HOW Speed Became GOD Tier In Stellaris

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  • Опубликовано: 1 июн 2023
  • HOW Speed Became GOD Tier In Stellaris
    SPEED is now GOD Tier In Stellaris, but WHY? This Video will answer your question on HOW Speed Became GOD Tier
    My Patreon: / strategiser
    Edited by ‪@harinion‬, Main Channel ‪@Strategiser‬
    #stellaris
  • ИгрыИгры

Комментарии • 160

  • @Strategiser2
    @Strategiser2  Год назад +48

    Thank you to everyone for the recent support in dealing with RUclips!
    i honestly didn't expect much suppoprt considering the last 2 times it was never fixed (the last video being the 3rd victim), my mistake for rejecting the notion of ever touching Twitter, but i don't think i can avoid it if there is a risk of this happening again
    now i really, REALLY ask you to Follow me HERE...JUST IN CASE: twitter.com/Strat3giser it helps out a LOT if something were to happen again

  • @HundredDaysMusic
    @HundredDaysMusic Год назад +195

    Strongest "Meta Gaming" Fan vs Weakest "I Just Don't Want My Ships to Take Forever to Get To Their Destination" Enjoyer

    • @CHURCHISAWESUM
      @CHURCHISAWESUM Год назад +1

      You don’t need to worry about the enemy taking over your hyper relays if your mega mind and logistical advantage has made it so that you won the war before you declared it 😅

    • @RMadaraPlay
      @RMadaraPlay 9 месяцев назад +3

      Movement speed is nice because it helps me conserve years of my human life in which I will not be looking at a toy ship going from point a to b on my screen

  • @olympiaoshiadahail9216
    @olympiaoshiadahail9216 Год назад +334

    Strat: "Do not put hyperlane relays near gateways, NO EXCEPTIONS."
    Me, immensely satisfied by creating extensive space highways: "This sign won't stop me because I can't read!"

    • @thedreamscripter4002
      @thedreamscripter4002 Год назад +98

      I just want my ships to move quickly through my vast empire. So don't care about tactics - space highway would be everywhere!

    • @Strategiser2
      @Strategiser2  Год назад +55

      💀

    • @davidhytha9828
      @davidhytha9828 Год назад +3

      Highway for days!

    • @tbotalpha8133
      @tbotalpha8133 Год назад +53

      This is good, though? Choosing between building for efficiency or building for security is exactly the kind of choice a strategy game should force players to make.

    • @olympiaoshiadahail9216
      @olympiaoshiadahail9216 Год назад +13

      @@tbotalpha8133 totally agree. Having meaning gameplay choices is rad

  • @ScorpioneOrzion
    @ScorpioneOrzion Год назад +221

    Cloaking might be useful with torpedo frigates. Now you can hide in your own systems to just attack when they are very close...

    • @Strategiser2
      @Strategiser2  Год назад +54

      oh yes, i'll talk about that one day!

    • @warbrain1053
      @warbrain1053 Год назад +16

      Cloaking cruisers can have more cloaking than frigates. Especially with triple A slots (edit : wrong, only one can be used for cloaking aaa)... I use them when i roleplay pirates/other sneaky empire. Also MP fear factor when your fleats appear in the enemy capital system

    • @ScorpioneOrzion
      @ScorpioneOrzion Год назад +14

      @@warbrain1053 you can only have 1 slot for cloaking, and cruisers have -2 cloaking by default. So no, they will always have less cloaking than frigates, corvettes, and destroyers. (Exception is when you have max cloaking.)

    • @jinnsaint1358
      @jinnsaint1358 Год назад +3

      Unless you play against AI, which at most times sees your fleets regardless of circumstances
      And at others sends his 20k separate fleets one by one in to your 100k fleet just because

    • @warbrain1053
      @warbrain1053 Год назад +3

      @@ScorpioneOrzion oh? You can't have multiple cloaking? Sadge- for some reason i thought it was possible. But in mp rp it is still relatively fun since most people stop at 6 detection. Once you get to 7,most borders will be open to you

  • @selwrynn6702
    @selwrynn6702 Год назад +53

    Claiming 1 gateway then using that to hop around to other gateways is how the Reapers won in Mass Effect

    • @LMarti13
      @LMarti13 Год назад +5

      kind of, they're more like a gateway/hyperlane hybrid in mass effect

    • @gokercakr693
      @gokercakr693 Год назад +5

      They couldn't have won hundreds of thousands of battles if they just relied on that. They had the numbers, advanced technology, they were unknown while simultaneously knowing what the enemy was capable of. Furthermore, they knew how the enemy looked like, their technology, biochemistry and tactics. They also disabled their all forms of communication and travel whenever they decided to descend on the Milky Way.
      They were more advanced in every single way than every single species they wiped out.

    • @KingPhill87
      @KingPhill87 Год назад +2

      @@gokercakr693 Interesting take. But I imagine, if it took 400 years to wipe out the Protheans, how much longer would it take without the fast travel of gateways. Maybe 4000 years? But then again, the people in the galaxy wouldn't have advanced so much without gateways. If the people had found a way to turn the gateways on and off without the reapers knowing, then the reapers would've been toast.

    • @justjoking5252
      @justjoking5252 7 месяцев назад

      I think it would be more accurate to say the relays merely sped up the process.
      Looking at how long it took the reapers to arrive analog style in ME 3, it wasn't all that much slower on a galactic time scale.

  • @jem8317
    @jem8317 Год назад +159

    Maybe you should make an "Art of War for Stellaris" one day, for the most elementary Stellaris warfare concepts. The categorization of auxiliary slots usage into 3(.5) types, the strategic positioning of gateways in relation to jump drives, and even the integration of battle tactics and relay placement never really occurred to me. Happy to be able to learn something new!

    • @Strategiser2
      @Strategiser2  Год назад +31

      that's a good idea, will note it down!

    • @lucjanl1262
      @lucjanl1262 Год назад +20

      In the time required to finish such video dev team will revamp the whole game 3 times

    • @Strategiser2
      @Strategiser2  Год назад +16

      @@lucjanl1262 you didn't have to call me out like that!

    • @targitausrithux2320
      @targitausrithux2320 Год назад +1

      @@lucjanl1262 I genuinely stop playing the game once in a while cause of these updates…. I don’t blame them cause some of these updates make sense but it’s annoying re learning the game 5 times over in my eyes

    • @lucjanl1262
      @lucjanl1262 Год назад +1

      @@targitausrithux2320 that's understandable, however for me it is the very reason why I play it and put up with paradox's pricing and buggy releases.

  • @michaelthayer5351
    @michaelthayer5351 Год назад +37

    This makes me want a scorched earth DLC, where we have the option to disable/destroy Relays, Gateways, Starbases, and the like, as historically that was the response to invaders using your superb logistical infrastructure against you.

    • @Strategiser2
      @Strategiser2  Год назад +23

      yeah, i don't know why megastructures especially mobility ones are INDESTRUCTIBLE...

    • @commandoepsilon4664
      @commandoepsilon4664 Год назад +12

      @@Strategiser2 Or if we could at least disable them, similar to the L-gates and lock them out without a crewed science ship to perform a project that would take some amount of time?

  • @hebbu10
    @hebbu10 Год назад +96

    I always used afterburners even before 3.6, the fact you could get faster from point A to B was more worth than what the other things gave

    • @lucjanl1262
      @lucjanl1262 Год назад +17

      Yeah especially when late game kicks in traversimg half the galaxy feels longer than complete the whole ecumenoplis in the early game

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 Год назад

      @@lucjanl1262 That why gates are thing. Build them! Or waste 5 years traversing half of galaxy just to get rid of some idiot.

    • @monchyd6519
      @monchyd6519 Год назад +1

      i mainly used them for my juicy high evasion destroyers. speed was already extremely nice too, but not the main thing

  • @shards7992
    @shards7992 Год назад +19

    I agree speed is key, specifically ftl speed. *all hail the only technology in the game that truely matters*

  • @bizmasterTheSlav
    @bizmasterTheSlav Год назад +20

    Building gateways MIGHT be useful if your enemy (be it AI or human) made a mistake of having gateways themselves. I have good memories of sending my main fleet on other half of the galaxy in an instant just to bomb the hell out of core enemy planets and then just retreat like nothing happened, observe their economy crumble

    • @nickandres7829
      @nickandres7829 Год назад +1

      I play on Large and Huge galaxies, and so generally I find in the late game, between L-Gates, Wormholes and Gateways, nothing is ever really far away.

    • @bizmasterTheSlav
      @bizmasterTheSlav Год назад +1

      @@nickandres7829 Exactly, but wormholes are kinda the worst of them because you can't even control them all that much

    • @nickandres7829
      @nickandres7829 Год назад

      @@bizmasterTheSlav I typically unlock Wormhole Travel long before I can access the L-Gate or restore Gateways, so usually a wormhole in my system is the way I can get around early-game encirclement.

  • @danieladamczyk4024
    @danieladamczyk4024 Год назад +21

    As one of video games tactician. I quote:
    "speed is busted
    no cap "

    • @susangoaway
      @susangoaway Год назад

      what the fuck does this mean

  • @AndrewChumKaser
    @AndrewChumKaser Год назад +17

    Speed was the best stat all along. Armor? Weapons? Doesn't matter. Doing everything first is the most important part of all.

  • @MikeMMKK2003
    @MikeMMKK2003 Год назад +9

    The Neurax Worm music strangely fits in this video

  • @LMarti13
    @LMarti13 Год назад +8

    Since the game was released I've used the exact same fleet strategy: 1) a ratio of 16:8:4:2:1 in fleet composition 2) an equal number of weapons that target each of shields/armor/hull 3) maximizing overall fleet speed as much as possible
    So when the combat rework happened I was annoyed I was going to have to figure everything out all over again. Turns out, I didn't need to change a single thing lol. The above might not be the perfectly optimal strategy in any given patch but it's still really good and makes things way simpler for me.

    • @Strategiser2
      @Strategiser2  Год назад +3

      big brain

    • @Hidden_Sage
      @Hidden_Sage Год назад +2

      This strat, combined with just generally being better at the economy management than the AI (at whatever difficulty you're playing at), will literally always work. If you have more stuff than the other guy, and your stuff is well-rounded enough to not be hard-countered by anything, it's pretty hard to lose, only massive tactical missteps can cost you a war.

  • @St4rTr3v1Ut10n
    @St4rTr3v1Ut10n Год назад +7

    Unless they did a pathing update (doubtful) ships will use relays even if it takes them through a wormhole across the galaxy, so long as that path has relays. Its a real problem especially if you're a trade empire

  • @molybdaen11
    @molybdaen11 Год назад +6

    This actually helped in understanding the connection between Hyper relays and war strategy.
    The biggest downsides of gateways in my opinion is that they cause heavy lags, especially in multiplayer.

    • @iiiiii5772
      @iiiiii5772 Год назад +2

      What doesn't cause lag in Stellaris lmao

    • @molybdaen11
      @molybdaen11 Год назад +2

      @@iiiiii5772 Playing with Only one species and spread it all over the universe.
      Also drastically „fight unemployment” campaigns all over the galaxy from the bridge of your colossus.

    • @iiiiii5772
      @iiiiii5772 Год назад +1

      @@molybdaen11 based

  • @MR0KITTY
    @MR0KITTY Год назад +6

    Gotta go fast!

  • @dark_fire_ice
    @dark_fire_ice Год назад +1

    Sorry about the ad issue

  • @EmeraldArchive
    @EmeraldArchive Год назад +3

    Music be infectious

  • @bravalloy
    @bravalloy Год назад +5

    Thanks God! Speed has been always a major factor in air and, probably will, in space warfare. Being slow matters less in sea warfare (25 knots vs 33 knots) and even less in land warfare (45km/h vs 65 km/h - who cares).

    • @miskakopperoinen8408
      @miskakopperoinen8408 Год назад +5

      Speed in space is a bit of a weird thing. The only real way to not have exquisitely fast relative motion between any 2 objects in space is for them to practically be flying the exact same path to the same direction at the same speed.
      What will rule in space warfare will be delta-V, or the aggregate ability to change velocity, thrust vectoring, or the ability to direct the accelerating force and momentary top thrust for emergency maneuvers. This is an interesting combo, because the rocket types currently known to be plausible never combine all 3, and often have various drawbacks.
      For example, photonic drive and ion drive have the highest specific impulse and as such highest delta-V (Solar sails and magnetic accelerator stations excluded), but they have absolutely abysmal thrust. You simply can not pull maneuvers that require agility with those drives. However, their high specific impulse, especially in photonic drive's case, allows for long and complex flights with extreme top velocities.
      Chemical rockets have gargantuan thrust and are thus agile and maneuverable, but the specific impulse is dismal. Complex flights and especially high top speeds are impossible with them.
      Nuclear pulse drives, or Orion drives, rank inbetween. Their specific impulse is good, but not as good as that of ion drives, while they also have decent thrust. Problem is, the thrust is provided by nuclear detonations. This means that the spacecraft is huge and has heavy radiation shielding by necessity, as otherwise it would quickly fry itself. The impact dampener system also needs time to cool off, and can not offer fectored thrust which means that turning is a complex and hard maneuver.
      You can build up speed with low thrust systems by accelerating the spacecraft to high orbits or higlhy elliptical solar orbits, but this has the downside that their flight paths are both essentially public information and extremely predictable and the engagement windows is short, with the added downside that with elliptical solar orbits the spacecraft will spend most of the time in a probably inconvenient transit either in or out of the inner solar system.

    • @bravalloy
      @bravalloy Год назад +1

      @@miskakopperoinen8408 What a Masterclass! And for free!!! Just like Star Control 2 Flagship. One day adroids build by the then extinct humans will fly through the HyperSpace and break to the QuasiSpace proudly holding tight their cats, of course.

    • @Strategiser2
      @Strategiser2  Год назад +2

      bro wrote an entire manifesto about space drives, i can respect it

  • @amos7971
    @amos7971 Год назад +2

    Wooo strat new video

  • @JoseBR520_NoobContent
    @JoseBR520_NoobContent Год назад +5

    Quick Question
    How far can one go with ONLY a swarm of Corvettes with disruptors?
    "oh you got shields and armor?" Lemme just ignore'em!"

    • @Strategiser2
      @Strategiser2  Год назад +5

      pretty damn far, disruptors are VERY strong
      you will win every battle but will inflict ZERO losses though, it's a double edged sword but the speed of corvettes make up for it

    • @molybdaen11
      @molybdaen11 Год назад

      Threw in a flak too against fighters and other corvettes!

  • @Rotblattchinchilla12
    @Rotblattchinchilla12 Год назад +3

    Its almost as if we are required to THINK in a STRATEGY game :D

  • @CamilomboNPC
    @CamilomboNPC 6 месяцев назад +1

    Me going to a war with a falling Empire with 7.500 corvettes with disruptor lv 1: 🗿

  • @Aleeeeeeck
    @Aleeeeeeck Год назад +1

    also good work in the video strat! keep it up!

  • @Neckstabba
    @Neckstabba Год назад

    Great Video. Love it.

  • @AndrewTheUltraBoss99
    @AndrewTheUltraBoss99 Год назад +3

    I get that specializing is important, but having a hull tissue mean that I have some kind of regen.
    if my ship is almost dead I can just wait 14000 days and boom, full stats, easy.
    at least on hull tissue because FUCK paying for repairs. no revisions in 20 years gang

    • @molybdaen11
      @molybdaen11 Год назад +3

      It surly helps to not have to babysit every fleet after a battle. Especially when you have a war going on where the fleet has to keep moving.

  • @huginn1879
    @huginn1879 Год назад +2

    the main reason i build warp gates is to collect the sweet trade value without worry about piracy.

  • @zola1780
    @zola1780 Год назад +2

    Love your videos strat

  • @user-vv2yz2ht4l
    @user-vv2yz2ht4l Год назад +1

    Gateway hopping is very fun in the singleplayer midgame, that's really something you can fill the strategy in the game.

  • @TheArklyte
    @TheArklyte Год назад +2

    It was worst? If I recall right, sublight speed was broken for a long time as it allowed the fleet to initiate jumps faster as only the fastest ship was tracked ie battleship fleets with "towing" corvettes with maxed sublight speed zooming all over the galaxy.

    • @Strategiser2
      @Strategiser2  Год назад +3

      "towing" was fixed a long time ago, and didn't work for a while anymore
      now fleets move at the SLOWEST SPEED of any ship it has
      1 battleship in a 200 corvette fleet is gonna effectively HALF it's speed...

    • @akmon3490
      @akmon3490 Год назад

      That's why I attach a screening ship in the artillery fleet to make sure there are no mishaps

  • @wiktorszopa508
    @wiktorszopa508 Год назад +3

    IS THAT PLAGUE INC MUSIC?!!

  • @christopherkucia1071
    @christopherkucia1071 8 месяцев назад

    I love and hate your channel, voice and play style/opinions LOL. Great stuff man you are a force to be reckoned with. Subscribed!

  • @shizuo69420
    @shizuo69420 6 месяцев назад +1

    bro HOW do you have a successful channel with thousands of views when you have that voice? respect.

  • @Blundabus1337
    @Blundabus1337 Год назад +3

    1:32 whats the song used here? Sounds very similar to plague inc.

    • @Lordblow1
      @Lordblow1 Год назад

      That would be because it is, in fact, from plague inc.

    • @JohnnyConquest76
      @JohnnyConquest76 Год назад +2

      That would be “All in Your Head” - the theme of the Neurax worm on the PC version.

  • @gijskramer1702
    @gijskramer1702 Год назад +1

    Healing wherever you are is also very nice.

  • @Tutel0093
    @Tutel0093 Год назад +6

    Mobility is always Top Tier. Don't care the name of the topic

  • @MegaOgrady
    @MegaOgrady Год назад +1

    I've always overbuffed speed. More often than not, my fleet's would be so fast they'd enter hyperspace in the middle of the system. Getting places faster is always a good strategy

  • @waschbar3309
    @waschbar3309 Год назад +2

    whoooooo hes back

  • @Sn3k_G4ming
    @Sn3k_G4ming 6 месяцев назад

    is using 2 afterburners with 1 regen hull tissue viable for cruisers and BBs? (for SP)

  • @user-vu9ug4vb3u
    @user-vu9ug4vb3u Год назад

    2:41 nostalgia hit me like a truck, thank you)

  • @spacethecatt
    @spacethecatt Год назад +1

    I love your vids

  • @sanssherif8452
    @sanssherif8452 Год назад +2

    even with nothing but tier 3 weapons and armour, the true speed demons of sol fended off countless xeno armadas. never underestimate the speed

  • @bleflar9183
    @bleflar9183 Год назад +1

    I personally always focused on maximising speed in my multiplayer games, and now finally my sense of superiority has been vindicated.

  • @fantasticslender1767
    @fantasticslender1767 11 месяцев назад

    I have a question, someone please answer.
    Would Cruisers with triple thrusters and just every weapon being rockets be good? Along with artillery AI or whatever

  • @park246824
    @park246824 Год назад +5

    (Well, duh, just in case anybody would be wondering, I actually asked Strat to not mention me by voice)

  • @wile123456
    @wile123456 7 месяцев назад

    So if paradox added self destruct ability to relays and gateways, would it fix some of these issues?

  • @Zedpade
    @Zedpade 9 месяцев назад +1

    Just came back to playing this game, I didn't understand a thing you said lol
    still loved the video tho

  • @NezerCz
    @NezerCz Год назад +2

    Where do you get all those memes? You even have fragments of "Nu pogodi" Soviet multiplication

    • @Strategiser2
      @Strategiser2  Год назад +4

      editor is a slav boi, he knows da memes

  • @shaka2tu
    @shaka2tu 3 месяца назад

    Hey strat, can you suggest to the dev that hyper relay need an encryption if ai conquer them?
    They need to do something to unlock our hyper relay instead being used instantly.
    Same as us when we got someone else relay, atleast it can stop them for a bit like ftl inhibitor.

  • @hassanafrozeahmad6053
    @hassanafrozeahmad6053 Год назад +1

    D E E P
    T A C T I C A L
    L O R E

  • @ASlickNamedPimpback
    @ASlickNamedPimpback Год назад +4

    Just like real life, if you think about it. Although god help the G’s the crew is feeling

    • @Strategiser2
      @Strategiser2  Год назад +4

      don't worry...they're all drones!
      atleast that's how i cope with the thought of sending countless soldiers to die in battle

    • @Ethan5I5
      @Ethan5I5 Год назад

      It’s the 23rd century, they have artificial gravity.

  • @fugitiveunknown7806
    @fugitiveunknown7806 Год назад

    Is there a mod that puts the Initial D soundtrack in Stellaris?

  • @user-vv2yz2ht4l
    @user-vv2yz2ht4l Год назад

    7:03 Never know that before, I always wonder why my fleet enjoying in walk in to L-gate and get killed by enemy.

  • @Chemson1989
    @Chemson1989 4 месяца назад

    In old Chines texts there was a saying...."WIFI is unbreakable!"

  • @DavidHughey-xu2ce
    @DavidHughey-xu2ce 9 месяцев назад

    trying a mod where gateways had cooldowns of 5 years after the system is taken over, resetting each time the system trades hands, pr nice but speed is STILL meta lmao

  • @DarkKnight52365
    @DarkKnight52365 Год назад

    Gigastructural Engineering amplifies your point

  • @thatregularguy
    @thatregularguy Год назад

    Can’t you shut down warp/jump gates with a star base with inhibitors or a planet with inhibitors

  • @TF2enjoyer2008
    @TF2enjoyer2008 Год назад +1

    here 5 dollars because you mùade me realize that the giant hyperelay network i build was like digging my own grave

  • @Wolferys
    @Wolferys Год назад +1

    Isn't that the Neurax Worm theme in plague inc?

  • @b1ububb1
    @b1ububb1 Год назад +1

    we need more worst to best videos.

  • @0megaransom169
    @0megaransom169 Год назад

    Does the instrument of desire grant a better afterburners?

  • @Para0234
    @Para0234 Год назад +1

    This advice on warp lanes and gateways is good, but let's all be honest.
    If you lose a system, that's a skill issue.

  • @susangoaway
    @susangoaway Год назад

    So it went back to the original combat?

  • @NoHighHighlight
    @NoHighHighlight Год назад

    Is that Luigi narrating this video?

  • @HolysMoly
    @HolysMoly Год назад

    love the Plague Inc music lol

  • @arasionosi250
    @arasionosi250 Год назад

    4:16 Baikal seal is the cutest seal

  • @BendeBoas
    @BendeBoas Год назад +2

    0:10 amogus

  • @PrincessOfDumbasses
    @PrincessOfDumbasses Год назад

    does this strat still apply even when fighting AI?
    (i've only ever playing Single-player)

  • @gavinbarnes4701
    @gavinbarnes4701 Год назад

    User engagement

  • @noiresama7222
    @noiresama7222 Год назад

    plague inc music in stellaris lol

  • @intimidatingicosahedron5083
    @intimidatingicosahedron5083 Год назад

    Sounds like the plague inc theme

  • @noneofyourbusiness4133
    @noneofyourbusiness4133 Год назад +1

    I play single player. How does this affect me?

    • @iluvpandas2755
      @iluvpandas2755 Год назад +1

      Camp hyperlines. AI has no counter to that strategy.

  • @GoldRider4265
    @GoldRider4265 Год назад

    You mean people build gateways in systems that aren't border fortresses, shipyards, or the capital?

  • @Maadhawk
    @Maadhawk Год назад

    I play with hyperelays disabled and removed from the game.

  • @HundurFenrirson
    @HundurFenrirson Год назад +1

    ничего не понял, но очень интересно

  • @Aleeeeeeck
    @Aleeeeeeck Год назад

    SPEEEEED LES GOOOOOO. Another speedy enjoyer :D _Roach flashbacks_

    • @Strategiser2
      @Strategiser2  Год назад

      LESSGOOOOO
      i wonder who inspired this video hmmmmm

    • @Aleeeeeeck
      @Aleeeeeeck Год назад

      @@Strategiser2 we need to play again. Like the good old times :D only us vs the galaxy and win

    • @Strategiser2
      @Strategiser2  Год назад

      i will call your help oh brave soldier, one day we shall rule the stars once again!

  • @runelt99
    @runelt99 Год назад

    Hyper relays... *checks wiki* oh overlord dlc... lmao im too cheap to ever worry about it

  • @mercb3ast
    @mercb3ast 2 месяца назад

    Best to worst video, not once mentions best to worst. I got jeclickbaited.

  • @leadbed7263
    @leadbed7263 Год назад

    Bro's got the speech pattern of a martain.
    (Not tryna dig, just though it was funny)

  • @TheDethBringer666
    @TheDethBringer666 Год назад

    gateways turn on cap now? oh right, i cut my lanes off from the galaxy anyways lol

  • @Filippo11235
    @Filippo11235 Год назад +2

    Hi, I would like to share some constructive feedback. It’s the second video I’ve watched from you, and it’s so all over the place. In terms of content, it’s alright. There are just so many memes, flashes of images and so on, that it’s hard for me to focus and summarise the content. I know that it’s your style, but maybe tuning it down would attract more people. Good luck!

    • @Strategiser2
      @Strategiser2  Год назад +1

      thank you, will note down the feedback

  • @Lothyde
    @Lothyde Год назад

    Fk man I love Stellaris but I can't keep up with all bs they keep adding

  • @Aethgeir
    @Aethgeir Год назад

    I can't play this game since the last update. The leader cap thing just killed it for me.

  • @Angavelmar
    @Angavelmar Год назад

    Ship AI in Stellaris is completely garbage, Kiting ships do not work anymore as they used to, the AI just doesn't turn around and go other way they just charge in no matter the computers - for me the game is terrible in it's current state, and Paradox doesn't seem to care, they just add new flavor of the moth for the cash grab.