You should pin a comment and/or edit the description to say that some of the information is outdated, like the installation instructions. There is now an official launcher for OpenGOAL which is much easier to use and change around everything! Also Jak 1 is 100% complete and Jak 2 is (hopefully) becoming completable this year.
Please do more videos like this. While I can't understand everything, I love some of the trivia and the history of the project. Showing how to get it run on the Deck is also super helpful-- I have to do it at some point myself and it confirmed it was almost as easy as building it for Windows.
@@FanTheDeck I wonder if anyone in future projects might be willing to do an interview to get a grasp of what their thought process, design philosophy, struggles, etc. were when making the projects.
Great video, probably the most technically accurate and informative one since the project has blown up in popularity as well! Hopefully it won't be 2 years until we can play Jak 2 :)
Thank you Vaser! That means a lot. And thank you for answering my inline assembly question in the discord! And yeah you guys worked super fast on Jak and are already making quick progress with 2. But I didn't want to put any undue pressure on y'all.
This is awesome, because I feel like Jak doesn't get enough love nowadays. Not new to decomps But this one is definitely special, I mean. Reverse engineering, documenting and creating a FOSS version of a bespoke programming language only used by one studio? That's some _serious_ work. And I do hope you cover more projects like this, bet it's a nice change of pace for yourself too
I stumbled on to this project a week ago and have been loving playing around with the test builds. Perfect time for a video like this to get the word out.
Huh.... Damn well thanks for posting this! One of my first PS2 games ever was this game, I can still remember playing the game for the first time as a kid and being confused how to move with the analog controls, being I had turned off by accident. I really can't wait to play this port myself, this game holds a special place in my heart!
While I am personally not that interested in the game itself (I was more into Sly Cooper honestly). I am beyond impressed at the level of dedication these people have had making a port like this. I am very looking forward to seeing what more potential decompiled games that may appear in the future! Great video, I thought this was really interesting!
with you using the terminal and split file manager, you're becoming a pro lol. great video, id love to see GOAL be used for new games in the future too, there are probably many devs that have wanted to use LISP for games and this is exactly that.
@@FanTheDeck also I've noticed you use multiple tabs open if you wanna copy/move/link a file to the folder open in a tab just drag said file to the tab & also if you want a quick terminal you can just press f4 in dolphin it will open a terminal pane at the bottom in this terminal dolphin moves you to whatever folder you are currently in & it moves with dolphin as you browse arround if you got multiple panes open it will move to the active pane i also got a few more tips if you wanna know
@@genericgamer1319 TIL you can drag to a tab. Thanks! Re: open in terminal - I always show the right-click for the benefit of the viewer. Similar for F10/New Folder and F2/Rename.
@@FanTheDeck another feature you might wanna use is the application dashboard it's a widget you could replace the current app launcher with it or add it to the panel alongside the normal app launcher(kickoff) it's similar to the one in mac os it should be a bit easier to use on the deck to add it you can just right click kickoff(lower left corner) select show alternatives & select application dashboard if you just wanna add it to a panel or desktop just right click somewhere panel or desktop select add widget & you can find it there & drag it wherever you want it
Huge thanks for this video (and the teaser in the community tab). I've never heard of this project before. I really love projects like this, including the SM64, OoT and Banjo-Kazzoie decomps. When the SM64 decomp leaked (where the project was in a state before it was ready to be shown off), it was a must have for me. Jak and Dexter is one of my favorite PS2 games, so this is a must have as well :) As for the video itself, I like it a lot. I did a bit of my own research about the whole project and (Open)GOAL, but your explanation is a great summary. The history part was also informative. Definitely a must-share kind of video. As you'd mention that you are very interested in these projects, I'd love to see some follow-up on how the project progresses or coverage about other decomp stuff (like SM64, where you can rebuild changes into a N64 ROM or as a PC port). One thing about the checksum you put in the description: Please mention that it's a sha1 sum. I've dumped my PS2 collection some years ago and looked if I have the right iso file. But I was unsure what type of checksum that is. I've tried crc32, sha256, sha512, md5 and even sha224, but none matched. The redump page listss your checksum as sha1 as well as other algorithms, and luckily my dump is the correct one.
Holy shit how did I miss this? One of my favourite Jump & Run games of all time. Amazing work from the people involved! And thank you for making me aware too! You earned a sub just for this alone :)
Awesome video! and my greatest respect for you mentioning the dev names. I'm also a small contributor on another decompilation project like this. Maybe in the future, we can share what we've accomplished to the Steamdeck community too!
Excellent video! As a programmer and gamedev enthusiast I've always been fascinated by GOAL, even trying my hand at decompiling the game myself to make it playable on PC but other fine folks beat me to it :P Jak & Daxter was a big part of my childhood so I'll definitely keep an eye on the project, perhaps contributing a bit when I have time
I actually happen to have a black label copy of Jak and Daxter. It's my favorite platformer ever. I'll definitely play this amazing looking port. The team doing this work is amazing. Thanks for shining a spotlight on them!
Bruh this is my favorite game of ALL TIME, legit ordered a Steam Deck dreaming of this port being up to play one day! I have no clues at all how I'll get it to run (I don't know shit about emulating and programming) but I'll make it happen this Fall!!! super super stoked!
This content is awsome! More of those "history" lessons plz. It will also give you another way for your channel once the deck flare wears out. You explainned so well that i understood everything. And i am a hello world error level of programming (none).
5:55 It's very important to note that this is no longer the case as compilers are _orders of magnitude_ better at optimizing code nowadays, to where you should assume on average that if something is slow it's just actually because you're writing obtuse code
Months later and goal did amazing work with the original game, & now with further progress: the reality of seeing Haven City properly on PC, in its full glory, is surreal to me. One can only imagine if/when the Sly games get the same treatment, especially the 2nd & 3rd ones.
I'd love to do some decompiling for old Nintendo games like Twilight Princess. It's really cool to learn a little bit more about what that process is like!
Ah I hear you. I don't have notifications for the repos and I just check for new versions when I feel like it. But yeah, that means I might miss out on new features until I check back in.
I've had issues with the more recent versions. I had to revert back to v0.1.13. Had extractor permissions denied on 0.1.21 for some reason..and 15+ I had issues getting it to launch.
Now that Q3 is starting, I would love a new video from you about what near-future owners of the Steam Deck should know about since your last video aimed at Q2 users
@@FanTheDeck , I indeed was. I owned and played "daxter" and then "jak and daxter: the lost frontier" on psp. I loved those games. Same goes to ratchet and clank games
Imagine in an alternate timeline = Proton is a software that is all about Decompilation of PC/Console/Handheld games powered by a sentient AI which will allow for the creation of Native Linux PC versions.
Finished The Precursor Legacy emulated just before I learned about this, instead of moving to 2, I will wait for it to be finished and replay the series with this port.
Another company that made their own language and developed games in it was Infocom. They made text adventure games in ZIL - Zork Implementation Language. It was also a form of Lisp. It has also been reverse-engineered. Two times actually. The virtual machine was remade in the 90's and the language itself in the last ten years. Someone leaked the source code for the entire catalog of games, which helped with reverse engineering. More recently, Inkle Studios made their own language to make "Heaven's Vault" and "Overboard". They open-sourced the language.
The HD textures look great, did someone make them using an AI upscaler? Would explain how they got it out so quick. Be amazing to see that in Jak 2 and 3 too.
For anyone trying to install this now, or just updating their install to the latest version you have to add the following to launch options to get this to work with the newer versions: LC_ALL="en_US.UTF-8" %command%
Thank you for the great video!! I finally manage to make this work properly on my Deck! Another thing, when they eventually release jak 2 and 3 how do I launch the games and add them to steam?
This is very awesome and interesting project, I have actually been talking to Water111 and the other devs about issues while doing bug reports and compiling Linux x64, x86 32bit and Arm64 but currently sadly it's not yet possible due to x68_64 address pointers and being currently stuck to only x86_64. Hopefully this could change in the future with more community support so the games will be more cross compatible.
My deck is out for delivery. What are your best recommendations of 3-4 videos for first time Linux user for sd general use/plugins/emulation/setup? Hoping I can get Firefox, Discord, Spotify(?), ExpressVPN, and retroarch setup on day one...
Dude! I'm happy you're getting a Deck soon! Here are some recs: My Q2 Review. Some stuff is out of date and I'll have a Q3 Review soon but I point to other RUclipsrs and things like that ruclips.net/video/LXjqQmp6030/видео.html My EmuDeck Mega Guide. Easily the best way to get started with emulation ruclips.net/video/AvzSHxccmIg/видео.html My mod video for an idea of what sort mods are possible (esp. PluginLoader) ruclips.net/video/PIOBbB8RTFI/видео.html Other than that, please check out other YT channels and see what you like. Namely: Gardiner Bryant, Deck Ready, and Gaming on Linux. They always have awesome Steam Deck videos. I have more guides coming soon (e.g. adding non-steam games), but I don't really like to make guides until I feel super confident on the subject so my guides usually come out later than other people. Enjoy the Steam Deck!
@@FanTheDeck Thanks, I got my email last Thursday, (my rt was 1:04 after preorders opened for US 512) it's been one been one heck of a ride... I'm extremely excited though! Thanks for your recommendations and keep up the great content! Would love to see videos on the other retro decomp projects, running on deck maybe? Edit: and unbiased deck accessory opinion videos, cases, skins, docks, 3D printed things, external storage etc... I'll definitely be looking to get a USB c to network plus PD adapter as my first accessory.
@@xDARKSHADEx I often have accessories in my description but to address your specific asks: - I don't use any Steam Deck cases so can't really comment there. JSAUX has one with a kickstand that is neat but I haven't actually tried it yet - Docks: I talk about this in my accessories video which is "old" now but it's still pretty applicable. The main thing to look for is video bandwidth and the specific features you want (e.g. HDMI, DisplayPort, ethernet). I have a link in my description to a dock that can do up to 4k30. That means that at lower than 4k resolutions, it can do 60fps no problem but if you're docking to a 4k display it's going to max out at 30fps - 3D Printed Things & Skins - check out the mod video I linked where I cover this. Skins are tougher to install than they appear but with patience it should be no problem. There are etsy stores with custom skins, like Moskeeto who has awesome designs. - External storage - one thing a lot of people don't consider is getting an internal nvme plus an nvme enclosure. These things work well and can grow with you. - Good point on a separate power adapter. I use my second power adapter more than the one that came with the Deck. It's got a longer chord and charges faster.
@@xDARKSHADEx I noticed at my local Walmart that there are ONN USB-C docks that had PD up to 65 (or maybe it was 95) watts. I don't know on resolution output, but it's only $50 and might be worth a look. I've used ONN SD cards, mice, speakers, and cables; they've all been solid so far.
The Discover store in desktop mode will have Firefox, Discord, Spotify, and Retroarch as a flatpak ready to install with one click and they work just fine. Instead of Retroarch, I'd look at setting up EmuDeck. Apparently it has things already setup (I assume even BIOS files, which are usually a no-no, but it's convenient for the end user). I'd personally use an SD card for your emulated games instead of eating up your NVMe drive.
apple M1 and M2 is also arm and the Wii U WII and Gamecube have a PowerPC CPU that was also used in Old macs and still are used in IBM Z Server Systems
great video, only critique is apply explanation to something real world. example: 4:12 section where you discussed automated decomplilation may not always translate could say something along the lines of, "imagine in school lunch you get in line that is always tacos, however you get your plate and they give burrito. You are getting mexican food however its not what you wanting." even then could have a better example, but its the whole "explain it like im 5" idea
This is a great port and just beat it yesterday. Jak and daxter was my favorite series as a kid and no matter how hard I've tried I just don't care for any of Naughty Dog's later games. But It'll be awesome to see original ratchet and clank ports using open goal as Naughty Dog shared the engine with Insomniac games.
They did not share the engines. Common misinformation! Very few opengoal code (the bare bones of a couple of the renderers). can be used for Ratchet & Clank.
I have some experience with writing lispcode, I had a look at the (open)GOAL language and I can definitely understand why the Devs liked it, if I ever try to write a game it will probably be in some Lisp dialect (probably something like fennel)
Hey man long time fan of your content! Can you do a video on setting up Syncthing to have games sync save files with non steam games like Minecraft please? 😁
Apple's M1 _is_ ARM. ARM64 specifically, although today 32 bit ARM devices are getting rare so that specification isn't super important. The M1 chips are wiping the floor with other ARM chips and even powerful x86-64. Microsoft also has it's own ARM architecture but it's really weak and i hope they develop a powerful ARM chip with Qualcomm to answer Apple's threat. I mean they have the SQ1 but it's not even close.
Using PCSX2 on steam deck, I was able to get Jack and Daxter to run fairly stable at 60fps on 6x resolution (4k) Since this isn't being emulated do you think it'd be possible to get the resolution up to 5k?
I just loven the OpenGOAL project. I bought the Game 2 times, but never got warm with it. It was just a, yeah it is a nice Game, but I am not really interested in it. Then OpenGOAL came and I saw there is a Randomizer for it. This made me do a entire playtrough liking the Game start playing Randomizer and now, I played it nearly everyday. I just fall in love with the Game.
I was going to suggest just doing a `git clone` and a periodic `git pull`, but then I thought about how much it sucks to recompile every time, and how long that can take. On the other hand, Steam OS is an Arch derivative, so doing that would be apropos. I wonder if anyone has considered making a Flatpak for this.
In the Discord they've said they'll eventually have appimages. Also can't really compile on a Steam Deck. I mean you can but it's more work than you think and involves writing to the read-only portion of the filesystem, meaning it may get wiped by updates.
I really hope something like this happens with other titles. pcsx2 emulation sucks for a vast majority of games, even more so if you wanna tweak the graphic settings. As of making this post Jax 3 is currently being decompiled. jak 1 and 2 are good to go.
@@FanTheDeck I cant wait as im in the Q3 list hopefully I get my email today as iv been waiting for ever and iv watched all your videos about the steam deck and im a huge fan of the device and your channel thanks for telling me as iv been asking around all day for when the emails are coming out today and none has gave me a response so thank you 😁👍
Honestly I rank the Jak franchise (or rather the main trilogy) very high up, honestly better than Crash Bandicoot in my opinion. My interest in the trilogy second with the second game although as a kid I could never beat it, eventually I went back to it and became interested in the third game, then a few years later I finally played the first game via emulation on PCSX2. I enjoyed all three although preferred the second and third games. Definitely do love TPL and plan on replaying it soon, just because it's fun. But yeah
You should pin a comment and/or edit the description to say that some of the information is outdated, like the installation instructions. There is now an official launcher for OpenGOAL which is much easier to use and change around everything! Also Jak 1 is 100% complete and Jak 2 is (hopefully) becoming completable this year.
Hey hope you don't mind but I just pinned your comment haha. Not a ton of people come to this video these days.
@@FanTheDeck oh! I was looking for info about Jak 2 and this was a near top result and felt like watching it lol
@@Zippy_Zolton nice! I love OpenGOAL and I'm stoked to see the progress for sure!
Dude it would be amazing if you keep following all the games that are being decompiled. Like this, Zelda and Mario.
I'd love to. I'm a big fan of stuff like this!
This! Incredible video
I love how you bring up the names of the open source developers everytime, I feel like they often miss out on the recognition
💜 Agreed they often get left out.
Please do more videos like this. While I can't understand everything, I love some of the trivia and the history of the project. Showing how to get it run on the Deck is also super helpful-- I have to do it at some point myself and it confirmed it was almost as easy as building it for Windows.
Can do! I loved making this video and would be open to making more like this
@@FanTheDeck I wonder if anyone in future projects might be willing to do an interview to get a grasp of what their thought process, design philosophy, struggles, etc. were when making the projects.
Great video, probably the most technically accurate and informative one since the project has blown up in popularity as well! Hopefully it won't be 2 years until we can play Jak 2 :)
Thank you Vaser! That means a lot. And thank you for answering my inline assembly question in the discord!
And yeah you guys worked super fast on Jak and are already making quick progress with 2. But I didn't want to put any undue pressure on y'all.
Hey i appreciate the quick step by step to set it up on the deck. Flawless. Thanks for that!
Glad it worked out! You're welcome!
This is awesome, because I feel like Jak doesn't get enough love nowadays. Not new to decomps
But this one is definitely special, I mean. Reverse engineering, documenting and creating a FOSS
version of a bespoke programming language only used by one studio? That's some _serious_ work.
And I do hope you cover more projects like this, bet it's a nice change of pace for yourself too
I stumbled on to this project a week ago and have been loving playing around with the test builds. Perfect time for a video like this to get the word out.
Awesome! Yeah I've been enjoying this quite a bit
LOVE this style of video. I’m always fascinated by developers doing this sort of legwork and have incredible appreciation for them.
Me too. Glad that it resonated with others too!
I adored Jak and Daxter when I was a kid, I am very happy
Such a good game!
This is absolutely insane, can't wait to see Jak 2 & 3
Are you me?
Awesome video! This is by far the best explanation of GOAL and the project - thanks for covering it!
Thank you water! And thanks for the amazing work on open GOAL and this port.
Huh.... Damn well thanks for posting this! One of my first PS2 games ever was this game, I can still remember playing the game for the first time as a kid and being confused how to move with the analog controls, being I had turned off by accident.
I really can't wait to play this port myself, this game holds a special place in my heart!
While I am personally not that interested in the game itself (I was more into Sly Cooper honestly). I am beyond impressed at the level of dedication these people have had making a port like this.
I am very looking forward to seeing what more potential decompiled games that may appear in the future!
Great video, I thought this was really interesting!
Sly was damn good! I'd love to see a native port of that.
2:14 M1 is also an arm chip but most just call it apple silicon for the brand.
Yeah that's my fault! Thank you!
I love these kind of videos similar to MVG's. Please keep making them this is amazing!
with you using the terminal and split file manager, you're becoming a pro lol.
great video, id love to see GOAL be used for new games in the future too, there are probably many devs that have wanted to use LISP for games and this is exactly that.
😂 Split file manager is definitely the business! Yeah agreed - I'd love to see it happen
@@FanTheDeck also I've noticed you use multiple tabs open if you wanna copy/move/link a file to the folder open in a tab just drag said file to the tab & also if you want a quick terminal you can just press f4 in dolphin it will open a terminal pane at the bottom in this terminal dolphin moves you to whatever folder you are currently in & it moves with dolphin as you browse arround if you got multiple panes open it will move to the active pane i also got a few more tips if you wanna know
@@genericgamer1319 TIL you can drag to a tab. Thanks! Re: open in terminal - I always show the right-click for the benefit of the viewer. Similar for F10/New Folder and F2/Rename.
@@FanTheDeck another feature you might wanna use is the application dashboard it's a widget you could replace the current app launcher with it or add it to the panel alongside the normal app launcher(kickoff) it's similar to the one in mac os it should be a bit easier to use on the deck to add it you can just right click kickoff(lower left corner) select show alternatives & select application dashboard if you just wanna add it to a panel or desktop just right click somewhere panel or desktop select add widget & you can find it there & drag it wherever you want it
Huge thanks for this video (and the teaser in the community tab). I've never heard of this project before. I really love projects like this, including the SM64, OoT and Banjo-Kazzoie decomps. When the SM64 decomp leaked (where the project was in a state before it was ready to be shown off), it was a must have for me. Jak and Dexter is one of my favorite PS2 games, so this is a must have as well :)
As for the video itself, I like it a lot. I did a bit of my own research about the whole project and (Open)GOAL, but your explanation is a great summary. The history part was also informative. Definitely a must-share kind of video.
As you'd mention that you are very interested in these projects, I'd love to see some follow-up on how the project progresses or coverage about other decomp stuff (like SM64, where you can rebuild changes into a N64 ROM or as a PC port).
One thing about the checksum you put in the description: Please mention that it's a sha1 sum. I've dumped my PS2 collection some years ago and looked if I have the right iso file. But I was unsure what type of checksum that is. I've tried crc32, sha256, sha512, md5 and even sha224, but none matched. The redump page listss your checksum as sha1 as well as other algorithms, and luckily my dump is the correct one.
Apparently the 3rd game is almost done, hopefully you can please do an updated video on how to install them 🙏. Appreciate the steam deck tutorial
Great video! Have always been fascinated by GOAL ever since I read about it years ago.
Holy shit how did I miss this? One of my favourite Jump & Run games of all time. Amazing work from the people involved! And thank you for making me aware too! You earned a sub just for this alone :)
Awesome video! and my greatest respect for you mentioning the dev names.
I'm also a small contributor on another decompilation project like this. Maybe in the future, we can share what we've accomplished to the Steamdeck community too!
Great video. One small correction m1 is arm based
This game has a special place in my heart like if I had no memory just seeing this game would bring it all back. Shout out to the PS2
Excellent video! As a programmer and gamedev enthusiast I've always been fascinated by GOAL, even trying my hand at decompiling the game myself to make it playable on PC but other fine folks beat me to it :P Jak & Daxter was a big part of my childhood so I'll definitely keep an eye on the project, perhaps contributing a bit when I have time
You can still help them if you want to. There's some polish that needs to be done and there's still Jak 2 and 3 to be worked on.
I actually happen to have a black label copy of Jak and Daxter. It's my favorite platformer ever. I'll definitely play this amazing looking port. The team doing this work is amazing. Thanks for shining a spotlight on them!
I only have the greatest hits version sadly. I'd love to get a black label to play this version. Heard nothing but good things about it.
Bruh this is my favorite game of ALL TIME, legit ordered a Steam Deck dreaming of this port being up to play one day!
I have no clues at all how I'll get it to run (I don't know shit about emulating and programming) but I'll make it happen this Fall!!! super super stoked!
This was such an interesting story. Thanks!
Glad you liked it!
I think about this thing every day and night! It's a phenomenon I want to see more often!
This is very educational. I will definitely watch more videos like this.
Nice thanks!
This content is awsome! More of those "history" lessons plz. It will also give you another way for your channel once the deck flare wears out. You explainned so well that i understood everything. And i am a hello world error level of programming (none).
Ah that means a lot! I'm glad it resonated with someone that doesn't know programming!
5:55 It's very important to note that this is no longer the case as compilers are _orders of magnitude_ better at optimizing code nowadays, to where you should assume on average that if something is slow it's just actually because you're writing obtuse code
this is the dream
Months later and goal did amazing work with the original game, & now with further progress: the reality of seeing Haven City properly on PC, in its full glory, is surreal to me.
One can only imagine if/when the Sly games get the same treatment, especially the 2nd & 3rd ones.
I'd love to do some decompiling for old Nintendo games like Twilight Princess. It's really cool to learn a little bit more about what that process is like!
Time to search my old PS2 Game Box in the Basement and praying it is the right version. I loved those games and playing them again would be awesome.
Yesssss
Their decompilation versions have been going so quickly exactly to my taste. This video isn't even two days old and there's already a new version out
Ah I hear you. I don't have notifications for the repos and I just check for new versions when I feel like it. But yeah, that means I might miss out on new features until I check back in.
great video and even better insight.
FYI: Jak II is in a beta phase, and runs great on the deck. The team even has a decky plugin to make installing easier.
I've had issues with the more recent versions. I had to revert back to v0.1.13. Had extractor permissions denied on 0.1.21 for some reason..and 15+ I had issues getting it to launch.
Now that Q3 is starting, I would love a new video from you about what near-future owners of the Steam Deck should know about since your last video aimed at Q2 users
I'm glad this showed up in my youtube feed. I installed the game and enjoying it so far.
Happy to hear that! Were you a fan growing up?
@@FanTheDeck , I indeed was. I owned and played "daxter" and then "jak and daxter: the lost frontier" on psp. I loved those games. Same goes to ratchet and clank games
Installed rpcs3 just to play the PS3 HD release of this so Thank You for this video! This, Stubbs The Zombie and Mame Shinobi - and Im happy 🙂
RPCS3 is great! I like this native port of Jak better than the PS3 version but hey whatever you prefer!
Imagine in an alternate timeline = Proton is a software that is all about Decompilation of PC/Console/Handheld games powered by a sentient AI which will allow for the creation of Native Linux PC versions.
Man i love this, Just like what happend with Mario 64 and Ocarina of Time
But the difference is that *this* is way bigger
It's amazing to see games with yet another layer of preservation.
Finished The Precursor Legacy emulated just before I learned about this, instead of moving to 2, I will wait for it to be finished and replay the series with this port.
Another company that made their own language and developed games in it was Infocom. They made text adventure games in ZIL - Zork Implementation Language. It was also a form of Lisp. It has also been reverse-engineered. Two times actually. The virtual machine was remade in the 90's and the language itself in the last ten years. Someone leaked the source code for the entire catalog of games, which helped with reverse engineering. More recently, Inkle Studios made their own language to make "Heaven's Vault" and "Overboard". They open-sourced the language.
The game is better than I thought
Nice!
The HD textures look great, did someone make them using an AI upscaler? Would explain how they got it out so quick. Be amazing to see that in Jak 2 and 3 too.
I don't know for sure but this was my guess as well.
As far as I am aware no. But they were working on it for a while from basically the first runnable versions
🔥Just finished Jak 2 with the PC Port
These video are always amazing because I imagine people using older games as base for modern indie
Absolutely true!
I am so glad i can play these games at 1600p on the Lenovo legion go
I paid for my deck this morning. I'm looking forward to having a hand held with a bit of power.
Big fan of your channel keep doing this you are Amazing
Thank you Johan!!!!
For anyone trying to install this now, or just updating their install to the latest version you have to add the following to launch options to get this to work with the newer versions: LC_ALL="en_US.UTF-8" %command%
This is great news cuz ive been playing jak 3 on my steam deck through pcsx2
Great video! One thing I’ve been trying to get going is the Scarface remastered project so maybe you could look at that next?
I clocked that games on pc yesterday best experience
Thank you for the great video!! I finally manage to make this work properly on my Deck! Another thing, when they eventually release jak 2 and 3 how do I launch the games and add them to steam?
You don't actually need that specific version, was able to get it working with a limited edition EU release by changing some values on their database
This is very awesome and interesting project, I have actually been talking to Water111 and the other devs about issues while doing bug reports and compiling Linux x64, x86 32bit and Arm64 but currently sadly it's not yet possible due to x68_64 address pointers and being currently stuck to only x86_64. Hopefully this could change in the future with more community support so the games will be more cross compatible.
Oh that's good to know! Cool that you've been talking to the devs!
My deck is out for delivery.
What are your best recommendations of 3-4 videos for first time Linux user for sd general use/plugins/emulation/setup? Hoping I can get Firefox, Discord, Spotify(?), ExpressVPN, and retroarch setup on day one...
Dude! I'm happy you're getting a Deck soon! Here are some recs:
My Q2 Review. Some stuff is out of date and I'll have a Q3 Review soon but I point to other RUclipsrs and things like that
ruclips.net/video/LXjqQmp6030/видео.html
My EmuDeck Mega Guide. Easily the best way to get started with emulation
ruclips.net/video/AvzSHxccmIg/видео.html
My mod video for an idea of what sort mods are possible (esp. PluginLoader)
ruclips.net/video/PIOBbB8RTFI/видео.html
Other than that, please check out other YT channels and see what you like. Namely: Gardiner Bryant, Deck Ready, and Gaming on Linux. They always have awesome Steam Deck videos. I have more guides coming soon (e.g. adding non-steam games), but I don't really like to make guides until I feel super confident on the subject so my guides usually come out later than other people.
Enjoy the Steam Deck!
@@FanTheDeck Thanks, I got my email last Thursday, (my rt was 1:04 after preorders opened for US 512) it's been one been one heck of a ride... I'm extremely excited though!
Thanks for your recommendations and keep up the great content! Would love to see videos on the other retro decomp projects, running on deck maybe? Edit: and unbiased deck accessory opinion videos, cases, skins, docks, 3D printed things, external storage etc... I'll definitely be looking to get a USB c to network plus PD adapter as my first accessory.
@@xDARKSHADEx I often have accessories in my description but to address your specific asks:
- I don't use any Steam Deck cases so can't really comment there. JSAUX has one with a kickstand that is neat but I haven't actually tried it yet
- Docks: I talk about this in my accessories video which is "old" now but it's still pretty applicable. The main thing to look for is video bandwidth and the specific features you want (e.g. HDMI, DisplayPort, ethernet). I have a link in my description to a dock that can do up to 4k30. That means that at lower than 4k resolutions, it can do 60fps no problem but if you're docking to a 4k display it's going to max out at 30fps
- 3D Printed Things & Skins - check out the mod video I linked where I cover this. Skins are tougher to install than they appear but with patience it should be no problem. There are etsy stores with custom skins, like Moskeeto who has awesome designs.
- External storage - one thing a lot of people don't consider is getting an internal nvme plus an nvme enclosure. These things work well and can grow with you.
- Good point on a separate power adapter. I use my second power adapter more than the one that came with the Deck. It's got a longer chord and charges faster.
@@xDARKSHADEx I noticed at my local Walmart that there are ONN USB-C docks that had PD up to 65 (or maybe it was 95) watts. I don't know on resolution output, but it's only $50 and might be worth a look. I've used ONN SD cards, mice, speakers, and cables; they've all been solid so far.
The Discover store in desktop mode will have Firefox, Discord, Spotify, and Retroarch as a flatpak ready to install with one click and they work just fine. Instead of Retroarch, I'd look at setting up EmuDeck. Apparently it has things already setup (I assume even BIOS files, which are usually a no-no, but it's convenient for the end user). I'd personally use an SD card for your emulated games instead of eating up your NVMe drive.
apple M1 and M2 is also arm and the Wii U WII and Gamecube have a PowerPC CPU that was also used in Old macs and still are used in IBM Z Server Systems
great video, only critique is apply explanation to something real world.
example: 4:12 section where you discussed automated decomplilation may not always translate
could say something along the lines of, "imagine in school lunch you get in line that is always tacos, however you get your plate and they give burrito. You are getting mexican food however its not what you wanting."
even then could have a better example, but its the whole "explain it like im 5" idea
Good feedback - thanks!
Really informative video
This is a great port and just beat it yesterday. Jak and daxter was my favorite series as a kid and no matter how hard I've tried I just don't care for any of Naughty Dog's later games. But It'll be awesome to see original ratchet and clank ports using open goal as Naughty Dog shared the engine with Insomniac games.
That's awesome! Yeah this port is great
They did not share the engines. Common misinformation! Very few opengoal code (the bare bones of a couple of the renderers). can be used for Ratchet & Clank.
I have some experience with writing lispcode, I had a look at the (open)GOAL language and I can definitely understand why the Devs liked it, if I ever try to write a game it will probably be in some Lisp dialect (probably something like fennel)
Hey man long time fan of your content! Can you do a video on setting up Syncthing to have games sync save files with non steam games like Minecraft please? 😁
Interesting topic, I like it!
Thanks Micky!
Really interesting video. I wonder if interest in goal may lead to an ide for game dev. I hope so.
Oh so they also developed a VS Code extension for GOAL! github.com/open-goal/opengoal-vscode
so.. think they are gonna add a checklist .txt file with the trophy names just to say they have trophies to just outdo the ps3 version.
Apple's M1 _is_ ARM. ARM64 specifically, although today 32 bit ARM devices are getting rare so that specification isn't super important.
The M1 chips are wiping the floor with other ARM chips and even powerful x86-64. Microsoft also has it's own ARM architecture but it's really weak and i hope they develop a powerful ARM chip with Qualcomm to answer Apple's threat. I mean they have the SQ1 but it's not even close.
Using PCSX2 on steam deck, I was able to get Jack and Daxter to run fairly stable at 60fps on 6x resolution (4k)
Since this isn't being emulated do you think it'd be possible to get the resolution up to 5k?
Oh man I'm q3 and still watched every sing!e one of your videos lol
mrDOM! 🔥
Impressive video. Sadly there is no more videos about the programming language for me to dig into on RUclips
That's part of why I decided to make this high level video. There is documentation here however: open-goal.github.io/docs/intro
Is the grip accessory pictured in your thumbnail available? I’ve been looking for something like that.
I just loven the OpenGOAL project.
I bought the Game 2 times, but never got warm with it. It was just a, yeah it is a nice Game, but I am not really interested in it.
Then OpenGOAL came and I saw there is a Randomizer for it.
This made me do a entire playtrough liking the Game start playing Randomizer and now, I played it nearly everyday. I just fall in love with the Game.
This was/is just such a great game.
I've always preferred Naughty Dog's pre-PS3 work. Uncharted and Last of Us were ok games, but they just didn't have that same charm.
The thumbnail shows a PlayStation button layout on the Steam Deck. 🤷♂️
Its the only naughty dog game I played and will play.
I hope this PC port get port to PS Vita like super mario 64
2:16 isn't apple m1 actually ARM?
Yeah that was a mistake on my part!
I was going to suggest just doing a `git clone` and a periodic `git pull`, but then I thought about how much it sucks to recompile every time, and how long that can take. On the other hand, Steam OS is an Arch derivative, so doing that would be apropos.
I wonder if anyone has considered making a Flatpak for this.
In the Discord they've said they'll eventually have appimages. Also can't really compile on a Steam Deck. I mean you can but it's more work than you think and involves writing to the read-only portion of the filesystem, meaning it may get wiped by updates.
The M1 is an ARM chip.
Could you please do a similar video tutorial for Mario 64? Pulling my hair out trying to get it to work. Nothing is working for me.
Sure I can do that. I think Hi Tech Lo Life already has a steam Deck tutorial too.
I really hope something like this happens with other titles. pcsx2 emulation sucks for a vast majority of games, even more so if you wanna tweak the graphic settings.
As of making this post Jax 3 is currently being decompiled. jak 1 and 2 are good to go.
A small correction - Apple M1 IS an ARM processor
Thank you! You're absolutely right
Is the Q3 emails going out today as steam said the Q3 emails are going out on the 30th but does that mean today or next month on the 30th ?
Should be today. 2.5 hours! I'll post an update on Twitter a little bit after that.
@@FanTheDeck I cant wait as im in the Q3 list hopefully I get my email today as iv been waiting for ever and iv watched all your videos about the steam deck and im a huge fan of the device and your channel thanks for telling me as iv been asking around all day for when the emails are coming out today and none has gave me a response so thank you 😁👍
Does the music work?
Honestly I rank the Jak franchise (or rather the main trilogy) very high up, honestly better than Crash Bandicoot in my opinion. My interest in the trilogy second with the second game although as a kid I could never beat it, eventually I went back to it and became interested in the third game, then a few years later I finally played the first game via emulation on PCSX2. I enjoyed all three although preferred the second and third games. Definitely do love TPL and plan on replaying it soon, just because it's fun. But yeah
Jak 2 has finally released are you going to talk about it?
more videos like this. emulated MVG is ONLY a good thing
MVG is 👑 but I'm happy to do videos like this that he might not do haha
I wonder if someone will mod sm64 mario into this game
The m1 chip is an arm cpu
the same happened with halflive .
what do you mean?
@@FanTheDeck the source game engen was recreated for Android. Now u can play source games on android
@@timeTegus Ah yes gotcha!
M1 is ARM
My bad! Got mixed up on that one.
@@FanTheDeck 🤗
people are fed up not having ports for classic games on pc so they do it themselves also something something modern gaming is a mess.
amazing shit