordial Bias Yeah, I have a friend who harps on both Skyrim and Oblivion about how unrealistic and un-lore friendly the town/citizen sizes in both games were and points out Witcher 3 did it so much better, and while I did agree with them the sheer number of NPCs is impressive they also usually serve little to no purpose, almost never say anything new, and only really talk when you're passing by and have no means of interaction. Not counting the stores, most of the towns and cities in Witcher 3 only have like 3-5 people to actually talk to, if even that. Like I love Witcher 3 and all, but there are still aspects it doesnt do all that great. Its world is enjoyable to move about in, but for the most part it's actually rather barren and there's very little incentive to explore those question mark markers you get on the map by looking at notice boards or listening to npcs. Most are just treasure chests or bandit camps unless linked to a quest.
not just the graphics, but the ATMOSPHERE. being able to stand on the throat of the world and see Red Mountain in the distance or simply watch a distant dragon circling its lair while its roars echo across the land makes the game feel so real.
The disposition system! The persuasion minigame in Oblivion felt awkward-I mean, in what universe would you become friends with someone simply by admiring, joking, coercing and boasting? In Skyrim, people like you if you do them a favour.
Though admittedly even Skyrim's now hasnt aged all that well, because it really only takes one favor (not even a big one) and suddenly they're your best friend. And nothing really makes them stop treating you as such, not doing them wrong, and not the passage of time.
I kinda liked the persuasion mini game simply because it allowed you to talk to npcs about generic stuff, in a way, instead of boring quest related news. If they defined it a bit more and made it not as silly, it would've been a cool mechanic. Basically I wanna be able to communicate with NPCs in a normal fashion. Tell them how they are, befriend them in a more normal way, and maybe use it as a way to get married instead of some stupid amulet that you must have that makes them fall in love with you. Maybe have player dialogue aswell, similar to Fallout 4.
But that is fun. Some of my most fun times in Oblivion were leading guards out to the woods where bears and trolls took care of them or starting a fight in town where I got them fighting each other. When I got bored I could always cast Invisibility and go off to my thieves guild doyen and get the warrants "fixed" for me. But in the meantime it was pure and exciting pleasure being chased by every guard in Cyrodiil. In Skyrim I can just bribe the guard that spots me which is no damn fun.
I prefer Skyrim over Oblivion. I don't know why but I never really got into Oblivion ... I have tried tp play it but it can't keep my attention for more than an hour every few months. It's more fun for me to watch somebody else play Oblivion while I love to play Skyrim myself and don't really watch (Lets play) videos of it. Maybe it's because fighting with a bow is easier for me in Skyrim.
I feel like Oblivion (cyrodill) Is like a normal city that is doing all good and having good time without struggling so bad...and them Oblivion Crysis happend... But in Skyrim it is normal to feel that The people normally are not as happy as the Cyrodiil ones. I mean,is very cold,there is civil war,murders everywhere,the people always blame about the time and blame how hard is to farm,the other razes(khajitas,argonians,orks,elves and Bretons) always wish not be in skyrim,and they usually says that they are still in skyrim just becouse of business and they have no other place to go. I feel like Skyrim people is not happy,they have many troubles...just like the ancient true Nordics use to have. And that's why almost every character have a weapon,and you only need to see that khajitas are not allowed to enter to citys,dark elves are not so welcome in the cities to,hight elves are the ones that feels superior,argonians are treated like stealers and thiefs. Orcs have their own places cuz looks like the other cities doesn't allow them. Everybody is fearing something every time,becouse skyrim is like Siberia,and Cyrodil is like New york. That's the reason of why skyrim and oblivion are so different. Skyrim is based on Nordic times. While Cyrodil looks like Roman empire. That's why in Cyrodil are arenas,and in skyrim are so much damm bandits. They got both games right. I just hope thry will make another TES with Morrowind and the continent akavir.
@Mr. Al and I might add, the constant turmoil of the scandic country has been much more about military might if Denmark and Sweden and most battles were foughy in Skåne, meaning most of the Scandinavian people never saw as much tribulation as the rest of europe. The weather and climate though ;)
Draugr ruins aren't my favorite either, but I'll take them over Oblivion undead Ayleid ruins. Draugr ruins at least have some variety. Whereas with Oblivion undead ruins it's always "ooh, I wonder what's beyond this corner. I sure hope it's a passage containing two lichs and a zombie that'll take me 8 minutes to kill while being otherwise completely unremarkable."
If only they kept the enemy AI variety. The vast majority of monsters in Skyrim, if they're not a wild animal or dragon or whispmother (which are rare and higher-level spawns) or something added by DLC, all basically were reskinned humanoid/bandit characters. All used either magic, or bows, or swords. Draugr were just constantly crouched bandits that muttered in dragon tongue and might have a shout, and even the Falmer, one of the better humanoid enemies, was essentially just a bandit/draugr but with blindness mechanics to make them more perceptive of sounds and ignorant to you right in front of them. It took a great while for enemies to have any difference in movement or behavior. Enemies in Oblvion were incredibly clunky, but they all behaved in one way or another differently from one another and had different attack animations.
You ever try playing Oblivion when Skyrim was your first Elder Scrolls game? Aside from being ugly and confusing, it just feels like nothing happens unless you're actively making it happen. I never stumbled across something cool, it was always "my friend told me something cool happens if I do this"
+Bacon Sir the other side of that is for me everything in Skyrim feels likes it on rails. I get your point though and it definitely gives me something to consider.
i played skyrim first and didnt even know what the elder scrolls games were then i played oblivion and i loved it after getting over the graphics but then i became a vampire and i guess my game was glitched because i couldnt not become a vampire i even looked it up and the game just would let me and i had put a lot of time and effort in that profile and i didnt have a back up save at the time so it caused me quit playing the game but now that it has been some time since then i think im ready to give it another try
@@michaelmonette5320 well atleast oblivion didnt lie about your skills like does. argonians are known for their disease immunity. guess what i got in skyrim as an argonian. correct i got many diseases (i even equipped disease resist necklaces). if you are asking why im playing argonians its because of the underwater breathing which helped me out in oblivion and thought skyrim would be the same. in oblivion on the other hand the only disease i got was the black gift (which i choose to get). and yes thats a big turn off being lied to when you select your character so your skills wont proc off the way its intended. also i loved oblivions easyness in enchanting. you could easy create a 100% chameleon build (you have 2 ring slots instead of 1)
Skyrim was my first Elder Scrolls game. It was probably the first game that I loved so much that I could literally just read a random book in the game and still feel entertained. It practically introduced me to how good an RPG could be. And then I played Oblivion, and realized that all of those things I just mentioned were sub-par in comparison. It was honestly difficult to go back to playing Skyrim after I first played Oblivion. Now I can see the benefits in both of them, and the downfalls that both have.
My first TES game was Morrowind, I have a hard time playing anything other than Oblivion anymore though. Morrowind/Skyrim just don't quite come close to what Oblivion did.
I read a book in Morrowind. Usually I get bored reading it but I was actually drawn into one that was about the beginning of the time of the entire Tamriel lore. Also I realized there was a book I was thinking about stealing was actually giving me help on a dungeon.
While Skyrim has a lot of nice things to see and interact with, I think Oblivion has more fun gameplay and quests overall. Not to mention that in so many quest lines, you can choose so many different ways to do those quests. In Skyrim, 90% of quests are dungeon crawls or fetch quests.
I like that in Skyrim you can't immediately fast travel to all these major cities in the game like you can in Oblivion. You could only fast travel to a place you've already been.
Skyrim has 7 basic faces for Nords- scratch that 2. Basic Nord Imperial and Basic Nord Warrior In fact, all the races have 2 variants, Lawful and Unlawful
I love how you're like the "bigger channels" in your content and great humour, but you're so much more personal. You're one of my favourite youtubers. Keep it up!
Yeah, one thing I don't get is how the legendary system works. Nords start with a 25 in two handed, a +10 bonus basically. But when you make two handed legendary, it drops to 15. It should just drop to 25.
What pissed me off about Oblivion was that my master assassin was worthless out in the real world. All Dark Brotherhood targets have their health set way lower than normal NPC's to even make the quests playable as a pure stealth character. Skyrim fixed that, but maybe with a bit overkill.
emil2796 It's realistic when it comes to small game and enemies with little armor, like most bandits. But Giants, Mammoths, Dwemer machinery, Trolls, enemies with heavy armor, and monsters like werewolves or vampires shouldn't be a one shot kill.
well archery in oblivion was friggin useless in general imho.. i mean you needed like 50 arrows for every little shit enemy even with high archery skill.. also getting a high archery skill was pretty hideous.. i remember how i spent hours in the arena shooting arrows at the minotauruses and healing them back up to increase archery and restoration.. it took forever.. i like how skyrim bases the level progress for one handed, two handed, archery and so on on the damage you actually do.. so sneaking isn't just an assassins and thieves thing but also kinda crucial to up your combat skills fast.. well except for mages.. basically there was just one playstyle worth using in oblivion - sword and shield and magic was more of a side thing as you could always use it unlike in skyrim while having sword and shield.. well there you can too but only with shouts.. but that was basically it.. in skyrim all styles are viable.. no matter if you choose to be a mage, archer, fighter, dual-wielder or a fighter with sword and shield or heavy two handed weapons it is always viable.. i didn't feel the same for oblivion.. but yeah skyrims pc got overpowered real quick especially with sneak.. just do the brotherhood, get the armor, get a dagger and oneshot like everything with 30x dmg sneak attacks.. i don't know.. both games had its up- and downsides but i overall prefer skyrim for various reasons.. yes oblivions quests felt more unique and there have been really cool quests.. but in the end after doing like a lot of them oblivion was a huge empty world.. i mean there was like nothing.. no respawns and like no wildlife.. skyrim feels a lot more alive overall especially with mods like skytest that overhauls animal behaviors, immersive npcs, improved roads, etc and in general its variaty of critters and details around everywhere..
Actually Skyrim is still somewhat guilty of that. Most DB targets have really low levels and health values and don't live up to their name. If you are not feeling lazy you should check out the targets and enemies like Penitus Oculatus.
You have earned yourself a subscriber my friend, I agree that stealth was odd in oblivion as well as the crime system. If I steal an apple I sign my own death warrant. The hood of the grey fox was annoying as hell, I get
@@keulron2290 Why should my race choice be a handicap in regard to how skilled my character is at magic? I mean, sure, elves and such should be naturally more talented and most likely have some bonuses, but not so much as to essentially require for me to pick a specific race -if- I want to be an efficient mage. That's just dumb as fuck and completely ruins the roleplay value.
@@noki7558 Because that is actually how all the games worked. Orcs were always better at combat. Imperials were always a "jack of al trades" kind of race. It should affect your statistics because that's how both the lore and gameplay are for the Elder Scrolls.
@@keulron2290 Read my comment again. I didn't imply that the races should just all perform the same. I said it shouldn't be a handicap. So, yes, orcs would be better at combat, but not so much as to take it to an extreme and make them essentially a requirement if you want to have a combat based character. You should be able to become a powerful mage/warrior no matter your race, is all I'm saying. It shouldn't be "Wanna play mage? Pick High Elf. Wanna do stealth? Pick Khajiit." Or something of the similar. It should matter to the point where it doesn't force you into picking a race just because all the other options are not viable.
I seriously love Oblivion so so so much and think it’s better than Skyrim. But that doesn’t mean I don’t like Skyrim. It’s also an incredible game. Moral of the story, Bethesda makes bomb Open World RPGs
but the Bethesda fans are cancer and normally hate the current game and praise the previous game. Like Fallout 4, great amazing gameplay and a beautiful world full of life and their own story (the main/side quests weren't great ill say it) but people act like it is a EA turd that was rushed out and had content ripped out for DLC's and the F:NV was some gift from god that did nothing wrong and everything right even though it was pretty lackluster in the game and while still a great world it was to the same extent really of Fallout 4.
fallout 4 may or may not be a good open world game. a big problem it has is that it is a bit too much of a shooter. also, too many quests are locked behind particular factions. in skyrim you can walk around in cities and many different people will give you quests. not so much in fallout. there's a good reason preston garvey is a meme
If only Skyrim had all the good things from the older games, and wasn't so simplified. They removed all the attributes and classes, the journal from Morrowind and the way skills worked. It would have been a so much better game if they added the new stuff on top of the old stuff, instead of replacing it... The way the main quest is forced upon and completely linear, takes away a lot. I like the way you could skip the whole main quest in Morrowind and just kill the last boss, if you were strong enough.
I kinda like not having a class as it gives you more reason to expand your skill sets and play how you want, my character started of as a duel wielding warrior but with a knack for conjuration as I liked having a Flame Autronoch on my team. I'm not a fan of being stuck in one role like Damage or healer or tank
Actually, in Oblivion, no matter how you started (as flavor) you could cover everything else far more than in Skyrim. Plus it had systems and unique weapons numbers (hundreds) that lead to many more fighting sets than in Skyrim's real endgame. Skyrim just took away the rpg flavor.
The way Skyrim did it and the standing stones thing was better, I think, because it was more immersive and promoted exploration and you would level up with skills you actually uses while also still having decent levels in everything else in case you wanted to change the way you play. It allowed for a more unique class to form as you played through the game, not just asking "hey, you wanna be a mage or a thief?".
@@jamesducharme1711 true But oblivion is so much better in,lets say,your actions In skyrim,you're the dragonborn,the hero who saved tamriel from total destruction,what do you get?fucking nothing,Everyone treats you like shit even tho you're the reason they're alive In oblivion,you're Just a nobody,a prisioner saved by dumb luck,and even tho people have a reason to treat you like shit (you a criminal bro) ,they dont,hell,they even give you a statue
@@vitormaodevaca8469 False. You are not a nobody. The emperor dreamt of you and that's why you're even freed at all and not just cut down by the Blades. You're a very classic Chosen One in Oblivion.
@@Cr4z3d Thats not really an excuse. Its completely ridiculous for there to be more bandits than civilians in an entire country. Just like in Oblivion, there's more guards than there are civilians.
5:18 Oblivion had roll ability as a perk you get when your acrobatics reach 50. And it was actually useful in combat (roll in any direction and very cool animation for backward dodge), much like dark souls series. It's a shame they ditched the whole acrobatics skill, so much cool stuff you could do with it.
The ditching of the acrobatics skill is why I prefer Oblivion, it's one of my major skills in that game! Beacuse with acrobatics you can explore much more freely, I'd hate to be restricted to 1 meter bunny hopping.
I prefer Skyrim because I really love norse mythology and vikings, so the setting and atmosphere is much more to my taste. Same reason why my favorite part of Witcher 3 was Skellige.
I actually liked that enchanting had a large barrier of entry in Oblivion. In Skyrim enchanting is so overpowered that it makes no sense not to use it regardless of your play style but in order to do enchanting you have to commit yourself to a mage story.
@Lambda Right. At least make the player do a couple of specific quests to unlock something as OP. I actually thought it was great how only someone with a bit of mage training could enchant stuff in Oblivion.
well, I usually have to buy 4 to 5 grand soul gems (with grand souls) just because the fire soul trap on my ebony great sword only has 20 hits per full bar.
William McHarg have you seen The Spiffing Brit's videos on enchanting in Skyrim? Health regeneration is based on a percentage of your total max health, so he did one where health was so fortified he can't even take damage.
After all the Skyrim criticizing you have been doing, it was highly entertaining to see you prizing TES:V. My reason for playing Skytim more than Oblivion is that my copy of the latter is ancient and work without CD inserted. So inconvenient. It's so much faster to just run Steam.
Oh, that's one more thing. Thanks to Steam I can easy switch between English and Polish version of Skyrim. With Oblivion, I would have had to re-install the whole game in order to change language.
@The cantina what I don't understand, however, is if you DO have the physical copy (i.e. of the original version of Skyrim), why steam wants to download it from their shitty servers instead of installing directly from disk, which is always faster. All 12GB of data is right there, in the computer's CD ROM, ready to be read, but NO. Download that shit and take 4x as long.
The RUclips Phantom Official All you gotta do is disconnect your machine from the internet and run the installer from the disk. At least that works for me
The storyline sucks. It is literally just "I killed a dragon and got dragon powers or whatever, i found some old dudes and they told me to go get a horn and eventually i found out I need to kill a special dragon that is literally no different than any other dragon. Fast forward a bit and I killed the dragon and i get treated no differently than I did when I just ran away from helgen"
Zootnoison I know right! I love Skyrim, but I get quite wound up when I killed the big bad dragon, miraak, eliminated the thieves guild and be the leader of the companions, but the guard is just: “citizen”
Skyrim has a great story, it's just not the main one, or the other major one they wanted everyone to follow... and also not the one you will probably follow if you like magic, or if you wanna feel like you earned your part, or even just wanted to try and find it on your own.
One thing that i don't like from Oblivion is the way that NPCs look in weird directions when you talk to them and then they move their eyes at you again :b
I prefer Oblivion’s magic because you can make custom spells. Plus there’s such a huge variety of spells in Oblivion compared to Skyrim. In Skyrim you’ve pretty much got 3-5 novice spells, 3-5 apprentice spells, 3-5 adept spells, 3-5 expert spells, and 3-5 master spells for each school, most of which just have the same effect at a different magnitude.
@@thesuperbslidewhistler312 I should clarify it was more the fluidity and the spell animations that I loved about Skyrim which made them look cool, when playing a mage in Oblivion I didn't feel cool I felt clunky. I agree that spell choice was much better in Oblivion
Magic was the worst combat choice in skyrim in oblvion it was honestly the best plus had so much variety and I miss enchanted arrows to have a nuke as an arrow was so awesome
@@HDGaminTutorials Magic should be powerful and the tool to get over obstacles. Magic is also pretty powerful in Morrowind. I took down some bandits then some fucking spellcaster smashed me with a fireball.
I enjoyed how your character and stats were more streamlined than Oblivion personally. They placed way more of an emphasis on environmental storytelling and custom dungeons than in Oblivion and the streamlined perk and skill trees made exploration and environmental immersion much more of the driving force behind the game as opposed to the impact the world had on your character. I did miss small things like having a list of achievements and rankings with organizations and acts of infamy and fame having an impact on the world but overrall I like their character design choices for skyrim better than oblivion. I also loved how rich and vibrant the lore was in skyrim compared to oblivion. Like dont get me wrong oblivion had amazing lore but in skyrim you can literally see thousands of years of history ingrained into the landscape with all of the dwemer and nordic ruins all over the place. I loved how each hold of skyrim was visually distinctive; from the hot springs and ash trees of Riften to the sprawling plains of Whiterun and even the raging rivers and harsh terrain of the Reach. Oblivion did not feel nearly as alive and real as Skyrim, I would personally say the only real thing that skyrim didnt do better than oblivion was writing. Other than that it was truly an amazing sequel and heres hoping that Bethesda doesn't fuck up ES6
Yeah but that person has the strength and speed of a dragon along with armor and weapons made out of the bones of them.... not to mention he can speak and u die, don’t try and downplay the dovakhin
@@dillonthevillon3719 I see your point but I can think of one other person during that civil war who can also use shouts and has years of fighting and military experience and an entire army behind them. Sure Bethesda games wouldn't have the same feel if the player was not an overpowered hero appointed by the gods but you gotta admit the balance feels very off sometimes
Villon Dillon whole shouts are powerful the dovakhin themself isn’t that powerful compared to others, don’t forget the HoK was a normal person and was very powerful and even closed the gates of oblivion yet compared to others can be beaten. Also the dovakhin only has dragon shouts not the power or speed of a dragon his soul is of a dragon not his strength
@genny I like Skyrim more than Oblivion I can't even get passed the rest also the quests look difficult in Oblivion and I find Skyrim to be better than Oblivion.
on the bandits topic, perhaps the fact that the Nords government is in chaos, there's a civil war going on, and then there's the dragon thing. During major wars economies are wrecked and you always see a lot of people will turn to survival or fleeing the region. perhaps.
Zach Doten When I played Skyrim I thought so too but after playing oblivion Skyrim's combat seemed way too clunky and less tactic base,it seemed more of a cat fight then a duel to the death especially since the stagger had been reduced greatly and certain features like dodge was gone
Duel wielding because it so satisfying to have a sword on one hand and a staff on the other and fight a crowd of enemies. That is easily the best feature in the game
I liked the struggle to kill stuff in Oblivion at any level. It was more realistic. No armor means you will die pretty fast at any level. It might not have been perfect, but I enjoyed it better than in Skyrim. Once you got high enough you practically one shot all the enemies or had an instant kill move.
Very true but the struggle to kill stuff in Oblivion was nothing compared to the struggle in the early levels of Morrowind. A genuine sense of anxiety in those games you don't get in Skyrim.
@@madouc5754 struggle to kill in the early levels of morrowind is more like struggle to hit. i was being held hostage in a building by like 4 cliffracers camping outside the door one time and i literally could not hit a single one of them. if i tried to leave they would instantly kill me lmao
i disagree, with skyrim you encounter harder enemies such as draugr death lords who prove quite a challenge, in oblivion ALL of the enemies scale so for some reason the bandits are wearing daedric armour and it’s like hitting a brick wall
The execution of enchantments were better in Skryim but I firmly defend Oblivion for guarding enchantments and spell crafting behind the Mage's Guild. Adds to the immersion that random people wouldn't have access to powerful magic
@@imperialwatch4535 Yes it certainly does. You can of course have a bad game with good graphics but in a game of fantasy and role playing a believable world is much more engrossing and Skyrim has a beautiful full world to explore and some great characters. It was superior in every way to the earlier games IMHO as it allowed me to tell my OWN story and looked and sounded better doing it!
oblivion for the warm cosy feeling the map made you have also the shivering ilses skyrim to have a more realistic depiction of the harsh world arround you and the leveling overall
Number three is one of the biggest reasons why I enjoy Skyrim, and why I almost instantly loose interest in Oblivion if I'm not doing a quest. Skyrim's world felt like it was actualy a real world you lived in, and not made to be a transit space between locations. Also like you said, it felt like the towns in Oblivion were there just to be there. One game does one thing good that the other does bad when it comes to cities. In Oblivion the cities were extensive and featured multiple and more specialized stores, multiple hotels/inns, alot of housing for alot of people; but the city layouts were a bit horrible in Oblivion. It felt like first they created a closed wall, then crammed as many buildings in there as they could. The cities had no real structure to them, they were just walled areas on relatively flat ground with buildings in. The only thing that really distinguished them from each other were the arhitectural styles. Half of them (Skingrad, Chorrol, Burma, Cheydinhall; which also happen to be the only ones not on a coast) suffering from the same thing as the towns, why exactly is there a city here? Skyrim again is the polar opposite. The cities were *way* too small. Cities had just one general store, alchemy shop, blacksmith and inn. There were only a few of specialized stores (The flethcers in Whiterun and Solitude and the clothes store also in Solitude), and Windhelm was the only exception to this "one per city" rule, as a part of the alienation of the Dunmer (I don't count Eorlund Gray-Mane he really didn't run a business, I can't understand why they made it so you can trade with him if not in the companions). And don't get me started with the smaller cities like Falkreath and Dawnstar. They weren't cities, they were towns. They even only had the generic town buildings, and not even all types of business'. But again contrary to Oblivion, the cities actualy felt unique from the ground up. It wasn't just the same walled out area with different style buildings than other cities. All the cities were characteristic. Wether it is Solitude on the arc, Riften with its cannal, Markarth carved in the mountains or Whiterun on the hill in the plains, they all could be described even if you couldn't describe the location on the map or the buildings inside them. Also Skyrim cities featured marketplaces so they didn't feel just a space with many buildings.
The only memorable city I can think of in Oblivion is the Imperial capital. Whiterun, Markarth, Riften and Solitude may be more towns or villages than cities but they're so memorable and unique from one another
As for the complaint of the graphics, Oblivion, visually speaking, has not aged well...at all. I played Oblivion first on Xbox 360 and I honestly thought I was playing a port from original xbox. This was the game that everyone praised so highly that preceeded Skyrim? Its age showed in so many places besides that. The jerky animations, the ai seeming oblivious of each other in some conversations, the tone-deaf recitations of some lines, the bad lighting (a lot of the lights in the game cast color rather than properly lighting the area), and the sheerly broken state some portions were left in (i got trapped twice).
I like how the Atronach Stone doesn't prevent you from ever naturally regenerating your Magicka again, like the Atronach birthsign did, I mean I know it's worth it when you absorb 50% of all spells and you have a large magicka pool but it's still very annoying to deal with at the start of the game, especially if your goal is to have a magic-based character. Regenerating Magicka 50% more slowly feels like a better penalty, the same way that becoming a vampire prevents you from naturally regenerating your health, magicka or stamina outdoors in skyrim, instead of just giving you sun damage like Morrowind and Oblivion did, it's not punishing you for your curiosity. Plus you now have enchanted equipment that's able to regenerate some of it, which would've been a major help in both of the previous games. And the melee Combat is slightly better too, it doesn't feel so slippery, you don't have a chance of missing your target if your skill is too low nor do you somehow miss when you're facing them dead on.
Skyrim was just a living world, immersive and creative... Oblivion was bland and you felt like all the npc's were the same and only there for you to interact with.
People really underrate Skyrim's sound. Sure the game looks beautiful, but the sound really sells the world to me
I'll dare to say that Skyrim has the best score of any videogame or movie.
@Lord Jesse nice b8 m8 no h8.
I actually like oblivions soundtrack slightly more
@@karlpoppins
Yeah and I like it better than Oblivion it's also the first Elder Scrolls game I've played.
*muffled sword noise*
MMMM, that sword in a bag underwater sound really is just FANTASTIC. -_-
Skyrim made arrows weigh nothing
Dick Hole thank goodness
It did make bows way better. It was just frustrating at 1st to magic. But eventually the magic is good.
Can’t argue with that
Dick Hole YOU got a problem with it?
But Oblivion bows felt like they didn't have any strenght.
Skyrim population:
60% Draugr
30% Bandits
10% Ordinary People
And then theres the giants, wolfs, trolls, stormcloaks or imperials, the thalmore, seekers, spiders, dragons, random orc encounters, assassination encounters, thieves encounters, trolls, bears, werebears, vampires, werewolves, dragon priest (14 of them) Dremora, Giant crabs, Falmer, Dwarven machines, Giants roach scorpian things, necromancers, vigilants and thats pretty much what i saw throughout skyrim by *exploring* .
@@AMan-ct1gu Underrated comment
Think about this comment every time I fight Draugr now
@@AMan-ct1gu play morrowind and reply
@Devin Taylor oh he meant two types of trolls
You know why the bandits haven't overthrown Skyrim? The guards. They're already very hard to kill, and if you so _dare_ as to harm a chicken, then Talos save you...
+This Guy haha that is true. Come to think of it there are more guards than civilians also.
This Guy I Skyrim’s guards are weak af compared to Oblivion’s
I think skyrim guards wouldve have been difficult if the difficulty scaling was actually good instead if im playing on legendary than lydia can kick their ass and just tank all the damage while is sit in the back with an enchanted bow I hope in the next game followers dont scale with the enemies
Get 15X dagger stealth and kill all the guards in a city, let them respawn and you got an exp farm lmao
Guards are easy. Are you wimpy or just using your fists?
The war is probably a MAJOR reason for so many bandits, some lost their home and turned to being a bandit, some saw the opportunity for a lot of coin in it while both sides are busy fighting, etc.
"hey we can get away with anything, everyone is too busy fighting the war and roads are full of refugees. its the golden age for us bandits."
Truee
yea the war gave a major reason for bandits and necromancers to roam free in skyrim, after the civil war questline is completed, most of the forts are then guarded by either imperials or stormcloaks instead of those damn camps.
I think in a way in a war torn province it might feel good to feel like you’re controlling something (your hideout, cave, etc)... like it’s one place the war hasn’t touched
what war
I prefer Skyrims map, it tells you wich dungeons you completed and the movement its easier
I am directionally challenged, but I'm finding it easy to get to places using oblivion's map. Maybe it's not having an insurmountable hillslope in the way of 30% of direct paths though. Or less serpentine roads.
@@xSwordLilyx
I like Skyrim too.
@@xSwordLilyx you prefer the super flat Minecraft world to a dynamic and realist geography
They could have just added 2 new settings to make everyone happy
"Map Marker Mode": exterior and interior, exterior only
"HUD Marker Mode": enabled, disabled
but that would require the minimal effort of designing quests that are actually possible to complete without markers (Looking at you, "Under Saarthal")
Skyrims dungeons are same enemies drogur it gets real boring I prefer oblivion for it not to mention the quests :)
M'aiq would like to remind everyone that oblivion was made in 2006
And skyrim was made in 2011
And 2012, 2013, 2014, 2015, 2016, 2017 and probably 2018 too.
why should we trust you? you're a liar
lol you always did point out the obvious.
But Morrowind looks much better to me than oblivion, at least for their tine. Npc's faces in oblivion are just dam ridiculous and so distracting. Oh and ofc there are mods for that...but then there are much more mods for skyrim to make it the best tes so far....and saldy probably forever till bethesda milk it out to death
Archery is better in skyrim in my opinion
crossbows
@@rell0223 Those are in Morrowind as well.
Archery in Skyrim is amazing
It's not much worse than archery in combat based games
Skyrim has the best archery mechanics I've ever played in any game.
Yes. While I fealt like the bows in Skyrim are too accurate especialy for low levels, Oblivion's archery had no feel. The arrow just kinda slowly floats that way and reminds me of erectile disfunction.
The dialog. Skyrim has more human sounding conversations while Oblivion's like:
Person 1: Hello!
Person 2: Greeting.
Person 1: *talks about something*
Person 2: Have you heard from the other provinces in Tamriel?
Person 1: None that I would like to talk about.
Person 2: Goodbye.
Person 1: See you later.
Person 2: Greetings.
Person 1: Hello!
Also the fucking faces. In Skyrim, I look at a character and see a human being. When I see Oblivion's character model, I laugh my head off.
Personally I loved the conversationd in oblivion. It makes laugh just listining to them.
Have you heard of the high elves?
But people don't even have conversations in Skyrim...
@@leeroyj4213 yes they doo
@@thatguyjohnmarston3480 rarely. It's mostly scripted
Skyrim, hands down, did way better in the "witness" system. You can kill someone in the city and people are alerted to his/her death, but as they search for you, you can still remain relatively undetected and sneak out to safety without an instant bounty. It's just the most gratifying thing for this type of roleplay, but you can't do that in Oblivion because the guards are psychic and teleport to you regardless of detection meter 😪
Unless you were seen by a chicken...
Which is why I love both, playing them back-to-back is amazing
Skyrim: Ha killed someone and was able to sneak away
Oblivion: Ha killed someone and..- How'd you know?!
xD
Noooo....In skyrim you still get caught regardless. Sometimes the AI glitches out and the guards attack you anyways.
SKyrim is a lazy glitchy mess of a patchwork once you look enough.
No your wrong.
Chickens that witness the crime can telepathically tell every single guard in the hold what you did, though.
It's funny to me that there is a community of skyrim haters.
They're both fantastic games.
It's weird that some people have to voice their opinions on why the old days were better. Sound like my grandparents.
I don't hate Skyrim, but I understand them. It happens when you take away things that you used to give to people before.
You'll understand if you play other TES games. You'll also understand if something you love gets wronged.
ruclips.net/video/46gaz6veVNQ/видео.html
Is it really so hard to believe that some hate Skyrim? It's been casualized like many other games to appeal to the widest audience while losing parts of what made the series good. Also the quests are pretty meh and usually boil down to "kill or grab something for me". Oblivion had much more immersive quests in my opinion.
+inputfunny yep
saber dees It exists in every fanbase. There are always gonna be purists who think something was best before it became too mainstream (the whole "before it was cool" thing) or just let their stubbornness and inadaptibility to changes cause a sort of jealous nostalgia (a game series can't keep doing the same things over and over forever, otherwise they die off. They have to add changes and new features to keep it fresh and exciting and up to date.). It is just irrationality, and nothing is perfect.
Nah, it's because Bethesda became lazy and removed things and dumbed them down for the casual simpletons amongst us who declare it's better because they want dumb and thoughtless entertainment. Skyrim isn't a bad game, it's just devolved from what it used too be.
In skyrim, simply walking from Markarth to Falkreath can be it's own quest
Honestly I had no feeling killing people in oblivion but Skyrim actually made me feel bad
They are generic pissheads in both games -killing in Morrowind makes you feel bad - they have names and aren't called "Bandit" and you can come across their relatives.
In Skyrim I Made a Kid orphan, It me feels mad, because the kid runs the entire Whiterun said that she hates me forever and ever and ever.
@@McLuemmeltuete But how the fuck would you know some random bandit's name?
@@Larcona_ game logic
Ye but when u 1st played oblivion honestly didnt seem that bad killing but now Skyrim shows it up.
It's odd that no one mentioned that you can actually move while over encumbered.
oh yeah, i remember looting cloud ruler temple and just having to go naked to actually move, lol
i prefer oblivion a lot more than skyrim but GOD i felt graced when i could actually move when i was over encumbered. i thought my game was glitched lol
But you could buy spells to allow you to carry more which is better than walking hella slow and having to use armor that allows you to carry more or using a potion of strength
l510l So, staying completely still is better than actually being able to walk?
Azphix did Skyrim have a spell that you could cast and modify to last longer and carry more no and if you cast it you literally can just fast travel to where you need to go while the spell is active then use it again Skyrim only has strength potions and enchantments so yea
In Skyrim, you can craft your own weapons, that's an point for me.
It kinda makes the game bad though. As Bethesda relies to heavily on it. Smithing has got to be the worst most grindiest thing skill ever. The weapons you craft are gonna all be better then anything you find in the game world anyways. When you get to dwarven weaponry dungeon loot starts becoming useless.
Thicc Squidward In vanilla game or without the sky forge glitch it’s harder then anything.
Not really. Aside of stalhirm and dragon bone stuff, you find everything in abundance and it's not like you can look at crafting as a good source of income either. From about lvl 20-30 dungeons are filled with gemstones and flawless gemstones with insane value to weight ratio. You can't even sell everything because the traders don't have the money to pay for them.
@@sweatshirtearl9537 git gud.
The problem is that people focus more on grinding then playing the game. I played the game, leveled up, got tons of cash by just actually playing the game and then forged weapons to enchant to make money in between.
Now I have the maxed out lakeview manor with an armory full of exquisite and unique enchanted weapons and armor. It took no time at all to reach 100 enchanting and 90 smithing. Now I have a full set of unique ebony armor.
@@sweatshirtearl9537 they need to steal bannelords crafting system
Here's one thing: The Khajiits.
The Paranormalist And Argonians
The Paranormalist yes indeed.
Dazzmazing-Dazz To me the argonians look so detailed it is kinda creepy. (My opinion of course and you don't have to agree with me.)
The Paranormalist I sincerely hope you still played oblivion and did not ignore it because one of the races looked weird
another thing - more voices. All Male orcs/nords and elves have the exact same voice in oblivion. if you were in a room full of male orcs/nords or elves it would be the same voice coming from a bunch of npcs. *SNIFF*
The different races look *much* better than in Oblivion. Elves actually look alien and different (Dark elves, in particular, look sinister and cunning like they did in Morrowind), Orcs look more like Mer and less like Shrek, and Beast Races looked less like stuffed animals.
+SlyBiffrons thats an argument I can't really disagree with. They definitely are improved.
CurrentLee
No its pretty easy to tell by specific facial structure.
Nords have puffy/big faces and chin bumps.
Imperials are tan and have funny looking chins.
Bretons have round faces and wrinkles on their head.
Then there's Oblivion where every face except for the beast races and orcs are the exact same with different colours.
CurrentLee He isn’t wrong lmao. I can tell all the elves from the Orcs. The human races aren’t that hard to distinguish when you play it for a while and the beast races don’t look like they were painted by 2 year olds. Stop holding on to the nostalgia of Oblivion.
Eh, debatable. Most elves look identical to me in Skyrim.
Dylan Woodward you can literally differentiate elves from their color, high elf yellowish, dark elf... black duh, and so on
Have you even played skyrim?
I love Skyrim's more serious tone, the dragons and the very unique dungeons and caves. I'm just not that big of a fan of hardcore RPG mechanics and that's why I prefer Skyrim to the older Elder Srolls games.
Kalle Vuolteenaho i like skyrim too, my favorite elder scroll game, but the dungeons are VERY FAR from unique.
@@MAlru005 That's the problem with both oblivion and skyrim.
Skyrim is old nordic ruins.
and oblivion is old roman/medieval ruins.
Skyrim fights Draugur
Oblivion fights Trolls
Morrowind has to be the most unique in terms of setting, lore, enemies, story.
@@ND_Dova and the worst combat system to face them xD
@@gregorythestallion2984 oh no doubt lmao, but if you can look past the dungeon and dragons esque combat you’re in for one of the best rpg experiences of all time
That is 100% more enchantments, not 200% more. if it were 200% MORE it would be 3 enchantments
+Arch Wolfz crap your right
Otherwise, great video. Keep doing what you're doing :)
Glad I was not the only person to think of this
Stannis Baratheon:...100% more.
I thought that was actually intentional hah
They're both Elder Scroll, so why not both?
money
@@landlockedcroat1554 thepiratebay
Exactly
Yes, they both have there ups and downs but altogether they are elderscroll games that we know and love.
Oblivion sucks because once you get to a certain point every bandit and his brother has a set of daedric armor. Level scaling is the bane of roleplaying games.
You could get a mod for better scaling tho.
@@DbzFreakHD It's no less a flaw in the game, even if it's fixable by user content.
@@kapelski104 I respect your opinion. And you're partly right.
@@DbzFreakHD I wasnt to bothered other than enemies having the best gear. Skyrim has level scaling to it but it doesnt give them all super gear. Its just right to keep it interslesting.
Not all level scaling is bad. Theres just a few very bad apples that punish players for leveling poorly.
Edit: oblivion is one of them.
What makes you think that Skyrim doesn't have level scaling?
A year ago I would have said I preferred Skyrim cuz it was the only one I had played. Last summer tho I bought morrowind cuz it was $5 and I being in solstheim and seeing red mountain in the distance really sparked my sense of exploration, and I just had to see what vardenfell has to offer. And honestly I think I liked morrowind more. Last week I started oblivion and just closed my first oblivion gate. The game gets pretty exciting pretty fast. I’m really enjoying it so far
I tried morrowind went in a cave a spellsword cast some spell idk what and then one hit me with the same sword I was using which did nothing to him and I didn't save so I quit may come back later
That's exactly why skyrim isn't loved as much as morrowind.
Because to those who like actual rpg games..games that try to mimic a base of real life expectancy...As in your example...having to learn skills then improve them in order to be better with that weapon.....skyrim and oblivion kinda made it to where you're just competent from the start.
Oblivion then skyrim made games be easier for quitters.
The movement was too slow for me in morrowind
@@greatersabre3135
Yeah I played Oblivion and I can't even get through it I prefer Skyrim over Oblivion.
Skyrim is the first one I played.
I envy you being able to experience these games from a new point of view.
I just love Oblivion because its so cute and peaceful most of the time.
Wholesome 🥰🙃
"cute" lmao what a way to describe Oblivion. Enters oblivion gate 😈
@@evanpaluch6190 whole ass dead ppl hanging and sht lmao
yeah murdering a bunch of people in a house party and later murdering the entire guild is super cute. The part where you drop a deer head on some random ass dude in his house killing him was very wholesome
@@smoothyodaproductions4373 And the guy who was supposed to protect him goes into a downward spiral, spending all his time in an in being drunk and mourning. Very cute
Player movement. I love how "connected" you felt when walking and running around. In Oblivion and Morrowind it feels so floaty. Honestly, if I could have Morrowind and Oblivion with Skyrim's movement system, I may never play skyrim again.
Oh man, the Morrowind beast folk walking animation. It looks like someone trying to walk on dry land wearing scuba flippers.
@Dreyness Yeah, I've been keeping up with those. What they do is connect Skyrim to Morrowind or to Oblivion, if you also have those games.
I prefer the movement systems in Oblivion and Morrowind. It’s fun being able to jump along the rooftops and across large gaps. Skyrim always makes me feel so grounded and heavy.
There might be a MW mod in the future for the animations. The animations are still awkward in MW even with graphical enhancing mods.
You Don't have to repair weapons in skyrim
Jake Hammond ok?
Easily best thing
Less imersion.
Repairing equipment is a good thing to add, but the way Oblivion did it was horrible and not having it at all is indeed better. Those hammers were so hard to find. If, instead, you could repair your equipment in a blacksmith, like in TW3 then it would not be obtrusive at all.
The main problem is that the constant need to repair just makes it annoying.
Here's my thing with graphics. If I played the game when it was released then i can go back and play any graphics no matter how bad. But if I have to go back after playing a superior version I have to sorta force myself until I get used to it.
+thekingzepp ya I get that. It was similar for me when I played witcher 2 then tried witcher 1.
Definitely agree with you in that matter.
That happens to me too, and it's basically the reason why I haven't played too much Oblivion. I really liked pretty much everything about the game within the first minutes of gameplay, but I couldn't ignore the graphics despite the fact that it's an old game.
Oblivion isn't Skyrim though if that's what you're trying to say. It feels like an entirely different game, it just looks really really dated.
thekingzepp oblivion has a nicer texture imo
The random interactions, I know it's small but I like to travel by foot everywhere and Oblivion hell even Morrowind feel so dead when traveling around the world. It really make the world feel alive when you roll up on a random interaction while exploring.
jdub yeah i remember running through the beautiful forests of falkreath and a talking dog comes and tells me he needs help, that moment i knew that i’m going to enjoy the hell out of this game
@@MAlru005 Daedric quest, not random encounter.
@@murascell636 Still, the way quest came to you is quite random.
@@subhankarbaral9236 nope, you have to search or find with luck, not is random.
@@murascell636 the fact that a talking daedric dog comes to speak to you is pretty random
I gotta say I REALLY agree with your number 3 there. Skyrim definitely has a living world, or a lot closer to one. Oblivion added in schedules and such for NPCs, which is great, but honestly beyond that most people just felt...disposable. Unless they were needed for one reason or another, most NPCs served no real purpose. Hell you could depopulate the Imperial City of much of it's population from day one if you really wanted to. Or most other cities for that matter.
On the flip side, while Skyrim didn't have as many memorable quests and other things, everyone felt like a person. Like they truly had a life, interests, families, and so on. They MATTERED. Not to mention the details you'd find in places.
The example I like to use is Halted Stream Camp. It's a small bandit camp, which on the outside doesn't seem that important. But search around and you'll find the bandits, sure, but more importantly discover they are poaching mammoths, along with mining iron. Not just to use for their gear, but also to use the Transmute spell (and you can find a copy of it here as well), so that they can turn all that iron into silver or even gold. In short it's quite the little operation they've got going. And ALL this detail exists for ONE little bandit camp. While inside and outside it might use a lot of the same assets you'll see a hundred times over, what matters is the little details you notice. The small things that really set it apart from other bandit camps, other areas in the game, and what tells the story in this place.
The only thing I really hate about Skyrim's npcs is that their daily routines aren't very detailed. Like yes they never really just stand around and not do anything but at the same time it's like the creators just said 'go to this building' and then slapped a sandbox schedule on them. And so you've got shopkeepers and jarls and citizens who really only ever do one thing in one place where in oblivion you had Counts and Countesses with detailed routines, like travelling to another city every Sunday or a citizen going to the nice pub on fridays but the bad one thursdays. Even the guards had better, more specific routines. When Skyrim used the 'everyone just uses sandbox ai all the time' thing it really broke immersion for me.
Yeah that's true. It' s also kind of annoying watching them suddenly wander around and start doing stuff they really have no business doing. Those who traveled with you tended to do it sometimes. Serena is probably the worst about it.
i think you're forgetting that this game was made in 2006....
That's a really great point! It's all the little details that help make the world feel alive.
"Oblivion's NPC's felt disposable" are you insane? You could actually TALK to them! They had interesting things to say and romors, in Skyrim everyone who isn't tied to a quest will give you one liners or say "hmm?" Repeatedly.
Oblivion has the adoring fan though...
Also, oblivion did have a roll, though it wasn't made exclusively for stealth which made it more reliable in combat.
The roll in Oblivion also looked hilarious
Jackson T. It always seemed like a back flip.
+Jackson T. I always thought that the non-sneaking backwards dodge looked like something out of the Matrix.
Jackson T. You can roll in skyrim too...
Jackson T. Skyrim is way better tho
"200% more enchantments"?
You mean 100% more?
1+100% = 2
1x100% = 1
1+200% = 3
1x200% = 2
math nazi
Not really how it works
@@conesinker_4209 that's exactly how it works
That’s what I thought.
@@eliseo5416 200 percent more is 2 times
2:58 "Even the bugs in Skyrim feel real"
I thought he was talking about the errors and glitches that overflood the game.
+Mising Texture1 haha, still true though.
Nothin beats getting sent into low orbit from a giant's club.
Bugs overflood any Bethesda game.
+BurningMask bugs flood every game. If I try hard enough, I could find a game breaking glitch in any game.
i like bethesdas games but i have to agree BurningMask they are REALLY buggy
Exploration is better in Skyrim due to the fact there was more dungeon designers, alchemy was better too
Alchemy is not better because it's not portable
Dungeons and landscape on oblivion were utter trash. All of them look the same
@@mortache The unique dungeons in Oblivion > Unique Skyrim dungeons
I won't argue that. Though dungeons never were really my thing, best "dungeon" is no dungeon like New Vegas
@@mortache skyrim had one color.
And its whatever color Todd howard's Diarrhea was that day.
Oblivion had beautiful fantastical colors. Everything was bright and vibrant. It was a true *fantasy* game.
Skyrim's devs watched lord of the rings and said "wow Rohan is cool.... i bet we can get away with stealing that".
Although I love both games, I just feel that Skyrim is a much more interesting place to explore for me. I much prefer the rugged and harsh climate of Skyrim to the generic forests that make up a lot of Oblivion.
Oblivion's world is great too but Skyrim's world is top notch
Wish there was more colour in skyrim
I think Oblivion looks pretty.
@@jayeezus they fixed that issue in the special edition. It looks tremendous.
I love the fairytale vibe of oblvion the magic colors were what I loved about the game it made it so fun to explore and the music in oblvion is just top notch it is magical
What I don't like about this elder scrolls comparison fiasco in general is that a lot of times, it gets heated. Many people bicker and fight about which game is the best. If you ask me, it all comes down to personal preference. I wish that we would all respect each other's preference. Besides, they're just works of fiction. I don't mind it when people discuss about the games as long as it is civil and respectful. I just don't like it when things get mean-spirited.
+Cade Thumann ya I know what you mean. I mean I make videos about it but if someone likes something else thats okay. Because honestly each of these games were made for different groups of people. And that's okay too.
The Cantina I totally agree. Admittedly, as someone who has played the 3 modern Elder Scrolls, there were some things I thought would have been nice if they were kept such as an option to not rely on quest markers (not that I want for them to be rid of entirely as I do prefer a faster pace. Just an option to rely on directions), more choices for more freedom of role play, and maybe a bit better writing. Nonetheless, I prefer Skyrim overall as I like several of its things more like the atmosphere (I especially love the ambience and soothing music), the level of detail in the world, and the exploration (I'm not bothered by the fast-travelling option as it is just that :an option. I usually run or ride and only ft to spawn my horse or if I just don't feel like spending a lot of time getting to a far place. I'm also happy to have a mount, something that wasn't in morrowind and felt weird in oblivion). Most importantly, I felt the combat was more satisfying as I felt there was more action-oriented and I felt my attacks had weight and power such as the bow (while i do find morrowind's combat progression system interesting, I didn't care much about it. I also find it less realistic (even when i was a child, I could consistently hit my target within my sword's range unless they dodged or blocked)). Nonetheless, I do see why many people prefer the earlier games and i'm cool with that. I'm only not cool with those who are not cool with different opinions.
Cade Thumann True. I prefer Oblivion and I still find it ok that others disagree. But Oblivion is a game I played when I was small so of course I would probably prefer it. Also to me Skyrim is so detailed to the point it kinda scares me at times and in Oblivion the graphics don't make me uncomfortable or creeped out. But that is my opinion of course.
Anonymous Potato Hey, no problem. It's you video game, your happiness. Truth be told, I do like oblivion's visual representation as I always love that good old medieval European fantasy look (I also will say that oblivion has the best opening menu with the IV letters being focused as they happen to be the middle letters of the forth game's title. Life is fun with coincidences, isn't it?)
those people who bicker tend to be the ones who let eye candy dazzle them....otherwise they would agree that oblivion is the far superior game.....
Skyrim has better graphics than Oblivion ?
PS : Skyrim (2011) and Oblivion (2006)
BBlake yes
But now there are mods and more stuff that make the graphics better
Haha yes probably one on ddr ram single core then Skyrim ddr3 and i5 core
So? What does date have to do with it? The graphics bit is an u deniable fact, there’s nothing you can do about it except accept it.
@@gearrode I got to respect that
While playing Skyrim, I wanted discover everything in the world map.
That's didn't happen in Oblivion
Especially dungeons. Dungeons in Oblivion are so boring and I cant find anything interesting in it.
There may be something wrong with you
Nothing is wrong with him he is correct the only thing that make me play oblivion is the main quest and the factions and the rest nawww
@@afggetlost1342 there's something wrong with you too
@@alexsm3882 your just wrong. theres very little of substance in oblivions open world.
I just enjoy how I can clearly tell you give it your all with the videos you make, you may not be a big RUclipsr, but you work like one, and I think you deserve to be bigger.
+Zelda fan 3334 thanks man! I get bigger every day!
You never say something like that to another man. Comment on the content or don't comment at all, you really did not make him feel any more optimistic about his channel by saying that...his response is proof enough.
Towards The Sunset what??
For me it's the fact that the skyrim modding community is huge. Not that Oblivion didn't have a lot of mods, but the amount and quality of mods for Skyrim, is on a completely different level.
Word. My Skyrim looks like a modern AAA game at this point.
It's the same modding community though. It's just that Skyrim is newer, so there are more mods made for it today than for Oblivion. Before Skyrim was released, the Oblivion modding community was just as active as the Skyrim one today.
I would say the overhauls at least are a lot more impressive in Oblivion compared to Skyrim.
A video about Oblivion vs Skyrim with Morrowind soundtrack in the background.
The absolute madlad!
I agree with everything you said. Here are some other reasons I think Skyrim is better than Oblivion:
1. Magic combat. The magic in Oblivion had really lame animations and lacked any feeling of impact. Skyrim's magic has much cooler animations and feels way better. There's also more variety to Destruction magic.
2. Archery. The bow in Skyrim feels amazing, and although I enjoyed archery in Oblivion, it feels bland in comparison. Also Skyrim brought back the crossbow.
3. Quests. I've been playing Skyrim since it came out, and I still come across quests and events I've never seen before. I easily completed every single quest in Oblivion long ago. I found the surprisingly small amount of side quests in Oblivion to be disappointing, the game really isn't as big as it seems.
4. Dungeons and landscape. I lump these together because I feel they shared the same problem. In Oblivion, all of the areas felt very bland and samey. There were very few unique dungeons and areas in the game. Skyrim has far more variety.
5. Voice acting. Most of the voice acting in Oblivion was terrible. Skyrim's voice acting is far from perfect, but it's a lot better than Oblivion's.
6. Vampires and Werewolves. I hated being a vampire in Oblivion, it felt like the negatives far outweighed the positives. And you didn't even have the option to be a werewolf. Vampire lords and and werewolves are awesome in Skyrim.
7. Modding. Although there are some good mods for Oblivion, many of them were lacking in content, or would just break the game. There are a lot of great mods for Skyrim that feel like a lot more effort were put into them.
Did you even read my comment? I said that I have completed every quest in Oblivion.
The only reason Skyrim's quests seem more repetitive than Oblivion's is because it has so many more quests.
The guilds in Skyrim vs the guilds in Oblivion are a matter of quality vs quantity. Each guild in Oblivion is much longer, but many of the quests feel like unnecessary filler. Every quest in the guilds in Skyrim feels important, and worth doing.
I'll take dark grey landscapes over copy past landscapes any day. Most of Oblivion's landscape is repetitive and boring. Once you've seen one forest, you've seen them all. It's the same for Oblivion's dungeons, 99% of the caves look nearly identical, there is very little variety.
Don't get me wrong, I don't think Oblivion is a bad game. I still play through it sometimes. But I think Skyrim surpasses it in nearly every way.
You have completed every quest in Oblivion, yet Skyrim's Quests are repetitive because they are more, really? Are you mad? How can you compare the guilds of Oblivion to the guilds of Skyrim? Oblivion was way deeper, darker, detailed and with magnitudes more humor and variety, it made it feel real. Skyrim feels it was meant for thirteen year olds.
How exactly did the guilds in Oblivion have more variety? Many of the quests involved you doing basically the same thing over and over until you earned a promotion. Many of the quests also had no impact on the overall stories of the guilds. In Skyrim's guilds, almost every quest has impact on the story. And since the guilds were shorter in Skyrim, they didn't have time to repeat the same quests types until they got boring.
The quests in Skyrim contain just as much mature content as the quests in Oblivion did. I fail to see how any of them feel like they were made for 13 year olds.
(Spoiler alert)
In Oblivion you enter the dream world trying to save sleeping mages from their dreamy prison when a spell goes horribly wrong. You do the bidding of a schitzophrenic who has you spying on half the city before you realize nobody is trying to kill him, he's the crazy one. You follow a painter inside his own weird painting, where the graphics of the game turn into art themselves. You solve murders in Agatha Christie fashion with suspects and contradicting witnesses. You infiltrate cults and secret societies with more twists and turns than a tv series. You solve book riddles. You get to an underground maze where there lies a treasure, at the end of that long labyrinth, at the bottom of an underwater chasm so deep you need spells to waterbreath, into a final deep underwater chamber with a chest at the bottom, and a giant monster that is never seen before in the game and exists only in there, in the dark. Imagine the surprise.
I don't even need to talk about the guilds. Who would compare the Dark Brotherhood of Oblivion to Skyrim's, it is so vastly superior and engaging. Remember the sick dreams? The missions? You creep into someone's home to stage an intricate decoration accident, you infiltrate a fortress to switch a sick man's meds with poison, you follow a drug addict around bars and streets in Imperial city, where beggars are the eyes and the ears, trying to figure out his daily habbits because it's a no wintnesses contract, these are the simple ones, before the nightmares, before the..change.
Both the dream quest and Glarthir's quest I found very, very annoying. I particularly hated how Glathir literally chases you around Skingrad trying to force his quest on you. Yes, all of those quests you mentioned were different from most of the other quests in the game, but different doesn't automatically equal good.
I love the Dark Brotherhood in Oblivion, it's easily my favorite part of Oblivion. However I also greatly enjoy the Dark Brotherhood in Skyrim. I don't really prefer one over the other. I love them both equally. But as for the other guilds...
The Companions let you become a werewolf! That's a lot cooler than anything in the Fighters Guild.
I love the Thieves Guild in Skyrim. I like many of the characters, I enjoy most of the quests, and I find the story interesting. I dislike all of the characters in the Oblivion Thieves Guild, I find many of the quests annoying, and I think the story failed to live up to it's potential.
I think both the College of Winterhold and the Mages Guild have major problems. The College was simply far too short. The Mages Guild had an extremely disappointing main villain. I only prefer the College because I like the magic in Skyrim a LOT more than Oblivion's magic.
The auto-level system ( enemies scale up with the player) was better implemented in Skyrim, imo. In Oblivion, you could find bandits wearing glass armor (wtf!), none of that in Skyrim though; instead, you have different types of bandits (outlaws and others I don't remember the names of).
I disagree with what the video says of enchanting though. I found it overpowered: zero mana, seriously? But the mana issue may have more to do with trying to make up for the incredibly underpowered destruction skill, esp. late game.
Another thing I really liked in Skyrim was the attention to detail, as you mentioned in the video. You enter into a tavern and there's a (terrible) bard who sings from time to time or plays the flute or the drum in the background while you ask the bartender for work or rumours, while the guy sitting next to you is holding a mug or something. It sounds ridiculous but it helps immersion. And even those annoying children running around helped to flesh out the towns (which are too small maybe). And you read about an old legend in a book, and you can go and explore the place mentioned in that book, that was good too.
To be fair, the size of the towns is really more of a result of engine/tech limitations more than anything. People like to point to Witcher 3 in regards to how big a city should be, but at the same time, Witcher 3's city NPC's are really just window-dressing, most of the buildings can't be entered, and those that can don't have any actual stories to tell, and as far as I remember, the game is fairly static in regards to exploration.
"the size of the towns is really more of a result of engine/tech limitations more than anything" I agree , maybe we'll get bigger towns in Elder Scrolls VI: Summerset Isles (Dominion sounds cooler though), or ESVI: High Rock or wherever it is set (those two are my favourite options)
Primordial Bias Hey you're not wrong.
Primordial Bias
Yeah, I have a friend who harps on both Skyrim and Oblivion about how unrealistic and un-lore friendly the town/citizen sizes in both games were and points out Witcher 3 did it so much better, and while I did agree with them the sheer number of NPCs is impressive they also usually serve little to no purpose, almost never say anything new, and only really talk when you're passing by and have no means of interaction. Not counting the stores, most of the towns and cities in Witcher 3 only have like 3-5 people to actually talk to, if even that.
Like I love Witcher 3 and all, but there are still aspects it doesnt do all that great. Its world is enjoyable to move about in, but for the most part it's actually rather barren and there's very little incentive to explore those question mark markers you get on the map by looking at notice boards or listening to npcs. Most are just treasure chests or bandit camps unless linked to a quest.
Also, witcher 3 was released in 2015 while skyrim was in 2011, their technology is different
not just the graphics, but the ATMOSPHERE. being able to stand on the throat of the world and see Red Mountain in the distance or simply watch a distant dragon circling its lair while its roars echo across the land makes the game feel so real.
The disposition system! The persuasion minigame in Oblivion felt awkward-I mean, in what universe would you become friends with someone simply by admiring, joking, coercing and boasting? In Skyrim, people like you if you do them a favour.
Though admittedly even Skyrim's now hasnt aged all that well, because it really only takes one favor (not even a big one) and suddenly they're your best friend. And nothing really makes them stop treating you as such, not doing them wrong, and not the passage of time.
That's true. And I don't see how selling someone chopped wood counts as a favour. But it still makes more sense than the disposition wheel.
I wish the elder scrolls persuasion system was the same as fallout’s
Yea but if you do a favor for someone in oblivion they like you as well
I kinda liked the persuasion mini game simply because it allowed you to talk to npcs about generic stuff, in a way, instead of boring quest related news. If they defined it a bit more and made it not as silly, it would've been a cool mechanic. Basically I wanna be able to communicate with NPCs in a normal fashion. Tell them how they are, befriend them in a more normal way, and maybe use it as a way to get married instead of some stupid amulet that you must have that makes them fall in love with you. Maybe have player dialogue aswell, similar to Fallout 4.
Skyrim has nice bounty system. Oblivion: Get caught, every damn guard is hunting you down.
Nuff said
Which is why playing them back-to-back is amazing
In skyrim, you can just not talk to the guards and you would be fine.
Plus skyrim has a better dialog system
But that is fun. Some of my most fun times in Oblivion were leading guards out to the woods where bears and trolls took care of them or starting a fight in town where I got them fighting each other. When I got bored I could always cast Invisibility and go off to my thieves guild doyen and get the warrants "fixed" for me. But in the meantime it was pure and exciting pleasure being chased by every guard in Cyrodiil. In Skyrim I can just bribe the guard that spots me which is no damn fun.
But NPCs in Skyrim still treat you like a random loser even after doing all the quests.
And then struggling to kill a goblin
Goblin slayer: *turns around*
Haha I'm literally just starting a Goblin Slayer oblivion playthrough
I prefer Skyrim over Oblivion. I don't know why but I never really got into Oblivion ... I have tried tp play it but it can't keep my attention for more than an hour every few months. It's more fun for me to watch somebody else play Oblivion while I love to play Skyrim myself and don't really watch (Lets play) videos of it.
Maybe it's because fighting with a bow is easier for me in Skyrim.
Well it's your opinion
Thomas Garrison omg is that someone that actually realizes people can have opinions?
Baraa Ali No what he is saying is that he don't Agree but can't Cole up with a good reason
That's your opinion, but personally for me it was the other way around
I just hate the ugly characters.
They are the worst in the whole series...
I feel like Oblivion (cyrodill)
Is like a normal city that is doing all good and having good time without struggling so bad...and them Oblivion Crysis happend...
But in Skyrim it is normal to feel that The people normally are not as happy as the Cyrodiil ones.
I mean,is very cold,there is civil war,murders everywhere,the people always blame about the time and blame how hard is to farm,the other razes(khajitas,argonians,orks,elves and Bretons) always wish not be in skyrim,and they usually says that they are still in skyrim just becouse of business and they have no other place to go.
I feel like Skyrim people is not happy,they have many troubles...just like the ancient true Nordics use to have.
And that's why almost every character have a weapon,and you only need to see that khajitas are not allowed to enter to citys,dark elves are not so welcome in the cities to,hight elves are the ones that feels superior,argonians are treated like stealers and thiefs.
Orcs have their own places cuz looks like the other cities doesn't allow them.
Everybody is fearing something every time,becouse skyrim is like Siberia,and Cyrodil is like New york.
That's the reason of why skyrim and oblivion are so different.
Skyrim is based on Nordic times.
While Cyrodil looks like Roman empire.
That's why in Cyrodil are arenas,and in skyrim are so much damm bandits.
They got both games right.
I just hope thry will make another TES with Morrowind and the continent akavir.
@Mr. Al and I might add, the constant turmoil of the scandic country has been much more about military might if Denmark and Sweden and most battles were foughy in Skåne, meaning most of the Scandinavian people never saw as much tribulation as the rest of europe. The weather and climate though ;)
6:07 the cursor eye mechanic, probably the only feature I miss from Skyrim. What a thrill it was to play with npc aggro and pressing the limits.
Dungeons. The Dungeons in Skyrim are way better than in Oblivion.
I like skyrim a lot but God damn I'm tired of running into draugr.
Draugr ruins aren't my favorite either, but I'll take them over Oblivion undead Ayleid ruins. Draugr ruins at least have some variety. Whereas with Oblivion undead ruins it's always "ooh, I wonder what's beyond this corner. I sure hope it's a passage containing two lichs and a zombie that'll take me 8 minutes to kill while being otherwise completely unremarkable."
dwemer ruins are the best!
RepublicofEthan so true
If only they kept the enemy AI variety.
The vast majority of monsters in Skyrim, if they're not a wild animal or dragon or whispmother (which are rare and higher-level spawns) or something added by DLC, all basically were reskinned humanoid/bandit characters. All used either magic, or bows, or swords.
Draugr were just constantly crouched bandits that muttered in dragon tongue and might have a shout, and even the Falmer, one of the better humanoid enemies, was essentially just a bandit/draugr but with blindness mechanics to make them more perceptive of sounds and ignorant to you right in front of them.
It took a great while for enemies to have any difference in movement or behavior. Enemies in Oblvion were incredibly clunky, but they all behaved in one way or another differently from one another and had different attack animations.
You ever try playing Oblivion when Skyrim was your first Elder Scrolls game?
Aside from being ugly and confusing, it just feels like nothing happens unless you're actively making it happen. I never stumbled across something cool, it was always "my friend told me something cool happens if I do this"
+Bacon Sir the other side of that is for me everything in Skyrim feels likes it on rails. I get your point though and it definitely gives me something to consider.
i played skyrim first and didnt even know what the elder scrolls games were then i played oblivion and i loved it after getting over the graphics but then i became a vampire and i guess my game was glitched because i couldnt not become a vampire i even looked it up and the game just would let me and i had put a lot of time and effort in that profile and i didnt have a back up save at the time so it caused me quit playing the game but now that it has been some time since then i think im ready to give it another try
@@michaelmonette5320 well atleast oblivion didnt lie about your skills like does. argonians are known for their disease immunity. guess what i got in skyrim as an argonian. correct i got many diseases (i even equipped disease resist necklaces). if you are asking why im playing argonians its because of the underwater breathing which helped me out in oblivion and thought skyrim would be the same. in oblivion on the other hand the only disease i got was the black gift (which i choose to get). and yes thats a big turn off being lied to when you select your character so your skills wont proc off the way its intended.
also i loved oblivions easyness in enchanting. you could easy create a 100% chameleon build (you have 2 ring slots instead of 1)
@@blackwolf8836 diseases in oblivion are crueler tho. No magicka regan is very cruel for mage characters.
Black Wolf then your console or pc must be broken, because my argonian doesn’t get sick at all.
Skyrim was my first Elder Scrolls game. It was probably the first game that I loved so much that I could literally just read a random book in the game and still feel entertained. It practically introduced me to how good an RPG could be.
And then I played Oblivion, and realized that all of those things I just mentioned were sub-par in comparison. It was honestly difficult to go back to playing Skyrim after I first played Oblivion. Now I can see the benefits in both of them, and the downfalls that both have.
My first TES game was Morrowind, I have a hard time playing anything other than Oblivion anymore though. Morrowind/Skyrim just don't quite come close to what Oblivion did.
I read a book in Morrowind. Usually I get bored reading it but I was actually drawn into one that was about the beginning of the time of the entire Tamriel lore. Also I realized there was a book I was thinking about stealing was actually giving me help on a dungeon.
While Skyrim has a lot of nice things to see and interact with, I think Oblivion has more fun gameplay and quests overall. Not to mention that in so many quest lines, you can choose so many different ways to do those quests. In Skyrim, 90% of quests are dungeon crawls or fetch quests.
The graphics can be forgiven, but.....
“Thank you Kind Sir”
“Ninininini”
its the kingdom of foolness where the king is the god of foolness and people are totally fcked up too so its normal
these are pretty good things Skyrim did better than Oblivion. Nice Vid :)
I like that in Skyrim you can't immediately fast travel to all these major cities in the game like you can in Oblivion. You could only fast travel to a place you've already been.
You can ride a carriage to fast travel to all the cities in Skyrim
Everyone in Oblivion looks like they have too many chromosomes. Those faces make me sick
Of course Oblivion IS skyrim with an extra chromosome, but it has a certain charm to me.
Gloxxify i mean it is a 2006 game
@@mysticvx2721 Ps1 Final Fantasy had better faces than Oblivion
MysticVX Nah, Morrowind faces were were nicer to look at. Half life 2 had better faces, and more examples.
Skyrim has 7 basic faces for Nords- scratch that 2. Basic Nord Imperial and Basic Nord Warrior
In fact, all the races have 2 variants, Lawful and Unlawful
Skyblivion is better than both.
you may be right about that.
@Tw1 Thats Morrblivion you NOOOOB. Also the Daggerwind should be the best of them. Skydagger should stand a chance too 🤔
@Tw1 Naaaaah, Daggerweyr is the one thats gonna roll 🤘
Uh...I can barely argue with that.
The Elder Scrolls: Skyggerfalrowindvion
I actually kinda like Oblivion's graphics, it made it seem like you were in a painting
Which could actually happen in Oblivion, lol
the graphics were great except for the character models
Lets be honest, the best part (after the blurred graphics) was the character models. Mostly in Mania.
You should play Dishonored, then you'll despise Oblivion graphics and art style
Damn! OG Skyrim looks rough after getting used to SE with mods.
+thegreatcarraway ya it does.
thegreatcarraway Oh mods you've spoiled us so.
I love how you're like the "bigger channels" in your content and great humour, but you're so much more personal. You're one of my favourite youtubers. Keep it up!
+Nollz7902 - thanks man! I definitely will keep it up!
honestly i prefer oblivion because of your race depend on everything
Yeah, one thing I don't get is how the legendary system works. Nords start with a 25 in two handed, a +10 bonus basically. But when you make two handed legendary, it drops to 15. It should just drop to 25.
What pissed me off about Oblivion was that my master assassin was worthless out in the real world. All Dark Brotherhood targets have their health set way lower than normal NPC's to even make the quests playable as a pure stealth character. Skyrim fixed that, but maybe with a bit overkill.
Yeah, stealth archery in Skyrim was OP as fuck.
emil2796 It's realistic when it comes to small game and enemies with little armor, like most bandits. But Giants, Mammoths, Dwemer machinery, Trolls, enemies with heavy armor, and monsters like werewolves or vampires shouldn't be a one shot kill.
well archery in oblivion was friggin useless in general imho.. i mean you needed like 50 arrows for every little shit enemy even with high archery skill.. also getting a high archery skill was pretty hideous.. i remember how i spent hours in the arena shooting arrows at the minotauruses and healing them back up to increase archery and restoration.. it took forever.. i like how skyrim bases the level progress for one handed, two handed, archery and so on on the damage you actually do.. so sneaking isn't just an assassins and thieves thing but also kinda crucial to up your combat skills fast.. well except for mages.. basically there was just one playstyle worth using in oblivion - sword and shield and magic was more of a side thing as you could always use it unlike in skyrim while having sword and shield.. well there you can too but only with shouts.. but that was basically it.. in skyrim all styles are viable.. no matter if you choose to be a mage, archer, fighter, dual-wielder or a fighter with sword and shield or heavy two handed weapons it is always viable.. i didn't feel the same for oblivion.. but yeah skyrims pc got overpowered real quick especially with sneak.. just do the brotherhood, get the armor, get a dagger and oneshot like everything with 30x dmg sneak attacks..
i don't know.. both games had its up- and downsides but i overall prefer skyrim for various reasons.. yes oblivions quests felt more unique and there have been really cool quests.. but in the end after doing like a lot of them oblivion was a huge empty world.. i mean there was like nothing.. no respawns and like no wildlife.. skyrim feels a lot more alive overall especially with mods like skytest that overhauls animal behaviors, immersive npcs, improved roads, etc and in general its variaty of critters and details around everywhere..
Actually Skyrim is still somewhat guilty of that. Most DB targets have really low levels and health values and don't live up to their name. If you are not feeling lazy you should check out the targets and enemies like Penitus Oculatus.
Dunkelelf3 pure mages can be good too
You have earned yourself a subscriber my friend, I agree that stealth was odd in oblivion as well as the crime system. If I steal an apple I sign my own death warrant. The hood of the grey fox was annoying as hell, I get
Reasons i play Oblivion:
-Martin
-The quests
-Spellmaking
-Wide variety of spells
-Become the madgod
Reasons i play Skyrim:
-Mods
-Fus ro dah
@Mr. Al And thus we have why Skyrim is boring in it's magic. You can be powerful as a mage no matter your race. Unlike in Morrowind and Oblivion.
@@keulron2290 Why should my race choice be a handicap in regard to how skilled my character is at magic? I mean, sure, elves and such should be naturally more talented and most likely have some bonuses, but not so much as to essentially require for me to pick a specific race -if- I want to be an efficient mage. That's just dumb as fuck and completely ruins the roleplay value.
@@noki7558 Because that is actually how all the games worked. Orcs were always better at combat. Imperials were always a "jack of al trades" kind of race. It should affect your statistics because that's how both the lore and gameplay are for the Elder Scrolls.
@@keulron2290 Read my comment again. I didn't imply that the races should just all perform the same. I said it shouldn't be a handicap. So, yes, orcs would be better at combat, but not so much as to take it to an extreme and make them essentially a requirement if you want to have a combat based character. You should be able to become a powerful mage/warrior no matter your race, is all I'm saying. It shouldn't be "Wanna play mage? Pick High Elf. Wanna do stealth? Pick Khajiit." Or something of the similar. It should matter to the point where it doesn't force you into picking a race just because all the other options are not viable.
@@noki7558 Sure, you should be able to do it no matter the race, and you can. But it should be significantly more difficult depending on your race.
I seriously love Oblivion so so so much and think it’s better than Skyrim. But that doesn’t mean I don’t like Skyrim. It’s also an incredible game. Moral of the story, Bethesda makes bomb Open World RPGs
but the Bethesda fans are cancer and normally hate the current game and praise the previous game. Like Fallout 4, great amazing gameplay and a beautiful world full of life and their own story (the main/side quests weren't great ill say it) but people act like it is a EA turd that was rushed out and had content ripped out for DLC's and the F:NV was some gift from god that did nothing wrong and everything right even though it was pretty lackluster in the game and while still a great world it was to the same extent really of Fallout 4.
fallout 4 may or may not be a good open world game. a big problem it has is that it is a bit too much of a shooter. also, too many quests are locked behind particular factions. in skyrim you can walk around in cities and many different people will give you quests. not so much in fallout. there's a good reason preston garvey is a meme
Katie J. Except for fallout 4 because that was a shit show
Zach Streety Agreed
If only Skyrim had all the good things from the older games, and wasn't so simplified.
They removed all the attributes and classes, the journal from Morrowind and the way skills worked.
It would have been a so much better game if they added the new stuff on top of the old stuff, instead of replacing it... The way the main quest is forced upon and completely linear, takes away a lot.
I like the way you could skip the whole main quest in Morrowind and just kill the last boss, if you were strong enough.
I kinda like not having a class as it gives you more reason to expand your skill sets and play how you want, my character started of as a duel wielding warrior but with a knack for conjuration as I liked having a Flame Autronoch on my team.
I'm not a fan of being stuck in one role like Damage or healer or tank
This. its actually far more immersive this way
Actually, in Oblivion, no matter how you started (as flavor) you could cover everything else far more than in Skyrim. Plus it had systems and unique weapons numbers (hundreds) that lead to many more fighting sets than in Skyrim's real endgame. Skyrim just took away the rpg flavor.
What is a Flame Autronoch?
an atronach in a wheelchair
The way Skyrim did it and the standing stones thing was better, I think, because it was more immersive and promoted exploration and you would level up with skills you actually uses while also still having decent levels in everything else in case you wanted to change the way you play. It allowed for a more unique class to form as you played through the game, not just asking "hey, you wanna be a mage or a thief?".
Normies:
"I only play games with the latest graphics, everything else is garbage to me."
I lowkey hate people like that, people are only starting to get into skyblivion cause it looks better. They don’t really care for the game itself.
Fair, but it's definitely nicer when everyone doesnt look like the skin grafted rock from live forever as you are now
@@jamesducharme1711 true
But oblivion is so much better in,lets say,your actions
In skyrim,you're the dragonborn,the hero who saved tamriel from total destruction,what do you get?fucking nothing,Everyone treats you like shit even tho you're the reason they're alive
In oblivion,you're Just a nobody,a prisioner saved by dumb luck,and even tho people have a reason to treat you like shit (you a criminal bro) ,they dont,hell,they even give you a statue
What will they do when we hit the graphics wall? Upgrade their eyes?
@@vitormaodevaca8469 False. You are not a nobody. The emperor dreamt of you and that's why you're even freed at all and not just cut down by the Blades. You're a very classic Chosen One in Oblivion.
The fact that every location has something unique
My dude oblivion has way better cities and way more NPC with cool quirks you can learn about them by following them around.
@@SisyphusJP Haha balloon sword
FINALLY, somebody said it. There are more bandits than ordinary citizens in Skyrim. Which really bothers me.
Duck Bread Well, to be fair, there HAS been a Civil War ravaging the entire land for the past 20 years.
@@Cr4z3d Thats not really an excuse. Its completely ridiculous for there to be more bandits than civilians in an entire country. Just like in Oblivion, there's more guards than there are civilians.
George R. R. Mountain Lack of resources/actual economy etc.
The shouts in Skyrim and you having to slay a dragon in order to learn a new word is just an amazing bonus to the game itself.
5:18 Oblivion had roll ability as a perk you get when your acrobatics reach 50. And it was actually useful in combat (roll in any direction and very cool animation for backward dodge), much like dark souls series. It's a shame they ditched the whole acrobatics skill, so much cool stuff you could do with it.
The ditching of the acrobatics skill is why I prefer Oblivion, it's one of my major skills in that game! Beacuse with acrobatics you can explore much more freely, I'd hate to be restricted to 1 meter bunny hopping.
thats actually 100% more enchantments isnt it? not 200%?
Nope, he's right.
No hes not! if you increase 50 to 100 its a 100% increase NOT 200. Try google
Lucas Klein
WROOOONG
I prefer Skyrim because I really love norse mythology and vikings, so the setting and atmosphere is much more to my taste. Same reason why my favorite part of Witcher 3 was Skellige.
I actually liked that enchanting had a large barrier of entry in Oblivion. In Skyrim enchanting is so overpowered that it makes no sense not to use it regardless of your play style but in order to do enchanting you have to commit yourself to a mage story.
William McHarg yeah, but I’m either game soul gems and recharging in general we’re a large pain in the ass
@Lambda Right. At least make the player do a couple of specific quests to unlock something as OP.
I actually thought it was great how only someone with a bit of mage training could enchant stuff in Oblivion.
well, I usually have to buy 4 to 5 grand soul gems (with grand souls) just because the fire soul trap on my ebony great sword only has 20 hits per full bar.
William McHarg have you seen The Spiffing Brit's videos on enchanting in Skyrim? Health regeneration is based on a percentage of your total max health, so he did one where health was so fortified he can't even take damage.
In Skyrim everything has a low barrier of entry. You barely have to work for anything.
After all the Skyrim criticizing you have been doing, it was highly entertaining to see you prizing TES:V. My reason for playing Skytim more than Oblivion is that my copy of the latter is ancient and work without CD inserted. So inconvenient. It's so much faster to just run Steam.
+Maera Fey ya I here. I have the dream version and it's a lot easier. Also easier to install.
Oh, that's one more thing. Thanks to Steam I can easy switch between English and Polish version of Skyrim. With Oblivion, I would have had to re-install the whole game in order to change language.
Morrowind is on Steam...
@The cantina what I don't understand, however, is if you DO have the physical copy (i.e. of the original version of Skyrim), why steam wants to download it from their shitty servers instead of installing directly from disk, which is always faster. All 12GB of data is right there, in the computer's CD ROM, ready to be read, but NO. Download that shit and take 4x as long.
The RUclips Phantom Official All you gotta do is disconnect your machine from the internet and run the installer from the disk. At least that works for me
Graphics are good and an extra bonus but it is not as important as a GOOD STORYLINE
The storyline sucks. It is literally just
"I killed a dragon and got dragon powers or whatever, i found some old dudes and they told me to go get a horn and eventually i found out I need to kill a special dragon that is literally no different than any other dragon. Fast forward a bit and I killed the dragon and i get treated no differently than I did when I just ran away from helgen"
Zootnoison I know right! I love Skyrim, but I get quite wound up when I killed the big bad dragon, miraak, eliminated the thieves guild and be the leader of the companions, but the guard is just: “citizen”
Damn right, I actually never ended the damn storyline and I played like 200 hours
Skyrim has a great story, it's just not the main one, or the other major one they wanted everyone to follow... and also not the one you will probably follow if you like magic, or if you wanna feel like you earned your part, or even just wanted to try and find it on your own.
Dennis The Menace yea
One thing that i don't like from Oblivion is the way that NPCs look in weird directions when you talk to them and then they move their eyes at you again :b
+nick ibarguen they are probably just freaked out about how the whole world freezes when you talk to them.
Books, I just love the fact that there are mini stories scattered around in my game
Magic, Stealth and the way archery works is the main reason I go back to Skyrim over Oblivion
I prefer Oblivion’s magic because you can make custom spells. Plus there’s such a huge variety of spells in Oblivion compared to Skyrim. In Skyrim you’ve pretty much got 3-5 novice spells, 3-5 apprentice spells, 3-5 adept spells, 3-5 expert spells, and 3-5 master spells for each school, most of which just have the same effect at a different magnitude.
@@thesuperbslidewhistler312 I should clarify it was more the fluidity and the spell animations that I loved about Skyrim which made them look cool, when playing a mage in Oblivion I didn't feel cool I felt clunky. I agree that spell choice was much better in Oblivion
Magic was the worst combat choice in skyrim in oblvion it was honestly the best plus had so much variety and I miss enchanted arrows to have a nuke as an arrow was so awesome
@@HDGaminTutorials Magic should be powerful and the tool to get over obstacles. Magic is also pretty powerful in Morrowind. I took down some bandits then some fucking spellcaster smashed me with a fireball.
I usually don't consider graphics a major part of a game, but in oblivion everybody is so goddamn creepy or disgusting.
I enjoyed how your character and stats were more streamlined than Oblivion personally. They placed way more of an emphasis on environmental storytelling and custom dungeons than in Oblivion and the streamlined perk and skill trees made exploration and environmental immersion much more of the driving force behind the game as opposed to the impact the world had on your character. I did miss small things like having a list of achievements and rankings with organizations and acts of infamy and fame having an impact on the world but overrall I like their character design choices for skyrim better than oblivion. I also loved how rich and vibrant the lore was in skyrim compared to oblivion. Like dont get me wrong oblivion had amazing lore but in skyrim you can literally see thousands of years of history ingrained into the landscape with all of the dwemer and nordic ruins all over the place. I loved how each hold of skyrim was visually distinctive; from the hot springs and ash trees of Riften to the sprawling plains of Whiterun and even the raging rivers and harsh terrain of the Reach. Oblivion did not feel nearly as alive and real as Skyrim, I would personally say the only real thing that skyrim didnt do better than oblivion was writing. Other than that it was truly an amazing sequel and heres hoping that Bethesda doesn't fuck up ES6
Bandits aren’t that strong if one man could beat a whole fortress
Neither are entire armies if one person could tip the scales entirely during the civil war questline
Yeah but that person has the strength and speed of a dragon along with armor and weapons made out of the bones of them.... not to mention he can speak and u die, don’t try and downplay the dovakhin
@@dillonthevillon3719 I see your point but I can think of one other person during that civil war who can also use shouts and has years of fighting and military experience and an entire army behind them. Sure Bethesda games wouldn't have the same feel if the player was not an overpowered hero appointed by the gods but you gotta admit the balance feels very off sometimes
Villon Dillon whole shouts are powerful the dovakhin themself isn’t that powerful compared to others, don’t forget the HoK was a normal person and was very powerful and even closed the gates of oblivion yet compared to others can be beaten. Also the dovakhin only has dragon shouts not the power or speed of a dragon his soul is of a dragon not his strength
@@eeveegaming4798 With the right shouts he does have the power and speed.
Unpopular opinion:
Skyrim > Oblivion.
have you ever played oblivion?
@@zxvamp Have you ever heard of the High Elves?
Obstinado yes, thank you kind sir!
@genny
I like Skyrim more than Oblivion I can't even get passed the rest also the quests look difficult in Oblivion and I find Skyrim to be better than Oblivion.
@@zxvamp ok boomer XD
on the bandits topic, perhaps the fact that the Nords government is in chaos, there's a civil war going on, and then there's the dragon thing. During major wars economies are wrecked and you always see a lot of people will turn to survival or fleeing the region. perhaps.
I enjoy skyrims vast amount of wall glitches and hidden Easter eggs
Things oblivion did better than skyrim
1.quests
2.spell creation
3.stats
4.the map
5.cities
Is it bad that after 2 years of playing oblivion, I just learned that the sigil stones can enchant weapons?
Mods... I can turn dragons into thomas the tank engine characters...
I think Skyrim has a better combat system.
Zach Doten Far better
Zach Doten When I played Skyrim I thought so too but after playing oblivion Skyrim's combat seemed way too clunky and less tactic base,it seemed more of a cat fight then a duel to the death especially since the stagger had been reduced greatly and certain features like dodge was gone
hand to hand is a lot worse in skyrim.
Definitely
Did all of you forget that weapons have weight and aren't made out of air
Personally I think nearly everything from Oblivion was improved in Skyrim. I love them both, but Skyrim is better.
This
@Dame Dolla so true
And the skills and class system
Magic
All guilds
Duel wielding because it so satisfying to have a sword on one hand and a staff on the other and fight a crowd of enemies.
That is easily the best feature in the game
Wait which game is this
Can you make 5 things Morrowind did better than Skyrim/Oblivion?
yeah morrowind did alot of things better
Joe Mama Everything
nothing
Spankbob morrowind was cool but 2 hours just to make one quest is boring.
Morrowind was so much more interesting than Skyrim and Oblivion.
I liked the struggle to kill stuff in Oblivion at any level. It was more realistic. No armor means you will die pretty fast at any level. It might not have been perfect, but I enjoyed it better than in Skyrim. Once you got high enough you practically one shot all the enemies or had an instant kill move.
Very true but the struggle to kill stuff in Oblivion was nothing compared to the struggle in the early levels of Morrowind. A genuine sense of anxiety in those games you don't get in Skyrim.
@@madouc5754 struggle to kill in the early levels of morrowind is more like struggle to hit. i was being held hostage in a building by like 4 cliffracers camping outside the door one time and i literally could not hit a single one of them. if i tried to leave they would instantly kill me lmao
i disagree, with skyrim you encounter harder enemies such as draugr death lords who prove quite a challenge, in oblivion ALL of the enemies scale so for some reason the bandits are wearing daedric armour and it’s like hitting a brick wall
@@AGwest1 Just install a mod that removes leveled gear from bandits and ups them by plvl+10, problem solved on a 5kb download with a simple install.
@@Travybear1989 i think the point is that i shouldnt HAVE to use a mod for it and that some players may not have access to mods
The execution of enchantments were better in Skryim but I firmly defend Oblivion for guarding enchantments and spell crafting behind the Mage's Guild. Adds to the immersion that random people wouldn't have access to powerful magic
*I thInK SkYRiM Is BeTtEr beCaUSe THe GraPHiCs*
Paistin Lasta the graphics doesn’t make a game better
@@imperialwatch4535 Yes it certainly does. You can of course have a bad game with good graphics but in a game of fantasy and role playing a believable world is much more engrossing and Skyrim has a beautiful full world to explore and some great characters. It was superior in every way to the earlier games IMHO as it allowed me to tell my OWN story and looked and sounded better doing it!
oblivion for the warm cosy feeling the map made you have also the shivering ilses skyrim to have a more realistic depiction of the harsh world arround you and the leveling overall
Number three is one of the biggest reasons why I enjoy Skyrim, and why I almost instantly loose interest in Oblivion if I'm not doing a quest. Skyrim's world felt like it was actualy a real world you lived in, and not made to be a transit space between locations. Also like you said, it felt like the towns in Oblivion were there just to be there. One game does one thing good that the other does bad when it comes to cities.
In Oblivion the cities were extensive and featured multiple and more specialized stores, multiple hotels/inns, alot of housing for alot of people; but the city layouts were a bit horrible in Oblivion. It felt like first they created a closed wall, then crammed as many buildings in there as they could. The cities had no real structure to them, they were just walled areas on relatively flat ground with buildings in. The only thing that really distinguished them from each other were the arhitectural styles. Half of them (Skingrad, Chorrol, Burma, Cheydinhall; which also happen to be the only ones not on a coast) suffering from the same thing as the towns, why exactly is there a city here?
Skyrim again is the polar opposite. The cities were *way* too small. Cities had just one general store, alchemy shop, blacksmith and inn. There were only a few of specialized stores (The flethcers in Whiterun and Solitude and the clothes store also in Solitude), and Windhelm was the only exception to this "one per city" rule, as a part of the alienation of the Dunmer (I don't count Eorlund Gray-Mane he really didn't run a business, I can't understand why they made it so you can trade with him if not in the companions). And don't get me started with the smaller cities like Falkreath and Dawnstar. They weren't cities, they were towns. They even only had the generic town buildings, and not even all types of business'. But again contrary to Oblivion, the cities actualy felt unique from the ground up. It wasn't just the same walled out area with different style buildings than other cities. All the cities were characteristic. Wether it is Solitude on the arc, Riften with its cannal, Markarth carved in the mountains or Whiterun on the hill in the plains, they all could be described even if you couldn't describe the location on the map or the buildings inside them. Also Skyrim cities featured marketplaces so they didn't feel just a space with many buildings.
The only memorable city I can think of in Oblivion is the Imperial capital. Whiterun, Markarth, Riften and Solitude may be more towns or villages than cities but they're so memorable and unique from one another
For Q&A: What happened to your first channel, Cantina Gaming? (It has 81 subscribers, and last video made over one year ago).
As for the complaint of the graphics, Oblivion, visually speaking, has not aged well...at all. I played Oblivion first on Xbox 360 and I honestly thought I was playing a port from original xbox. This was the game that everyone praised so highly that preceeded Skyrim? Its age showed in so many places besides that. The jerky animations, the ai seeming oblivious of each other in some conversations, the tone-deaf recitations of some lines, the bad lighting (a lot of the lights in the game cast color rather than properly lighting the area), and the sheerly broken state some portions were left in (i got trapped twice).
Your complaints for the most part are pretty shallow and skin-deep.
I like how the Atronach Stone doesn't prevent you from ever naturally regenerating your Magicka again, like the Atronach birthsign did, I mean I know it's worth it when you absorb 50% of all spells and you have a large magicka pool but it's still very annoying to deal with at the start of the game, especially if your goal is to have a magic-based character.
Regenerating Magicka 50% more slowly feels like a better penalty, the same way that becoming a vampire prevents you from naturally regenerating your health, magicka or stamina outdoors in skyrim, instead of just giving you sun damage like Morrowind and Oblivion did, it's not punishing you for your curiosity. Plus you now have enchanted equipment that's able to regenerate some of it, which would've been a major help in both of the previous games.
And the melee Combat is slightly better too, it doesn't feel so slippery, you don't have a chance of missing your target if your skill is too low nor do you somehow miss when you're facing them dead on.
Skyrim was just a living world, immersive and creative... Oblivion was bland and you felt like all the npc's were the same and only there for you to interact with.
Niccolo Machiavel tf are you talking about most of Skyrim's NPC's say one liners to you and can barley interact with you.
Lee B , No...you're wrong actually
No, YOU are wrong actually
@@McLuemmeltuete No , you are
Actually it's more like you are wrong @kittytoast 58