A TERRIBLE Stellaris Megastructures Tier List
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- Опубликовано: 2 авг 2024
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A TERRIBLE Stellaris Megastructures Tier List
How do Megastructures compare to each other in Stellaris? This Stellaris Megastructures Tier List video will answer your questions regarding just that!
My Patreon: / strategiser
Edited by @harinion
00:00 Intro
00:21 Basic
06:01 Intermediate
16:29 Galactic Wonders (Advanced)
20:33 Special (God Tier)
22:36 Outro
#stellaris Игры
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Will the ai build megastructure everytime they can?
I mean b to s tier only for effectivenes
can we get GIgastructures tier list tho?
I love my pet ship that is actually a solar system, he's so cute, he produces 50 food a month and also breaks the overflow cap 72 times and needs modules that reduce total shields by a percent to not cease existing by breaking the overflow cap with his regen...
The main thing I build the megashipyard for is the build speed +100%. That applies to *all* shipyards.
Build speed yesssss. With corvettess it’s basically “Conscript reporting” for spaceships
Plus you can only support a certain amount with energy
Also it van get really funky later on: with the contingency core and conquest you can easily get up to a boost of like 400 on all shipyards
Lol, I fought an empire, I think it was determined exterminatora or something? Anyway, I forgot what they were, but I defeated them in such a way that they's beuild the mega shipyards near my territory, then I'd take that system. It happened a lot and I ended up with like +600% build speed JUST from them. I think that game ended with me having +2200% build speed (just from mega shipyards). Needless to say I could have a whole new fully stacked fleet really fast.
I'll double check the exact number and edit my comment later.
By the point I am able to build megastructures, I am not building them for their bonuses but just as a flex as I don't know what else to funnel my alloys into
There's great satisfaction in building all of them to showcase how advanced your Empire is. It's feels like you've matched the Precursor Empires in the lore.
exactly!
@@Pan_Zand that’s why I’d build an interstellar assembly. I like being the galactic emperor and showing off my hegemonic dominion.
it's basically a "space trophy" exactly!
@@therealspeedwagon1451I won't lie, I play Stellaris primarily for the roleplay aspect.
Yeah, but we are forgetting the-all-important, "But I want one!!" mentality you end up having at that stage of the game. Costs be damned!!
You know what? This list has opened my eyes! My empire doesn’t even need megastructures, they’re bad! When my stations can do everything they can do! Infact… I’m not even going to build starbases anymore, because my pops can do the same things themselves! Infact - my empire produces resources by just existing, so I’m not even going to colonise any planets because I don’t need them!
real and true!!!!
Well no. Megastructures provide you resources without pops. It means you can build dyson sphere and move all your energy workers to produce alloys or research. Besides you unlock megastructures at the point where its not an issue to spend alloys
@@NeteriXXMhm, usually by this point in the game the actual struggle you have is trying to find an efficient way to spend your resources because you make so much that you have no clue what to do with it all
As a lithoid player, the rocks are very unhappy with your placement of the rock giver. The rock giver is almighty. ROCK AND STONE BROTHERS
OOGA BOOGA ROCK GO DRILL
The only time I build a Sentry Array is if I've already found one. Building a second one will let you see the ship designs of even fallen empire and crisis ships.
that's a quite decent point!
@@Strategiser2 I still don't think it's ACTUALLY worth it what it does to the end game lag, but it's still fun.
@@ryanstewart2289 it's a common misconception, but sentry array doesn't generate lag just because it lets you see the galaxy whole. the movement and pathfinding of the AI is still happening even with fog of war on. In fact, the thing that really grinds your processor is the hyper relays. as the pathfinding bs they do is an absolute killer...
What I have gathered from this video: Most megastructures kinda suck and are underpowered. Except orbital rings.
yep, pretty much lmao
Surprisingly realistic - it’s a bit like how Shermans were not great 1:1 with Togers, but the logistics behind getting a Sherman out the door and into the field were a lot better than a Tigers
@@Strategiser2 I think it would be nice to maybe reduce the requirements for building them, so that the extra production is actually helpful for that stage of the game.
@@rjhogan07I know it's a spelling error but man am i laughing my a*s off! Togers??? 😂😂😂😂
and even then lol
I would say the worst thing about the sentry array is the lag it causes
Truuuuuuue
I don't normally have issues until around year 2500+
Ignorance is Lag-free Bliss
Tfw your Federation member you made from the vassal trick somehow makes a sentry array.
@@cosmicgrim7963 you have that NASA super computer, eh?
Ok but you know what *is* busted? Finding a *ruined* Interstellar Assembly early in the game. Lets you skip to a finished one much earlier and at that earlier point in the game let me utterly sweep galactic opinion/weight even though half the AI were comparable to me in the normal weight-adding fields.
If you're a Xenophilic empire, definitely. If you're Xenophobic, or even Xenophilic but Isolationist, it does nothing.
On that note, they should add a tool tip explaining that certain, less obvious civics and policies prevent you from becoming the Custodian. Inward Perfection and Isolationist Policy prevent you from being nominated
@@St4rTr3v1Ut10n these two are at least somewhat intuitive. In one of my runs I learned that pompous purists also cockblocks you from becoming custodian. It doesn't even make any sense
the megashipyard costs actually come out much better than spamming citadel shipyards. 7k for 6 shipyards or 33k + 7k for 26 shipyards producing twice as fast so effectively 52 shipyards. 7k/6=1166 alloy per shipyard. 40k/52=769 alloy per shipyard.
but thats not all. you dont lose a fight and then rebuild a fleet quickly, you keep your fleets under the fleet cap in peace time just to ward off the AI from declaring, then when a war comes you dont send in the dinky fleet but instead print off a gigafleet immediately. you dont just waste economy on maintaining a huge fleet doing nothing, you reinvest into more economy so when war comes you have even more resources for even bigger fleets.
The Mega Shipyard build speed applies to all shipyards, meaning you can just ignore it for the purpose of calculating, meaning citadel spam is better.
@@Phoenix80675 the more shipyards the effect applies to makes it better resource efficiency wise not worse. i was doing calculations for the MS's worst case, just it and a single citadel, vs an equivalent productive capacity in straight citadels and the MS wins.
@@Phoenix80675 yes but you need a mega shipyard to get the bonus, so after getting a mega shipyard it is more efficient to citadel spam but you first need a mega shipyard to get that bonus hence why mega shipyard is a good mega structure.
Actually all of them are worth building because eventually theres nothing better to do, all S tier
Gigastructures are our friend.
So much of the game is spent reshaping whole systems just because we can.
@@lostbutfreesoul I like playing gigastructures as a sandbox too. reshape sol into an absolute wonder system. make uranus into a farm. turn saturn into a habitable world. transofrm mercury or venus into a forge world.
But I always keep earth and mars as simple continental worlds... just for the texture. I'd have changed them into gaia if they kept a similar texture tho
I actually kind of like the sentry array because knowing exatly where enemy fleets are at any given point can be a huge advantage, especially if you are a bit worse of than your enemy. It's pretty much just (more or less) free map hacks
Btw any flat number increase to fleet capacity gets modified by your percentages
So you rarely only get 150
I will argue, that coordination center is better than everything. By the time you're building megastructure you're at naval cap. You already build all starbases, so comparing cost to them is kinda incorrect. Also you need to sink alloys somewhere after you build your navy. After that you build dyson sphere. More energy = more naval cap. If you aren't at naval cap: stop it, get some help, why are you considering megastructures in the first place. Not to mention - speeeeeeed, the most overpowered stat in meta warship builds, that often makes or breaks engagements.
Exactly. Megastructures aren't a tool to achieve dominance, but to cement it. To push *a* superpower into *the* superpower.
This seemed like a 4fun video because frankly it had a LOT of bad takes but it was still entertaining enough to get to the end
Also crazy to put decompressor that far down, 2k to 4k is a lot but its WILD to say energy is more useful lategame... In fact using less minerals for alloys just makes minerals that much MORE efficient and important lategame since if youre min-maxing its all about alloy output anyway, which means u dont need any mining worlds at all, and can fit just that many more alloy production worlds into your empire...
Still not hard to access either resource with vassals but seriously, energy is so much infinitely easier to acquire than minerals (also needed for extraction worlds should you need those to support districts and buildings)
A post Aetherophasic Engine galaxy would be interesting to play in, since everything is either a dead world or a black hole, forcing any surviving civilizations to go underground or to space, and Matter Decompressors would be seen as literally holy grails. Since now the Shroud is fused to the physical realm galaxy wide, psionic menaces will run rampant. Not to mention the civilization that activated said machine, now existing as pure psionic beings of the highest order, trying to be at the top of the pecking order in this new galaxy wide fused realm.
Probably won't happen, but it could be a nice idea for those like difficulty on steroids challenges.
the step to reaching 2nd commentor: have youtube recommend you the video right as it comes out
I remember that one time that i got 2 dyson spheres and was still on negative energy
w...what?
@@Ronald98 i was using about 10k of energy
@@mausanj8395 Brother, what? 💀
what were you doing exactly? do you remember?
@@Ronald98 late game exterminator machine. Half the galaxy (medium size) was mine and i had like 30+ planets
@@mausanj8395 Damn that's a good run! i thought you were doing some noob stuff, guess i was wrong.
I always build the Megashipyard, that +100% build speed is insane.
Lets to a thesis about it.
Lets say that it takes 10 days to make 1 corvette.
30 days to make 1 destroyer.
50 days to make 1 cruiser.
90 days to make 1 battlecruiser.
120 days to make 1 titan.
With the Megashipyard, they suddenly become:
5 days per corvette.
15 days per destroyer.
25 days per cruiser.
45 days per battlecruiser.
60 days per titan.
This applies to *all* shipyards, not just it.
It practically makes it so you can make 2 per time, from every single shipyard you build (In literal sense, if you have 36 shipyards, they would be able to pump out 72 ships in the same time, as they would otherwise make 36 without the megashipyard). So a clear S tier for me.
Ringworlds, they are good for a few things actually.
With the higher amount of jobs, and housing it gives. You can use them to ease up on planets, and specialise them more.
For example a hive mind, instead of using a hive world for food production. 1 ring Segment, can produce enough food for a hell of a lot more than that planet ever could.
That means you can make a world the focuses on alloys, minerals, research, or energy.
One segment can be used for housing, soldiers and dable in what you might need. Can even make it add to the administration limit, so it is less of a headache, while still adding to research.
So yeah, they can be used for more than just research.
Now we only have to wait until gigastructures tierlist
bruuuuuuuh naw fam, that mod's wack....
I’m sure this omission is intentional, but the one benefit of _all_ these megastructures that you glossed over is the fact that you’re essentially exchanging alloys for free pops every time an upgrade finishes. With the reworked pop growth, this is actually quite nice by the time you are able to build megastructures in the game as your pop growth has probably slowed to a glacial crawl.
You got it all wrong. We don't build megastructures because they are cheap, efficient and fast to build. We build them precisely because they are ludicrously expensive, inefficient and take ages to finish.
*laughs in gigastructural engineering*
This man just using the Ark Survival evolved soundtrack feels so fitting as Ark is just Orbital habitat simulator
repairing a strategic coordination center, conquering one from an enemy, and building my own gave stupid buffs to my navy speed. Nothing could stop me, except that 25x crisis that i was dumb enough to turn on...
The marking of mege structure types should be:
Basic - an useful investment into future
Intermediate - if you survive till this time, you probably won't need it.
Galactic Wonders - an useless investment into future
Aetherophasic Engine - BUT WAIT THERE IS MORE!
Megashipyards also have the bonus of not needing a special module to build Titans or Colossi, along with having Fleet Academy built in for starting experience.
Haven’t played Stellaris in half a year, now i apparently have to re-learn everything. Simply amazing, thank you Mr. Paradox
Love you strat glad to see you’re making more hilarious tier lists! You forgot one of the benefits of the megashipyard tho. If you’re gonna build titans for your fleets, it cuts down on the build time SO MUCH and honestly isn’t a bad place to solely build titans, battleships, and juggernauts exclusively and build all your other ships in normal shipyards. I wish they’d reduce the cost of ships built in the shipyard tho, which would definitely make it SSS tier
The QC is actually pretty good in small galaxies and during defensive wars to move fleets to the front faster, build a shipyard in that system and you can rapidly deploy a fleet anywhere in your or your allies' borders with decent accuracy. The main feature is its one-way nature, so you can keep it close to your core worlds while you will want to place your gateways somewhere that won't be a problem if they're compromised. Plus, as you've shown, you can quickly deploy a fleet toward a gateway so it's not nearly as bad if you build one 10 or 20 systems away to have that measure of safety.
It would get an S tier if it didn't scatter your fleets and its accuracy was better the bigger the galaxy size you played on.
Wow that Quantum Catapult exploit is insane. I heard about the addition of a Fire Rate buff, never got the chance to use it in combat jump. But this def makes me want to try it.
As a roleplayer, i wanna yell that SOME OF THEM ARE JUST FOR THE FLEX, THEY DON'T HAVE TO BE GOOD!
This was a great upload! Thank you 🙏
At first I didn't know if he was joking but then I saw the title and realized it was all just bait.
Imagine thinking the old size 6 habitats were better than the new Chad ones that can dwarf planets now or even complaining about resource cost when you typically have more resources than you know what to do with by the mid game.
😂😂😂 Well memed my friend!
Multiplayer scrubs when someone doesn't play optimized for a 100 year campaign and actually goes to "late game" 😰
Mega shipyard fun fact: If you lose control of a starbase with all your shipyards, you can't build more ships. However, if you have an inhabited world in a system that, say, just so happens to be a fortress world and a mega shipyard in it, you can continue to spam fleets out of the mega shipyard, right into your enemies face, until they reduce your fortress worlds and take full control over the system.
will update Science Nexus's TIER LIST RATING once the Research Rework is out on this comment here!
EDIT: (Feb-7-2024) Devs decided to backtrack on a lot of the "Research Rework" to be more mild, so the Science Nexus rating in the video is still accurate
Music used (in order):
1. Creation - Ark: Survival Evolved
2. Esam - Ben Hayden
3. The Southern Islets - Ark: Survival Evolved
4. The Origin of Combat - Ark: Survival Evolved
5. Slow Steps Forward - Ark: Survival Evolved
6. Main Theme - Ark: Survival Evolved
7. The Dragon - Ark: Survival Evolved
8. Not so Plain and Simple - Ark: Survival Evolved
9. Writhing Swamps - Ark: Survival Evolved
10. End Credits - Ark: Survival Evolved
Once the Research Rework is out, it will probably make every one of these structures less useful because of the ridiculous amount of time it will take to research the base technologies. You won't have time to build any of them before the end of the game except orbital rings.
I use habitats to make lot basic resources (minerals and alloys) to supply orbital rings industry. I also make puppets from those sectores to reduce my empire size
Isn’t there a tech nerf coming up? I feel science nexus’ viability may change.
Btw, i usually build hyper relais between all my worlds. There is an edict that increases amenities and stability on all planets connected via 1 Click. Always worth it to get more efficiency out of your planets
anybody know the music used at 10:19 forth?
A lot of this goes out the window if you find a ruined megastructure you can repair. A repaired Matter Decompressor was the absolute bedrock of my economy in one game.
Thank you, I haven't watched the video yet but they're always good.
Wonderful video!!!!!
I've never messed with the Hyper Relays yet. They feel like worse L-Gates from this video, where as if you can take the L-Cluster and fortify Terminal Egress you got yourself a hefty chokepoint then and there.
I am still building them all bc they look cool
True. They’re based AF looking
There is 1 use case for interstellar assembly. Get an achievement. It makes it a lot easier to make one of the AIs the emperor and then get the other AIs to rebel
I can hear that ark survival eveolved theme hidden in there
10:00
I didn't even reach the point in the game where I could build a single megastructure but I know now what I wanted to build first
8:45 it gives you view of entire galaxy. What do thing it should to power this up ? Hopes and dreams ?
The monke in this video is bone chilling. Monke.
The Meta-build excel gamer was spotted in LEGO City!
-hey!
Build a psychic hospital and avoid his early game corvette spam to contain him and safe MP parties from this monstrosity!
Me with a 2million alloy stockpile waiting for the crisis
Strategic Coordination Center is S Tier for me. Not because of cap, ship speed, or starbase cap, but because of defense platform cap. I like to go unyielding if I can get Zroni Precursor. Being able to make insanely powerful bastion choke point systems, that bring their own puslars to the fight, slows all ship movement, and does % based damage to enemy fleets each day they are in the system, then throwing absolutely insane numbers of ancient strike fighters at the enemy fleets from ranges much longer than the longest X-slot and Titan-slot weapons. They pretty much make it impossible to lose to the crisis. Just need a Strategic Coordination Center or two to help bolster those defense platform caps even higher for yet more strike fighter hangars. That +12 cap is boosted by 50% from the Unyielding tradition finisher.
How is the Science Nexus on the beta? It was one of the few sources of science that didn't get nerfed right?
nice video it was funny too
"but don't forget to lower ark music when you are recording next time"
Megastructures provide you resources without pops. It means you can build dyson sphere and move all your energy workers to produce alloys or research. Besides you unlock megastructures at the point where its not an issue to spend alloys (assuming your fleet is ok)
I like matter decompressors when using become the crisis.
Bozo who can't manage alloy production venting about megastructures, very informative video.
I think Sentry Arrays should be F tier or below F tier because I feel like they increase the lag I experience later on.
Genocides have happened to reduce lag, so sentry arrays are objectively the worst.
Can confirm genocides are the best megastructure in the game. 👍
@@Ronald98 Not what I said 👍
@@Blundabus1337 😕
The joke : ↗️
Your head : ↘️
yes, that is correct, they reveal every system in the map and forces them ALL to render for YOU...
@@Strategiser2 N...ah..br...o...it...'s.fin...eeee **blue screen crash**
Gigastructural Engineering, "imma slide in real quick"
Recently i used habitat to produce food. It's really good for that and liberate place for other thing on planets (i was an overtuned empire with damn the consequences)
I usually use vassals to produce food.
I don't really like Ringworlds because by the time you get them, chances are you will only research repeatables anyways, and they take ages to be set up.
But there is one exception: as rouge servitor, they are a very good source of living space for your organics, and because you can easily get 3 mega structure buildslots you can always have 1 to 2 segments building at once. They might be the only reason I actually enjoy playing rouge servitors
I love the music from Ark SE in the background at the start (if I’m hearing it right)
i heard the ark menu music and though i was going insane and all of my dodos
the ark music brings me joy lol
I never thought about how badly the megastructures need a rebalance. I barely ever bother to build anything "big" unless it is a mega shipyard or a ruined megastructure that I can cheaply build
Wait, can i just sell the minerals i get from the singularity extractor and double de production?
Price = 0
if you sell too many monthly then the minerals end up lowering in value by a crap load and you'll end up selling 2000 per month for like 200 energy
The Ark music 😫
Thank you for the video. :)
And your funny way of talking too. ;)
HE RETURNED!
I build most of them just when I'm eunning out of space for alloys lol
honistly i used the black hole mining mega structure, because i some how ended up in a situation where i am in the red for meterail, but have so so so many alloys.
the megashipyard is the best, the build speed is amazing, and it always can build anything so I dont have to get an aneurism trying to make citadels for titans.
It also will completely carry you on long wars and hard fought crisis, as long as you can feed it. But unless you build weird, at some point you should be drowning in alloys and the main problem would be naval cap since soldier jobs kinda suck, so you could just throw ships into the meat grinder with the megashipyard
I've never used an orbital ring before... I'm gonna keep pretending like they don't exist because ascension (of planets) doesn't exist.
What about for Console?
ark background music goes crazy
not the ark main theme in the background
The only reason I build megastructures is because I have such a massive economy, I have nothing else to spend alloys on.
machine age kicks the door wide open with the midgame alloys and mineral printer, funni baby dyson and science go brrrrrrrrr planet
i've joked with my mp stellaris group a few times and just wished the matter decompressor would in addition to minerals also spit out some alloys and dark matter.
The Ark/Atlas music lol
17:44 wait, what is this? Habs above ring world, how?
Hot pic: some of this tier structure become better in gigastructure
Playing as the original people ? Put some interstellar assembly or you will get fallen empire cycle to humiliate.
Having problem with energy ? Put a dyson sphere on that sweet O-Star class
And so on
I have been using gigastructures mod so long. Now I know what original megastructures are in this game.
SCC's extra defense platforms turn systems with orbital rings into monster fortresses
Is that ark music in the background?
its so uncanny for me to hear the ARK sound track while talking about stellaris, idk why
If the structures from the galactic wonders perk are so mediocre then why is the mega shipyards rating increased for getting the perk the fastest.
the borg cubs have a lot of health and if you do it right you will have the dark matter for your win
Basically don’t build megastructures. The upfront cost makes it not worth it because the enemy destroyed you
I don't know how a 50k alloy resource cost is a problem or "huge" by any means.
8:53 not to forget it slows down your computer significantly
Why ASE music though?
Me with two interstellar assemblies and massive bonuses in diplomatic weight:
I love democracy. I love the republic.
By the time you build ringworlds you already have economy so huge you can buy 50k alloys every few years
The ark music fire
One core problem about how stellaris modifiers works is that the percentage modifiers are additive not multiplicative.
what about arc furnaces?
You know I only started to watch some of your videos because I wanted to be up to date with the stellaris meta. But props to you you are actually a funny person
Planet min/max guide please! (Advanced tips only)