HOW Speed Became GOD Tier In Stellaris
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- Опубликовано: 1 июн 2023
- HOW Speed Became GOD Tier In Stellaris
SPEED is now GOD Tier In Stellaris, but WHY? This Video will answer your question on HOW Speed Became GOD Tier
My Patreon: / strategiser
Edited by @harinion, Main Channel @Strategiser
#stellaris Игры
Thank you to everyone for the recent support in dealing with RUclips!
i honestly didn't expect much suppoprt considering the last 2 times it was never fixed (the last video being the 3rd victim), my mistake for rejecting the notion of ever touching Twitter, but i don't think i can avoid it if there is a risk of this happening again
now i really, REALLY ask you to Follow me HERE...JUST IN CASE: twitter.com/Strat3giser it helps out a LOT if something were to happen again
Strongest "Meta Gaming" Fan vs Weakest "I Just Don't Want My Ships to Take Forever to Get To Their Destination" Enjoyer
You don’t need to worry about the enemy taking over your hyper relays if your mega mind and logistical advantage has made it so that you won the war before you declared it 😅
Movement speed is nice because it helps me conserve years of my human life in which I will not be looking at a toy ship going from point a to b on my screen
Strat: "Do not put hyperlane relays near gateways, NO EXCEPTIONS."
Me, immensely satisfied by creating extensive space highways: "This sign won't stop me because I can't read!"
I just want my ships to move quickly through my vast empire. So don't care about tactics - space highway would be everywhere!
💀
Highway for days!
This is good, though? Choosing between building for efficiency or building for security is exactly the kind of choice a strategy game should force players to make.
@@tbotalpha8133 totally agree. Having meaning gameplay choices is rad
Cloaking might be useful with torpedo frigates. Now you can hide in your own systems to just attack when they are very close...
oh yes, i'll talk about that one day!
Cloaking cruisers can have more cloaking than frigates. Especially with triple A slots (edit : wrong, only one can be used for cloaking aaa)... I use them when i roleplay pirates/other sneaky empire. Also MP fear factor when your fleats appear in the enemy capital system
@@warbrain1053 you can only have 1 slot for cloaking, and cruisers have -2 cloaking by default. So no, they will always have less cloaking than frigates, corvettes, and destroyers. (Exception is when you have max cloaking.)
Unless you play against AI, which at most times sees your fleets regardless of circumstances
And at others sends his 20k separate fleets one by one in to your 100k fleet just because
@@ScorpioneOrzion oh? You can't have multiple cloaking? Sadge- for some reason i thought it was possible. But in mp rp it is still relatively fun since most people stop at 6 detection. Once you get to 7,most borders will be open to you
Claiming 1 gateway then using that to hop around to other gateways is how the Reapers won in Mass Effect
kind of, they're more like a gateway/hyperlane hybrid in mass effect
They couldn't have won hundreds of thousands of battles if they just relied on that. They had the numbers, advanced technology, they were unknown while simultaneously knowing what the enemy was capable of. Furthermore, they knew how the enemy looked like, their technology, biochemistry and tactics. They also disabled their all forms of communication and travel whenever they decided to descend on the Milky Way.
They were more advanced in every single way than every single species they wiped out.
@@gokercakr693 Interesting take. But I imagine, if it took 400 years to wipe out the Protheans, how much longer would it take without the fast travel of gateways. Maybe 4000 years? But then again, the people in the galaxy wouldn't have advanced so much without gateways. If the people had found a way to turn the gateways on and off without the reapers knowing, then the reapers would've been toast.
I think it would be more accurate to say the relays merely sped up the process.
Looking at how long it took the reapers to arrive analog style in ME 3, it wasn't all that much slower on a galactic time scale.
Maybe you should make an "Art of War for Stellaris" one day, for the most elementary Stellaris warfare concepts. The categorization of auxiliary slots usage into 3(.5) types, the strategic positioning of gateways in relation to jump drives, and even the integration of battle tactics and relay placement never really occurred to me. Happy to be able to learn something new!
that's a good idea, will note it down!
In the time required to finish such video dev team will revamp the whole game 3 times
@@lucjanl1262 you didn't have to call me out like that!
@@lucjanl1262 I genuinely stop playing the game once in a while cause of these updates…. I don’t blame them cause some of these updates make sense but it’s annoying re learning the game 5 times over in my eyes
@@targitausrithux2320 that's understandable, however for me it is the very reason why I play it and put up with paradox's pricing and buggy releases.
This makes me want a scorched earth DLC, where we have the option to disable/destroy Relays, Gateways, Starbases, and the like, as historically that was the response to invaders using your superb logistical infrastructure against you.
yeah, i don't know why megastructures especially mobility ones are INDESTRUCTIBLE...
@@Strategiser2 Or if we could at least disable them, similar to the L-gates and lock them out without a crewed science ship to perform a project that would take some amount of time?
I always used afterburners even before 3.6, the fact you could get faster from point A to B was more worth than what the other things gave
Yeah especially when late game kicks in traversimg half the galaxy feels longer than complete the whole ecumenoplis in the early game
@@lucjanl1262 That why gates are thing. Build them! Or waste 5 years traversing half of galaxy just to get rid of some idiot.
i mainly used them for my juicy high evasion destroyers. speed was already extremely nice too, but not the main thing
I agree speed is key, specifically ftl speed. *all hail the only technology in the game that truely matters*
Building gateways MIGHT be useful if your enemy (be it AI or human) made a mistake of having gateways themselves. I have good memories of sending my main fleet on other half of the galaxy in an instant just to bomb the hell out of core enemy planets and then just retreat like nothing happened, observe their economy crumble
I play on Large and Huge galaxies, and so generally I find in the late game, between L-Gates, Wormholes and Gateways, nothing is ever really far away.
@@nickandres7829 Exactly, but wormholes are kinda the worst of them because you can't even control them all that much
@@bizmasterTheSlav I typically unlock Wormhole Travel long before I can access the L-Gate or restore Gateways, so usually a wormhole in my system is the way I can get around early-game encirclement.
As one of video games tactician. I quote:
"speed is busted
no cap "
what the fuck does this mean
Speed was the best stat all along. Armor? Weapons? Doesn't matter. Doing everything first is the most important part of all.
The Neurax Worm music strangely fits in this video
Since the game was released I've used the exact same fleet strategy: 1) a ratio of 16:8:4:2:1 in fleet composition 2) an equal number of weapons that target each of shields/armor/hull 3) maximizing overall fleet speed as much as possible
So when the combat rework happened I was annoyed I was going to have to figure everything out all over again. Turns out, I didn't need to change a single thing lol. The above might not be the perfectly optimal strategy in any given patch but it's still really good and makes things way simpler for me.
big brain
This strat, combined with just generally being better at the economy management than the AI (at whatever difficulty you're playing at), will literally always work. If you have more stuff than the other guy, and your stuff is well-rounded enough to not be hard-countered by anything, it's pretty hard to lose, only massive tactical missteps can cost you a war.
Unless they did a pathing update (doubtful) ships will use relays even if it takes them through a wormhole across the galaxy, so long as that path has relays. Its a real problem especially if you're a trade empire
This actually helped in understanding the connection between Hyper relays and war strategy.
The biggest downsides of gateways in my opinion is that they cause heavy lags, especially in multiplayer.
What doesn't cause lag in Stellaris lmao
@@iiiiii5772 Playing with Only one species and spread it all over the universe.
Also drastically „fight unemployment” campaigns all over the galaxy from the bridge of your colossus.
@@molybdaen11 based
Gotta go fast!
Sorry about the ad issue
Music be infectious
Thanks God! Speed has been always a major factor in air and, probably will, in space warfare. Being slow matters less in sea warfare (25 knots vs 33 knots) and even less in land warfare (45km/h vs 65 km/h - who cares).
Speed in space is a bit of a weird thing. The only real way to not have exquisitely fast relative motion between any 2 objects in space is for them to practically be flying the exact same path to the same direction at the same speed.
What will rule in space warfare will be delta-V, or the aggregate ability to change velocity, thrust vectoring, or the ability to direct the accelerating force and momentary top thrust for emergency maneuvers. This is an interesting combo, because the rocket types currently known to be plausible never combine all 3, and often have various drawbacks.
For example, photonic drive and ion drive have the highest specific impulse and as such highest delta-V (Solar sails and magnetic accelerator stations excluded), but they have absolutely abysmal thrust. You simply can not pull maneuvers that require agility with those drives. However, their high specific impulse, especially in photonic drive's case, allows for long and complex flights with extreme top velocities.
Chemical rockets have gargantuan thrust and are thus agile and maneuverable, but the specific impulse is dismal. Complex flights and especially high top speeds are impossible with them.
Nuclear pulse drives, or Orion drives, rank inbetween. Their specific impulse is good, but not as good as that of ion drives, while they also have decent thrust. Problem is, the thrust is provided by nuclear detonations. This means that the spacecraft is huge and has heavy radiation shielding by necessity, as otherwise it would quickly fry itself. The impact dampener system also needs time to cool off, and can not offer fectored thrust which means that turning is a complex and hard maneuver.
You can build up speed with low thrust systems by accelerating the spacecraft to high orbits or higlhy elliptical solar orbits, but this has the downside that their flight paths are both essentially public information and extremely predictable and the engagement windows is short, with the added downside that with elliptical solar orbits the spacecraft will spend most of the time in a probably inconvenient transit either in or out of the inner solar system.
@@miskakopperoinen8408 What a Masterclass! And for free!!! Just like Star Control 2 Flagship. One day adroids build by the then extinct humans will fly through the HyperSpace and break to the QuasiSpace proudly holding tight their cats, of course.
bro wrote an entire manifesto about space drives, i can respect it
Wooo strat new video
Quick Question
How far can one go with ONLY a swarm of Corvettes with disruptors?
"oh you got shields and armor?" Lemme just ignore'em!"
pretty damn far, disruptors are VERY strong
you will win every battle but will inflict ZERO losses though, it's a double edged sword but the speed of corvettes make up for it
Threw in a flak too against fighters and other corvettes!
Its almost as if we are required to THINK in a STRATEGY game :D
Me going to a war with a falling Empire with 7.500 corvettes with disruptor lv 1: 🗿
also good work in the video strat! keep it up!
Great Video. Love it.
I get that specializing is important, but having a hull tissue mean that I have some kind of regen.
if my ship is almost dead I can just wait 14000 days and boom, full stats, easy.
at least on hull tissue because FUCK paying for repairs. no revisions in 20 years gang
It surly helps to not have to babysit every fleet after a battle. Especially when you have a war going on where the fleet has to keep moving.
the main reason i build warp gates is to collect the sweet trade value without worry about piracy.
Love your videos strat
Gateway hopping is very fun in the singleplayer midgame, that's really something you can fill the strategy in the game.
It was worst? If I recall right, sublight speed was broken for a long time as it allowed the fleet to initiate jumps faster as only the fastest ship was tracked ie battleship fleets with "towing" corvettes with maxed sublight speed zooming all over the galaxy.
"towing" was fixed a long time ago, and didn't work for a while anymore
now fleets move at the SLOWEST SPEED of any ship it has
1 battleship in a 200 corvette fleet is gonna effectively HALF it's speed...
That's why I attach a screening ship in the artillery fleet to make sure there are no mishaps
IS THAT PLAGUE INC MUSIC?!!
YES SIRR!!!
I love and hate your channel, voice and play style/opinions LOL. Great stuff man you are a force to be reckoned with. Subscribed!
bro HOW do you have a successful channel with thousands of views when you have that voice? respect.
1:32 whats the song used here? Sounds very similar to plague inc.
That would be because it is, in fact, from plague inc.
That would be “All in Your Head” - the theme of the Neurax worm on the PC version.
Healing wherever you are is also very nice.
Mobility is always Top Tier. Don't care the name of the topic
I've always overbuffed speed. More often than not, my fleet's would be so fast they'd enter hyperspace in the middle of the system. Getting places faster is always a good strategy
whoooooo hes back
is using 2 afterburners with 1 regen hull tissue viable for cruisers and BBs? (for SP)
2:41 nostalgia hit me like a truck, thank you)
I love your vids
even with nothing but tier 3 weapons and armour, the true speed demons of sol fended off countless xeno armadas. never underestimate the speed
indeed
I personally always focused on maximising speed in my multiplayer games, and now finally my sense of superiority has been vindicated.
I have a question, someone please answer.
Would Cruisers with triple thrusters and just every weapon being rockets be good? Along with artillery AI or whatever
(Well, duh, just in case anybody would be wondering, I actually asked Strat to not mention me by voice)
yes
@@Strategiser2 yeah absolutely
So if paradox added self destruct ability to relays and gateways, would it fix some of these issues?
Just came back to playing this game, I didn't understand a thing you said lol
still loved the video tho
Where do you get all those memes? You even have fragments of "Nu pogodi" Soviet multiplication
editor is a slav boi, he knows da memes
Hey strat, can you suggest to the dev that hyper relay need an encryption if ai conquer them?
They need to do something to unlock our hyper relay instead being used instantly.
Same as us when we got someone else relay, atleast it can stop them for a bit like ftl inhibitor.
D E E P
T A C T I C A L
L O R E
Just like real life, if you think about it. Although god help the G’s the crew is feeling
don't worry...they're all drones!
atleast that's how i cope with the thought of sending countless soldiers to die in battle
It’s the 23rd century, they have artificial gravity.
Is there a mod that puts the Initial D soundtrack in Stellaris?
7:03 Never know that before, I always wonder why my fleet enjoying in walk in to L-gate and get killed by enemy.
In old Chines texts there was a saying...."WIFI is unbreakable!"
trying a mod where gateways had cooldowns of 5 years after the system is taken over, resetting each time the system trades hands, pr nice but speed is STILL meta lmao
Gigastructural Engineering amplifies your point
Can’t you shut down warp/jump gates with a star base with inhibitors or a planet with inhibitors
nope, that doesn't work
here 5 dollars because you mùade me realize that the giant hyperelay network i build was like digging my own grave
goddamn, thank you!
Isn't that the Neurax Worm theme in plague inc?
yep
we need more worst to best videos.
Does the instrument of desire grant a better afterburners?
It does.
This advice on warp lanes and gateways is good, but let's all be honest.
If you lose a system, that's a skill issue.
So it went back to the original combat?
Is that Luigi narrating this video?
love the Plague Inc music lol
4:16 Baikal seal is the cutest seal
0:10 amogus
gusmog?
@@Strategiser2 Yes
does this strat still apply even when fighting AI?
(i've only ever playing Single-player)
yes, it does
@@Strategiser2 RIP my little Empire then....
User engagement
plague inc music in stellaris lol
Sounds like the plague inc theme
I play single player. How does this affect me?
Camp hyperlines. AI has no counter to that strategy.
You mean people build gateways in systems that aren't border fortresses, shipyards, or the capital?
I play with hyperelays disabled and removed from the game.
ничего не понял, но очень интересно
SPEEEEED LES GOOOOOO. Another speedy enjoyer :D _Roach flashbacks_
LESSGOOOOO
i wonder who inspired this video hmmmmm
@@Strategiser2 we need to play again. Like the good old times :D only us vs the galaxy and win
i will call your help oh brave soldier, one day we shall rule the stars once again!
Hyper relays... *checks wiki* oh overlord dlc... lmao im too cheap to ever worry about it
Best to worst video, not once mentions best to worst. I got jeclickbaited.
Bro's got the speech pattern of a martain.
(Not tryna dig, just though it was funny)
gateways turn on cap now? oh right, i cut my lanes off from the galaxy anyways lol
Hi, I would like to share some constructive feedback. It’s the second video I’ve watched from you, and it’s so all over the place. In terms of content, it’s alright. There are just so many memes, flashes of images and so on, that it’s hard for me to focus and summarise the content. I know that it’s your style, but maybe tuning it down would attract more people. Good luck!
thank you, will note down the feedback
Fk man I love Stellaris but I can't keep up with all bs they keep adding
I can't play this game since the last update. The leader cap thing just killed it for me.
Ship AI in Stellaris is completely garbage, Kiting ships do not work anymore as they used to, the AI just doesn't turn around and go other way they just charge in no matter the computers - for me the game is terrible in it's current state, and Paradox doesn't seem to care, they just add new flavor of the moth for the cash grab.