well, it DOES get views lol, the problem is i'm not entirely sure about the info yet the META is still being formed right now, even veterans i asked that play everyday (nolifes) have no idea wtf the ACTUAL META is
@@Strategiser2 maybe try a colab with montu plays, he seemed pretty good at running tests in the last updates, I would love to see you guys do a colab personally
Something to note: Every AI empire in the game is assigned a personality based on things like government, ethics, traits, origin. This determines how they behave of course, being more or less diplomatic/aggressive, among other things. But something that you can find out by going onto the wiki is that every AI personality actually has preferences to their ship design. Federation Builder empires will prefer energy weapons, shields, and destroyers. Honorbound warriors prefer an even mix of shields and armor, with a pinch more of hull than usual, as well as leaning towards strikecraft and battleships.
@@robertsteiner4696 Yeah I see people playing it whenever I go to the menu on base game from time to time. You can also probably find stellaris servers to play multiplayer in too.
if a games meta is very complicated it usualy means the game is fairly well balanced because ther isn't one clear strat. As good as this might be good for the game - i sometimes miss just slapping neutron launchers on battleships and be done with it.
In my latest run (2x tech cost plus custom anti-snowball tech/econ tweaks) I am ignoring lasers and mass drivers and going disruptors. It is freaky. (Eng tech is all framework, no room for weapons. Physics research and disruptors. Soc is military/economic. Fighting 70k lgate with 9k fleets is haaard).
I honestly cant wait until this stellaris update hits consoles, the fact that now there is basically no 100% written meta means that the game is much more balanced and there isnt only one path to take to assert dominace. strat: Looking forward to a new weapons tier list video and just general content. Being able to dish out high quality shitposting while also learning is quite a rare combination.
Same, I need some console news on when to expect it other than just hoping it's early 2023 with the DLC. I love the idea of making themed/focused ship compositions but whenever I've tried it out doesn't really work unless already out fleet powering the AI bcos most weapons are shit. I've ended up building a one size fits all comp that's maby uniqueish but still has to have battleship NL core. Some variety or even forced reasons to shift up comp mid game would be awesome hopefully the ai is approved along with it.
Everyone was happy with the end of the 40 width meta on HoI4 until 5 days later there was graphics and whole articles explaining why 24-27 width were superior to any other. In the end the only thing this changes accomplish is turning the game more convoluted and adding useless calculations that lead to lag to the game.
We saw some innovators in the last tournament. People figuring out how to use missiles and run away mechanics to constantly harass was a true eye opener. It led towards the missile spam meta. But while that works in the early game, against the ai, it struggles against properly setup bastions (hangars, hangar and PD defense platforms) due to the vulnerability of small ships to strike craft. So rushing unyielding instead of supremacy can be viable for tech rushers if they see small ship spam. Missile/torp frigates are hard countered by disruptor corvettes. Missiles miss a bunch, as do torps and there isnt a way to put enough hardening to make a diff. Destroyers are looking for a niche, but PD destroyers screening for larger ships can help offset getting jumped on. Cruisers are king, well to an extent. Torp cruisers with devastators and missiles can wipe most things (except corvette/frigate spam) with minimal losses, just throw on afterburners or hardeners depending on the opponent’s ship type. Battleships have 2 specific builds that remain viable. Carriers which counter all small ships unless jumped on, and artillery ships which counter carriers. Artillery ships get countered by everything else meta so…beware.
Does that mean I can no longer alpha strike with battleship spam in singleplayer too? Or is that still viable and this is mainly for multiplayer Haven't played since 3.0 and thinking of jumping on again
Yes and no. Yes you can still try to alpha strike spam with battleship spam but if you ever find yourself up against corvettes and you have all battleships, they will likely get rolled if all your weapons have a minimum range. Carrier battleships help mitigate this so mix them in as well. But the moment they have torpedo frigates in high quantities, if your carriers are too low in number your whole battleship fleet becomes space debris. So beware thinking your doom stack of BBs are unkillable and overcommitting them.
No problem! For a braindead spammable fleet, try focusing missiles in the early game, and the moment you unlock cruisers, get your highest tier missiles and swarmer/whirlwind missiles equipped and build a fleet and go. If you are worried anout small ships, build a backup fleet of disruptor corvettes if you must. That should work through most of the early to midgame. Then do what you will after and experiment with everything! Have fun!
I find the ai to be completely incapable of strategising. So my build is quite simple, I use full armor, no shields. Early game fleets are a combo of missile spam corvettes and frigates. Mid game is cruisers with max missiles and torpedoes + 1 swarmer. These hard counter anything I've seen the ai build. As for late game, we'll I'm a little mod goblin so strategy goes mostly out the window with mooncraft and above
@@Strategiser2 Some free mental pain for you, you can mix in unshielded carriers with t1 reactors and no weapons other than the 3 hangars at a 20% rate into a large cruiser/dd fleet, and it absolutely dumpsters the mirror without it, since the carriers stay back the low durability doesn't matter, and the insane strike craft damage per day/perfect spread with no overkill lets you wipe them.
Thanks, now I'm more and less confused at the same time. I'm still very used to battleship spam, so now I have to actually use that pink biomass in my calcium container.
Battleships with X slot on bow, hangar section and broadside stern, fully loaded with missles and kinetic canon in X slot can fight almost any ship/weapon combination on equal footing. X slot counters shield hardeners, fighters counter carriers, even superior fighter force will be reduced to slight nuisance, and exterminate small ships. Missles are mostly for shield bypas and to put out so much crap in the space that my CPU starts melting. Why battleships you ask? For fighter range. They may be slow and easy to hit but they will have all fighter in the space before your fancy torpedo boats/chainguns/plasmas even get a single shot. Combine it with titan to force all fleets in system to fight you instantly as soon as you jump in, and you gain massive range adventage. There is funny part tho: This set up gets wiped by old good arty battleships. A counter to all new metas that dies to old meta, absolutely hilarious.
I saw someone tested missiles against other weapons and shown that they are the best weapons in the early-mid game, they destroyed normal kinetic/energy weapons and even pd destroyers. They only struggled against X alot battleships but when he switched half of them to torpedos they destroyed them yoo
and the problem is...we don't know who is right maybe in a year it can be proven DEFINITIVELY after the collective (community) finds the true META designs and fleet compositions, but for now, everyone is just winging it lol (also this vid was mostly aimed for general audiences and a universal year target, instead of year 30 standard of MP)
100% agree, it's more interesting now as it isn't all dependent on how strong your economy is, it also depends on how well you can counter your opponent it actually rewards smart plays now instead of rigorous repetition with the same builds 100 times
@@Strategiser2 oh yeah, a grand strategy game that doesn't depend on how well you played the macro game. That's the hot take of the fucking year coming from someone called "strat". Also, any paradox player should know the "big" no step back update to HoI4 that promised to dismantle the 40 width meta forever and less than w week later there was a 17 pages article with graphs proving what were the new more efficient division templates. The only thing that happened in the end was alienating a whole section of the player base that plays the game for what it should be (Grand Strategy) in favour of the microbros.
@@grudgebearer1404 AAAAAAAA you make some REALLY good points here... well the "Grand Strategy" aspect that i talked about here is mostly in "Multiplayer" it's the Gamemode that Kizzy and I mainly play and talk about so this is probably an objectively good change for us as it makes the dull Meta more diverse and interesting... WHILE for "Singleplayer" enjoyers it can be said to be a rather CONFUSING change that complicates an aspect of the game but then again i think both Multiplayer and Singleplayer folks can say that the Meta has been quite stale, so a slight change of pace wouldn't hurt PLUS, against AI anything can work, only against really hard AI opponents(Crisis, Grand Admiral AI) or Human Players it starts to matter
I like the fact that all the weapons are now super powerful in their given role. It makes the meta very fluid and requires players to make lots of variants of their ships and retrofit their hulls to fight different enemies. It also makes intel SUPER useful as it allows you to see the composition of the enemy ships and know how to counter them.
I just came to this conclusion. I was tired of micro managing engagements but with strike craft the ai used evasion tactics so i opted for it with speed and missles. A clean up force with large guns flanked from behind attempts to pick off stragglers.
31/3/2023. In this version, bypass weapon is incredibly strong. My 50k navy composed of cruisers with pure bypass weapon destory 100k ai fleets, twice, taken nearly no damage.
In one run I built tanky line ships with lots of +retreat chances, backed by shield based artillery carriers, PD destoyer screens, and frigate NL chaff. The idea was to draw fire away from the carrier DPS. The carriers would kite, while the line and chaff and PD would stay in range and draw fire. No idea if it worked, but it was fun to pretend!
I typically like to run battle ships with 2x carrier center, 2x swarm missile back and tac lance front. Then I usually run 60/30 shields, armor regen and shield hardening. Generally speaking, I feel like this is a general counter to a lot. The lance makes it so you can have a strong alpha strike and get your swarm off earlier with artillery computer and you using the swarm missiles makes it so that they have to invest in both point defense types or be slapped by which ever one they don't have. If you play to you're range and not get hyper lane camped it makes it so you can effectively deal with some torpedo ships too, enough that they aren't really a hard counter. This also makes it so you can skip most techs that aren't essential to the build. I feel like its a good one size fits all/most situations and I've only had these kind of fleets get beat in situations where they are fighting 2 or more full fleets to their one full fleet. Even then, you take a good few down with you. Also, can you do a video on which juggernaut special is best??? It might be a rock paper scissors type thing, I don't really know. Even with the battleships I have mentioned above the big three, +range, + strike craft dmg, and -point defense dmg, all three seem to be good since they all help in one way or another. But my question is which one do you think is the best over all? I'm kinda guessing its range though, range seems to be a good over all.
I just got this game and I'm looking for advice on ship/fleet building. I'm having a lot of fun with it. I did no research on how to play, did 1 game where I just made an empire that looked cool and went full send to learn as I went. I got to battleships and owned half the galaxy and a xeno alliance owned the other half. I couldn't beat them, they couldn't beat me. Made a new civ, started a new game, stronger start, smoother play. Currently my best idea of fleet "design" is to spam the biggest ship I have, with a mix of lasers and kinetic?(I think). When I got to battleships I gave em a mega cannon and a ton of missiles and stuff like that so they could hang back with the artillery AI, while my leftover cruisers had line AI. I mixed in some picket corvettes with point defense but idk how well those actually work and if they did me any good. I tried frigattes too, but I'm pretty sure they're garbage
See i just like the idea of blotting out the skies so i just max out hangars on everything i can put them on and just watch my pc cry while it tries to handle max fleet sizes all deploy ALL of the strike craft
Stellaris devs: we want you to be diverse with your ship selection to encourage many different playstyles Stellaris players: best I can do is Kinetic Artillery and Neutron Launchers cruiser spam.
Missile Cruisers. All M slot Swarm Missiles, 2 S slot missiles, 3x Afterburners, Artillery Combat Chip, +15% Fire Range Admiral. Blade of the Huntress for the extra Lulz. Easily overwhelm picket, and fast stay away from other ships.
I think I’ll just use WWII or modern doctrine philosophy. CV as main DPS, escorted by artillery BB and other gun/laser or bypass based weapons. Or CV escorted by hulls smaller than cruisers armed primarily with missiles. I hope the real world knows what it’s doing.
I have used disruptors before the buff. As they didn't bypass but did more damage to shields. Put it on all the Destroyers. And Lazors on the rest. At the moment I'm doing an all Missle run with Auto Turrets. Idk don't question it have yet to research Swarmer Missles as I forgot they existed.
This was actually so helpful because as a beginner I have 200 ships in one fleet with 100k+ damage and I still get half of my fleet clapped by an enemy half the size
Right now, playing against GA AI I often find that it's quite difficult to figure out how combat will play out. Sometimes the same fleet shreds through my opponents', whilst others I get mauled by lower fleet numbers, even though the AI have a similar ship type composition between said battles. It's a pain, even with a considerable tech advantage. Then again, a 6k starbase in a Neutron Star System (100% shield null) took out 2x 15k AI fleet somehow. That straight up won me that entire game. Perhaps not having Nemesis DLC makes this game considerably more difficult. Either that or Montu should reconsider the Sentry Array's usefulness.
Strat, would you be interested in making a video for us noobs, suggesting some ship builds that work well against AI ... assuming the AI isn't already min/maxing its designs? 👀
honestly now i just figure that any build is viable enough if you do it right, so i just do missiles + strike craft because i think it's cool. never really used either before the rework. i am happy about mixed fleets but fleets are now VERY mixed. before i used to run PD Destroyers + line crusiers + arty battle ships (not meta but i liked to do it anyway). now i have a little of everything.
You combine your weapons to create a balanced ship. I go out of my way to make new templates to maximize the amount of gun I have. We are not the same.
I still just spam strikecraft and energy weapons because it amuses my monke brain to witness the funny colors and several hundred tiny ships murder my FPS and make me wear PPE incase my computer explodes. : )
Ideally you want your ships types to focus almost exclusively on one particular arming type. So you have the following: Corvettes Frigates Destroyers Cruisers Battleships Titans Juggernaut And the following: Energy Based * Further Divided into Anti-Armor, Anti-Hull, Penetrating, Anti-Shield Kinetic Based (There are different types, but it is best to use what is economic then what gives you the best results) Explosive Based (There are different types, but it is best to use what is economic then what gives you the best results) Strike Craft Point Defense Notice you have seven types of ships and 8 types of weapons with everything under consideration. 1) I would suggest using Penetrating Energy Weapons on your Corvettes 2) I would suggest using Anti-Armor Energy Weapons on your Frigates 3) I would suggest using Anti-Hull Energy Weapons on your Destroyers 4) I would suggest using Anti-Shield Energy Weapons on your Cruisers 5) I would suggest using Kinetics on your Battleships. 6) I would suggest using Explosives on your Titans with Titanic Weapons. 7) I would suggest making your Juggernaut be your carrier, therefore only one that uses Strike Craft. The key purpose of your Juggernaut is to support your fleet ad strikecraft best amplify that strategy. 8) Point Defense should be used by all ships. The downside of this is that you need to balance your technology and you won't be able to fully specialize as you normally would. This is fine if you avoid fighting in the beginning until it is necessary and focus on more on colonizing, development, and enhancement in that order with a pragmatic view on diplomacy that is advantageous more so for you in the immediate rather than longterm benefit, given you can capitalize on such with other developments going on in your empire. You will see that you can maintain a high advantage in your technology even if you are trying a jack of all trades.
multiplayer is going to be absolute hell for the next month or two as people find the meta. There are going to be so many games that become complete losses because someone's build was dogshit.
I've tried to get into this game so many times, every time I end up giving up when it comes to ship design, apparently now it's even worse and I had decided to give this game another try last night.
@@ghosterino they massacre big ships, but you yourself need the BIGGEST ship of all so lol, it's not easy to use AT ALL, you have to pay attention and engage correctly (they cannot under any circumstance be in front of a screen and have to be in the middle of the system to kite well)
please do make the weapons tier list, you may not feel like it, but you are a hero to the fanbase
agreed
well, it DOES get views lol, the problem is i'm not entirely sure about the info yet
the META is still being formed right now, even veterans i asked that play everyday (nolifes) have no idea wtf the ACTUAL META is
@@Strategiser2 maybe try a colab with montu plays, he seemed pretty good at running tests in the last updates, I would love to see you guys do a colab personally
maybe...in the future!
@@rafa55994 Strike craft would be best for that, each entity has its own flight ai, and you have 8 out at once versus 1 missile for those types.
Something to note: Every AI empire in the game is assigned a personality based on things like government, ethics, traits, origin. This determines how they behave of course, being more or less diplomatic/aggressive, among other things. But something that you can find out by going onto the wiki is that every AI personality actually has preferences to their ship design. Federation Builder empires will prefer energy weapons, shields, and destroyers. Honorbound warriors prefer an even mix of shields and armor, with a pinch more of hull than usual, as well as leaning towards strikecraft and battleships.
Yeah, when Victory is unsure in the early wars i like to check the wiki for that kind of intel.
Oh nooooo, I have to use my brain when designing ships now
For now, we will figure it out and spam 1design again
@@Salv2137 M I S S L E cruiser it’s op
BROADSIDE CORE: 2 Swarm Missiles
BROADSIDE CORE: 3 Swarm missiles
GUNSHIP CORE: 2 Small missiles
I’m pretty sure artillery battleships are still king but it’s just not neutron launchers anymore. Granted I don’t do pvp since I use mods.
Wait do people really still PvP in Stellaris? I thought that was just a fad phase that no one cares about anymore lol
@@robertsteiner4696 Yeah I see people playing it whenever I go to the menu on base game from time to time. You can also probably find stellaris servers to play multiplayer in too.
"do not use disruptors, they are literally useless"
"sure grandpa, let's go to sleep now"
Well, now I'll have to actually think when designing ships and - *SIKE*
✓ *Auto-generate Designs*
What
if a games meta is very complicated it usualy means the game is fairly well balanced because ther isn't one clear strat.
As good as this might be good for the game - i sometimes miss just slapping neutron launchers on battleships and be done with it.
I am still trying to get used to the fact that disrupters aren't terrible anymore and have a use in the game.
ikr, it's SO TRIPPY
i even unconsciously avoid them in the tech tree now, as in the past they were SO BAD
Wait WHAT
Meanwhile me struggling to comprehend that autocannons aren‘t purely a S weapon anymore
Honestly I saw the potential for disruptors from the beginning. Ignoring both armor and shields is absolutely huge.
In my latest run (2x tech cost plus custom anti-snowball tech/econ tweaks) I am ignoring lasers and mass drivers and going disruptors.
It is freaky.
(Eng tech is all framework, no room for weapons. Physics research and disruptors. Soc is military/economic. Fighting 70k lgate with 9k fleets is haaard).
I honestly cant wait until this stellaris update hits consoles, the fact that now there is basically no 100% written meta means that the game is much more balanced and there isnt only one path to take to assert dominace.
strat:
Looking forward to a new weapons tier list video and just general content. Being able to dish out high quality shitposting while also learning is quite a rare combination.
Same, I need some console news on when to expect it other than just hoping it's early 2023 with the DLC.
I love the idea of making themed/focused ship compositions but whenever I've tried it out doesn't really work unless already out fleet powering the AI bcos most weapons are shit. I've ended up building a one size fits all comp that's maby uniqueish but still has to have battleship NL core.
Some variety or even forced reasons to shift up comp mid game would be awesome hopefully the ai is approved along with it.
Everyone was happy with the end of the 40 width meta on HoI4 until 5 days later there was graphics and whole articles explaining why 24-27 width were superior to any other.
In the end the only thing this changes accomplish is turning the game more convoluted and adding useless calculations that lead to lag to the game.
A fellow console player? Excellent
We saw some innovators in the last tournament. People figuring out how to use missiles and run away mechanics to constantly harass was a true eye opener. It led towards the missile spam meta. But while that works in the early game, against the ai, it struggles against properly setup bastions (hangars, hangar and PD defense platforms) due to the vulnerability of small ships to strike craft. So rushing unyielding instead of supremacy can be viable for tech rushers if they see small ship spam. Missile/torp frigates are hard countered by disruptor corvettes. Missiles miss a bunch, as do torps and there isnt a way to put enough hardening to make a diff. Destroyers are looking for a niche, but PD destroyers screening for larger ships can help offset getting jumped on. Cruisers are king, well to an extent. Torp cruisers with devastators and missiles can wipe most things (except corvette/frigate spam) with minimal losses, just throw on afterburners or hardeners depending on the opponent’s ship type. Battleships have 2 specific builds that remain viable. Carriers which counter all small ships unless jumped on, and artillery ships which counter carriers. Artillery ships get countered by everything else meta so…beware.
Does that mean I can no longer alpha strike with battleship spam in singleplayer too? Or is that still viable and this is mainly for multiplayer
Haven't played since 3.0 and thinking of jumping on again
Yes and no. Yes you can still try to alpha strike spam with battleship spam but if you ever find yourself up against corvettes and you have all battleships, they will likely get rolled if all your weapons have a minimum range. Carrier battleships help mitigate this so mix them in as well. But the moment they have torpedo frigates in high quantities, if your carriers are too low in number your whole battleship fleet becomes space debris. So beware thinking your doom stack of BBs are unkillable and overcommitting them.
@@markthompson6139 Cool so you actually have to think about your fleet comp now that's sweet. Thanks for the quick reply
No problem! For a braindead spammable fleet, try focusing missiles in the early game, and the moment you unlock cruisers, get your highest tier missiles and swarmer/whirlwind missiles equipped and build a fleet and go. If you are worried anout small ships, build a backup fleet of disruptor corvettes if you must. That should work through most of the early to midgame. Then do what you will after and experiment with everything! Have fun!
This might be your best video yet. Excellent job as always, Strat!
I find the ai to be completely incapable of strategising. So my build is quite simple, I use full armor, no shields. Early game fleets are a combo of missile spam corvettes and frigates. Mid game is cruisers with max missiles and torpedoes + 1 swarmer. These hard counter anything I've seen the ai build. As for late game, we'll I'm a little mod goblin so strategy goes mostly out the window with mooncraft and above
All artillery battleships still works if you just have a torpedo corvette and PD Destroyer screen with a couple carrier cruisers
@@damonedrington3453 yeah but that requires using more than one kind of weapon which goes against my religion/j
@@samuelcrow4701 technically it IS one kind of weapon on a ship, it’s just three discerned ships
Honestly this chaos is what I wanted. Combat is actually interesting now. It's not just a matter of putting the biggest guns on the biggest ships.
Blasphemy!!!
Did someone mention carriers? Our lord and savior, hallowed be thy name?
AAAAAAAAAAAAAAAAAAAAAAAA NOT AGAIN
@@Strategiser2 Some free mental pain for you, you can mix in unshielded carriers with t1 reactors and no weapons other than the 3 hangars at a 20% rate into a large cruiser/dd fleet, and it absolutely dumpsters the mirror without it, since the carriers stay back the low durability doesn't matter, and the insane strike craft damage per day/perfect spread with no overkill lets you wipe them.
My man Strat out with another informative, memey banger
Thanks, now I'm more and less confused at the same time. I'm still very used to battleship spam, so now I have to actually use that pink biomass in my calcium container.
Battleships with X slot on bow, hangar section and broadside stern, fully loaded with missles and kinetic canon in X slot can fight almost any ship/weapon combination on equal footing.
X slot counters shield hardeners, fighters counter carriers, even superior fighter force will be reduced to slight nuisance, and exterminate small ships.
Missles are mostly for shield bypas and to put out so much crap in the space that my CPU starts melting.
Why battleships you ask? For fighter range. They may be slow and easy to hit but they will have all fighter in the space before your fancy torpedo boats/chainguns/plasmas even get a single shot.
Combine it with titan to force all fleets in system to fight you instantly as soon as you jump in, and you gain massive range adventage.
There is funny part tho: This set up gets wiped by old good arty battleships. A counter to all new metas that dies to old meta, absolutely hilarious.
butt... neutron launch go boom boom
Your ships need to be Specialize now!
Like
heavy artillery fleet
Carrier and destroyer fleet
I saw someone tested missiles against other weapons and shown that they are the best weapons in the early-mid game, they destroyed normal kinetic/energy weapons and even pd destroyers.
They only struggled against X alot battleships but when he switched half of them to torpedos they destroyed them yoo
I find the best counters to all type of ships is to outnumbered them 3 to 1. UwU
we have been blessed with an other masterpiece 🙏
great video as always ^^
I guess we both reached different conclusions in ship design hahaha
and the problem is...we don't know who is right
maybe in a year it can be proven DEFINITIVELY after the collective (community) finds the true META designs and fleet compositions, but for now, everyone is just winging it lol
(also this vid was mostly aimed for general audiences and a universal year target, instead of year 30 standard of MP)
@Strategiser2 oh yea I understand, it's so cool though that everyone has different approaches instead of just the old neutron spam
100% agree, it's more interesting now as it isn't all dependent on how strong your economy is, it also depends on how well you can counter your opponent
it actually rewards smart plays now instead of rigorous repetition with the same builds 100 times
@@Strategiser2 oh yeah, a grand strategy game that doesn't depend on how well you played the macro game.
That's the hot take of the fucking year coming from someone called "strat".
Also, any paradox player should know the "big" no step back update to HoI4 that promised to dismantle the 40 width meta forever and less than w week later there was a 17 pages article with graphs proving what were the new more efficient division templates. The only thing that happened in the end was alienating a whole section of the player base that plays the game for what it should be (Grand Strategy) in favour of the microbros.
@@grudgebearer1404 AAAAAAAA you make some REALLY good points here...
well the "Grand Strategy" aspect that i talked about here is mostly in "Multiplayer"
it's the Gamemode that Kizzy and I mainly play and talk about
so this is probably an objectively good change for us as it makes the dull Meta more diverse and interesting...
WHILE for "Singleplayer" enjoyers it can be said to be a rather CONFUSING change that complicates an aspect of the game
but then again i think both Multiplayer and Singleplayer folks can say that the Meta has been quite stale, so a slight change of pace wouldn't hurt
PLUS, against AI anything can work, only against really hard AI opponents(Crisis, Grand Admiral AI) or Human Players it starts to matter
I like the fact that all the weapons are now super powerful in their given role. It makes the meta very fluid and requires players to make lots of variants of their ships and retrofit their hulls to fight different enemies. It also makes intel SUPER useful as it allows you to see the composition of the enemy ships and know how to counter them.
That's valuable intel right there. Technicaly I'm off-meta player myself, but even I need some good designs to trive. Gut stuf.
I just came to this conclusion. I was tired of micro managing engagements but with strike craft the ai used evasion tactics so i opted for it with speed and missles. A clean up force with large guns flanked from behind attempts to pick off stragglers.
31/3/2023. In this version, bypass weapon is incredibly strong. My 50k navy composed of cruisers with pure bypass weapon destory 100k ai fleets, twice, taken nearly no damage.
So i told you disrupter is good ages ago.
oh no...not again!
@@Strategiser2 based strat
I'm just trying to NOT to put only neutron-launchers on ships... old habits die hard
I like how they made the power state of the auto cannon so high, to the point where 4 corvettes is close to 2k
In one run I built tanky line ships with lots of +retreat chances, backed by shield based artillery carriers, PD destoyer screens, and frigate NL chaff.
The idea was to draw fire away from the carrier DPS. The carriers would kite, while the line and chaff and PD would stay in range and draw fire.
No idea if it worked, but it was fun to pretend!
I have to rewatch this video several times but my brain is still processing...
I typically like to run battle ships with 2x carrier center, 2x swarm missile back and tac lance front. Then I usually run 60/30 shields, armor regen and shield hardening. Generally speaking, I feel like this is a general counter to a lot. The lance makes it so you can have a strong alpha strike and get your swarm off earlier with artillery computer and you using the swarm missiles makes it so that they have to invest in both point defense types or be slapped by which ever one they don't have. If you play to you're range and not get hyper lane camped it makes it so you can effectively deal with some torpedo ships too, enough that they aren't really a hard counter. This also makes it so you can skip most techs that aren't essential to the build. I feel like its a good one size fits all/most situations and I've only had these kind of fleets get beat in situations where they are fighting 2 or more full fleets to their one full fleet. Even then, you take a good few down with you.
Also, can you do a video on which juggernaut special is best??? It might be a rock paper scissors type thing, I don't really know. Even with the battleships I have mentioned above the big three, +range, + strike craft dmg, and -point defense dmg, all three seem to be good since they all help in one way or another. But my question is which one do you think is the best over all? I'm kinda guessing its range though, range seems to be a good over all.
I haven't played Stellaris in months. I'm gonna be so lost when I get back in next I have time.
Crap, are you telling me I have to actually strategize my fleet designs now?
Noooooooooooooooooooooooooooo
I wish during battles we can also position ships so i can keep ships together for defense. Like destroyers to be near carriers
I just got this game and I'm looking for advice on ship/fleet building. I'm having a lot of fun with it. I did no research on how to play, did 1 game where I just made an empire that looked cool and went full send to learn as I went. I got to battleships and owned half the galaxy and a xeno alliance owned the other half. I couldn't beat them, they couldn't beat me. Made a new civ, started a new game, stronger start, smoother play. Currently my best idea of fleet "design" is to spam the biggest ship I have, with a mix of lasers and kinetic?(I think). When I got to battleships I gave em a mega cannon and a ton of missiles and stuff like that so they could hang back with the artillery AI, while my leftover cruisers had line AI. I mixed in some picket corvettes with point defense but idk how well those actually work and if they did me any good. I tried frigattes too, but I'm pretty sure they're garbage
See i just like the idea of blotting out the skies so i just max out hangars on everything i can put them on and just watch my pc cry while it tries to handle max fleet sizes all deploy ALL of the strike craft
Stellaris devs: we want you to be diverse with your ship selection to encourage many different playstyles
Stellaris players: best I can do is Kinetic Artillery and Neutron Launchers cruiser spam.
Missile Cruisers. All M slot Swarm Missiles, 2 S slot missiles, 3x Afterburners, Artillery Combat Chip, +15% Fire Range Admiral. Blade of the Huntress for the extra Lulz. Easily overwhelm picket, and fast stay away from other ships.
I think I’ll just use WWII or modern doctrine philosophy.
CV as main DPS, escorted by artillery BB and other gun/laser or bypass based weapons.
Or
CV escorted by hulls smaller than cruisers armed primarily with missiles.
I hope the real world knows what it’s doing.
What I figured out of the new meta: "haha, funny missles and torpedo frigates/cruisers do the boom-boom"
Gotta be honest. This rework actually made me pay attention to ship design for the first time since release lol.
Question, is Neutron Launchers still good against AI?
Mostly everything is good, yes x beats y but that only really matters if the ai builds fleets of y. It doesnt
I have used disruptors before the buff. As they didn't bypass but did more damage to shields. Put it on all the Destroyers. And Lazors on the rest.
At the moment I'm doing an all Missle run with Auto Turrets. Idk don't question it have yet to research Swarmer Missles as I forgot they existed.
I remebre the venerable Swiss army knife cruisers you used in the thumbnail.
This was actually so helpful because as a beginner I have 200 ships in one fleet with 100k+ damage and I still get half of my fleet clapped by an enemy half the size
I always like to put swarmers on my carriers type ships so they provide screening for my strike craft.
Right now, playing against GA AI I often find that it's quite difficult to figure out how combat will play out. Sometimes the same fleet shreds through my opponents', whilst others I get mauled by lower fleet numbers, even though the AI have a similar ship type composition between said battles. It's a pain, even with a considerable tech advantage. Then again, a 6k starbase in a Neutron Star System (100% shield null) took out 2x 15k AI fleet somehow. That straight up won me that entire game.
Perhaps not having Nemesis DLC makes this game considerably more difficult. Either that or Montu should reconsider the Sentry Array's usefulness.
I love strike craft and use them with neutron launchers combo ships :D
terror
this saved my life thank you
Strat, would you be interested in making a video for us noobs, suggesting some ship builds that work well against AI ... assuming the AI isn't already min/maxing its designs? 👀
hmmmm, i'll make videos that explain the intricacies of big brain strategies and basic mechanics involved to execute said strategies
There's a combat rework? I've been using Auto Best and Corvette Spam and I'm still winning.
May take me a while to properly comprehend all this. But a welcome change to be sure.
What tracks did you use for this video? the one during the missle segment slapped
Did they nerf the disruptors lately? They used to easily for the enemy ships retreat, but in the last few games it seems much harder to do so.
Into the Breach OST baited me to write this comment, you, disgisting little seal>:O
honestly now i just figure that any build is viable enough if you do it right, so i just do missiles + strike craft because i think it's cool. never really used either before the rework. i am happy about mixed fleets but fleets are now VERY mixed. before i used to run PD Destroyers + line crusiers + arty battle ships (not meta but i liked to do it anyway). now i have a little of everything.
You combine your weapons to create a balanced ship.
I go out of my way to make new templates to maximize the amount of gun I have.
We are not the same.
so I just started playing this game, and your telling me, my timing was perfect???
okay but now what about modded ships and components such as NSC ?
no No NOOOOOOOOOOOOOO
@@Strategiser2 fair.
Fleet Compositions are Insane aswell now
I refuse to think in a game
I'm not upgrading to the newest patch, until there's a new meta so strong, I don't have to ever change it
I would love to have the information contained within this video presented in a way that doesn't cause convulsions.
Woo i been doing missle and strike craft for a while witbough know how good they were lol
Am i missing something? I can only put missles on the spots labled G
They called me a madman for using disruptors.
They were right.
However, times have changed.
Now they will SUFFER, they will BLEED, they will DIE!
what do you think of the changes now that you had some time to ruminate them
Could you just do a spreadsheet with a quick dump of this info?
Like say if enemy fleet is full of X, counter with Y etc etc.
imma pretend i didnt see this, and keep spamming autocannons, lasers, kinetic artillery, and strike craft on cruisers.
Missile + laser swarms go brrrrrr
Missiles are now normal weapon slots? Holy fuck
I still just spam strikecraft and energy weapons because it amuses my monke brain to witness the funny colors and several hundred tiny ships murder my FPS and make me wear PPE incase my computer explodes. : )
But the question is, what is better, shields, or Hull+Armor? Personally I think it's hull+armor since you can't bypass the hull.
w o r b i t a l
strategiser team fortress when???
Quantum physics but it’s quantum what-ship l-build-will-counter-what-ship-build
-Wings-
*CLASSIFIED*
I loved the epic of galactic heroes footage. To honour that I will go full misiles >:D
0:56 My same reaction...
kinetic weapons with minimum range
missile with no minimum range
what
great video! :)
no auto design? but this game already uses 120% of my brain power D:
which mod are those ships at 4:24? they look beautiful, I need that designs
Old comment, but if you didn't figure it out.... those are vanilla ships. Molluscoid to be precise. Don't even need a dlc.
Ship designing has turned into medieval venice mayor election
Love the use of Nioh OST there
1:03
Yeah no.
The losses tell a different story.
I always just go for the auto designs. Still wreck everything on admiral. Sp tho
Medium autocannons feels cursed
Ideally you want your ships types to focus almost exclusively on one particular arming type.
So you have the following:
Corvettes
Frigates
Destroyers
Cruisers
Battleships
Titans
Juggernaut
And the following:
Energy Based
* Further Divided into Anti-Armor, Anti-Hull, Penetrating, Anti-Shield
Kinetic Based
(There are different types, but it is best to use what is economic then what gives you the best results)
Explosive Based
(There are different types, but it is best to use what is economic then what gives you the best results)
Strike Craft
Point Defense
Notice you have seven types of ships and 8 types of weapons with everything under consideration.
1) I would suggest using Penetrating Energy Weapons on your Corvettes
2) I would suggest using Anti-Armor Energy Weapons on your Frigates
3) I would suggest using Anti-Hull Energy Weapons on your Destroyers
4) I would suggest using Anti-Shield Energy Weapons on your Cruisers
5) I would suggest using Kinetics on your Battleships.
6) I would suggest using Explosives on your Titans with Titanic Weapons.
7) I would suggest making your Juggernaut be your carrier, therefore only one that uses Strike Craft. The key purpose of your Juggernaut is to support your fleet ad strikecraft best amplify that strategy.
8) Point Defense should be used by all ships.
The downside of this is that you need to balance your technology and you won't be able to fully specialize as you normally would. This is fine if you avoid fighting in the beginning until it is necessary and focus on more on colonizing, development, and enhancement in that order with a pragmatic view on diplomacy that is advantageous more so for you in the immediate rather than longterm benefit, given you can capitalize on such with other developments going on in your empire. You will see that you can maintain a high advantage in your technology even if you are trying a jack of all trades.
M rippercannon? Pog
how are the special quest weapons now ?
I love how entertaining it is
multiplayer is going to be absolute hell for the next month or two as people find the meta. There are going to be so many games that become complete losses because someone's build was dogshit.
im i the only =one confused that missiles have range now? yet also thinking there range has not changed ?????????
Nice video but would u mind talking abit slower and put music abit lower to be less distracting? Thank you.
Pretty good
yes Regunes-Sensei!
I've tried to get into this game so many times, every time I end up giving up when it comes to ship design, apparently now it's even worse and I had decided to give this game another try last night.
Just don't play multiplayer and this will never concern you.
Do you think not using bigger ships (i mean bigger than a cruiser) can be a way to counter enemy torpedoes?
you're gonna get massacred by carriers lol, it's a game of rock paper scissors now
@@Strategiser2 How about X weapons? You haven't mentioned them in the video
@@ghosterino they massacre big ships, but you yourself need the BIGGEST ship of all
so lol, it's not easy to use AT ALL, you have to pay attention and engage correctly (they cannot under any circumstance be in front of a screen and have to be in the middle of the system to kite well)
just started playing this game, i am confused, least everyone else is too