That's already a thing, check out pretty much any top level PB in the last 6 months and you'll see it. I even did it live at the ESA marathon in Sweden a couple months ago.
A lot of naughty dog games were for me. It's a shame no new Jak games have been released byt I'd love to play all of them from start to finish once again
Sandover Village has Crimzon boxes because for the cutscene they reused the TPL Sandover and there was some leftover code from that, so the scoutfly boxes are replaced by Crimzon boxes.
While you may not be able to entirely skip the Errol race, you can actually use your zoomer to push him off the edge at the very beginning of the race into the water section (be careful not to fall in yourself). He will continue driving into the barrier until his vehicle explodes, at which point you can finish the race as slow as you would like! Do NOT attempt to finish the race before Errol explodes, as he will rubber band to you shortly after racing away from him if he is alive. Credit to my 10 year old, extremely frustrated self for finding this lol.
If you use dark jak and stand next to erols car and dont let it explode he’ll drive half speed the whole time. And also if you miss a ring you can go through the entire race path without hitting another ring and youll win when you hit the stadium first
I wonder if Naughty Dog originally planned on Sandover Village being a playable level in the game, and that's why there's Krimson Guard boxes with Dark Eco in them.
8:58. It’s just because the TPL crates were just replaced with the JII crates, which is why they’re all in the same places as they are in TPL because ND just ripped Sandover’s level geometry from TPL and dropped it into JII. They probably just forgot to remove the crate spawns for Sandover.
Glad to see ya back! Here got some suggestions for you 1. You can skip the first boss fight with praxis on the palace roof. Just gotta beat the first phase is all 2. Speaking of the palace, after crossing the beam and watching the cutscene, you can actually backtrack across the beam and leave. Nothing happens except it's now more difficult to get back to the praxis fight because the ending platforms are down 3. I appreciate the work that goes into these my man!
8:47 Though i don't know how the game works internaly i have a theory. They simply created this level by straight out copying it from the jak 1 with some of it's assets such as crates. And if scout fly crate happen to have a code name "crate1" in jak 1 and kg crates also happen to have a codename "crate1", it would spawn the crate from the game where the level is.
My thought on the Crimson Guard boxes appearing in Sandover village instead of the Scout Fly boxes is that the devs just imported the sandover area as is from Jak and Daxter and something under the hood has the Scout Fly box id or object reference be the same as the Krimson Guard boxes, likely due to the games having the same underlying engine.
After winning the final Air racer race, the Baron will order the Krimzon Guard to chase Jak down, but you don't actually need to escape, since dying will make the guards forget about him and you'll be free to go.
Big fan of this series! All the work you put into each one is impressive Myth: Is it possible for all the racers in the class I-III races to die, so its just Jak on the track? If that happens can you win with a very slow time?
One thing ive ALWAYS wanted to work towards, is making an entire video that goes from start to finish that shows all mentions of lore reguarding the precursors, info we have on them, interesting items in the world that some people may miss, precursor statues, etc etc, and see if we can piece together or figure out new clues, later do the same for mar and his legacy! i think the scout boxes/ crimson guard boxes were just happenstance, the games were still written using the same engine after all, they most likely used the same origin code for crimson guards boxes and the game thinks it has to put them in to sandover, as in the cutscene you pass the houses with those boxes in. also the zoomer section i KNEW they were all the same speed, it bugged the hell out of me growing up. but the single seaters are just easier to steer, so naturally they were faster while maneuvering all of the tight city corners/other vehicles
I always remember every time I got to the Erol race I would go up to his zoomer and go half-way into dark jak until his zoomer exploded. Pretty sure it worked with regular dark Jak at least, might have been big jak
Myth: Is the drill platform modeled on the mountains? In the game, you can see a number of levels off at the distance at certain points, like the Precursor Temple outside of Haven or the Strip Mine across the water. The elevator/palace level is a good example of being able to see many minimally modeled level locations at once. My question is, though, can you ever see the drill platform? It is depicted as a facility above a crater in the mountains, but you never get a good enough look at the mountain to verify whether that location has been modeled into the backdrop’s geometry somewhere.
always a cozy video series to watch what happens if you are out of bounds and jump on an out-of-bounds zoomer, then have the zoomer despawn as you are jumping on it?
For Part 2, I think it'd be good to feature the Seal in Slums skip where you dark bomb the water. I think it's pretty well-known at this point, but it's definitely still neat. I guess one myth possibly stemming from that: can you do the same thing to the turret that stops you from going out-of-bounds in the pumping station? A couple others, maybe: the way you can get unlimited precursor orbs by mission restarts and get unlimited metal head gems in the mountain temple.
The Jak Trilogy is the most stubbornly surviving series ever. No developer does anything with it, but damn it if we die-hard fans don't keep talking about it!
The biggest myth in this game is Daxter having a secret death commentary in NG+, people still seem convinced it exists despite there being no evidence for it.
Something I've always wondered is whether it's possible to steal a Hellcat cruiser and then drive it around long enough for the alarm to stop. Every time I've tried this the guards always blow up the Hellcat cruiser before the alarm stops.
Steal one in the port and hide under the bridge between the two towers. If they spot you just move to another side of the bridge and pretty soon you'll have a spotless Hellcat to freeroam in
I never knew about that hiding mechanic at all! My guess why there's Guard boxes in Sandover would be that the boxes are modified scout fly crates, and the developers never bothered to clear the cutscene level of their spawn data. Could be wrong, but that'd be my guess.
I think the hiding mechanic had a random mention in the manual but is never mentioned in the game itself, which is insane because it's actually really helpful on certain missions and adds to the whole fugitive on the run vibes the game goes for.
When it comes to stealing the Jetboard, whenever I was playing the Ps4 version, I started the Jetboard challenge, hover glitched out of the stadium, and at the last second, died by running into a crimson guard by accident. After I did that, the mission seemed to complete and I was able to keep the Jetboard, even after a save and reload. My friend tried doing the same in Opengoal, but wasn’t able to replicate. Not sure why he wasn’t able to replicate, but it was really nice having the Jetboard so early in the game
There is a path to the developer picture of Jak II. There is also a path to the developer picture of Jak 3 but it is much longer and the devs even put gaps into the invisible ground to make it more difficult.
Thank you for confirming the stealing the jetboard glitch. I tried doing this on a normal playthrough just to see what would happen, did it once then fell because I forgot I had one health.
That awful Erol race can be skipped in essence by simply not making any mistakes. If you keep Erol behind you and out of frame, as long as you don’t hit anything on the way to the goal his rubberbanding will actually keep him behind you.
Amazing video!! Hey, got a quick Myth!! In the seal piece mission at the water slums, there is a "proper" way to make it? I know there are ways to cheese it, and of course you can run and gun all the way to the end, but can Jak defeat all the Guards? I vaguely remember that the cruisers spawn back if you are too slow, so my true question would be if those cruisers are infinite or not...
Once upon a time, I remember loading the Dig Site Jetboard mission on mission select, but for some reason the wooden boards that sealed off the rest of the tunnel did not load. This allowed me to go down the tunnel that ordinarily led to the Lurker village, but instead it lead straight into an abyss. So maybe it would be fun to explore whether the wooden barrier could be bypassed early in order to get to the Lurker Village section of the Dig Site before the mission where you are supposed to go there.
Can you drive a Zoom upside down? The answer is yes, but still fun to explore. My favorite way of flipping a Zoomer was to changes the height of a two-seater Zoomer by a bridge in order for the Zoomer to hit the bridge and flip the vehicle upside down.
Using debug mode, is it possible to spawn the Racecourse Zoomer and Boost Orbs in Haven City? In Destroy the Sewer Turrets, is it possible to reach the other side of the broken bridge when it breaks, above the Metal Head dark-room ambush? Also fun fact, using the Vulcan Fury on Krew’s boss fight allows you to shoot Krew into the eco transport, which he’ll phase through!
Missed these videos! I was wondering: is 'griding' with the Jet board a property assigned to a surface (like 'ground', 'slope' or 'ice') or is it something Jak can do simply because there's a sharp angle between two surfaces? Could it be possible for Jak to grind in Sandover village, since I assume they wouldn't intentionally program any grinding there?
Can you check to see in the circuit races that when you make your way on the track and when you destroy all the other races zoomers, that you can still race if you are able to make it back to the beginning entrance.
I know you're known/used to "mythbuster" style videos, but honestly just a good old fashioned LP of Jak 2 would be good, especially with all your knowledge. Think of it like a guided tour though Jak 2
This is one I've always wanted to know. If you lined up the two versions of Samos' hut, is there any overlap on the two maps? This one is hard I figure because you'd almost need a custom topographical map of the first two games.
Lovely video! I love this game to death, and I'm glad I get to see new content for it, whenever the chance arises! :D For the ring race against Erol, its possible for him to die by normal means, its just rare but it makes the race super easy. Another one is that if you destroy his vehicle before the race starts the game softlocks. XD If you damage his zoomer enough (like if its on fire) it will automatically repair itself upon the race starting.
Love these videos, I’m learning so much lol! Question: when the metal heads have taken over the city, I noticed that if a scorpion metal head falls into the water at the port and water slums, it will occasionally get stuck in a damaged pose and just sort of freeze in the water like a statue? What’s going on there?
Great video man, looking forward to this new season of Mythbusters! I have two myths that I'd love to see tested: Is it possible to get a zoomer (big or small) through the loading doors into an area like Haven Forest or Dead Town? Is it possible to play as Jack during the boulder or spider section in Mars Tomb where you normally play as Dexter? Keep up the great work!
I had no idea that I could do the sandover village glitch on my PS Vita ! I thought that was only an exclusive PS2 glitch. Oh boy. 😀 Makes sense you could do it though with the de bug mode. Never thought of that. Thanks bro ! I pretty much knew everything else that was either confirmed or busted though.
Myth: Behind the mirror in the Hip Hog Heaven is a duplicate Hip Hog Heaven, along with doppelgangers of Jak and whichever other characters are in the bar at the time that mimic your moves. (This is how they achieved the mirror effect, the 'mirror' is actually a window)
Do we know of any missions that were cut from the game? I already know the answer is yes, a city defense mission with Torn towards the end of the game that sadly also cut out with it a cutscene exploring his backstory, but maybe there is more though?
Great vid, those stats you showed for the Zoomers were very interesting, I’m curious where you found that. So it seems there is no speed difference between the many of the 2 seater Zoomers compared to the 1 seat zoomers, they just “feel” faster. Would you be able to get the exact stats for the toughness or health of the Zoomers? To see the real numbers of how much stronger certain zoomers are compared to others
The OpenGOAL project ported the game to PC, so anyone can gain access to the source code. The source code of vehicles is what was shown in the video. Vehicles do have health variables, so yes their “strength” can be altered.
In the pumping station, there is a grind rail that is accessible but not usable early on in the game. It leads to an area later on in the game. I've been able to get across this area early, however the door on the other side is closed. Is there a way to get to the other side of the closed door? I'm no good at the glitches and tricks in this game.
My biggest piece of interest with Jak II finally being in OpenGOAL is if we can find a way to consistently get Krew Skip
That's already a thing, check out pretty much any top level PB in the last 6 months and you'll see it.
I even did it live at the ESA marathon in Sweden a couple months ago.
Wait it’s supported on open goal? Since when? I couldn’t get my rom to work with the most up to date open goal about a week ago
The Jak trilogy was such a massive part of my childhood. Seeing videos being uploaded about it in 2023 is amazing. So much nostalgia.
A lot of naughty dog games were for me. It's a shame no new Jak games have been released byt I'd love to play all of them from start to finish once again
Is no one going to mention how well edited that opening was?
Ruh deserve some flowers for that flawless editing🌹🌹🌹🌹🌹
How did you do it? Any kotion tracking involved?
Only text and texture replacements in OpenGOAL
Sandover Village has Crimzon boxes because for the cutscene they reused the TPL Sandover and there was some leftover code from that, so the scoutfly boxes are replaced by Crimzon boxes.
While you may not be able to entirely skip the Errol race, you can actually use your zoomer to push him off the edge at the very beginning of the race into the water section (be careful not to fall in yourself). He will continue driving into the barrier until his vehicle explodes, at which point you can finish the race as slow as you would like! Do NOT attempt to finish the race before Errol explodes, as he will rubber band to you shortly after racing away from him if he is alive.
Credit to my 10 year old, extremely frustrated self for finding this lol.
If you use dark jak and stand next to erols car and dont let it explode he’ll drive half speed the whole time.
And also if you miss a ring you can go through the entire race path without hitting another ring and youll win when you hit the stadium first
@@alanamanoelusa Wait so if I start the mission, do well but I miss ring 11 and I hit no other ring I can just fly to the stadium and not fail?
@@blastortoise yup, as long as you take the same pathway the rings go in
Ah yes, good times, I can't remember cleary but I think Errol could find a way up the 100 times I tried this cheese tactic.
I wonder if Naughty Dog originally planned on Sandover Village being a playable level in the game, and that's why there's Krimson Guard boxes with Dark Eco in them.
8:58. It’s just because the TPL crates were just replaced with the JII crates, which is why they’re all in the same places as they are in TPL because ND just ripped Sandover’s level geometry from TPL and dropped it into JII. They probably just forgot to remove the crate spawns for Sandover.
Probably didn't feel the need to since Sandover was a cutscene area in the main game!
Glad to see ya back! Here got some suggestions for you
1. You can skip the first boss fight with praxis on the palace roof. Just gotta beat the first phase is all
2. Speaking of the palace, after crossing the beam and watching the cutscene, you can actually backtrack across the beam and leave. Nothing happens except it's now more difficult to get back to the praxis fight because the ending platforms are down
3. I appreciate the work that goes into these my man!
fun fact about the ps2 disc removal thing, you could abuse this in jak 3 as well to be in places you can't normally
8:47 Though i don't know how the game works internaly i have a theory. They simply created this level by straight out copying it from the jak 1 with some of it's assets such as crates. And if scout fly crate happen to have a code name "crate1" in jak 1 and kg crates also happen to have a codename "crate1", it would spawn the crate from the game where the level is.
6:54 well there are technically 3 missions where you play as daxter: that spider section, class 2 race and metal head mash mini game
if you try to shoot young samos in the forest after the protect samos in forest mission a subtle force-field protects him while he meditates :)
My thought on the Crimson Guard boxes appearing in Sandover village instead of the Scout Fly boxes is that the devs just imported the sandover area as is from Jak and Daxter and something under the hood has the Scout Fly box id or object reference be the same as the Krimson Guard boxes, likely due to the games having the same underlying engine.
After winning the final Air racer race, the Baron will order the Krimzon Guard to chase Jak down, but you don't actually need to escape, since dying will make the guards forget about him and you'll be free to go.
Big fan of this series! All the work you put into each one is impressive
Myth: Is it possible for all the racers in the class I-III races to die, so its just Jak on the track? If that happens can you win with a very slow time?
I never comment videos but I genuinely love your vids Ruh! Such a chill commentary and nostalgia overload. Thank you!
Glad you enjoy the content, homie!
One thing ive ALWAYS wanted to work towards, is making an entire video that goes from start to finish that shows all mentions of lore reguarding the precursors, info we have on them, interesting items in the world that some people may miss, precursor statues, etc etc, and see if we can piece together or figure out new clues, later do the same for mar and his legacy!
i think the scout boxes/ crimson guard boxes were just happenstance, the games were still written using the same engine after all, they most likely used the same origin code for crimson guards boxes and the game thinks it has to put them in to sandover, as in the cutscene you pass the houses with those boxes in.
also the zoomer section i KNEW they were all the same speed, it bugged the hell out of me growing up. but the single seaters are just easier to steer, so naturally they were faster while maneuvering all of the tight city corners/other vehicles
Please make this video: it’d be amazing to know the lore
Can you get inside Samus' hut on your first visit to dead town?
I always remember every time I got to the Erol race I would go up to his zoomer and go half-way into dark jak until his zoomer exploded. Pretty sure it worked with regular dark Jak at least, might have been big jak
Lmao that's so cruel lol
Myth: Is the drill platform modeled on the mountains?
In the game, you can see a number of levels off at the distance at certain points, like the Precursor Temple outside of Haven or the Strip Mine across the water. The elevator/palace level is a good example of being able to see many minimally modeled level locations at once. My question is, though, can you ever see the drill platform? It is depicted as a facility above a crater in the mountains, but you never get a good enough look at the mountain to verify whether that location has been modeled into the backdrop’s geometry somewhere.
always a cozy video series to watch
what happens if you are out of bounds and jump on an out-of-bounds zoomer, then have the zoomer despawn as you are jumping on it?
Ruh usual banger
Great edit man! I love this game thanks for making videos on it!
For Part 2, I think it'd be good to feature the Seal in Slums skip where you dark bomb the water. I think it's pretty well-known at this point, but it's definitely still neat. I guess one myth possibly stemming from that: can you do the same thing to the turret that stops you from going out-of-bounds in the pumping station? A couple others, maybe: the way you can get unlimited precursor orbs by mission restarts and get unlimited metal head gems in the mountain temple.
The Jak Trilogy is the most stubbornly surviving series ever. No developer does anything with it, but damn it if we die-hard fans don't keep talking about it!
The biggest myth in this game is Daxter having a secret death commentary in NG+, people still seem convinced it exists despite there being no evidence for it.
There are plenty of unused voice lines. Maybe one of them made it in on accident?
@@PunishedRuh they talk as if they've seen the actual cutscenes in-game (I think they're just misremembering Jak 3 as Jak II)
Who else here learned the wall sneak mechanic for the first time....
Something I've always wondered is whether it's possible to steal a Hellcat cruiser and then drive it around long enough for the alarm to stop. Every time I've tried this the guards always blow up the Hellcat cruiser before the alarm stops.
Steal one in the port and hide under the bridge between the two towers. If they spot you just move to another side of the bridge and pretty soon you'll have a spotless Hellcat to freeroam in
I've done it but the Hellcat was severely damaged by the end of the chase.
Can you reach the barrier while you have the pass before it disappears? And can it kill you?
i wish i remembered enough about jak 2 to contribute a myth
The GOAT (or err, Ferret?) has returned! So hype to watch this when it's not 4AM lol.
I never knew about that hiding mechanic at all!
My guess why there's Guard boxes in Sandover would be that the boxes are modified scout fly crates, and the developers never bothered to clear the cutscene level of their spawn data. Could be wrong, but that'd be my guess.
I think the hiding mechanic had a random mention in the manual but is never mentioned in the game itself, which is insane because it's actually really helpful on certain missions and adds to the whole fugitive on the run vibes the game goes for.
When it comes to stealing the Jetboard, whenever I was playing the Ps4 version, I started the Jetboard challenge, hover glitched out of the stadium, and at the last second, died by running into a crimson guard by accident. After I did that, the mission seemed to complete and I was able to keep the Jetboard, even after a save and reload. My friend tried doing the same in Opengoal, but wasn’t able to replicate. Not sure why he wasn’t able to replicate, but it was really nice having the Jetboard so early in the game
There is a path to the developer picture of Jak II.
There is also a path to the developer picture of Jak 3 but it is much longer and the devs even put gaps into the invisible ground to make it more difficult.
Thank you for confirming the stealing the jetboard glitch. I tried doing this on a normal playthrough just to see what would happen, did it once then fell because I forgot I had one health.
Beautiful intro.
Holy fuck, I was not aware of that leaning meachic being a thing.
That awful Erol race can be skipped in essence by simply not making any mistakes. If you keep Erol behind you and out of frame, as long as you don’t hit anything on the way to the goal his rubberbanding will actually keep him behind you.
Amazing video!! Hey, got a quick Myth!!
In the seal piece mission at the water slums, there is a "proper" way to make it? I know there are ways to cheese it, and of course you can run and gun all the way to the end, but can Jak defeat all the Guards? I vaguely remember that the cruisers spawn back if you are too slow, so my true question would be if those cruisers are infinite or not...
I had no clue you could Hide from guards 😢😂
I'm so here for this. Can't wait for more! Also so dang excited to start a new playthrough on PC 🙏
there are these barrels of eco that say "barrel of eco" in precursor text. But some of them straight up say "barrel of shit" in precursor text instead
for the faster zoomer segment, check the one with the package on it from the first krew mission
Once upon a time, I remember loading the Dig Site Jetboard mission on mission select, but for some reason the wooden boards that sealed off the rest of the tunnel did not load. This allowed me to go down the tunnel that ordinarily led to the Lurker village, but instead it lead straight into an abyss. So maybe it would be fun to explore whether the wooden barrier could be bypassed early in order to get to the Lurker Village section of the Dig Site before the mission where you are supposed to go there.
You can also shoot the Peacemaker backwards by punching and releasing fire at the same time, additionally you can shoot it in first person mode.
Wow that wall hiding mechanic woulda been so useful lol never knew that
Can you drive a Zoom upside down? The answer is yes, but still fun to explore. My favorite way of flipping a Zoomer was to changes the height of a two-seater Zoomer by a bridge in order for the Zoomer to hit the bridge and flip the vehicle upside down.
Banger opening cinematic. Looks so sweet
This is more of an Easter egg but if Jak is walking towards a mirror, in his reflection he will have horns, but if you stand still the horns go away.
Using debug mode, is it possible to spawn the Racecourse Zoomer and Boost Orbs in Haven City?
In Destroy the Sewer Turrets, is it possible to reach the other side of the broken bridge when it breaks, above the Metal Head dark-room ambush?
Also fun fact, using the Vulcan Fury on Krew’s boss fight allows you to shoot Krew into the eco transport, which he’ll phase through!
I think LuminarLight covered this one before. It’d be great to see this again though
Missed these videos! I was wondering: is 'griding' with the Jet board a property assigned to a surface (like 'ground', 'slope' or 'ice') or is it something Jak can do simply because there's a sharp angle between two surfaces? Could it be possible for Jak to grind in Sandover village, since I assume they wouldn't intentionally program any grinding there?
The work you did on that intro is so ill!!
I’m definitely trying the sandover village one! I still have my ps2!
This is a video I didn’t know I needed!
Can you check to see in the circuit races that when you make your way on the track and when you destroy all the other races zoomers, that you can still race if you are able to make it back to the beginning entrance.
I know you're known/used to "mythbuster" style videos, but honestly just a good old fashioned LP of Jak 2 would be good, especially with all your knowledge. Think of it like a guided tour though Jak 2
This is one I've always wanted to know. If you lined up the two versions of Samos' hut, is there any overlap on the two maps? This one is hard I figure because you'd almost need a custom topographical map of the first two games.
Lovely video! I love this game to death, and I'm glad I get to see new content for it, whenever the chance arises! :D
For the ring race against Erol, its possible for him to die by normal means, its just rare but it makes the race super easy. Another one is that if you destroy his vehicle before the race starts the game softlocks. XD
If you damage his zoomer enough (like if its on fire) it will automatically repair itself upon the race starting.
Love these videos, I’m learning so much lol! Question: when the metal heads have taken over the city, I noticed that if a scorpion metal head falls into the water at the port and water slums, it will occasionally get stuck in a damaged pose and just sort of freeze in the water like a statue? What’s going on there?
Babe wake up new Ruh Mythbusters dropped
For part 2. Does turning in to the giant dark jak make more guards spawn? I remember so many spawning when I messed around with that ability as a kid
Can you move any of the Titan suits into Haven City?
Great video man, looking forward to this new season of Mythbusters!
I have two myths that I'd love to see tested:
Is it possible to get a zoomer (big or small) through the loading doors into an area like Haven Forest or Dead Town?
Is it possible to play as Jack during the boulder or spider section in Mars Tomb where you normally play as Dexter?
Keep up the great work!
that intro was 🔥🔥
Bro that intro is amazing!!
5:28 i discovered this before i figured out i was supposed to go to the icons on the map lmao how i miss being 7 yrs old
I had no idea that I could do the sandover village glitch on my PS Vita ! I thought that was only an exclusive PS2 glitch. Oh boy. 😀 Makes sense you could do it though with the de bug mode. Never thought of that. Thanks bro ! I pretty much knew everything else that was either confirmed or busted though.
Myth: Behind the mirror in the Hip Hog Heaven is a duplicate Hip Hog Heaven, along with doppelgangers of Jak and whichever other characters are in the bar at the time that mimic your moves.
(This is how they achieved the mirror effect, the 'mirror' is actually a window)
Sick intro
Yo, glad to see you're back, hope your doin' better now.
Another amazing video!
love the video, very chill
I have hundreds of hours in Jak 2, never knew about the wall thing.
Do we know of any missions that were cut from the game? I already know the answer is yes, a city defense mission with Torn towards the end of the game that sadly also cut out with it a cutscene exploring his backstory, but maybe there is more though?
Can you get the Boats from the Port Area to go on Land? :)
I hope the Jak and Daxter franchise receives the remake treatment like Crash, Spyro, and Medievil.
Does Jak have his head tilt down when looking at a female NPC?
Is there dynamic music when you have a weapon out compared to not having one?
Your content is awesome. More videos please 👍🏻
can you enter the precursor robot in the citadel of gol and maya? in jack 1
10:29 OST name, please?
Jak II Soundtrack: Race with Erol - ruclips.net/video/vwmolZbXUPo/видео.html
@@PunishedRuh Thanks a lot, man! 😃👍🏻
Great vid, those stats you showed for the Zoomers were very interesting, I’m curious where you found that. So it seems there is no speed difference between the many of the 2 seater Zoomers compared to the 1 seat zoomers, they just “feel” faster.
Would you be able to get the exact stats for the toughness or health of the Zoomers? To see the real numbers of how much stronger certain zoomers are compared to others
The OpenGOAL project ported the game to PC, so anyone can gain access to the source code. The source code of vehicles is what was shown in the video. Vehicles do have health variables, so yes their “strength” can be altered.
Myth: Does Mar’s codpiece (on his statue) really say DIC in Precursor text?
is it possible to get to skip from the pumping station missions to the drilling station missions
Can you get the crimson guard car into Haven City?
I think that was in Jak 2, if it was in Jak 3, correct me.
I think you're referring to the Factory Car, which is in Jak 3. I'll keep this one in mind for when I get to Jak 3.
I know it's possible to beat Baron 2, Krew, and Kor without guns, but can you beat Baron 1 without guns?
yes***
Does Mirror World modifier have more differences than just mirroring the game world?
In the pumping station, there is a grind rail that is accessible but not usable early on in the game. It leads to an area later on in the game. I've been able to get across this area early, however the door on the other side is closed. Is there a way to get to the other side of the closed door? I'm no good at the glitches and tricks in this game.
I just realized this second area is called the Dig Site. It's been a while since I've played the game.
Can you bring the Titan Suit to Haven City and talk to NPCs with it?
Cool intro
HELL YEAH!!
how much of sandover is rendered and can you leave sandover?
Great game
Part 2 please
can you destory errols zoomer during the city race mission
/i know its yes but i wanna help ypu woth the content :)
It is possible to bring Green Eco in mar's tomb?
Myth: Jak was supposed to be THE Mar.
Spoiler:
I already know the answer to this one, but I'll leave you to do the heavy lifting. Like Torn.
I love you
Really enjoyed this one: comment for the algo
Huh... didn't know there is a stealth mechanic
how much you can go in sandover village from the first jak game?