The Stellaris Combat Masterclass!

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  • Опубликовано: 2 авг 2024
  • Play WAR THUNDER NOW FOR FREE using my link: playwt.link/strategizer2 and get a MASSIVE BONUS PACK including Vehicles, Boosters and MORE!!!
    The Stellaris Combat Masterclass!
    The Stellaris Combat Tips Masterclass EVERYONE Should Know, This Video will explain the Combat Masterclass for Stellaris!
    My Patreon: / strategiser
    Edited by ‪@harinion‬
    0:00 Basics
    5:55 Intermission
    7:36 Advanced
    #stellaris
  • ИгрыИгры

Комментарии • 221

  • @Strategiser2
    @Strategiser2  9 месяцев назад +21

    Play WAR THUNDER NOW FOR FREE using my link: playwt.link/strategizer2 and get a MASSIVE BONUS PACK including Vehicles, Boosters and MORE!!!

    • @Cutgoose
      @Cutgoose 9 месяцев назад +2

      I agree

    • @Markusuk08
      @Markusuk08 9 месяцев назад +2

      Best stellaris content creator

    • @shadowconquer-yv5yd
      @shadowconquer-yv5yd 9 месяцев назад +1

      I need help escaping thy snail

    • @SomeOneUKnow-hh1pl
      @SomeOneUKnow-hh1pl 8 месяцев назад

      would it be possible for you to make a video on good ship designs. also excellent video

    • @ReganaldVonCluck
      @ReganaldVonCluck 2 месяца назад

      @@shadowconquer-yv5yd here’s the neat part.
      You dontt

  • @Klaracbarack
    @Klaracbarack 9 месяцев назад +411

    I have over 1.6k hours in the game and no matter how many tutorials I watched I never got closer to understanding combat. I always relied on having bigger numbers than the enemy. After years, for the first time ever, things finally make sense. Thank you.

    • @cosmicbananas8084
      @cosmicbananas8084 8 месяцев назад +10

      i recommend the "Better Combat" mod, it makes combat more thought full, for example because tracking is nerfed heavily on XL weapons it means i need dedicated corvette hunter fleets, otherwise its something like a 90% chance to miss even with best computer and sensors. i also like my corvette fleets that use the interceptor specialization that increases the price tag by 90 alloys but i get 100% faster ship speed, the extra ship speed does not equate to more evasion. i also have fortresses which are like the battle ships of defense platforms
      i also have fortress stations with orbital guns that shoot anything too close including transports and storage silos so i can store more materials there since otherwise ill get huge debuffs from being cutoff from the rest of the empire if the space station nearby gets captured. those two mods are "At War: Planetary Cannons" and "Under Siege"

    • @clainoire
      @clainoire 8 месяцев назад

      @@cosmicbananas8084 ahh, yes!! finally i can make it more complex when i just gotta learn how it works!!!!!!

    • @annonomeece6443
      @annonomeece6443 6 месяцев назад +10

      Don’t worry, all of this is gonna be wrong in a month

    • @Klaracbarack
      @Klaracbarack 6 месяцев назад

      @@annonomeece6443 oh I’m aware, been playing this game since launch lol

    • @JoaoPedro-ol7sl
      @JoaoPedro-ol7sl 5 месяцев назад

      ​@@annonomeece6443 what do you mean?

  • @Themrlol2
    @Themrlol2 9 месяцев назад +579

    This video will be absolete in month

  • @mackenziewheeler5777
    @mackenziewheeler5777 9 месяцев назад +122

    why am i studying for stellaris combat instead of uni exams?

    • @Strategiser2
      @Strategiser2  9 месяцев назад +12

      lmfao

    • @Hearstbane
      @Hearstbane 9 месяцев назад +2

      Same dude... Same

    • @TheyCalledMeT
      @TheyCalledMeT 7 месяцев назад +3

      because one is designed in an engaging entertaining way and one has a tendency to be very dry and tedious

    • @crusader8102
      @crusader8102 5 месяцев назад

      bro fucking same

  • @Adidas_der_schwanger_war
    @Adidas_der_schwanger_war 6 месяцев назад +32

    Stellaris combat makes me feel like I am only the dictator of a Space empire that relies on admirals and technicians to do the rest.

    • @regencyrow1867
      @regencyrow1867 2 месяца назад +8

      That's basically what most real leaders job involves; delegate the minutae to subordinates while you deal with the grand strategy and long term planning.

  • @brysoncoker4876
    @brysoncoker4876 9 месяцев назад +153

    Fun fact, when it comes to retreat points: if you select a close by retreat point and then, when in FTL, you change you destination to a further one, it will take the same amount of time to get there. Also you can change the destination while your ship is in combat from the fleet manager. Edit: I was wrong! They patched the first one with the most recent update. Second one still works though

    • @Strategiser2
      @Strategiser2  9 месяцев назад +32

      WHAT, no way...i need to test this

    • @brysoncoker4876
      @brysoncoker4876 9 месяцев назад +8

      @@Strategiser2 they have patched the in-transit one unfortunately

  • @connorm5862
    @connorm5862 9 месяцев назад +98

    These videos are good and I like them. I do have to pause every 10 seconds and then rewind twice, and yes I do enjoy pain. 10/10 please continue to do what you do

  • @sanguineaurora8765
    @sanguineaurora8765 9 месяцев назад +19

    Genova Suggestions is actually a checklist for Stellaris players.

    • @OneBiasedOpinion
      @OneBiasedOpinion 4 месяца назад +2

      Geneva Directions for me. These pre-FTLs ain’t gonna enslave themselves y’know.

    • @Aro9313
      @Aro9313 11 дней назад

      Geneva

  • @SamTheApe
    @SamTheApe 9 месяцев назад +97

    woah no way had war thunder open while listening to a war thunder ad i need to go outside

    • @jpheitman1
      @jpheitman1 9 месяцев назад +2

      *Go outside and leak classified documents
      FTFY

    • @endarus6053
      @endarus6053 2 месяца назад +2

      @@jpheitman1 Thats not true.
      They don't need to go outside to do that.

  • @cay746
    @cay746 9 месяцев назад +72

    Regarding 1:40 : Apparently, thats not always the case. For some reason, picking PD on a destroyer comes with the cost of giving up an M slot, instead of an S slot. I was wondering for a while if there is a reason to that.
    Edit: Also, this only on the left section of destroyers for some reason. The right section uses the standard conversion rate.

    • @Strategiser2
      @Strategiser2  9 месяцев назад +11

      nono, P = S
      M = 2S
      M = 2P

    • @cay746
      @cay746 9 месяцев назад +27

      @@Strategiser2 eah, but you get to choose between 1M + 2S = 4 and 1PD + 2S = 3. Thats what i mean.

    • @Strategiser2
      @Strategiser2  9 месяцев назад +49

      wait...YOU'RE RIGHT
      WHAAAAT, the one glaring inconsistency lmfao
      (excluding menacing cruisers ofc)

    • @grafeugenius
      @grafeugenius 9 месяцев назад +3

      It's okay IMO. It means cheaper destroyer for kiting missile built. It even make for good anti little shits defense

  • @SamuelSantisteban-jq8sn
    @SamuelSantisteban-jq8sn 2 месяца назад +9

    I understood nothing

  • @2013Arcturus
    @2013Arcturus 9 месяцев назад +57

    To be clear, I bought Stellaris when it launched and have never won a game, and have over 1300+ hours in it lmao
    I have never known any of this and just always went with "bigger number better" and 95% of that time it works out. The game has gotten so complicated recently, and I'm playing the start that gives you access to relic tech, so I saw your video in my feed and said, "fuck it, I need to finally learn this shit"

    • @Strategiser2
      @Strategiser2  9 месяцев назад +11

      full on guide may be useful to explain the new mechanics yeah lol, some are just so complicated that videos with this lenght is the only way

    • @bigtoast5481
      @bigtoast5481 9 месяцев назад +2

      Go with ringworld start as robots gives you a crazy economy

    • @clydedoris5002
      @clydedoris5002 8 месяцев назад +4

      Always quit midgame when it becomes a micromanagement nightmare

    • @Little_Spooky27
      @Little_Spooky27 7 месяцев назад +2

      @@clydedoris5002 I only play a certain way to counter this lol, determined exterminator on a machine hivemind. No need to worry about happiness, consumer goods, food, and politics since everyone hates you. sector and automate as many worlds as you can since as robots you can colonize anywhere plus you'll be invading a lot. This lets you focus on war and the fun aspects of the game imo. Other than trying to min max 50 planets I noticed the world automation AI isn't terrible and will even auto resettle pops. My main issue is that by midgame most empires form a federation and it's almost impossible to win a 1v7 with their superstack federation fleets.

    • @philkim8297
      @philkim8297 7 месяцев назад

      ​​@@clydedoris5002I play with most of my planets on the automation setting. Saves you the hassle of micromanaging all your planets

  • @xdeser2949
    @xdeser2949 9 месяцев назад +14

    they should definitely nerf how much detection range each starbase can have for cloaked ships. In the end that might just mean that cloak builds just nerf some starbases but then at least there'd be some real alloy cost in investing in cloak defense and eschewing it would have some risk attached to it

    • @Strategiser2
      @Strategiser2  9 месяцев назад +2

      yep, i wholeheartedly agree

  • @danielgloyd4529
    @danielgloyd4529 8 месяцев назад +6

    I'd argue that with high stealth, you force the enemy to build useless starbases. If they do not build multiple high-level detection arrays with overlapping coverage. You can jump in snipe their one detection base and then cloak. If they build an extreme network of detection array citadels. Then just hit the upgrade button at a starport to swap that 1 cloak module for a few days per ship upgrade. Costing you virtually nothing but now they have multiple wasted starbases just costing upkeep

  • @83athom
    @83athom 9 месяцев назад +9

    1:50 Not quite, there is one example of a section being either under valued compared to the others; the PD Bow on the Destroyer which a slot value of 3 (2 small + 1 PD) instead of the 4 of the Gunship ( 2 small + 1 medium) and Artillery (1 large) bows.
    2:25 Also lasers.

  • @vojtapro4843
    @vojtapro4843 9 месяцев назад +21

    Ngl you sound like the nerd emoji.

    • @Strategiser2
      @Strategiser2  9 месяцев назад +18

      lmao, yes i do, for the entire 19 minutes too!

    • @lavasurfer6548
      @lavasurfer6548 9 месяцев назад +4

      I like the way his voice sounds

  • @MayaWu44
    @MayaWu44 9 месяцев назад +1

    Now this one is your best... of those I've seen already. Although all your vids are pure fun to watch man!

  • @scruffums123
    @scruffums123 9 месяцев назад +24

    Fantastic work, well done! And thank you for going through the extra work to get us footage of the testing footage. It makes it MUCH easier to understand when you can see the ship behaviours.
    Also, what's the name of the background music used around the basics and intermission sections? Sounds like a banger remix of some Fallout 4 tracks.
    Other than that, keep up the good work!

    • @Strategiser2
      @Strategiser2  9 месяцев назад +8

      thank you!
      Don't Forget What I Taught You - Into The Breach

  • @SeeAndDreamify
    @SeeAndDreamify 9 месяцев назад +6

    Chance to hit from line combat computer being dual purpose contradicts what Montu always sais, that increased chance to hit does nothing if you have 100% accuracy, and it does not affect evasion.

    • @Strategiser2
      @Strategiser2  9 месяцев назад +15

      it does, chance to hit is involved in a wonky math calculation and CAN counteract Evasion somewhat, just indirectly by adding to the final accuracy after it's subtracted by evasion

  • @igrvks
    @igrvks 5 месяцев назад +2

    Return to monke, corvette spam until enemy disappears

    • @shaka2tu
      @shaka2tu 3 месяца назад

      Menace corvette with nano missiles

  • @ssgoko88
    @ssgoko88 6 месяцев назад +2

    My girlfriend has a small slot but i manage fine fitting a large weapon in

    • @Zzigny
      @Zzigny 6 месяцев назад

      the other way around for me: i dont have a girlfriend, i have a small weapon :( my corvette still has a great personality though

  • @scarletsence
    @scarletsence 9 месяцев назад +6

    5:37 me trying to explain combat in stellaris to my friends without scaring them.

  • @timcarl5751
    @timcarl5751 9 месяцев назад +4

    Thank you for adding accurate subtitles.

    • @Strategiser2
      @Strategiser2  9 месяцев назад +2

      thank you for noticing it!

  • @kalebbateman
    @kalebbateman 9 месяцев назад

    Incredibly useful video, as I'm trying to get back into Stellaris after a few updates, and I haven't understood combat well since like 2.1.

  • @tuskular
    @tuskular 9 месяцев назад +6

    Strat you are honestly funny af

  • @andrewrobb3258
    @andrewrobb3258 8 месяцев назад +1

    So due to engagement range its still a good idea to bring one or two carriers with the fleet. Thou they take a bit to ramp up in long battles they would still come in handy. Wish they gave more hanger slots thou even if it cost us other slots.

  • @oneangryblacktemplar7040
    @oneangryblacktemplar7040 9 месяцев назад +4

    Is that the Into the Breach's Ost I'm hearing ? Great taste also perfectly chosen for this specific video

  • @Blundabus1337
    @Blundabus1337 7 месяцев назад +2

    What's neat is using troop transports as canonfodder really isn't going against the spirit of the game because this is exactly what happened in Ender's Game.

  • @StarboyXL9
    @StarboyXL9 9 месяцев назад

    Missed you bud. Bring it in!

  • @joshnoshhosh
    @joshnoshhosh 7 месяцев назад +1

    Don't forget to upvote guys, this dude puts in so much effort on top of everything else we have going on in each individual life

  • @Rotblattchinchilla12
    @Rotblattchinchilla12 9 месяцев назад +5

    I thought I was a casual, why do I know already about most of that? D:
    And why can I not forget he new stuff? x.x

  • @enriquegarcia7207
    @enriquegarcia7207 9 месяцев назад +7

    Great video as always!!

  • @AndrewSmith-ub6xs
    @AndrewSmith-ub6xs 9 месяцев назад +1

    i think cloaking still gets unfairly hated, if you get psionic or dark matter (fallen empire) cloaking and a good admiral, and take subterfuge; your scientists, corvettes and frigates cant be uncloaked by an enemy unless they flip control of a starbase via combat while your cloaked fleets are hiding within it. even max detection starbases with a scientist helping them with decloaking you can just go straight through it. pair that with psi jump drives and you can jump all your fleets (you can cloak battleships and titans with psi/fallen cloaks) around pretty much the entire galaxy by staying within nebula clouds. cloaking is also fantastic during the inevitable endgame gateway spam for getting your weaker fleets away from the larger AI fleets, you can just cloak them before the AI reaches the system they are in and it usually buys you enough time to jump/FTL out because they have to flip control of the starbase before you get 'revealed' to them. they can also be great for pre-positioning several different cloaked fleets at important trade chokepoints for an economic strike that's more powerful than hitting their capitol system (although you should do that as well), particularly potent against megacorps and gestalts because they tend to get their main resources from outside of their 'population economy'

  • @andrzejwysocki609
    @andrzejwysocki609 7 месяцев назад +1

    seeing how armour is the meta now + the halo music i sorta want to install the unsc ship model mod and play stellaris as the unsc with kinetic\strikecraft n torpedo boated ships

  • @andrewrobb3258
    @andrewrobb3258 8 месяцев назад

    Somthing to note is the plasma torp long range i find pares well with a cruser biuld when you also fill the small slots with missiles.

    • @hanneswiggenhorn2023
      @hanneswiggenhorn2023 7 месяцев назад

      Don't the swarm missiles perform better against most targets? I'm not sure if I got the stats right in my head, but I think the m slot missiles do more damage even against cruisers

  • @rispruffcuts2306
    @rispruffcuts2306 7 месяцев назад

    great work go ahead

  • @joshnoshhosh
    @joshnoshhosh 7 месяцев назад +1

    Sorry Strat, this video is too good that I'm actively not telling my friends about it before our next match 😂😅

  • @jonathanwelch4460
    @jonathanwelch4460 6 месяцев назад +2

    Halo music earned you a new subscriber!!!

  • @Nomadic_Gaming
    @Nomadic_Gaming 9 месяцев назад

    this is why corvettes were so good w missiles and such given they had to close range period usually to me
    they would fire otw to swarm range and eat enemy aggro and shots then just start dumping shots along w whatever you put on them for their other slot at least pre combat rework or your on console
    it was great for just taking lil chunks out of enemies before your battleship fleets w a titan came in and started chunking enemies which the strikes from those would absolutely just delete the now weakened enemies given they already had dmg meaning that first volley may make alot of ships disengage asap or mean they die hard before getting off a second return volley
    w the current pc combat setup a screen fleet is still effective used right and makes your losses cheaper to replace vs your big heavy hitters
    it made a screen corvette fleet really cheap to use vs heavy

  • @ecogreen123
    @ecogreen123 9 месяцев назад +1

    my only tips are always have strike craft where possible and torpedos and frigates are mostly useless.

  • @xiaohuang3062
    @xiaohuang3062 8 месяцев назад

    Hi Strat would u like to take a look in to Menaing destroyers? Hence they have 1G,1M,1S,1P also uses 3 M defensive slot with 2A slot. Possibale staking the current Cruiser carrier/torp meta? 💗

  • @DavidHughey-xu2ce
    @DavidHughey-xu2ce 9 месяцев назад +7

    I've seen people stack juggernaut/star devourer with regen since their hp pools are so big, 2 devourers soloed an AE starbases I saw fighting a purifier in my games, is this a dumb strat or actually smart to include these sorts of components on giant ships

    • @hanneswiggenhorn2023
      @hanneswiggenhorn2023 7 месяцев назад

      Personally I like to put boosters on my juggernaut, because it can do some insane kiting with the range boost. What I do for regen is normally fleet buffs on titans, because I figured that should be more efficient than giving each ship one individually

  • @justarandompersonininterne6583
    @justarandompersonininterne6583 9 месяцев назад +1

    you fool i already wasted 3 years of my life on war thunder,but you deserve a subscription for making these videos

  • @dammy4403
    @dammy4403 8 месяцев назад

    how did you spawn enemy fleets ?

  • @vaylinwindsor4571
    @vaylinwindsor4571 5 месяцев назад

    Love that you're using halo music for a Stellaris vid. it suits it surprisingly well

  • @kufesska
    @kufesska 9 месяцев назад +1

    Strat, you missed something about disengagement: bigger damage = more likely to kill, BUT small damage(like stikecaraft) make chance to successfully disengage much smaller per try(check your screenshot from wiki 15:02) while there are only few chances to disengage for each ship

    • @Strategiser2
      @Strategiser2  9 месяцев назад +2

      that is the common sentiment yes, but it has been shown time and time again in testing that small damage weapons actually cause more disengagement
      you can see this the most in Disruptors, low damage per shot, yet forcing enemy disengagement so consistently

  • @user-vl9ju3vx9u
    @user-vl9ju3vx9u 3 месяца назад +2

    9:01 Actually, "Median" has a crazy bug.
    In this pattern, computer may think 30 or 125 is median.
    If you assign "Bow,Core,Stern"order, weapon slots will be readed as that order.
    And if you assign weapons from left to right, they're like below.
    Bow(120,120),Core(30,30,125),Stern(120,120)
    →120,120,30,30,125,120,120
    Then, "Median" is 30.
    What a crazy bug...

    • @shaka2tu
      @shaka2tu 3 месяца назад

      Is this median is a joke or real?
      Not sum?

    • @gabe75001
      @gabe75001 3 месяца назад

      @@shaka2tu Yeah, check out Strat's recent iceberg video and near the end, he explains how this bug works.

    • @shaka2tu
      @shaka2tu 3 месяца назад

      @@gabe75001 i will check it later.
      Is that mean if i use x slot, 2pd, 2hangar.
      It will has 30 median?

  • @iqrus9125
    @iqrus9125 9 месяцев назад

    music from this video is from the steam game “Into the Breach”

  • @huntersawyer9324
    @huntersawyer9324 8 месяцев назад

    Specifically watching this video instead of warthunder videos so i dont get my in game audio confused. Then you play warthunder clips lmao

  • @JohnCena-fd5yw
    @JohnCena-fd5yw 6 месяцев назад

    so what do i do against bots?

  • @star_scream9349
    @star_scream9349 9 месяцев назад

    I like the information density

  • @garethsentry
    @garethsentry 5 месяцев назад

    Nice one

  • @TheDecree93
    @TheDecree93 5 месяцев назад

    learned so much from one video

  • @prodhero
    @prodhero 6 месяцев назад

    i've never been more excited and terrified to delve into a feature in a game in my life

    • @prodhero
      @prodhero 6 месяцев назад

      i'm either about to nerf my entire fleet into the ground or beat the hell out of my friends

  • @westernbody
    @westernbody 6 месяцев назад

    Dang i fell asleep twice trying to watch this

  • @michelpignot1157
    @michelpignot1157 6 месяцев назад

    About starbases and platform target priority, it's quite true and honestly not that hard to test and I've had it happen quite a lot in my own games, fleets will do a 180 to target literally anything else that can fight before firing on starbases and platforms, even going so far as ignoring the starbase they were previously shooting at, but that doesn't mean they won't *shoot* them, always remember the AI will fire if something is in range, only not doing it if it's a non-combattant and there are combattants in the fight
    Though yeah it does mess the AI computers a bit because it's a combattant

  • @felixgoudreault7053
    @felixgoudreault7053 9 месяцев назад +6

    Thanks for the theoretical details. Though it could be nice to have a live example explaining what you do when you enter at war. It's nice to see what every component do but harder to apply them in a game as a noob.

    • @Strategiser2
      @Strategiser2  9 месяцев назад +6

      hmmmm, that's actually a good idea, i'll think about a guide focusing on the actual actions in war

  • @shaka2tu
    @shaka2tu 3 месяца назад

    Its better to use battleship with maximum speed and x slot with carrier computer.
    Why not artillery? Because it use medium distance formation instead maximum distance, they will back off when the enemy get closer instead always keep their distance like carrier computer. (Bad at kiting)
    So for more weapon range use admiral buff.
    Wep range and sublight speed is the king for 25x crisis. (Kiting meta)

  • @snackymcgoo1539
    @snackymcgoo1539 7 месяцев назад +1

    Edit: Just changed from Line Combat Computer to Picket on my cruisers, now they close distance and fight in the middle of the fleets mixing it up. Now their medium slot auto cannons are firing.
    I can look at the combat stats after a fight and my large auto cannons never fire a shot. Why is this? I have found the stated facts on stellaris wiki and also here ruclips.net/video/m-tT-CVnYS4/видео.html are not accurate. For example, I have a fleet of cruisers with MM/PPH/SS. L auto cannon = 40 range, P Barrier Defense range = 30, Basic strike craft = 125 range and S lasers at 40 range. That is 30, 30, 40, 40, 40, 125 where the median would be 40. But the 40s never shoot. The cruiser is using a line combat computer and stops way back only launching fighters and never getting into the fight which they were kitted to do. Ultimately, the wiki and game notes and the community are wrong.

  • @mrfatmancory
    @mrfatmancory 9 месяцев назад

    Pls add your Ost's used to description or something, I think I spent like 20 minutes racking my brain over what started to play at 8:00 since it sounded it so familiar. It was one of into the breach's themes btw.

  • @Zzigny
    @Zzigny 6 месяцев назад

    after going through the "basic" part i've decided that i want to have fun and therefore will only play singleplayer, however thank you for the suggestions

  • @MageOfGaming3
    @MageOfGaming3 9 месяцев назад

    this to a degree actually helped me kill the crisis in my hivemind game thank you very much, btw what backround is that at 17:30 - 18:30?

  • @Maccouille
    @Maccouille 5 месяцев назад

    best weapon is "phased disruptor" "lightning cloud" and "focused arc emitter" with that, 200k fleet can litteraly obliterate 1m fleet

  • @2kDVI
    @2kDVI 9 месяцев назад

    Into the breach music goes hard

  • @battlecruiserna
    @battlecruiserna 7 месяцев назад

    the bigger the pile of hp the more useful regen is. Don't recommend ever using for in combat purposes unless you are not running shields.

  • @marcelgrabowski5939
    @marcelgrabowski5939 8 месяцев назад

    Despite 2514 hours in stellaris i do not knowed about fact that ship speed increase speed at wich reinforcements arive. It seems that watching this video made sense after all.

  • @joaobatistaperinjunior953
    @joaobatistaperinjunior953 9 месяцев назад

    So what you are saying is Tachyon lances on every ship on every stack

  • @kingvinoda3896
    @kingvinoda3896 9 месяцев назад +1

    You probably know how combat works in Stellaris better than Paradox themselves.

  • @BloodyCrow__
    @BloodyCrow__ 9 месяцев назад +1

    Ive tried missiles and disruptors in all my battles the total damage is pitiful compared to old fashioned single autocannon and full energy weapon.

  • @louiswinterhoff334
    @louiswinterhoff334 9 месяцев назад +4

    Make more videos Strat!!

  • @Killahnator69
    @Killahnator69 4 месяца назад

    Ah, yes, Strat, the Westpoint of Stellaris.
    Weststrat.

  • @Mardols
    @Mardols 8 месяцев назад

    Even with guide this seems complicated. 😀 but thank you so much.

  • @ZLEEP2324
    @ZLEEP2324 5 месяцев назад

    Goddamit I cannot escape war thunder

  • @daviddragneel7318
    @daviddragneel7318 5 месяцев назад

    Omg thus is so helpful I watched my battle ships plow threw a enemy fleet to hit the Starbase completely ignored the fleet that was killing them the whole time luckily I have back up fleets and jumped in to help take out bas3 fast to engage the main enemy fleet. I've plays 3 games so that was NOT helpful and nothing much on actual vanilla combat.

  • @steamavila1818
    @steamavila1818 2 месяца назад

    Returning player, I played the game a few times long time ago, So much stuff to relearn that its so overwhelming, I did try a "blind" game run, right at the start some Ahole Alien neighbor decided to destroy me, right at the start! now I'm here trying to get ready for battle and conquer those Aholes lol

  • @fox_0685
    @fox_0685 9 месяцев назад +2

    such an informative and amazing video. my brain feels less smooth now ty ❤

  • @ChristopherKayser88
    @ChristopherKayser88 7 месяцев назад

    you get a subscribe for the intro music.

  • @zavhytar9333
    @zavhytar9333 9 месяцев назад

    You should do a video on fleet-comp

  • @ryanstewart2289
    @ryanstewart2289 9 месяцев назад +1

    I use cloaking on my science ships and that's it.

  • @laurasibob1106
    @laurasibob1106 27 дней назад

    ooooooor I will continue to build only corvettes and win by sheer might. Does it matter that I lose 50 of them when the enemy is losing battleships?

  • @gonavygonavy1193
    @gonavygonavy1193 7 месяцев назад +1

    I read somewhere else that chance to hit bonus is added to accuracy, the sum of which is capped at 100, prior to being substracted by evasion. This makes it pointless to stack chance to hit on a 100% accurate weapon.
    Chance to Hit = max(0, min(100, accuracy + "Chance to Hit") - max(0, evasion - tracking))
    Is this not true?

    • @gonavygonavy1193
      @gonavygonavy1193 7 месяцев назад

      So according to my formula, adding auxiliary fire control to weapons with 100 accuracy has no effect, but according to yours, it has effect?

    • @Strategiser2
      @Strategiser2  7 месяцев назад

      "Chance to Hit" does NOT add to "Accuracy", it's added separately after

  • @Argenomius
    @Argenomius 9 месяцев назад +1

    haha, funny numbers and letters, lot of them (i don't read anything help me)

  • @kw8295
    @kw8295 6 месяцев назад

    Is cloaking part of a DLC? I've been playing many games and still have not had the tech come up. But now that you say it's kinda useless I think I'll just stick to my big damage strats.

  • @andredicarlo3310
    @andredicarlo3310 2 месяца назад

    "EmOTIOnal damage"

  • @machixius
    @machixius 9 месяцев назад

    Wait, 8:59 don’t normal small missiles have only 100 range?

    • @Strategiser2
      @Strategiser2  9 месяцев назад

      good catch, that was an editing mishap
      yes, it should have been 100

  • @lilnoir4213
    @lilnoir4213 9 месяцев назад

    Love your voice !

  • @musicking1408
    @musicking1408 8 месяцев назад

    I hate it when the terravore crisis uses all their envoys to get full intel on everyone and the level 10x actual crisis kills them

  • @Alageild
    @Alageild 9 месяцев назад +1

    i'm sure i've learned something from this but i don't remember what

  • @jinsu9004
    @jinsu9004 9 месяцев назад

    Thanks for making these videos. I'm too dumb to understand the arcane arts of stellaris combat especially every time I come back to the game half my knowledge is no longer relevant.

  • @RagnellAvalon
    @RagnellAvalon 9 месяцев назад

    Congratulations on making the national security watchlist!

  • @r_bp1240
    @r_bp1240 Месяц назад +1

    i'm new player. i think i must appreciate your dedication to explain thing on details. but i guess its not for me. it's to complicated to understand. My ship just go Boom boom Man.

  • @weewarasinchai4509
    @weewarasinchai4509 9 месяцев назад

    You know what just look at number tech and spam your edict

  • @avefreetimehaver5154
    @avefreetimehaver5154 9 месяцев назад

    Sponsorship! Woot Woot! War Thunder ftw!!!

  • @MulderStarling
    @MulderStarling 3 месяца назад

    Great and useful information but the repeating cadence is stressing me out

  • @khinev3128
    @khinev3128 9 месяцев назад

    Did not a masterclass with memes😮

  • @evolutiagames
    @evolutiagames 10 дней назад

    I have work but after work I'm gonna watch this, play Stellaris for about 24 hours and then not have to work ever again 🚀🚀🚀🚀🚀 (I'll be fired for playing Stellaris on the work computer)

  • @grafeugenius
    @grafeugenius 9 месяцев назад

    I WILL STILL USE HEALING A SLOT. VIVA LA BLITZKRIEG!

  • @zheka7691
    @zheka7691 9 месяцев назад

    can you please make the music a bit louder in next vids? i can hear some voice talking in background....

  • @korzenpl
    @korzenpl 27 дней назад

    8:55 lmao

  • @sanssherif8452
    @sanssherif8452 9 месяцев назад

    i hear the real ship design meta is having zero shields