You just saved my from throwing my computer out a window. I couldn't for the life of me figure out how to put another door inside a room. Thank you so much. Also, your vault looks amazing and now I want to restart mine because it's such garbage. lol
Oxhorn, you are the truest fallout aficionado I've ever come across. I've been die hard on the on the fallout train since the beginning and I still play every single game. Thank you for making this community alive. It's folks like you who make me strive to learn all the lore as a whole. Thanks for all your content.
I wish 'door switches' of the vault tec set actually worked, so unimmersive having to kick the slightly exposed edge to close doors, Also you synth voice is showing again Oxhorn, dont let the BoS catch you ;)
When I was looking up a vault building tips video I was crossing my fingers you had made one. I seem to keep coming back to you for everything Fallout related. Please keep up the hard work and great videos sir!
Hey Oxhorn, you know instead of making that set up you made around 4:20 (get it?) you can just connect door to door, like for example corner piece door can connect to another corner piece door.
I've been looking how to build a vault and I stumbled on to you. Dude, wtf it's been what? 3 years since I've heard of you? IM GLAD UR STILL ALIVE FUCK ELVES
I was going "oooooohhhhhh" so many times in this. I FINALLY got this DLC and was struggling to where I tried some really bullshit tactics to make things work. thank god I come to you when I'm in a jam Ox. One of the few RUclipsrs I feel i can trust with Fallout based stuff. This may be a year old but thank you so much
1:52 I’m not trying to argue with anyone but what you could have done there is instead of a domestic - 3 way you could have placed a domestic - hall with doorway which is pretty much a 3 way but with a door end cap already built in.
I liked how you got the railings to look better so ty. Although the door put together is so different than what I've been doing, but I enjoy building so much that I will go back and take a really good look at my doors again. Thanks.
I am almost 25 years old now and Oxhorn still coming to my rescue....I needed this video! Room clicking!....and just like me he has no smelly elves or annoying gnomes in his vault!
Some notes I found extensively building with vault building - 2:08 - use the hallways with a doorway instead of the end cap to get right of that clipping animation from the doorway end cap. 6:03 - you could also use the hallway with windows or hallway with a door(s) to build the room off the hallway tile set. 10:56 - have you tried using the end cap? That how I make dead ends using the end cap piece. 16:17 I been using the ceiling fan in the middle for rooms and shops
Love your channel!! The level of detail you go into for tutorial content is amazing and your build videos never fail to impress. Keep up the great work! I have been building my vault for a hot minute now and I can't figure out how to build vertically with the atrium pieces. I want to create a super tall atrium and then fill it with towers of stacked room pods. Think Zion in the Matrix series. Help! I also can't wait to see your hydroponics center.
That's all I needed help with was the first part lol. Thanks goodness it was quick. My brain was half dead spending 3 hours trying to figure out now to use the nursery, cafeterria, etc.
Been looking for actually informative vault BUILD video for 2 hrs everyone just doing tours or just randomly build stuff no tips or or anything. Thank you! I will 👍 for sure!
No Wonder it runs so slow! You gotta place three things on top of each other; makes sense in the vault tec built out of the box fallout way a little too much, but it sucks you may have to constantly see that clipping
Hi Oxhorn, I'm watching this video, and you were building a room inside a room, and were talking about a floor-ceiling part, which one must place in order to connect the doorway floor section. This also works with the floor only.
Just a FYI: In regards to the beginning of the video, there is a 3-way hall to doorway piece under domestic that already includes the doorway. Also, in the second example, I would snap the "common" room doorway where you put the first "Floor + Roof" piece and then just snap a corner doorway to the other side. all doorways snap to other doorways.
That part at 4 minutes was helpful to know. I figured out that you can kinda gimmick it that way, but felt like I was doing it wrong and there's gonna be a much simpler and intuitive way to get what I wanted and I was just missing it. But I guess there isn't. There's a simple 2 story atrium prefab that has a floor, the first and second floor wall, and a ceiling. There are the connection ports between the first and second story walls, but nothing snaps to it. You gotta use other pieces and create this awkward looking floating wall mess to snap a floor to, which you then lead to the atrium prefab. There are still several pieces I have no clue about. Like the columns. There's a bottom, mid and top and I have no clue if they serve a purpose and are needed to connect things or build certain things or if they are just cosmetic.
Why bethesda made building vaults and settlements so ridiculously complicated for literally absolutely no reason is beyond me. Even the most simplest things require the most complex solutions. Drives me crazy
Truthfully, Lord Ox of Horn, it's not the tileset that troubles me. It's the physical map of Vault 88. It's not open enough. Too much stuff I can't clear away encroaches on the space I want to use.
For lighting corners of units/rooms use the smallest rectangular vault ceiling light with the grill. It will 'bury' in the curved ceiling corners until barely visible and still throws its max light.
I'm finally just getting into VT now, even though I have 1162 hrs in FO4 already, lol. I haven't watched anything or checked out VT mods or anything to do with VT so I'm completely blind. I'm a ways into it now and you should see some of the gerry rigging I have done so far with the building. For my first stairwells I've actually just put down a couple reaching a third floor level and then built the floors and walls around that, lol. Anyway, nice to see some tutorials since I am scratching my head over some stuff. Thanks.
I usually put a big multi floor atrium, with a shopping and eating communal area and a fusion reactor room in center somewhere. Then I always have a garage/hanger type utility exit in back with the garage door on a switch so I can exit with power armor in style
For a room within a room, you can snap room doorways to each other. So for the first doorway piece you tried to put down, it could have been the regular wall doorway part. Then you can connect a corner doorway to that straight wall part on the other side.
Oxhorn,1:40 you can get a Domestic Hallway-Doorway so you don't have to use the Hall Endcap. It's basically a threeway but with a door already built-in. I do like having the path to the room though, great idea.
For lights in my vault I just pushed them through the ceiling of my vault so they would rest on top of the prefabs and they were not problem for me. As long as no one asked where the light were coming from!!😂... Also you could put another prefab on top of it and it would light that one up too! So it's a great way to get around that pesky build limit!!!
3rd topic connecting a room on a stairway. You can also put the endcap doorway on the stairs and then connect the roompiece. Handy if you dont want the extra hall before the door.
Thank you very much for this, and all of your Fallout 4 videos. They have helped and entertained me SO much...so much that my fiance is getting mad at me for watching "that guy" again lol
There is a three way door piece, lot less placing things. Also I find that building in a modular style is much more true to the design. A room doorway also will snap to a room doorway. This allows for a very modular design. I have my residential setup much like you do, but utilize the three way door hall and it will save you much time :) Also at about 4:15 you could of easily accomplished the same thing by utilizing two door/floor/ceiling pieces. Just snap them back to back... Only two pieces then, also will help with build limit ;)
When looking into potential vault ideas and setups, I initially turned to Vault 81 and trying to replicate the Atrium feel that it had, might re-visit the Vault there when I go to remake my Vault 88. One interesting point I saw from others was using Wide Halls for better hallway structures (Including your Atrium to Wide halls, which was a new fact I didn't know when you shown it off) I'd also saw the implementation from Wide Hall to Vault door which also fits quite flush (Wanting to apply for entering the East Tunnels from the Entrance, as well as the two exit points) The question on whether Radiant power from the Power Conduits in Contraptions could help in making a more flush looking vault without the need for the Vault Power Conduit in each room/ every now-and-then for larger rooms/Atrium.
Personally this is the best Workship DLC they added, once you figure it out. Definitely making yourself an overseer's office is freaken kick ass personally, the wood grain is beautiful.
The atrium pieces are split into bottom floors, middle floors, and the ceiling. Because the atrium doesn't have a ceiling connection point, you couldn't snap to it. But you probably could have put a backwards bottom wall.
for the 3 way there is already a version with a door, and for the trying to connect rooms in rooms just add a door panel by itself and then attach the corner itself
@@eagles2249 But did it go throughout the cave? Because all I wanted to do was put flooring throughout the cave, no ceilings and no walls, and it still ran out of space before I was done. I even left a couple areas unfloored to save room and because I was just going to have generators there. Still ran out of space. I stopped playing after that.
You are the best, so much info, thanks a bunch. Wish I could find the Power cycle 1000, the pip boy says it has been built, but I can't find it anywhere and Clem is driving me crazy!
Thank you so much for this video I was having a lot of trouble figuring out why I couldn't connect things like a cafeteria to the hallway. Again thank you for the video
...why not connect a vault hall /w 1 door to the room door and not a three way hall unit? I mean adding the endcap is just pointless, there is a hall with two points and a single or double door exit on side already...
Wow. I didn't know that you needed one of those doorway end pieces to even connect the vault to the rooms, so I barely even spent any time working on the vault. In fact the one room I had was the Overseer's office which was placed at a lopsided angle. Lighting frustrates me to no end too. I hate that the Atrium's pretty much completely plunged into darkness thanks to how lighting works, so no matter how I toy around with it I can't get anywhere to be properly lit up unless the ceiling is low enough.
Don't think of the "floating" lights as being a bad thing. That wide fluorescent light doesn't sit flush against the ceiling, true, but it does attach at several points. As long as you can't see the top, just think of it as being bolted on at those points and the wires attached on the top.
I haven't started building my vault yet but I can almost guarantee you I would have thrown a brick through my TV before figuring this out. My wife thanks you for saving the TV. =)
You don't need to put a doorway on a Threeway, there is a hallway with a door already attached. Also the is a floor piece with that corner column already attached as well
Oxhorn! there is a 3way block with a door build in there already, your way is (sorry) whrong you are loosing space, and the pre build block looks (diffrent) better. ejoyed the video!
I watched your lighting video also. The question I really have, the problem I seem to have I guess, is that the conduits and lights don't always seem to work at a distance from the atrium floors in specific room types. I have doors snapped and walls as well, but it's almost like the electricity won't go into specific room types. It makes no sense to me either, but I can't seem to find anyone with the exact same issue that has solved it.
I think I have the same probelm, are you saying u put in the conduit but it doesnt power like the pieces arent connected when they are? i havent seen anyone else who have this issue either. What I did was i put a conduit in another room nearby either on the other side underneath or on top. (they travel pretty far)
*Also like at the end of my vault I have an atrium room no other room s around to stick conduit. I was able to remove 1 square atrium wall and add a wall endpiece from the domestic section and it powered it. (nothing else in room changed no reason the atrium wall piece shoudnt have had power)
Modpos would make your life so much easier lol. Could use it for the walls you wanted to do and those lights. Basically it just moves your item along the x, y, or z axis (whichever is specified when you type it in) and then there's also one to modify your angle. But I'm sure you know that already lol
Instead of using the floor and then a door endcap you can just use the regular room wall that already has a doorway in it or a corner doorway, that way the walls look flush without any interior walls exposed
Instead of using a doorway endcap with a 3 way, use a 3 way that’s called hallway & doorway. It removes the need for a doorway endcap. And makes it a lot simpler.
Also what’s the best way to build the vault should I have all organized, quarters all in one area, agricultural in a separate area and so on and so on.
How many vaults are available for the DLC? How does Pip-Boys affect Vault-dwellers? Would a companion actually use the Pip-Boy if given? I want to make a vault for housing ALL the companions in the game, give them personalized quarters, mechanical workshop, factory area, kitchen and stuff, would you kindly make a vault with that in mind?
At 4:20ish (enter 4:20 joke) isn't there a wall with a doorway in it? I know there are two corner peices with doorways and the end cap but I'm pretty sure there's a normal straight wall with a door hole in it, next to the windowed walls.
6:14
Failure in the voice module of synth model : Oxhorn
We'll have to set a Courser after him
DO YOU HAVE A GOD DAMN GEIGER COUNTER!!
+T Jex. sry mine is in the shop!
His real name is O1-29
Taylor Killzone Oxhorn unit's secret identity has been compromised, we need emergency relocation
the should've put in pre made rooms, or at least a premade over seer room(like with the premade wooden house)
But that's not the Bethesda way
That's not the Bethesda way
Not daddy Bethesda's way 😂@@mythicplays7150
i wish that far harbour added the “luxury” room variants to the VT workshop
Me: Time to build a vault!
*five minutes later*
Me: This is impossible! TO THE INTERNET!
Lol so relatable I just got the dlc and I had no idea what to do so I just relied on oxhorn
Fervidor right
Butter Penguin my first vault before I restart the campaign my first vault was crap
Same! Absolutely the same :D
Oxhorn is the Fallout master.
The string lights from wasteland workshop dominate all other lights.
Letsplaylunchgaming Saints heck yeah!
There are the best i have them all over my home plate base 👍
They take up so much storage though for some reason 😮💨
We built a room inside your room so you have space for your space.
You just saved my from throwing my computer out a window. I couldn't for the life of me figure out how to put another door inside a room. Thank you so much. Also, your vault looks amazing and now I want to restart mine because it's such garbage. lol
I know it's a bit late but you can connect an interior door to another intirior door...
Noti
Oxhorn, you are the truest fallout aficionado I've ever come across. I've been die hard on the on the fallout train since the beginning and I still play every single game. Thank you for making this community alive. It's folks like you who make me strive to learn all the lore as a whole. Thanks for all your content.
I wish Bethesda would actually test things.
ikr. the dlc pisses me off.
Exactly and so much missed effort with the cut content particularly the underwater vault and ghoul squid.
1. Stuff doesn't click on well.
2. settlers go to the middle.
Ikr
Its bethesda What did you ecpect
There's already a 3-way hall piece with a "connect to door" part attached...
I wish 'door switches' of the vault tec set actually worked, so unimmersive having to kick the slightly exposed edge to close doors, Also you synth voice is showing again Oxhorn, dont let the BoS catch you ;)
Thank you for alerting us, Knight. Ad Victoriam
When I was looking up a vault building tips video I was crossing my fingers you had made one. I seem to keep coming back to you for everything Fallout related. Please keep up the hard work and great videos sir!
Come on, don't play the fool.
why not just connect two doorways together for the Doorway trick? Looks nicer and you don't see the outside container part.
This is exactly what I did. Use the domestic doorway to [insert room] doorway, and save a rubber! (giggity)
Or use the cheat roommod and have unlimited resources. Giggity
I have been watching your channel for 2 years and its just awesome
Hey Oxhorn, you know instead of making that set up you made around 4:20 (get it?) you can just connect door to door, like for example corner piece door can connect to another corner piece door.
I've been looking how to build a vault and I stumbled on to you.
Dude, wtf it's been what? 3 years since I've heard of you?
IM GLAD UR STILL ALIVE FUCK ELVES
Eat bacon!
This is one of the greatest threads I've seen on RUclips and I can't explain it!!!
Oxhorn
Why bacon? Why not cereal, or ice cream?
Noah M. Because bacon. Just bacon. BACON
I AM BACON!
I was going "oooooohhhhhh" so many times in this. I FINALLY got this DLC and was struggling to where I tried some really bullshit tactics to make things work. thank god I come to you when I'm in a jam Ox. One of the few RUclipsrs I feel i can trust with Fallout based stuff. This may be a year old but thank you so much
Great tips, Oxhorn! I haven't even started to tackle the vault because it's so huge and kind of intimidating.
1:52 I’m not trying to argue with anyone but what you could have done there is instead of a domestic - 3 way you could have placed a domestic - hall with doorway which is pretty much a 3 way but with a door end cap already built in.
Why do I even care to write this. It’s 2020 and this is 2016. I guess I have time to waste doing this, nobody will read this anyway.
It works
Just about the coolest, most convoluted, ill conceived and explained addition to an already stellar content package
A lighting tutorial would be helpful.
I liked how you got the railings to look better so ty. Although the door put together is so different than what I've been doing, but I enjoy building so much that I will go back and take a really good look at my doors again. Thanks.
Oxhorn you’ve saved me again building a vault was the hardest thing since the water level on sonic
I am almost 25 years old now and Oxhorn still coming to my rescue....I needed this video! Room clicking!....and just like me he has no smelly elves or annoying gnomes in his vault!
Some notes I found extensively building with vault building -
2:08 - use the hallways with a doorway instead of the end cap to get right of that clipping animation from the doorway end cap.
6:03 - you could also use the hallway with windows or hallway with a door(s) to build the room off the hallway tile set.
10:56 - have you tried using the end cap? That how I make dead ends using the end cap piece.
16:17 I been using the ceiling fan in the middle for rooms and shops
Love your channel!! The level of detail you go into for tutorial content is amazing and your build videos never fail to impress. Keep up the great work! I have been building my vault for a hot minute now and I can't figure out how to build vertically with the atrium pieces. I want to create a super tall atrium and then fill it with towers of stacked room pods. Think Zion in the Matrix series. Help! I also can't wait to see your hydroponics center.
I really like the multi-story design of this, seeing other people's vaults I'm constantly getting annoyed that I've made mine so basic.
Scap jack do it again
That's all I needed help with was the first part lol. Thanks goodness it was quick. My brain was half dead spending 3 hours trying to figure out now to use the nursery, cafeterria, etc.
How
Will we be getting a full tour of your vault?
MrDeathChicken yes
@Private Dexter Grif I think they already figured out that answer about 3 years ago.
6:12 wtf '-' that freaked the shit out of me lol
Oxhorn = Synth Confirmed
I've noticed it in last 2 videos in a row.
Been looking for actually informative vault BUILD video for 2 hrs everyone just doing tours or just randomly build stuff no tips or or anything. Thank you! I will 👍 for sure!
No Wonder it runs so slow! You gotta place three things on top of each other; makes sense in the vault tec built out of the box fallout way a little too much, but it sucks you may have to constantly see that clipping
Hi Oxhorn,
I'm watching this video, and you were building a room inside a room, and were talking about a floor-ceiling part, which one must place in order to connect the doorway floor section. This also works with the floor only.
Just a FYI: In regards to the beginning of the video, there is a 3-way hall to doorway piece under domestic that already includes the doorway. Also, in the second example, I would snap the "common" room doorway where you put the first "Floor + Roof" piece and then just snap a corner doorway to the other side. all doorways snap to other doorways.
I can hardly find a stimpack and he uses nukeacola quantums as decoration
Mystery man 2023 try increasing your luck stats when you level up.
Try gitting gud.
Mystery man 2023 try furniture mods :)
Colton Adie try learning English
plyby33181 r/wooosh
That part at 4 minutes was helpful to know. I figured out that you can kinda gimmick it that way, but felt like I was doing it wrong and there's gonna be a much simpler and intuitive way to get what I wanted and I was just missing it. But I guess there isn't. There's a simple 2 story atrium prefab that has a floor, the first and second floor wall, and a ceiling. There are the connection ports between the first and second story walls, but nothing snaps to it. You gotta use other pieces and create this awkward looking floating wall mess to snap a floor to, which you then lead to the atrium prefab.
There are still several pieces I have no clue about. Like the columns. There's a bottom, mid and top and I have no clue if they serve a purpose and are needed to connect things or build certain things or if they are just cosmetic.
Why bethesda made building vaults and settlements so ridiculously complicated for literally absolutely no reason is beyond me. Even the most simplest things require the most complex solutions. Drives me crazy
Truthfully, Lord Ox of Horn, it's not the tileset that troubles me. It's the physical map of Vault 88. It's not open enough. Too much stuff I can't clear away encroaches on the space I want to use.
Man im just excited to see you work your magic and go crazy on the vault im super excited to see the finished product
Thanks! I am hard at work.
For lighting corners of units/rooms use the smallest rectangular vault ceiling light with the grill. It will 'bury' in the curved ceiling corners until barely visible and still throws its max light.
fuck, your patience is admirable. thanks for the tips. I just about gave up on building with the vault pieces but now I know where I was messing up.
This video was such a big help. I spent an hour trying to build a clinic but nothing was snapping! Now I know what to do
I'm finally just getting into VT now, even though I have 1162 hrs in FO4 already, lol. I haven't watched anything or checked out VT mods or anything to do with VT so I'm completely blind. I'm a ways into it now and you should see some of the gerry rigging I have done so far with the building. For my first stairwells I've actually just put down a couple reaching a third floor level and then built the floors and walls around that, lol. Anyway, nice to see some tutorials since I am scratching my head over some stuff. Thanks.
I usually put a big multi floor atrium, with a shopping and eating communal area and a fusion reactor room in center somewhere. Then I always have a garage/hanger type utility exit in back with the garage door on a switch so I can exit with power armor in style
Awesome tutorial..! helped a lot, I always wanted to build a huge vault but was afraid I'd hit the size limit and run out of Steel...
For a room within a room, you can snap room doorways to each other. So for the first doorway piece you tried to put down, it could have been the regular wall doorway part. Then you can connect a corner doorway to that straight wall part on the other side.
You sound like a cross between tom hanks and jack black. I love it lol. Good tips btw I've been struggling with building a nice vault
Oxhorn,1:40 you can get a Domestic Hallway-Doorway so you don't have to use the Hall Endcap. It's basically a threeway but with a door already built-in. I do like having the path to the room though, great idea.
Slocum's Joe ceiling light tiles are a god send when it comes to lighting in vaults.
6:15 HIS REAL VOICE?
what the hell lmao
What in the sam hell was that?
For lights in my vault I just pushed them through the ceiling of my vault so they would rest on top of the prefabs and they were not problem for me. As long as no one asked where the light were coming from!!😂... Also you could put another prefab on top of it and it would light that one up too! So it's a great way to get around that pesky build limit!!!
3rd topic connecting a room on a stairway.
You can also put the endcap doorway on the stairs and then connect the roompiece.
Handy if you dont want the extra hall before the door.
Thank you very much for this, and all of your Fallout 4 videos. They have helped and entertained me SO much...so much that my fiance is getting mad at me for watching "that guy" again lol
hahahah tell her I'm sorry!
There is a three way door piece, lot less placing things. Also I find that building in a modular style is much more true to the design. A room doorway also will snap to a room doorway. This allows for a very modular design. I have my residential setup much like you do, but utilize the three way door hall and it will save you much time :) Also at about 4:15 you could of easily accomplished the same thing by utilizing two door/floor/ceiling pieces. Just snap them back to back... Only two pieces then, also will help with build limit ;)
What annoys me is I want clean settlers for my vault, but they're all dirty.
you made the door in a room thing way more complicated than it needed to be
omg thanks so much these tips my vault looks so much better now
When looking into potential vault ideas and setups, I initially turned to Vault 81 and trying to replicate the Atrium feel that it had, might re-visit the Vault there when I go to remake my Vault 88. One interesting point I saw from others was using Wide Halls for better hallway structures (Including your Atrium to Wide halls, which was a new fact I didn't know when you shown it off) I'd also saw the implementation from Wide Hall to Vault door which also fits quite flush (Wanting to apply for entering the East Tunnels from the Entrance, as well as the two exit points)
The question on whether Radiant power from the Power Conduits in Contraptions could help in making a more flush looking vault without the need for the Vault Power Conduit in each room/ every now-and-then for larger rooms/Atrium.
The Vault Tec Workshop has the worst snapping issues I have ever seen, the floating, THE F L O A T I N G !
This was helpful! I was about to give up but this solves some of my problems. Thanks!
Personally this is the best Workship DLC they added, once you figure it out. Definitely making yourself an overseer's office is freaken kick ass personally, the wood grain is beautiful.
The atrium pieces are split into bottom floors, middle floors, and the ceiling. Because the atrium doesn't have a ceiling connection point, you couldn't snap to it. But you probably could have put a backwards bottom wall.
for the 3 way there is already a version with a door, and for the trying to connect rooms in rooms just add a door panel by itself and then attach the corner itself
Another trick to make a room inside a room is to use a door piece as an exit and connect it to another door piece
Oxhorn: builds everything super huge and made from all types of vault walls
Me: I think building everything out of only domestic types looks nice
I don't use any lighting mods but the best vanilla light is the row of light bulbs. Attaches easy and not much dark area.
Dude you sound like Tom Hanks and I can't unhear it.
why all the exposed rooms, the outside is not meant to be seen
bigguygrizz67 this was when he was just starting with that project when he finished it had walls
@@eagles2249 But did it go throughout the cave? Because all I wanted to do was put flooring throughout the cave, no ceilings and no walls, and it still ran out of space before I was done. I even left a couple areas unfloored to save room and because I was just going to have generators there. Still ran out of space. I stopped playing after that.
You are the best, so much info, thanks a bunch. Wish I could find the Power cycle 1000, the pip boy says it has been built, but I can't find it anywhere and Clem is driving me crazy!
also I want to know how you did the water area in the beginning with the fountain!
Your vault looks great!
Thanks! I hope to finish it soon so I can show it off
Thank you so much for this video I was having a lot of trouble figuring out why I couldn't connect things like a cafeteria to the hallway. Again thank you for the video
...why not connect a vault hall /w 1 door to the room door and not a three way hall unit? I mean adding the endcap is just pointless, there is a hall with two points and a single or double door exit on side already...
Wow. I didn't know that you needed one of those doorway end pieces to even connect the vault to the rooms, so I barely even spent any time working on the vault. In fact the one room I had was the Overseer's office which was placed at a lopsided angle.
Lighting frustrates me to no end too. I hate that the Atrium's pretty much completely plunged into darkness thanks to how lighting works, so no matter how I toy around with it I can't get anywhere to be properly lit up unless the ceiling is low enough.
Don't think of the "floating" lights as being a bad thing. That wide fluorescent light doesn't sit flush against the ceiling, true, but it does attach at several points. As long as you can't see the top, just think of it as being bolted on at those points and the wires attached on the top.
I haven't started building my vault yet but I can almost guarantee you I would have thrown a brick through my TV before figuring this out. My wife thanks you for saving the TV. =)
You won me over with "well nigh impossible" ! Thanks for the great vids.
You don't need to put a doorway on a Threeway, there is a hallway with a door already attached. Also the is a floor piece with that corner column already attached as well
very nice, and elaborate building. I'm just getting started with it so thanks for this it helped a lot.
Running power. Conduits vs. Wires. And more on the lighting.
And build size maximums.
a how to on electric conduits from vault tec. would be awesome.
I came to this video for lighting tips. Yes, it totally needs its own video. Thanks.
Oxhorn! there is a 3way block with a door build in there already, your way is (sorry) whrong you are loosing space, and the pre build block looks (diffrent) better. ejoyed the video!
(only the hallway blocks tough
I watched your lighting video also. The question I really have, the problem I seem to have I guess, is that the conduits and lights don't always seem to work at a distance from the atrium floors in specific room types. I have doors snapped and walls as well, but it's almost like the electricity won't go into specific room types. It makes no sense to me either, but I can't seem to find anyone with the exact same issue that has solved it.
I think I have the same probelm, are you saying u put in the conduit but it doesnt power like the pieces arent connected when they are? i havent seen anyone else who have this issue either. What I did was i put a conduit in another room nearby either on the other side underneath or on top. (they travel pretty far)
*Also like at the end of my vault I have an atrium room no other room s around to stick conduit. I was able to remove 1 square atrium wall and add a wall endpiece from the domestic section and it powered it. (nothing else in room changed no reason the atrium wall piece shoudnt have had power)
Good job man and NICE vault 👍🏻
Im so freaking glad you exist. Thank you!
Modpos would make your life so much easier lol. Could use it for the walls you wanted to do and those lights. Basically it just moves your item along the x, y, or z axis (whichever is specified when you type it in) and then there's also one to modify your angle. But I'm sure you know that already lol
First thing you went over answered my question. Good job making it intuitive Bethesda. LoL
Thanks for the vid!
Instead of using the floor and then a door endcap you can just use the regular room wall that already has a doorway in it or a corner doorway, that way the walls look flush without any interior walls exposed
BRO I SWEAR TO GOD I WAS ACTUALLY SUFFERING FROM TRYING TO MAKE MYSELF OVERSEER FLAT BECAUSE I NEED TO PLACE SO MANY DOORS 😭 YOU ACTUAL SAVIOR 😭
for the hallways there is a hallway with a door on the side. it's easier than doing the 3 way and then placing a separate door...
I'm building a vault at the Castle that has an 18 segment Atrium. one end is the entrance and the other the reactor room.
Instead of using a doorway endcap with a 3 way, use a 3 way that’s called hallway & doorway. It removes the need for a doorway endcap. And makes it a lot simpler.
Also what’s the best way to build the vault should I have all organized, quarters all in one area, agricultural in a separate area and so on and so on.
As for the room in a room, you can just use the doorway piece and connect it to another doorway piece... That's a very roundabout way to do it.
Lol
Thanks alot too oxhorn saved me from a mental breakdown
I've been covering up gaps using concrete slabs lol hopefully this makes me build properly now
How many vaults are available for the DLC?
How does Pip-Boys affect Vault-dwellers?
Would a companion actually use the Pip-Boy if given?
I want to make a vault for housing ALL the companions in the game, give them personalized quarters, mechanical workshop, factory area, kitchen and stuff, would you kindly make a vault with that in mind?
Great video. Can you please tell me how you got all of those nice kitchen items? I love the blue stove/fridge and pot rack etc. Did you use a mod?
At 4:20ish (enter 4:20 joke) isn't there a wall with a doorway in it? I know there are two corner peices with doorways and the end cap but I'm pretty sure there's a normal straight wall with a door hole in it, next to the windowed walls.
I could have used it, but then I wouldn't have had control buttons on both sides of the door.
Ohh, never know about the control buttons, I just rub my face against the door untill it opens/closes =D
Thank you, I suck at building in fallout. This will help me out